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Warforged Fighter

ShadowChemosh's page

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Tales, Battles Case Subscriber. 246 posts. 3 reviews. No lists. 1 wishlist.



z28camaro90 wrote:
Louis Agresta wrote:
"One of the primary issues preventing this is recovering the art from Nick's crashed hard drive and/or getting his artist's to resend it, years later."

Two things, if the art work is the hold up could we just forgo the art and just have the product?

I have also pre-ordered and I have not asked for a refund, is there a way to verify that I am still on the list. I am worried with the way it was stated that the records may not be all there.

Hi there - sorry it took me a bit to get back to you. I've been busy

/BEGIN SHAMELESS BIT OF PROMOTION
hooking up some more conventions for Iron GM and helping my brother Shirak get his kickstarter off the ground.
/END SHAMELESS BIT OF PROMOTION

Here are the answers to your questions:
1. Regarding putting out the book without art -- if something happens, and Nick can't get his artists to find and resend the print-ready art, I'll talk to him about this. No promises, but its certainly an option. Am I saying RC is coming out? No.

However, the outpouring of support from the community has been overwhelming. There are offers of free art, free cartography, free (award-winning) layout and even an uber-generous cash gift to offset some of my expenses in sorting through things. You people are amazing, and I'm proud to be part of this community. Very proud.

I'm taking all this into consideration and working hard to do what can be done to get you folks the product you deserve. Am I committing to publishing RC now? No.

I just don't want to promise anything I can't 100% deliver. I'm sure anyone who has been following this saga understands why.

Let me get people's money back -- or at least have that process kicked off and in train -- and then I'll assess where everything is at and report back. Probably put up a website to chat about things, so I don't keep clogging Paizo's airwaves.

2. z28camaro90, if you (or anyone else) wants to confirm they are on the list, but is still deciding about whether you want your money back or not, then Dark Sasha had it write -- just email your request to bgmcubed@gmail.com, and we'll respond with answers (or refunds) in the order queries are received.

Thanks again, everyone. Paizoans are just the best.

PS Anyone figure out what bgmcubed means? :)

(Pathfinder Roleplaying Game Subscriber)

Hobbun wrote:
I don't believe anyone was thinking differently. The description is pretty clear you don't get both.

I was responding to Galnorag.


Healbots are not necessary.

Osirion (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber; GameMastery Superscriber)

How many of the players have ever been a GM?

I think once you've done that, you have a greater appreciation for the work put in to make a good game.

Another thing you notice more as a GM, is the amount of time wasted each session.
As a player, you aren't on the spot throughout the whole session. You have moments where it's not your turn, and you can zone out, start a side conversation, while another player deals with his actions.
When a player gets called back to the action, they don't consider any time to have been wasted. But the GM does, because he knows he's had to call their name three times, had to answer a string of what seem like stupid questions about the current situation, which he wouldn't have to answer if the player had been listening.

As far as the player is concerned, they've been totally concentrating all the time. They haven't been concentrating on what's happening in the game, but they've concentrated on their friend's new app, they've concentrated on the discussion of last night's TV, they've concentrated on swapping the recipe for these dips, they've concentrated on that story about the other gaming group in town, they've concentrated on the tour dates for that band they like....

"What do you mean, I've not been listening? I'm sat right here! You just don't describe stuff properly."

Paizo Employee (Creative Director)

BigDTBone wrote:
Any chance of seeing a Pathfinderized revamp of the Force Missile Mage from Dragon 328?

Pretty much no chance at all, for 2 reasons:

1) That prestige class, along with almost everything in Dragon Magazine, is not open content. We can't use it or update it. We could do something SIMILAR, but...

2) The prestige classes in this book were designed by the thought process of "What group/religion/organization/whatever in Golarion needs a prestige class," not "What spell effect/class combo/feat combo/whatever needs a prestige class." There MIGHT be a class in this book that excels at force effects... but it'd be a coincidence and would surprise me since none of the 30 prestige classes I concepted and ordered for the book really had that as part of their marching orders for the authors to create.


This has been posted in several low-magic threads.

Cerealkiller wrote:

Here I a suggestion to non-magic enhancements

Acid wash (+4 save vs acid, rust, disintegration)
Alchemical chamber (Add Alchemical flask to dam)
Armor razors (Deals 1d6 Slashing)
Armor spikes (Deals 1d6 Piercing)
Barbed (2 pts Dam 1d4 rnds addition hit extend duration)
Bashing (Bash deal dam as if two sizes larger (1d3=1d6 and 1d4=1d8)
Basket hilt (+4 vs Disarm, +1 AC with Combat Expertise)
Bayonet (Deals 1d6 x2 Ranged -8 to hit and 1/2 incerment)
Bladeshatter (When any non axe, hammer or mace fails a attack roll by 10 or more the weapon tke 1d8 dam by passes hardness)
Blood groove (Casues 1 bleed dam every round)
Bow stablizers (+1 To hit)
Bowstring silencer (Make bow totally silent but reducing its range increment by 10ft/2in)
Buoyancy (-1 Check pen when swimming)
Camouflage (+4 to Stealth)
Caster armor (-5% Spell fail)
Crossbow shield (A small shield is attached to the crossbow +1 AC)
Crossbow/Musket scope (Reduce range penality by 1)
Deceptive (+4 Sleight of hand)
Dwarven forged armor (+2 AC -1 Check pen +10% spell fail)
Dwarvencraft weapon (Increase dam by 1 level +2 Hardness, saves, +10 HP )
Elven craft bow (Functions like a club when use as a melee weapon)
Elven forged armor (+1 Max dex -1 Check pen -10% spell fail)
Embossed (+2 to Gather info if stolen)
Enhanced bracing (+2 Dam set againt a charge)
Extended chain (+4 to Trip flails,chain, and whips and +5ft/1in to spiked chain and whips)
Extended Haft (+5ft/1in Reach)
Fast-Donning/Quick release Straps (No increased check penalty, -1 AC, Standard action to remove armor)
Fire retardant I (Fire resistance 5)
Fire retardant II (Fire resistance 10)
Folded weapon (+4 to Hardness)
Forestwarden Shroud (Negating the effect that undergrowth has on the wearer's Acrobatics and Stealth)
Grounded (Electical restance 5)
Heavy (+2 HP +1 Dam -2 to hit)
Heavy pommel (+2 to Parry)
Interlocking Plate (+2 to AC when moving no more the 5ft/1in)
Iron Sight crossbow/musket (+1 To hit)
Light (+2 To hit -1 Dam -1 HP/Hardness)
Lightweight (Lower category of armor type by 1, +5ft/1in movement, and reduce AC, check pen by 1)
Lined (Cold resistance 5)
Mercurial (+1 Dam)
Muffling (+4 to Stealth -2 to other dex skills)
Ornate/Savage (+1 to +5 either /or Diplomacy, Intimidate)
Penetrating (+4 to Sunder)
Percise fitting (-1 to check pen +1 max dex +1 Bluff and Diplomacy)
Perfect balance (+1 AC when taking total defence)
Perfect weighted (+5ft/1in thrown range incerment)
Pistol (Add a pistol to the weapon 2d4 x3 Range 5ft/1in)
Quick quiver (+1 to Initive when using a bow)
Razor sharp/Honed (+1 to critacal threat range)
Reinforced (25% chance of negating any precision damage)
Resilient (+5 HP)
Riding Straps (+1 to Ride)
Rifiled Barrel (+1 To hit +10ft/2in range incerment)
Rusted (-1 Dam, -1 HP, -2 Hardness, -2 save vs rust plus rust disease)
Segmented (+1 Max dex)
Serrated (2 pts Dam 1d4 rnds addition hit extend duration)
Shield blade/axe (Deals +1d4 slashing dam )
Shield sheath (Holds one light weapon drawing the weapon in the shield sheath is a free action and Free feint attempt)
Shield spikes (Deals +1d4 piercing dam)
Spidersilk (Make armor usable by monks, rouge, and ninjas)
Spring-loaded dagger (1d4/19-20x2 can launch Range 5ft/1in +5 to Sleight of hand)
Stability (+4 vs Bull rush +10% spell fail -1 max dex)
Teather (+4 vs disarm and if disarmed you do not drop weapon)
Tempered armor I (DR 1/-)
Tempered armor II (DR 2/-)
Tempered armor III (DR 3/-)
Tempered armor IV (DR 4/-)
Tempered armor V (DR 5/-)
Thin blade (+2 to diarm and bluff -2 dam)
Thunderhead (Add a blackpower charge to weapon +2d4 Dam)
Weapon pair (Reduce two weapon penality by 1 a matched pair of a normal and light weapon)
Vital coverage I (+2 AC vs crit effects)
Vital coverage II (+4 AC vs crit effects)


Zakur Opzan wrote:
I was thinking about giving it a try anyways until i got the, this is a win win situtation for me [him]. either you quit or obey my rules.

This tool's reaction to you having a calm discussion about the problems was to say that you obeying his (stupid) rules or leaving is a "win win situation"? Yeah, leave that group and be thankful you'll never have to deal with him again.

Taldor (Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, GameMastery Cards Subscriber)

Mairkurion {tm} wrote:
A part of me wants to think that that out-of-work pirate got a job as Paizo's gunslinger.

and she stays away from coastal areas for the most part...



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