Kalindlara wrote:
Personally I liked Kinetic Invocation, wish it would have made it into a RPG Core book with an updated and expanded list, a couple pages could hold a lot of spell/invocations listed this way.
Not sure how you'd do it but if you were able to add the Air Subtype it would have the Fly skill as a class skill Also if you were able to convert the ship into a golem rather than animated object the Bioconstruct modification - Brain would become available to train it feats and skills.
DoubleBubble wrote:
Neither does Spell Resistance but it is on the shield ability table for magic items. Spell Resistance: This property grants the armor's wearer spell resistance while the armor is worn. The spell resistance can be 13, 15, 17, or 19, depending on the armor. Strong abjuration; CL 15th; Craft Magic Arms and Armor, spell resistance; Price +2 bonus (SR 13), +3 bonus (SR 15), +4 bonus (SR 17), or +5 bonus (SR 19). shield-special-abilities-table. d% +2 Shield Special Ability Base Price*
Here's the list I put together, it's everything I could find that uses the Craft Construct feat (including some magic items)
I suppose these lists will be more useful to more when the new Construct Builder guide comes out Construct list: Carrion Crown 6 - Shadows of Gallowspire - Guardian Gargoyle CR8 Council of Thieves 3 - What Lies in Dust - Idols Curse of the Crimson Throne - Akaruzug CR15 DC24 Giantslayer 4 - Ice Tomb of the Giant Queen - Living Effigy CR8 DC20 Hell's Rebels 2 - Turn of the Torrent - Shell Sentinel CR5 DC20 Hell's Rebels 5 - The Kintargo Contract - Scythe Glass Swarm CR9 DC20 Hell's Rebels 6 - Breaking the Bones of Hell - Shadow Golem CR14 DC24 Ironfang Invasion 3 - Assault on Longshadow - Clockwork Excavator CR10 DC20 Mummy's Mask 5 - The Slave Trenches of Hakotep - Hanshepsu CR10 Mummy's Mask 6 - Pyramid of the Sky Pharaoh - Set Guardian CR13 DC22;28 Pathfinder - Module - Tears at Bitter Manor - Embalming Bear CR7 DC18 Pathfinder - Module - The Emerald Spire Superdungeon - Emerald Automaton CR4 DC20 Pathfinder - Module - The Godsmouth Heresy - Rune Guardian CR1 DC16 Pathfinder Campaign Setting - Cheliax, The Infernal Empire - Animate Aria CR9 DC25 Pathfinder Campaign Setting - Inner Sea Bestiary - Marrowstone Golem CR8 DC21 Pathfinder Campaign Setting - Inner Sea Bestiary - Noqual Golem CR18 DC26 Pathfinder Campaign Setting - Inner Sea World Guide - Aluum CR10 DC18 Pathfinder Campaign Setting - Irrisen, Land of Eternal Winter - Guardian Doll CR3 DC16 Pathfinder Campaign Setting - Irrisen, Land of Eternal Winter - Sentinel Hut CR8 DC18 Pathfinder Campaign Setting - Isles of the Shackles - Coral Golem CR9 DC15 Pathfinder Campaign Setting - Lost Kingdoms - Behemoth Golem DC17 DC26 Pathfinder Campaign Setting - Lost Treasures - Gold Collossus CR18;MR6 Pathfinder Campaign Setting - Lost Treasures - Magic Item - Chest of Defending 29,300gp Pathfinder Campaign Setting - Magnimar, City of Monuments - Angelic Guardian CR5 DC15 Pathfinder Campaign Setting - Numeria, Land of Fallen Stars - Robot Golem CR11 DC20 Pathfinder Campaign Setting - Occult Bestiary - Tattoo Guardian CR3 DC20 Pathfinder Campaign Setting - The Worldwound - Urannag CR8 DC19 Pathfinder Campaign Setting - Tombs of Golarion - Golden Defender CR7 DC20 Pathfinder Campaign Setting - Tombs of Golarion - Gravitic Globe CR10 DC16 Pathfinder Campaign Setting - Tombs of Golarion - Mechanical Efreeti CR1 DC15 Pathfinder Campaign Setting - Tombs of Golarion - Prismatic Orrery CR13 DC25 Pathfinder Campaign Setting - Tombs of Golarion - Toy Golem CR5 DC17 Pathfinder Companion - Adventurers Armory 2 - Poppets DC15;18 Pathfinder Companion - Familiar Folio - Ioun Wyrd CR1/3 DC15 Pathfinder RPG - Adv - City of Golden Death - Golden Guardian CR6 DC17 Pathfinder RPG - Adv - Masks of the Living God - Mask Golem CR4 DC16 Pathfinder RPG - Bestiary 1 - Animated Object Pathfinder RPG - Bestiary 1 - Clay Golem CR10 DC16 Pathfinder RPG - Bestiary 1 - Homunculus CR1 DC12 Pathfinder RPG - Bestiary 1 - Ice Golem CR5 DC17 Pathfinder RPG - Bestiary 1 - Iron Cobra CR2 DC15 Pathfinder RPG - Bestiary 1 - Iron Golem CR13 DC21 Pathfinder RPG - Bestiary 1 - Stone Golem CR11 DC19 Pathfinder RPG - Bestiary 1 - Wood Golem CR6 DC17 Pathfinder RPG - Bestiary 1 - Flesh Golem CR7 DC13 Pathfinder RPG - Bestiary 2 - Adamantine Golem CR19 DC35 Pathfinder RPG - Bestiary 2 - Alchemical Golem CR9 DC20 Pathfinder RPG - Bestiary 2 - Carrion Golem CR4 DC13 Pathfinder RPG - Bestiary 2 - Clockwork Golem CR12 DC20 Pathfinder RPG - Bestiary 2 - Glass Golem CR8 DC17 Pathfinder RPG - Bestiary 2 - Mithral Golem CR16 DC25 Pathfinder RPG - Bestiary 2 - Necrophidius CR3 DC15 Pathfinder RPG - Bestiary 2 - Scarecrow CR4 DC12 Pathfinder RPG - Bestiary 2 - Soulbound Doll CR2 Pathfinder RPG - Bestiary 3 - Bone Golem CR8 DC15 Pathfinder RPG - Bestiary 3 - Brass Golem CR14 DC22 Pathfinder RPG - Bestiary 3 - Cannon Golem CR15 DC25 Pathfinder RPG - Bestiary 3 - Caryatid Column CR3 DC15 Pathfinder RPG - Bestiary 3 - Clockwork Goliath CR19 DC25 Pathfinder RPG - Bestiary 3 - Clockwork Leviathan CR12 DC20 Pathfinder RPG - Bestiary 3 - Clockwork Servant CR2 DC20 Pathfinder RPG - Bestiary 3 - Clockwork Soldier CR6 DC20 Pathfinder RPG - Bestiary 3 - Clockwork Spy CR1/2 DC20 Pathfinder RPG - Bestiary 3 - Fossil Golem CR12 DC20 Pathfinder RPG - Bestiary 3 - Graven Guardian CR5 DC15 Pathfinder RPG - Bestiary 3 - Taotieh CR11 DC25 Pathfinder RPG - Bestiary 3 - Terra-Cotta Soldier CR6 DC14 Pathfinder RPG - Bestiary 3 - Tophet CR10 DC20 Pathfinder RPG - Bestiary 3 - Tupilaq CR7 DC20 Pathfinder RPG - Bestiary 4 - Blood Golem CR6 DC17 Pathfinder RPG - Bestiary 4 - Cephalophore CR8 DC20 Pathfinder RPG - Bestiary 4 - Clockwork Dragon CR16 DC20 Pathfinder RPG - Bestiary 4 - Clockwork Mage CR9 DC20 Pathfinder RPG - Bestiary 4 - Clockwork Steed CR6 DC20 Pathfinder RPG - Bestiary 4 - Coral Golem CR9 DC15 Pathfinder RPG - Bestiary 4 - Flesh Colossus CR16;MR6 DC25 Pathfinder RPG - Bestiary 4 - Iron Colossus CR21;MR8 DC30 Pathfinder RPG - Bestiary 4 - Juggernaut CR11 Pathfinder RPG - Bestiary 4 - Junk Golem CR4 Pathfinder RPG - Bestiary 4 - Living Wall CR4 DC13 Pathfinder RPG - Bestiary 4 - Skinstitch CR5 Pathfinder RPG - Bestiary 4 - Soulbound Mannequin CR7 Pathfinder RPG - Bestiary 4 - Soulbound Shell CR12 Pathfinder RPG - Bestiary 4 - Stone Colossus CR19;MR7 DC30 Pathfinder RPG - Bestiary 4 - Tiberolith CR10 DC18 Pathfinder RPG - Bestiary 4 - Wax Golem CR3 DC18;25;30 Pathfinder RPG - Bestiary 4 - Wickerman CR13 DC15 Pathfinder RPG - Bestiary 5 - Clockwork Familiar CR2 DC20 Pathfinder RPG - Bestiary 5 - Crystal Golem CR11 DC22 Pathfinder RPG - Bestiary 5 - Guardian Scroll CR3 DC25 Pathfinder RPG - Bestiary 5 - Lead Golem CR10 DC18 Pathfinder RPG - Bestiary 5 - Sphinx Colossus CR14;MR4 DC25 Pathfinder RPG - Bestiary 5 - Urannag CR8 DC19 Pathfinder RPG - Bestiary 5 - Wood Colossus CR17;MR6 DC30 Pathfinder RPG - Bestiary 6 - Clockwork Angel CR15 DC25 Pathfinder RPG - Bestiary 6 - Clockwork Assassin CR13 DC20 Pathfinder RPG - Bestiary 6 - Clockwork Fiend CR17 DC25 Pathfinder RPG - Bestiary 6 - Clockwork Guardian CR8 DC20 Pathfinder RPG - Bestiary 6 - Clockwork Hound CR5 DC20 Pathfinder RPG - Bestiary 6 - Cryptguard CR9 DC20 Pathfinder RPG - Bestiary 6 - Cutlass Spider CR6 DC15 Pathfinder RPG - Bestiary 6 - Gold Golem CR15 DC25 Pathfinder RPG - Bestiary 6 - Kikituk CR13 DC25 Pathfinder RPG - Bestiary 6 - Obsidian Golem CR12 DC24 Pathfinder RPG - Bestiary 6 - Quintessence Golem CR20 DC40 + 30 Pathfinder RPG - Bestiary 6 - Viridium Golem CR18 DC26 Pathfinder RPG - Bestiary 6 - Warmonger CR19 DC35 Pathfinder RPG - Horror Adventures - Trompe L'Oeil CR6 Pathfinder RPG - Horror Adventures - Waxwork Creature CR2 Pathfinder RPG - Monster Codex - Abrakarn Viper CR13 DC21 Pathfinder RPG - Ultimate Intrigue - Magic Item - Private Palanquin 63,000gp Reign of Winter 2 - The Shackled Hut - Mirror Man CR5 DC17 Reign of Winter 5 - Rasputin Must Die! - Animated Tank CR12 DC25 Rise of the Runelords Anniversary Edition - Skull Ripper CR9 DC15 Serpent's Skull 3 - The City of Seven Spears - Tribal Totem CR6 DC20;24 Shattered Star 2 - Curse of the Lady's Light - Bronze Sentinel CR3 DC18 Shattered Star 2 - Curse of the Lady's Light - Marble Sentinel CR4 DC20 Shattered Star 3 - The Asylum Stone - Clockwork Familiar CR2 DC20 Shattered Star 4 - Beyond the Doomsday Door - Cephalophore CR8 DC20 Shattered Star 6 - The Dead Heart of Xin - Clockwork Dragon CR16 DC25 Skull & Shackles 3 - Tempest Rising - Ship in a Bottle CR2 Skull & Shackles 3 - Tempest Rising - Ship Sentinel CR7 DC25 Strange Aeons 4 - The Whisper Out of Time - Clockwork Vivisectionist CR10 DC20 Strange Aeons 4 - The Whisper Out of Time - Hollow One CR10 DC30 Wrath of the Righteous 3 - Demon's Heresy - Magic Item - Retriever Drone 8,000gp
Gordrenn Higgler wrote: Since we now have an elemental school that matches each of the kineticist elements, could we potentially use those spells lists for the Kinetic Invocation feat? Some stuff might not be appropriate, on the Void spell list it has Simulacrum, which seems like a weird element for it to be associated with.
theshadowduke wrote: So I found an item in one of my books, but now I can't seem to find it again. It's a tent, but it functions as a pavilion sized tent with a war planning table in it. I cannot remember the name of the item or the book I found it in, but now I need it and cannot find it. Anyone know anything about this thing? Villain Codex - Magic Item - Commander's Tent 9,000gp pg.165
Mark Seifter wrote:
With all the new options since Occult Origins, would you still say the Aetheric Gravity Boosted Void blast is the most damaging composite blast ?
Sorry for the thread necro...
It has an article Leader of the Faith with subsections;
Anyone know of any alternate rules ?
Melkiador wrote:
Not sure if it was on here or a rulebook but it was said creating a mythic undead automatically turned you evil.
Texas Snyper wrote:
The familiar is manifested within 30ft but after that it can go any distance away as long as you concentrate or it doesn't take damage.
There's not too much extra information in regards to the wardstones being dead other than just referring back to the adventure. A search of previous posts in regards to Icerift will bring up most of what's out there, though Strange Aeons 3 Dreams of the Yellow King has some new info that includes Icerift in the article "Sailing the Sellen River". (Also assuming you have Castles of the Inner Sea, which has a whole article specifically on Icerift) Also for fiction based info you should check out the web fiction Certainty by Liane Mercial (Though apparently "nexavar" has been revised out of Golarion lore, though personally I'd just use it as an unsaid material component used in the creation of magic items)
Looking for alternate dragon types that the Basalt Dragon Figurine could possibly summon, based on CR/Age Catagory (Umbral, Forest, Dream, Vortex) each have the same as a Red Dragon which the item can summon. Without changing item price, would these be appropriate alternate types ? What would anyone recommend for a substitute for the Flame drake ? Basalt Dragon
Flame Drake CR5
Garrett Guillotte wrote:
love the globe map
One of the things that I hadn't noticed until recently is that when manifested you lose Alertness, so if your DM does allow the Sage Archetype it would retain the Intelligence boost would possibly lose Sage's Knowledge when manifested (whether you'd switch Sage's Knowledge for the master's skill ranks would be debatable) As for whether the familiar would have any senses when not manifested it has been asked on Mark's thread. (In which he said no)
For myself fluff wise, I see the familiar when not manifested as being connected to some greater source of information for Sage's Knowledge (whether it's the akashic, an elemental lord or whatever), and when it's manifested it's disconnected from that source of information and it loses Sage's Knowledge until returned.. So if you want it to see something you pop it out to check things out then unmanifest it so it can consult it's source (similar to Commune) Depending on if you allow Telepathic Bond (Permanency) to convey enough information to allow skills then you wouldn't need to pop out and in.
Isabelle Lee wrote:
I'll second that request :-)
Isabelle Lee wrote:
Does this mean the Archmage Arcana mythic path abilities might be able to be used in combination with Kinetic Invocations ? or possibly adapted in the future via a talent or other ability.
Lanitril wrote:
thanks
Luthorne wrote:
thank you Someone, somewhere is going to say "This is my BOOM Stick" |