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We used the updated Bad Misses tables in the last gaming session. Fun stuff! The party's archer nearly killed himself...twice. He does x4 critical thanks to deepwood sniper levels, so you can imagine his pain. I had to park the NPC cleric right next to him with a healthy does of heals, and revivify on deck. :) Here's a question that came up: When fumbling and hitting yourself (or an ally), should you apply precision-based damage (such as sneak attack, point blank shot, etc.)? It would seem not, since fumbling is the antithesis of precision, right? My guess is that at one time, the battle dancer had a class feature called "battle dancer's performance", which included all of the other "dance of..." abilities as it went up in level. Later, they probably decided to just break them up into their component abilities. I could be completely wrong, but it seems logical. :) While it would be cool, its probably not likely for several reasons. 1) The monsters tend to end up in Monster Manuals, FR Supplements, etc., and get updated then. 2) Some of these monsters will undoubtedly appear in future Dragon Compendium volumes, updated then. 3) It requires owning previous issues, and offers no value to a new subscriber who doesn't have any of these issues, so could be considered a page waster. (Of course, they did include a multi-page Oriental Adventures update, so this isn't necessarily a definitive reason). I really like the new format and am thrilled to see the hexblade get treatment. My only disappointment with Class Acts this month is that they didn't tie into the whole "Campaign Classics" theme of the issue. It would've been fun to see alternate classes or variant rules (such as pluma magic from Maztica for the arcane portion) pulled from defunct campaign settings, for example. But I suppose it was short notice with the format change, and I'm excited about the possibilities of the new format. My top 10, in no particular order (not including Monsters of the Mind, of which I cannot be objective): Demonomicon of Iggwilv: Pazuzu #329
Honorable Mention:
Chris Wissel - WerePlatypus wrote:
This is the absolutely-must-have book I've been waiting for, and I KNEW I was waiting for it. For a long time. :) I buy Dragon for several reasons: 1.) I actually do use a sizable amount of the material in my game. One of my players is playing a stonelord, which first appeared in the pages of Dragon (where he found it). Another is playing a targeteer with the Dead Eye feat and I believe a few other archery feats from the pages of Dragon. Several characters have a ring of defense, also from Dragon. As the DM, I've used countless monsters from the magazine, numerous magic items, and many of the magical and non-magical items. I use some of the expanded/variant rules ("Power Fantasy" and the Swashbucklers issues are always present due to their expanded skills information). 2.) I enjoy reading many of the articles, even if I don't have an immediate use for them. The haunted house and birth of the undead articles in this month's issue were great reads, even though my campaign has already went through an undead-heavy stage. 3.) Dragon is the true bearer of canon nowadays. Whereas each new WOTC supplement introduces new gods, organizations, etc. that have never appeared in the game before (the gods from the Environmental books, the Walkers in the Waste, etc.), Dragon gives us the Demonomicon and other articles that expand canon from all the way back to 1E (and even OD&D, in the case of the lupins and diaboli). Call me old fashioned, but I prefer the old stuff updated and expanded to something created just for the sake of being new. 4.) Some of the most daring material appears in the pages of Dragon. Parrying rules, archfiends, haunted houses...this stuff doesn't appear very often (or ever) in the gamebooks, but it is here. I'm actually fond of Silicon Sorcery, a Novel Approach, Divine Inspiration, etc. It is interesting to see a D&D twist on fantasy novels, games, etc. 5.) Trust. While I realize that everything found within Dragon isn't 100% balanced, I've overall had great results with the content when used in my campaign and others I've played in. 6.) It's official. I know it hurts my cred to not be anti-WOTC, but I prefer official material. Why? See #3. Only official sources can expand the canon and WOTC-only IP, like mind flayers, beholders, and many of the archfiends. Even if it is only once a year, this is the only place I'm going to see articles on Planescape, Mystara, Dark Sun, etc. 7.) Planar content. Since 1E, Dragon has consistently provided great content for planar adventures. Cities of the planes, the recent Far Realm article, the Demonomicon...these are the articles I most eagerly anticipate. I don't buy Dragon for fiction, previews, or non-d20 content (such as the gamers' chair, console games, etc.) I also don't buy it for Eberron-specific material (but I won't begrudge others who enjoy it the occasional column). I wouldn't mind the occasional non-D&D d20 article, but if it isn't D20, I'm not interested. I'm overall very satisfied with my Dragon subscription, and I definetely see steady improvement since the "Unleashed" fiasco. Unless it takes a radical turn for the worse, I'll resubscribe when this one's up. Kudos on the revision to the Ecologies format. I had lost interest in the ecologies for a long time (the last I remember reading completely were the mummy and the troll), but the last few have recaptured my interest. The kobold, kraken, and now lizardfolk were all fantastic! Now, if you could just bring back the occassional variants (like with the troll and mummy articles, or the fantastic chapters in Lords of Madness), I'd be eternally grateful. If you need extra space, I'd recommend dropping the "vs." portion. I can't recall ever seeing any positive comments on its inclusion (although five positive comments will probably follow this post). :) If I ever find time to start it, I'll either use the Forgotten Realms or Greyhawk. It really depends on the players. Even though my current campaign (going on 5+ years) is set in the Forgotten Realms, I'm one of those folks who prefers GH or generic setting adventures. I think the reason is twofold: 1.) I really dislike the feel of Eberron, and if an adventure is written in a way to make it "Eberronic" I probably won't want to use it. I'm sure there are Eberron fans out there who feel the same way about Realms adventures. 2.) Although I play in the Realms, I play "my version" of the Realms. I find it easier to adapt a Greyhawk/generic adventure than an actual Realms adventure, since I don't use things like the silence of Lolth, for example. I also tend to prefer the less popular regions of the Realms, whereas most adventures seem to be set in Waterdeep, the North, the Dales, or Calimport. 3.) Regardless of what campaign setting I'm using, my planar cosmology will always be the Great Wheel. I don't like the new Realms cosmology, but Greyhawk uses the Great Wheel. Give Erik some credit for Dragon as well. The Demonomicon is arguably the most well-received series of articles in Dragon since 3E debuted. While the Class Acts linger on, Erik reigned-in some of the other features that shouldn't have been monthly: Winning Races, Heroic Feats, Gaining Prestige, etc. While Erik's been at the helm, the covers have returned to evocative scenes rather than just a closeup of some individual each month. I've personally found the last couple of ecologies (namely, kraken and kobold) to be much better than the last ten to twenty. The polearms article, IMHO, was fantastic. As was the Monsters of Arabia in this month's issue. Granted, there is still room for improvement, but overall I definitely think the magazine is stronger than it was a year ago. I was just wondering: How is the Dragon staff going to cope with the massive outpouring of love and praise when the
Considering the great wave of happiness that the Demonomicon has generated (boy, that sounded odd; Demonomicon=happiness), imagine what is headed your way when the legendary Nine Hells articles are inevitably updated to 3.5 in the Compendium! I've already started drafting my love letter. :) Interesting... I didn't realize so many people equate Dungeon with DMs and Dragon with players. As a DM, I tend to use more from Dragon and consider it my "go-to" source. I like Dungeon quite a bit, and do find useful information within its pages, but unless I'm actually running one of those adventures, I find Dragon has much more I will immediately incorporate into my campaign. The fact that the Dungeon boards have so many more posts than the Dragon boards baffles me. It would seem to me that Dragon has the larger subscription base (I could be wrong), has more articles of which folks would seem to have opinions/questions, and covers a broader spectrum of topics. Not that there's anything wrong with that, though. I'm just curious. Any ideas? What is the strongest way I can say "No" to this suggestion? ;) Even though I play in the Forgotten Realms, I don't want to see an Adventure Path specificially for it or *any* campaign setting, other than generic/Greyhawk. I especially don't want to see Eberron, as the very things that would make it "Eberron-y" are the main reasons I dislike Eberron. I don't want, or need, my assumptions of the game challenged. Erik Mona wrote:
Thanks, Erik. Any chance you could set all this bickering to rest with a general idea of where things are heading regarding Eberron content? :) Ashavan, Your response was very well-written and thoughtful. I agree that Erik (and the rest of the crew) is doing a fantastic job at the helm, and has been doing a great job of keeping us informed. I've bought many more issues under his leadership than ever before. If the data does indeed that Eberron is wildly popular, than so be it. I can accept that I am part of a minority that has no interest in the setting. If however, the data indicates that it is no more popular than the other settings, or the desire for generic settings, than I'd like to see it reduced. The fact is, those of us who rabidly dislike the setting must be as vocal as all the "give me more" folks in order to have our voices heard and see the magazine that we want to see. I realize that the adventures can be modified to other campaign settings (with a varying degree of effort depending on the adventure), but I simply dislike the "flavor" of Eberron, so I generally find the adventures less appealing than the others that Dungeon offers. I must disagree that Eberron lacks support and supplements. Looking at WOTC's 2005 products (discounting novels), Eberron has six supplements to the Forgotten Realm's two. Eberron had four supplements last year. That is ten supplements so far, with more on the way. Numerous articles have appeared in Dragon over the past year. Eberron is simply not being undersupported. Steve Greer wrote:
Actually, they've done two issues in a row with Eberron content, with two more to come. That is far more than one a quarter (or at least that is implied by Crypt of Crimson Stars blurb). Now, if they do no more Eberron content for the rest of the year, that will stay within the no more than four per year guideline. I truly hope that is the case. Obscure wrote:
I don't think that you can say that cutting back or dropping Eberron would affect sales any more than I can state that increasing the amount of epic and psionic content would affect sales. Only Paizo knows for sure, from the results of their surveys. Paizo has done their research, and are continuing to do so. I can state that an issue containing out-of-print campaign settings does sell well, as Erik Mona stated so in a recent issue of Dragon (referring to issue #315, the Campaign Classics issue). Would you stop purchasing the magazine if Eberron were cut back? I play and DM epic-level campaigns using psionics in the Forgotten Realms and some of the defunct campaign settings. I still buy Dungeon most of the time, despite the fact that all these were cut back. However, I passed on the last issue because of the Eberron-heavy focus. Lord Thasmudyan wrote:
Fair enough. Oriental Adventures is, though. Lord Thasmudyan wrote: B)I agree with the want for more psionic adventures/content (especially ones involving eberron!). however most epic adventure take a lot longer to prepare for therefore 1 a year is more than enough IMO. But many others don't want psionic content. That was my point...the magazine needs to stick to generic adventures to appeal to the majority, and keep everything else limited. Lord Thasmudyan wrote: C) I have to agree with Koldoon on this Eberron is new and for that reason alone it needs more support than 4 adventures out of 36 a year. Solely because WOTC doesn't have a lot of content out yet. Whereas GH and FR have at least 2 decades of support. Yeah, but since 3E was released, Eberron has had as many published (by WOTC, not Dungeon) adventures as the Forgotten Realms. Koldoon wrote:
Being new isn't reason enough to support it. When Oriental Adventures 3E was new, it didn't get four issues a year. Dragonlance has had one since 3E debuted. The very vocal fans of epic and psionic content (myself included) get one adventure a year. It is no harder to adapt a psionic adventure than an Eberron adventure, but many people would give the same responses that Yamo and I are giving to Eberron. While reading through the excellent overview chapters of the aboleths, illithids, and so forth in Lords of Madness, it occured to me how great this format would work for Ecology articles in Dragon. For those who haven't seen the book, each chapter is similar to the writeup for races, with language, relations with other races, and so forth. Additionally, many include variants, stats for young of the race, and special feats, items, and spells that the creatures might use. For example, the aboleth chapter includes information on giving aboleths a weak bite attack, then gives several feats for making the bite more versatile. It also includes amphibious, aerial, and Stygian variants. I realize that the page restraints would prevent going into quite as much detail as an entire chapter in a book, but I know I'd find even parts of this format much more useful than the current format, with the heavy focus on players vs. said creature rather than details on playing the creature. Since Dragon has adopted the new prestige class format from some of the recent books, I'm not without hope that this format could be used as well. Anyone agree? Erik, Add another vote for Option B. While I'll miss some of the settings not getting coverage, more in-depths articles would be worth it. I'd look to the Red Steel article from the last Campaign Classics for inspiration. I consider that article to be the "template" for which others should strive. It presented a good overview of the setting, covered one of the key elements that wasn't covered anywhere else in 3E D&D (the red curse), and provided a nice bit of fan-favorite crunch from the setting (the tortles). The plans you laid out for a Horde article sound fantastic. I agree with Dragonlance and Ravenloft having enough support. I can do without Masque of the Red Death, as it is too modern and too similar to Ravenloft for my tastes. Some things you might consider that are frequently requested on the various D&D Boards: -Mystara: Rakasta
I'd really like to see an in-depth treatment on travel between worlds (not planes) in 3E, and the Spelljammer article might be an appropriate place. There's also a thread with requests here:
I also agree with the "preserve continuity" vote, at least nothing too earth-shattering. Thanks again for bringing this back! As much as I enjoyed the Far Realm article in Dragon #330, the best thing in the issue was the reply to a letter in Scale Mail, stating that not only is the Campaign Classics issue returning this winter, but it is becoming an annual feature! This thrills me to no end. The Campaign Classics issue is my favorite issue since 3E began. I look forward to the return of more classic material from these beloved dead settings. Thanks, Dragon Staff! Rend has claimed the life of at least one PC in the campaign I play in. However, the true secret killer of our groups is the enemy cleric. They have so many save or die/save or debilitate spells at their disposal, and they often have a choice of Will or Fortitude "save or die spells", so they can drop the fighters with the Will spells and the casters with the Fort spells. Plus, unlike those frail, unarmored arcane casters, they often sport more armor than the party fighters. We started Maure Castle last night. It's been alot of fun so far. I didn't give the party the key of portals, and they lacked the magic to bypass the door, so they had to use the "wait for the gnolls to come out" option. They raised an interesting question: why not just go outside and find the front door to the castle? I may have missed it, but does the adventure indicate why there is no "front door"? Was the castle sunken over the ages or somesuch? Anyway, they made short work of the gnolls. One of the party members is a troll fighter 1, and of course, he was the one who decided to jump into the fountain to get the chalice. ;) Fortunately, he had purchased fire resistance for his armor. The bodaks then tallied the first two confirmed party deaths so far. Thank goodness for revivify and action points, or things would be much worse! -Shade Ambro wrote: It was issue 302. It listed all Razz mentioned and creatures from the Manual of the Planes. Yes, I have that article. However, that article was more of a "how to" article and based the list on the author's formula. Additionally, it was 3E and is no longer completely relevant, since the fiends received a substantial power-up. For example, a cornugon was listed on the Summon Monster VIII list in the article. In 3.5, it is too good for even summon monster IX according to the summon lists in the Player's Handbook. Plus, many more monsters have been released since then (Fiend Folio, Book of Vile Darkness, Book of Exalted Deeds, Draconomicon, and so on), so an update wouldn't hurt. Kryptonian Scion wrote:
I suppose 2 or 3 pages each for Eberron articles isn't too bad for people like myself who loathe Eberron. :) I never leave home without the "Power Fantasy: Action Movie Stunts in D&D" article from issue #306. This fills in many of the gaps left in the skills descriptions such as throwing objects, swinging from ropes, and using grappling hooks. I also bring along the Swashbucklers article from issue #301 for the same reason. It has rules for chandelier swings, balancing on rolling barrels, and backflipping off a wall. Good stuff! I've been a subscriber since early 3E, and was a subscriber back in the 1E days, so I've seen alot of changes to Dragon. Since you asked for what we liked and what we didn't, here are my opinions on issue 323. Cover: I don't care for the new logo. The cover art wasn't as exciting as that of the new Dungeon. First Watch: A mixed bag. I don't mind previews, but I'd prefer if it was more like the "In the Works" column on WOTC's site, giving some actual excerpts. Scale Mail: Nice additions with the trivia question. I was devastated to learn that the Campaign Classics issue was not a success, as I thought it was one of the best issues since 3E began. Player Initiative: This looks like a section I'll be skipping in the future. Under Command: Although I do not use Miniatures rules, I find this feature to usually be an excellent resource (much like the wonderful Miniatures Handbook) for non-miniatures gaming. I could see incorporating any of these feats into my campaign. A Novel Approach: I'm really excited about this feature. With so many great fantasy novels out there, this should be an easy column to keep up each issue. Silicon Sorcery: I always look forward to Silicon Sorcery. Even if I have no interest in the game featured (like Final Fantasy), I can always use a new monster or magic item. Zogonia, Nodwick, and Dork Tower: No changes here, still consistently entertaining. Samurai vs Knight: My first reaction to this article...who cares? It was a very well-written article, and the author definitely knows his stuff, but it didn't give me any adventure ideas or other good "fluff" either. That is ten pages I would have rather seen devoted to gaming-related material. Forgotten Realms - Demon Stone: I'd rather not see CRPG articles in Dragon, unless they have some sort of tie-in to pen-and-paper gaming (like Silicon sorcery). I subscribe to Dragon for pen-and-paper gaming, and pick up other magazines for computer gaming. Seven Deadly Domains Spells For Sinners: Decent article. The swallow spell seems a bit overpowered, though. See No Evil - Alternatives to the Detect Evil Spells: Well-written and interesting. The Ecology of Chokers: Thanks for making Ecology a regular feature again. Spellcraft: Another welcome regular feature. Well done. Gaining Prestige: Although I think that there are far too many prestige classes, I realize that some people can't get enough of them. The spirit keeper seemed a bit too similar to the spirit shaman in Complete Divine and the ancestral speaker in Dragon 311. The Magic Shop: Yet another welcome regular feature. You can't have too many magic items. Heroic Feats: Not bad, although I really wish Dragon (and other official products) would quit reusing the names of things. Polyglot is already an epic feat, and has been around for several years. Winning Races: I shudder at the thought of a new playable race in every issue. I think there is already a tremendous glut of unnecessary playable races, especially considering that many monsters now include a level adjustment and the rules for playing monsters are quite simple now. That said, the cyclopeans were at least an original concept, not just another watered-down version of another monster to get a lower ECL. Class Acts: I found this to be a mixed bag. I'd rather see a few longer articles for a handful of classes than a one-page article for every class in every issue. The thane was interesting, as were the specialst familiars, bardic instruments, and ranger gear, and the new animal tricks was the real highlight for me. The other articles I could do
Player Tips: This is probably a good article for newer players. Adventurer Tips: Same as player tips. Good for novice players. Sage Advice: I think that Andy will do a fine job of filling the shoes of Skip. However, I do have a minor nitpick: A 20th-level monk cannot be the recipient of enlarge person, as he is now an outsider, not a humanoid. :) Coup de Grace: An interesting read. Buyer's Guide: As long as this remains a bonus section, I don't mind it. Overall, the new format reminded me of Cosmo or some other massive magazine with tons of tiny three-column articles and lots of white space. Although my impressions of 323 are more negative than positive, the preview for issue 324 sounds promising. I'm a bit concerned about the "players first" approach to Dragon, and Dungeon being the magazine for DMs. As both a player and a DM, I look forward to Dragon first and foremost
And one last request...bring back the Dragon's Bestiary! Thanks for listening, and kudos on the site redesign. I'd like to see any of the following articles: 1.) More epic-level articles. Anything epic-level would be appreciated. WOTC has started incorporating a little epic-level content in many of its recent books, so hopefully Dragon will follow this trend. I don't know the number of people who run or play in epic-level campaigns, but I see alot of posts on other messageboards desiring more epic content. 2.) More planar content. I'd like to see articles similar to the planar cities articles (N'gati, Balefire), but pertaining to perhaps a layer of the Abyss, or a region of Limbo. The Manual of the Planes left many possible hooks open to further exploration. 3.) Compiliation lists. It would be nice for DMs to be able to reference an article that lists all the monsters from official products that can be summoned via a summon monster or summon nature's ally spell. Same goes for spells that can be made permanent. I'm sure other compilation lists could be beneficial. Thanks for requesting the feedback!
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