About Shabbezz Whorlpad
AC 13, touch 13, flat-footed 13 (+2 Dex, +1 size)
HP 21 (3d6+9)
Fort +3, Ref +3, Will +2
Attack Bonus: +2
Attack (melee): +1
Attack (range) +4
Speed 30 ft., Climbing (20 feet)
Melee Dagger +1 (1d3-1/19-20/x2) and
. . Quarterstaff +1 (1d4-1/x2)
Ranged Light crossbow +4 (1d6/19-20/x2)
Wizard Spells Prepared (CL 3, +1 melee touch, +4 ranged touch):
(3/3+1/1) Grease, Magic Missile
0 (4/4) Acid Splash, Light, Read Magic, Detect Magic
Str 8, Dex 14, Con 14, Int 18, Wis 9, Cha 10
Base Atk +1; CMB -1; CMD 11
Spell Save DC: 14 + spell level
Chance of Spell Failure: 0%
Caster Level: 3
Vs. SR: +3
Conc. Check: +9
Feats Improved Initiative, Scribe Scroll, Toughness +3, Wizard Weapon Proficiencies
Traits Exchange Agent (Linguistics), Focused Mind
Skills Acrobatics +2, Appraise +8, Bluff +0, Diplomacy +0, Disguise +0, Climb +7, Escape Artist +5, Fly +4, Heal -1, Intimidate +0, Knowledge (Arcana) +8, Knowledge (Dungeoneering) +8, Knowledge (Geography) +8, Knowledge (History) +8, Knowledge (Nature) +8, Knowledge (Planes) +8, Knowledge (Religion) +8, Linguistics +9, Perception +2, Profession (Scholar) + 3, Ride +2, Sense Motive +0, Spellcraft +10, Stealth +6, Survival -1, Swim +0
Languages Common, Draconic, Elven, Gnome, Grippli, Polyglot, Sylvan, Thassilonian
SQ Bonded Object (Amulet) (1/day), Controller, Dazing Touch (7/day), Force of Will, Glider, Illusion, Jumper, Necromancy
Combat Gear Crossbow bolts (6), Dagger, Light crossbow, Quarterstaff; Other Gear Amulet, Backpack (empty), Belt pouch (empty), Charcoal stick, Flint and steel, Ink, black, Ink, colored, Inkpen, Money (3 sp), Parchment (3), Scholar's outfit, Scroll case (empty), Scroll of Comprehend Languages, Scroll of Identify, Scroll of Mage Armor, Silver crossbow bolts (10), Spell component pouch, Spellbook, Smoke Stick, Tanglefoot Bag, Trail rations (5), Wand of Mage Armor (CL1, 10 charges), Wand of Magic Missile (CL1, 0 charges), Waterskin
Bonded Object (Amulet) (1/day) (Sp) Use object to cast any spell in your spellbook 1/day. Without it, Concentration required to cast spells (DC20 + spell level).
Climbing (20 feet) You have a Climb speed.
Controller Associated School: Enchantment
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazing Touch (7/day) (Sp) Touch attack dazes for 1 round.
Focused Mind +2 to Concentration checks
Force of Will (Su) 60' telepathy with those you have charmed or dominated.
Glider Halve falling distance, may move horizontally during fall half of vertical distance fallen.
Illusion You must spend 2 slots to cast spells from the Illusion school.
Jumper You always are considered to have a running start when jumping.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
0 all cantrips
1 Charm Person, Floating Disk, Grease, Identify, Mage Armor, Magic Missile, Obscuring Mist, Sleep, Summon Monster I, Unseen Servant
2 Glitterdust, Hideous Laughter
Shabbezz Whorlpad is a bit of a rarity among her people, a grippli who took not to the magic of nature or the gods but to the intellectual pursuit of arcane theory. Hailing from the jungle forests of Southern Garund, the young wizard studied her way up from the Maagambya academy all the way to Quantium in Nex. There she showed an aptitude in both linguistics and the area of enchantments designed to exert ones will over others. Indeed, hers seems to be a promising future in the halls of the university.
Through connections gained through a sitting tenured professor, Shabbezz managed to get in contact with the Pathfinder Society and is using their resources to mount an expedition to Varisia. There she intends to scribe a thesis on the origin of the perplexing Thassilonian language that tends to turn up on monuments and artifacts in that country. She has recently arrived in Magnimar with the intent of continuing her studies.
Appearance & Personality:
Like many gripplis, Shabbezz is spindly and resembles nothing so much as an anthropomorphized tree frog, red eyes and all. Her skin is a bright green mottled with purple markings, her neck and belly are yellow, and her hands and feet are reddish-orange. A deep blue webbing extends between her fingers and toes, and she can extend this to help her glide short distances. There are two small black protuberances at the ends of her eyelids that give the somewhat feminine impression of eyelashes. She dresses in scholarly robes of purple, red, and green, accented with orange Mwangi-inspired designs. Whatever she wears, she's almost never seen without an amulet, her bonded object.
Shabezz is reasonably friendly to new acquaintances, but her wide eyes and rarely blinking gaze tends to make people uncomfortable. In combat she prefers to use enchantment spells to dominate foes and turn them against each other, or area spells to shut them down completely.