Lem

Sgt. Scar's page

39 posts. Alias of sunshadow21.


Full Name

Scar

Race

Halfling

Classes/Levels

Unbreakable Fighter 1

Gender

male

Size

small

Strength 2
Dexterity 4
Constitution 2
Intelligence 2
Wisdom 2
Charisma 3

About Sgt. Scar

Scar, halfling warrior
Male Halfling Fighter (Unbreakable) 1
NG Small Humanoid (halfling)
Init +4; Senses Perception +2

Defense:
AC 18, touch 15, flat-footed 14 (+3 armor, +4 Dex, +1 size)
hp 22 (1d10+2)
Fort +4, Ref +4, Will +2

Offense:
Speed 30 ft.
Melee Dagger +4 (1d3+2/19-20/x2) and
Gauntlet, Spiked +4 (1d3+2/x2) and
Morningstar +4 (1d6+2/x2) and
Sap +4 (1d4+2/x2) and
(M) Waraxe, Dwarven +2 (1d10+3/x3)
Ranged Longbow, Comp. (Str +0) +6 (1d6/x3)
Special Attacks Halfling Jinx (At will) (DC 13), Low Blow

Statistics:
Str 14, Dex 18, Con 15, Int 14, Wis 14, Cha 16
Base Atk +1; CMB +2; CMD 16 (17 vs. Grapple, 17 vs. Trip)
Feats Abberant Dragonmark (Cause Fear), Diehard, Endurance, Exotic Weapon Proficiency (Waraxe, Dwarven)
Traits Fast-Talker, Iron Liver
Skills Acrobatics +3, Bluff +8, Climb +1, Escape Artist +3, Fly +5, Handle Animal +7, Intimidate +7, Ride
+3, Sense Motive +3, Stealth +7, Swim +1
Languages Common, Dwarven, Goblin, Halfling
SQ Fearless

Gear:
Combat Gear Arrows (30), Dagger, Gauntlet, Spiked, Longbow, Comp. (Str +0), Morningstar, Sap,
Studded Leather, Waraxe, Dwarven; Other Gear Backpack, Masterwork (empty), Bag, Waterproof (empty),
Bedroll, Blanket, winter, Crowbar, Fire Carrrier, Flint and steel, Folding Chair, Manacles, Mug/Tankard,
clay, Pouch, belt (empty), Pouch, belt (empty), Pouch, belt (empty), Rope, silk (50 ft.), Signal Horn, Signet
ring, Sunrod, Waterskin (2), Wrist sheath (empty)

Special Abilities:
Diehard You are stable and can choose how to act when at -1 to -9 HP.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Fearless +2 morale bonus vs Fear saves.
Halfling Jinx (30 ft) (At will) (DC 13) (Su) Foe in 30 ft takes -1 to saves for 24 hr or until jinx again (Will
neg).
Low Blow +1 to critical confirmation rolls against larger creatures.

Appearance and Personality:
Looks and behaves like a dwarf.

Physical decription: 3'1", 38 lbs; black hair; green eyes; tanned skin with many scars; short and even a bit
chubby, but clearly tough

Personality: defensive, blunt, and often times flat out abrasive, he is
nonetheless fair, quite humble, and his loyalty, though hard to earn,
is unwavering; particularly contemptous of anything and everything Talenta Plains, nobility in general, and anyone who is arrogant and/or "uppity" in their behavior and treatment of others. Despite the tendency to want to laugh at the amount of attitude packed into such a small body, it is wisest not to do so in front of him.

Background:
Born on the Talenta Plains to an unlucky clan that had been dwindling in number for some time, the last
few holdouts of the old ways was finally forced to seek out the aid of the dwarves in the nearby Mror
Holds when none of the other clans would help them. Scar, a young lad at the time, was left with a deep
antipathy for the Talenta halflings as he embraced his adopted home and culture.
Still, he knew that he would not live out his days there; the age spans were simply too different, and if
that wasn't enough, he carries a secret that he couldn't tell even his adopted hosts. About a year ago, he
developed an aberrant dragonmark, and he knew that if it was discovered, it would cause considerable
problems for both him and the dwarves who supported him. So, he looked for an honorable way to take
to the road, and he found it one day when a recruit for the Sellswords came by looking for fresh blood. It
wasn't precisely what he had been looking for, but it was as honorable as anything else that he could
have done, and so he signed up. His host family gave him a parting gift of a dwarven battleaxe that he
had learned to wield with reasonable effectiveness.
Finding himself surprisingly tolerant of the military structure, he rose quickly through the ranks until he
reached sergeant, and found his niche. High enough in rank that he wasn't a complete grunt, but still low
enough he didn't actually have to make any of the truly hard decisions that his former clan was well
known for doing successfully.