Braddikar Faje

Sgt. Drakus's page

736 posts. Alias of Camris.


Full Name

Sgt. Dolph Drakus

Race

Human

Classes/Levels

Fighter (Phalanx Soldier) L1 | AC22(T12FF20) CMD16 | hp 16/16 | Saves: F4R1W-1 | Percep -1 | Init: +1 | Status: OK

Gender

Male

Size

Medium

Age

26

Special Abilities

As Phalanx Soldier

Alignment

Lawful Neutral

Deity

Abadar (but not very religious)

Location

Korvosa

Languages

Chelish (Common)

Occupation

Centurion of Legio XV

Strength 17
Dexterity 13
Constitution 14
Intelligence 12
Wisdom 8
Charisma 10

About Sgt. Drakus

Sgt. Dolph Drakus L1
Male human fighter (phalanx soldier) 1 (Pathfinder RPG Advanced Player's Guide 105)
LN Medium humanoid (human)
Init +1; Senses Perception -1

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Defense
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AC 22, touch 12, flat-footed 20 (+5 armor, +1 Dex, +1 dodge, +5 shield)
hp 16 (1d10+6)
Fort +4, Ref +1, Will -1

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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron short sword +2 (1d6+3/19-20) or
. . dagger +2 (1d4+3/19-20) or
. . gauntlet (from armor) +2 (1d3+3) or
. . heavy mace +2 (1d8+3) or
. . shortspear +2 (1d6+3) or
. . unarmed strike +2 (1d3+3 nonlethal)
Ranged dart +0 (1d4+3)

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Statistics
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Str 17, Dex 13, Con 14, Int 12, Wis 8, Cha 10
Base Atk +1; CMB +4; CMD 16

Feats
Dodge,
Shield Focus,
Toughness

Traits
armor expert,
framed (family honor)

Skills
Acrobatics -12 (-16 to jump),
Climb -6,
Craft (armor) +5,
Intimidate +4,
Knowledge (local) +2,
Profession (soldier) +3,
Survival +3
Languages Common, Varisian

Other Gear
scale mail,
tower shield,
cold iron short sword,
dagger,
dart (10),
heavy mace,
shortspear,
armorsmithing tools,
backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin,
41 gp

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Tracked Resources
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Dagger - 0/1
Dart - 0/10
Shortspear - 0/1
Torch - 0/10
Trail rations - 0/5
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Special Abilities
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CAMPAIGN TRAIT:
FRAMED
His father was accused of murder. A supposed eyewitness account from a local fisherman seemed to be enough to seal the case, but the accused had enough alibis that sentencing wasn't immediate. Someone confronted the fisherman and discovered he was intimidated into providing false witness and forced into planting the murder weapon by the actual murderer—a local crime lord named Gaedren Lamm, whose thugs killed the fisherman before he could recant his testimony. Although this removed the key witness and resulted in his father being set free, the stigma was enough to badly damage his father's reputation. If you can find Gaedren, you're sure you can find evidence that ties him to the murder and can clear his father's name.
Family Honor: The person who was framed was his father. He managed to trick the fisherman into revealing the truth with his skilled tongue. You gain a +1 trait bonus on Bluff checks, and Bluff is a class skill for you.

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APPEARANCE:
Drakus presents a formidable appearance, 6’4” and built like a brick wall. His shaven head and face is often concealed by the Corinthian style helm of the Korvosan Guard and is armored with banded mail and tower shield. His face is in a perpetual frown and his features are a mottled red and covered with sweat with the exertion of battle or forging.

PERSONALITY:
A man of few words normally, he is harshly honest. He growls out his opinions when prodded or swears out loud whether fighting or smithing; either way he prefers actions to talk. He is strongly loyal and self disciplined. He likes orderliness and hates criminals and criminality. If anything could get him to smile, it would either be victory or (rarely) the sight of a strong family bond.

HISTORY:
Grew up without a mom, apprenticing with his dad Eric Drakus at his army regimental smithy.
He was a wild kid, and fell in with Gaedren Lamm and his thugs.
Dad tried to get him to stop, but he rebelled. Finally Eric went to Lamm to try to extract his son from the thugs company, but was framed for his efforts and lost his position.
He got out of the city altogether. Bumming around Varisia for awhile, he eventually came back and joined the Korvosan Guard; Legio XV. He took particular pains to investigate Lamm’s and his gangs activities, but was never able to find anything concrete. Eventually, he discovered his own commander was on the take to Lamm, and quit in disgust.
Now he runs his own armor smithy on a shoestring budget; but sometimes, when old comrades call, he will don his old armor and march out to do justice… Especially at the docks. Perhaps someday he will find the evidence he needs to finally deal with Gaedren Lamm and his crew.