| Full
Name |
Sgt. Dolph Drakus |
|
| Race |
Human |
|
| Classes/Levels |
Fighter- L5 | AC23 | hp 54/54 | Percep +0 |
|
| Gender |
Male |
|
| Size |
Medium |
|
| Age |
26 |
|
| Special Abilities |
As Phalanx Soldier |
|
| Alignment |
Lawful Neutral |
|
| Deity |
Abadar (but not very religious) |
|
| Location |
Korvosa |
|
| Languages |
Chelish (Common) |
|
| Occupation |
Centurion of Legio XV |
|
| Strength |
18 |
|
| Dexterity |
14 |
|
| Constitution |
16 |
|
| Intelligence |
10 |
|
| Wisdom |
10 |
|
| Charisma |
12 |
|
About Sgt. Drakus
Sergeant Dolph Drakus
Centurion of Legio XV (Ileona's Fist)
SERGEANT DOLPH DRAKUS CR 4
Male Human (Varisian) Fighter (Phalanx Soldier) 5
LN Medium Humanoid (Human)
Init +2; Senses Darkvision (60 feet); Perception +0
--------------------
DEFENSE
--------------------
AC 23, touch 11, flat-footed 22. . (+7 armor, +5 shield, +1 Dex)
hp 54 (5d10+15)
CONDITION: 3 Con damage, 1 Cha damage
Fort +7, Ref +3, Will +3
--------------------
OFFENSE
--------------------
Spd 20 ft.
Melee Dagger +7 (1d4+4/19-20/x2) and
. . Flail +7 (1d8+4/20/x2) and
. . Gauntlet (from Armor) +7 (1d3+4/20/x2) and
. . Masterwork Bardiche +9 (1d10+6/19-20/x2) and
. . Shortsword +7 (1d6+4/19-20/x2) and
. . Unarmed Strike +7 (1d3+4/20/x2)
Ranged Pilum +5 (1d8+4/20/x2) and
. . Pilum +5 (1d8+4/20/x2) and
. . Pilum +5 (1d8+4/20/x2)
Special Attacks Phalanx Fighting, Ready Pike +1 (1/day)
--------------------
STATISTICS
--------------------
Str 18, Dex 14, Con 16, Int 10, Wis 10, Cha 12
Base Atk +5;
CMB +9;
CMD 25 (26 vs. Bull Rush26 vs. Drag26 vs. Overrun26 vs. Trip)
Feats
Iron Will,
Missile Shield,
Power Attack -2/+4,
Shield Focus,
Shield Specialization: Tower Shield,
Weapon Focus: Bardiche,
Weapon Specialization: Bardiche
Traits
Armor Expert, Natural-Born Leader
Skills
Acrobatics -11,
Climb -4,
Craft (Armor) +4,
Escape Artist -11,
Fly -11,
Intimidate +8,
Knowledge (Dungeoneering) +5,
Knowledge (Engineering) +5,
Profession (Soldier) +5,
Ride -11,
Stealth -11,
Survival +4,
Swim -5
Languages Common, Varisian
SQ Stand Firm +1 (Ex)
Combat Gear
Dagger, Flail, Masterwork Banded Mail, Masterwork Bardiche, Masterwork Tower Shield, Pilum, Pilum, Pilum, Shortsword;
Other Gear
Adventurer's Sash (7 @ 1 lbs), Artisan's tools: Craft (Armor), Backpack (7 @ 14 lbs), Bedroll, Blanket, Flint and steel, Goggles of Night, Lamp, common waterproof, Oil (1-pint flask) (2), Potion of Cure Light Wounds (4), Pouch, belt (1 @ 0.64 lbs), Rations, trail (per day), Torch, Waterskin
--------------------
SPECIAL ABILITIES
--------------------
Armor Expert -1 Armor check penalty.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Missile Shield 1/round, when hit by a ranged weapon, take no damage.
Natural-Born Leader Your cohorts, followers, and summoned creatures gain +1 vs. Mind-affecting effects, +1 Leadership score if you have the Leadership feat.
Phalanx Fighting (Ex) Polearms and spears are one-handed if weilded along with a shield.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Ready Pike +1 (1/day) (Ex) +1 to hit and damage if you ready a brace weapon.
Shield Focus +1 Shield AC
Shield Specialization: Tower Shield You have mastered the use of one type of shield.
Prerequisites: Proficiency with selected shield, Shield Focus, fighter level 4th.
Benefit: Choose one type of shield (buckler, light, heavy, or tower shield). With the selected shie
Stand Firm +1 (Ex) +1 CMD vs. Bull Rush, Overrun, Push, Pull, Trip, save vs. trample.
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