So I was wondering if anyone has given any thought to using the race creation guide to create a monster leveling system.
The idea is that instead of gaining a level in a class you gain RP and can spend it on choices from the builder, you would also gain HD/BAB/etc. based off of your racial type. Ideally this would be used for creatures built with the race builder that are not necessarily humanoid or that don't lend themselves to traditional classes well.
What do you think would be a good amount of RP per level and what other rules would you think should be implemented with this kind of system?
So I am planning on arriving in the Seattle area at least on the Wednesday before the Con and would like to go sight seeing, exploring, and have a great time. I have tried to convince a hand full of locals to attend the Con with me, but most are poor, busy, or to unreliable to go.
So I was wondering if anyone else on the boards is interested in a gathering of gamers who plan on arriving early or locals? A sort of meet and greet to explore the city and have fun while waiting for the Con to start on Friday.
Personally I want to go to Card Kingdom and Cafe Mox (At least on the 5th cause it looks like they are closed on the 4th) and probably will want to go to a few other places, like the Space Needle, Pike Place Market, and the Underground Tour.
So my idea is to do a complete conversion of Shackled City to the Pathfinder RPG rules. Updating all NPCs, combats, traps, monsters, items, spells, etc. to use the Pathfinder RPG rules.
This is a major project and may take some time for some of the more intricate stuff but I feel is something that a lot of people will appreciate being done.
My last idea is to do a conversion into Golarion, finding a place to put it in the world (I have read that Sargava or The Shackles are good places), converting deities, and other world specific stuff.
I first wanted to see if there is actual interest in this conversion and if anyone is willing to help with it?
Hello again from Good Gear Games.
We at GG Games, which means me, have been working on getting the foundations for a Victorian Steampunk setting, for the PFRPG, laid out and are steadily coming along with everything. But there is an area that I want to make sure to get not only right, but I want to make it work.
Social classes were a large part of the Victorian era in real life and are a large part of many Steampunk stories and tales, with four main social classes existed during the time. The aristocracy, the middle class, the working class, and the underclass.
So my question to you, active board members and Steampunk enthusiasts, what are you looking for in a social class mechanic?
Let me know your opinions, concerns, questions, and feeling on the subject.
First I would like to say hello to everyone. To introduce myself, my name is Santiago Mendez aka Sgmendez on the forums here, and I am starting up a design and development company called Good Gear Games. GGG has aspirations to become great and provide inexpensive good quality products to each and everyone of you.
So my first question for everyone is:
Thank you all for your feedback.
So I have been thinking about the different options for an Oriental Pathfinder game, but trying to sift through everything has been tedious. So I ask all you, knowledgeable board users, what Oriental flavored pieces can you find?
I am speaking about just Pathfinder stuff (Core, Campaign, Player Companion, etc), no 3PP stuff yet. And I am looking for Races, Classes, Archetypes, Prestige Classes, Feats, Spells, Traits, Monsters, etc. Everything.
I just want to create a kind of compilation of Oriental material that can be used if someone wanted to run a game using only that kind of material.
So here we go. I will just post a few things to get started:
Just out of curiosity, how does one go about contacting some of the more established writers/authors for a 3PP product? Is it the material that draws in the writer, the company who contacts the author, or something completely different?
Anyone want to satisfy a curious mind.
So I was looking into the Bladebound Magus Archetype and realized something.
A normal Magus gets 1/2 lvl + Int Arcane Pool at 1st level. Now looking at the Bladebound archetype it says that it gets 1/3 lvl + Int Arcane Pool but it also states that this ability replaces the 3rd level Magus Arcana.
Does this mean:
1- That you have 1/2 lvl + Int till 3rd level and then it changes to 1/3 lvl + Int?
2- That you gain an additional 1/3 lvl + Int at 3rd level?
3- That you gain 1/3 lvl + Int at 1st level onward?
The rules are not very clear and don't say anything about replacing or adding on to the initial arcane pool. And since you don't even gain the Black Blade ability till 3rd level it is a little confusing.
So I did a search for the topic on the boards to see if there was anything recent and to no surprise the last time this was brought up was back in 2006. So here it goes.
Who thinks it would be possible as well as worth while to make a setting that has the flavor, setting, and story of one of MTGs (Magic: The Gathering) most beloved sets?
I am kind of curious about why this one, as well as Hell's Pawns and The Compass Stone: The Collected Journals of Eando Kline, all cost more than the other ePub books, at $.99 per book?
I am figuring that it could be because they are much bigger than the other ones but just wanted to check before I purchase them in case it is an accident and they are not supposed that much.
So I was wondering if there were plans to give any of the base races Favored Class Alternatives for the Magus, as well as when the time comes for any base classes in Ultimate Combat? Also is there any chance we would ever see Favored Class Alternatives for some of the non base races such as Tiefling, Goblin, etc?
So I had the thought of making a Magus type character who uses dark magic while armored as kind of a Dark Knight/Anti Paladin character without the evil part or the holy part. So I was thinking that a Hellknight might work for this since they are kind of "evil" in a not evil kind of way.
So I started to think about how I could make a Magus/Hellknight character and found that it wouldn't be to hard to do with a couple of feats and the gold needed to make the armor feasible.
I was just wondering what others think about it and if anyone has suggestions for traits, feats, equipment, spells, etc. that would help the character. So far these are the things that I have found either help or are needed:
Classes/Levels: Magus 7 -> Hellknight 10 -> Magus 3
Feats: (Lvl 3) Arcane Armor Training, (Lvl 7) Heavy Armor Proficiency, (Lvl 9) Arcane Armor Mastery
Equipment: Mithral Hellknight Plate (11,000 gp)
I was thinking Arcane Strike could be useful at times and it should stack with the Arcane Pool stuff, and can be useful when you run out of your pool.
Also I thought it would be flavorful and cool if you were able to get the armor to work like Folding Plate from the APG, but I wasn't sure if you could make specific armor different and what the associated costs would be. I personally would probably just increase the cost by 500 since that is the difference of Full Plate and Hellknight Plate, but that is just me. Which would add 11,150 gp (12,650 minus the 1,500 for Full Plate).
Hello, I recently made an order and added it to my subscription order. Then one of the items in the order became backorder, One on One Adventures Compendium (PFRPG) Print Edition, and the whole order isn't shipping due to this.
I was wondering if I could get the backorder item moved to a different order, maybe its own order, so that my subscription order can ship? I am really excited to be getting this shipment and don't want a silly backorder item preventing me from getting these great items.
Thank you in advance for your assistance.
So I was thinking about how the Barbarian and Monk both have a drunken variant and I started thinking about how it would be interesting to see a spellcaster with some kind of drunken mechanic.
So I am sending out an invite to all those that feel like their alchemists need to become alcoholics, their bards need to become blasted, their clerics must get canned, their druids need to be drunkards, their inquisitors must become intoxicated, their oracles need to get oiled, their paladins probably wont be getting this treatment due to their strict code, their rangers need to get ripped, their sorcerers must get smashed, their summoners need to become sloshed, their witches need to get wasted, and their wizards must get wiped out.
I personally am thinking of some kind of increase to casting level (like free metamagic) but at the penalty of becoming drunk and having penalties to other stats. So what does everyone else think?
So I am really interested in this book. I really like books that provide NPCs pre stated and my only question is, how many NPCs are actually in the book? I know it says it has 7 BBEGs but what about the minions? I just would like to know the exact amount of juicy stat blocks I am going to be getting.
Thanks in advance.
So I have a player who is playing an invulnerable rager barbarian who also wants an animal companion. This player doesn't want any spellcasting or any of the other abilities of a druid and a ranger gets its companion to late so multiclassing is out. So I decided to make an archetype that gains a companion and made it work with rage.
Tell me what you guys think of this, how balanced it is, anything you would change, etc.
And in advance thanks for taking the time to read and review.
So me and my wife are going to be playing in a friends game soon and I had the thought of playing a husband and wife duo, fighter and wizard. We are still talking about it but I wanted to see what others thought about this idea.
I was thinking that the fighter would specialize in more defense combat and act like a shield for the wizard, while still being competent in combat of course. They would use a warhammer and large steel shield and would have a tower shield strapped to their back so that they can pull it out to provide cover for themselves and the wizard when needed.
The wizard would specialize in the transmutation (enhancement) school and have a combination of offensive and buff spells to both augment the fighter and be able to attack from a range.
So what do others think of this idea? Is it a good idea and would it be worth trying or should we go a different way with this?
So I have a quick question who has run Council of Thieves.
My players are a little "different" in that they don't tend to think to heroically much unless guided. So when there are side quests and such during the adventure path that offer fame points they won't really think of it unless specifically told to do it.
So the question is, would it be alright to award fame points for other events that are not necessarily "heroic".
An example of this is one of my players has designed his character to be an opera singer and actor, and seeing as how Cheliax is a big fan of opera, whenever he uses his spare time to go and perform in different operas and plays could I offer the party a fame point due to that PC growing more popular? This is of course in place of doing something else so they never exceed the normal amount of fame they would get.
My big worry is that if I don't do something to offer some "extra" fame every here and there that they won't get enough by the end of the adventure path even though they do great during the main story.
So I have a question for anyone willing to answer. Is there a way to run Pathfinder Society outside of a FLGS or convention? The reason I ask is cause it is hard to get my FLGS to start up on things like this and I am really interested in both running it and playing in it (if I could ever get another GM in the area).
OK, so I have a dilemma that I would like some opinions on.
So here is some background. I have recently started running the Council of Thieves AP at my FLGS, which is not that big. My FLGS charges players $1/hour to play there but "awards" the GM $1/hour credit to host a game there. I have also told my FLGS that I would run the game there.
Now the dilemma is that there are some issues I am running into with running the game there and I don't know if I should move the game to my own home or try to continue playing there.
The issues are that since it is a FLGS people come in and out of the place all the time, and since it is not that big it can be a bit of a distraction to both myself and the players. And the other thing is that two of my four players don't really like having to pay for playing.
So to the question. What should I do? Should I go against what I told my FLGS and move the game to my home? Should I continue to play there with the distractions and the players who don't want to pay?
So I am running CoT and have been trying to make the game really involved. I am using the Plot Twist cards to give the players some control on fate, Item cards to use as props for loot and other things, Face cards to represent the NPCs, Condition cards and the Critical Hit/Fumble decks to just help with the more mechanical side of things. I have been pre-preparing the maps using gaming paper, sharpies, and minis. I have been using a lot of on the spot ad hoc rulings to help with the role playing aspect.
But in the end what I am missing is some background sounds. So to my question. What would those here on the forums recommend for background music for this AP?
I am going to be play testing these rules with a group and am thinking about the setting, and I want some impute from those that find the modern setting interesting. Here are my ideas:
1 - Resident Evil: Zombies, zombies, zombies, and some other monsters. I was thinking of having the characters play through the mansion of the original RE game. This would include zombies (all three incarnations normal, spitters, and crimson heads), lickers, hunters, cerberus, snakes, spiders, bees, moths, plants, and of course the Tyrant.
2 - Bioshock: Splicers, Eve, Adam, Little Sisters, and Big Daddies. I was thinking of having the characters be citizens of Rapture and going through the civil war. With the new Bioshock 2 Multiplayer as kind of an example of what would be going on, except the players would be together going through the events leading up to the first game (at least my rendition of what happened).
3 - Men in Black: Aliens, secret agents, and black suits. This one is simple, the characters are members of a secret organization that deals with aliens and their going ons. This one would feature homebrew aliens (modeled after already created monsters and such) and probably a world threatening event.
4 - Heroes: People, super powers, and Sylar. This one would just be everyone being a special (or not, their choice) and having to deal with the events of Volume 4 Fugitives. The powers would probably just be spells from the core (modified if necessary) that are usable with a concentration check. The abilities would increase with level and would just be greater versions (or related) spells.
5 - Other: Suggestions, suggestions, suggestions. Give me a suggestion or idea for an interesting setting. This can really be anything, as long as it is set in a modernistic setting. I do want to use the Modern Beta rules.
Overall I am partial to choices 1 and 4, but am open to just about anything. I am just asking for help to make a decision, there are just so many, and want to know what people would like to play.
OK, so I am sure that plenty of you have thought about this as well. Making Eidolons who are based on the summons from the Final Fantasy games. Well I am just going to ask others opinions on ones that I have made and see what they think of the idea and abilities of the Eidolons.
First off I have Ifirit:
Base Form: Bipedal
Added Skills: Acrobatics, Climb, Intimidate, Knowledge (arcana)
Level - Evolutions
I am also working on Shiva, Leviathan, Titan, Alexander, Bahamut, Ramuh, Odin, Phoenix, Hades, Kjata, Choco/Mog, and Typhon. All from FF7.