Once Plugg and Scourge are gone, the rest would fall into line quickly or end up as corpses...to be used as crew members at a later time. Remember we need enough of a crew to sail this...barge.
Though tempted to just start the mutiny at that moment, Sevien swallows his pride for one more day...
I can bind a couple of the wounds but you know Plugg will be trying to keep us like this until he can get rid of one or more of us. Maybe we should have Scourge disappear tonight? I can turn into Plugg and summon him to one of the more remote areas on the ship and we can finish him?
They outnumber us and we don't know how powerful they really are. If the entire crew ends up dead fighting each other and leaves us alive we are still dead since we won't have enough people to sail the ship.
My point is we would have to fight them without their cronies...I am guessing they may be thinking of getting rid of us at the first opportunity as well so everyone will be on their guard. I do want to kill them but it seems like a fairly even fight at this point.
Hmmmm I do have disguise self, I could order the other crew members below so we can deal with just the two of them...what do you think? I am pretty good at bluff as well.
The pace is fine although at least one post per day would be good, understand totally about breaks though for RL.
I think Dan is slammed atm as well so hopefully things will pick up in the next week for both him and Xantrius as RL calms down.
Sevien's eyes tighten at the mention of "our friends" and starts to look around for their allies to see if anyone is missing...
Scourge probably used this opportunity to rid himself of some of our allies...we may need to take things into our own hands if that is the case.
Regarding the treasure, You three should take the potions, I have healing from my magic. As far as the other potion I am not sure who it would serve best. Someone should probably hold onto it and then use it as needed. The amulet may serve a better purpose for our goals but for now I will wear it.
If Sevien sees the captain or an officer around he shows the prisoners to him/her.
Prisoners Sir! I believe this one may be an officer or someone of import. pointing to the women.
Sevien stops waiting and makes his way to the edge of the ship where he hears his friends. He points to the women in the water and smiles, finally able to bring his talents to bear...
DC 13 Willpower Save. The command is approach.
Sevien yells out, Let me know if you need my help, I am making sure things are in order up here. he turns to the sailor
So what cargo were you carrying?
[ooc]Until he is needed you can assume Sevien stays put, he does still hold the flaming sphere in his hand in case another sailor appears to try and attack him.[/b]
Pick up the women and follow me. he says to the sailor. He then waits for him to comply and heads to the wheel and stays there with the sailor until further notice.
At the top...
Were any orders given or implied regarding prisoners or had we heard of how prisoners have been treated in the past in talking with the crew? I don't want to assume we slaughter the entire crew every time we encounter a ship but Sevien wouldn't be opposed to it as long as we keep the bodies :)
Do we appear to have removed all of the sailors next to the boats?If so...
Another duplicate of Sevien appears as he strides off into the fog. He walks back over to the sailor that surrendered to collect him. He stands above the man,
This damned mist has the Abyss written all over it! Without it I could kill them from here. Let's move to stop them.
Move up next to Xantrius and launch another flame bolt.
This mist is quite annoying, I wonder who raised it?
If someone else steps into I,23 Sevien launches another Firebolt. If not he will delay but will act before the start of the next round.
Firebolt atk Inspire Ranged Touch 1d20 + 2 + 1 ⇒ (20) + 2 + 1 = 23 dam 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6 Miss Chance 1d100 ⇒ 21 whew!
Sevien stands up and readies an action to firebolt the next sailor he sees.
If we can make our way to the top, I can start releasing my dark powers.
Sevien checks to make sure the length on the rope is only about 20' so he won't drop into the water. He then rears back and attempts to leap over to the other side...calling upon his god to assist
Use Guidance. Jump vs. climb...if I can.
acrobatics 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Since I can't see you guys I can't select you to exclude, unless you don't care about making the Willpower saves for damage for the next few rounds :)
Does Mata even have armor? Sevien doesn't. I guess he may have a mage armor though.
Sevien eyes Xantrius before responding, As you wish, in his weakened state though he won't be as effective.
Mata, stay near the back with me, you are in no shape to fight. The rest of you, keep the enemy off of me and I will use the powers of Asmodeus to strike down our enemies.
Just before we are about to board Sevien will cast Guidance on each of them, starting with Xantrius and Nakon.
Sevien grits his teeth, barely able to let the pirate whip him one more time without turning him to ash...he swears this will be the last time...
Sevien spends the evening suring up Owlbears reliance on him by bringing him a crab or two if Xantrius has them or just some other snacks like some bread and spends some more time getting Owlbear to like him more by telling him how things will be when they run the ship.
diplomacy 1d20 + 9 ⇒ (13) + 9 = 22
Sevien heals Rosie that evening and works on getting her fully onto their side...My dear, I have felt the lash many times. I can help you through the pain if you wish? You know I have the powers to heal others.
Cast cure lights wounds 1d8 + 2 ⇒ (2) + 2 = 4
diplomacy 1d20 + 9 ⇒ (7) + 9 = 16 well maybe next time...