Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Imeckus Stroon

Severus Aldenhyne's page

239 posts. Alias of stardust.


Race

(HP 18/23, AC 17/16/11, F+1 R+5 W+6 (+1 vs divine), Init +2, Perc +9, +1 to find traps)

Gender

Male Human Scholar 3

About Severus Aldenhyne

Description
Severus is a man in his early 30s, with dark eyes and long wavy dark hair, a few shocks of white hair are the result of magical experiments gone awry in his early schooling, though he never grasped the mastery of the arcane, too wrapped up in its theory to purchase an apprenticeship. He wears a longcoat suitable for the weather with relatively wellkept shirt and trousers underneath. He occasionally is found reading books of arcane, scientific, or medical lore, but feels quite comfortable taking long strolls and discerning what he can from personal observations. He tends to take rubbings and tracings of many of the ancient stone sculptures and architecture he comes across in his explorations.

Severus Aldenhyne
Male human scholar 3
NG medium humanoid (human)
Init +2; Senses Perception +9 (+1 to find traps)

------------------
DEFENSES
------------------
AC 17, touch 16, flat-footed 11 (+1 armor, +2 Dex, +4 Int)
hp 23 (3d8)
Fort +1; Ref +5; Will +6 (+1 vs divine magic, traps)
Defensive Abilities smart defense, trap sense +1

-----------------
OFFENSE
-----------------
Speed 30 ft.
Melee club +4 (1d6-1, crit. 20/x2) or
Melee mwk ranseur +3 (2d4-1, crit. 20/x3)
Ranged mwk hand crossbow +5 (1d4, crit. 19-20/x2)
Full Attack mwk hand crossbow +1 (1d4, crit. 19-20/x2) and hand crossbow -4 (1d4, crit. 19-20/x2)
Special Attacks -

--------------------
STATISTICS
--------------------
Str 8, Dex 14, Con 10, Int 18, Wis 16, Cha 10
Base Atk +2, CMB +0, CMD 12

Feats Martial Weapon Proficiency (Ranseur), Skill Focus (Knowledge: History)(B), Weapon Finesse

Scholar of the Ancients (Trait) Severus has studied the Thassilonian ruins for some time, and as a result has a +1 trait bonus to Knowledge (history) and Knowledge (arcane) skill checks. He also knows the Thassilonian language.
History of Heresy (Trait) So long as he possesses no levels in a class that grants divine spells, Severus has a +1 bonus to saves against divine magic.
Magical Talent (Trait) Once per day, Severus can cast detect magic.

Skills
Appraise +8 (+1 Rank, +4 Stat, +3 Class)
Disable Device +9 (+2 Rank, +2 mwk tools, +2 Stat, +3 Class) (+1 to disable traps)
Heal +8 (+3 Rank, +3 Stat, +3 Class)
Knowledge (arcane) +12 (+3 Rank, +4 Stat, +3 Class, +1 Trait, +1 Lore)
Knowledge (engineering) +11 (+3 Rank, +4 Stat, +3 Class, +1 Lore)
Knowledge (geography) +10 (+2 Rank, +4 Stat, +3 Class, +1 Lore)
Knowledge (history) +15 (+3 Rank, +4 Stat, +3 Class, +1 Trait, +1 Lore, +3 Skill Focus)
Knowledge (local) +11 (+3 Rank, +4 Stat, +3 Class, +1 Lore)
Knowledge (nature) +9 (+1 Rank, +4 Stat, +3 Class, +1 Lore)
Linguistics +8 (+1 Rank, +4 Stat, +3 Class)
Perception +9 (+3 Rank, +3 Stat, +3 Class) (+1 to find traps)
Sense Motive +8 (+2 Rank, +3 Stat, +3 Class)
Spellcraft +9 (+2 Rank, +4 Stat, +3 Class) (+3 to identify magic items)
Use Magic Device +5 (+2 Rank, +3 Class)

Languages Common, Draconic, Elven, Goblin, Giant, Shoanti, Thassilonian, Varisian

Combat Gear 3 alchemist's fire, 5 goblin-bane bolts
Gear hand crossbow, masterwork Thassilonian ranseur, masterwork hand crossbow, bracers of armor +1, 39 bolts, club, traveler's outfit, longcoat, masterwork thieve's tools, healer's kit (8 uses), 4 good inn stays, 4 sunrods, waterskin, hooded lantern, flint and steel, light war-trained horse with bit and bridle, military saddle and saddle bags, 10 days rations, tent, bedroll, 5 days horse feed
Gold on hand: 24 gp, 13 sp.
Gold Stored: 250 gp
Gold Invested
Jeweler in Sandpoint 250 gp

+1817.23
-400 gp (ranseur)
========
1524.13
-1000 gp (bracers of armor)
========
524.13
-250 gp
========
274.13

-------------------------------------
FEATS AND SPECIAL ABILITIES
-------------------------------------
Evasion (Ex) When Severus makes a Reflex saving throw that would normally result in half damage, he instead takes no damage.
Identify Magic Items (Ex) Severus can identify magic items as though he had cast detect magic and gains a bonus to the Spellcraft check equal to his level.
Lore (Ex) Severus adds half his scholar level (minimum 1) to all Knowledge checks, and may make all Knowledge skill checks untrained.
Martial Weapon Proficiency (Feat) Severus knows how to wield the ranseur, a martial weapon.
Skill Focus (Feat) Severus is focused in the skill Knowledge (history) and gains a +3 bonus to skill checks.
Smart Defense (Ex) Severus adds his intelligence bonus to his armor class. Any time he loses his Dexterity bonus to AC, he loses his Intelligence bonus as well.
Tough-Minded (Ex) Severus heals 1 point of Wisdom, Intelligence, and Charisma damage each day.
Trapfinding (Ex) Severus adds half his scholar level when finding traps and disabling them. He can disarm magical trips.
Trap Sense (Ex) Severus has +1 to Reflex saving throws vs traps, and +1 Dodge bonus to AC against traps.
Weapon Finesse (Feat) When wielding a light weapon in melee combat, Severus uses his Dexterity modifier instead of his Strength modifier for attack rolls.
Favored Class (Scholar) 1) +1 skill point, 2) +1 skill point, 3) +1 skill point.

History:

A native of Magnimar, Severus has studied the Thassilonian ruins and artifacts with an avid curiosity for the ancient lives that once used them. He has studied extensively in many of the schools available there, including the Stone of the Seers. His studies also took him abroad, especially to the Academae and Theumanexus College of Korvosa, though he never saught to amplify his understanding of magic beyond the most cursory and elementary of theories. His interest in the ancient never left him however, and he made his way back to Magnimar to study the Irespan with the aid of scientific books from the Universities of Egorian and Lepidstadt.

Personality:

Severus' studies into ancient culture have transformed his fundamental beilefs in the nature of reality, particularly the metaphysical and the arcane realities that wizards and clerics have been contesting since the beginning of time. He personally believes the Thassilonians had a very different metaphysical and metamagical reality than what is now commonly accepted. While he does not study magic per se, he believes that the fundaments of magic represent a small part of the foundation of universal realities, and that for some reason or another, the Thassilonian fundaments of reality were significantly different. This has led to his disbelief in the deities of Golarion, and in all things which most magical or scientific beliefs propagate as being permanent or semipermanent. (Crystalin itself represents an anomaly in the real world, one which has piqued his curiosity tremendously.) Towards others, Severus holds mostly good intentions. He hopes to inspire others to use their minds effectively, to uncover truths and to accept them, whether or not they fit in with their current understandings of reality. This has led to quite a few arguments, as most are unwilling to release their stubborn cling on the old ways of doing things, particularly comfortable thinking.

Sandpoint Festival:

The Sandpoint Festival dedicating the Grand Cathedral is a perfect opportunity for travel from Magnimar to Sandpoint. It is not often that a grand cathedral has been raised, especially one dedicated to six deities. While he pretends to be interested in the architecture and historic relevance of such a moment, Severus actually intends to get a closer look at the seven pillars that are part of the sacred grounds around the Cathedral. He personally believes they are part of a much older faith than the religion of Desna, as the recurring septicism (7-centered) of Thassilonian design and architecture indicates that there may be more to the seven pillars than is commonly thought.


©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.