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About Seven EagleCombat Stats / Saving Throws
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Armor Class 12 (16 with shield): (, Dexterity +2) Touch: 12(16) Flat-Footed: 10(14) Hit Points: 30
Fortitude: +2 (Base +0, Con +2)
Weapons
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Unarmed Strike +1 (BAB +1, Str +0)/Damage 1d3 /Critical (20/x2) Acidic Ray +3 (BAB +1, Dex +2)/Damage /Critical x2/ / Range 30ft touch attack Bardic Abilities
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- Bardic Knowledge - can use all Knowledge skills untrained at 1/2 level (minimum 1) and Knowledge History has one bonus rank per level. - Bardic Performance - Cantrips - Countersong - Distraction(Su)- used against certain illusions to give PC's saves. - Fascinate(Sp)- 1 person can be fascinated (Will DC13) - Inspire Courage(Su) - +1 save vs charm or fear effects and +1 morale bonus on attack and damage rolls for x+5 rounds. - Well Versed Sorcerer Abilities
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- Blood line: Aberrant - Blood line Power: Acid Ray 1d6+2 damage Ray Ranged Touch Attack - Cantrips Skills
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level 1 (11 skill points) level 2 (11 skill points) level 3 (7 skill points) Appraise: +6 ((1ranks)+(Int +2)+3)
Spells
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Bardic
(Cast/Day [0 At-Will/1st 3]; DC 14 + Spell level) Spells known 0 –(5): Daze; Read Magic; Dancing Lights; Detect Magic; Ghost Sound 1 -(3): Cure light wounds; Identify; Cause Fear Sorcerer
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Encumbrance Str Light load Medium Load Heavy Load Lift/Drag Maximum Push/Drag Feats Spoiler:
- Ecshew Materials - Skill focus: know(Arcana) - Scribe Scroll - Craft Wondrous Item - Weapon Profiency (Human):Unarmed Strike Racial Information, Languages, Experience Spoiler:
- +1 Skill point per level - Human Bonus feat - +2 to one Ability (cha) - Favored Class (Bard) - Human Weapon Training: Languages: Experience Pts: Wealth
Background
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