Veltargo

Setrek Dalltur's page

38 posts. Alias of downrightamazed.


Full Name

Setrek Dalltur

Race

Human

Classes/Levels

Wizard 5/Rogue 2

Gender

Male

Size

Medium

Age

40

Alignment

Chaotic Good

Deity

Nethys

Strength 12
Dexterity 19
Constitution 11
Intelligence 18
Wisdom 12
Charisma 10

About Setrek Dalltur

Fierce autodidact, travels from town to town offering to help solve mysteries, settle disputes, find that which is lost, lose that which people wish to forget, solve problems. Older human male, lost his family in a raid on his city, and after a month of mourning realized he could no longer justify his comfortable academic's lifestyle knowing how brutal and short life is.

He sold all his belongings, packed his remaining things, and began wandering.

Setrek Dalltur
Male Human Wizard5(Transmuter)/Rogue2
Chaotic Good Medium Humanoid (Human)
Init +4; Perception +8;
Hero Points 2
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DEFENSE
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AC 22, touch 17, flat-footed 18 (+4 Dex, +5 armor, +1 feat, +2ring
hp; 41/41
Fort +1, Ref +8, Will +5
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OFFENSE
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Speed 30ft
Melee +1 Keen Rapier +8 (1d6+2, 15-20 x2)
Melee Dagger of Punching +7 (1d4+1, 20 x3)
Quarterstaff +5 (1d6+1, 20 x2)

Space 5, Reach 5

Special Attacks:

Bleeding Attack (Ex)
You can cause living opponents to bleed when hitting them with a sneak
attack. This attack causes the target to take 1 additional points of damage
each round. Bleeding creatures that that amount of damage every round at
the start of their turns. The bleeding can be stopped by a DC 15 Heal
check or the application of any effect that heals hit point damage.
Bleeding damage from this ability does not stack with itself. Bleeding
damage bypasses any damage reduction the creature might possess.

Sneak Attack (Ex)
If you can catch an opponent when he is unable to defend himself
effectively from your attack, you can strike a vital spot for extra damage.
Your attack deals 1d6 points of extra damage anytime your target would
be denied a Dexterity bonus to AC, or when you flank your target. Should
you score a critical hit with a sneak attack, this extra damage is not
multiplied. Ranged attacks can count as sneak attacks only if the target is
within 30 feet. With a weapon that deals nonlethal damage, you can make
a sneak attack that deals nonlethal damage instead of lethal damage. You
cannot use a weapon that deals lethal damage to deal nonlethal damage
in a sneak attack, not even with the usual -4 penalty. You must be able
to see the target well enough to pick out a vital spot and must be able to
reach such a spot. You cannot sneak attack while striking a creature with
concealment.

Telekinetic Fist (Sp)
As a standard action you can strike with a telekinetic fist, targeting any
foe within 30 feet as a ranged touch attack. Can use this 7 times/day.

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STATISTICS
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Str 12, Dex 18, Con 11, Int 18, Wis 12, Cha 10
Base Atk +3; CMB +2; CMD 20
Feats; Arcane Strike, Dodge, Sickening Spell, Spell Focus (Evocation), Toughness, Weapon Finesse, Armor Proficiency (Light), Scribe Scroll, Simple Weapon Proficiency

Skills:

Acrobatics DEX 6
Acrobatics (Jump) DEX 2
Appraise INT 10
Bluff CHA 4
Climb STR 2
Craft (Untrained) INT 4
Diplomacy CHA 5
Disable Device DEX 5
Disguise CHA 4
Escape Artist DEX 0
Fly DEX 4
Heal WIS 2
Intimidate CHA 0
Knowledge (Arcana) INT 9
Knowledge (Dungeoneering) INT 9
Knowledge (Engineering) INT 9
Knowledge (Geography) INT 9
Knowledge (History) INT 9
Knowledge (Local) INT 8
Knowledge (Nature) INT 9
Knowledge (Nobility) INT 8
Knowledge (Planes) INT 9
Knowledge (Religion) INT 9
Linguistics INT 10
Perception WIS 8
Perception (Trapfinding) WIS 9
Perform (Untrained) CHA 0
Profession (Librarian) WIS 5
Ride DEX 1 = 3
Sense Motive WIS 5
Spellcraft INT 13
Stealth DEX 10
Survival WIS 3
Swim STR -2
Use Magic Device CHA 6

Languages; Celestial, Common, Draconic, Dwarven, Elven, Abyssal, Infernal
Favored Class; Wizard
Gear:

In mwk Backpack
43 lbs., 1 Bedroll, 1 Chalk (1 Piece), 1 Healer's Kit, 1
Grappling Hook, 1 Magnifying Glass(a +2 circumstance bonus on Appraise checks involving
any item that is small or highly detailed.), 20 Rations
(Trail/Per Day), 1 Rope, SPider Silk (50 ft.), 1 Traveling
Spellbook (Blank), 2 Waterskin (Filled)
Caltrops
Dagger, Punching
Outfit (Explorer's)
Quarterstaff (Darkwood) (10 hp/inch, hardness 5)
Rapier +1 (Keen)
Ring of Protection +2 Equipped 1 0.0 8000.0
Studded Leather +2

Wealth: over 2kgp, still spending a bit...