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Valenar Nomad Charger

Sethvir's page

217 posts. No reviews. 1 list. 1 wishlist. 1 alias.

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Valenar Nomad Charger

Under 3.5, I took a Shadowcaster all the way to level 28. He was all about battlefield control and was very effective at that. Wasn't a huge damage dealer, until we got to Epic Level. We used the supplemental material from WotC that was on the web as well as some material from someone on the GitP forums that had written a set of rules for Epic Shadowcasters. Our final challenge was the Quicksilver Hourglass, where we all nearly died, but did finally meet our objective and destroy the world as planned. The Shadowcaster was the one that ended it all. Highest level character I've ever run and probably the most fun.


Valenar Nomad Charger
Steven B Trustrum wrote:

The original DC calculator was done in Excel 2003 mode to try and increase compatibility. However, if you're running a newer version of Excel and haven't installed the compatibility patches, I've added a second, Excel 2010 version to the following zip available from the downloads section of the Misfit Studios website.

http://www.misfit-studios.com/downloads/MIS0009-PF_DC_Calculator.zip

That's quite the spreadsheet you have put together.


Valenar Nomad Charger
Colen wrote:

Colen from Lone Wolf Development here. Sorry about the problems you guys are having with Hero Lab - can someone who is experiencing the crash please email me at colen@wolflair.com? Also, can anyone verify if the updated file Cheapy refers to fixes the problem?

Thanks for your help.

I sent you the same error yesterday to your email address with the error attached for the dragonrider file.


Valenar Nomad Charger

Correct it is from Dragonrider and not 1001 Spells. Posted to confirm that it isn't just happening with 1001 spells. I've also had the issue with a couple of sets I have tried from the d20pfsrd community data sets collection.

I have created numerous custom data sets in Hero Lab, including most of the SGG to Feats series as well as some other one off sets of data from other source books.


Valenar Nomad Charger

Looks like it:

C:\Program Files (x86)\Hero Lab\HeroLab.exe
3.9a 279
ACCESS VIOLATION
Address: 0x005faee9
Type: bad read
major: 6, minor: 1, build: 7601, platform: 2, version: Service Pack 1, spmaj: 1, spmin: 0, suitemask: 00000300, type: 1


Valenar Nomad Charger

I've been having the same issue. Not with this file, but with the file that comes with the Dragonrider class from SGG. Basically the same error cropping up from that.


Valenar Nomad Charger
Steven B Trustrum wrote:

Hello everyone, I'm the author/publisher. As Christina pointed out, I'm new to trying my hand at Pathfinder products, but not new to publishing and was rather prolific with OGL 3.5 products, so the move up to Pathfinder seemed the natural choice.

This version of Pathfinder is indeed an update of an OGL 3.5 product, and I plan on giving my other 3.5 products the same treatment. Next will be the Superior Synergy product, which will return the concept to Pathfinder, but in a different way than was used in 3.5--a way that won't unbalance the game. This updated product will be more than triple the original size due to new and improved content. After that I'll be updating and expanding SpirosBlaak to 3.5. There will be LOTS of new info in that, too.

You can find some sample pages in the following zip file:

http://www.misfit-studios.com/downloads/MIS0009-PFsample.zip

I presume you mean updating SpirosBlaak to Pathfinder. I look forward to seeing this as I am using a number of elements from SpirosBlaak in my homebrew. Looking at the preview of the Spellweave looks interesting and might fit within the homebrew as well. Have to wait until I can pop this in the cart after the Tax Refund comes in.


Valenar Nomad Charger
thebluecanary wrote:
Sethvir wrote:

I started playing with this last night and found a couple of issues. Where should I be posting them?

Thanks.

If your talking about sCoreForge, then go here: Support Tickets, if not, then I do not know.

Yep, that is what I was after. I'll look at the new version and see how it is doing before I post any issues. Thanks.


Valenar Nomad Charger

I started playing with this last night and found a couple of issues. Where should I be posting them?

Thanks.



Valenar Nomad Charger

Three things.

1) Adding new equipment for the character to select?
2) Creating custom equipment from existing delivered items, like custom +5 Falchion with cleaving?
3) More likely to get more answers over on the HeroLab forums than here.

The user community is pretty good over there and should be able to help you more quickly there.


Valenar Nomad Charger
TOZ wrote:
If you hadn't, I was going to. :P

I was going to too, if it didn't get broken by tomorrow afternoon.


Valenar Nomad Charger

Only $24 more to go for a Wolfgang mini-adventure.


Valenar Nomad Charger

And the project has now crossed $10K!


Valenar Nomad Charger

I agree it is missing from the db. You can however manually add it to the system with the New/Customize functionality Kyle has delivered.


Valenar Nomad Charger
Blackerose wrote:

Thanks! I am not sure when then next part will be ready. Tis the season for insanity at work, and I have a few paying projects to work on. I wish I could include issue numbers, but the actual mags are all packed away..no way I have enough free time to dig them out and go through them

I thought about the Issue numbers and which issues they came from, but figured that was a nice to have but not a necessity and the fact that you are providing this in the first place is huge.

I recognized a few of them as I had been flipping through some of my back issues anyway.

Look forward to the next installment at your convenience and by all means, paying stuff first! :)

Thanks again.


Valenar Nomad Charger

Your initial Hero Lab license purchase is $29.99. This includes access to the core data package for one game system of your choice, which you select when you first install Hero Lab and activate your license.

So you pay $20.00 for the Game system (Pathfinder), $9.99 for the application itself. Pathfinder game system comes with the Core Rule Book, the Inner Sea World Guide and continuing addition of most of the Adventure Path content from each new one. Not sure where they are at them moment with how complete that content is. Someone from Lonewolf would have to answer that.

The APG, UC and UM are $9.99 each.

Bestiary 1 is $14.99, Bestiary 2 is $9.99 and presumably Bestiary 3 will be $9.99. Further once Bestiary 3 comes out they will be offering all three Bestiaries for $29.99 as a bundled deal, saving you about $5 on the three.

In addition they are releasing various bundles of books for $5.00 each.

Does that help?


Valenar Nomad Charger

I like it! I've been looking at pieces from various issues to incorporate into my impending home game.

Not sure what I can do to help as I am not a developer/designer by any stretch of the imagination.


Valenar Nomad Charger

I've suggested the notion in passing once or twice as well. Would love to have a way to customize the calendar any way I want. Occult Entertainment has a program called DM Secretary that has a calendaring function built in, but the program is unstable, or at least I have found it to be so. Also I used to have, before the last hardware crash at home, an Excel sheet that you could enter month and holiday and moon data, as I remember, and it would build monthly sheets of the calendars.


Valenar Nomad Charger

Hey Kyle,

Tested out the custom feat functionality and it looks like it is working well now. Still having problems with the Custom Spell functionality crashing the application though. Haven't played with anything else yet though. Thanks.

Custom Spell Crash Messaging:
Combat Manager error
9:30:58 AM
System.NullReferenceException: Object reference not set to an instance of an object.
at CombatManager.Spell.SpellAdjuster.<>c__DisplayClasse.<LevelValue&g t;b__d(LevelAdjusterInfo a)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at CombatManager.Spell.SpellAdjuster.LevelValue(IEnumerable`1 list, String property)
at CombatManager.Spell.SpellAdjuster.SaveInfo()
at CombatManager.Spell.SpellAdjuster._Levels_CollectionChanged(Object sender, NotifyCollectionChangedEventArgs e)
at System.Collections.Specialized.NotifyCollectionChangedEventHandler.Invoke(O bject sender, NotifyCollectionChangedEventArgs e)
at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(N otifyCollectionChangedEventArgs e)
at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item)
at System.Collections.ObjectModel.Collection`1.Add(T item)
at CombatManager.SpellEditorWindow.UnusedClassesList_MouseDoubleClick(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.Control.OnMouseDoubleClick(MouseButtonEventArgs e)
at System.Windows.Controls.Control.HandleDoubleClick(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseDownThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)


Valenar Nomad Charger

Our general house rule is that if it is on d20pfsrd.com, we have access to it. How much is being used by our group, I'm honestly not sure.

I know 4WFG - Strategists and Tacticians, SGG-Feats of Battle, Artificer from Tome of Secrets (highly modified). We also are using Stormwrack, because we are perpetually at sea and Tome of Battle without the level stacking rules.

For my impending campaign, I'm using a mixture of 3PP material from 3.0/3.5 days and Pathfinder compatible including, but not limited to the following publishers:

Necromancer Games
Malhavoc Press
Green Ronin
Margaret Weis Pub.
Spes Magna Games
Super Genius Games
Open Design
0one Games
Louis Porter Jr Games

Scheduled for appearance:
Frog God Games
Fantasy Flight Games
Headless Hydra
Raging Swan Press
The Game Mechanics
4WFG
Wizards of the Coast
Rite Publishing
Tricky Owlbear
others?

Basically, if it fits the aesthetic I am trying to achieve, then it gets used, cherry picked where necessary to fill a niche.


Valenar Nomad Charger

Picked up four offerings yesterday right before we got hit with a blackout and haven't had time to download them and look at them, but picked up the monster knowledge cards, Luven, Strategists and Tacticians and the Albion? I think it was.

One of the guys in my gaming group really likes S&T so looking forward to taking a look at it to see what I can add to my character.

Thanks.


Valenar Nomad Charger

LPJ Design has released a supplement to the caravan rules that has some rules for prisoners and prisoner wagons.

Gives a +2 to the security check and allows 4 prisoners and increases consumption by 2 and cargo capacity of 2.


Valenar Nomad Charger
Kyle Olson wrote:
MendedWall12 wrote:
Thanks for taking a look at it. Not to be pushy, but any time frame for the next update.
Hard to say. I may have something this weekend. I've got a feature I've been working on which has not been working as well as I'd like, and that has been slowing me down.

If you have something this weekend that's great or if not that is fine too. Appreciate the status update though.

Thanks as always.


Valenar Nomad Charger
Tharialas wrote:
Love this! The only thing I am curious about is why they didn't actually print more. I really wish I would have gotten my hands on a printed copy. Either way I think its time to get an IPad.

There's a nice summary and commentary over on Enworld as well.

Tome of Horrors Review at Enworld.


Valenar Nomad Charger
Lastoth wrote:

I've seized the moment in the past two days and written my own Archery Guide for Rangers, which is up to date but focuses only on archery. It's not as complete as Treantmonk, but then again we're dealing with a lot more material now. I hope it does some justice. If the folks who check this thread like it, I will make a new thread for it.

Here it is, enjoy.

Nice guide. I'll have to examine it in a little more depth. Currently playing an 11th level ranger that is doing the Switch Hitter from Treantmonk's guide and running around with a horse as his animal companion. Reason being is his island of origin are horsebreeders, so obvious choice.

Couple of quick notes. All the horse's feats you list, as far as I can tell all require Power Attack as a pre-req and you don't list that on your document.

I know you are just using core rule books, but from a third party feat perspective, I'm using Greater Deadly Accuracy from Super Genius Games Guide to Feats of Battle. Allows you to reroll 1's and 2's.
Greater Deadly Accuracy.

But definitely thanks for the additional guidebook.


Valenar Nomad Charger

Link to Fred's website with more info about the Swords.

http://www.berserker.com/info_swdprop.htm

Go to The Twelve Swords and the Properties.


Valenar Nomad Charger
Dark_Mistress wrote:
Interesting, a bit like the bits of products that.... um I forget the name of the company now did awhile back. But there's was more about scenery than events.

Tabletop Adventures.


Valenar Nomad Charger

Hey Kyle,

New error when I attempt to add new custom spell. It looks like I can customize an existing spell, but as soon as I try to add the classes piece to the new spell, it crashes.

Combat Manager Error:
Combat Manager error
12:20:53 PM
System.NullReferenceException: Object reference not set to an instance of an object.
at CombatManager.Spell.SpellAdjuster.<>c__DisplayClasse.<LevelValue&g t;b__d(LevelAdjusterInfo a)
at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate)
at CombatManager.Spell.SpellAdjuster.LevelValue(IEnumerable`1 list, String property)
at CombatManager.Spell.SpellAdjuster.SaveInfo()
at CombatManager.Spell.SpellAdjuster._Levels_CollectionChanged(Object sender, NotifyCollectionChangedEventArgs e)
at System.Collections.Specialized.NotifyCollectionChangedEventHandler.Invoke(O bject sender, NotifyCollectionChangedEventArgs e)
at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(N otifyCollectionChangedEventArgs e)
at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item)
at System.Collections.ObjectModel.Collection`1.Add(T item)
at CombatManager.SpellEditorWindow.UnusedClassesList_MouseDoubleClick(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.Control.OnMouseDoubleClick(MouseButtonEventArgs e)
at System.Windows.Controls.Control.HandleDoubleClick(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseDownThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)


Valenar Nomad Charger

I downloaded and printed it last night with no issue on a Win XP machine with Adobe Reader 9.0 or whatever the latest 9 release is.


Valenar Nomad Charger
Eric Hinkle wrote:
I just got this and it looks good; when I print off a copy and read it more thoroughly I'll see if I can't review it here.

That would be much appreciated.


Valenar Nomad Charger

Pretty exciting ride here in Charlottesville, VA. About 20 miles from epicenter in Louisa Co.


Valenar Nomad Charger

Another little bug I think I found.

In the Treasure Generator, I was running with the default values, Level 1 and Normal across the board.

The problem is in the calculation of the silver pieces. It generated 25 silver pieces and then listed the total value of .25 gp

Coin

25 sp

Total Value 0.25 gp

It's dividing the sp value by 100 instead of by 10.

Thanks.


Valenar Nomad Charger

Thanks Kyle,

I found the menu item to revert. I keep forgetting there is stuff under that Combat Manager button.

As always, appreciate the work that you put into this tool.

Thanks.


Valenar Nomad Charger

Hey Kyle,

Just started testing the new version and found a few things with regard to adding Feats.

1) There is no place to put what I call, the general description of the feat. For example from Evolved Familiar: Your familiar is different from others of its kind. No place on the Edit/Customize form to do this.

2) The pre-requisites are not saving. It allows you to enter it, but then once you hit ok and look at it in the list, it is gone. Opening it back up the Pre-Requisites box shows as empty.

3) The Benefit, Normal and Special boxes on the edit/customize page don't allow you to put in hard returns like the description on the spells page as an example.

On another note, I was playing with repositioning of the various pieces and while they are easy to move, putting them back to their original locations I had a bit of a struggle with.

Thanks


Valenar Nomad Charger

Hey Kyle,

I love what you've done with the place. Although my poor desktop is starting to struggle a bit to run it now. It is an almost 8 year old XP machine and just not as robust as it once was.

I like the customize for the Feats that you have added. Only downside, is that it appears the filters for custom and all are not working appropriately. Although it could simply be a problem with my XP desktop.

Couple of other minor things, I can't see a way to clear the dice roller from accumulated die rolls.

Testing the import from Herolab. More later.

That's all for now.


Valenar Nomad Charger
Azoun The Sage wrote:
I actually just dealt with this not too long ago with my table top group. Dwarf Ranger at level 7. He cast Gravity Bow first and let me tell you...this definitly makes the archer nasty! It didn't help that the first hit was a crit either. But in one round he did about 80 pts of damage!

Have a 10th level ranger with this feat and spell combo and then add a favored enemy at +4 attack and damage on top of it plus a 1d6 sonic dmg with a critical on the first shot with the two arrows and he topped out around 150 hp on the first shot. Oh, and he uses the Greater Deadly Accuracy feat from SGG's Feats of Battle and he is a nightmare under the right circumstances. He went on to hit with the other two shots as well.


Valenar Nomad Charger
BabyBackRIbs wrote:
Has anyone else had problems with 1.3.3 Crashing during random treasure generation? I click generate, then crash.

Yep. Just tried it based on your note.

Combat Manager Error Treasure Generation:
Combat Manager error
4:35:36 PM
System.TypeInitializationException: The type initializer for 'CombatManager.TreasureGenerator' threw an exception. ---> System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at CombatManager.TreasureGenerator.LoadSpellItemCharts()
at CombatManager.TreasureGenerator..cctor()
--- End of inner exception stack trace ---
at CombatManager.TreasureGenerator..ctor()
at CombatManager.MainWindow.GenerateButton_Click(Object sender, RoutedEventArgs e)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.Primitives.ButtonBase.OnClick()
at System.Windows.Controls.Button.OnClick()
at System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButt onEventArgs e)
at System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)
System.FormatException: Input string was not in a correct format.
at System.Number.StringToNumber(String str, NumberStyles options, NumberBuffer& number, NumberFormatInfo info, Boolean parseDecimal)
at System.Number.ParseInt32(String s, NumberStyles style, NumberFormatInfo info)
at CombatManager.TreasureGenerator.LoadSpellItemCharts()
at CombatManager.TreasureGenerator..cctor()


Valenar Nomad Charger
Kyle Olson wrote:
Sethvir wrote:

Hey Kyle,

For the custom spell list, I've added a bunch, but the sorting lists seem to be having a problem when I sort with just the class.

For example I added a new spell that should only be accessible to an Alchemist. Using the sorting lists, and just the class designation, it never seems to filter out. I select Ranger, the spell is still there. I select Druid, the spell is still there.

Overall though the custom spell editor is great and I've added a bunch of stuff to it.

Thanks.

I'm taking a look at it. Hopefully I can have a fix soon.

No worries Kyle. BTW, if you want my db I'll be happy to send it along as well to the usual email. :)


Valenar Nomad Charger

Hey Kyle,

For the custom spell list, I've added a bunch, but the sorting lists seem to be having a problem when I sort with just the class.

For example I added a new spell that should only be accessible to an Alchemist. Using the sorting lists, and just the class designation, it never seems to filter out. I select Ranger, the spell is still there. I select Druid, the spell is still there.

Overall though the custom spell editor is great and I've added a bunch of stuff to it.

Thanks.


Valenar Nomad Charger

One other problem I am experiencing is on my custom spells, when I filter them, the level filters seem to work just fine, but the Class filters do not. For example I have a summoner that has one custom spell, but when I select summoner, most of the list is still there, even though the summoner is only on one spell.

Note, I am using existing spells and then customizing them, changing the class that can cast them, changing the text or the casting parameters.

Thanks.


Valenar Nomad Charger

Picking a spell, clicking the Customize option, delete all the existing caster information to add brand new data, it crashes, intermittently.

Error 1:
Combat Manager error
12:14:42 PM
System.NullReferenceException: Object reference not set to an instance of an object.
at CombatManager.Spell.SpellAdjuster._Levels_CollectionChanged(Object sender, NotifyCollectionChangedEventArgs e)
at System.Collections.Specialized.NotifyCollectionChangedEventHandler.Invoke(O bject sender, NotifyCollectionChangedEventArgs e)
at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(N otifyCollectionChangedEventArgs e)
at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item)
at System.Collections.ObjectModel.Collection`1.Add(T item)
at CombatManager.SpellEditorWindow.UnusedClassesList_MouseDoubleClick(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.Control.OnMouseDoubleClick(MouseButtonEventArgs e)
at System.Windows.Controls.Control.HandleDoubleClick(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseDownThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

Error 2:
Combat Manager error
12:17:01 PM
System.NullReferenceException: Object reference not set to an instance of an object.
at CombatManager.Spell.SpellAdjuster._Levels_CollectionChanged(Object sender, NotifyCollectionChangedEventArgs e)
at System.Collections.Specialized.NotifyCollectionChangedEventHandler.Invoke(O bject sender, NotifyCollectionChangedEventArgs e)
at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(N otifyCollectionChangedEventArgs e)
at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item)
at System.Collections.ObjectModel.Collection`1.Add(T item)
at CombatManager.SpellEditorWindow.UnusedClassesList_MouseDoubleClick(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
at System.Windows.Controls.Control.OnMouseDoubleClick(MouseButtonEventArgs e)
at System.Windows.Controls.Control.HandleDoubleClick(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
at System.Windows.UIElement.OnMouseDownThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
at System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at MS.Internal.Threading.ExceptionFilterHelper.TryCatchWhen(Object source, Delegate method, Object args, Int32 numArgs, Delegate catchHandler)

Edit: I think I may have found the problem here. It seems to occur if I delete all the caster data and then try to add back new casters and levels. If I add the new ones and then delete the old ones, it seems to not crash.


Valenar Nomad Charger

"I have no doubt that I could still use eTools if the laptop I had been using it on hadn't died and if I could still find my original installation disk and if I could redownload all my datasets. :) Of course, most of the datasets past the core package didn't have any explanatory text, as adding that was a low priority thing after getting the sets out and then CMP lost the license and couldn't provide it. One thing I miss about eTools was the ability to make my own tables. I set up all my random encounters and could generate them right there; that was neat."

That is a whole different issue then. It does have some neat functionality. When Wizards pulled all the license data across the board, it was definitely not what I had hoped for.


Valenar Nomad Charger
Joana wrote:
Out of curiosity, I just went to look what I spent on eTools. It was $30 for the base program, $6.75 for the upgrade to 3.5, $11 for Monster Manuals 2 & 3, and $24 for the 4 Completes before Wizards pulled the license. That was in 2004 dollars, and I have absolutely nothing to show for it. :)

I still have my eTools and all the data sets I bought for it, and it still runs just fine. I also have all the data sets I built for it as well where I needed extra material where it wasn't available.

I couldn't remember the costs as I didn't have my invoices anymore. Granted I don't play 3.5 anymore, but up until 2 years ago I did and used it exclusively for my gaming. Was it perfect no, but it did the job I needed it to.

The primary point of the commentary was that paying for data sets wasn't new regardless of anyone's feelings regarding eTools and it's utility or lack thereof.

I had looked at trying to built a Pathfinder dataset for it but ultimately decided that I didn't have the time or the inclination to try to build it from scratch. I built out the Fighter as an exercise to see if it was possible.


Valenar Nomad Charger

You know, back in the 3.5 days of WotC, if you wanted their data sets, you had one choice too, Code Monkey Publishing. They were the ones supporting eTools and also PC Gen with data sets for Wizards non-OGL material.

With your initial investment, it seems to me it was about $20, you got the three core rule books and the Non-OGL monsters from MM1. Then if you wanted additional data sets of other non-ogl books they typically ran between $5 and $7 a piece as well. They produced a fair number of them before Wizards pulled the license in 2008 as well.

So paying someone to produce data sets isn't anything new....

I tried both PC Gen and eTools at the time and went with eTools as entering data and using it was easier for me. I dabbled with RPG Explorer as well before they withdrew from the market as well.


Valenar Nomad Charger

Ok, just got home and tested it on my XP machine and printing worked just fine. Will try the Win 7 Laptop later and post results on that test.


Valenar Nomad Charger

According to Mongooses' site, should be August sometime. The second one should be in September. Beyond that, no idea.


Valenar Nomad Charger
Kyle Olson wrote:
Sethvir wrote:

I had looked there, but there was no error log being generated.

I'll go down the path of copying now, but thought you should know.

Just out of curiosity do you have any issue with being able to print directly from your app?

I've never see a problem with the printing functions, but I can't say I've tested them rigorously. The entire process of creating the feature took about 30 minutes, because I simply used built-in printing functionality of the WPF document controls. I would expect that to make it more reliable, but also it makes it tougher for me to fix specific problems.

I'll try on my machines at home to see if I have the same issue. Work machine is a Win 7 Pro machine. I'll check back with you in a day or two when I have a few moments to test that functionality.

Thanks as always.


Valenar Nomad Charger

I had looked there, but there was no error log being generated.

I'll go down the path of copying now, but thought you should know.

Just out of curiosity do you have any issue with being able to print directly from your app?


Valenar Nomad Charger

I've just crashed the program several times, but I can't seem to locate the log files that I think are generated.

Regardless, the procedure to generate the crash:

Pick any monster from the db, or generate a treasure parcel and click the print button. Select the printer, crash.

I don't usually print stuff, but needed a treasure parcel to hand to players.

Thanks.

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