Christina Stiles wrote:
I just ran a new total in a spreadsheet and minus a couple of things I couldn't track down readily, it looks like the bundle is worth just over $200.
Adventureaweek.com: When the Ship Goes Down $6.99
I seem to remember having one that someone built in Excel based on either 3 or 3.5 rules version. If I can find it, it could probably be updated to Pathfinder without too much trouble I would think. I'll see if I can track it down in the next couple of days when I have time to search through my gaming hard disk.
I keep a running document of all the feats that gets posted on Facebook for myself. I think it's up to 27 pages of stuff, including associated Feat tables and what not.
Oh and I started a new document that compiles all the Fighter Talents from both products, plus the items that Owen references in the Talented Fighter in one place. So 9 Witch Hunter Feats, 9 Armiger Feats, The Tough, The Enforcer, Bravery Alternatives, & War Master. Only product I don't have is GG to the Armiger. In 10 pt Verdana it's something like 22 pages. As someone someplace said, wall of text! :) I tweaked the feats to make them read a little more like talents and modified the pre-reqs a bit to make them fall in line with the existing format of the talents.
Owen K. C. Stephens wrote:
Thanks Owen. The general rule, then if anything says otherwise use that. Basically just wanted to know if we could apply the same thought process to the original Talented Fighter that you outlined in this one.
Owen a question:
A GM who doesn’t wish to add talents to the fighter class may instead turn all these talents into fighter-only combat feats, in the same vein as Weapon Specialization.
Does this apply equally to the original Talented Fighter as well?
R. Hyrum Savage wrote:
And adding a new one every week makes it even more fun to try to catch up.
Was just looking through the PDF and came across Beast Spirit II and had a question about it.
Beast Spirit II
Beast Totem I? I don't find a spell called Beast Totem. The only thing I do find with that is a Barbarian rage power.
Should this be Beast Shape II?
Hey again Owen or perhaps John since he is listed as the captain on this one...
Again, working on Herolab file and ran into a question regarding the Ex-Conscript archetype. The Close and Kill ability. It replaces Uncanny Dodge, Improved Uncanny Dodge and Trap Sense.
I notice that Trap Sense has an increase at level 18, but this Close and Kill ability only extends to 15. Intentional design decision or oversight or other?
Another item on the Cavalier archetype of Ship's Officer, there is the Pennant ability. It replaces and counts as the Banner ability, which is given at 5, 10, 15 and 20. There is however, a Greater Banner ability at 14th level. If we are replacing Banner with Pennant, should there be something that replaces Greater Banner with something related to the Pennant or does it not matter? Or am I overlooking something?
Never mind I see the answers above on these questions.(The Inspire Courage ability says that "This ability replaces the standard cavalier’s mount ability". How does this affect the Expert Trainer at level 4 since it is related to mounts as well.
Additionally, we have replaced Supreme Charge and Mighty Charge, but left the Cavalier's Charge at Level 3 again since it is related to mounts as well.)
Sorry for the lengthy list of questions.
Thanks for your patience. :)
Working on the Herolab file for this and I am quite enjoying some of the evolutions you have come up with. Particularly fond of Offensive Digestion. :) It just amuses me...
Anyway, was building out the Ooze race and came across a question for you.
Per the Extra Evolutions, it says that one of the free evolutions for the Ooze is slam:
Per the slam evolution:
Thanks as always for your clarifications.
Thanks. I appreciate the clarification.
Sorry about that. Basically, our current campaign is everyone brings two sourcebooks, using them, build out the campaign setting. On Obsidian Portal, we documented the list of sourcebooks, the character creation guidelines, the advancement rules and the basic storyline. Realm Works, seemingly focuses on the world itself, which is fine, but just wanted to know if it allows for capturing the, for lack of a better word, the metagame elements.
Let me illustrate: Here's our current campaign we just started.
Current Campaign Info:
Pathfinder Core Rulebook (for “core rules” — skills, feats, combat, etc., but no Races, Classes, or Spells)
A “Dark Lord” rules everything
Basic Adventure Layout
PCs head out to expand the territory encompassed by the Giant Enclaves. Each region (which may be as large as a county to as small as a city block) they attempt to expand into should be thematically keyed to one of the Vestiges and will usually include one or more settlements enslaved to the Dark Lord.
Plus much more about character creation which I didn't copy in here and addtional FAQ's that we've built out so we understand more about character creation, do we use traits, how Truename magic works, etc.
Does this help?
Here are a couple of additional questions based on some stuff our group does.
1). Our current campaign is 8 people walk into a bar and throw down two sourcebooks each, d20 material all legal, and make a game of that. So way to share the materials and in such a system character creation and advancement rules.
2). When we can't meet we use forum posts on obsidian portal for in character discussions, what are character is doing in between adventures. Any facility for that type of interaction?
P.s. I'm the only one in the group that currently uses hero lab too.
Can I get a clarification on a few of the new hexes please?
It is also a little unclear on the Enchantment Patron and the Stars Patron as well. Lists a DC for the associated Concentration check, but nothing for the Will save in the next sentence for the Enchantmnet. Nothing for Stars. Again, assume standard DC calculations?
Also Mark of Plague requires a Fort save, no DC listed. Again standard calculations?
Thanks very much.
Owen K. C. Stephens wrote:
Just out of curiosity, seven rule sets? And I'm guessing:
I have not been able to access the site at all yesterday or today. Does anybody know if there is a problem with the site?
I remember seeing a post or an email about using a different URL at one point. Let me see if I can track it down...
You may have to fool with it a bit. Found it on Facebook and the iPad copies stuff funny.
So much great material out there. Reading through these I have read a significant number of them, but still lots of great suggestions.
I'll add a few more that I really like that haven't been mentioned.
1). Julian May's Saga of the Pliocene Exile and its follow ons.
Other authors worth pursuing.
Christina Stiles wrote:
Very cool. I always wanted more material for this setting. You know between Open Design, Frog God Games, Realm Works and now this Kickstarter for SB, I am not going to have any money left! Will definitely be watching for that. Thanks for sharing this.
Not yet. To paraphrase from another thread a statement by John Halpin of SGG on another SGG product, "There is a team working on generating Herolab files for the SGG material, but there is a lot of material to cover."
I'll see if I can find the thread and link. See link below.
Steven B Trustrum wrote:
One of my favorite 3.5 books, SpirosBlaak released under PFRPG! Can't wait to see it. I already have the 3.5 in both dead tree and PDF. When this comes out, I will definitely be adding it to my collection.
Is Christina is involved in working on this too?
And the servers are now down due to overwhelming demand, it appears.
You know, this is the second time I've seen you reference ley lines and rules and a future product. You really have to stop teasing like this!!!:)
Resurrecting this thread a bit to ask a couple of questions as I build this out for datasets.
1) On the staff of the white necromancer, the spell listed is Gentle Riposte, which I am presuming should be Gentle Repose.
2) You introduce the feat of Craft Lesser Staff (Item Creation), yet nowhere in the product is it used. Even on the Construction requirements. If I've read this correctly, for any of the staves of the lesser variety, this Item Creation feat could be listed as the pre-req could it not?
3) Further up in this discussion, Marc referenced he had eight more of these ready to go. Any chance we'll see these in another Kragnar product?
Thanks as always.
If you are looking at underwater adventures, might I suggest Cerulean Seas from Alluria Publishing as a source of material.
Great Campaign setting and they are gradually adding new material as well. They've just released a Psionics supplement using Dreamscarred Press' Psionics rules and have a polar ice cap adventure forthcoming sometime soon.
Take a look at it.
Downloaded this one today and perused it and decided it was all kinds of very cool! Have to figure out if I want to add this to my home campaign. Hopefully we will see some additional expansions for this including bullet points or some such, more rivenspells perhaps...
Between this, the mosaic Mage and the spell points, I'm really liking some of these options,
Owen K. C. Stephens wrote:
<teasing>Seems to me you have already made a statement about mythic rules with the Mythic Menagerie </teasing>
Interesting. Had the same problem. But I mostly use IE8 for internal work stuff, and I use Chrome or Firefox for external non-work related stuff. Helps that I have 5 different browsers on my machine for testing purposes.
BTW, will we see this over on D-A-Day soon?