Darkvision: Thanks to your elfblood, you have
superior vision in dark and dim conditions. Vou can
see in dim light within 60 feet of you as if it were bright
light, and in darkness as if it were dim light. Vou can't
discern color in darkness, only shades of gray.
Fey Ancestry: Vou have advantage on saving throws
against being charmed, and magic can't put you to sleep.
OTHERWORLDLY PATRONS
FEY PRESENCE
Starting at 1st level,your patron bestows upon you the
ability to project the beguiling and fearsome presence
of the fey.As an action, you can cause each creature in
a 10-foot cube originating from you to make a Wisdom
saving throw against your warlock spell save DC. The
creatures that fail their saving throws are ali charmed
or frightened by you (your choice) until the end of
your next turn.
FEATURE: CRIMINAL CONTACT
Vou have a reliable and trustworthy contact who acts as
your liaison lo a network of other criminals. You know
how to get messages to and from your contact, even
over great distances; specifically, you know the local
messengers, corrupt caravan masters, and seedy sailors
who can deliver messages for you.
PACT OF THE TOME
Your patron gives you a grimoire called a Book of
Shadows. When you gain this feature, choose three
cantrips from any class's spelllist. While the book is on
your person, you can cast those cantrips at will. They
don't count against your number of cantrips known.
Eldritch invocation
Agonizing blast
Repelling blast
Book of Ancient secrets
Feats
Spell Sniper
Spells
Cantrips
Eldritch Blast
Minor illusion
Mage Hand
Guidance
Vicious Mockery
1st Level
Hex
Faerie Fire
Charm person
Find Familiar [Ritual]
Detect Magic [Ritual]
As a typical Chelixian descendant, Seth have dark hair and pale skin. His cloths are of fine fabrics but of simple designs, most of them are black.
Background:
Seth parents died when he was very young. He was raised by his grandfather in the boring town of sandpoint. Seth granfather is a relatively prosperous merchant, so Seth grew out surrounded by what others could call luxuries.
Seth was a lonely child, having no friends. His main entertainment was to use his innate magical powers to scare the servitude an whatever other unfortunate inhabitant of sandpoint.
As he become older he needed more adrenaline in his life. So he started stealing small things, not for their monetary value but but for the fun. This make him have trouble with Sherif Hemlock (who dislike Seth). Hemlock have an eye on Seth Since a failed robbery of some traveling pilgrims of Desna , only the influences of his grandfather spared Seth a punishment.
But his grandfather is not happy with the situation ad have cut the money he gives to Seth and have warned him with no give him more money at all.
Motivation/Desires:
- Seth really don't want become poor.
- Increasing his magical powers (since that make making money easier without actually working for it).
- To have fun in life, the riskier the fun the better.
Spoiler:
AC: 11
hp: 8 (1d6+2)
CMD: 11
Saves: Fort +2; Ref +1; Will +1