|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I think the power level in general is a lot higher on Earth-38 (the GM for that show is obviously generous with the point buy). Alex and James' power armor allows them to fight on Supergirl's level. From what we've seen of Ray's atom suit he's still a long way from that kind of power.
Yeah, a *lot* of the aliens Supergirl ends up fighting seem to have strength and toughness that surprises her (even if she later beats them down), which, since many of them escaped a Kryptonian prison, could be rationalized a bit (since prisoners who couldn't throw down at that level might not have survived long in that prison).
Much like Flash fighting a lot of speedsters, and Star City crawling with bad-guy archers, it seems that Supergirl is going to end up facing more than her fair share of people who are crazy strong and tough.
Christopher Rowe wrote:
There's a really fun sidebar at p. 33 of the Guide to Korvosa called "Ten Korvosan Delicacies" that I wish was emulated in more setting guides.
There's a similar sidebar in Cities of Golarion on p. 32 called 'Top Ten Drinks of Ilizmagorti' that's pretty fun as well. That sort of thing makes me want to try one of the meals or drinks mentioned (although I'm pretty sure that a 'Kiss of the Mantis' is just a bloody mary...). :)
Now I want to play an Irriseni and complain when eating bread outside of the old country that it doesn't taste right (because they bake their bread with ground up bones, which likely gives it a gritty texture and hint of marrow flavor...).
The write up of Crabfield Isle assumes some fairly significant changes to the nation of Geb, from the Inner Sea World Guide.
Originally, only a fraction of the Gebbite population were undead, including most of the (non-Blood Lord necromancer, many of which are still living humans) ruling class. The writeup here makes a point, two or three times in a single paragraph, that almost everyone in Geb is undead, and that, counter to the Inner Sea World Guide writeup, where the Dead Laws explicitly protect living citizens from the hungers of their undead countrymen, that humans are just tender vittles to the undead, to be snatched up and devoured willy-nilly.
While Geb was hardly the safest sounding place to adventure out of, it's become far less useful, narratively, with these changes, and basically become wasted space on the map that could have held some place more useful to a GM.
On the other hand, it's cute that the writeup uses a scene from one of the Pirates of the Caribbean movies for flavor. (a swarm of crabs carrying a ship) It certainly would make it easier to find a visual for that sort of encounter. Just pop the movie on!
My changeling had to grow up surviving with her older adoptive sister as a pariah from elven society and in a very cold environment. That made them survive mostly stealing food in human towns or eating whatever they could find in the woods. The latter made her used to eat barely edible things like tree's bark and she even knows how to cook leather shoes to be edible. So when she found trees that could provide syrup she was like the happiest girl in the world. Now she loves maple syrup and similar as it brings happy memories from her childhood. She loves also any kind of candy/sweets as she couldn't have any as a child.
That's a great way to integrate the character's history and personality into her current roleplaying / behaviors!
I grew up on a farm, and got used to eating goat's meat and drinking goat's milk, which I now associate with being on the farm and unable to afford buying meat or milk, so I totally shun those things, but I never really thought of applying that to a character (either making them crave / treasure foods they couldn't get as a child, associating them with 'having finally made it' or disliking foods they did have as a child, associating it with a place they are glad to have gotten away from).
Mark Thomas 66 wrote:
And, more importantly, IMO, Kara's supporting cast (Alex, Winn, Hank!, etc.) might get some love. If Arrow, Flash, etc. consider Kara a big gun, imagine how they'll react to the Martian Manhunter, whose like 'Supergirl's powers, but can also shapeshift, read minds and walk through walls!'
Ambrosia Slaad wrote:
The only race I really have written-out (3/4's complete) at this point are the araneoi, a race of reverse-biomagically engineered spiderfolk created by the forgotten magisters of Nurvatchta, the aranea. The aranea created them a) to help bolster their ranks in the Spider-Xill War and 2) simply because the aranea have the knowledge, mastery, and curiosity to do it. The araneoi currently fall into two subraces, the Medium araneos ("webrunners") and the Small salticios ("freehunters"). There is a third, more horrifying subrace, the [REDACTED], that is also beginning to emerge; they have decided to push their own evolution even further, with the goal of invading the Ethereal and totally exterminating the xill at any cost.
Wow, I love all those ideas, but particularly the were-spider-kin dudes! White Wolf tied their spider-shifters to the legend of Anansi, and had them be blood-drinking tricksters, which was a neat tack to take. Aranea might be more populous in southern Garund, in which case that might be a cool thematic association (the connection to African lore/Anansi, not the blood-drinking, necessarily...) for a spider-shifter-kin as well.
Seal-kin, definitely, for that Selkie vibe.
Other than that, I'm not sure. Thematically, I'd want to stick to predatory (or at least omnivorous, like bears and boars) animals, and not herbivores like deer or rabbits, but that's just personal preference, and a deer or horse or bull-shifter could be very cool.
Having certain races be more commonly different types of were, such as elves being more likely to be were-eagles, and were-vipers (and wolves and panthers), and gnomes more likely to be were-raccoons, were-otters and were-badgers, could be one way to mix things up.
Giant insect/vermin shifters could be a route not normally explored. In Golarion, elven were-wasps or wasp-shifters would fit thematically with Calistria-worship. Orcs who serve Rovagug going into were-centipede or centipede-shifter could be a similarly Golarion-flavored tie.
Thomas Seitz wrote:
Set, Comet wasn't a lover right? Just a horse right?
He was a centaur before he was a horse and a mixup with a magic potion that was supposed to turn him fully human turned him instead fully horse (and he also gained super-powers, including immortality), and they'd have creepy panels where she'd be riding him and he'd be fantasizing about being her boyfriend.
Just asking cause comics are weird...
Indeed they are. :)
Sadly there was never a Legion of Super-Villain Pets, to square off against the Legion of Super-Pets.
'Cause that might have been too silly for the totally serious Silver Age.
I like that Kara can now travel to and from the Arrow/Flash/Legendsverse with the gadget Cisco gave her.
"Oh hey, here's a thingie the size of a Star Trek commbadge that can open dimensional portals, which we normally need a particle accelerator that takes up a few city blocks to do. It's powered by, uh, the tears of orphaned seal pups or something... Don't lose it."
V for Vendetta is a comic book. There was never a movie made from it. Luckily. It could never match the genius comic.
Ah, like how there were never, ever any sequels to Highlander. None. At all.
'There can be only one,' after all.
And on topic, Highlander is a fun movie to add to the list.
And Death Trap. A movie, about a play, or a play, turned into a movie. I don't even. But it's got Christopher Reeves in it, playing someone other than Superman.
I believe Set is thinking of Horror Realms. ^_^
Yes, exactly that. My brain is playing a joke on me. :)
On topic, I like the first Catfolk and Grippli (another great use of color!) and Tengu pictures, especially, and both of the Vanara pictures.
The Nagaji haven't quite arrived for me, yet, visually. With Catfolk, it's like an embarrassment of riches, since there are competing visuals for them, and I like them both! Every time I see a Nagaji, I just end up liking the Vishkanya more. :)
Thomas Seitz wrote:
I get that Supergirl COULD have saved the President AND they could have come up with a plan, but let's recall something: Heatwave/Roy doesn't really do plans.
Speaking of Mick, it's funny that Barry and Ollie split up, with Barry leading Supergirl away, and Ollie getting in a fight with White Canary, Spartan and Speedy, while Mick just sort of wanders off-screen and is not seen again.
Was he doing something else? Did he take a smoke break? Did he just not care enough, even mind controlled, to run after Ollie? Did the writers just figure that Ollie had enough to deal with dodging Spartan's bullets, Speedy's arrows and White Canary's throwing stars / staff-thingies, without having to also dodge blasts of fire?
Also, why on earth doesn't he strap on that Chronos armor, when stuff gets real? He used to be able to take on the entire team, and even damage the Waverider, in that suit, and it's just sitting around, not being used...
On the upside, Atom has his suit back, and much faster than I would have expected. Yay for that. Whiny Ray was whiny.
Cole Deschain wrote:
The Lost Boys. "One thing about living in Santa Carla I never could stomach; all the damn vampires."
Woo! Vampire movies! I can watch The Lost Boys or Vamp or Near Dark on endless repeat.
For comedies, it's Clue, Oscar, A Fish Called Wanda, Soapdish, etc.
There's also pulpy stuff (some campy, some almost serious), like The Shadow, The Rocketeer, The Phantom, Flash Gordon or Sky Captain and the World of Tomorrow.
Revelations for Stein I think is important for Barry. It shows that while Flashpoint did screw over a lot of people, not all the changes are bad ones. Hearing that news is just the thing Barry needs to perk him up.
Or make things even worse, since now he can't 'fix' things for people like Cisco and Caitlin, without effectively murdering Stein's daughter.
It's just made things messier, since now he's got a reason why the timeline can't just be reset (and Caitlin has to stay Killer-Frost-in-waiting and Dante Ramon has to stay dead), since Barry now knows someone that will cease to exist (and a friend who will be hurt by that) if things get 'rebooted' again.
Much like these hordes of unTerrigened Inhuman descendants living unaware among normal humans. That's a completely new idea. Not even considered for the first several decades of the Inhumans existence.
Yeah, I'm not a fan of that.
It's just an unfortunate side-effect of Marvel wanting a mutant analogue they can use for the movies, where they lack the rights, and the Inhumans were inherently limited in their backstory as written to 'white people who grew up in Attilan.'
Adding new communities, such as Utolan, was one way to allow for black or Asian communities of Inhumans (which I prefer to the NuHumans idea), but still limited Inhumans characters to people who grew up in these hidden cities separated from humanity, and preventing them from telling stories about a Pakistani muslim kid growing up in New Jersey, or whatever with a slightly more relatable background to 'I come from a magical city with alien tech where eugenics, arranged marriage, monarchy, etc. are things.'
Of all the things that have spun off from the sale of Marvel's movie rights (X-Men, Fantastic Four, Spider-Man, etc.) back in the day, this is one of the more annoying ones, because it's totally unnecessary to have it affect the *comic books,* except for some vague notion of movie/comics synergy (which hardly matters, except in the abstract, the movie verse might never have Invaders or mutants like the Beast as an Avenger, but that stuff remains part of the comic book continuity).
Freehold DM wrote:
To my knowledge there were a very small handful of mutants who never fit powers at some point in the story line, I think they either looked weird or had real life mutations (heterochromia? Someone help me out hete), or just registered as mutant without the powers. This was part of a storyline saying that mutants with powers came from people who had a recessive gene, so they still were mutants, just "carriers". I may be remembering wrong, my mind isn't what it used to be.
Back in the original Days of Future Past storyline, the Sentinels had divided humanity up into three categories, which included full-on mutants, latents, who had the potential to mutate if exposed to gamma radiation, or cosmic rays or bitten by a radioactive spider, and 'pure' humans who would, presumably, just die a horrible death if exposed to the origin stories of the Hulk, Fantastic Four or Spider-Man.
The depiction suggested that the majority of humanity were the latent sort, who *could* become super-powered, with both full-on mutants and the 'pure' sorts were minorities.
At some point (not in that storyline), it was established that the gene for mutation was a result of Celestial tampering with humanity. (How they would have missed some, or that gene have been dropped to form the percentage of humanity with no chance for superhuman mutation is unclear.)
Logically, this would mean that the Inhumans would have to have started out as 'latents.' If they were incapable of superhuman mutation, like the Kree used to be, exposure to the Terrigen during the Kree experiments would have failed (or killed them).
I have no idea if any of this is considered 'canon' any longer.
As far as I know, they've never really explored the notion of 'pure' humans, since they've generally suggested that anyone who is exposed to gamma rays, cosmic rays or radioactive spider bites, becomes super-powered, including entire towns full of Hulks, or a Manhattan full of spider-peeps.
HOw can you even create an unique Tengu undead that isn't a Tengu Zombie or a Tengu Skeleton? A Tengu Mummy?
I'm assuming he's referring to an undead creature that ties into specific themes pertaining to that race.
For a tengu, something to do with remaining tied to a beloved sword (reflective of their swordtraining trait) or involving language (related to their linguistics knack).
For a dwarf, something involving stonecunning (tied to a certain area of earth and stone, perhaps 'haunting' a trap or rockfall), or greed (tied to a piece of jewelry or hoard of coins), or hatred (one's hatred for orcs or goblinoids manifest as a raging spectral entity that targets those creatures specifically, but is incapable of directly harming them, so possesses and influences the living to carry on their genocidal vendettas).
An elven-specific undead could bond with a spellbook she wrote in life, or even 'possess' a specific spell, so that every time it is prepared, she lingers in the spellcaster, and when it is cast, she gets a moment of freedom or control, or involve possessing an animal companion or familiar that the elf once bonded with, before their death, so that some fragment of the elf's rage at their sudden death remains lodged in the animal, driving it mad.
Not just, oh, it's a ghoul, with a beak, or, oh, it's a mummy, with pointy ears.
Wish they would have a prestige class that is the fey version of the dragon disciple.
Or celestial, demon, devil or undead version, for the celestial, abyssal, infernal and undead bloodlines. I love the idea of progressing or unlocking one's 'monster' heritage to become a creature of that type.
I'm thinking of a dragon mesa with ceremonies tied to the site as a sacred site for dragons. The mesa will be large enough for a couple dozen dragons to stretch out and sun themselves on. There will be birds who groom the dragons' scale native to the mesa, somewhat like the birds the clean hippo teech. The dragons treat the mesa as neutral ground, and have powerful magic to keep non-dragons (except for the birds and vegetation) away from the mesa, and have religious ceremonies on the mesa.
I like the idea, particularly if it's similar to the tepui of Venezuela.
Perhaps instead of birds, the dragons would use drakes to clean their scales, and an adventure might involve the drakes getting out of hand and attacking nearby communities, or, alternately, the dragons might arrive to find that the drakes have vanished, and task local adventurers to find out where they've gone (because the task is beneath them, or the drakes have been taken underground, where they cannot reach, for some sort of experimentation, or use as weapons of war (perhaps the drake-thief has charmed them away, with some sort of lesser orb of dragonkind, or just charm monster spells?).
The same pair of adventure seeds could work just as well with birds, obviously. If the birds have gone missing, the dragons would want them returned. If the birds are attacking local communities, retreating to the safety of the mesa, adventurers could be hired to drive them off (or slay them, which might incur a draconic response...).
Being a superhero game fan, I want a little of both. I want the occasional cakewalk / goonstomp, where you smash through some minions and revel in your power.
And *then* I want the nailbiting final encounter where one of the PCs could easily die, if they screw up.
I just don't want *every* encounter to be a TPK-in-waiting, because even I, with my binder full of alternate characters I'm eager to try out, lose interest when everyone is playing a new character every month (and that one guy keeps writing 'mark 2' or 'mark 3' or whatever on his old character sheet and saying that his new character is the identical twin/triplet/etc. brother of his last character).
"No, really, your majesty. We're here for the reward. I know that not a single one of us is one of the original five people you sent out on this quest, 'cause they all died either on the way to random encounters (who puts wyverns, stone giants and blue dragons on a random encounter table for 4th level characters, anyway?), during the climactic fight with the villain, or on the way back, but here's the crown you sent them to recover..."
Vaguely undead-ish wendigo / sasquatch of great size seems to be a theme.
Java Man wrote:
If you can go fantastic, mini griffin with the halves being raven and black cat,
Yes, this is a fun option. Pick a bigger monster, and make a smaller version of it.
Instead of an owlbear, for instance, have a bearowl, with the head of a bear, the wings of an owl, and a sort of tauric griffon body that includes the forelegs of an owl and the hindquarters of a bear. Instead of being a mindless rage-monster that eats anything, like an owlbear, it's perpetually sleepy and goodnatured, but a finicky eater.
For an improved familiar, a tiny steampunk-looking gearworks iron golem, able to belch out a stinking cloud (instead of a cloudkill) once per day. (Or a variant, belching out a stinking cloud that only fills one adjacent 5 ft. square multiple times a day).
Other themes of the wizard could come into play. If he's an item-crafter, perhaps he has a sentient ioun stone familiar, that can interpose itself to block attacks (and is as hard as adamantine). If he's into botany, he might have a crawling vine that clings to his upper torso and leaches nutrients directly from his body, and can produce pollen with certain effects on adjacent folk, or has sharp thorns that jab anyone contacting the wizard, or assists him with grapples (or getting out of grapples or swallow whole situations...).
For fantasy it's probably different than it would be for sci-fi or sci-fantasy. So my interest in tengu or kobolds or gnolls or aquatic elves wouldn't necessarily carry over.
In a GURPS Star Trek game, in which everyone designed their own alien, we had a shapeshifting doctor who could cause cells from her own bodymass to slither into a wounded person and stitch them up from inside (taking the place of damaged or missing tissue for a time, and eventually being absorbed and replaced by the host) and a ship's captain who was a floating ball of weak plasma energy like a will o wisp (not great at combat or in moving solid things around, but super-effective at scouting and perfectly capable of ordering people around).
That sort of out of the box thinking appeals to me, for aliens.
Not just 'this is a human with a dog head who's friendly and loyal' or 'this is a human with a cat head who's sneaky and aloof,' but something really funky like 'my species has one gender, and self-fertilizes by hunting down and eating other species on my homeworld, with our children adopting some traits based on what we ate (using skinwalker-ish game mechanics, only with a 'bearkin' mother being able to give birth to a shark-kin child, if she ate a certain sort of predatory fish to get pregnant...).'
Of the current races, androids and reptoids and vishkanya would be some of my favorite options for Starfinder. I'm generally not a fan of animorphic races, but I'm cool with tengu, reptoids and ratfolk/ysoki, so it's cool that ratfolk are going to be a thing.
I love being able to create stuff and build a character into a setting, with goals and whatnot, but have all-too-often found that this is just fuel for what I call 'adversarial GMs' who see anything the character attempts to do that isn't combat as something to be torn down or destroyed. This happened to me most often in Vampire, which is more of a freeform game (where XP doesn't necessarily have anything to do with how many XP-bags you slaughtered or how many GP you took home), and I would almost inevitably retire my first-choice Ventrue / Nosferatu / Tremere / Toreador character for a Brujah with 5 dots of Potence and no goals other than 'punch things to death,' since the plot of the day was unlikely to get deeper than 'punch werewolves' or 'punch Sabbat' with the rare foray into 'punch infernalists' or 'punch technocracy robots.'
Rules are the sacrifice I make to get flavor. I get that this is not universal, and that some people love to cook, but I find cooking to be the thing that gets between me and the part I like, eating. :)
One and the same, for me.
Parties should be exceptional. The group in Princess Bride or Lord of the Rings weren't 'a bunch of schmoes, out of their depth.' There was the strongest dude on the Brute Squad and the vengeance-obsessed best swordsman in the world on one team, and friggin' Aragorn and Legolas on the other.
I have little interest in playing someone who is incompetent or 'below-average.' With point buy systems, like D&D and Pathfinder, I almost never 'dip' a stat below 10, since there isn't an aspect of my character I want to suck at. My fighters aren't morons with the social skill of deranged aardvarks, my wizards aren't feeble stick-men with the same lack of social skills, my sorcerers or clerics aren't morons who dumped Int to get that one more point of Wisdom or Charisma.
That said, this is in D&D and PF. In GURPS, I was much more willing to 'dump' Str and HT on my mages, or Int on my fighters, because the points were worth so much more and could be spent on so many other things (advantages and skills). So there is a limit, it's just that in PF/D&D, the few points you can shave by dumping a stat isn't ever going to do more than many squeak out a single extra point of your primary stat, and to do that, you might have to dump multiple other stats, creating, in effect, multiple points of failure for your character, to get a +1 save DC or whatever. It just never feels 'worth it' to me.
GURPS also, IMO, makes it more fun to roleplay a low attribute, while in D&D/PF, every group-member seems to have one or more stats dumped to anywhere from 9 to 6!, making it less interesting as a character trait.
The entire genre seems to have been built on sketchy parties, from fantasy staples as Conan and Fafhrd & the Gray Mouser, to Cugel the Clever and Elric of Melnibone. I've read 20 or so Pathfinder Tales novels, and the protagonists are almost always self-centered and amoral, at best, or on a mad quest for revenge.
And this seems to have carried over into the games I've played. I've tried to play some good clerics, only to be dragged down into the 'kill differently skinned people and take their stuff' slog that is required to gain experience and progress in games where XP comes from killing and taking (such as many video games, not just D&D), and while that's not a requirement for games like GURPS or Vampire, that mindset seems to have baked into the RPG community.
I'd actually be both surprised and possibly excited to read some fantasy fiction about *moral* characters (or, conversely, flat-out bad-guys), and for these sorts of things to make enough of an impression that a new generation of gamers might be more interested in playing good characters (or evil characters) instead of banal loot-obsessed kill-anyone-who's-different 'heroes.'
Both have their strong points. With the right group, sandbox can be amazing. With a group that needs direction, and has no real interest in 'creating their own adventure,' sandbox can be endlessly frustrating for both players and GM.
I don't much care for pure joke campaigns, but a few moments of levity can make even a Call of Cthulhu game fun. But, in my experience, that can't be forced, and is more a function of friends interacting than anything deliberately written to be 'funny.' (Since 'funny' is pretty darn subjective.) I've played and loved Toon, for instance, but I would *not* want whacky hijinks to show up in a Ravenloft campaign. So, I'mma straddle this fence over here, once again, and say that both have their place.
Superhero is my favorite. I don't much care for mechanical advancement (new levels, new feats, +1 to this save or that stat, etc.) as much as personal achievement style advancement, like building something (a community, a chantry, researching a new spell, etc.), and superhero games are more likely to *start* with cool powers like flight or teleportation, instead of gating them off to only be available at level X or Y. The hero starts a hero, but (generally) doesn't experience any quantum leaps in power. There is no 'I am X level, *now* I have an AoE, or *now* I have a travel power.' Batman starts out Batman. He didn't hit 5th level and learn how to fly. At 10th level, he's still Batman. Same deal with Thor. He had super-strength, flight and weather control at 1st level. He'll have super-strength, flight and weather control at 10th level, too. I'm also a big fan of inherent character capabilities and less of 'you need X magic items to keep up' baked into most MMOs or computer games, or D&D. Superhero games are far less likely to require my character to have a +X cloak of resistance by X level to meet some arbitrary notions of what my characters saves should be to be 'level-appropriate.' That sort of thing takes me out of the game and makes my 'hero' feel less like a 'hero' and more like a department store clothes mannequin. (MMOs take it to a new absurd level, with 'item level' or 'gear level' being an actual game stat, and certain adventure areas/dungeons being gated off to only characters with the 'appropriate' level of gear. Ugh.)
Fantasy is my second choice. I love lots of fantasy novels, but game systems sometimes don't model them very well. (Almost no fantasy magicians, for instance, outside of the novels of Jack Vance himself, and like one dude in a Zelazny novel, use the fire-and-forget Vancian spell preparation model.)
Sci-fi, which I love to watch and read, tends to be far too 'gear-centric' for my tastes, even more so than fantasy, when it comes to games. I'm not terribly into guns, even lasers and blasters, nor into genres that have blaster guns that inflict enough damage to melt steel and defenses of 'I have a shirt.' I'm looking at you, Traveller! (Forty five minutes of character generation, exactly 2 minutes of gameplay before being shot dead in the first few sentences of the introductory adventure...) I love me some Star Wars and Star Trek and Babylon 5 and Uplift War/Startide Rising, but have yet to play a really fun game set in one of those universes. (Even Trinity, which I loved to a not-rational degree, could be frustrating. Ooh, I've devoted a considerable amount of character resources to being great at this cool psionic power, which only one in a million humans can learn, and I can only use a couple of times a day, and it's amazing! And roughly a third as effective as this low-tier gun I bought over the counter, and that literally *everyone* can afford and carry casually.) Same with Star Trek. Spock's amazing, and there's only one of them in the universe. But a phaser is better, and there are millions of them.
And yeah, I know that's not unique to games. A bullet beats a Bruce Lee in the real world, too, but I'd rather play a Bruce Lee than 'idiot with a pistol #7897233.'
Like the Joker in Nolan's movie. We never learn his actual motivations as a person, but we come to appreciate him as a self-perceived agent of change. The strength of his desire is not realistic, but the character is great for challenging the preconceived notions of other characters and the audience (and things go wrong when his ideas are challenged).
I liked the Nolan Joker because he was *desperate* to 'prove' that everybody else was just like him, and that he wasn't damaged or 'weak' or whatever for having fallen to this state. He kept trying to force monstrous choices on people (like the ferry situation, where one group could murder the other to survive) because it was vital to his own self-identity to 'prove' that everybody else would make the same horrible choices, and that *he* wasn't the monster of the story. He didn't have to recognize his own weakness, if he could justify it by saying that 'anybody would have done it.'
And not just Batman, but even the felons on the ferry, kept proving him wrong. Everybody, deep down inside, *wasn't* all 'just like him,' which meant that there *was* something wrong with him after all...
I thought that was one heck of a great bit of characterization, and not all villains, from either company, get anywhere near that sort of depth, IMO.
Thomas Seitz wrote:
And that's what bugs me, is that they seem to be writing this for a 22 episode season, so we are going to have a third of a season of Curtis getting his butt handed to him, a third of a season of him having confidence issues because of it (perhaps after either getting badly hurt, or someone else getting badly hurt because of his suckitude), when he thinks he's useless, and finally him getting hit by the clue-by-four and realizing that he can tech up and be a different sort of badass.
But since they are already milking that snake on Legends of Tomorrow, first with Nate 'wah, I don't have powers, I'm useless!', then with Ray, 'wah, I lost my super-suit, I'm useless!', on the Flash, with Wally, 'wah, I'm not a speedster, I'm useless!' and on Supergirl, with Jimmy, 'wah, build me a super-suit so I won't be useless!' I'm just a *tiny* bit bored with this wannabe-hero-who-just-needs-some- inspirational-advice-from-Piglet arc.
I want Curtis to become a cool teched-out Mr. Terrific, and I'd prefer for him to develop the tech, after, at best, some 'cowboy the f up' advice from Cisco, but, with all the other similar arcs going on in the WBverse, I'd be equally willing to see Curtis die a fiery death and never be mentioned again, at this point.
I want the little floating orbs so bad.
Even weaponized drones, or versions of the T-spheres that he can toss to adhere to the ground, wall or ceiling, and unleash gas, sonic, strobes or explode on command or when triggered, could be awesome, and better than running into danger and getting punched a lot, since he's kind of not-great at hand-to-hand...
Random other ideas floating around my brain;
Five Years of X.
Where X = a class type, and rules for it.
So, Five Years of Witchery, for example, would include 10 individual rules elements for witches (or witch-themed characters, who may not necessarily have levels in the witch class, such as changelings or some sorcerers or druids or whatever), one based on each of the 10 APs in question. For Iron Gods, a clockwork/robot familiar. For Wrath of the Righteous, a celestial-themed hex or spell. For Strange Eons, an Outer Dark patron. For Reign of Winter, a changeling race trait based on ties to a wintery mute hag. Mix stuff up, include a Feat, a magic item, etc. and not just a half-dozen themed hexes or spells. The challenge would be to come up with 10 suitably different elements (which not all classes would as easily lend themselves to...), while keeping each one relevant to the AP it's themed for.
Cole Deschain wrote:
I think we just need a break from Nereids...
Who would want a nereid slave anyway? Dryads are way sexier, and satyrs and nymphs have way more useful powers. Even pixies have more utility, as invisible spotters and snipers.
It's like, 'Woo! I've got a nereid shawl! Crap. I just realized that means I now have a nereid...'
My Nethyn cleric was working on a staff of fire-blackened mahogany entwined with white pine wood, with the following;
0 charges - light
If he'd also been a wizard, I'd have definitely thrown some sor/wiz spells in there, too. Perhaps something exploring the Destruction / Protection dichotomy, like dispel magic (protection/abjuration) and fireball (destruction/evocation), for 2 charges each, and oh so definitely prestidigitation as a 0 charge option!
Yeah, that Swarm Monger looks fun. Swarms of cats or ravens would be my favorite, visually, but I could see spiders or centipedes being fun, for the poison.
The Red Tongue Skald's power to share a rogue talent via raging song to his allies could be fun. Grant everyone your Terrain Mastery, or Ninja Trick, or Weapon Training, or a feat learned via Combat Trick or Style Master? Obviously, that's situational, if your Skald picked Weapon Focus kukri, and nobody else is using a kukri, that's no help, but I'm sure there's some goodies to be found, if the party is willing to coordinate with the Red Tongue player.
Something like Got Your Back could be fun to share with the group, for instance.
Glad I saw this thread and I hope it does not get locked. I seek suggestions on how to tastefully and respectfully roleplay an effeminate male homosexual character without being offensive or overly flamboyant.
Words used can change the 'flavor' of a description in that sort of case. Describing his walk as 'swishy' or 'floaty' can sound more like a stereotype, while saying instead that he moves 'with a light step' or 'unusual grace' can be less so. Avoid the sorts of hands-flappy nonsense that you might see someone like Nathan Lane, in Birdcage, doing. He's gay, he can get away with dialing the cliché up to eleven. :)
Avoid trying to RP 'gay-sounding' voices, or campy gestures, or terms like 'yass, queen!' Speaking from experience, it's possible to annoy *straight* people with that sort of stuff.
If you've RP'd with a number of women, try and notice what they are focused on during games. I noticed in one game that the ladies in the party spent more time focused on clothing and group appearance than the gents (who, generally speaking, would wear an orange fez, purple kimono, lime-green tutu and Dr. Who scarf if it gave them the best stat bonuses...), and playing a gay crafter cleric in that group, I picked up on that thread and the next time we had downtime, crafted cloaks of protection for everyone who didn't have one, in matching colors and with a 'team symbol.' That's obviously a highly specific example, but even if your character isn't a crafter who can 'dress' people with magic items, you can still buy cloaks or design heraldry or otherwise help your team look less like a random collection of scruffy vagabonds and more like a unified group of mercenaries or something.
If the encounter is roleplayed out and you conduct the ceremony, arrange to have it near a river. Make a short speech about life's journeys, using river metaphors, and how you hope Wadjet will bestow upon them grace and wisdom all their long lives. Maybe do a baptism for the couple. Keep it short and sweet, for life is about the journey.
I'd go with something along those lines. Very inspiring Lathiira!
Step into the river as individuals from the shore and have the past washed away 'giving it to the river' and step out a married couple, holding hands. Nothing overly long or complicated ('cause, crocodiles!), just a quick statement, and done. Her worship is generally centered around the River Sphinx anyway, so that river would be ideal, but other rivers would suffice, or even some (clean) water sluiced over the couple (again, symbolically washing away their past) might be acceptable if they can't get to a river for the ceremony. (Standing in a puddle or trough is right out. The water must be moving, even if it's only moving because it's being dumped over their heads from a bucket! Rain, of course, also works, but is rare enough that people who were planning to get married anyway, might run down to the river and have their ceremony early just to have it while it's raining, which might be seen as a sign of good luck!)
"Take all you have been, everyone you have loved, your ties to your previous families, and allow the goddess to wash over you, and carry away that which would weaken the ties you make today to your new family, for whom your allegiance and affection are now paramount. Clasp their hand, and together make your way out of the flood, into this new life you make together, knowing that the hand you take will always be there for you, to guide you through life, and that you will always be there for them, to lighten your burdens."
"Your past life is over. It is now the ocean, the great salt, still alive and vital and important, but where all things ultimately come from, and ultimately end up. You are now in the river, the running fresh. Your life has changed, and you now travel a journey together, always forward. Be the river. Dwell not on the ocean, all moving water touches, and you will not every truly be apart from it, but that is the past, it will always be there waiting for you, when your life's journey is done."
I mainly want them to fully embrace the grandiose melodrama of Inhumans. Not the boring X-Men Inhumans of AoS, no. I don't want to see Black Bolt strolling in a hoodie or t-shirt. Like Moviebob said "this is not a franchise where one can just go around dressed like its always laundry day". Black Bolt with his folding wings, Medusa's gravity defining giant hair and Attilan it it's full glory.
100% agreement there.
I want Attilan to be alien and grand and majestic, not some tunnels under Puerto Rico or non-descript villa in the mountains of Tibet. The Inhumans of Attilan, unlike the boring 'born as humans until Jaiying found them' Inhumans of Agents of SHIELD, have grown up in a city built with alien technology, which has kept itself more or less isolated from human society for centuries (if not millennia). I want the clothes to be different, the architecture to be different, the figures of speech to be different, and some sort of weird accent, to give the impression that they aren't native speakers of American English who grew up watching Happy Days and wearing Nikes and sipping Coca-Cola.
I don't necessarily *expect* that, but I would *like* that. :)