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Pathfinder Society Member. 13,087 posts (17,161 including aliases). 1 review. 1 list. 1 wishlist. 2 Pathfinder Society characters. 78 aliases.


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Freehold DM wrote:
I like ninja psylock. It may be the horny teenager in me, but I do. I find the complaints about her overdone.

I love stealing her 'focused totality of my XXX' line for super-characters. (A precognitive with a 'Cassandra coil' psi-whip that overwhelms those struck with a thousand terrible visions of possible fire fates, that she calls 'the focused totality of my precognitive powers?' An electrical character who makes knives of 'solid electricity?' Oh yeah. Ninja-Psylocke shamelessly rocked that horrible dialogue, and I love her for it!)

But I really never thought of her as the same person as the one who came *this close* to a scandalous May/December romance with Doug Ramsey in the Wildways. :)

I think they missed an opportunity with the Kwannon thing to have their cake and eat it, too. A little brain-fixing, and Betsy could have been back in her British body, and we could *still* have had sexy bikini-ninja / ex-Mandarin enforcer Babelocke. Win win!


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Ah, gnomes. The wretched refuse and huddled masses of Golarion, unceremoniously kicked out of the First World, and washed up on the shores of our dimension.

If they wanted to be taken seriously, they need to step up and assimilate. Dye that outrageous hair a more appropriate color! Drop that accent and learn to speak proper Taldan!


zergtitan wrote:
I just realised, Naderi and Brigh are not mentioned at all in this book! WHY?!

Brigh might just be getting some mention in Iron Gods.

Naderi might be quietly being ignored...


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Mikaze wrote:
Or that if it had been her that ran into whatever got her brother, she could have wound up being a twisted goddess very different from Zon-Kuthon...

Yeah, an AU where Shelyn was the one who got transformed into a dark goddess of pain-as-art, and Dou-Bral remained the more goodly aspect of the two could be funky. But she sounds like she'd make a better NE or CE goddess than a LE one, and that would throw things out of whack (or require some fiddling with other gods to balance the alignments out again).


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Dragon78 wrote:
I would love to know what Zon-Kuthon was like before his transformation. You know, what he was a god of, his old domains, old favored weapon, etc.

It is an interesting notion.

It might be interesting to totally reverse his current Domains;

Darkness becomes Sun
Death becomes Healing
Destruction becomes Protection
Evil becomes Good
Law becomes Chaos

Another option would be to consider which gods didn't exist back when Zon-Kuthon was Dou-Bral, and therefore which Domains were less represented;

No Cayden Cailean, Iomedae or Norgorber (yet) means that there were openings for Chaos x2, Charm x2, Death, Evil, Glory, Good x2, Knowledge, Law, Strength, Sun, Travel, Trickery.

Glory, Good, Knowledge, Strength and Sun might fit well for what was once one of the more locally prominent Taldan gods, along with sister Shelyn, covering Domains that were later filled in by the new Starstone Scions, and befitting a god whose Taldan people would have gone on to events like the Armies of Exploration, and yet not overlap too much with his sister (avoiding Charm and Protection, for instance).

And... I've totally talked myself out of just reversing his current Domains, and like this second idea better. :)


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Cthulhudrew wrote:
on some kind of mutant bear-lion thingy

Mutant bear-lion thingy? Oh come now, check out the fur countershading, it's clearly a dire honey badger!


Ashram wrote:
@Morgan Coldsoul: I too wish that the Paizo devs would relinquish this idea of alchemical items being low-level throwaways before magic takes over and makes them obsolete. It's ridiculous that the alchemist is basically a pseudo-spellcaster who can't actually make alchemical items better, just make them quickly or ignore them for his "extracts" (AKA super-potions).

So much agreement.

I really wanted the Alchemist class to be all about creating greatly enhanced versions of traditional alchemical substances (and much more effectively and quickly than the horrible 'Epic Alchemy' rules from the old 3.0 Epic Handbook!), along with some sort of daily 'free alchemy' allotment of temporary alchemical concoctions similar to the 'free crafting' of the artificer, so that the Alchemist PC wasn't throwing away his WBL to function in a party (although, once he's exceeded his daily allotment of 'free alchemy,' he will indeed start having to throw normally crafted alchemical consumables!).

More damaging alchemist's fire, bigger splash radii, tanglefoot bags that affect multiple squares, acid that lasts multiple rounds, higher DCs, etc.

But no. We have a couple hundred pages devoted to lists of spells, and everyone must use them. Le sigh.


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Lissa Guillet wrote:
If you talk about them in the third person, you can always just use the proper name, like: Lissa doesn't believe that at all.

Having misread that, Set was picturing Lissa speaking in third person. "Lissa smash!" "Lissa agrees." "Lissa was wondering..."


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Classic (Cyclops, Beast, Angel, Iceman, Jean) and All-New (Cyclops, Wolverine, Colossus, Banshee, Storm, Nightcrawler), for me. (Not so much Thunderbird, who died too soon to leave a lasting impression on me.)

That said, even Banshee 'feels' less like a classic X-Man to me than later additions like Rogue, Kitty (especially Kitty), Psylocke, Gambit, etc.

Maybe, to pick a smaller team of seven; Cyclops, Nightcrawler, Storm, Kitty, Colossus, Wolverine, Beast.

Others, like Thunderbird, came and went so fast that they don't feel like 'real' X-Men to me, like Dazzler, Longshot, Forge, Havok, Polaris, etc.

It's all obviously subjective, and personal preference plays a lot into it, so I'd totally consider Emma and Jubilee to be X-Men, while disregarding Rachel or Nate or Cable any of the other Summers-spawn-what-came-from-dystopian-futures. (And even then, I didn't mind Bishop, and even have a soft spot for Blink, Nocturne, Dark Beast, Ruby Summers and various other oddballs from other times/dimensions.)

'Classic X-Men' aside, I'm always gonna be a bigger fan of the Lower Decks characters like Unuscione, Frenzy, Cecelia Reyes, Fixx, Hellion, Dust, Elixir, Omerta, Synch, Madrox, etc. over the classics.

Peter David seems to be the only X-writer who uses the sorts of characters I find fascinating.


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A Dyson sphere would be over-engineered for any sort of meaningful purpose.

Creating a cheap easily repaired membrane that absorbed a fraction of light passing through it instead, stretching over vast areas, and generating equally vast amounts of energy, should be more than adequate. If something flies through it, it slowly oozes back together through Brownian motion and seals the hole, instead of popping like a giant soap bubble. At higher levels of technology, it doesn't even have to made out of matter, but can just be some sort of energy field that absorbs some or all of the light striking it and generates power in the process over and above the energy needed to maintain the field.

It doesn't have to surround the entire sun, but can scale up over time, at first providing only enough power for it's own support systems, but as it expands, generating enough power from the light it's filtering that it can beam extra power around to other structures or habitats in space, or down to planetary surfaces. Sections of it could be built outside of Earth's orbit, so that people on Earth wouldn't even notice that it existed (although those on more distant planets might notice a 'shadowing' effect). Sections of it could be built *inside* Earth's orbital track, and filter / reduce sunlight impacting the Earth, in the event of a need to cut down the amount of solar radiation striking Earth's surface (due to ozone depletion or whatever, although that shouldn't be that hard to correct for a civilization capable of developing this sort of space-based solar-sail power generation technology).

A Dyson sphere is a fun theoretical construct, but wildly impractical, IMO, and totally not worth the multiple systems worth of material that would be needed to create one (and, in the time scale needed, would be a huge waste of time, since civilizations don't last that long, and suns have a finite lifespan anyway).

It's the 'how many angels can dance on the head of a pin?' or 'can God create a sandwich so big that even He can't eat it?' of theoretical science, good for a fun discussion among stoned college students, but not terrible practical.


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There are plenty of ways to go with it.

You could tie it the counterspelling mechanic, and design a feat chain that leads up to the ability to convert the energy of a countered spell into blasts of 'spellfire.'

Or you could go into a full class based design, and make it work similar to the 3.5 Warlock class, only skipping most of the invocations other than blast invocations for an advanced counterspell / dispel magic utility. Tying the blasts too strongly into requiring absorbed magic might lead to a very reactive design, and limit 'blasting' to after one has countered / resisted magic from others (putting the PCs abilities firmly in the hands of the GM, who can just throw orcs and trolls or whatever at the party, and leave the spellfire user with nothing to charge his lasers, other than chugging potions or draining magic items to fuel his powers, forcing him to devour his WBL just to keep up and contribute). As a result, I'd be more inclined to stick to making it a feat chain that an Abjuration / counterspelling focused spellcaster might adopt, so that I'd have options to call upon when facing giants, trolls, golems, undead, etc.

As for tying it into Golarion, there are several thematically appropriate ways to go.

Rovagug, Nethys, Groetus, Dahak, etc. are patrons of destruction, who could tie into a type of power deriving from unmaking things or dismantling spells, converting any form of refined magical power, even such beneficial forces as healing spells or complicated warding spells or protective magical items into blasts of destructive magical power.

Followers of more primal (or fey or Endless) powers might see the unraveling of more complicated and 'fancy' magic into blasts of raw destructive force as being somehow more 'honest' and 'natural' than the subtleties of spellcraft, bending chaotic magical energies into unnatural and enduring creations.

In the Lands of the Linnorm Kings, or the Realms of the Mammoth Lords, or the Hold of Belkzen, these sorts of channelers might be seen as a natural line of defense versus the witches of Irrisen, or the more advanced and 'unnatural' magic of their foes. Demonic forces in the Worldwound might also prefer to unravel the overly refined magics of their divinely inspired foes in Mendev, than to waste time creating complicated new spells and items of their own. They might consider themselves to be 'freeing' magical energies that have been bound and constricted, turning magic of hated items like wardstones or holy relics or spells meant to keep demons out into blasts of destructive power.

Nidal and Alkenstar and Geb might also be natural fits for a style of 'magic' that involves devouring energy from the spellworks of enemies and using them to fuel simpler destructive forces. In Nidal, light could be the symbolic representation of spells and magical items, while the true power of darkness would be represented by the negating of those energies, transforming them into something purer and more potent (much as Zon-Kuthon may see himself as having been purified and made more powerful by his own transformation). In Alkenstar, the naturally chaotic primal magic nature of the area could lead to those who can unbind those unpredictable, unreliable and dangerous magics into much more predictable blasts of energy being regarded as 'safer' somehow than spellcasters whose every utterance could lead to a magical disaster of some sort. Geb's focus on negative energy might similarly lead to the notion that true power only comes from destroying and unmaking things, that in this act of surrender, the person who destroys a thing instead of freeing a greater power that lay trapped within it, just as an undead creature becomes stronger than a creature of flesh by accepting death.

Tons of philosophies across Golarion could mesh well with a spellfire-like system. Rahadoum might use such channelers to liberate the magical power left behind in holy relics left behind by the churches and temples of ousted gods, and be specially trained and bent towards being better able to absorb divine energies (and less able to absorb arcane energies), making them excellent warriors in the fight against divine spellcasters (and perhaps outsiders linked to divine sources?).


Shadowborn wrote:

Shadowborn's weird conspiracy theory:

** spoiler omitted **

That would be cool. That character is probably the person I want dead most on the crew. He's so far been too slippery to die, but eventually his gift of gab has to fail...


I love how, if you look at the number of appearances in a vacuum, you could come to the conclusion that you are four times more likely to need to speak *Russian* in Golarion (as it appears four times), and twice as likely to speak Flail Snail (appears twice) than to speak Qadiran (as it only appears once)!

I totally want to make a character who speaks Yithian, Cyrunian and Ghol-Gan now, languages that you'll probably never have a use for, just to be contrary.


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Haladir wrote:
I've always thought that it would be deliciously creepy if Kuthite clerics had access to the Healing domain.

The only evil god with the Healing domain is the god of dentistry.


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Nog64 wrote:
I think to think that Cayden has the ability to wear all the magic belts he wants as part of his godhood.

One belt for each of the goddesses trying to get him to keep his pants on.


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Matt Thomason wrote:

Given the option of designing from the ground up, I'd probably do something like this:

Firstly, take the fighter as the baseline, and work everything else into balance with that as a base. Spells that obliterate massive amounts of everything, for example, will just be taken off the menu.

I want it to work in both directions.

Low-level Fighters should be able to apply various low-level conditions (like shaken or sickened) with mundane melee attacks (and not gated away for something only an 11th level Fighter can do with the proper feat *if* he scores a critical hit on an alternate Thursday with an improvised weapon...). At mid-levels, long before the hapless 'Critical Feats' would come into play, they should be able to inflict meatier temporary conditions, like staggered or blinded, on people. (New conditions that make someone flat-footed, or cause them to suffer a 20% miss chance on all targets for a round or so, or cause them to immediately provoke an AoO from those threatening them, could also be invented just to buff the melee fighter, as well as a 'Deadly Maneuvers' option to damage a foe *and* perform a maneuver, rather than giving up an attack for a chance at a combat maneuver.)

Spellcasters lower-level spells should *also* apply *low-level* conditions like shaken and sickened, but higher level conditions like nauseated and stunned and panicked should be available only at higher levels, and even higher levels if they are affecting large groups of people. The spellcaster will still be able to do all sorts of stuff that a Fighter can't (like applying one of those low-level debuffs to an entire area, using a weaker variation on stinking cloud, or messing with terrain / concealment / etc.), but won't be able to cast a 1st level spell and knock 2d4 Fighters of equal level down to asleep or as many as can fit into a 15 ft. cone unconscious with color spray.

Lots of sacred cows, such as the sleep spell, would need to be gutted and devoured for this, obviously, and if you go too far in this direction, you might just want to play 4th edition D&D, which already trends in this direction, with martials and casters doing the same basic thing, only using different techniques. (Which can be both a feature and a bug, obviously depending on how far it goes and your gut reaction on the subject matter...)


Some dude

Gonna have to pass this time, sadly.

I'm not putting as much effort as I should into the PBPs I'm already in (seasonal 'blahs' really kicked my ass this year), so while I'd love to explore the further (mis)adventures of Mordecai, I should really not split my focus anymore than I already have.

Thanks for the invite, and I hope the rest of you have a blast! (Lothan's enthusiasm and Tyrrol's fatalism made for a cool combo!)


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356. You've set your campfire over the point where a vampire was permanently reduced to dust in the distant past. The flames take a while to get going, but once started, small insects like moths are attracted to them, and fall in, to burn. The flames turn greenish yellow once they have fed upon life in this fashion, and more insects begin coming out of the surroundings and marching or flying dutifully into the hungry flames, as if compelled. An entire nest of ants marches in file, to its fiery death, carrying struggling pupae and smooth white eggs, like sacrifices to a deathly master. If the fire is not extinguished within 10 minutes of this shocking transformation, larger animals are called, starting with a hapless bat, and a couple of mice, at which point the flames animate as a sickly green small evil-aligned fire elemental with the fiendish simple template that takes damage from positive energy (or holy water) as if undead, and is healed by negative energy (also as if undead). The more life this small elemental consumes, the larger it grows (1 HD for every 5 HD of creature burned) and it rapidly turns into an evil monstrous deathfire elemental, hungering for life, but that will be destroyed by the light of the next sunrise.


Type2Demon wrote:
294)Panicked horses pulling a driverless cart filled with barrels of beer goes speeding down the street.

Ah, one of my favorite city encounters in Warhammer Quest. "You are run over by a beer truck!"


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Thymus Vulgaris wrote:
Speaking of, I can find about 6 black kneesocks... and none of them are the same length!

I blame Cosmo for using Thymus' black socks as swing-lines during his nightly adventures through Gotham, and leaving them all stretched out at different lengths, depending on the weight of the person he was rescuing / bad-guy he was dangling from a roof-top.


Ziegander wrote:
Definitely a good idea, too. The eidolon creation system is just a very versatile set of rules that way, it can be useful for many different things.

Yeah, using those rules as a chassis for a dragonrider class with a dragon mount, or a necromancer class with an undead companion, or a golemcrafter with a construct companion, could be fun.


342. Just after settling down, a racket in the distance reveals itself to be a bedraggled-looking nobleman, clothing rent and tattered, and bleeding from many scrapes and bruises (from falling in the dark and getting caught in thorn-bushes). He is beside himself and distraught, mistaking the PCs for brigands who intend to steal his fineries and / or ransom him off and / or cook and eat him, depending on which level of escalating hysteria he has reached at any given point. When calmed down, he will confess to having become lost on a hunting party, and have been stumbling around 'simply forever!' (hours, at least) and basically prove himself to be utterly incompetent at *everything* that might involve wilderness survival or taking care of himself in even the most rudimentary fashion. Put at ease, Sir Pratly Poncington will regard non-noble-seeming PCs as servants, demanding everything from clean clothing (and complaining bitterly and turning his nose up to any clothing offered to him that doesn't meet his noble standards of cleanliness, worth and style) to 'acceptable' food and drink to more personal help such as dressing himself (which he apparently has never done without assistance) and end up annoying even the most patient rescuer.

If returned to the local community, they will put on forced smiles of gratitude and utter sincere-seeming platitudes, but Sense Motive (DC 12) will make clear that nobody in the community is pleased to see him back and that his own family is disappointed that he has once again returned from their annual attempt at 'losing' him during a 'hunting trip.' Small coin will be given to them by 'grateful' relatives and they will be hastened on their way, that 'the postern gate doesn't strike your posterior on the way out of town.'

If he meets some misfortune instead, and only his body, or his signet ring (and a convincing tale of his death) is returned, his family will put on an egregious display of grief, and reward the party with fineries and invitations to a suspiciously lively 'mourning feast' to honor their dear departed relative.

343. The person on watch shakes their head, feeling as if they might have drifted off for a moment. Looking up, the stars are wheeling in the sky, circling about individually like a thousand glittering dancers switching partners in a stately procession. This may continue for only moments, or for several hours, but if they awaken any of their companions to show them this 'dance of stars' will end, all stars in whatever position they normally occupy, with no sign of anything abnormal.

344. The PCs awaken to see the trees around them [url=]pulsing with orange life, as hundreds of thousands of butterflies have stopped to rest in the trees around their campsite, softly beating their wings to cool themselves and ignoring the PCs unless disturbed. As they break camp, the butterflies react to the warming light of the sun and begin to take flight, continuing their migration.


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It's Cosmo's fault that I have seventeen right socks and only fourteen left socks (and it's also Cosmo's fault that the number of socks I own is not evenly divisible by my number of feet...).


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Tacticslion wrote:
The only line of this movie that I know! Dr. Strangelove!

Ha, I had to look up quotes, because all I remembered was, "Mein Fuhrer! I can walk!" and something about a combination Russian phrase book / Holy Bible.


Irnk, Dead-Eye's Prodigal wrote:
Huh. I thought only clerics of True Neutral Deities could be True Neutral. Can't tell I don't play clerics much can you?

I think that was a rule in a previous version of the game (3.0? 2nd edition? I don't remember...).


There must also be Mite Driders, small mite torsos rising up from medium 'giant' spider bodies!

If spiders feel over-used, making the lower half a medium-sized centipede (or wasp, etc.) could mix things up. (Ant, beetle or scorpion don't have the same 'zing' for me, but are also options, as are stirges, for a more fantastic mashup.)


Mites taken in the direction of mechanical gremlins, able to foil complex machines or cause other equipment-related jinxes, could be another way to go (temporarily assigning armor of foes the broken condition, for instance, by causing straps and buckles to come undone, requiring half the 'time to don' to re-strap and regain full benefit).


Back to spiders, they might have two large black eyes, and six smaller eyes above them in a semi-circle, like some hunting spiders, the ability to leap/pounce/charge up to 10 ft., a climb speed and many spindly arms and legs that increase their ability to grapple, but aren't coordinated enough to allow them more than a couple extra attacks (and only one weapon attack, so that some go for four primary claw attacks rather than one weapon attack and 2 or 3 secondary claw attacks). Immunity to web, and access to spider poison, can make them much more effective used in tandem with actual giant spiders, leaping from web-covered walls and ceilings to attack foes who are struggling to free themselves.


Or they could move away from the bug theme, and be more fey and trickster-ish, with access to three cantrips each, including options like ghost sound and putrefy food & drink and daze and acid splash.

Cantrips may be small fare, but when a half-dozen or more mites are sneaking about and raining them down on the party (perhaps after using ghost sound or dancing lights to lure them into an encounter with something more dangerous), they can add to the challenge of an encounter.


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Mikaze wrote:
Trying to figure out the Egyptian equivalent of cherry blossoms so that it can be used accordingly.

It's all about the fragrant lotus blossoms floating on de Nile.


Irnk, Dead-Eye's Prodigal wrote:
How is a priest of Groetus True Neutral?

CE, CN, N and CG are all valid options for a cleric of a CN god according to the 'one-step' rules in the Cleric write up and per the table on p. 166.

CG might feel the most against type for Groetus, but that just makes for a richer RP opportunity.


"Gentlemen! You can't fight in here, this is the War Room!"


Just use the Big Cat companion stats, and tell everyone it's a bear. At 7th level, avoid using pounce and rake because 'bears don't pounce, silly.'

If your GM has some inexplicable problem with you playing a druid with a bear companion that uses *a weaker version of Big Cat stats,* shake your head and smile, and then just go ahead and use pounce and rake, and have your druid describe his blatantly obvious lion or tiger companion as a "Mankanese bear-cat."

If any of the PCs point out that it's just a tiger, and he's daffy as a duck, respond indignantly, "Who's the druid here? I've forgotten more about the difference between bears and cats than you'll ever know!"


Great stuff. The goblin hero-gods was a nice touch. Shelyn looks amazing. Cayden seems to have a little Jake Gyllenhaal going on.


Ooh, is it the one with Jet Li killing his alternate universe selves?
The One?

And a random movie quote;

"Well believe me, Mike, I calculated the odds of this succeeding versus the odds I was doing something incredibly stupid... aaand I went ahead anyway."


Young Justice and Avengers: Earth's Mightiest Heroes are two of the best super-hero cartoons ever. Definitely catch them if you can!


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287. Townspeople are gathered outside, despite the winter chill and snow everywhere, dressed in summer clothes and eating fresh fruit.
(Every winter on this day, a local-born arcanist teleports into the neighborhood to visit his family, bringing many baskets of fresh fruit picked from his own orchards, in a much warmer climate.)

288. In this desert town, a procession of local youth dressed in costumes resembling exotic fish and sharks, creatures not to be seen for hundreds of leagues, move through the crowds, while bearded elders shake water from gourds on all passersby.
(Formerly a seafaring people, the local desert dwellers still pay homage to their sea-goddess, attempting to call her favor to bring the rains to bless their new arid home.)


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'I like my adamantine like I like my coffee; black, bitter and fair trade.'

I wonder if the green association comes from that metal introduced in the Silmarillion that was dark green? (Which I totally forget the name of, since I was like, 11, and the only specific names I remember from the book are Glaurung the Golden and Ancalagon the Black...)

There's been a fair number of green metals in fantasy gaming. Baatorian Green Steel in 3.X. Serpentsteel (quenched with serpent venom!) in the Scarred Lands.

I always thought that fantasy gaming could use a few more fantastic metals, replacing platinum or electrum with stuff like orichalum.


This week it's interrobang which sadly doesn't mean what I thought it meant, but still sounds funny.

Oh, and for the person who said 'tatterdemalion,' here's it used in a song! (near the end)


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1) Not a fan of hit points. I much prefer either a defense-based system like GURPS, or injury-effect systems like Mutants & Masterminds.

But they sure do streamline combat and make things easier (and discourage fiddly sub-systems like wound locations and called shots), so I'm willing to accept them as a price of doing business.

2) Also not really a fan of 'class levels.' But, again, it allows for advancements to occur in discrete packages, already pre-balanced by the game designers, instead of the GURPS / M&M options which allow the player to just buy anything their little heart desires, and possibly end up with a character that is overpowered, or, more often, terribly underpowered, depending on their choices. That can still happen in a class/level based system (the player who quite reasonably takes four levels of sorcerer and three levels of rogue as part of their character evolution, and picks up a level in arcane trickster and has a BAB of like, four, and is still casting 2nd level spells, at *eighth* level).

I see it as training wheels, for new players, who might make all sorts of bad 'trap' choices if given too much freedom (as GURPS and M&M tend to). D&D/PF is 'safer' (not perfectly so, just er) in that sense.

3) So, so much of the game revolving around spellcasters and spell lists. The Core book has 9 pages of combat rules followed by 175 pages of magic rules and spells. The Advanced Players Guide comes out and 5 of 6 new classes use spells (or formulas, which are, in effect, using the rules of listed spells).

And yet, with 175 pages already devoted to spells, it's just a huge time-saver when designing a new class (or monster) to give it a spell list or a couple of spell-like abilities, than to actually design a new mechanic (like ki pool or grit or rage powers or various specific monster abilities). No matter how much I've grown to dislike the game's reliance on 'a spell!' as the generic solution to every design problem, it's just flat out easier, and is a huge time-saver (and, when writing, saves on wordcount).

As long as those long lists of spells exist, there's going to be inertia pushing for them to be used, in place of newer mechanics like from Elements of Magic or Words of Power or Ars Magica or some sort of sane version of the Mage the Ascension system, making it something that shuts down or discourages other options. But it's done. And it works. So, really, why try to reinvent the wheel?


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Vod Canockers wrote:
It's flesh toned with white stripes

That's terrible. And now I have Goody Two-Shoes running through my head, for which I curse you.


Quandary wrote:
Hmm... Overall, pretty awesome, although I do have to say I was disappointed that Wadjet didn't end up with Scalykind or even Animal, to give her equal connection to serpent-dom as her evil counterpart.

Snakes are bad, according to St. Indy, so no good gods for you, Scalykind!

The whole pantheon does make wonder what these gods and their followers were up to in their prime, and how they got along with other gods/entities... One coming to mind would be Erastil, also an 'old god of early human culture'

Ooh, an earlier Osirioni interpretation of Erastil, with a gazelle head, as a god of community, would have been a neat way to go.

Rovagug, Desna, Curchanos and / or Shelyn & Zonnie's wolf-dad as originally Osirioni might have been interesting tweaks as well, with some being replaced or forgotten and others being absorbed into the 'modern' gods.

Abadar's already got a bit of Geb in him, for that matter, and could easily have been fluffed as a pre-existing 'Geb' who expanded across the Inner Sea and was accepted under a new name (and eventually re-imported to Osirion, where he had been a minor god as Geb, as the much more influential 'foreign god' Abadar!).

Still, connecting the Egyptian/Osirioni gods to the Golarion setting isn't the route they wanted to take, so it's just an interesting could-have-been.


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Mikaze wrote:
Sothis. The city that took a look at one of Rovagug's Spawn and said, "Bring it. We needed a new city division anyway."

I love that about Sothis. And Nethys.

Nethys smacking down a Spawn of Rovagug (and his followers then building a house out of it, and probably more than one fancy hat) and Desna fluttering into the Abyss to eat Aodar's face off are my favorite two Crowning Moments of Awesome for Golarion gods.


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Snowbird and Moondragon, for me, although I blame Persis Khambatta for that last one.


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So Simon Tam, resident clever and untrustworthy explosives expert, dies off-screen in an explosion and we don't see the body.

It will be the most shocking and unexpected twist I've ever seen on network television if he's actually dead... :)

Also, Diggle has flashbacks? I thought only Ollie could have flashbacks, and they had to be all about 'the Island!' I'm all confused! Someone other than Ollie has backstory?


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I don't Geb all this, but whatever makes y'all Hapy.


Mojorat wrote:
I think a good rule is the famiar retains as much as you want it to for story. However the wizard wont get any mechanical benefit from the witches familiar like the spells.

Whatever best suits the story the GM wants to tell, and, ideally, it's not the same for every familiar.

Some might die of shock and loss, 'sharing' the death of their master.

Some might turn into normal animals instantly.

Some might retain familiar abilities for a few hours, or days, or *ever*, and those traits might fade, or drop to a baseline (equivalent of having a 1st level master, even if their previous master was 15th level or so), or remain at full level.

Some might be desperate to find a new master, some might be desperate to *not* get hooked up to a master, and trying to find alternate means to maintain their magical powers / traits, such as by hunting down lesser wizards and attempting to capture or kill them to artificially maintain their fading powers.


Calybos1 wrote:

Activating Hypernerd Mode....

Check out Tenzil's fellow Bismollian Taryn Loy, aka "Calorie Queen," who could channel the converted energy from consumed matter into super-strength.

Yeah, that's where I got the idea for Bismollan 'supers.' There's tons of potential, not just for Bismollans, but for Imskians or whatever who have unique super-powers, and not just the racial standards.

But even with just racial standards, some training and / or gear, and you've got 'Batman, who also has a super-power.'


Alleran wrote:
3) If you were to place the Tomb of Horrors somewhere in Golarion, where would it be? What place/nation do you think is the best fit?

Tombs, traps and undead? Osirion is totally the place to be. An Egyptian-flavored Tomb of Horrors could be evocative as all get-out.


Velcro Zipper wrote:
Set wrote:
Didn't Lorelei go on and on about seducing and killing Sif's actual boyfriend, whose name I don't remember, back in the day? Or am I just making all that up in my head? :)
I was kind of doing the same thing, but I thought I caught Sif being pretty clear about inferring that Jane Foster and Thor were the people she was actually talking about when she brought up all that stuff about seeing someone she cared about seduced and taken from his friends and family.

Ah, just me being all distracted I guess.

I thought maybe there was some sort of backstory between them that didn't involve Sif holding a 600+ year old torch for Thor.

Sad. Move the hell on already. You're the only super-powered woman in the entire Marvel Cinematic Universe. You can do better than Miley Cyrus' almost-brother-in-law.


Jaelithe wrote:
This is the Iron Age of comics. Soon the gods will kill us all.

The Iron Age was the '90s, with all the pouches and guns.

Then came the Plutonium Age. Toxic and radioactive.

Now we're up to our hips in the Quantum Age, where anything written will probably no longer be in continuity by the time the issue hits the stands. Unless it is. Until it isn't again.


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Thanks to this thread, amusing myself with ideas for composite demi-gods, like Shimye-Magallah (sp?), the composite faith to Desna and Gozreh mentioned in Heart of the Jungle, IIRC.


Sheython, Sheybral or Sheyzon (composite Shelyn and Zon-Kuthon) - god(dess) of pleasure and pain, of artistic expression both cruel and sublime, revered through deliberately difficult and exhausting works of art, body modification, mortification or dance performances.

Asmodar (Asmodeus and Abadar) - god of the mint, master of coin, holder of the scales of perfect balance, patron of the greedy, holder of the key to the eternal vault, through concepts of debt, obligation and personal responsibility, holding the world to a higher standard of law.

Caydna, Desnan (Cayden Cailean and Desna) - god(dess) of freedom and liberation, of the unfettered limb and the free soul, provides inspirations to those who dream, and especially to those who use strong drink, or less accepted means, to expand their consciousness beyond the false world of mortal flesh and touch the true dream.

Calistum, Calistrum, Goristria (Calistria, Gorum) - god(dess) of wrath, rage and retribution, bringer of chaos and strife, war and excess.

Erasteh, Gozril (Erastil, Gozreh) - god of the wild places, beasts of the earth, great forests and orderly seasons alike, lord of natural law, who draws the boundaries between wholesome creatures and forces, and the unnatural which must be opposed, between the untrammeled wilderness and the homes of men.

Iomer, Noradae (Iomedae, Norgorber) - god(dess) of nobility, rulership, politics and intrigue, of the lawful order of things, where select men have the right and responsibility to hold the lives of others in their hands.

Pharashtu (Lamashtu, Pharasma) - goddess of birth and death, matron of midwives and nannies, embalmers and executioners, mistress of the underworld, midwife to prince and monster alike, to whom every soul has the same weight, and will be judged with the same loving dispassion.

Rovenrae (Rovagug, Sarenrae) - god(dess) of the great burning, the fire that cleanses the world and burns away impurity, infirmity and stagnation, only to bring new life in it's wake, symbolitized by a massive couatl that is equal parts phoenix and linnorm, devouring itself in Ouroboran fashion, Rovenrae is the god(dess) of destruction, purification and rebirth.

Urgori, Iroathoa (Irori, Urgathoa) - god(dess) of transcendence, immortality and the triumph of pure spirit over weak flesh, self-ascended master of discipline and sheer will surpassing all fleshly desires and weakness, shedding the corporeal for pure shining incorruptible spirit.

Torthys, Nethyg (Nethys, Torag) - god of artifice and discovery, mad genius that built the world and every beautiful and terrible thing within it, patron of creation, magic and innovation, but also of reconstruction, of tearing apart things to create other things, ever more complex, always pushing the boundaries.


There's endless permutations, but I, for the most part, picked some gods with pre-existing connections (Shelyn and Zon-Kuthon, Cayden and Desna) or gods who were right next to each other in the book (Rovagug and Sarenrae, Asmodeus and Abadar) whether or not they were totally appropriate to mash-up. (Half the fun of mashing up gods is to pick gods who don't seem like they'd *ever* be mashed up, like Iomedae and Norgorber, or Pharasma and Lamashtu!)

I tried to keep the alignments mostly out of this, although a couple are indisputably lawful or chaotic (since that's kind of a common theme with Abadar and Asmodeus, or Calistria and Gorum). If I'd been thinking ahead, I would have deliberately mated them up to cancel out alignment extremes, but that might have made them a little too bland, and / or made it harder to find common themes for these blended aspects.

Anywho, all that matters is that this is out of my head, and I can go back to my writing. :)


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For me it boils down to these particulars;

Is the creature capable of choice? Can the vampire or shadow subsist off of cows or chickens, but deliberately chooses to kill sentient prey? If yes, then evil. If it has no choice, no volition, no malicious intent, then it's flat out incapable of being evil or good, it's just like a rock that can be used to build a house or bash someone's brains in, or fire, which can light your way and warm your bones, or sear your flesh. If it has free will and choice, and chooses to go for the long pig over the chickens and cows, then, most likely (barring some strange specifics!), evil.

In the case of a creature that must kill sentient prey to survive, does it's existence serve some greater good that outweighs those people's lives. When Pharasma grabs souls out of the line and tosses them to Groetus to devour and annihilate, she's certainly not doing a *good* thing, but *if* she's doing so to stave off oblivion, to keep Groetus from moving in and triggering the end of the world, then yeah, it's a *necessary* thing, and not a malicious act of evil. So, not good, but not evil, either, just kind of bleak and grimdark and morally icky. (If she was tossing souls to Groetus not to stave off some universal annihilation, but just to keep him from messing up her Boneyard, then, back to evil, since she's annihilating souls for her own convenience.)

If a creature is destroying other sentients to sustain it's own life, and it's own life *isn't* benefitting vast numbers of others, but just living because it prefers being alive to being dead, then it's selfish and evil, in my opinion, putting it's own survival above the survival of many others.

In the case of creatures which don't strictly *need* to feed (like most undead, who don't in the core rules suffer any sort of starvation effects if they go a century without killing someone) but just *like* to feed, or choose to kill when they can subsist on blood (like vampires) or dead flesh / meat (like ghouls) without actually killing anyone or anything, it's even more evil.

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