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Anubis

Set's page

Pathfinder Society Member. 14,673 posts (18,751 including aliases). 1 review. 2 lists. 1 wishlist. 2 Pathfinder Society characters. 79 aliases.


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Kirth Gersen wrote:
I've long wanted go the opposite route -- gunpowder *should* be inert in Fantasy Land, but the gunslinger is outside of that reality and carries the physical laws of another universe with him. As he levels up I'd give him more abilities along that theme. Haven't worked it all out yet, though.

[tangent] At least one superhero game has flirted with that notion, that superheroes 'break the laws of physics' by imposing the rules of another reality on the region around them, say by lifting a huge item without tearing a chunk off of it, or sinking into the ground in the process. In Aberrant, powers came with a strange growth in the brain that enlarged the more one used their powers, and occasionally included freakish, or even monstrous, physiological and psychological side-effects, for instance, and one Lovecraftian theory was that the growth was alien, not just to this world, but to this dimension, and that the alteration of local reality was an attempt to 'soften' local reality for a larger incursion, or to make it more 'comfortable' to this extra-dimensional form of life. [/tangent]

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RainyDayNinja wrote:
Is there any good in-universe reason why Stark shouldn't incorporate the web-shooters into the Iron Man suit?

[tangent] I'd love to see a non-lethal 'EMT' version of the suit with firefighting and emergency rescue applications, such as the Rescue suit worn by Pepper briefly in the comics, or the 'Peacekeeper' battlesuit from the Algernon Files super-hero RPG setting. Web-shooters would be totally appropriate for such a suit. [/tangent]

In the comics, Tony does incorporate web-shooters into the Iron Spider suits he builds, first for Peter, and then for his own 'Spider-Slayer' operatives. Since they seem to be promoting a Spider-Man / Stark connection in the MCU, perhaps that will happen sooner rather than later?

But yeah, branding probably prohibits Stark from building web-shooters into his own armor, just as Thor will never show up with an indestructible Asgardian shield, and the Black Widow & Hawkeye & Captain America will never strap on Falcon jet-packs and stop having to run everywhere. Can't be poaching each others 'schticks,' I guess.

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Evil Sheldon wrote:

Bam Bam was Barney's son, hence he was a Rubble.

Bazinga!

Yeah, that's what Barney thought too, but Fred and Betty knew the truth...

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Natural 1s wrote:
randomness of d20 and too many occasions I have to roll

The 3d6 of GURPS had a nicer curve to it, in that not every action, from the most untrained peasant to the best-in-the-world expert, had a 5% chance of humiliating failure (rolled a 1!) and a 5% chance of critical success (rolled a 20!). Although even 3d6 got a little tight, with some fairly large jumps in percentage with a single increase in skill, such that it was proposed that 3d10 might have flowed better, in the long run, had not a design intention of GURPS been using only d6's.

Still, it's a fairly easy house-rule to make every d20 roll into a 2d10 roll, which makes a critical failure (*two* 1s, which only would happen 1% of the time) rarer, but also a critical success (*two* 10s, in most cases, also only 1% of the time) similarly rarer (and perhaps eliminating any need for a 'critical confirmation roll'). 10% of 2d10 rolls would be an 11, 9% would be either 10, 9% would be 12, etc., instead of 1d20, in which there's an equal 5% chance for every result.

More use of 'Take 10' options can also do away with the 'swinginess' of 1d20. If there's no reason to roll that die, it's sometimes safer to avoid it.

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SmiloDan wrote:
Just remembered it's for 18th level PCs with 4 mythic tiers. Maybe make it 48 HD???

Ooh, definitely, let the PCs annihilate a couple hundred orcs only to have to see the corpses all smoosh together into a Kaiju-sized OrcZombieZilla!

That'll teach them to get all cocky about being able to kill an orc army single-handedly!

Dark Archive

By tying orcs to the 'Black Blood of Orv' and it's necromantic properties, a literally 'black blooded' sub-breed of orcs that retain a connection to their original homeland flowing through their veins might have no penalty to their mental stats, but only a +2 bonus to Strength, combined with a Tiefling/Geniekin like bonus to Necromancy School powers, Death Domain powers, Undead Bloodline powers and Bones Mystery powers similar to 'Fire Affinity' or 'Fiendish Sorcery.' (Charisma 2 pts. higher for the Sorcerer/Oracle options, +1 level for Death Domain and Necromancy School powers?) These orcs might have their own 'pure-blood' tribe, and occasionally be born to normal orcs, as sort of a throwback to the older 'priestly caste' or whatever (and serve as white-haired black-blooded advisors and mystics in tribes of conventional orcs).

Smilodon's notion of instant-animation could also be funky. Perhaps, like the old Death Master class from 1st edition, they have an oil they can put on a body so that it can be instantly animated later, and they wear it into battle, so that when slain, they instantly rise to attack their killer. (This sort of animation might be temporary, only 1 round / HD or 1 minute / HD.)

A different version, used by their priests and casters, would cause their spirit to tear free at the moment of death as an incorporeal undead, based on their HD. (A 3rd level caster could only become a shadow, for instance, while an 8th level caster could become a spectre. Again, temporary, and no create spawn power, it's just an 'instant revenge' power, not a long-term undead creation power.)

Having twelve normal-sized dead orcs slithering together and turning into a single 24 HD gargantuan zombie, could also be visually cool, and turn a dozen 'mooks' into a larger singular threat. (Rather than come up with a new undead, just make the corpses into that many HD worth of scaled up zombie, or wight, or whatever, with the effect occurring whenever a certain threshold of these orcs die in a certain time period / area of effect.)

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Rysky wrote:

*deicdes to distact Amby with food related blames*

I Blame Cosmo for all the "Ghost Pepper" food options every single restaurant is offering now... THAT DON'T CONTAIN ANY G@&~~~N GHOST PEPPERS.

Ugh, yes, ghost pepper seems to be the new sriracha, which was the new pumpkin spice, aka 'the flavor we must put in *everything* for the next six months.'

I blame Cosmo for food faddism!

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Greylurker wrote:
** spoiler omitted **

Spoiler:
It would be a glorious mind-screw if the Joker in the Suicide Squad movie was actually Jason Todd, who assumed the identity after Batman killed the real Joker for what he did to Jason...
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Liz Courts wrote:
Katina: GIMME FUEL GIMME FIRE GIMME DABADABAZIRE

I'll take 'Metallica hits covered by Bam-Bam Flintstone' Alex?

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Greylurker wrote:

-blink-

just got a look at a preview of Rebirth #1

** spoiler omitted **

Whoa, after they kept that spoilered character out of Titans Hunt (which reunited the others from that era), I didn't think we'd ever see them again.

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Lord Fyre wrote:
(And, no the movie should not explain how Colson is alive! In the end sequence have him explaining it to Thor, Cap, and Iron Man ... with the audience only getting the very end of that conversation.)

Through the first season, Coulson was all-but waving a sign announcing his alive-ness to the world, even telling agents of foreign powers, so if Iron Man, who is able to track down Spider-Man in his alternate identity, and Thor, who is friends with a dude who can hear the wool grow on a sheep's back from across the gulf of space, and Captain America, whom, along with Black Widow, has peeked at all of SHIELD's classified data, don't already know that Coulson is alive, it's because they've all gone blind and / or stupid.

But yeah, *some* crossover between the TV show and the movies in the other direction (rather than having the show being subject to 'crossover of the week' syndrome from the latest movie outing) would be welcome, as long as it isn't forced.

Bobbi Morse/Mockingbird as an Avenger, for instance, could be one way to go. She's more interesting, IMO, than either Maria Hill or Sharon Carter, thus far.

.

As for thoughts on Dottie, I think that one thing that makes her, and Peggy, for that matter, so appealing to me, is that she seems to flat out love being her, and living her life. She regards the agents who are holding her in handcuffs with unconcealed disdain, because she's just that much better than them (just as Black Widow, tied to a chair, is completely in control of her first scene in the Avengers movie, flat out telling her 'captors' that *she's* interrogating *them*).

Whether it's entirely appropriate for a Russian deep agent with a traumatic childhood of abusive training to be so utterly cheerful and confident and self-possessed (and perhaps a bit of a sociopath?), it's darn sexy, and I like it!

I had no idea that she was the same person from the Legend of the Seeker show. Wow. She's crazy pretty, regardless. And what a shockingly different character. Apparently she can act, too! (Not always a given in Hollywood. Take Chris Hemsworth, for instance. Ugh. A big pretty box of schmoop, with not a single moment that makes me think 'there's a millennia old god of war and thunder, whom people like Nick 'My god has a hammer...' Fury treat with almost exaggerated respect, and Iron Man fears a little bit, because he's just a little bit terrifying!')

.

And then there's the LMD reveal. I didn't like the flash-forward six months stinger, because I felt like it kind of jarred after the fairly subdued and thoughtful end scene with Hive-not-Ward and Lightning Lug.

But it does follow that they'd eventually tap the well of comic book SHIELD stories, and right after the bit with the Zodiac and Fury's nutso brother and the Scorpio key (which storyline is perhaps a good example of the rampant use of drugs in that era...), the LMD/Delta storyline is perhaps the most notable pure 'SHIELD' storyline that Marvel's put out. (Sure, they stick their nosey noses all up in everyone *else's* business, but these were 100% their shows.)

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Dal Selpher wrote:

True enough. From Zoom's perspective though, I think it made perfect sense. I think in his mind, if he can deconstruct Barry and make Barry like him, then he won't see himself as ultimately responsible for his own horrible actions - they're the fault of his circumstances.

I think Hunter, by masquerading as Jay, has had some lingering part of his humanity sparked by his nearness to Team Flash and his closeness to Snow. As twisted as it is, I think by bringing Flash down he's trying to show Caitlin that he's still worthy of her love.

It does sound somewhat similar to the Joker's motivation in the second recent Batman movie, to 'prove' that the world is just as bad as he is, and will choose the same sort of monstrous deeds (with the ferry bombing dilemma, for instance), and in that way, 'prove' that he's not all messed up and making bad choices and making his own hell.

Ditto the Punisher in the second season of Daredevil, who flat out steals a Joker line and claims that Daredevil is just 'one bad day away from being me.' (Since that's what people like the Joker and Zoom seem to need, is some sort of verification that their own actions are what anybody would do, in the same situation.)

Barry suffering the same sort of trauma, and *not* going dark, would only verify what to Hunter/Zoom would be a cruel truth, that he's the weak one who folded under that pressure, and that a better man wouldn't have.

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Kazaan wrote:

Another weird interaction:

Conjuration magic involves interplanar and intraplanar transport of objects, creatures, and energies. Conjuring fire involves pulling Fire energy from the Fire plane, for instance. Healing fits well as a sub-category of Conjuration because you are pulling Positive energy from the PEP. But spells that involve pulling Negative energy from the NEP, which should be a sub-category of Conjuration magic, are instead given their own whole school of magic (Necromancy). Realistically, shouldn't Necromancy be a sub-category of Conjuration magic, alongside Healing?

And Illusion spells sometimes 'conjure' matter/energy from the Plane of Shadow, yet remain Illusion spells.

Other Illusion spells create patterns of light and darkness (and sound), even though creating light is Evocation and creating darkness is Evocation and making loud noise is also Evocation, and rearranging the shape and form of pre-existing stuff (such as light or darkness) is Transmutation.

Enchantment spells affect minds and emotions, and make people happy or sad or angry or sleepy, but not scared, that's Necromantment...

In short; schools are weird.

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Hunt, the PugWumpus wrote:
I blame Cosmo that I invested my IRA too aggressively in yamok sauce and self-sealing stem bolt futures, and lost it all.

I blame Cosmo for Hunt trying to crossbreed pugwampi and tribbles, in an effort to bring about the apocalypse.

A cute, furry, terribly prolific apocalypse, but still.

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Dragon78 wrote:

So what elemental plane are most interested in?

I would have to say air or water.

Because the shaitan are a purely Paizo creation, unlike the 'legacy' djinni, efreeti and marids, I'm most interested in what sort of new ideas will be developed for them and the plane of earth.

Similarly, I'd interested in seeing how the non-genies who live on those planes function. The planes are theoretically infinite in size, so it's entirely possible that there are triton kingdoms larger than some material plane worlds or salamander or azer or fire giant or mephit nations on the plane of fire which have little or no connection to the efreeti / City of Brass presence.

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VampByDay wrote:
If forced for a definition, I'd say positive energy is life energy, and generally heals the living. Negative energy is the energy of unlife and generally hurts the living and heals undead.

While that would fit thematically, in the game, many undead, particularly the incorporeal ones, *feed on life-force.* And if positive energy and life-force are same-y, these undead would be empowered by positive energy, and weakened by negative energy (which would rip 'food' right out of their 'bellies').

The current setup has negative energy reacting adversely to the life-energy in living creatures, but *empowering* creatures that *feed* on life-energy, while positive energy empowers and enlivens living creatures, but harms and weakens creatures that *eat* life-force.

That isn't necessarily a total contradiction, since I'm made out of meat and eat meat to survive and can be beaten to death by a frozen turkey just fine. Sometimes it's not the substance, so much as the way it's being delivered. (Cooked turkey into mouth, yum. Frozen turkey to noggin, ouch.)

In theory, positive energy is supposed to engender and sustain life, except for disease organisms, which it arbitrarily murders. Meanwhile, negative energy ends up far from the notion of 'hating life' in that it seems pretty comfy with disease organisms, worms, flies, etc. (ghouls, for example, carry a disease, which seems to thrive just fine on their negative-energy-animated bodies, and turns other people into undead over time). It sometimes seems like 'alive' or 'dead' doesn't matter as much as whether one is icky (like worms or the postulating purple pox) or not icky (like those discorporate souls that become petitioners or 'ancestor spirits' rather than ghosts).

Since there's no real consistency, it makes any real discussion of positive and negative energy one of 'it works this way, because it works this way, except when it works completely differently, because... socks blue reprisal?'

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Dragon78 wrote:

Well the book will be too small to have dragon based archetypes/paths for every class.

Classes I would like to see get dragon themed archetypes or ability paths.
Bard
Druid
Kineticist
Hunter
Oracle
Monk
Ninja
Paladin
Psychic
Ranger
Samurai
Shaman
Spiritualist
Summoner
Witch

Ooh, dragon-themed Kineticists (breath weapon, hands don't have to be free!), Oracles (dragon Mystery!), Monks, Shamen, Summoners (dragon eidolon!) and Witches (dragon Pact Patron?). Fun ideas!

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Insane KillMaster wrote:
So; Hot, Slimy and Alive?

Gakh is best live.

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David Neilson wrote:
Thinking about it, it might be fun if they made a Hellknight Archetype for Vigilantes. It sort of makes sense if you are a very different person while in your armor.

Someone who's laid back and kind of live and let live, most of the day, but at night, piece by piece, armors up and puts his mercy and kindness and love of life away for a time, before finally putting on the iron helmet and becoming 'the law' (symbolically putting away his name and family ties and emotional concerns as he covers his face) could be funky.

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Sundakan wrote:
Korvosa was founded by Chelish settlers, and was a prosperous colony before Aroden disappeared, so it's very much a part of Chelaxian history. Also IIRC a major order of Hellknights makes its home there as well.

Sargava is in the same boat, but I don't really consider it a 'Chelish' region, anymore than I consider everything set in Andoran (another former chunk of Cheliax) to be Chelish, or Cheliax itself (a former chunk of Taldor) to be Taldan.

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Shield other seems like a decent choice for a Kuthite who wants to assist an ally by sharing their pain, rather than using traditional healing to cure it, since their tenets embrace pain, rather than shunning it. Using rings of friendship as midwife's tools, one on the mother-to-be, and one on the father-to-be (so that he shares his wife's birthing pains) might also be a tradition among Kuthites.

Similarly, shared suffering and shared sacrifice.

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Bowl of Petunias wrote:
At the end, when Cabbage was monologuing about not needing the Time Masters because he has a timeship, I started wondering if... ** spoiler omitted **

Ooh, interesting!

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Hama wrote:
Did you notice that the time master dude mentioned Thanagar? Where hawk people come from? So which origin are they going with?

They could tie the meteor that empowered Shayera, Carter and Vandal Savage to Thanagar, somehow, I suppose, having it taken the hawk-peeps a couple thousand years to figure out where the missing whatever-it-was-that-makes-people-immortal/reincarnative/their leaders got off to.

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PK the Dragon wrote:
The problem with Curses is that they are, by definition, magical afflictions, and so by definition they require magic to cure.

An occult Heal skill unlock that 're-aligns chakras' or whatever could be whipped up to handle purging curses or other magical afflictions that could be seen as latching on to someone's aura.

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Lemmy wrote:
Admittedly, they had to "nerf" Iron Man for his armor to not be completely overpowered... But defeating him did take two veteran super-soldiers and Stark being wounded and physically, emotionally and mentally fatigued... So it didn't feel like the writers were cheating when Cap & Bucky manage to (barely) defeat a guy who basically becomes Superman while in armor.

I was thinking the same thing, in the comics, but the MCU Steve is quite a bit stronger than 'peak human,' and the MCU Tony doesn't seem to have 100 tons worth of super-strength as a side-effect of his armor, being more a flying armored repulsor-platform.

In the comics, a fight between the two of them seems kind of absurd (much like a fight between a certain Man of Steel and a certain Darknight Detective, actually), but the MCU version of Tony seems a lot less powerful. (While I have no doubt he has *some* degree of enhanced strength in the armor, he's not been showing throwing cars all that much, and certainly not been showing off Thor- or Hulk-class strength, like comic-book Tony.)

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Ambrosia Slaad wrote:
After all the work they put into rehabilitating Marvel/Danvers in the last few years, I'm worried this'll completely turn her character into an extremist a~%$%%~ like the first CW did to Tony.

I was never the biggest Iron Man fan, and I actively disliked Reed Richards, so their tarring and character assassination in the Civil War comic storyline didn't bug me nearly as much as Carol Danvers, She-Hulk and Tigra also being dragged in on the 'yay fascism!' side of things.

Carol's epic moral smackdown *from Emma Frost, of all people* about how the people behind the Registration Act sat around and watched dozens of mutant kids get crucified, set on fire and / or blown up without doing bupkiss about it, and then had the gall to come tell the mutants to register 'or else' was bitter, for a long-term fan who remembers when Carol was a friend of the X-folk and Emma was a foe. (And I like Emma, and her arc, but it just rubbed me the wrong way that Carol, and Jen, and Greer, had to play the bad-guy in this story, along with Tony and Reed and SkrullPym).

I'm getting the feeling that this Carol-as-Marvels-answer-to-Wonder-Woman push is going the route that Storm-as-leader or Heather Hudson-as-leader went in the X-books and Alpha Flight books, where a formerly excellent and nuanced female character is written as some sort of one-note tin-plated 'I'm always right!' megalomaniac the second she's put in charge (by male writers who seem much more capable of writing nuanced and different *male* leaders, like Cyclops and Captain America).

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Cole Deschain wrote:

At least he didn't ruthlessly clone one of his oldest and dearest friends into a mind-shorn murder zombie, give Norman Osborne, Venom, Crossbones, and so on a license to hunt down his former comrades in arms, or send a bunch of people he has nothing against into the Negative Zone.

*shrug*

Comics Tony suffers from a lot of badly thought out decisions, such as the Armor Wars (in which he accidentally kills another super-hero, beats up another Avenger and destroys a bunch of armor suits he *sold to the US government* because he's paranoid that other people are using his tech), which had to be 'fixed' by him lying to everyone and saying that it wasn't him in the armor that week, then being killed off and replaced by a teenaged Tony, and finally mindwiping it from the memories of the entire world...

Civil War just took it to 11, with a dozen writers going a bit overboard in portraying the pro-Reg forces as nuts, such as a Runaways scene (scripted, IIRC, *before the Reg Act even became law!*) including a scene where a military force attempts to 'capture' the teenaged Runaways by firing heat-seeking high-explosive missiles at them *in the middle of New York City.* The missiles miss the teens, whose vehicle dodges them, and impact into a high-rise, quite possibly killing dozens, if not hundreds of faceless New Yorkers.

(And, honestly, I think Tony came out better in the comic-book Civil War story than Reed Richards, who got epically character-assassinated, and hasn't got Robert Downey, Jr. to reinvent him.)

MCU Tony is, by comparison, quite a bit more relatable, as there's less cooks in the kitchen, and not forty or fifty years worth of stories like 'Demon in a Bottle' about him falling down.

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Callous Jack wrote:
Spoiler:
- The buddy thing they started between Falcon and WS. I just love what they've done with Falcon. I want Anthony Mackie to have his own movie now. Then theater laughed so hard at "I hate you."

I also liked that, and

Spoiler:
The bit in the car. "Can you move your seat forward?" "No." Given that Sebastian Stan is signed up for nine movies, and Chris Evans is not, it makes sense that they should start focusing on his interactions with other characters, and not have him be exclusively a Captain America connection.
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Qaianna wrote:
Personally, I now want to bring around sometime a completely non-Asian style person with ninja class levels. 'There weren't ninja in medieval Europe!' 'That just means they were REALLY REALLY GOOD ninja.'

[tangent] A Persian hashashin could be built with ninja class levels, as could quasi-mystical assassins of other cultures. The only really hard-coded 'asian' elements are the weapon proficiencies, and are super-easy to adjust. [/tangent]

As for the various other elements, I'm of two contrary minds on the subject.

I'd like a purely 'real-ish' setting in which there's a fantasy-Egypt, fantasy-Africa, fantasy-India, fantasy-Persia, fantasy-China, *and* a similarly thematic fantasy-Europe, with fantasy-Celts and fantasy-Rome and fantasy-Slavs (which Golarion really doesn't have, since most of the Avistani nations don't really parallel well with real world Europe. Galt is much less 'fantasy France' than Minkai is 'fantasy Japan', for instance.).

I *also* like purely fantasy nations, which have no Earth parallel, such as Cheliax or Varisia or Numeria or Irrisen.

Mixing the two approaches, a bunch of purely fantasy nations surrounded by fantasy takes on Persia, Asia, Africa, North America, Inuit lands, etc. just seems weird, as if any non Western European nation or culture is as exotic and fantastic as a nation of devil-worshippers or a Thundar the Barbarian-inspired nation.

But it is what it is. In the end, all game settings are buffets. You eat what you want. If you don't want any Numeria or catfolk on your plate full of Ustalav and halflings, don't put any Numeria or catfolk on your plate full of Ustalav and halflings. Paizo is not going to send gninja to bust down your door and force a kitsune gunslinger down your throat.

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Creepy! And I do love what was mentioned upthread, that her color scheme doesn't go with the others, who are all dark, dark, dark (with a splash of red). As with her origin story, she's all about defining herself on her own terms, and to heck with what everyone else expects.

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Chris Mortika wrote:

Dear Agent May:

You know, you could have won that fight. You waited until the Kree warrior was killed, and then had your people shoot Hive with a couple rounds of automatic fire and a rocket. And then you ran away with a big ol' scowl.

And what was the big deal with that handgun?

Everyone else was arguing over who got to use the giant rocket launcher guns, and May's all 'If I need a gun, I'll take one from someone.' which is appropriately badass (if utter nonsense, since she's going into a fight with people like Giyara, who can telekinetically murder you at a distance and doesn't even bother to carry guns), but then Mack puts Chekov's Gun into her hand in a Very Special Moment and it amounts to a fat stack of jack, since it was apparently just a standard handgun, and not something Special at all...

Ugh. C'mon people, be smarter than the crew over at STAR labs, at least.

'I have an idea! Perhaps if we run away further, it will confuse him!'

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Having just reread Startide Rising and the Uplift War, those books would be crazy intensive on special effects, but gosh, there's some sci-fi aliens in there that are wildly different than just bumpy-headed Trek aliens! And some fun concepts and characters, obviously.

Lord Snow wrote:
Amoral characters are an interesting subject. They can be a serious turnoff - sounds like this Thomas dude is an example, since he appears to not only be guilty of horrible crimes but also unlikable.

[tangent]Having just read a bumper crop of Pathfinder Tales novels, I was amused how generally amoral the protagonists have been. They have goals, such as 'the perfect con' or 'make a name / home for my disgraced family' or, quite often, 'vengeance!' but few, if any, are necessarily *good.* Even those, like Torius Vin, who have some 'good' traits (loyalty to his crew, hates slavery) have specific in-character reasons for those traits, beyond just 'generic good-guy' (and he is a pirate, by profession, not a crusader or healer!).

But a genre based on the antics of Conan the Barbarian (not a nice man), Fafhrd and the Gray Mouser (thieves and conmen) and Elric of Melnibone (the original whiny emo guy, accept no lesser whiners) is perhaps ideally suited to that sort of protagonist, who doesn't just have feet of clay, but is generally dragged unwillingly into 'heroism' and not exactly Captain America by default.

It's interesting how one-sided the fantasy genre tends to be on the alignment issue. There's evil, and boy howdy, but the 'good-guys' are quite often just people, not particularly 'good,' and, in some cases, pretty amoral or sketchy, and defined more by their being caught up in the fight for survival against evil, and general agreement that 'yeah, the end of the world is bad, I guess, now that it's affecting me personally...' than any broader concept of 'good.'

Same for sci-fi, for that matter. To pick the low-hanging fruit, Luke doesn't grow up wanting to fight the evil empire, he just sort of gets dragged into it when his moisture farm-family gets vaped. Ditto Han, with even more struggling to stay out of it. Leia's the only one of the original three to have actively chosen resistance.[/tangent]

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I blame Cosmo that my family is at Captain America: Civil War, and I'm leaving for work (and won't get to see it until *next* Sunday, my next day off)).

Argh!

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Yes to Riftwar Saga (particularly Magician, I'm not as big a fan of how OP everything got by the third book) and Lord of Light! Two of my favorite books!

I'm also still grumpy that Guillermo del Toro never gave us his version of At the Mountains of Madness.

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Thomas Seitz wrote:
Am I the only one here that think Michael Moorcock and/or Elric Saga is great literature?

I don't know about great literature, but I'd sure love to see an adaptation of it!

Moorcock's Elric saga, Lieber's Fafhrd & Gray Mouser adventures, Andre Norton's Witch World, etc. could all make for decent fantasy franchises.

Other stuff, like Anderson's Three Hearts and Three Lions, or Saberhagen's Empire of the East, or McKillip's Forgotten Beasts of Eld could make good standalones (or TV miniseries), but it seems that 'franchise or bust' is the theme of the day.

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Sunbird hot and sour soup with eggs, ripped up bread and some frozen broccoli in it to thicken it up.

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Back in previous editions it was Aquatic Elves, all the way.

Nine times out of ten, I'll play a human, 'though. When I want to play something different, it's not usually just a dwarf or elf or gnome, but something really different, like a gnoll, hobgoblin, kobold or lizardfolk.

Of the new races introduced in Pathfinder, I'm a big fan of tengu, androids, vishkanya, deep one hybrids and caligni.

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Ashiel wrote:

For the same reason, I like good characters, because I respect and admire characters that are altruistic, protective of life, and concerned for others. Being good means you are a good person who does good things. Not that you're simply acting like a normal person but wearing the right uniform.

But, if it's just how many celestial badgers you can poop out in a day, or how many times you used magic circle against evil as the circle used to conjure an earth elemental, it's pointless. It has little to no
narrative value to the character, and so I simply don't care.

It's particularly wonky when your wizard goes to planar bind a night hag to try and recover a stolen soul (evil spell! good act?) and having to cast protection from good as a prerequisite (good spell!) and your good alignment descriptor peanut butter gets all up in your evil alignment descriptor chocolate.

It's always been a narrative question of whether it's 'more good' to cling to your ideals (such as a code against killing) even when the world is burning around you because of it (an example being Batman constantly putting Joker, etc. into the revolving door that is Arkham, instead of going all Punisher on them, which is the fault of the writers, obviously, since multiple life sentences are generally more effective at preventing mass murder spree recidivism in the real world than in a serial medium that requires iconic villains to be back on the street every time a new creative team is on the book) or 'more good' to sacrifice your own ideals and go all morally-relativistic-boddhisatva and make the 'hard choices' or 'realistic choices' or 'practical choices' as a Punisher type would maintain, claiming that by holding to a code against killing, someone like Batman or Daredevil is valuing his own shiny moral code over *other people's entire lives.*

There's no real right answer there. If a new writer wants to use the Joker, and code-against-killing hero has put him away, he'll escape, and if 'I'll kill him to save others' hero has put a bullet in his brain, he'll get resurrected. Such is the problem with attempting to define 'good' in a serial medium like comic books, where, whether the hero kills or not, the villain will come back anyway, if he's popular enough, and no matter what, the hero looks like a failure on a long enough timeline, since the world never stays saved.

Applying that dilemma to Pathfinder, you've got various classes who don't have a viable healing option *other* than Infernal Healing, such as the Summoner or Magus. If they use it to save someone, it's evil. If they let someone die, and refuse to use it, to avoid tainting themselves with icky evil, then they are valuing their own purity over someone else's life, which seems pretty selfish (especially if alignment is so fungible that he can just cast a bunch of protection from evil spells to push the meter back, since apparently intent and result doesn't matter, just whether or not you cast a spell with the right descriptor).

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GM_Beernorg wrote:
no working on new awesome frog/mantis combo tank,

I blame Cosmo for not knowing which would be cooler, a hybrid frog/mantis, or a anamorphic battle-tank that looks like a hybrid frog/mantis...

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Sticking to good things to say;

The practical effects on Sara and Quentin Lance's younger selves were pretty amazing, even if they were mostly wigs.

I'm beginning to like post-Kronos Mick more and more.

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I actually liked Fitz this last episode (it's like he's developed into a multifaceted person over the years, instead of the checklist of cutesy annoying tics and mannerisms that he and Simmons started out as), and didn't hate Lincoln as much as I normally do, although that might be Stockholm Syndrome or something...

Indeed, I kind of want Lincoln to tell Coulson and the rest to shut the heck up after this latest foul-up, since it seems to be all they do is jump to the exact wrong assumptions.

Mack continues attempting to be the only sane man in the room. :)

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Greylurker wrote:

Looks like we might be getting two Titan teams

One lead by Daimien and one lead by Nightwing

I want to believe, but my heart's been hurt before.

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Beguiler, Dread Necromancer and some variation on the Abjurant Champion, from 3.X, might make good single class enchanters, necromancers and abjurers.

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I just want a spear fighter who looks half as cool as Nuada, from Hellboy 2, or Oberyn Martell, from Game of Thrones. Spears kind of rock, but in D&D, they've always been a poor stepcousin to swords.

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Scythia wrote:

I can't complain about Pathfinder names after what WoD had with the Tzimisce. (Chief among many linguistic "flourishes" that was ill considered.) Even their own guide had three different pronunciations listed.

That's right, even they had no idea how it was pronounced.

tzuh-mee-see, zhi-mee-shee, and sha-muh-say

The one time I played in a LARP and we were allowed to play Tzimisce, we Tzimisce players agreed before hand that we would all pronounce our clan name differently, and correct anyone else who said it, even if they got our own personal pronunciation perfectly...

'It's pronounced zih-miss.' 'Zih-miss?' 'No, softer on the zhah sound.' 'Zhah-miss?' 'Terrible, please stop.'

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Another name that auto-translates into something rude/funny in my head is Haldemeer Graboras (Mayor of Magnimar).

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SheepishEidolon wrote:
Nate Z wrote:
That said, no one has said anything about a feat or the like that let's you get the bonus to AC from two shields. That's really disappointing to me. :(

An additional source of AC (here: second shield) can easily break combat. For example another heavy shield +3 would turn a 30% hit chance into 5%. Sounds awesome, but becomes dull fast. Or might make the GM send monsters which hit better - and they will not just hit Mr Two Shields, but also the rest of the party.

Of course there are battles where AC doesn't matter that much. But there is a reason the usual power level for a feat is 'just' +1 AC. Or something like +2 if it's situational.

While I'm a *huge* fan of dual-wielding shields, thanks to an old Green Ronin product that included a section on that, the *enhancement bonus* to the shields didn't stack in that version, IIRC, so you could get, at most, a +1 (light shield) or +2 (heavy shield) extra AC over sword-and-board. Granted, you could make one shield +3 and the other have properties like arrow catching or spell resistance, that you normally couldn't stack onto a single shield as cheaply, but dual-wielding two +5 heavy shields for a total +14 to AC wasn't the purpose of the style.

That seemed a decent balance compromise, and probably made more sense for 3.0, when there was a 'shield bonus' to AC, separate from the armor bonus from armor, unlike the 'stackable armor bonus from armor and shield, that doesn't stack with the armor bonus from a second shield or even more armor' of 3.5 and Pathfinder.

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Kobold Cleaver wrote:
HEY, "STATLER"!

The Statler I know is the one next to Waldorf.

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Tim Statler wrote:
As to Andoran, I have to fight not to say Andorian. Star Trek nerd I am.

For me it's Calistria and the Scarred Lands nation of Calastia. Just similar enough to trip my geekbrain.

Then again, there's a lot of similarities between the settings, just because they tapped into similar archetypes. Sarenrae and Madriel (NG redeemer angel-goddess of healing, mercy and the sun) are cut from the same cloth, as are Abadar and Hedrada (LN god of law, justice, civilization, etc.). But that's an archetype thing, and no different from how Artemis (ancient Greece), Ehlonna (Greyhawk), Mielikki (the Realms) and Tanil (Scarred Lands) seem like subtly different sister nature/hunt goddesses.

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James Jacobs wrote:
1 (the main reason): There simply wasn't any room in the Inner Sea World Guide for an extensive pronunciation index. This book is bigger than the previous campaign setting, but it's also a lot more jam-packed with information, and the decision of what to include and not include was very difficult—had I a few more pages, I would have included more factions and prestige classes and monsters and more details on Inner Sea holidays and a more detailed trade/resources map of the region and much, much more... which would have STILL left no room for a pronunciation index.

Ooh, a resources/trade map! Did such a thing ever get done up, and I just missed it, or is it still not-quite-ready-for-prime-time?

'Trade of the Inner Sea' with common caravan routes and merchant ship routes and what products are going from A to B. I'd buy that for, um, several dollars!

As for the topic, I never noticed the 'Saranwrap' thing, but Norgoober is unfortunately how I first read that name, and it stuck...

Eh. We have real-world gods named 'Nut' and 'Snotra' (which is like Mothra, but with boogers?) and 'Þorgerðr Hǫlgabrúðr.' Sarenrae and Norgorber have it easy.

And there's a country in Golarion named after Osiris (and another after Geb!), which you can bet your bippy annoys my namesake to no end. :)

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