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steelhead wrote:Jaelithe wrote:I have no idea what you are saying here. What magical paraphernalia and on whose schedule?
Not providing the "required"/desired magical paraphernalia on schedule
Some players will complain things like "The game mechanics and Wealth-by-Level charts say we should have a magic weapon by level 4! Why haven't you given us magic weapons yet?!"I do not actually know if it's level 4, and I'm too lazy to actually look it up.
I'm totally this guy.
I remember a game where we made it to 7th level, and my character was still wearing his 70 gp. worth of starting gear, and the GM kept complaining about all the near-wipes, because of our 'poor tactics' against swarms and incorporeal foes and foes with DR that we couldn't affect.
Several APs, in my experience, go by the assumption that clerics and wizards don't need treasure, at all. In Council of Thieves, we were 5th level before the GM deliberately added a couple of scrolls of wizard spells as a bonus, since there had, by the end of book two, not been a single item of treasure (or enough gold to craft even a potion, let along purchase a wizard spell) for a wizard (or, if there was, we missed it all, despite attempting to sell everything we found for cash and taking odd jobs around town for money to equip the party fighter with a masterwork weapon...).
I don't need Stormbringer or anything, but an orcbane short sword and a mithril chain shirt could be handy (I'll pass on the ring of invisibility with the massive curse...).
Although, being a fan of games like Mutants & Masterminds or Vampire the Masquerade, which don't have 'loot' at all, I suppose D&D/PF characters can go fine with no loot, so long as monsters that require magic loot to defeat (incorporeal foes, foes with lots of DR, etc.) are either changed or removed from play.
Saying 'you must be this tall to play' and then arbitrarily capping height at 5" below that just seems weird and frustrating.