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Saves or dies have been done to death, but where are Hexes that allow shadows to grapple someone? A hex that causes a person to randomly trip and fall over? How about a hex that forces someone to forget certain things with a kiss or steal their voice? Hexes that allow someone to 'save' an action and use it later (or alternatively delaying something from happening)? What about a hex that allows the Witch to force someone to stutter on spells and fail the cast?
Hexes that steal stuff, like a target's voice (rendering them unable to voice spells), or sight (blinding them), or youth (giving them age penalties to attributes, and taking them away from the witch), etc. could be fun.
Then 'good' aligned options can even include hexes that create protective energy bubbles, hexes that make one immune or resistant to a specific ailment (such as diseases, sleep effects, paralysis, etc) for a duration, hexes that allow a witch to use balms and heal people over time, hexes that allow one to summon a minor creature (maybe a la Lesser Planar Binding) to do menial non-combat tasks, a hex thats the reverse of Evil Eye which buffs skills, AC, attack rolls or saves, or even ones that allow you to Commune, a hex to preserve someone from death with a quick Breath of Life (at a cost), or even a hex that allows you to animate small items to clean the house or whatnot.
There is so much design space and I feel its boxed in too much with the pretense of power.
More healing / buffing options for good witches would definitely be cool.