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Converting from troy to averdupodlywonkus... uh, normal pounds, slowed me down, but yeah, 8.5 mill. I'm always amused by NPC write ups in books where they've got 250 gp. or something in loose change, and that being *five pounds* (~$85,000!) of gold in today's money.
I like the idea of characters who are out adventuring because they failed at something during apprenticeship, and need to jumpstart their training with some practical experience at (magic / intrigue / swordplay / whatever), and yet Ravina takes it in the opposite direction.
She tested so well that all the old school trainers found her to be an imminent threat to their comfy tenures, and so they 'encouraged her to see the world' or 'spend more time with her family' or whatever.
I'm vaguely reminded of Dune.
"Our job is to spend lifetimes juggling bloodlines to lead to the birth of the kwisatz haderach."
Usually when one is a 'chosen one,' it's the enemies you are prophecies to overthrow who find your existence terribly inconvenient. With Rivani, it's her entrenched peers who find her to be upsetting their carefully allocated and catalogued applecarts.
Could be an interesting Bard option. "I sing, sing, sing a song of flexible morale! You get a +2 morale bonus to attack rolls, damage and AC, Mr. Monk. You get a +2 morale bonus to your concentration checks and caster level, Ms. Sorcerer/ess. And, because I hate you, I give you a -2 morale *penalty* to everything, Mr. Cavalier/Iconic D-bag!"
On a more serious note, I'm intrigued to know if this book will give a little bit more information on evil organizations, like the Aspis Consortium.
I mean, the Pathfinders basically sneak around in countries where they are not welcome, desecrate the burial sites of their ancestors, steal their cultural treasures, and then spirit them away to hide in a vault somewhere even the dudes who risked their lives to steal them never get to see them.
And the Aspis Consortium is the 'evil' version of that?
Sort of like being the hot version of the sun, right?
Garrett Guillotte wrote:
Broader themes: tech, fey, the planes (particularly the Shadow Plane or any/all demiplanes—Harrowed Realm, Hao Jin Tapestry, Book of the Damned, etc.), alignment
Ooh, alignment. A chance to show off some stuff specific to good (touched upon most recently in Chronicles of the Righteous, Champions of Purity, etc.), law (touched upon, uh, practically never?) and chaos (ditto, need more chaos!).
The original dragonborn were way cooler - basically other humanoids (humans, elves, etc.) who were "born again" in a ritual to Bahamut.
I read that as 'born again in a ritual to Baphomet' and thought, 'what is this delicious madness!'
Bahamut. Bah. So deadly dull. Tiamat was much more interesting, and we've got neither in Pathfinder.
Even during their backstories?
The story skipped that down-and-out period in Katapesh where she was stuck in a pesh den run by vampires and lost twelve levels and is now kind of foggy about that whole thing (other than having a rabid dislike of pesh, and being bitten) and having to start over at level 1 with the clothes on her back and random crap she grabbed when she escaped that place.
"Hey, are you the same Rivani who caused the gnoll berserkers of the Blighted Paw to fly up into the sky until they became streaks of fire, and who used an entrancing dance to bring peace to the Efreeti Pasha of Fire Within Stone?"
"I don't remember anything like that... I can levitate this teacup, 'though! Hold on, you're thinking of a number between six and fourteen..."
Doesn't Pathfinder still have half-dragons as "crazy wizard experiments" sort of thing anyway? <_< Dunno why that would prevent it in any way.
Ideally, any sort of 'blood' critter, whether it be a sorcerer bloodline, a tiefling or a half-celestial, should be flavor-able as someone touched / tainted by other-racely attributes (either in utero, or the parent was affected a long time ago, or perhaps even as an adult of their own species through draconic ritual or a near-death experience by drowning in demon ichor or whatever), without some sort of interspecies sexing-up being involved.
I get that devs don't like dragons blood shenanigans, but I'm just saying that it isn't really hard to insert without breaking the lore. I mean, if you can insert descendants of were-whatevers who have lycanthropy related abilities from their ancestry(even if they are for some reason more common in Arcadia than in Inner Sea) to the game, it doesn't sound like it'd be that impossible thing to do.
Skinwalkers might turn out to be why we *won't* see dragonblooded races between half-dragons and standard humans/elves/etc. Too many 'half-this' and 'quarter-that' races might feel like it's gone too far and is diluting the brand, so to speak.
Plus D&D rubbed up against Dragonborn pretty hard and left their scent on it, perhaps discouraging Paizo from going in that same direction, when there are so many (dozens of) other directions they can go.
That said, the existence of not-Genasi (Ifrit, Slyphs, etc.), Changelings, Dhampir, Felchlings, etc. might *also* count as 'diluting the brand,' so perhaps I'm just talking out my butt again. :)
I just like the idea of a 'dragonblood' template that one could strap onto a human or elf to make it more dragon-y (but not nearly so overpowered compared to core races as the half-dragon template), or perhaps even a version that could be applied to a kobold to bring it up to core balance.
It's at least partially Cosmo's fault that I have to reorganize my bookshelves again, because my Paizo stuff no longer fits on 'just' two entire shelves.
The Mutants & Masterminds stuff isn't moving, and the Scarred Lands stuff isn't moving, and the Adventure!/Aberrant/Trinity stuff isn't moving, and the third party 3.5 Green Ronin stuff isn't moving, and that one entire 3.X Greyhawk product isn't moving ('cause I'm constantly reaching for that stuff), so that leaves... gasp... the Eberron stuff, the Forgotten Realms stuff and at least some of the 3.5 D&D stuff. I already had to exile my Vampire the Masquerade, Kindred of the East and Mage the Ascension stuff, because of Paizo! When will the heartbreak end?
Why do you force such horrible choices on me, Cosmo?
Walking to work the last week, because of nice weather, and I noticed that the moon and two stars are the only things visible in the darkening sky, always in a line, like some sort of syzygy / conjunction thing. One night, they are across the sky from each other. Then they are near each other. Then they are across the sky from each other.
It's like the universe is trying to send me an SOS.
I blame Cosmo for improperly touching celestial bodies again, just to mess with my head!
He's like the Prime Mover, only he leaves everything in the wrong place after he's done playing with them. The Prime Disorganizer?
JJ Jordan wrote:
Okay, did that monstrous army piece. Anybody else have an idea I can steal?
Random thoughts from when I was choosing my own focus;
Monsters that haven't been as heavily focused on;
Weal & Woe
Bugbear Rogue/Shadowdancer (red-furred brute, claims the shadow that follows her around is a conglomerate of the terrorized souls of her victims, unique Sanguine Highway feat allows her to shadowstep 'free' whenever she drops a foe, possibly even continuing iterative attacks at her destination, leaving a visible trail of blood in her wake)
750 words each? Ha. I can't get a statblock plus flavor text in under 1000 words, with even a boring humanoid, let alone something *fun* like a neh-thalggu sorcerer or aranea oracle! The bugbear shadowdancer also would be over 7th level, between racial HD and prereqs for Shadowdancer, unless I whipped up an archetype that granted a shadow companion sooner.
Article on the Hobgoblins of Kaoling, and their focus on finesse weapons, and fighting styles / tactics that take advantage of their elf-like dexterity and dwarf-like constitution (and eschewing of brute force / strength-tactics, since they are no stronger than any other medium race). Complete with a throwing weapon-based ninja archetype and swift weapon property (iteratives for these light or finessable weapons, or darts or shuriken, are every four, instead of every five).
I love this idea, but it might fly in the face of every hobgoblin picture ever, which portrays them as hugely muscular, despite them being no stronger than an elf... Why must the mechanics and the text / flavor so often fight each other?
Barghest sorcerer bloodline, including adaptations for a goblinoid, barghest or worg(!) taking this bloodline.
1/2 barghest template for goblinoids, hellhounds, wolves, dire wolves and worgs. Hellbood template (adding hell hound abilities) for barghests.
New sorcerer bloodlines are pretty formulaic at this point... I actually finished this one (apparently in my sleep, since I just discovered it lying around), but it's not worth taking up a submission slot I might use for something more interesting.
How did those researchers At the Mountains of Madness learn to read the Old One pictograms so quickly? Because proto-humans were programmed in ancient days to understand the commands of their betters! Even a half a million years later, their descendants have faint traces of this programming, and some Aklo-speaking aberrations like the Mi-Go and Neh-Thalggu can take a feat to use a non-magical (Ex) command like ability on humans, speaking the 'masters tongue' that humans (and other terrestrial life, such as animals) instinctively understand and obey, although they know not why.
It's a single feat, for aberrations. Really not much to build an article around...
Eight new beasties for Arcadia, based on central American mythology. Some mere variants, like variant Quicklings in blue stone armor that can two-weapon fight and moveby attack, with small blue wings that allow them to fall and leap great distances, and similar other beasties inspired by Mictlantecuhtli, Tezcatlipoca, etc.
Stat blocks for monsters are huge. Even making half of them variant Quicklings (Huitzilopochtli's warlike 'left-handed hummingbirds') or variant Otyughs (based on the Eater of Filth) or variant Lantern Archons didn't help.
John Kretzer wrote:
Feel better soon! (But not too much better, because Cosmo is like a reverse-lion, he only picks off the strongest and healthiest members of the pack, to further his evil goal of ruining our genetics!)
Cosmo already has his own theme song. But when you catch yourself whistling it, it's because he's just finished remotely controlling you to do something for him via implanted subliminal commands.
And you just thought it was some combination of spacing out and getting a catchy song stuck in your head...
Doesn't seem like there's a axiomite, inevitable or formian specific language, or even a daemon-specific language (they speak both infernal and abyssal instead), or a div language or a rakshasa language or a kyton language, etc., etc.
Logically, there should probably be *hundreds* of different infernal and abyssal languages alone. If there can be four to six common tongues among just northern Avistani humans, there should probably be dozens of languages in just a single plane of Hell...
Similarly, it's pretty much for our convenience that salamanders, azers, fire mephits, fire elementals and efreeti all happen to speak the same Ignan language, and never in their tends of thousands of years existing as separate cultures came up with their own tongues.
Not to mention dozens of different dwarven, elven, halfling, orcish, gnomish, goblinoid, giantish, etc. languages (and cultures), for that matter. No real reason for every race other than human to have a single language, or, in the case of angels, archons, agathions and azata, four different races, sometimes living in completely different dimensions, sharing Celestial as their sole language.
But that way lies madness!
Lord Fyre wrote:
I get the impression that the Movie Loki is a much better fighter then his comic book counterpart.
Seems that way. Comic book Loki would never have gotten into a spear vs. hammer fight with Thor (as in the end of the first Thor movie).
Comic book Loki is all about throwing magical zaps and using other spells to fly, teleport, generate illusions, grow to forty feet tall and yell at people (but not actually fight, just posture!), etc.
When dealing with Thor directly, instead of mano-e-mano, he usually throws something (or somebody) else at him, like by empowering the Absorbing Man or Wrecking Crew to run interference, or summoning up a bunch of frost giants or whatever.
About the only thing movie Loki and comic Loki have in common is a fondness for illusions and a fabulous haberdasher.
Calpheus (sp?) 'Van Damme', in particular, seems to have zero sense of self-preservation, and if not for Sun, whom, IMO, he's totally taking for granted (and did get righteously smacked down the one time she wasn't there to fight for him), would be so dead that it's actually improbable that he survived as long as he has thus far.
It would also be nice if Sun was needed to contribute something other than spectacular beatdowns. She *does* have a degree in business and experience running finances for a multinational company...
Riley Blue, unfortunately, has been the one of the eight who isn't really contributing much in the way of skills. Kickboxing, gun skills, superhacker, cop, pick some locks, hotwire some cars, driving skills, being 'really good at lying', making bombs out of stuff lying around in a kitchen, etc. And then there's Riley, whose contribution so far has been a nice concert that everyone got to listen in on, followed by a nosebleed. I'm hoping she proves to be more useful to the group, if not through her skillset, then through some sort of grounding / emotional focus thing, in upcoming seasons.
For 12 hours-ish of programming, I'm pretty amazed at how *little* we've seen of these people and their storylines. Most of them have little forward progress of their individual storylines (and a few seem to have gone backwards!).
Gorski may or may not still be suspended, or even fired, and we know bupkiss about the little girl ghost (Sarah Patrell?) he's been seeing (and god forbid she's part of another cluster, this show can't even keep up with the current gang of eight and their families and friends!). Oh yeah, and if he ever knows where he is, such as by hearing someone speaking with an Aussie / Welsh / Joisey accent, or opens his eyes and sees one of the others that Whispers doesn't already know about, he's giving away that information. Bummer. Enjoy the blindfold and earmuffs, dude, because we can't let you know where this boat is going...
Leto may be about to lose his macho actor cred, if outed, and assuming he doesn't 'get in front of it' by admitting that some abusive ex-boyfriend of his current girl-toy is trying to blackmail him with photoshopped pictures (if he goes with the lie, which seems his first inclination) or with real pictures of him with his boyfriend (claiming that he is so utterly macho that he needs multiple lovers, because no single person can keep up with him, and he's found that having two girlfriends is a recipe for disaster).
Kala is still engaged, against all odds, because she's kept quiet the seventeen *billion* times one of her family members asked about whether or not she loved What's-His-Name (Raj?).
Nomi remains a fugitive, and quite possibly on a terrorist watch-list! (and it's spread to put even her girlfriend's mom under scrutiny!)
Wolfgang seems to be missing the 'super-empathy / not good at killing' part of the whole sensate package. His annoying friend might die (or cling to life in a coma). He may or may not have a lot of crooks out to get him, or he might end up at the top of the heap when the dust settles and the criminal power vacuum he's created starts filling up. (For that matter, Sun doesn't seem terribly empathic 'No Kill I' either, since she straight up kicked some security guard off of a railing to a probably fatal plummet. Although, logically, if one is part of an evolutionary branch of humanity that is A) bad at killing and B) getting killed by folk that *aren't* bad at killing, perhaps evolving to include in one's eight-person 'clusters' a few people who *aren't* bad at killing would be a sensible development...)
Van Damme has the remaining half to two-thirds of a psychotic machete-wielding gang out to kill him, and, they know where his mom lives. Yeah, that's going to end well, unless crimeboss hires her as a nanny for spawn-of-crimeboss or something and she lives in his stately manor surrounded by his armed guards next season.
Sun's not getting out of jail anytime soon. On the upside, her supporting cast of family and friends is down to a brother (whose gonna die the next time she gets her hands on him, I suspect), a mentor and a dog.
And Riley. We don't really know why returning to Iceland gave her a nosebleed. We don't really know if her 'dead' baby is actually alive somewhere, being experimented on (since she lost consciousness dying of exposure with a baby and woke up in a hospital without a baby). She certainly *thinks* it died of exposure before she was rescued, but the people who rescued her and told her that aren't 100% trustworthy...
*Everyone* is sort of in media res right now, with unresolved (or flat out unexplored, like Will's ghost girl) stuff lingering in the air.
To drive that song out, an auditory lavage of Pantera, Judas Priest, Imagine Dragons and 'saxophone guy from the Lost Boys soundtrack' seems to have done the trick. Also, I may have stabbed my brain with a Q-tip.
Cosmo wants to retire early, I read in another thread, and my first thought was 'I wonder if he takes souls?' and my second thought was 'He's Cosmo. Of course he does.'
But he never gives change. (Or hope, for that matter.) Cosmo!
It's Cosmo's fault that I've had some really annoying song by 4 non-blondes stuck in my head for two days. Well, that and binge-watching Sense8 until my brain turned to meme-suggestible mush.
But mostly Cosmo.
Since my brain is tormenting me, I'm tormenting it right back by listening to Cher really loud. That'll teach you, brain!
Psionics are also kind of 'been there, done that' in D&D style games, which already have 'magic spells' with names and effects based on traditional psi powers and phenomena like ESP, clairvoyance / clairaudience, telekinesis, etc. 'The sight,' precognition (or retrocognition / object reading / psychometry), etc. are all typical psi attributes more generally subsumed into magic now.
Even teleportation, a word that was coined in the '50s, and doesn't represent anything from myth and legend (since mythic folk got around with seven-league boots or flying horses / broomsticks / mortars & pestles or rainbow bridges & eight legged horses & flying chariots pulled by flying goats or lions or boars, not by 'teleporting'), has been poached by magic in popular fiction, along with telekinesis, pyrokinesis and telepathy.
No matter how a psionics system is presented, it just looks like 'magic with power points instead of spells' to a generation that has grown up with 'witches' and 'wizards' using telekinesis and telepathy and teleportation on shows like Charmed or Buffy or Supernatural or American Horror Story: Coven, and don't really have any familiarity with stories of magic (rituals, curses, transformations) *before* they started using modern psi phenomena in comics, games and movies as shorthand for 'magic.'
You'll even find the occasional goof who will criticize a psionic system using traditional psionic stuff like telekinesis for 'just copying spells,' which is like someone criticizing Annie Lennox singing 'Sweet Dreams (are made of this)' for ripping off Marilyn Manson. :)
Before they removed the "shield bash as an offhand attack" wording no one even thought about fighting with two shields.
Lots of 'no ones' thought of it.
It was a fighting style in the 3.X Plot & Poison book by Green Ronin, called Mithril Carapace, IIRC. The book introduced some notions like Shield Focus and Shield Specialization that core D&D hadn't used yet, and the dual-shield-wielding Mithril Carapace fighting style/school seemed a logical outgrowth of that.
It was also a thing in City of Heroes, where you ended up fighting shield using foes who could join their two shields together to form a defensive bulwark, rendering themselves mostly invulnerable for a short time.
And, obviously, real world, which happened before there was a D&D, let alone any sort of shield-bash-offhand rules.
Whether or not it's silly, compared to, say, a spiked chain or dire flail or mercurial greatsword or starknife or a monk roundhouse-kicking iron golems or dragons or fire elementals, or any other even-less-probable weapon or fighting style or situation, is up to the viewer.
As 'exploits' go, it's not exactly Pun-Pun, so I'm not sure it would break game balance (such as it is) or anything.
A bleachling gnome who is more-insane-than-normal and is trying to 'bleach' other races (and other gnomes, for company) experimenting with elves, humans and dwarves to see if extended periods of sensory deprivation will 'bore the color right out of them' could be creepy, perhaps because they regard the bleached state as some sort of higher level of consciousness, or trial / challenge that winnows out the weak.
Bonus points if he / she is attempting to bleach color out of other races (or other gnomes) in an attempt to restore color to other bleachlings, such as a loved one who has lost the will to live, along with their color, and they keep in a kind of suspended animation until they can 'give them their color back' by stealing life from others.
The logical conclusion would be to adapt the afflicted gnome to function on the mortal plane the same way that elves, dwarves and humans do, *or* to bleach color / vitality / passion from *fey* creatures, to 'recharge' the afflicted.
Ultron's built-in weapon was specifically a molecular disintegrator. He could even disintegrate adamantium, IIRC. (Oh, Pym? Why did you build a peacekeeper with a molecular disintegrator? Silly man!)
And I'm not familiar with Secret Wars, I was thinking of the original appearance of Ultron, I think. (Late '60's, early '70's?)
So, I wonder if it's possible to tweak Teamwork Feats to be both useful when you take them alone, *and* when you are teamed with someone else who has the feat.
So, the +4 flanking bonus always applies to you, whether your flanking ally has the feat or not. But the extra attacks of opportunity triggered by a critical hit only apply if the flanking ally has Outflank as well.
It's not a 'trap' choice, and might even be halfway decent for a character that comes with their own flank-buddy, like a Hunter or Ranger or melee-happy Druid with a Companion.
This way the feat seems less like a 'waste' for the player who can't guarantee the builds (or presence, or situational requirements) of the other player characters. The player who took the feat is still getting a bonus to flanking, even if the rest of the table he just sat down with doesn't like Teamwork Feats, or built using Core book only, or whatever.
Abed Nadir wrote:
I blame Cosmo for The Big Bang Theory.
Real conversation from work tonight;
Mailhandler "So what's the big bang theory?"
We've spent so much time focusing on Cosmo as the root of the world's moral decay that we forgot to blame him for it's educational decay!
Kobold Cleaver wrote:
No, wait, see, my submission is genius. The problem is you didn't understand my submission.
Clearly my rejected submission was too beautiful for this world, so sublime that it can only be understood by advanced celestial beings!
There is the whole 'words I used were not words I meant' thing, 'though, where you find out after the fact that what was perfectly clear in your head turned into indecipherable gibberish in the translation to the written word...
And, like a joke, once you have to explain it, the magic is gone.
I have offered in the past to reply to those who did not make it in, and provide feedback as to why, if I am asked to by the author. The problem becomes that many who get that feedback.....well, they don't take it very well.
Bah, wimps! I've gotten rejected twelve times for a single issue!
And by Dragon magazine. And Super-Genius Games. I'm at least level 3 in Reject. It's all good. I write stuff to quiet the voices in my head so that I can sleep. :)
John Kretzer wrote:
Seven! Seven favorites! Ooh Ah Ah!
I think I'll have to submit some sort of Efreeti 'Sun Vizier' Archetype, just to make the mocking eternal.
Oh wait, submission guidelines forbid that. Silly guidelines! Cosmo!
Blackfingers and the Reaper of Reputations, respectively. ^_^
The Reaper of Reputations thinks killing people is for wimps. He likes to *destroy* them, instead, by poisoning their reputations with vile slander. End up on a list and unable to live within 300 ft. of a school because of a rumor that isn't even true? That's totally how the Reaper rolls.
Aroden seen getting his horse reshoed at a Quik-Smithy outside of Westcrown! Witness sketches on page 3! "He looked just like the God of Humanity statue in Corentyn! He even winked at me and put his finger to his lips!"
Aroden's profile also found on a grainery wall. "That moldy patch right there, doesn't that look just like his image on those commemorative coins they sold?"
Freehold DM wrote:
Ditto. Only it would be bad money.
Dirty. Evil. Sexy. Money.
Not every entity singing to itself in the void quailed and shuddered at the coming of the light when the stars first peeked through into the material plane.
While others wailed and fumed and rejected this new outrage, one at least gazed with wide wonder at the burning spectacle, curiosity overcoming the discomfort of this new sensation.
The oily darkness sloughed from her wings as she soared to embrace the twinkling fragile light of the stars, remained behind, clotted and coiling over countless immortal lifetimes, filled with resentment and unutterable longing, until it snared a newcomer to the outer dark, a naïve fledgling god named Dou-Bral, wrapping him in evil and fear and pain long since abandoned and forgotten by it's original source.
Dwarves in Golarion might be a tad more monolithic culturally than in some other settings, since there aren't a bunch of dwarven subgroups like 'hill dwarves' or 'gold dwarves' running around (excepting, of course, the Duergar), and dwarves generally have their own sub-pantheon of gods which are explicitly a family, with a husband-father, wife-mother and passle of children and uncles and whatnot.
'Traditional' marriages might be the rule, with the exception being that they are just that, traditional, a matter of binding different clans together and cementing alliances and producing heirs, but not necessarily anything at all to do with love (again, particularly among the duergar / followers of Droskar, who might regard a marriage as just another dreary chore / onerous duty they must perform half-heartedly, at best).
If this is the case (and this is just one view on how dwarven marital traditions might ape those of their racial gods, unlike elves, who have an assortment of elven and shared human gods, none of them seemingly related to one another, or sharing any marital ties), then it's entirely possible that behind-the-scenes sexual relationships outside of marriage could be tacitly accepted, with a nod and a wink, so long as nobody blabs and causes embarrassment to the spouse being 'cheated on,' by bringing up out loud what pretty much everybody knows it going on all over the place anyway.
It could even be *more* open than that, as in ancient times when a man could have one or more wives and three hundred or so official concubines, and so long as he didn't sire (or recognize...) any children by his concubines, the wife/wives basically put up with it, since their children wouldn't have to compete with any 'bastards' that showed up. This doesn't feel terribly 'Lawful Good' to me (less Torag, more Shelyn, and Calistria nods approvingly), and dwarves are pretty prideful folk, so I'm not sure it would be suitable for *most* Golarion dwarves. If the bisexual dwarf comes from a clan that has this sort of open relationship (marry to produce heirs, recognize only those heirs, sleep with whoever else you want, but don't be making babies with them!), then same sex relationships might even be encouraged, since they guarantee clean lines of succession and no bastards (since the spouses various same-sex partners won't be getting knocked up by them, barring some fantastical magical mishap...).
But that's probably 'too good to be true,' and it might be more likely, and more dramatic, if the dwarven PCs family expects her to settle down with a nice dwarven boy for the good of the family and start making the babies and furthering the bloodline and all that stuff, which could lead to siblings showing up occasionally to try and 'talk sense into her' or even hired representatives of dear old dad, ready to drag her home, as her 'walkabout' has gone on long enough, in his eyes, and it's time for her to woman up and do her 'duty' by her family. (Assuming dad isn't a complete ogre, he might have convinced himself that he's rescuing her from her non-dwarven adventuring companions, 'Who have clearly led her astray, and poisoned her mind with their Elf / Human / Halfling nonsense! Who wouldn't want to marry Sven, and seal our family to the RichDiamondMine Clan? I'd marry him myself if I could!')
That might be more palatable, if the disapproving family isn't completely draconian about it, just kind of confused, as they honestly haven't allowed themselves to accept (or even hear) that the PC doesn't *want* to come home and marry a boy-dwarf and have babies yet (if ever).
The nature of the 'evil dad trying to marry off his daughters' can be turned a bit around if it's the *mom* that's trying to arrange good marriages for her daughters, both for the good of the clan, or for political reasons (perhaps an alliance between the PC's clan and her betrothed's clan will help protect and expand the otherwise fragile peace? Perhaps it will create a ruthless unstoppable monopoly? Perhaps some from column A and some from column B, and revealing the seamier side of it to the rest of the family might turn them against it, since they were being sold a shiny future full of rainbows and puppies?), or just because that's what dwarf-moms do, scheme and plot to arrange the best matches for their girls, and at some point she'll whip out the shocking comment, 'Do you really think I wanted to marry your father? Selfish child! You belittle the sacrifice every woman in our family has had to make, going back to the dawn of time!'
It might be interesting if the homosexual angle of it was literally irrelevant to the family. They'd be just as upset if she went out adventuring and slept around with other boy-dwarfs, because the point is that she's supposed to stay home and marry WhatsHisName.
On the other hand, if your player actively wants to explore a situation where her actions are controversial, then handwaving it and having her family be all, 'Yeah, we've known since you were six and threw all your dollies away and started wearing armor and trying to grow a beard, sis.' could be kind of frustrating. A 'coming out' story where everyone is all 'meh, whatever' can be as disappointing in it's own way as one where there's shouting and doors being slammed. Once your sure what the player is looking for, then you can tailor the reaction from her family / culture / whatever to suit.
Golarion surely has plenty of room for any range of reactions, since even the dwarves aren't robots, and there are as likely to be some 'philes as some 'phobes.
"Crocodile" Mika Dundee wrote:
This vein of thought might inspire James Jacobs to consider a Sarusan AP sooner, rather than later! :)
Evil excuses to save a bunch of people;
29. Magical Statistics - Every person has potential to be useful to either you personally, or to the community. Maybe everyone won't become a wizard or cleric, or carry the necessary bloodline to become a sorcerer, but the more people exist, the greater number of those special people will exist, through sheer weight of probability, and the stronger your land will become. Breed peasants, breed! We need more magic workers, even if they are 'just' Adepts!
30. The Economic Pyramid needs a bunch of peons at the base to support the lucky few at the top. Some hatchet-faced scrub needs to get up and harvest the grain that some other pock-marked loser will make into flour that will eventually become this succulent pastry (through some process involving procurers and cooks and whatever that us noble folk could care less to learn about) I'm going to nibble at and then discard. If we let all our peons get killed and eaten, who the heck is going to lug the heated bathwater up the stairs for my morning scrub? Who is going to wash my robes? Cook my meals? Listen attentively and / or fearfully (captive audiences are the best audiences!) while I complain about declining standards of quality in wines they'll never get to taste?
31. Gratitude is not Optional. I saved your entire miserable town, what do you mean I have to pay for drinks at the tavern?
32. Everyone has Value. Night Hags and Cacodaemons pay top coin for souls, even if the soul was that of a Commoner 1. Letting someone else kill them is taking money straight out of your pocket. The bodies might also have some value, to a Gebbite. Waste is evil and disrespectful to the gods who gave us such bounty!
33. Can't sell 'em into slavery if you let them get killed.
34. Damn Statistics, Again. There are a finite number of horrible encounters you can have in an area, a finite number of high CR challenges or beasties or whatever. The more people there are around you, the greater chance of one of those terrible fates occurring to someone else, and not you. Avoid calling them your precious 'Arrow Catchers of Fate' in a language they might understand...
Yeah, I just noticed that, many hours too late to edit my own reply, which ran with the 12. Eh. Maybe there were twelve magic warriors, but two of them got drummed out for being prats, and now history only remembers the other ten. :)
Something to add to the Conspiracies of Golarion thread, perhaps.
And I'll match his 12 Magic Warriors against the Circle of Eight any day.
I like the notion that the 'Twelve Magic Warriors' might have been the first ever examples of what later became the Magus class (or some sort of Eldritch Knight hybrids, or Fighter or Wizard Archetypes that mixed the martial and the magical). Heck, even a Paladin works right out of the box as a 'Magic Warrior,' or an Arcane Archer.
Other sorts of 'Magic Warriors' from previous games could include the Abjurant Champion, Suel Arcanamach, various types of Death Knight, Bladesingers, Gish, etc.
Tying the legends of Jatembe to the founding of one of the settings base classes (the Magus) kind of gives the Old Mage a lasting impact not often seen (although others might see that as stealing it from elves, who could also be seen as the 'first Magi').
The one with Anne Francis and a pre-comedy Leslie Neilson, of course!
The one mentioned in Rocky Horror Picture Show!
Kirth Gersen wrote:
(3) On top of that -- and this was the real problem -- Taylor Kitsch has absolutely nowhere near the kind of larger-than-life screen charisma that propels an action-adventure movie franchise.
I also liked the movie, and would have liked it more if they'd gotten someone with some *charm* in the role. Carter was supposed to be a southern gentleman, among other things, and someone able to play that up, like McConaughey (sp?), might have been able to bring that across.
Kitsch seems fine in serious roles, like in Savages, but doesn't really work as a POV/lead character, IMO. Being (for the most part), the only Earth-human on-screen for much of the movie, it was essential that Carter be an approachable engaging sort of personality.
Pssh. Eleventy-bleem posts, 2037 favorites. That's like 11%. (If I chopped out the 5000+ in-character PBP posts, it's still only 16% ish.)
Cosmo is to blame that Paizofolk* have software tools that allow them to find out not only how many Favorites they have in total, but can separate out how many come from each other, and who has the most Favorites on a single post, and yet refuse to share such metrics with us peons!
*Paizofolk are like catfolk, but less catty (in most cases) and more Paizo-y.
Edit: Cosmo is also to blame that my math sucked worse than normal because I counted my 'Favorites' and not my 'Favorited By' numbers. Ugh.