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Anubis

Set's page

Pathfinder Society Member. 14,881 posts (18,959 including aliases). 1 review. 2 lists. 1 wishlist. 2 Pathfinder Society characters. 79 aliases.


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Luthorne wrote:

I think they're going in the opposite direction, actually...as I recall, they said that the mystic could serve as the follower of a deity, but could also fill a number of other roles, which makes me suspect that your choice of deity is primarily flavor instead of having a mechanical effect. I could be wrong, though...

Edit: Though even if there's a particular archetype or built-in path for deity worship, one suspects with it potentially filling other roles, said options will be necessarily more sparse...but again, I could be wrong.

Many of the 'modern day' Golarion gods are heavily tied into the outer planes, which would logically be less of a focus in a setting where exploring *this* potentially infinite plane is the adventure, instead of going to Axis or the City of Brass or recreating the epic scene from 'A Paladin in Hell.' That's not necessarily the case, but if that logic is followed, then gods with a stronger presence on the material plane of Golarion might find themselves more relevant to the setting than some distant god in some other dimension who never calls and never visits.

Such gods include Desna, and the various Elder Gods/Great Old Ones.

Being set in the future, it's also likely that there will be some new additions, and some missing names. Nobody wants their favorite god to be gone, but, if there are no Dwarves in Starfinder (just speculating, I have no idea!), then there's not much use for Torag and the entire dwarven sub-pantheon (Angradd, Bolka, Drangvitt, etc.). Just as the Azlanti worshipped gods that no longer exist (Acavna, etc.), it's entirely possible that new gods have risen, and old ones dropped out of favor (or died, moved on, whatever). Calistria, on the other hand, and the other 'elven gods,' already have a presence on another planet, and their faiths seem much more likely to weather the loss of Golarion (and it's churches and worshippers).

I imagine that what is presented on the worship of Rovagug will offer some conspiratorial theories about what happened to Golarion 'the Cage' itself... If his followers no longer exist, or are split into warring cults with very different tenets about 'what happened' or think he's out there wandering the universe, a 'Destroyer of Worlds,' that could lead to all sorts of (unprovable) fun theories.

What comes of the 'Starstone Scions' (Iomedae, Cayden, Norgie) or self-ascended gods (Irori, Urgathoa, Nethys) also could be fuel for theories and conspiracies. Are they all (mysteriously) gone? Are there even *more* of them?

Of the 'lesser' gods, Brigh seems likely to be a big deal, but others, like Gyronna and, especially, Hanspur, might be too 'regional' or 'Golarion-specific' to make the jump to a post-Golarion Starfinder setting... Then again, spite never goes out of style, and the 'River Rat' could transition to be the god of tramp steamers among the starlanes, with the occasional drowning of river pirates being replaced by hurling them out airlocks...

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The god of snatching defeat from the jaws of victory and self-sabotage.

After passing the Test of the Starstone, I'd second-guess myself and go back in and die. :)

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There are a few ideas in this thread that could be pillaged for creepy atmospherics.

17. The skeletons that listlessly guard this forgotten tomb shy away from you, holding their arms up as if to shield their eyes from some horrible thing they see as you approach. The dread tyrant of infamy whose burial chamber they guard lies in state, mail corroded, but gleaming sword as black and shiny as the day it was forged (in blood). As you approach, the dead king holds the sword aloft, as if in tribute, and mutters, "At last, one comes whose darkness eclipses my own. Take this sword and remind the people of my lands why they fear the night."

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Miss Kitty wrote:
further Googling uncovered many recipes for "clam clowder".

The secret to get all the kitties into the pot is catnip. Lots of catnip.

Which also adds a pleasant tanginess to the sauce.

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I blame Cosmo for humidity.

Yes, that too, but specifically the awful humidity here in New Hampshire, which has strange effects like there being puddles in the driveway, from rain that happened *three days ago* despite 80 degree sunny days since then. Apparently there's so much moisture in the air, that the puddles can't evaporate (or maybe they reform during the night, I dunno, I haven't been sitting there watching them 24/7...).

And my glasses fog up when I open the door, before I even step outside. It's like Venus out there, without the Bananarama singers (or 700 MPH superheated acid wind...).

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Thomas LeBlanc wrote:

There is one of the corruptions I am working on and another very similar to the other...

/me shakes his fist at Set

I'm in yer brain, peeking at yer thots.

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CBDunkerson wrote:
Hitdice wrote:
I had heard the connection between Yanukovych and Manfort mentioned in passing on NPR, but didn't dare mention it here for fear of undermining my own scorn for conspiracy theorists. Thank you!

At this point the real conspiracy theorists are starting to look for the super-sekrit conspiracy hidden behind the seemingly obvious conspiracy;

Ivanka Trump & Wendy Deng vacationing together in Croatia... really a front for the Trump sleeper agent family to make contact with their Russian handlers! You heard it here first.

Pshaw. Ivanka is being held hostage by Putin, to encourage Trump to fly right and not throw this race.

'You vill become President, or your daughter comes home, in multiple boxes! Mwa-ha-ha!'

'Sure Vlad, just a sec... <Get Liam Neeson on the phone! What do you mean it was just a movie?>'

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James Jacobs wrote:

The 14 prestige classes are each built with the assumption that they support one of several good deities. The deities represented by a prestige class are as follows:

Cayden Cailean
Ragathiel
Kurgess
Sarenrae
Shelyn
Ashava
Iomedae
Erastil
Milani
Soralyon
Torag
Vildeis
Desna
Pulura

And that's probably enough spoilers for now... gotta spread things out between now and the end of the year! ;-)

Ooh, Pulura, Ashava and Soralyon are favorites for me (as well as Erastil and Desna), so this looks fun!

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Ashiel wrote:

This causes me to ponder something. How many settings have you played in that have cultures/empires/kingdoms built upon older ones, or having the old inhabitants now part of the citizenry of this new culture that overtook the old one?

I've got a few places like that in my setting but it occurs to me that I don't see much of that in most settings. Maybe I'm just overlooking it, but you see a lot of that sort of thing in actual history.

In Golarion, Cheliax (and Andoran) being formerly part of Taldor, and before that, at least partially tied to old Azlant, could be one example of such a thing. Ditto Thuvia and Rahadoum being part of Osirion once, and before that Jistka and whatever the other country is with the T (Tekritanon League?).

I don't remember Greyhawk being that focused on 'old Empires' (other than Aerdy, and stuff about the Invoked Devastation and Rain of Colorless Fire between the Bakluni and Suel), but the Realms also had a lot of references to older nations that had since died out.

Quite a few D&D settings had a 'the past was better and more magical and they sure did love filling old ruined complexes with gold and treasure and magic items for us to haul out in our space-folding bags!' baked in, for obvious reasons.

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Doodlebug Anklebiter wrote:

I had the Nyambe book when it first came out. Liked it a lot. Tried running a campaign based on it, but my players opted instead to be fantasy European-derived characters dinosaur hunting in Nyambe*. Broke my heart, but what are you gonna do?

*Mostly, I couldn't convince them to try out the dodge mechanic. They really wanted to wear lots of armor.

The mechanics of the game do sometimes push in the direction of encouraging a more European-looking character, particularly in the armor mechanics. AC is AC, and strapping on more metal is the ideal for a Fighter type, and not all games / settings have a viable 'lightly armored' option, such as Nyambe.

'Optimal' weapon choices tend to be swords, as well, and cultures that are more likely to use spears or hatchets have less effective options there as well, in my limited experience. It might be 'realistic' (in that swords are darn effective weapons and the dudes in armor historically did pretty well against the dudes without), but it's a sort of unconscious default setting, that the 'Fighter' is going to have a longsword (or greatsword) and be wearing plate armor (or at least a breastplate), and that anything not as Euro-centric is going to be a weaker choice.

But that's a personal drum I've been beating since Pathfinder Beta, at least, that we could use some viable lightly armored options for Fighter types, to represent more culturally-accurate fighting styles from places like Al-Qadim/Qadira and Mulhorand/Osirion and Chult/the Mwangi Expanse.

Obviously it would suck if all options turned out to be equal, just different flavor over the same mechanics, robbing the players of any meaningful choice, and making all cultures bland and same-y, but there should be a sort of middle ground where things could be different, but end up competitive, and no one armor or weapon option is just always better-er than every other option.

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Stereofm wrote:

Anyways, I don't recall a western fantasy setting that's really representative of Europe, much less of medieval europe.

Game of Thrones is the closest thing I know.

I've seen a bunch of standalone stuff, like GURPS Imperial Rome or GURPS Middle Ages or the 2nd edition Viking and Celts Campaign sourcebooks or whatever, but no serious attempts at covering all of Europe as a single fantasy setting.

The purist in me would prefer that a D&D (GURPS, Pathfinder, whatever) fantasy setting be one or the other, either completely original (like Eberron or Dark Sun) or completely 'fantasy X' (like how Osirion, Mulhorand or Hamnunaptra are 'fantasy Egypt'). A 'fantasy X' setting, in which fantasy Egypt and fantasy Rome and fantasy Gaul and fantasy Germania and fantasy Albion and fantasy Persia all co-existed, without a bunch of made-up countries, could be neat, although it would likely veer away from Tolkein-esque fantasy in that there'd be no room on the map for elven nations, dwarven nations, orc/bad-guy humanoid nations, etc.

It would likely also get a bit Civilization-eque, in that different nations came and went, and you'd have to fudge a lot of historical timelines to have a significant Roman empire, Greek city-states, Egyptian dynastic presence *and* Persian/Ottoman empire all co-existing more or less in their 'golden age.'

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Scott Wilhelm wrote:
Thri Kreen! I am The Insect That Steps on People!

Bug-people are cool, whether it's Thri-Kreen, Formians, Xixchil (from Spelljammer), Aspis (from the Slave Lords modules), Phraints (Arduin Grimoire), Vrusk (Star Frontiers), or whatever. Love 'em all.

You get to name your character something like 'Tklrti Chktla' and savor in other people trying to pronounce it.

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Abraham spalding wrote:


Clinton's speeking fees compared to other notworthy people

The outrage I'm feeling here is that people are paying $200,000 to hear Larry the Cable Guy or Lady Gaga speak!

Good grief, people, have some friggin' class.

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lucky7 wrote:
I've been looking into Nyambe and keep hearing great things about it. Might just have to get it now.

If the Paizo sale is still on, Nyambe's pretty cheap, right now.

Nyambe (fantasy Africa), Hamunaptra (fantasy Egypt), Al-Qadim (fantasy Arabia/Persia), Kara-Tur (fantasy Asia) and Northern Crown (fantasy North America) are some of my favorite 'fantasy X culture' products and settings. I've head good things about Rokugan, but I was already heavily invested in Kara-Tur, so I never really gave it a chance. :)

Naranjan is thin, covering what would probably only be a single Indian province, but an interesting look at a 'fantasy India.' I'd love a larger look at 'fantasy India,' more along the size and depth of what happened with Nyambe (big hardcover) or Hamunaptra (boxed set).

Not saying they aren't out there, but I've yet to read a good fantasy take on Central/South America or Australia.

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Kobold Cleaver wrote:
I hope to see a lot of Corruptions pop up over the next few issues.

Mmm, Cyborg Corruption. The more cybered up you get, the more those little nanites start mucking with your brain, and turning you into something NPCish...

Not to mention Plasma Corruption. Energy creatures a la 'The Color Out of Space,' only made of plasma energy and learning to live inside of a human(oid) nervous system, with a side-effect of the host occasionally bursting into flame.

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baron arem heshvaun wrote:
Freehold DM wrote:
Set wrote:

Just saw it. I liked it quite a bit, and the bad reviews can go bite me. (Then again, just to be clear, I'm that one weirdo who liked Green Lantern better than any of Nolan's Batfilms, so I'm a sample size of one.)

Say what?
Say whaaat?

'Tis true. There are movies I can rewatch and enjoy, popcorn or no popcorn, and Green Lantern is one of them. I was never a huge Hal Jordan fan, so I guess I didn't have any axes to grind about them 'getting him wrong' (since he was portrayed pretty much identically to the Geoff Johns version of today, an irreverent, unlikable and only occasionally competent frat-boy/jock/douche, and nothing at all like the fearless and uber-competent Hal Jordan of my childhood, and I'd long since accepted that todays Hal Jordan is not the one I remember). The CGI effects were good. Some of the other Green Lanterns, particularly Sinestro, whom I found even more compelling than the one in the comics, were excellent, and the Lanterns I never cared much for, finding them a little too 'silly' (like Ch'p and Kilowog) were either used sparingly or not at all.

Parallax wasn't really any worse than in the comics, so I didn't even mind that character.

But the Nolan Bat-films just bored the crap out of me. I couldn't rewatch them. I tried to rewatch Man of Steel, and it also was pretty deadly dull, although I could watch Faora tear through those soldiers in Smallville on repeat about twenty times. (Followed by watching the Captain America vs. Batroc Ze Leepair fight in Winter Soldier twenty times, or the part in the beginning of Avengers where Pepper and Tony are bantering and Coulson shows up.) :)

And that's my criteria for movies. Do I ever want to see it again, or was once (more than) enough? Even better, can I watch again every year or so and enjoy it all over again, like Avengers or Guardians of the Galaxy or Deadpool? (Or Labyrinth or Soapdish or Clue or A Fish Called Wanda, for non-superhero fare.)

I already am looking forward to seeing Suicide Squad again when it comes out on DVD/Blueray/Netflix, so that's a point in it's favor. I'm not sure if it's going to become one of my regular go-to movies (some of the flashy animated intro stuff might wear thin on me), but we'll see.

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Cole Deschain wrote:
The bad: Ohhhhhh lordy. The plot was tissue paper, and the film was evidently edited with a chainsaw as characters express thoughts and feelings with almost zero justification. The Joker could (and should) have been cut from the movie almost entirely and made zero difference. Ditto for Katana.

I was very disappointed with how little of Katana we saw. Too much time spent with the Joker, IMO, who was better than I expected, but belonged in a different movie that didn't already have so many characters to deal with. Also too much Batman, who didn't appear all that much, but felt shoehorned in as a stunt-casting for his fans, rather than necessary to advance the story. Killer Croc could have used a little more screentime, and Diablo, for me, was a favorite, since he had a surprising development, and a real super-power. Margot Robbie stole the show, with her Harlequin. I was amazed, since I'm not a Harlequin fan, and didn't expect much.

But the plot, yikes. Things just sort of happened. It wasn't significantly worse than some of the plot holes in Avengers, but it wasn't a good enough movie wrapped around the plotholes to make it into a doughnut, so delicious that you kind of eat around and ignore the giant hole in the middle.

Overall, I liked the movie, more so than most other DC movies, and it's miles away from the 'worst' superhero/comicbook movie (hello Steel and Howard the Duck and Catwoman!), but it's not Deadpool, either.

Still, I hope it does okay at the box office, since I'd rather see more like this from DC, with colorful (in both outfit and personality) characters than the overly serious slave-to-tone stuff they've been putting out in recent years.

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jeremiah dodson 812 wrote:


1. What's your favorite core race and why?
2. What's your favorite race overall and why?
3. What's a race you can't stand as a player and why?

1. I love Elf and Dwarf, for thematic/flavor reasons, but I never seem to play any core race other than Human, because of that floating stat bonus and free feat. It's just too darn tempting! In almost forty years of D&D/etc. I think I've played one or two Halflings and zero Gnomes. I've played *way* more Aquatic Elves than either!

2. PF? Reptoid, this week, or maybe Tengu. It will change, as I am fickle. Overall, something like Eberron Changelings, or Daelkyr Halfbloods, or, for races that aren't typically PCs, Freeport (civilized) Serpentfolk or Gnolls (the 0 HD version, since I'm not looking for free racial HD, or, <shudder>, Level Adjustment). I love me some Gnolls. Between Reptoids, Eberron Changelings and Freeport (civilized) Serpentfolk, my fondness for races that can alter their features and 'pass' as humans is pretty obvious, too. :)

3. I'm not in love with the dozens of Tiefling, Aasimar, Dhampir, etc. hybrids. It makes sense that a Tiefling with a Succubus parent would be different from one with a Takshasa parent, but I feel it went a bit too far into the 'might as well pick the stat array you want' territory. Having missed the Planescape heyday, I never really 'got' Tieflings/Aasimar anyway.

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Thomas Seitz wrote:

Set,

I don't expect the God of Darkness to care much for fire.

Hence my mentioning devils and Hells, not the plane of shadow and kytons (and Zon-Kuthon). Asmodeus *is* a god of fire, and not a god of darkness, after all.

But that was just a side-thing. I wouldn't expect much more than an 'infernal embassy' area (which, in a plane that size, could be the size of a continent on Golarion...), since the devils already have their hands full with the Hells, and their designs on the mortal plane.

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Bjørn Røyrvik wrote:
it made the SS a bit too sympathetic for being baddies, but on the whole fun and entertaining.

I found it interesting that Waller was smart enough to understand exactly how some of them became 'villains,' like Croc. "He was born looking like a monster. People treated him like a monster. Eventually he became a monster." And then she straight up used him anyway. Capable of using the tool of empathy, but utterly unaffected by it.

It's neat how the film shows different sorts of 'bad-guy' and doesn't lump them all into one niche as crazyevil mustachio-twirlers, or innately treacherous. (Although the team has one of each of those as well, although opinions will likely vary as to which ones...)

Some see themselves as atoning, others as coldly mercenary just getting by in an ugly world, yet others, as Harley quips, 'own that ****' and embrace it.

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Just saw it. I liked it quite a bit, and the bad reviews can go bite me. (Then again, just to be clear, I'm that one weirdo who liked Green Lantern better than any of Nolan's Batfilms, so I'm a sample size of one.)

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Thomas Seitz wrote:

What is it with you and no liking fire, Dragon?

Don't know dragon78's preference, but I want to see more air, earth and water plane goodness because, thanks to the City of Brass, I've seen a *ton* of neat fire plane goodness, and Paizo has a cool chance to expand those other three (more neglected) planes and put their own unique mark on them.

For that matter, I'd love to read about inhabitants of the plane of fire who *aren't* Efreeti. Do the salamanders have their own empire? Volcanic areas dominated by planar red dragons and fire drakes and their half-dragon / draconic sorcerer / bloodrager minions? Are there planar fire giants? Seas of molten diamond? A beachhead / outpost / 'embassy' from the Hells, where devils do not fear to tread? A territory overrun by mephits? A magical place where spellcorrect doesn't change mephits to mephitis? It's a BIG plane, after all.

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captain yesterday wrote:

In the small town I used to live in, the county DMV office was only open every other Tuesday.

Good luck getting an I.D. with those hours.

In Nashua, for most of the time I've lived here, you had to go to Merrimack (a neighboring town) for your driver's license, as Nashua (a town of 86,000 people) didn't have it's own DMV.

If you didn't have reliable transportation (I took the bus or walked everywhere), it was pretty much a non-starter. Elderly, without a personal chauffer to run you over there? No DMV for you.

It's finally improved, and you can now get your license renewed in town, but Nashua's the second-largest town in the state, so it always seemed weird to me.

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I'm not reading any of these reviews, but I'm discouraged. I've been totally on the hype train for this one, and hoped it would be DC's version of Deadpool, a film that sort of turns around expectations in an awesome way.

Hopefully it's still good, just being reviewed by people who expected a bit too much (or it to be a backdoor Batman movie or something)...

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Captain Yesterday, Brut Squad wrote:

A toy store. :-)

Every box of stuffed animals has to hugged and fluffed before going on the shelf.

And they come with step by step fully illustrated instructions on how to do so, in case you get confused. :-)

I blame Cosmo for where my mind went at the thought of someone's job requiring them to do a bunch of hugging and fluffing.

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A night hag or similar outsider with mind-affecting abilities might be similarly 'connected' to the patron, which itself might not have a separate existence as a 'creature,' being more of a metaphysical thing, like a cosmic (un)consciousness or something.

While night hags, perversely, don't actually have a bunch of abilities that allows them to communicate with people through their dreams, that's easy enough to fix. There's no reason *this* night hag couldn't have telepathy and / or some sort of dream communication ability. (Or the dream haunting ability be flavored to allow communication, in a harrowing Con-damaging sort of way.)

I picked night hag mainly because hags and witches are already associated, and night hags would be the most likely to have some sort of connection to a mind/dream/nightmare sort of 'patron.' Other sorts of creatures are just as possible, such as a psychopomp or protean. Just because the *average* member of such a creature type doesn't necessarily have any useful dream/mind-communication ability doesn't mean that the GM can't rule that this one has a unique-ish ability to do so, perhaps because of it's own tenuous connection to this 'mind' patron.

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I'd forgotten that Typhoid Mary was even a mutant, actually. :)

Still, she's basically psychic, and psychic stuff exists in the Marvel universe separate from mutants (many mystical characters, like Dr. Strange and Dr. Druid, pick up mental abilities like thought-casting and moving stuff with their minds without being mutant telepaths or mutant telekinetics, for instance, and SHIELD has had a bunch of low level non-mutant 'sensitives' doing psi-ops for years). In other cases, non-mutants can simply be *trained* (generally by aliens) to use psychic abilities, such as Mantis or Moondragon or 'Bob' (the Uranian) of Agents of Atlas.

I'd be perfectly okay with Mary (or any other character deriving powers from a psionic source, like Vance Astrovik or Molly Hayes) being a non-mutant in the MCU. There's plenty of precedent for it in the comics.

I'd be less inclined to make X-peeps into non-mutants, but characters like Typhoid Mary are far less connected to the whole mutant phenomena (and therefore it's less integral to their character/role) than various X-Men, or even Scarlet Witch and Quicksilver.

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Chris Mortika wrote:

Aside: this scene gave rise to my favorite line of dialogue in the entire 3 seasons.

SULU (grabbing Uhura) : Aha, fair maiden.
UHURA (extricating herself): Sorry; neither.

Wow, I did not notice that! Hilariously cheeky (for the time period)!

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thejeff wrote:
Ajaxis wrote:
Still, I think most people on both sides of the politcal spectrum would like to actually hear ideas of what will be done, instead of the constant belittling of the other side which has become our political discourse.

I suspect we'll hear a lot more policy at the Democratic convention. More reasons to vote for Clinton, even if there will still be plenty anti-Trump rhetoric. We'll see.

It's hard to deal with someone like Trump without demonization. How do you respond to him without either attacking him or legitimizing him and his "positions". He's a serious threat, but not a serious candidate. He's not running on policy. His positions aren't coherent.

How do you respond to an incompetent bigot without either calling him out on it or pretending he's not? One ruins the discourse. The other lets the window of what's acceptable slide further.

I would *love* if the DNC had some sort of gentleperson's agreement to not talk about Trump, at all. Maybe someone would start out a speech with, 'Donald Trump says... Just kidding. We're not here to talk about him. Let's talk about some serious ideas to make things better, instead.' Not like, pretend he doesn't exist, or that they are scared to talk about him, just kind of nod and wink and move on to substantive discourse instead.

It's not like he doesn't get all the free press, anyway. No reason for him to get free ad time at the DNC.

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Cavalier could also work, or mounted Ranger.

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Mythraine wrote:
If so, then that is excellent. I'm also holding out hope for self-healing options for martial characters. I have no idea how that would be done, and doubt it will be covered, but I can only hope!

A rage power that grants fast healing, or improved monk wholeness of body, or improved heal skill unlock for rogues, would certainly shake things up and take some of the weight off of the cleric player, allowing them to do something *other* than heal every single wound, every single round.

There are already arcane classes (bard, alchemist, witch) with cure light wounds, so an arcane necromancy or transmutation school healing spell wouldn't break the game or invalidate the cleric (since the bard already didn't do that).

There's a part of me that wants an old-school WoW style 'shadow priest' that inflicts necromantic / shadow damage, and then, vampiric touch-like, uses that stolen energy to heal themselves and their allies. 'Cause that would rock. Standard action, shadow blast the bugbear, draining it's life-energy. Swift action, redirect half off that stolen life-energy to the fighter that bugbear is meleeing. Damage dealer *and* second-rate healer, all at the same time, with no real out of combat 'healing between fights' options, because they've got to be killin' folk to generate healing energy. That could make a funky kineticist, actually, based on positive energy manipulation (a sort of positive energy draining infusion) or negative energy manipulation (perhaps with temporary hit points / false life buffs instead of actual healing?).

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Man, Nyambe for ten bucks? I already have it, but gosh!

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Ooh, just remembered something;

Dragonhide is pretty cheap (2x the cost of masterwork) considering how ridiculously little of it you can make from a dragon. (You need a *Colossal* dragon to make a single breastplate for a medium character! And that will set up back 500 shiny gold pieces, or, 1/3rd the cost of a suit of full plate *not* made from a Colossal dragon...)

I laugh at this, and house-rule that 'dragonhide' armor can be made from wyverns and drakes and various other creatures of the dragon type, and kind of ignore the size thing, because that's just crazytalk.

Drakes and wyverns tend to exist in certain areas of Golarion, and 'dragonhide' armor would be more common in those locations. The Sargava / Shackles area has a decent population of Sea Drakes, which means that dragonhide is more common there, in my Golarion. The Hold of Belkzen and southwestern Ustalav's mountainous areas are similarly popular roosting sites for Wyverns, and thus, dragonhide is also a thing there, and could be found on an orcish warleader or shaman, or handed down from a wyvern-hunting Ustalavic noble to his descendants.

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In Golarion, Pharasma feels like a synthesis between Wee Jas and Istus (Lady of Fate), from Greyhawk. Was that a thought during her design, or did she just parallel develop that way?

Was Nethys another of your ideas? As neutral gods of magic go, I like him a lot more than Boccob (who came across as too removed/dismissive) and Mystra (who came across as too ubiquitous/meddlesome...).

Do you have any familiarity with the Scarred Lands pantheon? There's some neat parallels to Golarion's Inner Sea gods, such as an angel winged sun goddess of healing and mercy, and a gender-swapping neutral god(dess) of weather (and plenty of differences, as well, such as a traditional female goddess of archery and the hunt, analogous to Ehlonna and Mielikki, as opposed to the very different direction taken with Erastil).

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1) What do I want to play?
2) Scrap that, we need a Cleric (which is generally in my top 2 of things I wanted to play anyway, so that's no hardship!).
3) Pick a god, based on some arbitrary and sometimes contradictory combination of 'what gods do I totally love, thematically' and 'what gods will the GM let me play (no Urgathoa, Set!)' and 'what gods have domains or 'freebie' spells or favored weapons that I want' and 'what alignment do I want to play.'
4) Boring mechanical crap. Ooh, where will I put those two skill points a level? Toughness as my feat? Yes, probably. I don't even care. It's a Cleric. There are no must-have feats, and a whole heap of Archetypes that make you worse than if you didn't take them. Add two traits, buy a chain shirt and a Morningstar (or something cooler if you picked a god like Erastil, who lets you use a longbow!).
5) Frustrated writer-worthy backstory about how this dude (or lady) became a Cleric of X, that offers suggestions as to what they want for the future and what they are doing adventuring instead of being a stay at home village priest or temple sitter. Sample;

Spoiler:
“I remember being a small child in the slave pens of Geb. At night, we would huddle together, for warmth, but also out of fear, because the Lords came after the sun fell from the sky, sometimes to feed, sometimes to steal children away, and sometimes just to kill slaves, seemingly at random. During the day, we would labor in the fields, using ointments on the zombie laborers to keep their dead flesh supple, and different oils upon those that were nothing but skeletal remains, to keep their clattering bones from drying out and cracking under the harsh sun. We were diligent in caring for these dead laborers, for if any failed under harsh work, we knew the Lords would come and kill enough of us to replace the workers that they had lost.”

“My mother was pureblood Garundi, as was I, it seemed, and she would fiercely elbow aside other slaves when it came time to take our daily gruel, making sure that we both got fair portions. And then she would always give me extra from her own bowl, telling me that I must grow strong and tall to escape this life.”

“I have no knowledge of the years, but I was somewhere between a child and a man when her wishes came true, and I escaped the life of a field-slave, to a life more beautiful and terrible than she could ever have known. The agents of the Lords came in the night, as always, and selected a half-dozen of us, all young boys who had grown strong and tall despite the harsh conditions. We were brought before the Dark Lady, who never told us her name, not in the three years I ended up serving her.”

“We had to unlearn some things, and learn still others. A slave was never to avert his gaze from the Dark Lady’s face. She demanded that her slaves look her in the eye, and show no sign of fear or doubt, or, especially, anger or impatience. Two of us died absorbing such basic lessons, and over the next months, we quickly learned our place, and that we each were competition to the others, and that only one would survive at the end, breeding in us a fierce desperation to see the others fail and be slain, instead of ourselves.”

“I scarcely remember such days, as they were followed by years as the favorite, the Chalice of the Dark Lady. Other slaves might serve as Vessels, to slake her thirst from time to time, but only I slept in her chambers and brushed her hair and massaged scented oils into her cold flesh. While the other slaves wore white linen, for slaves were allowed no other color of cloth upon their frame, I was draped in snow-colored silks, often mere scarves and sashes, for the Lords and Ladies did enjoy the sight of bare flesh, and jewelry of flashing silver. While the other slaves fed upon bread and rice and thick beer, I was allowed the taste of meat, the flesh of swine and geese and lambs, seasoned with exotic spices and washed down with chilled wines and honeyed mead. The Lords and Ladies believed that they vicariously shared the tastes of these fine meals when they supped upon the blood of their Chalice, and who am I to discredit that belief? Perhaps a fine meal *does* enrichen the taste of the blood, and certainly the strong wines made the experience more bearable for the one serving as his master’s private larder…”

“Still, being the favored Vessel of a vampire is equal parts pain, as well as pleasure, as the Lords and Ladies had fearsome tempers, and my Dark Lady would carry a silken scarf of crimson, set with many tiny razors of obsidian, with which she would lash me when she had received distasteful news or her researches had gone poorly or merely when the savage mood came upon her. A Chalice, or any slave, for that matter, was forbidden to turn away in these times, and to do so, or raise an arm in defense, was a death-sentence, and a painful one at that. While my back remains untouched by the scars of the lash, where one would expect a slave to be beaten, my chest and stomach still have many fine scars where the obsidian razors snagged and dug deep.”

“I remember a time when she had received a social upset from a hated rival, and she beat me so long that the tiny obsidian razors had been shaken from the silk or dislodged within my flesh, and in the end she was just slapping me with a blood-drenched length of silk, growing ever more furious at her inability to inflict more punishment. I had to gently take the silk from her and go to her chambers to bring a fresh lash, razors intact, so that she could continue, but I had lost so much blood that I fell unconscious on the way back, only to awaken later in her chambers, to her gently removing the obsidian shards from my skin, and lapping at the blood that welled up.”

“But all things must end, and my time as Chalice came to an end when those damned Vudran slaves were brought into market. Other Lords and Ladies swore by their dusky taste and heady blood, and even imported Vudran chefs to prepare strongly-spiced meals in the Vudran style, which the Lords believed only strengthened the rich taste of Vudran blood. At great expense, my own Dark Lady purchased a half-dozen Vudran slaves, never one to be left behind the fashions of the times, and I helped to train them to learn their place, and, in so doing, to take my place. I knew that I would be discarded, and thought that my sentimental Lady would drain me completely, and then have my body burned, as was sometimes the way with favored Chalices.”

“While she was away, trying to acquire the services of a Vudran chef, I prayed for deliverance, to Urgathoa, the goddess praised by my Dark Lady, for I knew of no other. I filled a bowl of bone with my own blood, and smeared it on the walls outside of the small slave chamber I had usurped for this private purpose. As I intended, flies were soon drawn to the scent of blood, and were enticed into the room as well, swarming around the bowl of blood. I prayed, my stomach heavy with the strong meal and stronger drink I had consumed, ritually feasting in the tradition of the Pallid Princess, and my deliverance came when an uncontrollable urge came upon me. I snatched and seized at the flies buzzing around me, fattened on my own blood, and forced them down my own throat, consuming them in return, as they had fed from me. I remember draining my own blood from the bowl and cleaning the room, hiding all evidence of my ritual, and staggering out into the public areas, where I collapsed in a feverish state.”

“My Dark Lady returned to find me flush with sickness, and would not feed from me in that state. She ordered her new Vudran Vessels to wrap me in linen and hurl me into the streets, lest I infect them with my sickness, and that was the last I saw of that life.”

“The next days were a blur as I was always running, always hungering, always desperate and fearful of the uncertain future. The light of the sun blinded me, as I had not seen it for over three years, and I huddled in an alleyway, with garbage pulled up over myself, until the night came. My belly ached with hunger, as I had purged it several times during the day, and purged the fever as well. All that I could find was discarded waste, fragments of bone and spoiled vegetables, and I prayed once again to Urgathoa, stuffing my face with this foul fare. She answered my prayers, and I watched as spoiled food became, if not fresh, at least edible, within my hands, and I recognized that I had indeed been delivered through her blessings.”

“I traveled north, secure in my ability to transform famine into feast, devouring rotting carcasses of animals lost in the desert, or the bitter flesh of the cactus. When I thirsted, I found that I could but pray for water, and it would begin to flow from my hands like a river. It was in Osirion that I first contacted priests of the Pallid Princess, and learned of the many other blessings that she could bestow upon me.”

“But even Osirion proved to be unwelcoming to a pale stranger who bore the marks of being a servant of the walking dead, and a slave besides, and upon overhearing a few traveling companions remarking that I could fetch a decent price at market, if they were short on coin, I fled again, taking the first ship I found north. I used the prayers I had learned to purify the foodstuffs and drink of the merchantmen I found myself beholden to, and so earned my berth, as they sailed to Korvosa.”

“I was in Korvosa less than a day, hearing on the docks of the blot in the skies of Riddleport, and realizing that whatever force could blot the sun from the sky would be the answer to a vampire Lord’s prayers, and that if I ever wanted to become a Lord myself, I would have no better chance to locate a new Dark Lord to serve, here in the barbaric north, where one who was once a slave might yet become a Lord himself.”


6) Name. Generally an afterthought.
7) Find a picture. Either tailor backstory to suit the picture (easiest) or try to find a picture that works with the backstory (hardest, I've changed character race and gender just to match a good picture!).

Note: I almost never play 'builds' that 'come online' after a number of levels. I want to have fun *now* and am genetically incapable of deferring gratification until level X. Too many superhero games have spoiled me. I don't want to fly at level 5. I want to fly *now.* And so I tend to design 1st level characters that have abilities I want to use right out of the box. By 8th level, the character might not be as awesome as someone who suffered for several crap levels to get all their feats and level dips and whatnot in a row, but I had fun getting there, and there's little to stop my 8th level character from stepping in front of a charging bulette and my getting to write up a new 8th level character who skips all that boring prerequisite nonsense. :)

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Kevin Mack wrote:
Aranna wrote:

Oh it had good moments... it just wasn't ALL good.

** spoiler omitted **

The series also has yet to explain where the Inquisitors fit into the universe and dark side. There are always two Sith a master and an apprentice. They aren't Sith but clearly dark side trained... they did something similar in Clone Wars with Asajj Ventress and Savage Opress. What is the difference here?

I believe the comics explein it better basically amoung there other jobs (Hunting down surviving Jedi and force sensetive individuals) each inquisitor is a potential replacment for Vader (Since the entire crippling/cyborg thing was not part of the emeperors plan for him), Also remember palpatine has a long history of only kinda vaguly following the rule of two.

The rule of two, in the movies at least, comes from Yoda, he of the 'he is too young to begin the training / he is too old to begin the training' logic, and was presented in the same movie in which we learned that Palpatine, Dooku *and* Maul were all active at the same time (that's not two, but three, for those math-challenged little green dudes out there).

Short, short version? Yoda's full of crap, when it comes to the Sith and their rules.

Or possibly his little frog-race are like gully dwarves, and any number bigger than one is 'two.'

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Losobal wrote:
I don't know what is was specifically, but I never liked the Red Mantis stuff. So I had them finally piss off enough people that a coalition on mortal and divine sides group up to crush the little backstabbers and its god.

I feel like the Red Mantis stuff would work better for me if it actually *was* 'the assassin of the gods,' working on behalf of the gods for various reasons, such as hunting down would-be immortals for Pharasma, or targeting god-hating places or gods-defying places like Hermea, Touvette or Rahadoum (with a state of open conflict between the Red Mantis organization and the nation of Rahadoum being a major theme).

Not every god would necessarily approve of an 'assassin of the gods,' but even Iomedae has people she wouldn't mind having an 'accident' (such as leaders among the demon cultists of the Worldwound). Evil gods and many neutral gods, on the other hand, would be all for it. Abadar's church might put a contract out on a prominent brigand or pirate who is threatening mercantile trade, and had the nerve to attack one of the Banker's caravans or ships.

As it currently stands, the Red Mantis Assassins feel almost like a corruption of the original intent, unless that 'original intent' was little more than lip-service for a church that was never really anything other than a divine rationalization for managing a network of professional killers-for-hire... Either option is interesting, although each hinge on a different sort of blasphemy, which makes it delightfully ironic, given the mission statement of striking down enemies of the gods.

The faith also would benefit from being tied to creatures that actually consider themselves 'enemies of the gods,' such as Rakshasa or Divs (or Asuras or Thanatotic Titans). If the Red Mantis was in a shadow war with Rakshasa pashas of Jalmeray and Vudra, or the Div cults in Katapesh, Osirion, Thuvia, etc.

I don't love the RMA, but really the only thing I loathe about them is the darn bug-hats. Ugly!

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Harleequin wrote:
One of things that you notice about cleric players is that irrespective of their deity they pretty much all have the same spells and this is a big part of the cleric blandness problem.

Reducing the spell list to all of the Domain spells for your deity, plus whatever cure or inflict spells you could channel would be one way to individualize different clerics. Any additional cleric spells would be added one or two per level, similarly to how a wizard gains their spells, or could be learned from scrolls, etc. again, similarly to how a wizard gains spells. Spells from subdomains available to the clerics gods might also be added to the automatically-known list.

That would probably be my number one choice to change clerics (and druids) would be to reduce the spells available from 'everything ever' to a smaller number limited to the acquisition methods of the wizard (or sorcerer, for spontaneous cleric/druid types). Instead of knowing every single cleric (or druid) spell, automatically, including new spells introduced every couple of months in new products, they'd have to select a smaller subset of spells to know (adding Domain / cures or inflicts or summon nature's ally, so still being quite superior to a wizard).

Increasing the number of domains / subdomains available, either as class features, or through feats, might help to mix things up, as well as letting some of the domain powers scale, instead of remaining at 1d6 hp +1 hp/2 levels.

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James Jacobs wrote:
2) Valeros, Seoni, Kyra, and Merisiel. Dunno about actors off the top of my head other than Sarah Shahi for Kyra.

Sarah Shari is awesome! Have you seen her in Life or Person of Interest?

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I blame Cosmo for this heat. I live in a state close enough to Canada that we have 'Bienvenue!' on our state lines, welcoming the Quebecian tourists and their sweet, sweet monopoly money. And yet it's so darn hot that I step out of a cold shower, and can't towel dry, because I'm sweating as fast as I'm toweling, and it's become a Sisyphean task. Or a nightmare. Or possibly a Sisyphean nightmare...

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thejeff wrote:
Though way back in the day when they were a couple, she got the chance to come to Asgard and get raised to a goddess herself and completely failed the test - mostly because A) Odin was being a jerk again and B) the writers wanted her out of the way.

Odin's a jerk that way. Jane isn't good enough. Sif isn't good enough. Thor would get zero action if Odin got to vet all of his girlfriends. :)

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Kobold Cleaver wrote:
Frankly, I don't think Thor would fall in love with anybody who wasn't worthy to wield the hammer.

Compared to someone who *chose* to be a nurse and help people for a living, Thor had to be cursed and punished to become a caregiver, which kind of makes it sound like Jane Foster was more worthy than Thor, back in the day. That has more to do with the strange comic-book logic of the curse (which generally seems to be okay with Thor being a temperamental jerk at times, but holds everyone else to an impossible standard of moral purity) than any sort of 'Jane is better than Thor' nonsense, IMO.

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Sissyl wrote:

No no no, that would be the Pink love hulk and the Purple depression hulk.

"Purple depression hulk is saddest of all..."

"Hulk! Need hug..."

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Norman Osborne wrote:
I'm not sure people at Marvel remember British Psylocke anymore....even Betsy Braddocks from alternate timelines/universes always seem to have ended up turning into Asians.

I've also read recently that she's always had purple hair, because of being a mutant, when we've seen her from the past, as a blonde (like her brother) before she dyed it. Ugh.

I can learn to deal with the deliberate retcons, but the writers who just don't bother to learn the past of the characters they've elected to write is just annoying.

I'd be interested in knowing more about what Kwannon was up to *before* she got body-entangled with Betsy. She seemed to at least have *some* minor psychic ability, along with amazing ninja skills, and be a prominent *something* in that area of the world... As a character, she got kind of tossed aside, and then brought back to be killed off by Legacy, which, like so many apocalyptic threats to mutantkind, seemed to be selectively picking off mutants nobody had ever heard of. :)

.

As for the Green Hulk, Red Hulk, Grey Hulk stuff, I remember (probably incorrectly) that the Red Hulk / Red She-Hulk stuff started running around the same time as all the Red Lantern / Orange Lantern / etc. over at the Distinguished Competition, and wondering if Red Rage Hulk was going to be followed by a Yellow Fear Hulk and a Purple Love Hulk.

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Sissyl wrote:
I dunno. And I do apologize if I come across as crass/racist/whatever. I just don't think it's necessarily good storytelling to use the same recipe over and over.

Yeah, it sometimes feels to me that characters coming in as mid-season replacements, like this young black girl as 'Iron Man' are being set up to fail. Obviously long-time fans of Tony Stark are not going to be thrilled by *anyone* replacing him, and when this new character doesn't get the traction desired, editorial can throw up their hands and say innocently (and speciously), "See! We tried! It's the *fans* who don't like young black girls, not us!"

(An impression I got from Avi Arad, who said that 'audiences don't want movies about strong female characters' because of the critical reception to Elektra and Catwoman, when what he *should* have said is that 'audiences don't want movies that *suck.*')

OTOH, mostly because of Civil War, but also because of the MCU, I'm well beyond 'peak Tony Stark' and kind of ready for him to take a knee for a few years, and let someone else play for a while.

Maybe Riri will take off, and find her own niche, later, as she grows out of whatever Stark/Iron Man fangirlism she is starting out with, and makes her own unique armored identity. (Similarly, Thor Odinson may eventually prove worthy of Mjolnir again, and Jane Foster, if she keeps up the role and beats the big C, will end up with one of the dozen or so other hammers lying around, thanks to the Fear, Itself storyline.)

At least we are past the day when one's superhero codename was likely to include references to plainly visible ethnicity and gender, like 'Black Lightning' or 'She-Hulk.'

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I don't really care if he ever finishes the books, since I haven't even started them, but a perverse part of me hopes that GRRM lives to 90 or 100 or so, just to annoy everyone betting on his imminent demise.

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Moskau wrote:
Would I have enjoyed maybe an Erich Zann-influenced masterpiece or maybe something for a Skald who has survived encounters with such horrors?

[tangent] Wayfinder 13 has some Mythos-inspired masterpieces in it (written by moi), but they are fan-content and not official. [/tangent]

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I like the idea of different energy types having different secondary effects (something that exists in GURPS, where all fire damage, from spell or futuristic ray gun, or super-power, has a chance of setting someone on fire, and all electrical damage, regardless of source, bypasses uninsulated metal armor), although I'm not sure that reducing the damage die size would be necessary (since damaging spells are rarely the best option anyway).

That said, I'm not a fan of different energy types having set saving throw categories, like 'Fire - Ref' or 'Electricity - Ref', since there could situations where a Fire or Cold spell damages someone by overheating or supercooling them, or an Electricity spell staggers someone by messing with their nervous system, and logically would use a Fort save instead.

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So, I just got Path of the HEllknight this last week, and the different orders really do mix things up.

Order of the Chain - bounty hunters, pursuers of fugitives from justice, not a bad choice for Paladins.

Order of the Gate - let's summon us a bunch of devils, for, uh, justice, yeah! Probably a terrible choice for Paladins...

Order of the Godclaw - less mission-oriented than some of the others, more based around their particular faith-arrangement. Still, associated with fighting the demons at the Worldwound, and a decent place for a Paladin to end up.

Order of the Nail - let's kill us some primitives and savages, which we define as anybody who owns lands we want for ourselves and doesn't have the military might to stop us from settling their lands. Nope. Not likely to be a lot of Paladins here, since the Order's hat seems to be 'racist conquistadors.'

Order of the Pyre - same as Order of the Nail, but concerned with destroying foreign religion and burning books full of 'dangerous' ideas from 'lesser' cultures. In-game, where there literally *are* 'dangerous ideas' (spells with the [evil] descriptor, etc.), a good-ish version of a book-burnin' sect *could* exist, but this surely isn't such an animal, since, again, it's all about the racism and nativism and racial/cultural superiority themes. So, few if any Paladins need apply.

Order of the Rack - a third pretty much 'bad-guy' Order. As defenders of the status quo, regardless of the justness of that status quo, they end up defending Cheliax's government, for instance.

Order of the Scourge - justice for all, rooting out corruption in the highest levels of government, this is totally a possibility for a Paladin, who may be sick of seeing rich or powerful people get away with monstrous crimes, while the poor are being sold into slavery for far less.

Lesser Orders;
Order of the Coil - the Nail on steroids, focused solely on totally obliterating native Mwangi culture. Yikes. Not likely to be any Paladins here.

Order of the Crux - evil to the bone, even before they came back as undead. Nope.

Order of the Glyph - Geryon worshipping supporters of House Thrune who destroy and alter historical records to suit the 'new truth.' Bad-guys to the core.

Order of the Pike - monster-hunters and defenders of rural areas, this Order seems like a fine place for a Paladin to operate.

Order of the Scar - anti-assassination guardsmen, a Paladin might be acceptable in a place where the leader to be protected is someone the Paladin approves of (such as the Crusader Queen of Mendev), but not so much Miss Abby Thrune...

Order of the Torrent - recover kidnap victims / hostages. Another that's a good place for Paladins.

Order of the Wall - defenders of civilized borders, whether or not a Paladin would be suitable would depend on the borders. Those defending northern lands from the monsters of the Sodden Lands would likely be comfortable for Paladins. Those defending borders between devil-run Cheliax and freedom-loving Andoran, not so much.

I like that the Orders include room for pretty much any interpretation in this thread.

There are a number of 'bad-guy' Orders that no Paladin would be likely to be able to function within without falling, like the Nail, Pyre, Rack, Coil, Crux and Glyph.

Then there are Orders like the Torrent, Pike and Scourge, which seem like pretty comfortable fits for someone with a Paladin's ethics and strong moral code.

And a few on the squiffy edge, like the order of the Wall or Godclaw or Scar, where fine lines might need to be tread, and some role-playing / moral conflict opportunities may exist.

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Professor Farnsworth, Scientist wrote:
I blame Cosmo that no one is funding research to capture and sequester stupid. Forget carbon emissions for a moment. Humanity's only hope is to halt the catastrophic rise of global stupidity before it permanently endumbens us all.

I blame Cosmo that the 'Professor' is trying to con people into concentrating the till-now-diluted-to-near-harmlessness of free floating ambient stupidity into a tank somewhere, where it will feed upon itself and grow in toxicity and be more easily weaponized...

I also blame Cosmo that I haven't had a good reason to use the term 'weapons-grade stupidity' yet today.

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