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Anubis

Set's page

Pathfinder Society Member. 14,673 posts (18,751 including aliases). 1 review. 2 lists. 1 wishlist. 2 Pathfinder Society characters. 79 aliases.


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Kirth Gersen wrote:
I've long wanted go the opposite route -- gunpowder *should* be inert in Fantasy Land, but the gunslinger is outside of that reality and carries the physical laws of another universe with him. As he levels up I'd give him more abilities along that theme. Haven't worked it all out yet, though.

[tangent] At least one superhero game has flirted with that notion, that superheroes 'break the laws of physics' by imposing the rules of another reality on the region around them, say by lifting a huge item without tearing a chunk off of it, or sinking into the ground in the process. In Aberrant, powers came with a strange growth in the brain that enlarged the more one used their powers, and occasionally included freakish, or even monstrous, physiological and psychological side-effects, for instance, and one Lovecraftian theory was that the growth was alien, not just to this world, but to this dimension, and that the alteration of local reality was an attempt to 'soften' local reality for a larger incursion, or to make it more 'comfortable' to this extra-dimensional form of life. [/tangent]

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Evil Sheldon wrote:

Bam Bam was Barney's son, hence he was a Rubble.

Bazinga!

Yeah, that's what Barney thought too, but Fred and Betty knew the truth...

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Rysky wrote:

*deicdes to distact Amby with food related blames*

I Blame Cosmo for all the "Ghost Pepper" food options every single restaurant is offering now... THAT DON'T CONTAIN ANY G@&~~~N GHOST PEPPERS.

Ugh, yes, ghost pepper seems to be the new sriracha, which was the new pumpkin spice, aka 'the flavor we must put in *everything* for the next six months.'

I blame Cosmo for food faddism!

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Greylurker wrote:
** spoiler omitted **

Spoiler:
It would be a glorious mind-screw if the Joker in the Suicide Squad movie was actually Jason Todd, who assumed the identity after Batman killed the real Joker for what he did to Jason...
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Liz Courts wrote:
Katina: GIMME FUEL GIMME FIRE GIMME DABADABAZIRE

I'll take 'Metallica hits covered by Bam-Bam Flintstone' Alex?

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Greylurker wrote:

-blink-

just got a look at a preview of Rebirth #1

** spoiler omitted **

Whoa, after they kept that spoilered character out of Titans Hunt (which reunited the others from that era), I didn't think we'd ever see them again.

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Dal Selpher wrote:

True enough. From Zoom's perspective though, I think it made perfect sense. I think in his mind, if he can deconstruct Barry and make Barry like him, then he won't see himself as ultimately responsible for his own horrible actions - they're the fault of his circumstances.

I think Hunter, by masquerading as Jay, has had some lingering part of his humanity sparked by his nearness to Team Flash and his closeness to Snow. As twisted as it is, I think by bringing Flash down he's trying to show Caitlin that he's still worthy of her love.

It does sound somewhat similar to the Joker's motivation in the second recent Batman movie, to 'prove' that the world is just as bad as he is, and will choose the same sort of monstrous deeds (with the ferry bombing dilemma, for instance), and in that way, 'prove' that he's not all messed up and making bad choices and making his own hell.

Ditto the Punisher in the second season of Daredevil, who flat out steals a Joker line and claims that Daredevil is just 'one bad day away from being me.' (Since that's what people like the Joker and Zoom seem to need, is some sort of verification that their own actions are what anybody would do, in the same situation.)

Barry suffering the same sort of trauma, and *not* going dark, would only verify what to Hunter/Zoom would be a cruel truth, that he's the weak one who folded under that pressure, and that a better man wouldn't have.

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Kazaan wrote:

Another weird interaction:

Conjuration magic involves interplanar and intraplanar transport of objects, creatures, and energies. Conjuring fire involves pulling Fire energy from the Fire plane, for instance. Healing fits well as a sub-category of Conjuration because you are pulling Positive energy from the PEP. But spells that involve pulling Negative energy from the NEP, which should be a sub-category of Conjuration magic, are instead given their own whole school of magic (Necromancy). Realistically, shouldn't Necromancy be a sub-category of Conjuration magic, alongside Healing?

And Illusion spells sometimes 'conjure' matter/energy from the Plane of Shadow, yet remain Illusion spells.

Other Illusion spells create patterns of light and darkness (and sound), even though creating light is Evocation and creating darkness is Evocation and making loud noise is also Evocation, and rearranging the shape and form of pre-existing stuff (such as light or darkness) is Transmutation.

Enchantment spells affect minds and emotions, and make people happy or sad or angry or sleepy, but not scared, that's Necromantment...

In short; schools are weird.

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Hunt, the PugWumpus wrote:
I blame Cosmo that I invested my IRA too aggressively in yamok sauce and self-sealing stem bolt futures, and lost it all.

I blame Cosmo for Hunt trying to crossbreed pugwampi and tribbles, in an effort to bring about the apocalypse.

A cute, furry, terribly prolific apocalypse, but still.

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VampByDay wrote:
If forced for a definition, I'd say positive energy is life energy, and generally heals the living. Negative energy is the energy of unlife and generally hurts the living and heals undead.

While that would fit thematically, in the game, many undead, particularly the incorporeal ones, *feed on life-force.* And if positive energy and life-force are same-y, these undead would be empowered by positive energy, and weakened by negative energy (which would rip 'food' right out of their 'bellies').

The current setup has negative energy reacting adversely to the life-energy in living creatures, but *empowering* creatures that *feed* on life-energy, while positive energy empowers and enlivens living creatures, but harms and weakens creatures that *eat* life-force.

That isn't necessarily a total contradiction, since I'm made out of meat and eat meat to survive and can be beaten to death by a frozen turkey just fine. Sometimes it's not the substance, so much as the way it's being delivered. (Cooked turkey into mouth, yum. Frozen turkey to noggin, ouch.)

In theory, positive energy is supposed to engender and sustain life, except for disease organisms, which it arbitrarily murders. Meanwhile, negative energy ends up far from the notion of 'hating life' in that it seems pretty comfy with disease organisms, worms, flies, etc. (ghouls, for example, carry a disease, which seems to thrive just fine on their negative-energy-animated bodies, and turns other people into undead over time). It sometimes seems like 'alive' or 'dead' doesn't matter as much as whether one is icky (like worms or the postulating purple pox) or not icky (like those discorporate souls that become petitioners or 'ancestor spirits' rather than ghosts).

Since there's no real consistency, it makes any real discussion of positive and negative energy one of 'it works this way, because it works this way, except when it works completely differently, because... socks blue reprisal?'

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Insane KillMaster wrote:
So; Hot, Slimy and Alive?

Gakh is best live.

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Shield other seems like a decent choice for a Kuthite who wants to assist an ally by sharing their pain, rather than using traditional healing to cure it, since their tenets embrace pain, rather than shunning it. Using rings of friendship as midwife's tools, one on the mother-to-be, and one on the father-to-be (so that he shares his wife's birthing pains) might also be a tradition among Kuthites.

Similarly, shared suffering and shared sacrifice.

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Ambrosia Slaad wrote:
After all the work they put into rehabilitating Marvel/Danvers in the last few years, I'm worried this'll completely turn her character into an extremist a~%$%%~ like the first CW did to Tony.

I was never the biggest Iron Man fan, and I actively disliked Reed Richards, so their tarring and character assassination in the Civil War comic storyline didn't bug me nearly as much as Carol Danvers, She-Hulk and Tigra also being dragged in on the 'yay fascism!' side of things.

Carol's epic moral smackdown *from Emma Frost, of all people* about how the people behind the Registration Act sat around and watched dozens of mutant kids get crucified, set on fire and / or blown up without doing bupkiss about it, and then had the gall to come tell the mutants to register 'or else' was bitter, for a long-term fan who remembers when Carol was a friend of the X-folk and Emma was a foe. (And I like Emma, and her arc, but it just rubbed me the wrong way that Carol, and Jen, and Greer, had to play the bad-guy in this story, along with Tony and Reed and SkrullPym).

I'm getting the feeling that this Carol-as-Marvels-answer-to-Wonder-Woman push is going the route that Storm-as-leader or Heather Hudson-as-leader went in the X-books and Alpha Flight books, where a formerly excellent and nuanced female character is written as some sort of one-note tin-plated 'I'm always right!' megalomaniac the second she's put in charge (by male writers who seem much more capable of writing nuanced and different *male* leaders, like Cyclops and Captain America).

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Cole Deschain wrote:

At least he didn't ruthlessly clone one of his oldest and dearest friends into a mind-shorn murder zombie, give Norman Osborne, Venom, Crossbones, and so on a license to hunt down his former comrades in arms, or send a bunch of people he has nothing against into the Negative Zone.

*shrug*

Comics Tony suffers from a lot of badly thought out decisions, such as the Armor Wars (in which he accidentally kills another super-hero, beats up another Avenger and destroys a bunch of armor suits he *sold to the US government* because he's paranoid that other people are using his tech), which had to be 'fixed' by him lying to everyone and saying that it wasn't him in the armor that week, then being killed off and replaced by a teenaged Tony, and finally mindwiping it from the memories of the entire world...

Civil War just took it to 11, with a dozen writers going a bit overboard in portraying the pro-Reg forces as nuts, such as a Runaways scene (scripted, IIRC, *before the Reg Act even became law!*) including a scene where a military force attempts to 'capture' the teenaged Runaways by firing heat-seeking high-explosive missiles at them *in the middle of New York City.* The missiles miss the teens, whose vehicle dodges them, and impact into a high-rise, quite possibly killing dozens, if not hundreds of faceless New Yorkers.

(And, honestly, I think Tony came out better in the comic-book Civil War story than Reed Richards, who got epically character-assassinated, and hasn't got Robert Downey, Jr. to reinvent him.)

MCU Tony is, by comparison, quite a bit more relatable, as there's less cooks in the kitchen, and not forty or fifty years worth of stories like 'Demon in a Bottle' about him falling down.

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Qaianna wrote:
Personally, I now want to bring around sometime a completely non-Asian style person with ninja class levels. 'There weren't ninja in medieval Europe!' 'That just means they were REALLY REALLY GOOD ninja.'

[tangent] A Persian hashashin could be built with ninja class levels, as could quasi-mystical assassins of other cultures. The only really hard-coded 'asian' elements are the weapon proficiencies, and are super-easy to adjust. [/tangent]

As for the various other elements, I'm of two contrary minds on the subject.

I'd like a purely 'real-ish' setting in which there's a fantasy-Egypt, fantasy-Africa, fantasy-India, fantasy-Persia, fantasy-China, *and* a similarly thematic fantasy-Europe, with fantasy-Celts and fantasy-Rome and fantasy-Slavs (which Golarion really doesn't have, since most of the Avistani nations don't really parallel well with real world Europe. Galt is much less 'fantasy France' than Minkai is 'fantasy Japan', for instance.).

I *also* like purely fantasy nations, which have no Earth parallel, such as Cheliax or Varisia or Numeria or Irrisen.

Mixing the two approaches, a bunch of purely fantasy nations surrounded by fantasy takes on Persia, Asia, Africa, North America, Inuit lands, etc. just seems weird, as if any non Western European nation or culture is as exotic and fantastic as a nation of devil-worshippers or a Thundar the Barbarian-inspired nation.

But it is what it is. In the end, all game settings are buffets. You eat what you want. If you don't want any Numeria or catfolk on your plate full of Ustalav and halflings, don't put any Numeria or catfolk on your plate full of Ustalav and halflings. Paizo is not going to send gninja to bust down your door and force a kitsune gunslinger down your throat.

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Chris Mortika wrote:

Dear Agent May:

You know, you could have won that fight. You waited until the Kree warrior was killed, and then had your people shoot Hive with a couple rounds of automatic fire and a rocket. And then you ran away with a big ol' scowl.

And what was the big deal with that handgun?

Everyone else was arguing over who got to use the giant rocket launcher guns, and May's all 'If I need a gun, I'll take one from someone.' which is appropriately badass (if utter nonsense, since she's going into a fight with people like Giyara, who can telekinetically murder you at a distance and doesn't even bother to carry guns), but then Mack puts Chekov's Gun into her hand in a Very Special Moment and it amounts to a fat stack of jack, since it was apparently just a standard handgun, and not something Special at all...

Ugh. C'mon people, be smarter than the crew over at STAR labs, at least.

'I have an idea! Perhaps if we run away further, it will confuse him!'

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I blame Cosmo that my family is at Captain America: Civil War, and I'm leaving for work (and won't get to see it until *next* Sunday, my next day off)).

Argh!

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Thomas Seitz wrote:
Am I the only one here that think Michael Moorcock and/or Elric Saga is great literature?

I don't know about great literature, but I'd sure love to see an adaptation of it!

Moorcock's Elric saga, Lieber's Fafhrd & Gray Mouser adventures, Andre Norton's Witch World, etc. could all make for decent fantasy franchises.

Other stuff, like Anderson's Three Hearts and Three Lions, or Saberhagen's Empire of the East, or McKillip's Forgotten Beasts of Eld could make good standalones (or TV miniseries), but it seems that 'franchise or bust' is the theme of the day.

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Ashiel wrote:

For the same reason, I like good characters, because I respect and admire characters that are altruistic, protective of life, and concerned for others. Being good means you are a good person who does good things. Not that you're simply acting like a normal person but wearing the right uniform.

But, if it's just how many celestial badgers you can poop out in a day, or how many times you used magic circle against evil as the circle used to conjure an earth elemental, it's pointless. It has little to no
narrative value to the character, and so I simply don't care.

It's particularly wonky when your wizard goes to planar bind a night hag to try and recover a stolen soul (evil spell! good act?) and having to cast protection from good as a prerequisite (good spell!) and your good alignment descriptor peanut butter gets all up in your evil alignment descriptor chocolate.

It's always been a narrative question of whether it's 'more good' to cling to your ideals (such as a code against killing) even when the world is burning around you because of it (an example being Batman constantly putting Joker, etc. into the revolving door that is Arkham, instead of going all Punisher on them, which is the fault of the writers, obviously, since multiple life sentences are generally more effective at preventing mass murder spree recidivism in the real world than in a serial medium that requires iconic villains to be back on the street every time a new creative team is on the book) or 'more good' to sacrifice your own ideals and go all morally-relativistic-boddhisatva and make the 'hard choices' or 'realistic choices' or 'practical choices' as a Punisher type would maintain, claiming that by holding to a code against killing, someone like Batman or Daredevil is valuing his own shiny moral code over *other people's entire lives.*

There's no real right answer there. If a new writer wants to use the Joker, and code-against-killing hero has put him away, he'll escape, and if 'I'll kill him to save others' hero has put a bullet in his brain, he'll get resurrected. Such is the problem with attempting to define 'good' in a serial medium like comic books, where, whether the hero kills or not, the villain will come back anyway, if he's popular enough, and no matter what, the hero looks like a failure on a long enough timeline, since the world never stays saved.

Applying that dilemma to Pathfinder, you've got various classes who don't have a viable healing option *other* than Infernal Healing, such as the Summoner or Magus. If they use it to save someone, it's evil. If they let someone die, and refuse to use it, to avoid tainting themselves with icky evil, then they are valuing their own purity over someone else's life, which seems pretty selfish (especially if alignment is so fungible that he can just cast a bunch of protection from evil spells to push the meter back, since apparently intent and result doesn't matter, just whether or not you cast a spell with the right descriptor).

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GM_Beernorg wrote:
no working on new awesome frog/mantis combo tank,

I blame Cosmo for not knowing which would be cooler, a hybrid frog/mantis, or a anamorphic battle-tank that looks like a hybrid frog/mantis...

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I actually liked Fitz this last episode (it's like he's developed into a multifaceted person over the years, instead of the checklist of cutesy annoying tics and mannerisms that he and Simmons started out as), and didn't hate Lincoln as much as I normally do, although that might be Stockholm Syndrome or something...

Indeed, I kind of want Lincoln to tell Coulson and the rest to shut the heck up after this latest foul-up, since it seems to be all they do is jump to the exact wrong assumptions.

Mack continues attempting to be the only sane man in the room. :)

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I just want a spear fighter who looks half as cool as Nuada, from Hellboy 2, or Oberyn Martell, from Game of Thrones. Spears kind of rock, but in D&D, they've always been a poor stepcousin to swords.

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Scythia wrote:

I can't complain about Pathfinder names after what WoD had with the Tzimisce. (Chief among many linguistic "flourishes" that was ill considered.) Even their own guide had three different pronunciations listed.

That's right, even they had no idea how it was pronounced.

tzuh-mee-see, zhi-mee-shee, and sha-muh-say

The one time I played in a LARP and we were allowed to play Tzimisce, we Tzimisce players agreed before hand that we would all pronounce our clan name differently, and correct anyone else who said it, even if they got our own personal pronunciation perfectly...

'It's pronounced zih-miss.' 'Zih-miss?' 'No, softer on the zhah sound.' 'Zhah-miss?' 'Terrible, please stop.'

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Another name that auto-translates into something rude/funny in my head is Haldemeer Graboras (Mayor of Magnimar).

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Kobold Cleaver wrote:
HEY, "STATLER"!

The Statler I know is the one next to Waldorf.

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Tim Statler wrote:
As to Andoran, I have to fight not to say Andorian. Star Trek nerd I am.

For me it's Calistria and the Scarred Lands nation of Calastia. Just similar enough to trip my geekbrain.

Then again, there's a lot of similarities between the settings, just because they tapped into similar archetypes. Sarenrae and Madriel (NG redeemer angel-goddess of healing, mercy and the sun) are cut from the same cloth, as are Abadar and Hedrada (LN god of law, justice, civilization, etc.). But that's an archetype thing, and no different from how Artemis (ancient Greece), Ehlonna (Greyhawk), Mielikki (the Realms) and Tanil (Scarred Lands) seem like subtly different sister nature/hunt goddesses.

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James Jacobs wrote:
1 (the main reason): There simply wasn't any room in the Inner Sea World Guide for an extensive pronunciation index. This book is bigger than the previous campaign setting, but it's also a lot more jam-packed with information, and the decision of what to include and not include was very difficult—had I a few more pages, I would have included more factions and prestige classes and monsters and more details on Inner Sea holidays and a more detailed trade/resources map of the region and much, much more... which would have STILL left no room for a pronunciation index.

Ooh, a resources/trade map! Did such a thing ever get done up, and I just missed it, or is it still not-quite-ready-for-prime-time?

'Trade of the Inner Sea' with common caravan routes and merchant ship routes and what products are going from A to B. I'd buy that for, um, several dollars!

As for the topic, I never noticed the 'Saranwrap' thing, but Norgoober is unfortunately how I first read that name, and it stuck...

Eh. We have real-world gods named 'Nut' and 'Snotra' (which is like Mothra, but with boogers?) and 'Þorgerðr Hǫlgabrúðr.' Sarenrae and Norgorber have it easy.

And there's a country in Golarion named after Osiris (and another after Geb!), which you can bet your bippy annoys my namesake to no end. :)

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Hama wrote:
They really don't look anything alike aside from being white women with brown hair.

Just like Carrie Fisher, and whoever plays Mon Mothma! Maybe they're all clones, or 'Daisy, I am your mother...' is going to be a plot point.

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Norman Osborne wrote:
Freehold DM wrote:
Excalibur. One of the weirdest super hero teams ever.
I loved early Excalibur. Then again, Kitty Pryde has always been one of my favorite comic characters, so back then, where she went, I followed.

Ditto, only substitute Nightcrawler for Kitty for 'one of my favorite comic characters.' I love that he got to buckle his swash in Excalibur, and had more serious storylines (and was taken more seriously!) than he had in the previous X-books (where he, IMO, kind of got lost / overshadowed among all the larger than life personalities like Cyclops, Storm and Wolverine).

As for the reality gem / Eye of Agamotto notion, I suspect they'll go that route, which does mean that Thanos will have to get his hot little hands on it (and Vision's head-jewel / mind stone as well). Presumably he'll do so without irreparably destroying the Vision, and Strange will find a way to survive their brief encounter as well (perhaps by fleeing into another dimension or jettisoning his astral form until his body can be healed / repaired or something).

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ShinHakkaider wrote:
Me? I think this is a GOLDEN AGE. I love the fact that there are so many Super-hero movies to choose from and the fact that a super-hero movie isnt a genre but a vehicle to TELL different genres within the super-hero framework.

Pretty much yes to all of this.

I love some DC characters and teams (like the Teen Titans, Young Justice, Legion of Super-Heroes, etc.) and I love some Marvel characters and teams (Young Avengers, New X-Men, Thunderbolts, X-Factor, etc.), so I've got horses in both races, and whoever 'wins,' I get a piece of the pie.

That said, there are DC movies that don't appeal to me (Nolan's Bat-trilogy), and Marvel movies that don't appeal to me (Age of Ultron), and I don't think that I'm a 'hater' for not uncritically adoring every hot steaming mess piled on my plate.

I want every superhero movie to be awesome, because the more the big tentpole characters (that I generally don't give a rat's butt about) like Superman and Iron Man and Wolverine succeed, the more likely I will be to see the characters I *really* like, like Hank Pym, Monica Rambeau, Vixen or Booster Gold.

I certainly don't want any of these movies to suck. I like superhero stuff. That would be cutting off my nose to spite my face!

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I blame Cosmo for ridiculous chains of events.

For example, I had the flu in January. I coughed so much I got a hernia. The hernia gave me sciatica (I don't even). I've been limping to work for two months now (since walking to work is perversely less painful than getting into or out of a car, which leaves me almost paralyzed for a half hour), and it's really not terribly amusing any longer.

On the upside, acupuncture seems to be working. Which I don't even believe in, but, fortunately for me, lots of things I don't understand (like computers, or gravity) seem to work just fine without my permission, so that's cool.

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Had a chance to see Batman v. Superman (or Gods of Egypt, shudder) today.

Instead watched Deadpool again.

Do not regret!

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Æroden wrote:
I've always wondered at the criteria for selection of the Starstone-wrought new divinities' portfolios.

What I find intriguing about the Starstone Scions is that their portfolios suggest that nobody had those specific areas of concern before them.

For Iomedae, she took on some of Aroden's 'law' concerns, but he wasn't a god of chivalry or honor, in particular (being more 'history and civilization and humanity', IIRC). Presumably nations had cavaliers and knightly orders and chivalry and codes of honor and even paladins long before Iomedae, who is the first explicit god to address those subjects.

For Cayden Cailean, bravery and courage might have been more associated with Gorum, before he took on those aspects, and a god of beer, ale and wine is specialized enough that it's not a shock that there wasn't a major god of booze already.

Most intriguingly, there's Norgorber. Ten thousand years of rogues and thieves and assassins and alchemists and intriguing politically-minded folks and murderers, and none of that had a god, before Norgorber stepped out of the Starstone Cathedral? That seems quite unusual. Various demon lords (such as Shax, for murderers, or Haagenti, for alchemists) cover *some* of those aspects, but thieves as one of the 'big four' classes / roles of D&D-based games and settings, so it's almost as off for there not to be a 'god of thieves' (like Norebo or Mask or Brandobaris) as it would be for there not to be a 'god of magic.' Certainly some other gods seem 'thief-friendly,' such as Calistria or Zon-Kuthon, but few seem to have the political ties of Norgorber, who is sort of a 'god of intrigue' as well, or any connection to alchemy, for that matter.

As for the other ascended gods, Urgathoa, Irori and Nethys, there's a pre-existing god of magic (who died) for Nethys to replace, an implication that Urgathoa is ridiculously old (predating both disease and the existence of undead), and Irori's areas of concern are pretty specific and not as likely to represent any sort of gaping hole in religious schema, since 'self-perfection' and 'god of monks' are not quite as common themes as 'god of war' or 'god of weather.'

As for time, Brigh is apparently a god of time, through her association with clockwork, but she's a pretty minor god, and time hardly seems to be her primary focus. As god of both history and innovation, and tied heavily to prophecy, Aroden flirts pretty heavily with a 'god of time' theme, even if he isn't explicitly a 'god of time.' But he's dead, so there's certainly 'design space' in the 'pantheon' of Golarion for a god of time!

Between focusing on history and possibility / pre-ordination, domains like Charm, Knowledge, Law and Luck might suit a god of time, and perhaps a favored weapon that involves precise timing and patience to learn and use (ranged weapons like bows, crossbows or slings, with the shortbow being my first choice, since Erastil and Abadar already cover longbows and crossbows, and I wouldn't inflict favored weapon - sling on anyone, even as a punishment).

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Sissyl wrote:
Sooooo... The Cypher/Psylocke love story? Warlock and the Magus story? Asgard? I am not sure how to feel. Agree with product of its time.

Warlock seems way to 'big' for a starting New Mutants team (since the original five had some pretty strong limitations / a lower power level).

The same with Amara/Magma, for that matter (although introducing her opens up the introduction of Selene, perhaps the New Mutants most iconic and lasting villain).

Asgard seems right out, being that Fox doesn't have permission to touch the Thor side of the Marvel universe.

Cypher/Psylocke was kind of a footnote (one I liked, but still), and I'm not sure if Cypher goes the other direction and has powers / abilities that are too subtle for the big screen. Although, Psylocke as one of the team's adult mentors could be interesting, and different than the more expected fare of Storm, Xavier, etc.

There's a lot of stuff I don't really want to see, most of which showed up later, like Gossamyr & Spyder or Karma's bionic leg or Sam being an External (until he wasn't) or Bobby as Reignfire (until he wasn't...) or anything-ever-by-Liefield. For all the team's shining moments, there was a fair amount of weird stuff in there as well.

There's also a lot of characters to choose from!

The original five; Sam/Cannonball, Dani Moonstar, Rahne/Wolfesbane, Berto/Sunspot and Xian/Karma.

Later additions; Amara/Magma, Doug/Cypher, Ilyanna/Magik, Warlock, Warpath, Boom-Boom, Siryn, Rictor, Shatterstar, Feral...

Random teens that *could* have been New Mutants; Kitty Pryde, Jubilee, Madrox, Rachel Summers

Teen foes; Jetstream, Roulette, Tarot, Catseye!, uh, other Hellions... Or even more recent 'Emma's New Mutants' like Hellion, Mercury, Rockslide, Surge, Dust, etc.

One thing I liked about the New Mutants, and definitely fresh for it's time, was that we had a 'five-man team' that had three girls and two boys, which was pretty radical in a time period when every other team seemed to be 'four dudes and a chick,' or, as one Image comic cheekily said, 'the standard new-team formula, some established loner, a couple of dudes from another team, and two bimbos nobody has ever heard of before.' Indeed, Karma, introduced previously as a Spider-Man side-character, was the only pre-existing character, and Bobby and Sam ended up being two of the 'bimbos nobody has ever heard of before!'

(That said, of the original five, Karma's probably my least favorite, and got sidelined pretty fast, in favor of shinier new characters like Magma, Magik and Warlock. I'd love for her to have come back from working for Uncle Nguyen as a badass martial artist/criminal enforcer/psychic, but then Psylocke might have had to stay British to avoid stepping on Xian's Asian ninja psychic schtick!)

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Rahne is a good sign, she's one of my favorites. Ilyanna's kind of a hot mess of a character, and after seeing Blink in that last X-Men movie, I'm not sure if she'd be redundant. (Her whole Belasco/Darkchylde arc kind of warrants it's own movie, 'cause it's super-complicated.)

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I thought that the dude who played Booster in the Smallville show did a good job of it. If not for casting confusion, the dude who plays Eddie Thawne in Flash might work as well.

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Normally I'd say that one of these dates is part of a misinformation campaign. But since it's Sivanah, *both* of them are probably fake.

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Krensky wrote:

Or just throw the DCU budget at the DC Animation guys.

Heck yeah. Somewhere in the multiverse, there's a place where Young Justice is starting up it's fifth season.

I want to live there.

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Random thoughts on articles about class options with a Numerian slant;

(As usual, these are ideas I'm *not* planning on developing into articles myself, because of that pesky three-article-limit that's totally my fault anyway...) :)

Cleric (subDomains of the Domains granted by Brigh or Gorum that synch well with Numeria and it's themes, such as a Plasma subdomain of Fire, or a subdomain of Earth that replaces 'acid bolt' with tiny pellets of metal or stone fired at high velocity 'bullet bolt!' or for Artifice that conjures temporary magical ammunition for a crossbow, sling, bow or firearm)

Druid / Ranger (alien ecologist/xenonaturalist, with an 'alien' companion and some 'alien' wild shape options?)

Fighter (master of advanced or complicated weaponry, not so much 'tech' or lasers, but exotic stuff available across the setting like repeating crossbows, mancatchers, bolas, etc. as well as other 'advanced' sort of combat options like throwing alchemical fire or acid, drawing inspiration from the 'tech' used by others, but usually hoarded by the Technic League and their favored minions, forcing you to adapt to the sorts of 'advanced' technology available to everyone else)

Monk (ironforged archetype, seeks to 'become the machine' or to master 'the riddle of steel' and become as hard and unyielding as a construct, golem or robot, with skin like metal armor and fists like bludgeons or blades and a will of iron, enduring and resilient in both mind and body, able to move with mechanical speed and precision, to a limited extent, but usually more resolute and plodding and unstoppable than a traditional monk)

Wizard (stores spells in crystals or data-gizmos, and power in batteries, the opposite of a technomancer who can drain spell slots to recharge tech, you drain tech to fuel your magic. Tiny construct / robot familiar option, perhaps even with an option to store spells in the familiar's 'databanks,' sort of like a Witch)

Mesmerist (neurolinguistic hacker, uses language to 'reprogram' others to cloud their minds / distract them (stare abilities changed to more of a 'babel' effect) or directly manipulate them (compulsion / charm spells and effects))

Oracle ('Starmind' Mystery, taps into the signals from the various computer intelligences, through nanotech infiltrating one's own brain and body, perceives data from these vast and incomprehensible intelligences and taps them for divine power and unusual insights. New curses could include Aphasic - staggered physically, but eventually capable of swifter, or even multiple, mental actions, Radioactive - damages others making long-term contact with own body, eventually includes shorter term contacts at your discretion, and can expand at higher levels to affect those in adjacent squares)

Psychic (Psi-Borg, able to draw psychic strength from metal and crystal and perhaps even tech grafted to flesh, from the resonances and traumas left behind by the many, many who died in contact with those alien materials, and the occult and esoteric forces to which they've been exposed over the millennia, does not have to involve technology at all, just old and 'weird' stuff grafted to the body and used as a source of psychic power, which could allow it to be transplanted to anywhere that has old haunted ruins full of 'psychic resonance,' such as the Ghol-Gan ruins around the Shackles or ancient Thassilonion ruins in Varisia or Virlych, in Ustalav)

Cavalier (uses either a robot mount, or an alien beast (such as a Velopede) as a mount, bonus points for a holographic 'banner' option)

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Wonder Woman sounds promising, at least. I am looking forward to her movie, even if I'm not the biggest fan of the character. (I'm a sucker for period pieces, like Captain America: First Avenger or Agent Carter, so Wonder Woman being set during WW1 just goes right for my happy place.)

Were there rumored cameos by Aquaman (and Mera), Cyborg, Flash and / or Green Lantern? Spoil me! (In spoilers, for those who want a fresher experience, obviously!) Of those listed, I'm most intrigued by Aquaman.

Regardless of whether or not this movie is my cup of tea, I'm still waiting impatiently for Suicide Squad!

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Since the Godclaw also venerates Irori and Torag, in addition to Asmodeus, Iomedae and Abadar, there's theoretically potential for Hellknight orders more focused around Irori and Torag, but I'm not finding them as intuitive for this purpose as Abadar.

The Iroran creed to self-perfection seems, IMO, a bit to self-centered to build an Order around (although one focused on systems that prevent people from reaching their full potential, such as forbidding writing or preventing lower ranking people from studying or even using weapons, could be on-theme).

As for Torag, an Order of dwarven Hellknights seems fun, visually, as squad of dwarves who are willing to embrace and emulate the tactics of Hell in service to their goals of protection of their people, but, again, the flavor doesn't work as well for me, so I'd prefer it to be a small Order, like the Order of the Torrent.

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Drejk wrote:

Support Tactics Toolbox?

Focusing on healing (including surgeon archetype for rogue, healing-focused druid archetype, healing options for summoner), buffing (there is a lot of options here currently so probably it would be more of an recap and maybe clues how to do that efficiently), communication, and skills.

Summoner whose eidolon is used mostly for healing instead of fighting...

Ooh, an eidolon that has some sort of support aura / function could be very cool, based perhaps on the angel/archon 'aura of menace' or 'aura of protection' or an azata-flavored eidolon with bardic inspiration capabilities or a 'fast healing song' or something.

It could also include some sort of support / teamwork options that don't depend quite so much on teamwork feats, like the 3.5 notion of parties having a group totem (DMG2, IIRC?), or developing some specific team tactics that don't necessarily eat up their personal feats.

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Freehold DM wrote:
I have only recently introduced a new Hellknight Order into my game, The Order of Ink, which oversees Chelaxian borders physical borders and political alliances. Has anyone else made any new Orders?

An order based on the less evil aspects of Asmodeus might focus on the actual legal system itself, serving as guards to justices, and jailors and investigators and lawyers/advocates and, when it goes that way, executioners. A heavy focus on enforcing contracts and finding 'bail-jumpers' or others attempting to evade justice, as well as other more picky legal matters, would fit well. They'd be as impartial as can be, and side against what they view as perversions or misuse of the legal system, such as punishments that precede trials, or attempts to 'game the system.' Others might not live up to that ideal, and be little more than jack-booted thugs, hiding behind the color of authority.

A more Abadarite order could be focused on protecting trade, ruthlessly stamping out brigands and bandits, and yet also protecting banks and countinghouses, and seeking out counterfeiters and smugglers and pirates. In a situation like in Andoran, where the Lumber Consortium works around the law to oppress their workers, it's possible that different factions of this Order could be on different sides, some supporting the company against their workers, while the other side takes offense at the manipulation of the spirit of the law to behave unethically.

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Yeah, I was also not a big fan of metaplot. Having crap like the god your 4 year running campaign Cleric worships (Lleira) having been ganked off-screen by some new mortal-turned-god from the novels you didn't read pissed me off, since it means she never got a specialty priest or anything. Similarly, it pretty much wrecked White Wolf, which was at one time the second biggest RPG company, as they rebooted their entire line post-apocalypse, with an, IMO, inferior version of what they'd just destroyed.

Given how annoyed people are that Aroden, a setting element that none of us have ever even gotten to play with, is off-limits, I can't imagine how much more annoying it would be if they had a metaplot and entire countries or races or classes changed overnight (because of storyline X, Cheliax has been liberated! because of storyline Y, Kaer Maga has been destroyed! because of storyline Z, all Magus' are now spontaneous psychic casters!).

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Fractured Jester wrote:

We did work out that Chaos and luck would be obvious domains he could pick, as well as the subdomain of Protean.

Liberation seems like another good choice, as it's pretty chaos-friendly.

Knowledge or Magic might make acceptable choices as well, depending on how you perceive the Speakers.

Radically opposing more lawful societies (such as those of Cheliax or Nidal), and institutions like slavery or caste systems (which Proteans would see as restricting individual potential) or laws that forbid literacy or weapon bearing or whatever to specific groups, would make sense for a devotee of the Speakers. Laws in general, particularly those that restrict behavior or limit advancement, would be deliberately (if perhaps subtly, there's no reason the chaos-servant needs to be an idiot!) undermined or subverted.

Laws that enforce notions of equality, or prevent slavery, etc. might be encouraged, and yet, proteans aren't specifically good, so it's equally possible that laws that allows those with greater strength to oppress those with less strength could be seen as liberating and 'natural' and right.

The nature of the story could determine whether or not such a character is going to be disruptive. A campaign based on undermining a restrictive society (such as Hell's Rebels or Council of Thieves), or one dealing with a freer sort of flow (such as Skull and Shackles) would be better than one about building a society (Kingmaker) or enforcing a status quo (Hell's Vengeance).

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Of the core deities, Irori, Nethys and Urgathoa (and Aroden) bootstrapped themselves to divinity, Cayden Cailean, Iomedae and Norgorber passed the Test of the Starstone, Shelyn and Zon-Kuthon where born to divine parents, Lamashtu *may* have worked her way up from Demon Lord (and, before that, perhaps even a lower form of demon) and presumably other devils, daemons, archons, angels, etc. could follow this path. Stealing power from another god, such as through Lamashtu killing Curchanos to usurp his mastery over beasts, also seems to be a potential route to jumping tiers.

Sponsorship of other gods, such as Aroden sponsoring Arazni and Iomedae, or those mentioned above (Kurgess, Milani, Naderi) is also a potential path.

I really like how there isn't just one way to go, in Golarion, and that so many of the pre-existing gods have followed very different paths to apotheosis.

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Mersiel is a favorite for how dynamic and kinetic her various appearances can be, as she's always flipping and jumping around.

Seelah's origin story is one of my favorites, with the actions of her childhood leading directly to her current role as Paladin.

Alhazra is beautiful, with cool non-European vaguely Egyptian clothing and jewelry. Plus the shout-out to the Mad Arab al-Alhazred makes me laugh.

And Balazar is just delightfully absurd. Love the big purple hat!

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New Hampshire (USA), a state known basically for 'Live Free or Die!' and the first primary every 4 years or so and being 'North Boston.'

No relation to 'Old' Hampshire, wherever the hell that is.

We also have the distinction of having all sorts of immigrants coming over the border all the time (and a sign that welcomes them, in French, since they are Quebekian tourists, here to spend their funny colored monopoly money, and generally recognizable by their lack of recognizable accent, lack of facial hair, better taste in clothing (no flannel! clothes that fit!), and unrealistically fit bodies, compared to us).

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Imbicatus wrote:
Well, it's not like there aren't already several organizations where members are masked and/or have secret identities. The Grey Gardeners, The Red Mantis Assassins, the Decemvirate...

Jatembe's Ten Magic Warriors, with their animal masks.

There are quite a few, and between the Veiled Masters and Razmir's 'priests' and the Skinsaw cults / Norgorberites and the clergy of Sivanah, there's lots of room for more in that vein.

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It's no coincidence that the Eye of Abendago so closely resembles a material manifestation of Pharasma's spiral symbol...

Pharasma loathes the undead, and none so much as the incorporeal spectres, wraiths and shadows that can create more of their own kind by a simple touch, denying spirits their rightful transition to the procession of souls. And so she has turned (or perhaps created?) this supernatural storm into a *spiritual* vortex, exerting a vast 'tide' across the Inner Sea (and Arcadia), drawing such creatures inexorably into her relentless grasp, sucking them first into the 'whirlpool,' and then metaphysically 'down' into the Boneyard itself, to face the judgment that they have escaped (or been denied).

Corporeal undead have a 'tether' to the material plane, and may not even feel the Eye's pull, while certain undead or manifestations, such as ghosts and haunts, also have a connection to a material location, that helps anchor them against the Eye's spiritual 'gravity.' But other forms of discorporate undead, particularly shadows, wraiths and spectres, find themselves huddling for safety in areas of strong necromantic magic, or saturated with inherent negative energy, to avoid being drawn to their final judgment, and are rarely capable of travelling from these 'safe' areas, serving to explain, at least in part, why highly intelligent and evil creatures capable of overrunning humanoid nations in a matter of nights, remain static threats, confined to decrepit manors, dark caverns or similar locations, unable to spread their evil beyond their immediate environs.

What sort of vast spiritual emptiness would be required to create a 'soul vacuum' of this sort beggars the imagination, but the death of a god would certainly suffice...

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