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Set's page

Pathfinder Society Member. 13,087 posts (17,161 including aliases). 1 review. 1 list. 1 wishlist. 2 Pathfinder Society characters. 78 aliases.

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Freehold DM wrote:
I like ninja psylock. It may be the horny teenager in me, but I do. I find the complaints about her overdone.

I love stealing her 'focused totality of my XXX' line for super-characters. (A precognitive with a 'Cassandra coil' psi-whip that overwhelms those struck with a thousand terrible visions of possible fire fates, that she calls 'the focused totality of my precognitive powers?' An electrical character who makes knives of 'solid electricity?' Oh yeah. Ninja-Psylocke shamelessly rocked that horrible dialogue, and I love her for it!)

But I really never thought of her as the same person as the one who came *this close* to a scandalous May/December romance with Doug Ramsey in the Wildways. :)

I think they missed an opportunity with the Kwannon thing to have their cake and eat it, too. A little brain-fixing, and Betsy could have been back in her British body, and we could *still* have had sexy bikini-ninja / ex-Mandarin enforcer Babelocke. Win win!


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Ah, gnomes. The wretched refuse and huddled masses of Golarion, unceremoniously kicked out of the First World, and washed up on the shores of our dimension.

If they wanted to be taken seriously, they need to step up and assimilate. Dye that outrageous hair a more appropriate color! Drop that accent and learn to speak proper Taldan!


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Mikaze wrote:
Or that if it had been her that ran into whatever got her brother, she could have wound up being a twisted goddess very different from Zon-Kuthon...

Yeah, an AU where Shelyn was the one who got transformed into a dark goddess of pain-as-art, and Dou-Bral remained the more goodly aspect of the two could be funky. But she sounds like she'd make a better NE or CE goddess than a LE one, and that would throw things out of whack (or require some fiddling with other gods to balance the alignments out again).


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Dragon78 wrote:
I would love to know what Zon-Kuthon was like before his transformation. You know, what he was a god of, his old domains, old favored weapon, etc.

It is an interesting notion.

It might be interesting to totally reverse his current Domains;

Darkness becomes Sun
Death becomes Healing
Destruction becomes Protection
Evil becomes Good
Law becomes Chaos

Another option would be to consider which gods didn't exist back when Zon-Kuthon was Dou-Bral, and therefore which Domains were less represented;

No Cayden Cailean, Iomedae or Norgorber (yet) means that there were openings for Chaos x2, Charm x2, Death, Evil, Glory, Good x2, Knowledge, Law, Strength, Sun, Travel, Trickery.

Glory, Good, Knowledge, Strength and Sun might fit well for what was once one of the more locally prominent Taldan gods, along with sister Shelyn, covering Domains that were later filled in by the new Starstone Scions, and befitting a god whose Taldan people would have gone on to events like the Armies of Exploration, and yet not overlap too much with his sister (avoiding Charm and Protection, for instance).

And... I've totally talked myself out of just reversing his current Domains, and like this second idea better. :)


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Cthulhudrew wrote:
on some kind of mutant bear-lion thingy

Mutant bear-lion thingy? Oh come now, check out the fur countershading, it's clearly a dire honey badger!


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Lissa Guillet wrote:
If you talk about them in the third person, you can always just use the proper name, like: Lissa doesn't believe that at all.

Having misread that, Set was picturing Lissa speaking in third person. "Lissa smash!" "Lissa agrees." "Lissa was wondering..."


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Classic (Cyclops, Beast, Angel, Iceman, Jean) and All-New (Cyclops, Wolverine, Colossus, Banshee, Storm, Nightcrawler), for me. (Not so much Thunderbird, who died too soon to leave a lasting impression on me.)

That said, even Banshee 'feels' less like a classic X-Man to me than later additions like Rogue, Kitty (especially Kitty), Psylocke, Gambit, etc.

Maybe, to pick a smaller team of seven; Cyclops, Nightcrawler, Storm, Kitty, Colossus, Wolverine, Beast.

Others, like Thunderbird, came and went so fast that they don't feel like 'real' X-Men to me, like Dazzler, Longshot, Forge, Havok, Polaris, etc.

It's all obviously subjective, and personal preference plays a lot into it, so I'd totally consider Emma and Jubilee to be X-Men, while disregarding Rachel or Nate or Cable any of the other Summers-spawn-what-came-from-dystopian-futures. (And even then, I didn't mind Bishop, and even have a soft spot for Blink, Nocturne, Dark Beast, Ruby Summers and various other oddballs from other times/dimensions.)

'Classic X-Men' aside, I'm always gonna be a bigger fan of the Lower Decks characters like Unuscione, Frenzy, Cecelia Reyes, Fixx, Hellion, Dust, Elixir, Omerta, Synch, Madrox, etc. over the classics.

Peter David seems to be the only X-writer who uses the sorts of characters I find fascinating.


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A Dyson sphere would be over-engineered for any sort of meaningful purpose.

Creating a cheap easily repaired membrane that absorbed a fraction of light passing through it instead, stretching over vast areas, and generating equally vast amounts of energy, should be more than adequate. If something flies through it, it slowly oozes back together through Brownian motion and seals the hole, instead of popping like a giant soap bubble. At higher levels of technology, it doesn't even have to made out of matter, but can just be some sort of energy field that absorbs some or all of the light striking it and generates power in the process over and above the energy needed to maintain the field.

It doesn't have to surround the entire sun, but can scale up over time, at first providing only enough power for it's own support systems, but as it expands, generating enough power from the light it's filtering that it can beam extra power around to other structures or habitats in space, or down to planetary surfaces. Sections of it could be built outside of Earth's orbit, so that people on Earth wouldn't even notice that it existed (although those on more distant planets might notice a 'shadowing' effect). Sections of it could be built *inside* Earth's orbital track, and filter / reduce sunlight impacting the Earth, in the event of a need to cut down the amount of solar radiation striking Earth's surface (due to ozone depletion or whatever, although that shouldn't be that hard to correct for a civilization capable of developing this sort of space-based solar-sail power generation technology).

A Dyson sphere is a fun theoretical construct, but wildly impractical, IMO, and totally not worth the multiple systems worth of material that would be needed to create one (and, in the time scale needed, would be a huge waste of time, since civilizations don't last that long, and suns have a finite lifespan anyway).

It's the 'how many angels can dance on the head of a pin?' or 'can God create a sandwich so big that even He can't eat it?' of theoretical science, good for a fun discussion among stoned college students, but not terrible practical.


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There are plenty of ways to go with it.

You could tie it the counterspelling mechanic, and design a feat chain that leads up to the ability to convert the energy of a countered spell into blasts of 'spellfire.'

Or you could go into a full class based design, and make it work similar to the 3.5 Warlock class, only skipping most of the invocations other than blast invocations for an advanced counterspell / dispel magic utility. Tying the blasts too strongly into requiring absorbed magic might lead to a very reactive design, and limit 'blasting' to after one has countered / resisted magic from others (putting the PCs abilities firmly in the hands of the GM, who can just throw orcs and trolls or whatever at the party, and leave the spellfire user with nothing to charge his lasers, other than chugging potions or draining magic items to fuel his powers, forcing him to devour his WBL just to keep up and contribute). As a result, I'd be more inclined to stick to making it a feat chain that an Abjuration / counterspelling focused spellcaster might adopt, so that I'd have options to call upon when facing giants, trolls, golems, undead, etc.

As for tying it into Golarion, there are several thematically appropriate ways to go.

Rovagug, Nethys, Groetus, Dahak, etc. are patrons of destruction, who could tie into a type of power deriving from unmaking things or dismantling spells, converting any form of refined magical power, even such beneficial forces as healing spells or complicated warding spells or protective magical items into blasts of destructive magical power.

Followers of more primal (or fey or Endless) powers might see the unraveling of more complicated and 'fancy' magic into blasts of raw destructive force as being somehow more 'honest' and 'natural' than the subtleties of spellcraft, bending chaotic magical energies into unnatural and enduring creations.

In the Lands of the Linnorm Kings, or the Realms of the Mammoth Lords, or the Hold of Belkzen, these sorts of channelers might be seen as a natural line of defense versus the witches of Irrisen, or the more advanced and 'unnatural' magic of their foes. Demonic forces in the Worldwound might also prefer to unravel the overly refined magics of their divinely inspired foes in Mendev, than to waste time creating complicated new spells and items of their own. They might consider themselves to be 'freeing' magical energies that have been bound and constricted, turning magic of hated items like wardstones or holy relics or spells meant to keep demons out into blasts of destructive power.

Nidal and Alkenstar and Geb might also be natural fits for a style of 'magic' that involves devouring energy from the spellworks of enemies and using them to fuel simpler destructive forces. In Nidal, light could be the symbolic representation of spells and magical items, while the true power of darkness would be represented by the negating of those energies, transforming them into something purer and more potent (much as Zon-Kuthon may see himself as having been purified and made more powerful by his own transformation). In Alkenstar, the naturally chaotic primal magic nature of the area could lead to those who can unbind those unpredictable, unreliable and dangerous magics into much more predictable blasts of energy being regarded as 'safer' somehow than spellcasters whose every utterance could lead to a magical disaster of some sort. Geb's focus on negative energy might similarly lead to the notion that true power only comes from destroying and unmaking things, that in this act of surrender, the person who destroys a thing instead of freeing a greater power that lay trapped within it, just as an undead creature becomes stronger than a creature of flesh by accepting death.

Tons of philosophies across Golarion could mesh well with a spellfire-like system. Rahadoum might use such channelers to liberate the magical power left behind in holy relics left behind by the churches and temples of ousted gods, and be specially trained and bent towards being better able to absorb divine energies (and less able to absorb arcane energies), making them excellent warriors in the fight against divine spellcasters (and perhaps outsiders linked to divine sources?).


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Haladir wrote:
I've always thought that it would be deliciously creepy if Kuthite clerics had access to the Healing domain.

The only evil god with the Healing domain is the god of dentistry.


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Nog64 wrote:
I think to think that Cayden has the ability to wear all the magic belts he wants as part of his godhood.

One belt for each of the goddesses trying to get him to keep his pants on.


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Matt Thomason wrote:

Given the option of designing from the ground up, I'd probably do something like this:

Firstly, take the fighter as the baseline, and work everything else into balance with that as a base. Spells that obliterate massive amounts of everything, for example, will just be taken off the menu.

I want it to work in both directions.

Low-level Fighters should be able to apply various low-level conditions (like shaken or sickened) with mundane melee attacks (and not gated away for something only an 11th level Fighter can do with the proper feat *if* he scores a critical hit on an alternate Thursday with an improvised weapon...). At mid-levels, long before the hapless 'Critical Feats' would come into play, they should be able to inflict meatier temporary conditions, like staggered or blinded, on people. (New conditions that make someone flat-footed, or cause them to suffer a 20% miss chance on all targets for a round or so, or cause them to immediately provoke an AoO from those threatening them, could also be invented just to buff the melee fighter, as well as a 'Deadly Maneuvers' option to damage a foe *and* perform a maneuver, rather than giving up an attack for a chance at a combat maneuver.)

Spellcasters lower-level spells should *also* apply *low-level* conditions like shaken and sickened, but higher level conditions like nauseated and stunned and panicked should be available only at higher levels, and even higher levels if they are affecting large groups of people. The spellcaster will still be able to do all sorts of stuff that a Fighter can't (like applying one of those low-level debuffs to an entire area, using a weaker variation on stinking cloud, or messing with terrain / concealment / etc.), but won't be able to cast a 1st level spell and knock 2d4 Fighters of equal level down to asleep or as many as can fit into a 15 ft. cone unconscious with color spray.

Lots of sacred cows, such as the sleep spell, would need to be gutted and devoured for this, obviously, and if you go too far in this direction, you might just want to play 4th edition D&D, which already trends in this direction, with martials and casters doing the same basic thing, only using different techniques. (Which can be both a feature and a bug, obviously depending on how far it goes and your gut reaction on the subject matter...)


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356. You've set your campfire over the point where a vampire was permanently reduced to dust in the distant past. The flames take a while to get going, but once started, small insects like moths are attracted to them, and fall in, to burn. The flames turn greenish yellow once they have fed upon life in this fashion, and more insects begin coming out of the surroundings and marching or flying dutifully into the hungry flames, as if compelled. An entire nest of ants marches in file, to its fiery death, carrying struggling pupae and smooth white eggs, like sacrifices to a deathly master. If the fire is not extinguished within 10 minutes of this shocking transformation, larger animals are called, starting with a hapless bat, and a couple of mice, at which point the flames animate as a sickly green small evil-aligned fire elemental with the fiendish simple template that takes damage from positive energy (or holy water) as if undead, and is healed by negative energy (also as if undead). The more life this small elemental consumes, the larger it grows (1 HD for every 5 HD of creature burned) and it rapidly turns into an evil monstrous deathfire elemental, hungering for life, but that will be destroyed by the light of the next sunrise.


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Thymus Vulgaris wrote:
Speaking of, I can find about 6 black kneesocks... and none of them are the same length!

I blame Cosmo for using Thymus' black socks as swing-lines during his nightly adventures through Gotham, and leaving them all stretched out at different lengths, depending on the weight of the person he was rescuing / bad-guy he was dangling from a roof-top.


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It's Cosmo's fault that I have seventeen right socks and only fourteen left socks (and it's also Cosmo's fault that the number of socks I own is not evenly divisible by my number of feet...).


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Tacticslion wrote:
The only line of this movie that I know! Dr. Strangelove!

Ha, I had to look up quotes, because all I remembered was, "Mein Fuhrer! I can walk!" and something about a combination Russian phrase book / Holy Bible.


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Mikaze wrote:
Trying to figure out the Egyptian equivalent of cherry blossoms so that it can be used accordingly.

It's all about the fragrant lotus blossoms floating on de Nile.


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287. Townspeople are gathered outside, despite the winter chill and snow everywhere, dressed in summer clothes and eating fresh fruit.
(Every winter on this day, a local-born arcanist teleports into the neighborhood to visit his family, bringing many baskets of fresh fruit picked from his own orchards, in a much warmer climate.)

288. In this desert town, a procession of local youth dressed in costumes resembling exotic fish and sharks, creatures not to be seen for hundreds of leagues, move through the crowds, while bearded elders shake water from gourds on all passersby.
(Formerly a seafaring people, the local desert dwellers still pay homage to their sea-goddess, attempting to call her favor to bring the rains to bless their new arid home.)


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'I like my adamantine like I like my coffee; black, bitter and fair trade.'

I wonder if the green association comes from that metal introduced in the Silmarillion that was dark green? (Which I totally forget the name of, since I was like, 11, and the only specific names I remember from the book are Glaurung the Golden and Ancalagon the Black...)

There's been a fair number of green metals in fantasy gaming. Baatorian Green Steel in 3.X. Serpentsteel (quenched with serpent venom!) in the Scarred Lands.

I always thought that fantasy gaming could use a few more fantastic metals, replacing platinum or electrum with stuff like orichalum.


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1) Not a fan of hit points. I much prefer either a defense-based system like GURPS, or injury-effect systems like Mutants & Masterminds.

But they sure do streamline combat and make things easier (and discourage fiddly sub-systems like wound locations and called shots), so I'm willing to accept them as a price of doing business.

2) Also not really a fan of 'class levels.' But, again, it allows for advancements to occur in discrete packages, already pre-balanced by the game designers, instead of the GURPS / M&M options which allow the player to just buy anything their little heart desires, and possibly end up with a character that is overpowered, or, more often, terribly underpowered, depending on their choices. That can still happen in a class/level based system (the player who quite reasonably takes four levels of sorcerer and three levels of rogue as part of their character evolution, and picks up a level in arcane trickster and has a BAB of like, four, and is still casting 2nd level spells, at *eighth* level).

I see it as training wheels, for new players, who might make all sorts of bad 'trap' choices if given too much freedom (as GURPS and M&M tend to). D&D/PF is 'safer' (not perfectly so, just er) in that sense.

3) So, so much of the game revolving around spellcasters and spell lists. The Core book has 9 pages of combat rules followed by 175 pages of magic rules and spells. The Advanced Players Guide comes out and 5 of 6 new classes use spells (or formulas, which are, in effect, using the rules of listed spells).

And yet, with 175 pages already devoted to spells, it's just a huge time-saver when designing a new class (or monster) to give it a spell list or a couple of spell-like abilities, than to actually design a new mechanic (like ki pool or grit or rage powers or various specific monster abilities). No matter how much I've grown to dislike the game's reliance on 'a spell!' as the generic solution to every design problem, it's just flat out easier, and is a huge time-saver (and, when writing, saves on wordcount).

As long as those long lists of spells exist, there's going to be inertia pushing for them to be used, in place of newer mechanics like from Elements of Magic or Words of Power or Ars Magica or some sort of sane version of the Mage the Ascension system, making it something that shuts down or discourages other options. But it's done. And it works. So, really, why try to reinvent the wheel?


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Vod Canockers wrote:
It's flesh toned with white stripes

That's terrible. And now I have Goody Two-Shoes running through my head, for which I curse you.


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Mikaze wrote:
Sothis. The city that took a look at one of Rovagug's Spawn and said, "Bring it. We needed a new city division anyway."

I love that about Sothis. And Nethys.

Nethys smacking down a Spawn of Rovagug (and his followers then building a house out of it, and probably more than one fancy hat) and Desna fluttering into the Abyss to eat Aodar's face off are my favorite two Crowning Moments of Awesome for Golarion gods.


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Snowbird and Moondragon, for me, although I blame Persis Khambatta for that last one.


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So Simon Tam, resident clever and untrustworthy explosives expert, dies off-screen in an explosion and we don't see the body.

It will be the most shocking and unexpected twist I've ever seen on network television if he's actually dead... :)

Also, Diggle has flashbacks? I thought only Ollie could have flashbacks, and they had to be all about 'the Island!' I'm all confused! Someone other than Ollie has backstory?


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I don't Geb all this, but whatever makes y'all Hapy.


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Thanks to this thread, amusing myself with ideas for composite demi-gods, like Shimye-Magallah (sp?), the composite faith to Desna and Gozreh mentioned in Heart of the Jungle, IIRC.


Sheython, Sheybral or Sheyzon (composite Shelyn and Zon-Kuthon) - god(dess) of pleasure and pain, of artistic expression both cruel and sublime, revered through deliberately difficult and exhausting works of art, body modification, mortification or dance performances.

Asmodar (Asmodeus and Abadar) - god of the mint, master of coin, holder of the scales of perfect balance, patron of the greedy, holder of the key to the eternal vault, through concepts of debt, obligation and personal responsibility, holding the world to a higher standard of law.

Caydna, Desnan (Cayden Cailean and Desna) - god(dess) of freedom and liberation, of the unfettered limb and the free soul, provides inspirations to those who dream, and especially to those who use strong drink, or less accepted means, to expand their consciousness beyond the false world of mortal flesh and touch the true dream.

Calistum, Calistrum, Goristria (Calistria, Gorum) - god(dess) of wrath, rage and retribution, bringer of chaos and strife, war and excess.

Erasteh, Gozril (Erastil, Gozreh) - god of the wild places, beasts of the earth, great forests and orderly seasons alike, lord of natural law, who draws the boundaries between wholesome creatures and forces, and the unnatural which must be opposed, between the untrammeled wilderness and the homes of men.

Iomer, Noradae (Iomedae, Norgorber) - god(dess) of nobility, rulership, politics and intrigue, of the lawful order of things, where select men have the right and responsibility to hold the lives of others in their hands.

Pharashtu (Lamashtu, Pharasma) - goddess of birth and death, matron of midwives and nannies, embalmers and executioners, mistress of the underworld, midwife to prince and monster alike, to whom every soul has the same weight, and will be judged with the same loving dispassion.

Rovenrae (Rovagug, Sarenrae) - god(dess) of the great burning, the fire that cleanses the world and burns away impurity, infirmity and stagnation, only to bring new life in it's wake, symbolitized by a massive couatl that is equal parts phoenix and linnorm, devouring itself in Ouroboran fashion, Rovenrae is the god(dess) of destruction, purification and rebirth.

Urgori, Iroathoa (Irori, Urgathoa) - god(dess) of transcendence, immortality and the triumph of pure spirit over weak flesh, self-ascended master of discipline and sheer will surpassing all fleshly desires and weakness, shedding the corporeal for pure shining incorruptible spirit.

Torthys, Nethyg (Nethys, Torag) - god of artifice and discovery, mad genius that built the world and every beautiful and terrible thing within it, patron of creation, magic and innovation, but also of reconstruction, of tearing apart things to create other things, ever more complex, always pushing the boundaries.


There's endless permutations, but I, for the most part, picked some gods with pre-existing connections (Shelyn and Zon-Kuthon, Cayden and Desna) or gods who were right next to each other in the book (Rovagug and Sarenrae, Asmodeus and Abadar) whether or not they were totally appropriate to mash-up. (Half the fun of mashing up gods is to pick gods who don't seem like they'd *ever* be mashed up, like Iomedae and Norgorber, or Pharasma and Lamashtu!)

I tried to keep the alignments mostly out of this, although a couple are indisputably lawful or chaotic (since that's kind of a common theme with Abadar and Asmodeus, or Calistria and Gorum). If I'd been thinking ahead, I would have deliberately mated them up to cancel out alignment extremes, but that might have made them a little too bland, and / or made it harder to find common themes for these blended aspects.

Anywho, all that matters is that this is out of my head, and I can go back to my writing. :)


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For me it boils down to these particulars;

Is the creature capable of choice? Can the vampire or shadow subsist off of cows or chickens, but deliberately chooses to kill sentient prey? If yes, then evil. If it has no choice, no volition, no malicious intent, then it's flat out incapable of being evil or good, it's just like a rock that can be used to build a house or bash someone's brains in, or fire, which can light your way and warm your bones, or sear your flesh. If it has free will and choice, and chooses to go for the long pig over the chickens and cows, then, most likely (barring some strange specifics!), evil.

In the case of a creature that must kill sentient prey to survive, does it's existence serve some greater good that outweighs those people's lives. When Pharasma grabs souls out of the line and tosses them to Groetus to devour and annihilate, she's certainly not doing a *good* thing, but *if* she's doing so to stave off oblivion, to keep Groetus from moving in and triggering the end of the world, then yeah, it's a *necessary* thing, and not a malicious act of evil. So, not good, but not evil, either, just kind of bleak and grimdark and morally icky. (If she was tossing souls to Groetus not to stave off some universal annihilation, but just to keep him from messing up her Boneyard, then, back to evil, since she's annihilating souls for her own convenience.)

If a creature is destroying other sentients to sustain it's own life, and it's own life *isn't* benefitting vast numbers of others, but just living because it prefers being alive to being dead, then it's selfish and evil, in my opinion, putting it's own survival above the survival of many others.

In the case of creatures which don't strictly *need* to feed (like most undead, who don't in the core rules suffer any sort of starvation effects if they go a century without killing someone) but just *like* to feed, or choose to kill when they can subsist on blood (like vampires) or dead flesh / meat (like ghouls) without actually killing anyone or anything, it's even more evil.


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(AC 17, hp 24 of 43) Cleric of Asmodeus 5

Alas, poor Halthus...


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pH unbalanced wrote:

Well, of course, *in Golarion*, hermaphrodite would never be a term that was used, as neither Hermes nor Aphrodite are Golarion deities.

So I would suggest a coinage that includes the names of actual Golarion deities to express the same thing. Perhaps...Arshean? That might avoid real world baggage.

Probably would work better. Golarion does have a female god of love and beauty in Shelyn, but doesn't really have a male counterpart covering that area. So a portmanteau like Erastelyn or Sheyden might be reaching.

Although if I don't leave this train of thought, I'll spend the next thirty minutes portmanteau-ing the names of Golarion gods and creating composite deities, like Sheython, beautiful leather clad god(dess) of pleasure and pain...


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Orfamay Quest wrote:
prosfilaes wrote:

Imagine a fantasy epic where all the good races were dark-skinned and the bad guys were pale-skinned, where the author dismissed concerns about the latter as "they are monsters".
Isn't that called A Wizard of Earthsea?

In addition to A Wizard of Earthsea, Elric of Melnibone had a pale race (none so pale as their albino king, obviously...) of incredibly decadent and evil sorts, portrayed as inhuman compared to the swarthier races of the Young Kingdoms.

Despite being white, I'm not Melnibonean, so I didn't take umbrage to that portrayal.

The evilest humans in Greyhawk are the Sueloise of the Scarlet Brotherhood, as pale as pale can be, and, while the Bakluni, Oeridians, etc. of the setting are also caucasian (a more Mediterranean / Middle Eastern sort of caucasian, but not what a modern day census would tally as a 'person of color'), the Sueloise are the whitest of them. Despite being one of those pasty freckled-y 'blue eyes from the North' types myself, I didn't see the way the cultures of Oerth sorted out chromatically as some sort of political statement about white folk in the real world.

Given a choice between assuming that Gary Gygax just sort of did what he did without thinking about how the optics might shake out forty years later, and that he was specifically trying to offend me personally, I'm gonna go with the choice that assumes less malicious personal intent (and less 'Athena is going to turn you into a spider' levels of hubris on mine). :)


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Readerbreeder wrote:
"Do you know what this is?! This is pure snow! Do you have any idea what the street value of this mountain is?"

"I could be home now, drinking this monster eggnog my brother makes with lighter fluid..."


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Hama wrote:
Get Liv Tyler as a recurring character? They don't have the budget. A one-off sure, I'd love that.

Eh, Bruce isn't Ed Norton anymore, so Betty doesn't have to be Liv Tyler.

Although, they could totally mess with people, and have Jennifer Connolly return as Betty...


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I also would have expected more Lawful-ness, but that would make for a pretty lopsided and one-note pantheon (everyone but maybe Set and Isis, the biggest breakers of Ma'at, and, naturally, Apep, being Lawful).

Ha. Isis, inventor of necromancy, is NG. :)

A possible patron for white necromancers?


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I thought Aroden was killed by [Miss Scarlett] in [the conservatory] with [the lead pipe]?


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limsk wrote:
"Pull my finger..."

Mystery Men?

"When you can balance a tack hammer on your head, you will head off your foes with a balanced attack."

"And why am I wearing the watermelon on my feet?"

"I don't remember telling you to do that..."


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Kthulhu wrote:
Really dude? Have you managed somehow to NOT notice that Fitz is full-tilt crushing on Skye?

Eh, Skye pays attention to Ward, Fitz gets snippy. Ward saves Simmons, Fitz gets snippy and spends 1 minute at the end of an episode talking to Simmons about it, and then an entire episode with Ward working through their issues.

It's pretty obvious which of those three people he's obsessed with and territorial about, and it ain't either of the women, since Fitz only gets that way when SquareJaw McActionMan is in the mix. :)

I seriously doubt that's what the show-writers meant to portray, but Fitz has devoted far more of his attention to what Ward thinks of him than what Skye or Simmons thinks of him... (at least, according to the writers priorities, shown on screen)

I imagine they'll course correct eventually, but for now, it's just terribly amusing.

At shows beginning, it seemed foreshadowed;
Fitz + Simmons (perhaps too predictable?)
Ward + Skye (ditto)
May + Coulson (the 'grown ups in the room')

But, the *expected* pairings rarely happen immediately, if ever, so May + Ward switches things up, leaving room for a Fitz + Skye hookup, or, eventually a Simmons + Mikelok relationship (although old time Whedon fans might think that looks like a redo of the Gunn + Fred pairing).


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Love that movie. As should be no surprise to anyone who has seen my avatar. I used to have to read Hawkman comics to get my ancient Egypt / alien technology crossover fix, and I wouldn't wish that on anyone. :)


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Imbicatus wrote:
Soapdish, or as we say in Ausrtia, Kopfgeschlagen.

Yes, indeed, great movie!

Another one;
"Everything that you wanted I have done. You asked that the child be taken. I took him. You cowered before me, I was frightening. I have reordered time. I have turned the world upside down, and I have done it all for *you*! I am exhausted from living up to your expectations."


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Ross Byers wrote:
Natural Armor, because it seems to correspond with a monster's CR more than the supposed toughness of skin.

That's pretty interesting.

My own quibble with natural armor is how it's handed out. Lizardfolk, troglodytes and sahuagin, for instance, are perfectly able to wear armor, and yet have a ridiculous +5 Natural Armor, which makes them crazy high AC foes at low levels (and by the time their AC is appropriate, they are a huge waste of time to use...). It also tends to make attempts at using them as PC options (primarily lizardfolk) potentially overpowering, since a racial ability of '+5 natural armor' pretty much blows away 'race hatred, +1 to hit orcs.'


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Robert Brookes wrote:
Thanks a bunch, James. We're definitely on the same page regarding the resurrection thing. I appreciate the really quick answer.


Along the lines of someone being cursed to *have* to attempt to save vs. beneficial spells (such as healing), perhaps said criminal was cursed in such a way that he would always accept a resurrection spell (or always forget the terrible results, which wouldn't be out of line with the notion that some petitioners totally forget their previous lives...). So it would be something very specific to this one circumstance and not something anyone could do, so that one could eat the cake, and yet still have the cake.


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ShinHakkaider wrote:

To everyone here talking about this in good faith I'm honestly sorry if anything that I've said has offended you.

Nobody has any business telling you how to raise your kid to grow up in a world that is *provably* more dangerous to him, than it would be if he were white.

It's like telling your daughter not to get in a car and go somewhere she doesn't know (and can't easily leave by calling a cab or whatever), with guys she doesn't know well, and not to accept drinks from strangers. That's not teaching her that every man is a potential rapist, it's just common sense.


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Sebastrd wrote:

Again, I disagree. I think the problem is older, more set-in-their ways comic book fans. In fact I think part of the reason comic books are a dying medium is because they continue to cater to an older fan-base. Children are no longer the target audience.

As part of that older fanbase, who has many longboxes of comics from the 80s, 90s, etc. and yet cannot find a single comic to put on my pull-list (after decades of having over a dozen monthly must-haves), I can assure you, I'm not being catered to.

We've been pretty much abandoned, most decisively by DC, that attempted to streamline their continuity once with Crisis on Infinite Earths, only to get a little shaky on the dismount, and has decided instead to throw it out completely with the New 52.

If I were being catered to, there's be a lot more one-and-done storylines, in which all sorts of stuff happens *in a single issue,* and huge mega-events, like the Great Darkness Saga, or the Judas Contract, might take *four whole issues,* and not six issues of talky-talk *just to set up* (and then end with a bunch of super-peeps leaping at each other in a two page spread, in lieu of an actual *action scene*). There'd be about 600% less murderous killing sprees of teenaged heroes, and infinity percent less people being raped and set on fire.

And there's still be some black Avengers, like the Black Panther, like the Falcon, like Monica Rambeau (whatever the heck she's calling herself this week), like actually existed in the 'old days' in the comics, and have yet to appear in the shiny new cinematic Marvel universe.

Heck, the shiny new cinematic Avengers-verse couldn't even have a super-powered *woman* in it, so any notion that the stuff 'catering to' the younger demographic and not us old fogeys is somehow more inclusive (despite having less super-powered women *and* less black / Asian / etc. characters than almost any iteration of the comic book Avengers, ever) falls flat on its face.

And I don't blame any of that on the younger generation either, since these decisions, both in the comics and in the movies spun off from them, are being made by 40 year old white men, such as Avi Arad, who, after the failures of Catwoman and Elektra, said, 'This proves that audiences don't want to see movies about strong women,' instead of what he *should* have said, which was, 'This proves that audience don't want to see movies that suck.'


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Abyssal Lord wrote:
Why not bring back old faves like the beholder and the illithid under slightly different names...the eye beast and the mind slayer?

Some 3PP have already done so.

As for why Paizo does not, possibly some combination of;

1) Illegal.
2) Rude to the people who so progressively put hundreds of other elements of their IP up for grabs with the Open Gaming License.
3) An admission that one's own creations are somehow 'not good enough' to stand beside old classics.
4) Tacky.


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Consider some collaboration with any player(s) you might have, to see if there's a particular sort of god that appeals to them. (Not just 'I want a god that has the elven curve sword as a favored weapon, and grants access to the Liberation and Travel domains,' but actual *concepts.*)

Other than that, I'd go with the setting basics to determine what is 'needed.'

If I'm using alignments, I should have at least one option for each alignment (LG, NG, CG, etc.), making for nine gods right there.

If I'm using a planar cosmology out of D&D, including multiple upper and lower and elemental planes, there should probably be a god for each one, including oddballs like the plane of shadow or first world or elemental plane of X or even perhaps the astral or ethereal planes. If one or more planes exist, but don't have a god in charge, perhaps there's a specific reason for that. The positive energy plane, for instance, could be the residence of the sun-goddess, or it could be the primal wellspring of creation, sort of like a never-ending Big Bang of light, life and creative potential, that the gods all tap into, but so intense that even they cannot truly master. The negative energy plane could be the pit that contains the ever-hungering light-hating primal Apophis or Tiamat or Tharizdun or Rovagug of the setting, trapped on the event horizon of oblivion, and scrambling to get out and continue it's apocalyptic rampage to return the universe to the peace and serenity of unending darkness, or it could be too dangerous for even the gods of evil to do more than skirt the edges carefully and deploy their nets to catch stuff being drawn into it to be annihilated, and therefore saving for themselves any scrap of power that would otherwise have been lost.

Various real world mythologies have common archetypes, such as 'skyfathers' (Odin, Zeus, Indra, Ukko) or 'horned gods' or 'earth mothers' or 'maimed gods / wounded kings' or whatever. If you want to add a mythic sort of element, the elemental plane of air could be ruled by an old bearded thunderbolt tossing sort of fellow, whose body is as mutable as the clouds, who isn't strictly Zeus, but borrows elements from him (with one-eyed storm giants serving as his 'cyclopes' and forging his thunderbolts?).

Mixing and matching, one could have an 'earth mother' who is the primary Neutral goddess of the setting, and also the god overseeing the material plane (explaining why her petitioners tend to reincarnate, rather than go on to various outer planes, like the worshippers of the skyfather or the angel of light or the dark prince of the hells). Various gods should also have ties with each other, like the gods of the Egyptian, Norse and Olympian pantheons, and not just be nine to twelve to twenty complete strangers. The Earth Mother and the Skyfather might have had a fling, and the god(dess) in charge of the plane of earth could be their child. The gods in charge of the First World and the Plane of Shadow might be siblings, one wild and full of (sometimes dangerous!) energy whimsy, the other dour and sinister in demeanor, if not any more 'evil' than the other, allowing them to serve not only as family, and helping to make this collection gods into a cohesive inter-connected pantheon, but also as choices for Chaotic and Lawful clerics (and seelie and unseelie fey).

While I love Roger Moore's demihuman deities (particularly Aerdrie Faenya, Arvoreen the Defender and pretty much the entire Gnomish pantheon), I'd steer away from making different gods for different races. That way lies madness in a game setting that might have humans, dwarves, elves, gnomes, halflings, orcs, kobolds, goblins, hobgoblins, bugbears, dark folk, drow, many types of fey, multiple categories of dragons, nagas, centaurs, tengu, merfolk, sahuagin, sphinxes, dopplegangers, vampires (and other intelligent undead), boggards, various giant types, gnolls, lizardfolk, elementals, angels, demons, devils, azata, archons, aeons, genies, daemons, multiple types of lycanthrope, etc., etc. Madness, I say! At that point, it's probably easier to allow cleric PCs to pick any two domains and be done with it, since the setting is going to have 10,000 gods anyway (assuming that any species could have a minimum of one god, and, for more populous / less organized races, such as goblins, would, realistically, have *hundreds*).

I'd be more inclined to have *some* of the common gods be more popular suitable among certain races or cultures, and perhaps be depicted in the temples of that race as a member of their race (and be called by the race-language translation of their 'common' name). Where this can be an issue is with a smaller set of gods, as suddenly, the token god of chaos and evil suddenly becomes the predominant god of a plethora of very unrelated races, with very different areas of concern. (The god of CE demons being the god of CE goblins, gnolls, lycanthropes, dragons, orcs, etc. gets a little busy and can muddle themes, something to consider, and a possible reason to follow the Golarion mold and have at least *two* options for each alignment type, so that not every LE race or culture in existence is pushed towards worshipping Asmodeus, for instance.)


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Sissyl wrote:

Yep. And the first one? Another hint:

Old man: "Looking at the cake is like looking at the future, until you've tasted it what do you really know? And then, of course, it's too late.

[The other man takes a bite]

Old man: Too late."

"Look into the eyes of the dragon, and despair!"


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If you have the 'Mithril Membership Superscriber' tag (which doesn't show up on your screen unless you have it, so that the hoi-polloi don't know who is or is not a member), your FAQ questions are answered immediately, and, once a year, Lisa comes to your house to tell you a story.

True facts.

And we won't discuss the [redacted], because the first rule of [redacted] is that you don't talk about [redacted].

(Hint, redacted does not mean 'secret forum.' It's way cooler than that.)


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Kalshane wrote:
I thought The Ultimates (the team, not the line) whole schtick was they were terrible, monstrous, unlikeable people that also happened to be heroes? (Well, except Thor. Ultimate Thor was still a decent guy for an eco-terrorist.) All I know is that by the end of the first run, Cap and Thor were the only ones I didn't hate, and Ultimate Cap was still a bit of a dick. I didn't bother reading anything more after that.

That's a completely valid point. Thor and the Wasp were pretty much the only characters that weren't some level of jerkish (Fury, Cap, at times), creepy (Wanda and Pietro) or deeply damaged / messed up (Banner, Pym, eventually Barton).

Eh. The perils of a comic book universe written by a writer who has expressed contempt for the entire concept of 'heroes' and wants to 'deconstruct' them.

I liked the New Universe (particularly DP 7 and Psi-Force) and the 2099-verse (particularly the X-Men 2099), but this Ultimates thing, not so much. The only thing I liked about Ultimates was that it kept those writers away from the 616 universe, so that the 'real' Captain America didn't turn into a jack-booted thug, and the 'real' Hulk didn't turn into a cannibal rapist.

I felt the same way when Rob Liefield left Marvel to help form Image, wishing him all the luck in the world on his new Youngblood venture, so that he never came back to Marvel and got his grubby little paws on my beloved New Mutants again. :)


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Fey and Kytons seem to get along famously in Nidal, through the Umbral Court and Shadow Plane, but there's less fey/devil (or fey/demon) connection baked into Golarion, that I've seen.

Still, this is Golarion, not [insert other game world here], and the fey Eldest, their 'gods,' include two Lawful Neutral exemplars (Imbrex and Magdh) and only three Chaotic Neutral / Evil ones (Count Ranalc, the Lantern King and Ragadahn), so the fey of Golarion are *much* less weighted towards chaotic (and evil, obviously, since they have two evil gods and zero good ones, with even their non-evil gods having Domains like Darkness, Death, Destruction and Madness) than in some other settings.


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So, exactly one episode after Laurel seems to be flying off the rails, she's pulling it together. (It feels longer, because of the Olympics break, obviously, and I kind of think that was a good time for a break, because, these two episodes back to back might have felt a little whiplash-y in the characterization.)

I do feel kind of like Ollie and Sara hooking up last episode (all of maybe ten hours ago in-universe, even if was last month for us viewers) was force-rushed just to give Laurel something to yell at them about this episode, but I'm willing to overlook that.

Gosh, that face. Laurel is looking more and more like the Joker, ever episode.


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I'm just happy I got to game with him.

Okay, it was Warcraft, and not Pathfinder, but I'll take what I can get!

Good wishes for the future, man!

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