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Anubis

Set's page

Pathfinder Society Member. 14,216 posts (18,294 including aliases). 1 review. 2 lists. 1 wishlist. 2 Pathfinder Society characters. 79 aliases.


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Scarab Sages

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MillerHero wrote:
Can you think of an anathematic substance other than axiomatic that would be useful in binding proteans?

While I'm not Todd, that came up in a game once, and we had some ideas;

Proteans are all about change and things flowing into other things, leading to new discoveries.

Something pure and unalloyed and relatively enduring / unchanging seems ideal (iron has that rusting issue, but steel is a mixture / alloy / composite material, and pure gold is symbolically changeless, and yet very malleable, perhaps silver?). Also something worked, instead of a powder or raw material. Something that order has been imposed upon, so instead of a ring of silver dust, a fine chain of silver links arranged in a circle around a summoned protean, could represent both singularity / purity (which they wouldn't care for) and also matter being beaten / forged into a permanent unchanging state (ditto).

Other things that represent restraint or permanence, like a bug trapped in amber (life constrained by something that represents stasis and can remain changeless for a million years), could work, as well as preservatives like salt.

Scarab Sages

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It's somehow Cosmo's fault that the size 11 shoes I wore in high school turned into size 10 1/2 soon after college, then size 10 over the next decade, and now size 9 1/2 is too big and is giving me blisters.

My current theory is that gremlins working for Cosmo are nibbling away at my feet every night, making them incrementally smaller over the years.

Curse you Cosmo! And your hungry foot-nibbling gremlins!

Scarab Sages

1 person marked this as a favorite.

Also blaming Cosmo because I just made a list of all the PF products I own using the list function, which took about an hour, and it didn't save and now I have to do it all over again.

Or not. 'Cause I think everyone at Paizo would prefer I keep accidentally buying multiple copies of the same product anyway. :)

Scarab Sages

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And those garage sales always say stuff like 'Saturday and Sunday,' and they are never actually selling any Saturdays or Sundays!

I could *totally* use some extra weekend days, yanno? The ones I've got always seem to go bye too fast!

Cosmo!


2 people marked this as a favorite.

I don't always discount some of my Aliases (4 out of 79, so only 75 'count'), but when I do, it's the ones that don't have complete stat-blocks and are just me name-squatting.

Scarab Sages

1 person marked this as a favorite.

What if Emperor Constantine picked Mithraism over Christianity as the new state religion of Rome?

What if the civilizations of North America had not only not succumbed to a massive plague, killing off 90% of them before the Europeans arrived in force, and instead it was the Europeans who brought back plague to Europe, leading to Native Americans 'discovering' a smashed-back-to-the-dark-ages Europe a few decades later, and colonizing it?

What if Egypt never fell to the point of Rome's breadbasket, but continued to expand, ending up a dynastic empire that lasted as long as China and influenced all of the surrounding territories of the Middle East / Persian Gulf, lower Europe and central Africa?

What if the rock never fell, mammals never got bigger than rats, and the sapient civilization on Earth is humanoid deinonychus-descended Sleestak? :)

What if Alexander lived longer and / or his kids weren't complete screw ups who squandered all of his achievements?

Same, but replace Alexander with Genghis Khan.

Same, but replace Genghis Khan with Adolf Hitler.

What if Jesus came back, and continued his trend of discouraging churches and temples and priesthoods and hierarchies, and the Church, as it became, never formed, and the faith remained a more Buddhist-monk-like order of wandering shepherds-of-men, robed and sandaled and unshaven, living off of the charity of those they minister as they travel the world, spreading the word?

What if the endless wars and crusades in Europe and the Levant led not only to ladies staying home and running the castles and inns while their husbands and sons went off to fight (and often didn't come back...), but progressed to the assumption that women would handle business and commerce and end up running everything, while men stuck to making war, leaving the reins of power increasingly in the hands of women. The same sort of women's liberation that WW2 helped kick off (thanks to an entire generation of women coming to appreciate having their own money, and not being entirely thrilled about giving that up when the war ended and the men came back), but almost a thousand years earlier...

Scarab Sages

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Wayne Reynolds wrote:
One of the items on her left is indeed a wayfinder. The other is a magical stone/orb of some sort. It's not an Ioun Stone, as they float around the recipient's head on their own. This stone is being held by the Psychic.

Cool. The orb being something mysterious is probably even more thematic for an occult character than something as matter-of-fact as a specific magical item that's been around for many editions.

I love the different body types you've been using. I'm a big comic book fan, and back in 'the day' (40s to 80s) everyone pretty much had the exact same body type, the men were all broad-chested and lantern-jawed Charles Atlas wannabes, the ladies were all Marilyn, with wasp waists and improbable breasts, regardless of how athletic they were meant to be (or not be). I like how the Mesmerist has thin legs, suggesting a leaner-than-normal build, while the Occultist is heavy, and the Psychic has some 'child-bearing hips.' Very cool.

Your attention to detail is wonderful. It inspires me me revisit my own character designs to consider how the gear they carry can suggest information about them, a kind of 'visual storytelling.'

Scarab Sages

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Regardless of how much water (or food, or sunlight, or air, or disease-curing, or resurrection magic) can be created magically (or via other supernatural means, such as natural gates to the elemental planes or whatnot), I assume that the game world as written exists as described *despite* the presence of such magic, and that's it's 'built-in' to the setting.

So a desert nation / area is a desert *despite* the presence of water-creation magic, and would be even worse, if that magic didn't exist.

Instead of assuming that the designers of the setting didn't know about create water, purify water or create food & drink when they designed the setting, I prefer to give them the benefit of the doubt and run with the notion that the setting works as presented *with* those magics in play, and that areas that one might assume would be radically changed by those magics, are only existing as they do *because* of those magics.

Perhaps it's a side-effect of growing up reading Marvel Comics, where you'd win a 'no prize' for not just pointing out an inconsistency, but for offering an explanation for how it could be reconciled, but I prefer to find possible solutions for questions as to where the 1000 years of accumulated snowfall goes in Irrisen (it's not 1000 years of winters, plural, it's 1000 years of the same winter, relentless and unending, timeless and fey!), or why Rahadoum, described by gods-propagandists as cursed by the gods, is the greenest and most fertile land in it's entire latitude, according to the map.

As for infinite cantrips, I'd love to see a bizarre wizard / sorcerer / whatever archetype that used higher level spell slots entirely to cast massively enhanced versions of the cantrips they've mastered, and cannot actually cast higher level spells. There was a 3rd party 3.X book that had a 'Master of Small Magics' along that theme, and it could be neat, if freaky, to have a 6th level Sorcerer who was casting enhanced (far beyond metamagic) versions of acid splash or daze, instead of fireball or haste.

Scarab Sages

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Love your stuff, and thanks for answering our questions!

Rivani has a few items floating around her, including an oil lamp and a crossbow with bolts.

What are the items on the left?

The item on the lower left looks like a sundial, pocket compass or wayfinder or something?

The blue sphere could be an incandescent blue sphere ioun stone, or just a blue pearl or something?

On a less questioning note, I love the iconic Medium's starknife. I'm not a fan of that weapon in general, but you made it look awesome with those thicker flared blades.

Scarab Sages

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I like long hair *or* short close-cropped hair (for either gender). Mid-length hair annoys me. Get off the fence and pick one!

Except for dogs and cats. The shorter hair (and therefore the less maintenance required on my part, and the less vacuum cleaner motors burned out trying vainly to keep the carpets and furniture hair-free), the better.

Scarab Sages

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I owe Salvatore a debt of gratitude for curing me of an embarrassing Drow obsession.

I also met him once and got to see a draft of something he was writing. I had no idea he was a published author. I pointed out to him that he'd misspelled Lolth.

Years later, I look back at that moment and cringe.

Scarab Sages

1 person marked this as a favorite.
Sara Marie wrote:
Sorry for the post deletion. I've ultimately ruled that overheard was a hair over the line and removed it.

We've gone full recursive!

Quis moderatori ipsos moderator? Sara Marie, apparently!

Scarab Sages

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SmiloDan wrote:
Like, Flying Starknife of Desna. For 24 hours, when you throw a starknife, you may target 2 creatures (or a number of creatures equal to your Wisdom modifier). You ignore half-cover and cover (but not full cover) as your starknife spins through the air.

And we can call it a glaive!

Aniuś the Talewise wrote:
(I really like Desna actually, if I lived in Golarion she might be one of the gods I worship)

Ditto. She's my favorite, thematically, and would be an ideal 'tradiational elven goddess' for those who grew up with the Realms and Roger Moore's 'demihuman deities,' and are a bit put off by Calistria's harder edges, although the starknife is probably the only thing I don't love about her. (Same with Nethys, with his super-flexible N alignment, total lack of junky alignment domains, and, ugh, favored weapon - quarterstaff?)

Then again, I'd be all for interesting favored weapon stuff for several gods. A curved or wavy-bladed and notched midwife's/surgeon's/executioner's dagger for Pharasma, using dagger stats but with a higher crit multiplier and the deadly property could be funky (with the MW versions also counting as a MW Heal tool), or a combined shield-with-built-in-crossbow (or crossbow-with-built-in-shield) for Abadar, could be funky.

Scarab Sages

3 people marked this as a favorite.
Drejk wrote:
I am still brooding in my corner, b***hurt sad and angry over the three submission limit introduction.

Yeah, that was my bad, submitting fifteen things for the Qadira/Katapesh issue.

It's the Al-Qadim fanboy in me. He's crazy like that.

Scarab Sages

2 people marked this as a favorite.
Freehold DM wrote:
this made me cry, it's so good.

Aw, and yet I feel good about it, because I'm evil! :)

I just got Occult Adventures, and was thinking of different types of Kineticist, such as a Chlorokinetic (plant/wood), Ferrokinetic (iron/metal), Biokinetic (positive energy), Necrokinetic (negative energy) or, more specifically for Golarion, an Irreseni or Snowcaster elven Cryokinetic specialist (less about water than about cold and ice attacks more similar to the earth blast options).

But the one I actually wrote up;

Nano
In Numeria, particularly among the Androids of that land, a rare form of kineticist has sprung up, the nanokinetic, tapping into the nanomachinery lacing their bodies and environment, forming temporary structures and generating thick hovering clouds of machines individually too small to see.

Simple Blasts earth blast, electric blast
Defense Wild Talents shroud of water
Class Skills: Disable Device and Knowledge (engineering)
Wild Talents:
1st – air’s leap, basic telekinesis, kinetic cover, kinetic healer, pushing infusion*, voice of the wind
2nd – bowling infusion*, entangling infusion*, veil of mists
3rd – magnetic infusion*, self-telekinesis, touchsight
4th – cyclone*, shift earth, telekinetic maneuvers
5th – aether puppet, grappling infusion*, shimmering mirage
6th – disintegrating infusion*, suffocate
7th – cloud*, fragmentation*
8th –
9th – from the ashes

*represents a blast infusion

The Nano versions of earth blast, kinetic cover, etc. use barriers constructed of nano and whatever unattended material is nearby to be repurposed.

This 'element' has 23 wild talents, compared to 21 for earth, 23 for fire and aether, 25 for air and 27 for water. Not the least, but near the lower end, because it's got some good choices, like kinetic healer, and a fair number of blast options, between earth blast's option to do B, S or P damage (representing projectiles fashioned by nanotech), and electrical blast (representing nano swarming around the target and electrocuting it).

Scarab Sages

5 people marked this as a favorite.
Zeugma wrote:
Catfolk are too independent to form a centralized government. I can't see them running a whole city.

If Elves can have a city, and Gnomes can even manage a village, then I'm sure Catfolk can pull it together as well.

Scarab Sages

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ShinHakkaider wrote:
No gamers typically do not.

Gamers is overly specific.

Could also apply to 'fans' of anything, like Star Wars, or comic books, or a sports franchise, or guns, or cars, or a particular style of artwork, or eating vegan, or politics. They all drag their particular axe to grind around with them, and bring it up in discussions that have nothing to do with the current conversation.

Actually, 'fans' might be too specific. Perhaps I meant 'humans.'

Scarab Sages

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Voin_AFOL wrote:

Pathfinder Chronicles Gazetteer, page 50 says:

"Razmir claims to have used the Starstone in Absalom to achieve divinity, but any who have visited the City at the Center of the World know this to be false.

And yet, it's not actually the case that the Starstone Cathedrel has a sign out front saying '4 million served!'

Quote:
This is because the Starstone Cathedral has 4 bridges - 1 for every successful attempt at apotheosis.

Iomedae, Norgorber and Cayden Cailean ascended by taking the Test of the Starstone. That's three, not four.

Arazni and Aroden aren't specifically listed as having taken the Test of the Starstone (Arazni's source of divinity is unclear, but Aroden was already at least a demigod when he raised the Starstone in the first place).

If someone is spreading the rumor that the four bridges across the chasm represent four people having passed the Test, then that's actually usable by Razmirites as evidence that he *has* passed the Test, along with Cayden, Iomedae and Norgorber.

And he can also twist things so that the bridges are considered unrelated to the passing of the Test, by suggesting that Arazni *and* Aroden used the Starstone to become divine, which would mean that there should be *five* bridges (and a sixth for Razmir himself). It's not like there's an instruction manual available on a placard outside of the Starstone Cathedral for anyone in Absalom to read (no matter how arrogant and presumptuous any individual resident of Absalom might be, to think that they somehow magically know who is or is not a god!).

Quote:
The real gods of Golarion are objectively provable - they grant their followers spells and domain powers and guidance and a place for their souls to rest in the afterlife. Razmir grants his lackeys nothing more than any other powerful wizard-king (like Nex or Geb) could.

Domains are also available to Druids who worship no god at all, just sort of generically 'nature.' Divine spells are available to lots of folk who aren't required to be god-worshippers, ranging from Druids and Rangers and Paladins to Oracles and Adepts and Shamans.

In-setting, 'miracles' are a dime a dozen, and ultimately don't 'prove' anything, since all of them are doable by an atheist Oracle, and many of them are replicable with arcane magic. (A wish spell or genie or demon-granted wish, if nothing else!)

And, apart from arcane sight, which is *way* out of reach for the average commoner, there's no way to tell an arcane spell from a divine spell, so entire communities could be served by a 'priest' who happens to be a Bard, and never know that those cure light wounds she's casting are arcane spells, and not divine spells.

Thanks to a half dozen other classes being able to heal (from Adept to Druid to Ranger to Bard to Alchemist to Oracle), and the average person having little or no idea what makes an Oracle or Adept or Druid greatly different from a Cleric (since even Clerics can be very different, thanks to Domain selection or what type of energy they channel), it's entirely possible that the vast majority of folk are in the dark about Razmir's status.

The premise of the setting is that many people completely believe Razmir's big lie, and assumes that 99% of the inhabitants of Golarion don't actually possess the setting books, and don't know the great secrets of the setting. It's entirely possible that residents of Qadira or Osirion or the Linnorm Kings Lands haven't even *heard* of Razmiran, for that matter, since he's kind of a local deal. They certainly wouldn't know his class, level or alignment, since he doesn't make daily updates to his Facebook page for the entire world to read about.

Where it would be 'common knowledge' that he's a big phony is if some Cleric of a real god asked their divine patron through commune or the like, 'Is Razmir really a god?' But, without meta-gaming, why exactly would someone ask this question? Logically, if that's the sort of question they'd ask about Razmir, then they would also be asking about every other god in the setting, including the rest of the big 20, the various lesser gods (like Hanspur or Gyronna), a hundred odd Demon Lords, Archdevils, Daemon Horsemen, Empyreals, Elder God, Elemental Evils, etc. many of who are 'kinda/sorta' gods, in that they can grant spells and domains like 'real gods.' So, some kind of insane Cleric, who has pestered his or her god with dozens of commune spells, asking for verification about the divine status of a hundred or more gods, might find out that one of that long list, Razmir, is a big fake. (And that quite a few of the 'gods' worshipped in old Sarkoris were also not actual gods...)

But that Cleric would literally be insane (and their god, presumably, the soul of patience, and their player, the soul of a meta-gamer, asking questions that nobody in-setting would think to ask).

Gods & Magic also lays down some intriguing hints that Sivanah, the goddess of illusion and mystery, is deliberately fueling the myth of Razmir's divinity. The one magic item for the Razmiran faith, for instance, is created using an ability to cast shadow conjuration spells to mimic divine conjuration-healing spells, unique to Sivanah's clergy! (Relevant info under the Sivanah entry on p. 47 and the Mask of the Living God entry on p. 57.)

So, not only could Razmir's big lie have traction in the setting, it seems to be getting some backup from an actual god, and not just any god, but a goddess well versed in deception!

Which begs the question, why? Maybe she thinks it's funny. Maybe she's testing to see if someone can become a god the old-fashioned pre-Starstone way (like Irori, Nethys and Urgathoa did). Maybe Razmiran's her highest of high priests, not only tricking others into thinking he's divine, but having been tricked by his own goddess into believing his own story!

Having an entire nation that is *completely unknowingly* following a fake faith set up by the goddess of Trickery is perhaps the greatest trick a non-devil ever pulled...

I do wonder how far Razmir has gone in the setting up of fake clergy. Does he have a holy animal? A holy weapon? (The quarterstaff and dagger have the benefit of being usable by any class. The rapier or whip might fit his 'portfolio' of 'law, luxury, obedience and the land of Razmiran itself, and are both usable by Bards, who would be the best ever 'fake Clerics' able to heal and inspire others.)

Scarab Sages

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Manwolf wrote:

I can't believe nobody's mentioned goblins and food related monikers. How about a gnaw of goblins, a gulp or a belch.

Pyre is good too. Conflagration is too high falootin' for goblins.

A pie of goblins. At least that's what ogres call them, because they like to stuff them in a big crust and bake them...

Scarab Sages

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D&D's been soaking in it for decades. I think I first noticed it in the Rogue's Gallery, where a character named Erac's Cousin (because he didn't give out his own name) had made a deal that after he died his soul would skip the normal infernal queue and progress straight to Horned Devil.

Some people use the clone spell. Some skip being dead by becoming undead (voluntarily or otherwise). Others magic jar into new bodies. Some reincarnate into new bodies (sometimes of completely new species). Others die, but their immortal spirits go off into the planes and become something different, that may or may not retain memories of their mortal lives.

In many of these cases, the transhumanish questions of 'is the clone that says it's me actually me?' remain muddled.

Becoming undead, for instance, often results in your HD, alignment and mental attributes completely changing. A 1 HD CG Cleric of Shelyn with an 8 Intelligence being killed by a Specter turns into an 8 HD LE hate filled monstrosity with a 14 Intelligence! It doesn't seem terribly intuitive to say that that Spectre *is* the former Cleric of Shelyn, even if it looks like her, because it's just ridiculously dissimilar in every way. Same with an 18 Intelligence, 8 Charisma NG 8th level Wizard becoming a Wight and gaining six points of charisma, losing 8 levels of wizard (and gaining 4 HD) and losing seven points of intelligence, as well as changing alignment and personality. Bob the Wizard has left the building, seems like.

Does a petitioner really count as 'you' if it's also lost all of your class levels, racial attributes and even *memories* of your mortal existence? That petitioner, whether it's a floppy bunny in Elysium or a person-headed maggot in Hell, might as well be a set of decorative windchimes carved from your finger bones, for all that it's 'you,' in any meaningful sense of the word. Yeah, it's made out of you, but it's not a continuation of your existence, and is actually significantly less 'you' than a recording of Marvin Minsky's brain in a computer would be Minsky.

Wonkier transhumanist stuff, like extreme body modification, is also a trope of the game, with gamers having explored altering their characters bodies with polymorph magic, to gain various benefits (form of... a war troll! shape of... a planetar!). That sort of transhumanism, where the person stretches the boundaries of what sort of physiology can be considered 'human,' has been going on since 1st edition.

Thanks to polymorph any object having a permanent duration option, it's eventually possible to do an Extreme Race Makeover and redefine your species entirely.

Scarab Sages

2 people marked this as a favorite.
Joe Hex wrote:
Since I posted above that psyrus' archetype should get "mad bonuses", I should clarify then, that I did not mean "Multiple Attribute Dependent"- Just really good ones. :)

Yeah, this is one of those game-lingo situations where having 'MAD feats' or 'MAD skills' isn't a good thing. :)

Scarab Sages

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Note to self, when Googling 'Greg Vaughan blog', do not forget the middle initial 'A.' It's the difference between the Frog God Games site, and some shirtless model...

Scarab Sages

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The Gninja remains blameless, because, as it happens, I didn't see any Gninja!

But I wouldn't, would I?

Cosmo gets the blame, because he distracted me, while the Gninja wallet-stabbed me!

Scarab Sages

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I've always been pennywise, poundfoolish with my money (choosing Pepsi Max or Coke Zero each week, depending on which one is selling for 99 cents / 2 liters, and then plugging money into machines at work to spend 1.25 on a 20 oz soda...).

But Cosmo is entirely to blame that I went into the comic shop today and found only one comic, and felt 'weird' about buying a single thing (and not being able to use my debit card on a purchase under $5), so ended up picking up all six books of the Iron Gods AP for $130-something, too.

Cosmo!

Scarab Sages

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Brandon Hodge wrote:

Similarly, bringing real-world spells to life was awesome. Ben McFarland is the master of incantations, and I think you guys are going to love his rituals section, and they are sure to get your PCs in all kinds of trouble. Rituals you can perform without having to be a spellcaster-as-a-prerequisite is a design space that was sorely needed in our game. We also got to play around a lot with ectoplasm, and making sure those spells were more than just "he slimed me" was an important goal for this book, and I'm pretty pleased with

the results.

<snip>

Personally, the Occult Skill Unlocks are one of my prouder moments. I had conceived of those well before similar concept sprang up in Unchained and was scared to death things wouldn't be compatible, but they totally made the cut, and really open up these strange esoteric concepts to any PC, at a relatively low costs, so it's one of those things that I'm really proud to have brought to the table so players can experience this stuff even if they aren't totally on board running a psychic or mesmerist or something.

Woo! Love the idea of incantations, and it really adds a fun element for their to be magical rites that a non-spellcaster can cast to bargain with a devil or otherwise get themselves into all sorts of trouble calling up what they (lack the arcane or divine spellcasting to) cannot put down...

Skill unlocks was one of my favorite things in Unchained (having wanted to see some improvements for various skills, or even a class based on improved use of a skill like Heal or Handle Animal or Diplomacy), so I'm excited to see some new options for that space.

Scarab Sages

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Some classes already have a little bit of flavor built in, because of the name, such as Monks and Ninja being proficient with Asian weapons, despite being perfectly viable chassis on which to build other types of unarmed combatants (like a tribal warrior who studies the fighting style of animals, including fighting without weapon or armor, like the beasts he emulates, but from fantasy-Africa and not fantasy-China).

In those specific cases, I consider the classes a little too niche.

But for most of them, it's not quite so bad. A bard can function just fine as a priest or a nobleman, with a smattering of spellcasting (from the hoity toity education, or as 'divine favor' from whomevers holy hymnal they are chanting from) and swordplay and leadership / inspiration. Ignore attempts, such as 3rd editions heavily music focused / sonic focused Complete Bard's Handbook, or bardic alignment restrictions, to pigeonhole them as chaotic magical minstrels all about song and music, and you can take that class in all sorts of directions.

Gods & Magic mentions bards, illusionists (of Sivanah) and even monks (of Irori) serving as 'priests,' alongside divine spellcasting clerics, so Pathfinder has some precedent for coloring outside of the lines and not being stuck in the box, playing only a straight Cleric class as a priest.

Scarab Sages

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Anthony Adam wrote:
"scary easy way to identify passive voice by zombies"

Ooh! :)

Scarab Sages

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Eh, play PFS and serve the Decemvirate, a bunch of people who nobody knows who they are, who hoard ancient magic and lore, and who disappear any knowledge (or items, or *people*) that they don't think the filthy peasants need to worry their pretty little heads about.

Seems like anyone who plays PFS already knows what it's like to work for a bunch of sketchy folk up to no good...

Scarab Sages

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I'm definitely realizing that I much prefer the smaller scale of movies like Ant-Man, Iron Man and Captain America to movies with larger casts.

I'm the exact opposite with comic books, preferring team books, even books with ridiculously large teams, like the Legion of Super-Heroes, which must be a function of comics coming out every month, and having plenty of opportunities to slow down the action and develop the characters. With a movie coming out every two years, and having to allot a certain amount of time to big action pieces, the development and characterization gets increasingly marginalized in team movies (which is less of a problem for characters like Iron Man, Captain America and Thor, who have solo movies to pick up some of that slack, but no help at all for Hawkeye, Scarlet Witch or, especially, Quicksilver).

And so, I find myself looking forward more to Dr. Strange, Black Panther, etc. than I do to Civil War or Infinity Gauntlet.

Scarab Sages

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Just got back from Ant-Man, and this is a new favorite.

I loved the light-hearted tone, mixed with the serious elements (father/daughter relationships and coming to terms with loss and learning to make better decisions after mistakes among them).

Michael Pena did indeed steal various scenes he was in, particularly in his Ferris Bueller-like recounting of third-hand tales.

It had the usual Marvel movie elements, including a pair of end credit stingers (one building on the current film, one setting up for Civil War) and the obligatory Stan Lee cameo.

I think it was even funnier than Guardians of the Galaxy, and any apprehension I may have had going in (reading all the doomsaying about it possibly being the first 'flop' coming from Marvel) or reservations about the decision to phase out the Wasp and make Pym a retired ex-hero/adventurer were set to rest by how good the movie was.

Scarab Sages

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KahnyaGnorc wrote:


In Mathematical terms:

Belief in X: positive integer
Belief in not X: negative integer
Lack of belief in X or not X: 0

Where the math gets fuzzy in games is that there might be powerful outsiders that call themselves gods and grant power to their followers, and various other types of power, including *divine spellcasters* (such as adepts, druids and rangers) who cast the same sorts of spells despite no interest in / belief in / connection to these 'gods.'

So someone might be 'atheist' in a d20-derived game setting by;

1) not believing the gods actually exist (since even their higher priests only know that they pray and *something* claiming to be Pelor/Cthulhu/Pharasma grants them spells, but rarely ever *know* that the being granting the spells actually exists, or is exactly truthfully like their holy books describe them, is not as ridiculous as it sounds, since divine spellcasting is available to plenty of non-god-worshipping druids and rangers, so a cleric praying to get spells proves exactly nothing).

2) believing that there are powerful outsiders, but that they aren't the creators of the universe (which most of them actually *aren't*) or omniscient or omnipotent or having any of the attributes a real world person would associate with 'god.'

3) believing in said powerful outsiders, and perhaps even that they are 'gods,' but that they don't particularly deserve to be worshipped, which, again, in some cases, like Groetus or Azathoth, said to be uninterested in, or even *unware of* their mortal worshippers, is absolutely true.

4) believing something even more radical, such as that the planes of existence (and gods thereon) are all philosophical constructs, no more real than a plane of 'ideal forms' or the 'music of the spheres' rubbing against each other. Since 99.99% of people residing on said fantasy world will never actually travel to another plane (before their death, anyway...), it's not even a ridiculous position to hold, compared to believing that the Earth is flat.

Scarab Sages

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116. The first rule of Goblin Fite Klub is... There are no rules in Gobblin Fite Klub!

Scarab Sages

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IMO, a cleric of 'the divinity of man' or something, that as gods are in some way supported by mortal devotion, the *source* of divine power in fact comes from mortals, not the gods, and that the true agents of creating mortal nations, mortal laws, mortal successes, mortal developments in the arts and sciences (and magic) are in fact mortals themselves, and not some meddling immortal outsiders from other dimensions who feed off of mortal faith, would be a neat notion for an 'atheist' cleric.

Their 'divine' spellcasting comes from the same source that powers some gods themselves (at least in some d20 worlds, if not necessarily Golarion), mortal belief.

They don't necessarily disbelieve that the 'gods' exist, only that they are just uppity extradimensional entities, a step above demon lords, no more worthy of worship than an epic rakshasa maharaja or mythic dragon or balor lord with levels in badass.

Their tenets would preach that for a mortal to truly behave in a moral or ethical manner, they would have to choose moral and ethical behavior without the stick of damnation or the carrot of salvation (which makes it a purely mercenary calculation, to behave morally to avoid falling into lakes of hellfire or ascending to a pretty garden with 72 virgins). Instead of 'being good' for the benefits (or out of fear of the dire punishments), they would be good because they feel it is morally right, sans any sort of bribery-based system of morality through self-interest. They might even argue that the current system, which encourages people to 'be good' by offering them candy to climb into the van, or threatens them to avoid evil by warning of how much it's going to suck when they die and go to the torture-pits that wait them, are in fact diminishing humanity, by teaching the lesson that mankind is inherently selfish and could never be trusted to choose good (or eschew evil) without some sort of Pavlovian conditioning involving doggy treats for rolling over on command and electrical shocks for peeing on the carpet.

Existing in a pre-existing d20 setting (such as Greyhawk, the Realms or Golarion) where intent is utterly irrelevant to one's alignment, and one can go to the heaven-analogues despite having only chosen to 'be good' out of pure selfishness for the free bennies and avoiding a life of evil out of fear of the eternal punishment, and one can 'be evil' just because one used [evil] subtype spells to save puppies from a burning orphanage, these clerics of the 'divinity of man' would, of course, be no more right or wrong than clerics of apocalyptic human or life-hating forces like Nerull, Tharizdun, Rovagug or the Great Old Ones (who are, in some cases, actually described as being uncaring of, or even *unaware of* their mortal worshippers, despite somehow granting them clerical powers!), but that has less to do with the concept being absurd and counter-intuitive than the concept of alignment being absurd and counter-intuitive.

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Random other notions for Golarion;

Blood alchemists of Geb, using vampire blood to develop new discoveries, such as mutagens that give the drinker vampiric traits (increased strength, slam attack, bite attack, undead-derived resistances (such as save bonuses to things undead are immune to, like poison)), bombs that explode in bone shrapnel that causes bleed damage or summon rat/bat swarms, or a self-bomb that explodes the alchemists body (damaging those adjacent to him) into a gaseous form for a number of rounds.

Red Mantis Assassin archetypes or feats developed for those who follow that group but aren't the usual monks or rogues, such as clerics of Achaekek, bards, ninja, slayers, warpriests, etc. Blood mantis vermin companions for druids, hunters and rangers of the Red Mantis.

Warriors of the Whispering Way, students of war using necromantic insights to avoid the weaknesses of the flesh / ravages of age, similar to the Unfailing of Hallowfaust in the Scarred Lands / Warriors of the School Beyond the Veil from Arcana: Societies of Magic / Death Knights of the Secret School of Necromancy. Archetype for Fighters who strengthen their body through exposure to negative energy and slowly develop increased toughness, immunity to the penalties of aging and undead-like resistances, while remaining alive. Perhaps self-crafting bone armor and weapons from the bodies of those they slay, partially animate / necromantically strengthened (harder to disarm, tough as iron, reducing armor check / movement penalties, etc.)?

Scarab Sages

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Lord Snow wrote:

Oh gods no. If any superhero actually ever used their powers intelligently there wouldn't be a heroic story to tell - they are equipped with so much overpowered stuff.

The entire genre of movie superheroes relies on nothing being well thought out - including powers.

So true. :)

Quote:
I dunno. Ironman and Thor both went toe-to-toe with the Hulk. Antman is literally not capable of even making the Hulk notice he's there, right?

Depends on the powers. If he's got Giant-Man powers, then, at 1000x strength and toughness, he's actually stronger than the Hulk, just using the comic-book numbers from ye olde days (when they had strength ratings, instead of just 'can break worlds' or 'power of 1000 exploding hyperboles' or whatever).

If he can just shrink, it depends on how small he can get, and how much toughness he retains when shrunk. If he can go sub-cellular and get into the Hulk's brain or spinal cord, and expand to the size of a peanut, the Hulk's going to go 'urk!' and fall over paralyzed. (I'd avoid trying to plug a Hulk carotid and stroke him out, since I'm thinking that Hulk-heart is a Hulk-muscle, and probably beats with sufficient force to unplug a clogged artery with extreme amounts of Ant-Man squishing force. Also, not wanting to know what gamma-enhanced Hulk-white-blood-cells can do to a wee tiny little man. I'm thinking it would be much like the movie Pirahna...)

Still, small things suck, when they are lodged somewhere you don't have muscles (or white blood cells), but need to move around and yell 'Hulk smash' and stuff, like brains and spinal cords.

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Kalindlara wrote:

I'm still trying to come up with other suggestions... I like that the Player Companion line is Golarion-specific, so I'd like to see stuff for specific organizations or nations.

-More stuff for Norgorber's faithful would be cool.

Norgorber's cool in that his four 'faces' lend themselves to Barbarian content (rage powers for mad reavers of the Skinsaw Man), Bard content (reapers of reputation, all political and intrigue-y), Rogue content (Gray Master tactics and rogue talents) and Alchemist content (Blackfingers-inspired poison using alchemist archetype, replacing mutagen or something with a daily pool of poisons that can either be assembled at the beginning of the day (and last only 24 hours) at no cost, or, at higher level, a smaller pool of poison that can be crafted instantly).

New classes, like the Investigator and Slayer, have Norgorber written all over them, as well. Maybe even a divine Ninja, reflavoring the ki powers / pool with a pool of divine energy recharged by prayers to Norgorber, but mechanically pretty much identical (less Asian flavor in the weapon choices, perhaps) could be a thematic tweak.

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-I'd love to see more Aspis Consortium or Whispering Way content.

Oh yes. Blackfire Adepts, as well.

Some specific Necromancer type Archetype for Clerics, Bone Oracles, Necromancer specialists, etc. for the Whispering Way could be creepy and cool.

Similarly, some specific summoning options for Blackfire Adepts could also be funky (perhaps the ability to corrupt anothers summons and cause celestial summons to become fiendish ones inclined to attack their summoner, or to counter-summon opposed fiends to fight enemy celestials?).

For that matter, being able to counterspell [good] spells with [evil] spells would totally make sense. PC is casting protection from evil to hold your summoned demons at bay? Your evil NPC cleric can't cast protection from evil, but he *can* cast protection from good, and what logically and thematically would make more sense to 'counter' protection from evil, than protection from good? Same with holy smite or holy word or similar spells that have alignment subtype opposites.

Maybe even a counter-channel feat, that allows a cleric within the radius of another clerics channeled energy to expend a use of their own channel energy as an immediate action to negate it (plus or minus any leftover dice, if one is stronger than the other).

Other thoughts;

Evil Druids of Zon-Kuthon already have a niche with the Umbra-Token, Shade of the Uskwood business, but Zon-Kuthon is literally the *last* evil god who thematically fits with 'Druid.' Just a sentence or two describing how Druids and Rangers of Lamashtu (mothers of monsters!), Asmodeus (helltamers/students of planar ecologies!), Norgorber (toxicologists!), Rovagug (masters of disaster!) and Urgathoa (students of the negative energy 'ecosystem!') function in Golarion could be handy.

(That could apply to neutral and good gods as well, for later books. Anyone can grok how a Druid of Gozreh would roll, s/he's practically got 'god(dess) of Druids tattooed on hir backside, and a Druid of Cayden or Calistria or Abadar or Shelyn could focus on intoxicating plants or mean old wasps or domesticating animals/agriculture or pretty birds and flowers, but a Druid of Gorum or Irori or Iomedae is less intuitive.)

A larger selection of evil *arcane* spells, sufficient to allow someone to specialize in Evil, instead of Conjuration or Fire. Not everything to do with evil has to involve the evil gods, or divine casters, after all! Some people are wicked and selfish without extraplanar incentives!

(And yeah, logically, it would make sense to also increase the number of Good, Chaos and Law spells, and make similar specialists for those alignment directions, eventually, just not in this book.)

Scarab Sages

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Doki-Chan wrote:

Agreed. I think a lot of characters (not just superheroes) get short shrift, just because the particular writer at the time doesn't have the imagination that Skill A + Power B + Knowledge C = "BOW BEFORE ME, PUNY MORTAL!!!!"

(Well, "hey, look at this really cool thing I just realized I could do", at any rate...)

A pet peeve of mine with super-heroes in general is that attempts to 'make them cool' so often seem to involve giving them spanking new powers, instead of intelligently using the powers / abilities they already have. It ends up making them seem *less* heroic and inspiring, as they aren't really winning through cleverness or perseverance, they just get a free power-up from the power-up fairy. The resulting 'win' feels unearned.

Fish control, shrinking, making things change color, whatever. It's still one more super-power than Batman has. And nobody tells him that he needs a power-up. :)

Scarab Sages

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Lord Snow wrote:
He does have control over ants, but they are more a shtick than anything, never really accomplishing anything truly impressive. A flying ant mount allows him some air mobility I suppose, but once he joins the Avengers, Stark can just give him some of that flying technology and solve that problem.

In addition to being able to eventually grow sixty feet tall (which, thanks to the cube-square law, would require his bones, muscles, skin, etc. be 1000x stronger and tougher than human flesh and bone), if Marvel ever wanted to give an Ant-Man/Giant-Man a real 'holy crap!' moment, they could just have him summon up 10,000 ants and use his Pym particles to enlarge them to the size of school buses (preferably without the sound effects from Them!) and order them to devour an entire alien invasion force, while the rest of the Avengers stand around looking vaguely nauseous.

He's never been 'weak,' even if he's never been quite as much of a show-off as Thor, Iron Man or the Hulk.

Scarab Sages

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Ambrosia Slaad wrote:
Now I want to see Mel and Alain in a "buddy" road trip/dungeon delve misadventure.

Alain will be riding his horse.

Meligaster will be riding Alain. "Giddyap, you dumb beast!" <Smack>

Scarab Sages

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the xiao wrote:
Sha'ir?!?!? NERDGAAAAASM!

<Thud> Set faints and falls out of chair.

Scarab Sages

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Snowblind wrote:
Of course, if the alternative is to let all those orphans die...

Depends on whether or not the setting accepts the idea of practicality vs. idealism. A good idealist will allow 10,000 orphans to die before engaging in evil tactics to save them. A good pragmatist will go all boddhisatva and lock himself out of heaven to save other people.

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IMO, Sarenrae's anti-slavery focus I could see being one nail in the coffin, but Osirion's history demonstrates how Nethys can be fickle and destructive, and not at all the sort of god a 'common man' (who isn't a wizard) would want to be associated with, since he's prone to blowing stuff up indiscriminately (including nation-states he just helped found...).

And then there's Norgorber, who runs a church that often already exists in hiding, whose clergy might think it's a swell idea to 'reap' the reputations of the other churches, thinking that even if the backwash taints *all* churches, they are already in hiding anyway, and will be affected the least (and their rivals inconvenienced the most) by such a swing in the tides of popularity.

By the time the church of Norgorber realized exactly how dangerous and uncontrollable this tiger had become, they were already on it's back, and it was far too late to get off or change it's course...

Scarab Sages

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I blame Cosmo that whatever addictive crack they used to put in Orange Julius' to make them irresistible is no longer used.

So I got brain freeze today for nothing! Cosmo!

Scarab Sages

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If you start with 3rd edition, you'll probably like it just fine, and not see a reason to 'go backwards' to 2nd edition. (Although it seems like 2nd edition has the most dead tree books, both from Green Ronin and from 3rd parties, including some classic stuff like the Blackwyrm Games Algernon Files setting/character books.)

3rd edition seems to have a lot more PDF support, on the other hand.

Stuff that, to me, might be a plus, could just as easily be a minus to someone who lives in what, to me, in an incomprehensible future dystopia, and keeps their RPG stuff on a Kindle. :)

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Various other effects of an evil alignment could apply over time, such as being subject to effects that damage evil targets (holy weapons, a paladin's smite, etc.) and not 'counting' as good for purposes of good effects (such as being unable to summon celestial creatures (or having already summoned celestial / good creatures suddenly become uncontrolled, or just vanishing, as if the spell had retroactively failed), or taking damage from even *holding* a holy weapon, or being barred from an allies protection from evil spell, unable to cast spells like align weapon [good], etc.). More advanced problems could be becoming unable to prepare [good] spells entirely, or becoming uncomfortable (to the point of suffering penalties) if bearing items of silver (which penetrates the DR of devils and would logically be uncomfortable to them), etc. The spell could also have different effects not only based on the casters alignment (50% chance of spell failure if the caster is good, 20% chance of spell failure if the caster is neutral, encouraging casters to become evil to get reliable use of the spell), or the recipients alignment (normal on evil targets, is unpleasant for neutral targets (-1 to checks as half-strength sickened condition) and downright painful and distracting for good targets (full sickened condition while it lasts). Since the spell is generally used out of combat, this would *generally* not be too much of a drawback, and might end up still not being as much of a disincentive as it sounds.

Ultimately, it's up to you whether or not you want to do this sort of thing, since the game mechanics don't currently do so, and it's also up to you to decide whether or not infernal healing is overpowered or unbalancing (or steps on the healer niche of the party cleric, etc.). If it doesn't, there's no real need to add disadvantages to using the spell, simply because of the flavor (since it's entirely possible to just make a celestial version of the spell, using holy water or the tear of a celestial creature as component, that causes the target to detect as good for a minute, and thereby completely sidestep any sort of flavor mismatch).

If it is unbalancing, additional side effects to using [evil] spells might be swatting a fly with a bulldozer (and have all sorts of unintended consequences, while not necessarily actually stopping the player from using the spell at all!), since you, as GM, can just as easily remove the spell from the game and address the specific problem directly and surgically, rather than tinker with a larger set of mechanics including all [chaos], [evil], [good] and [law] descriptor spells and effects.

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I prefer M&M 2nd edition.

3rd edition made it slightly harder / more expensive to create skill-based characters, such as Batman, which seems, IMO, counter-intuitive (since those characters rarely operate at the same power level as powers based characters). It also increased the number of attributes, which I'm not sure was needed. (Indeed, if I was going to design away from the six attributes of d20, I'd be more inclined to have *less* attributes, like GURPS' four attributes, than add more, such as with Storyteller's nine attributes.)

I knee-jerk reacted against 2nd edition, when the game moved on from 1st edition, not really seeing it as necessary, at the time, but within a few months I had come around and found it a great improvement.

It's been a lot longer, and I still haven't 'come around' to preferring 3rd edition. I think it was, and this is a credit to its designer, pretty much already as good as it gets, for what it was built to do, by 2nd edition. (And given the various games like Hero or GURPS who are on 4th or 5th editions, that's pretty amazing!)

Scarab Sages

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Other things that interfered with my sleep yesterday.

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Forgotten God-Kings of an Alternate Osirion (one that doesn't have animal headed Egyptian gods, but just the standard gods of Golarion)

Sekhmet, this conqueror had the body of a muscular woman, but the head of a male lion, with mane pulled into many locks, banded in bronze and dipped in henna to keep them separated. She was a monster on the battlefield, ignoring enemy weapons and spells alike, thanks to her divine protection, and carried a magical bow that functioned like a necklace of missiles (and recharged 1d worth of expended fireball 'bead' per day), causing arrows fired to detonate in fiery explosions upon impact. Her aggressive expansionist reign, supported by her own formidable power on the battlefield, nearly doubled the size of the current Osirion empire, expanding west into what is now Rahadoum, and south into what is now Katapesh. Many terrible innovations of war flourished under her campaigns, such as the deliberate sowing of plague among her enemies, flinging bodies and offal into walled cities, or polluting headwaters, as well as making liberal use of fire, smoke and poison. Sekhmet died as she lived, in glorious battle in the far south, and a catfolk enchantress in her court, named Ubasti (one of a small tribe of catfolk who worshipped her as their god-made-flesh, and served her loyally) attempted to keep news of her death a secret and rule in her name, turning the court, for a scant year, into a den of hedonism and excess, before her machinations came to light and her false reign ended in her death.

Generations later, the second Osirioni god-king who displayed similar attributes (great resistance to both magic and physical weaponry, as well as the head of an animal), Tehuwat, distinctive for having the head and feet of a carrion-eating marabou stork, ruled for 120 years, longer than his warlike predecessor. His court was called the Court of Silence, because all save himself were forbidden to speak aloud, and required to present all petitions on slate tablets or parchment scrolls. A gifted linguist, and powerful wizard, specializing in magic involving glyphs, runes and sigils, Tehuwat spoke often in tongues, mixing and matching a half-dozen languages in a single proclamation, forcing his courtiers to translate his rulings to the people. Osirion, at the time, had powerful neighbors, who hungered for a land they saw as weak, with an eccentric and ineffectual ruler, but found their attempts to capitalize on this perceived weakness stymied by his mastery of divinatory magic, as he anticipated and foiled their every agenda, resulting in Osirion's two greatest regional rivals being trapped in war with each other for sixty years, due to his spies having intercepted their communications of an intended alliance, and twist the wording into subtle offense. How his rule ended remains unwritten, and all records skip to the next pharaoh without any explanation for what happened to Tehuwat or his Court of Silence.

The third god-king of this sort had the body of a slender woman, and the head of a cobra, bearing the sign of an inverted V on it's hood. While her name has been marked out on every record of her rule, all records indicate that she was beloved by the common people, if not necessarily by all of the current wealthy or ruling class of her age. Said to be kind beyond measure, the very spirit of generosity and wisdom, she managed to pit the classes of Osirion against each other, expending vast resources (magical and otherwise) on maintaining her pristine reputation among those she privately referred to as 'rabble,' and used the adoration of the masses to push any agenda that suited her whims of the moment, a feat enhanced by her seemingly preternatural wisdom and insight into the nature of people, and her capability to twist even her harshest critic into a breathless wide-eyed sycophant after a private meeting. She survived a pair of assassination attempts, thanks in small part to her 'fangs,' a pair of envenomed magical daggers that were permanently invisible, and hovered always above her shoulders, ready to strike any who approached her with ill intent. (She allowed others to believe that 'spirits of the air' in the form of flying invisible lions attended her always, and waited to claw and tear her foes.) Her death came in a third, and successful, assassination attempt, by the fourth god-king, who took the throne as pharaoh after her death.

Sutekh the Destroyer was the most reviled of the god-kings, sharing his predecessors resistance to attacks both martial and mystical, and having the head of a local armadillo-like anteater, notable for it's long square-tipped ears. Despite his considerable physical strength, Sutekh fought less like a lion and more like a jackal, always striking at the unprotected flank of his prey, and, in a more cosmopolitan age, his fighting style might resemble that of the ninja of Tian Xa. His rumored ability to open wounds in a foe with a gesture stemmed from wild tales of his invisible spear (said to be crafted from his predecessors 'fangs'), which he used to open deadly wounds on those who simply could not properly defend themselves against his unseen weapon. Attempting to ape the success of Sekhmet through force of arms, he instituted an unpopular draft, shored up losses through the recruitment of gnoll mercenaries, and spent at least as much time quelling rebellious uprisings over his ruinous tax policies and the 'liberties' he allowed his beloved soldiers to take with the property (and persons) of farmers and workers of the empire, as they did fighting (and, too often, failing) to expand the borders of Osirion. Attempts to murder him failed consistently, but he was finally overwhelmed, bound in chains, imprisoned in a sarcophagus, which *itself* was bound in yet more chains, and then thrown overboard during a storm into the Obari ocean, swearing that he would rise again and tear out the throats of his betrayers children's children's children. So reviled was Sutekh that the harmless ant-eating armadillo whose features he bore was hunted into extinction (after a rumor persisted that he would be reborn from such a creature), slaughtered whenever seen until none remained, and no longer exists save in crude pictographs.

The betrayers children's children's children lived and died as folk do, some in 'suspicious' ways, others in bed, of old age, for Sutekh, for all his 'divine' protection from (low level) spells and high damage resistance, was no more immune to drowning than any other of the Rakshasa who pretended to be a god-king.

Scarab Sages

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Things that interfered with my sleep yesterday, part 1.

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In the corpse-choked swamps of the Sodden Lands, lurks a plant-creature-template daemon-infused awakened flesh golem barbarian named Solomon Garundi.

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Abrogail Thrune is wildly popular among a culture of faddists and enthusiastic young people, who took to the ill-advised trend of tattooing themselves with her house sigil and the words 'property of House Thrune' or 'property of her Majestrix,' in the fashion of how some slaves are branded with the house sigil or name of their master / owner. The joke fell flat when it turned out that Chelish law mandates that only slaves bear such marks, and that anyone bearing such a mark is therefore a slave...

Because of the terrible inconvenience to lawful authorities in charge of handling runaway slaves or confirming ownership status, etc. these infatuated 'Abrogail groupies' found themselves little sympathy, and it was only the kind intercession of the Queen herself that saved these overzealous fans from a harsh sentence for confusing and confounding the law of the empire. Accepting those who had self-identified as her property as thralls in her service (and therefore subjecting herself to the requisite taxes on this new property), the Queen managed to save them from being assigned to darker fates, perhaps even being found guilty of trying to deliberately sabotage the Chelish economy and make a treasonous mockery of its system of laws!

Scarab Sages

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Silent Saturn wrote:
Also, if magic exists, then "magical energy" is probably a natural phenomenon, like magnetism or the strong nuclear force, and there are probably organisms that can feed off of it. Arcanosynthesis instead of photosynthesis?

Mentioned above, and definitely a possibility. The Underdark of Greyhawk / the Realms had 'mysterious underdark radiation' that helped empower those decaying Drow magic armor/weapons/cloaks/boots, and presumably could be tapped into by some sort of smaller life-form, such as a form of fungus, or specialized insects / crustaceans in the underdark seas, which would serve as the bottom of the local food-chain, turning that 'underdark radiation' into tasty protein.

In Golarion, actual radiation (such as from a fallen spaceship...), in addition to unnatural / supernatural radiations (such as from feverstone or lazurite or just Rovagug's prison) could be metabolized by *something,* and form the basis of such a food chain. (Golarion even has a sort of precedent, with Purple Worms being attracted to energy sources within the earth and eating them up, and possibly being changed in the process.)

And there's always the possibility of chemosynthesis, such as deep sea tube worms and whatnot, or even some sort of thermosynthesis, such as brown mold, mysteriously able to turn heat into great quantities of organic life. A less hazardous version of brown mold could thrive near underground lava flows, and serve as the bottom of a local food chain of cave crickets and bats and whatever, which are in turn harvested / farmed by local duergar or derro or svirfnibbleflibbertigibbets.

'Mysterious Underdark Radiation' in Golarion, being the taint/energy leaking from Rovagug's prison is particularly funky, since it's pretty darn dark stuff. "Yes, we've all grown up eating food from a food chain that metabolizes pure hate into fungus, bugs, etc. Perhaps now you understand why so few of the races living in the dark lands are particularly *nice.*" (And why Torag sent the dwarven people a vision telling them to get the hell out of there!)

Scarab Sages

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HypnoToad wrote:
Set wrote:

This class looks like it would very well suit the Wendo practitioners in the Mwangi Expanse, channeling their wendo spirits / loa. More so than the Juju Oracle, for that matter.

* You should totally write this up for a future Wayfinder issue. *

I'm already a bit 'eh' on the idea of the Egyptian gods being a part of a fantasy world, I'm not sure I'd want to continue in that vein by writing up voodoo / Yoruba loa as Medium spirits to channel, and I really don't know anything about the *individual* wendo in Golarion.

Not that Chango and Baron Samedi and Erzuli wouldn't be fantastic and flavorful 'spirits' to channel, but it wouldn't feel as 'Golarion' to me as (for example) a Medium who 'channels' the Runelords (even if they aren't all technically dead...), and has a gluttonous necromancer mode and a super-angry hair-trigger evoker mode and a flirty seductive enchanter mode.

A channeling Medium tapping into some other 'pantheon' could be interesting too, such as the Orc pantheon or the Elf pantheon or the Godclaw.

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