Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Anubis

Set's page

Pathfinder Society Member. 14,843 posts (18,921 including aliases). 1 review. 2 lists. 1 wishlist. 2 Pathfinder Society characters. 79 aliases.


1 to 50 of 2,548 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Dark Archive

1 person marked this as a favorite.

A night hag or similar outsider with mind-affecting abilities might be similarly 'connected' to the patron, which itself might not have a separate existence as a 'creature,' being more of a metaphysical thing, like a cosmic (un)consciousness or something.

While night hags, perversely, don't actually have a bunch of abilities that allows them to communicate with people through their dreams, that's easy enough to fix. There's no reason *this* night hag couldn't have telepathy and / or some sort of dream communication ability. (Or the dream haunting ability be flavored to allow communication, in a harrowing Con-damaging sort of way.)

I picked night hag mainly because hags and witches are already associated, and night hags would be the most likely to have some sort of connection to a mind/dream/nightmare sort of 'patron.' Other sorts of creatures are just as possible, such as a psychopomp or protean. Just because the *average* member of such a creature type doesn't necessarily have any useful dream/mind-communication ability doesn't mean that the GM can't rule that this one has a unique-ish ability to do so, perhaps because of it's own tenuous connection to this 'mind' patron.

Dark Archive

1 person marked this as a favorite.

I'd forgotten that Typhoid Mary was even a mutant, actually. :)

Still, she's basically psychic, and psychic stuff exists in the Marvel universe separate from mutants (many mystical characters, like Dr. Strange and Dr. Druid, pick up mental abilities like thought-casting and moving stuff with their minds without being mutant telepaths or mutant telekinetics, for instance, and SHIELD has had a bunch of low level non-mutant 'sensitives' doing psi-ops for years). In other cases, non-mutants can simply be *trained* (generally by aliens) to use psychic abilities, such as Mantis or Moondragon or 'Bob' (the Uranian) of Agents of Atlas.

I'd be perfectly okay with Mary (or any other character deriving powers from a psionic source, like Vance Astrovik or Molly Hayes) being a non-mutant in the MCU. There's plenty of precedent for it in the comics.

I'd be less inclined to make X-peeps into non-mutants, but characters like Typhoid Mary are far less connected to the whole mutant phenomena (and therefore it's less integral to their character/role) than various X-Men, or even Scarlet Witch and Quicksilver.

Dark Archive

1 person marked this as a favorite.
Chris Mortika wrote:

Aside: this scene gave rise to my favorite line of dialogue in the entire 3 seasons.

SULU (grabbing Uhura) : Aha, fair maiden.
UHURA (extricating herself): Sorry; neither.

Wow, I did not notice that! Hilariously cheeky (for the time period)!

Dark Archive

2 people marked this as a favorite.
thejeff wrote:
Ajaxis wrote:
Still, I think most people on both sides of the politcal spectrum would like to actually hear ideas of what will be done, instead of the constant belittling of the other side which has become our political discourse.

I suspect we'll hear a lot more policy at the Democratic convention. More reasons to vote for Clinton, even if there will still be plenty anti-Trump rhetoric. We'll see.

It's hard to deal with someone like Trump without demonization. How do you respond to him without either attacking him or legitimizing him and his "positions". He's a serious threat, but not a serious candidate. He's not running on policy. His positions aren't coherent.

How do you respond to an incompetent bigot without either calling him out on it or pretending he's not? One ruins the discourse. The other lets the window of what's acceptable slide further.

I would *love* if the DNC had some sort of gentleperson's agreement to not talk about Trump, at all. Maybe someone would start out a speech with, 'Donald Trump says... Just kidding. We're not here to talk about him. Let's talk about some serious ideas to make things better, instead.' Not like, pretend he doesn't exist, or that they are scared to talk about him, just kind of nod and wink and move on to substantive discourse instead.

It's not like he doesn't get all the free press, anyway. No reason for him to get free ad time at the DNC.

Dark Archive

1 person marked this as a favorite.

Cavalier could also work, or mounted Ranger.

Dark Archive

2 people marked this as a favorite.
Mythraine wrote:
If so, then that is excellent. I'm also holding out hope for self-healing options for martial characters. I have no idea how that would be done, and doubt it will be covered, but I can only hope!

A rage power that grants fast healing, or improved monk wholeness of body, or improved heal skill unlock for rogues, would certainly shake things up and take some of the weight off of the cleric player, allowing them to do something *other* than heal every single wound, every single round.

There are already arcane classes (bard, alchemist, witch) with cure light wounds, so an arcane necromancy or transmutation school healing spell wouldn't break the game or invalidate the cleric (since the bard already didn't do that).

There's a part of me that wants an old-school WoW style 'shadow priest' that inflicts necromantic / shadow damage, and then, vampiric touch-like, uses that stolen energy to heal themselves and their allies. 'Cause that would rock. Standard action, shadow blast the bugbear, draining it's life-energy. Swift action, redirect half off that stolen life-energy to the fighter that bugbear is meleeing. Damage dealer *and* second-rate healer, all at the same time, with no real out of combat 'healing between fights' options, because they've got to be killin' folk to generate healing energy. That could make a funky kineticist, actually, based on positive energy manipulation (a sort of positive energy draining infusion) or negative energy manipulation (perhaps with temporary hit points / false life buffs instead of actual healing?).

Dark Archive

1 person marked this as a favorite.

Man, Nyambe for ten bucks? I already have it, but gosh!

Dark Archive

4 people marked this as a favorite.

Ooh, just remembered something;

Dragonhide is pretty cheap (2x the cost of masterwork) considering how ridiculously little of it you can make from a dragon. (You need a *Colossal* dragon to make a single breastplate for a medium character! And that will set up back 500 shiny gold pieces, or, 1/3rd the cost of a suit of full plate *not* made from a Colossal dragon...)

I laugh at this, and house-rule that 'dragonhide' armor can be made from wyverns and drakes and various other creatures of the dragon type, and kind of ignore the size thing, because that's just crazytalk.

Drakes and wyverns tend to exist in certain areas of Golarion, and 'dragonhide' armor would be more common in those locations. The Sargava / Shackles area has a decent population of Sea Drakes, which means that dragonhide is more common there, in my Golarion. The Hold of Belkzen and southwestern Ustalav's mountainous areas are similarly popular roosting sites for Wyverns, and thus, dragonhide is also a thing there, and could be found on an orcish warleader or shaman, or handed down from a wyvern-hunting Ustalavic noble to his descendants.

Dark Archive

1 person marked this as a favorite.

In Golarion, Pharasma feels like a synthesis between Wee Jas and Istus (Lady of Fate), from Greyhawk. Was that a thought during her design, or did she just parallel develop that way?

Was Nethys another of your ideas? As neutral gods of magic go, I like him a lot more than Boccob (who came across as too removed/dismissive) and Mystra (who came across as too ubiquitous/meddlesome...).

Do you have any familiarity with the Scarred Lands pantheon? There's some neat parallels to Golarion's Inner Sea gods, such as an angel winged sun goddess of healing and mercy, and a gender-swapping neutral god(dess) of weather (and plenty of differences, as well, such as a traditional female goddess of archery and the hunt, analogous to Ehlonna and Mielikki, as opposed to the very different direction taken with Erastil).

Dark Archive

2 people marked this as a favorite.

1) What do I want to play?
2) Scrap that, we need a Cleric (which is generally in my top 2 of things I wanted to play anyway, so that's no hardship!).
3) Pick a god, based on some arbitrary and sometimes contradictory combination of 'what gods do I totally love, thematically' and 'what gods will the GM let me play (no Urgathoa, Set!)' and 'what gods have domains or 'freebie' spells or favored weapons that I want' and 'what alignment do I want to play.'
4) Boring mechanical crap. Ooh, where will I put those two skill points a level? Toughness as my feat? Yes, probably. I don't even care. It's a Cleric. There are no must-have feats, and a whole heap of Archetypes that make you worse than if you didn't take them. Add two traits, buy a chain shirt and a Morningstar (or something cooler if you picked a god like Erastil, who lets you use a longbow!).
5) Frustrated writer-worthy backstory about how this dude (or lady) became a Cleric of X, that offers suggestions as to what they want for the future and what they are doing adventuring instead of being a stay at home village priest or temple sitter. Sample;

Spoiler:
“I remember being a small child in the slave pens of Geb. At night, we would huddle together, for warmth, but also out of fear, because the Lords came after the sun fell from the sky, sometimes to feed, sometimes to steal children away, and sometimes just to kill slaves, seemingly at random. During the day, we would labor in the fields, using ointments on the zombie laborers to keep their dead flesh supple, and different oils upon those that were nothing but skeletal remains, to keep their clattering bones from drying out and cracking under the harsh sun. We were diligent in caring for these dead laborers, for if any failed under harsh work, we knew the Lords would come and kill enough of us to replace the workers that they had lost.”

“My mother was pureblood Garundi, as was I, it seemed, and she would fiercely elbow aside other slaves when it came time to take our daily gruel, making sure that we both got fair portions. And then she would always give me extra from her own bowl, telling me that I must grow strong and tall to escape this life.”

“I have no knowledge of the years, but I was somewhere between a child and a man when her wishes came true, and I escaped the life of a field-slave, to a life more beautiful and terrible than she could ever have known. The agents of the Lords came in the night, as always, and selected a half-dozen of us, all young boys who had grown strong and tall despite the harsh conditions. We were brought before the Dark Lady, who never told us her name, not in the three years I ended up serving her.”

“We had to unlearn some things, and learn still others. A slave was never to avert his gaze from the Dark Lady’s face. She demanded that her slaves look her in the eye, and show no sign of fear or doubt, or, especially, anger or impatience. Two of us died absorbing such basic lessons, and over the next months, we quickly learned our place, and that we each were competition to the others, and that only one would survive at the end, breeding in us a fierce desperation to see the others fail and be slain, instead of ourselves.”

“I scarcely remember such days, as they were followed by years as the favorite, the Chalice of the Dark Lady. Other slaves might serve as Vessels, to slake her thirst from time to time, but only I slept in her chambers and brushed her hair and massaged scented oils into her cold flesh. While the other slaves wore white linen, for slaves were allowed no other color of cloth upon their frame, I was draped in snow-colored silks, often mere scarves and sashes, for the Lords and Ladies did enjoy the sight of bare flesh, and jewelry of flashing silver. While the other slaves fed upon bread and rice and thick beer, I was allowed the taste of meat, the flesh of swine and geese and lambs, seasoned with exotic spices and washed down with chilled wines and honeyed mead. The Lords and Ladies believed that they vicariously shared the tastes of these fine meals when they supped upon the blood of their Chalice, and who am I to discredit that belief? Perhaps a fine meal *does* enrichen the taste of the blood, and certainly the strong wines made the experience more bearable for the one serving as his master’s private larder…”

“Still, being the favored Vessel of a vampire is equal parts pain, as well as pleasure, as the Lords and Ladies had fearsome tempers, and my Dark Lady would carry a silken scarf of crimson, set with many tiny razors of obsidian, with which she would lash me when she had received distasteful news or her researches had gone poorly or merely when the savage mood came upon her. A Chalice, or any slave, for that matter, was forbidden to turn away in these times, and to do so, or raise an arm in defense, was a death-sentence, and a painful one at that. While my back remains untouched by the scars of the lash, where one would expect a slave to be beaten, my chest and stomach still have many fine scars where the obsidian razors snagged and dug deep.”

“I remember a time when she had received a social upset from a hated rival, and she beat me so long that the tiny obsidian razors had been shaken from the silk or dislodged within my flesh, and in the end she was just slapping me with a blood-drenched length of silk, growing ever more furious at her inability to inflict more punishment. I had to gently take the silk from her and go to her chambers to bring a fresh lash, razors intact, so that she could continue, but I had lost so much blood that I fell unconscious on the way back, only to awaken later in her chambers, to her gently removing the obsidian shards from my skin, and lapping at the blood that welled up.”

“But all things must end, and my time as Chalice came to an end when those damned Vudran slaves were brought into market. Other Lords and Ladies swore by their dusky taste and heady blood, and even imported Vudran chefs to prepare strongly-spiced meals in the Vudran style, which the Lords believed only strengthened the rich taste of Vudran blood. At great expense, my own Dark Lady purchased a half-dozen Vudran slaves, never one to be left behind the fashions of the times, and I helped to train them to learn their place, and, in so doing, to take my place. I knew that I would be discarded, and thought that my sentimental Lady would drain me completely, and then have my body burned, as was sometimes the way with favored Chalices.”

“While she was away, trying to acquire the services of a Vudran chef, I prayed for deliverance, to Urgathoa, the goddess praised by my Dark Lady, for I knew of no other. I filled a bowl of bone with my own blood, and smeared it on the walls outside of the small slave chamber I had usurped for this private purpose. As I intended, flies were soon drawn to the scent of blood, and were enticed into the room as well, swarming around the bowl of blood. I prayed, my stomach heavy with the strong meal and stronger drink I had consumed, ritually feasting in the tradition of the Pallid Princess, and my deliverance came when an uncontrollable urge came upon me. I snatched and seized at the flies buzzing around me, fattened on my own blood, and forced them down my own throat, consuming them in return, as they had fed from me. I remember draining my own blood from the bowl and cleaning the room, hiding all evidence of my ritual, and staggering out into the public areas, where I collapsed in a feverish state.”

“My Dark Lady returned to find me flush with sickness, and would not feed from me in that state. She ordered her new Vudran Vessels to wrap me in linen and hurl me into the streets, lest I infect them with my sickness, and that was the last I saw of that life.”

“The next days were a blur as I was always running, always hungering, always desperate and fearful of the uncertain future. The light of the sun blinded me, as I had not seen it for over three years, and I huddled in an alleyway, with garbage pulled up over myself, until the night came. My belly ached with hunger, as I had purged it several times during the day, and purged the fever as well. All that I could find was discarded waste, fragments of bone and spoiled vegetables, and I prayed once again to Urgathoa, stuffing my face with this foul fare. She answered my prayers, and I watched as spoiled food became, if not fresh, at least edible, within my hands, and I recognized that I had indeed been delivered through her blessings.”

“I traveled north, secure in my ability to transform famine into feast, devouring rotting carcasses of animals lost in the desert, or the bitter flesh of the cactus. When I thirsted, I found that I could but pray for water, and it would begin to flow from my hands like a river. It was in Osirion that I first contacted priests of the Pallid Princess, and learned of the many other blessings that she could bestow upon me.”

“But even Osirion proved to be unwelcoming to a pale stranger who bore the marks of being a servant of the walking dead, and a slave besides, and upon overhearing a few traveling companions remarking that I could fetch a decent price at market, if they were short on coin, I fled again, taking the first ship I found north. I used the prayers I had learned to purify the foodstuffs and drink of the merchantmen I found myself beholden to, and so earned my berth, as they sailed to Korvosa.”

“I was in Korvosa less than a day, hearing on the docks of the blot in the skies of Riddleport, and realizing that whatever force could blot the sun from the sky would be the answer to a vampire Lord’s prayers, and that if I ever wanted to become a Lord myself, I would have no better chance to locate a new Dark Lord to serve, here in the barbaric north, where one who was once a slave might yet become a Lord himself.”


6) Name. Generally an afterthought.
7) Find a picture. Either tailor backstory to suit the picture (easiest) or try to find a picture that works with the backstory (hardest, I've changed character race and gender just to match a good picture!).

Note: I almost never play 'builds' that 'come online' after a number of levels. I want to have fun *now* and am genetically incapable of deferring gratification until level X. Too many superhero games have spoiled me. I don't want to fly at level 5. I want to fly *now.* And so I tend to design 1st level characters that have abilities I want to use right out of the box. By 8th level, the character might not be as awesome as someone who suffered for several crap levels to get all their feats and level dips and whatnot in a row, but I had fun getting there, and there's little to stop my 8th level character from stepping in front of a charging bulette and my getting to write up a new 8th level character who skips all that boring prerequisite nonsense. :)

Dark Archive

1 person marked this as a favorite.
Kevin Mack wrote:
Aranna wrote:

Oh it had good moments... it just wasn't ALL good.

** spoiler omitted **

The series also has yet to explain where the Inquisitors fit into the universe and dark side. There are always two Sith a master and an apprentice. They aren't Sith but clearly dark side trained... they did something similar in Clone Wars with Asajj Ventress and Savage Opress. What is the difference here?

I believe the comics explein it better basically amoung there other jobs (Hunting down surviving Jedi and force sensetive individuals) each inquisitor is a potential replacment for Vader (Since the entire crippling/cyborg thing was not part of the emeperors plan for him), Also remember palpatine has a long history of only kinda vaguly following the rule of two.

The rule of two, in the movies at least, comes from Yoda, he of the 'he is too young to begin the training / he is too old to begin the training' logic, and was presented in the same movie in which we learned that Palpatine, Dooku *and* Maul were all active at the same time (that's not two, but three, for those math-challenged little green dudes out there).

Short, short version? Yoda's full of crap, when it comes to the Sith and their rules.

Or possibly his little frog-race are like gully dwarves, and any number bigger than one is 'two.'

Dark Archive

3 people marked this as a favorite.
Losobal wrote:
I don't know what is was specifically, but I never liked the Red Mantis stuff. So I had them finally piss off enough people that a coalition on mortal and divine sides group up to crush the little backstabbers and its god.

I feel like the Red Mantis stuff would work better for me if it actually *was* 'the assassin of the gods,' working on behalf of the gods for various reasons, such as hunting down would-be immortals for Pharasma, or targeting god-hating places or gods-defying places like Hermea, Touvette or Rahadoum (with a state of open conflict between the Red Mantis organization and the nation of Rahadoum being a major theme).

Not every god would necessarily approve of an 'assassin of the gods,' but even Iomedae has people she wouldn't mind having an 'accident' (such as leaders among the demon cultists of the Worldwound). Evil gods and many neutral gods, on the other hand, would be all for it. Abadar's church might put a contract out on a prominent brigand or pirate who is threatening mercantile trade, and had the nerve to attack one of the Banker's caravans or ships.

As it currently stands, the Red Mantis Assassins feel almost like a corruption of the original intent, unless that 'original intent' was little more than lip-service for a church that was never really anything other than a divine rationalization for managing a network of professional killers-for-hire... Either option is interesting, although each hinge on a different sort of blasphemy, which makes it delightfully ironic, given the mission statement of striking down enemies of the gods.

The faith also would benefit from being tied to creatures that actually consider themselves 'enemies of the gods,' such as Rakshasa or Divs (or Asuras or Thanatotic Titans). If the Red Mantis was in a shadow war with Rakshasa pashas of Jalmeray and Vudra, or the Div cults in Katapesh, Osirion, Thuvia, etc.

I don't love the RMA, but really the only thing I loathe about them is the darn bug-hats. Ugly!

Dark Archive

2 people marked this as a favorite.
Harleequin wrote:
One of things that you notice about cleric players is that irrespective of their deity they pretty much all have the same spells and this is a big part of the cleric blandness problem.

Reducing the spell list to all of the Domain spells for your deity, plus whatever cure or inflict spells you could channel would be one way to individualize different clerics. Any additional cleric spells would be added one or two per level, similarly to how a wizard gains their spells, or could be learned from scrolls, etc. again, similarly to how a wizard gains spells. Spells from subdomains available to the clerics gods might also be added to the automatically-known list.

That would probably be my number one choice to change clerics (and druids) would be to reduce the spells available from 'everything ever' to a smaller number limited to the acquisition methods of the wizard (or sorcerer, for spontaneous cleric/druid types). Instead of knowing every single cleric (or druid) spell, automatically, including new spells introduced every couple of months in new products, they'd have to select a smaller subset of spells to know (adding Domain / cures or inflicts or summon nature's ally, so still being quite superior to a wizard).

Increasing the number of domains / subdomains available, either as class features, or through feats, might help to mix things up, as well as letting some of the domain powers scale, instead of remaining at 1d6 hp +1 hp/2 levels.

Dark Archive

1 person marked this as a favorite.
James Jacobs wrote:
2) Valeros, Seoni, Kyra, and Merisiel. Dunno about actors off the top of my head other than Sarah Shahi for Kyra.

Sarah Shari is awesome! Have you seen her in Life or Person of Interest?

Dark Archive

1 person marked this as a favorite.

I blame Cosmo for this heat. I live in a state close enough to Canada that we have 'Bienvenue!' on our state lines, welcoming the Quebecian tourists and their sweet, sweet monopoly money. And yet it's so darn hot that I step out of a cold shower, and can't towel dry, because I'm sweating as fast as I'm toweling, and it's become a Sisyphean task. Or a nightmare. Or possibly a Sisyphean nightmare...

Dark Archive

2 people marked this as a favorite.
thejeff wrote:
Though way back in the day when they were a couple, she got the chance to come to Asgard and get raised to a goddess herself and completely failed the test - mostly because A) Odin was being a jerk again and B) the writers wanted her out of the way.

Odin's a jerk that way. Jane isn't good enough. Sif isn't good enough. Thor would get zero action if Odin got to vet all of his girlfriends. :)

Dark Archive

1 person marked this as a favorite.
Kobold Cleaver wrote:
Frankly, I don't think Thor would fall in love with anybody who wasn't worthy to wield the hammer.

Compared to someone who *chose* to be a nurse and help people for a living, Thor had to be cursed and punished to become a caregiver, which kind of makes it sound like Jane Foster was more worthy than Thor, back in the day. That has more to do with the strange comic-book logic of the curse (which generally seems to be okay with Thor being a temperamental jerk at times, but holds everyone else to an impossible standard of moral purity) than any sort of 'Jane is better than Thor' nonsense, IMO.

Dark Archive

1 person marked this as a favorite.
Sissyl wrote:

No no no, that would be the Pink love hulk and the Purple depression hulk.

"Purple depression hulk is saddest of all..."

"Hulk! Need hug..."

Dark Archive

1 person marked this as a favorite.
Norman Osborne wrote:
I'm not sure people at Marvel remember British Psylocke anymore....even Betsy Braddocks from alternate timelines/universes always seem to have ended up turning into Asians.

I've also read recently that she's always had purple hair, because of being a mutant, when we've seen her from the past, as a blonde (like her brother) before she dyed it. Ugh.

I can learn to deal with the deliberate retcons, but the writers who just don't bother to learn the past of the characters they've elected to write is just annoying.

I'd be interested in knowing more about what Kwannon was up to *before* she got body-entangled with Betsy. She seemed to at least have *some* minor psychic ability, along with amazing ninja skills, and be a prominent *something* in that area of the world... As a character, she got kind of tossed aside, and then brought back to be killed off by Legacy, which, like so many apocalyptic threats to mutantkind, seemed to be selectively picking off mutants nobody had ever heard of. :)

.

As for the Green Hulk, Red Hulk, Grey Hulk stuff, I remember (probably incorrectly) that the Red Hulk / Red She-Hulk stuff started running around the same time as all the Red Lantern / Orange Lantern / etc. over at the Distinguished Competition, and wondering if Red Rage Hulk was going to be followed by a Yellow Fear Hulk and a Purple Love Hulk.

Dark Archive

1 person marked this as a favorite.
Sissyl wrote:
I dunno. And I do apologize if I come across as crass/racist/whatever. I just don't think it's necessarily good storytelling to use the same recipe over and over.

Yeah, it sometimes feels to me that characters coming in as mid-season replacements, like this young black girl as 'Iron Man' are being set up to fail. Obviously long-time fans of Tony Stark are not going to be thrilled by *anyone* replacing him, and when this new character doesn't get the traction desired, editorial can throw up their hands and say innocently (and speciously), "See! We tried! It's the *fans* who don't like young black girls, not us!"

(An impression I got from Avi Arad, who said that 'audiences don't want movies about strong female characters' because of the critical reception to Elektra and Catwoman, when what he *should* have said is that 'audiences don't want movies that *suck.*')

OTOH, mostly because of Civil War, but also because of the MCU, I'm well beyond 'peak Tony Stark' and kind of ready for him to take a knee for a few years, and let someone else play for a while.

Maybe Riri will take off, and find her own niche, later, as she grows out of whatever Stark/Iron Man fangirlism she is starting out with, and makes her own unique armored identity. (Similarly, Thor Odinson may eventually prove worthy of Mjolnir again, and Jane Foster, if she keeps up the role and beats the big C, will end up with one of the dozen or so other hammers lying around, thanks to the Fear, Itself storyline.)

At least we are past the day when one's superhero codename was likely to include references to plainly visible ethnicity and gender, like 'Black Lightning' or 'She-Hulk.'

Dark Archive

2 people marked this as a favorite.

I don't really care if he ever finishes the books, since I haven't even started them, but a perverse part of me hopes that GRRM lives to 90 or 100 or so, just to annoy everyone betting on his imminent demise.

Dark Archive

2 people marked this as a favorite.
Moskau wrote:
Would I have enjoyed maybe an Erich Zann-influenced masterpiece or maybe something for a Skald who has survived encounters with such horrors?

[tangent] Wayfinder 13 has some Mythos-inspired masterpieces in it (written by moi), but they are fan-content and not official. [/tangent]

Dark Archive

1 person marked this as a favorite.

I like the idea of different energy types having different secondary effects (something that exists in GURPS, where all fire damage, from spell or futuristic ray gun, or super-power, has a chance of setting someone on fire, and all electrical damage, regardless of source, bypasses uninsulated metal armor), although I'm not sure that reducing the damage die size would be necessary (since damaging spells are rarely the best option anyway).

That said, I'm not a fan of different energy types having set saving throw categories, like 'Fire - Ref' or 'Electricity - Ref', since there could situations where a Fire or Cold spell damages someone by overheating or supercooling them, or an Electricity spell staggers someone by messing with their nervous system, and logically would use a Fort save instead.

Dark Archive

1 person marked this as a favorite.

So, I just got Path of the HEllknight this last week, and the different orders really do mix things up.

Order of the Chain - bounty hunters, pursuers of fugitives from justice, not a bad choice for Paladins.

Order of the Gate - let's summon us a bunch of devils, for, uh, justice, yeah! Probably a terrible choice for Paladins...

Order of the Godclaw - less mission-oriented than some of the others, more based around their particular faith-arrangement. Still, associated with fighting the demons at the Worldwound, and a decent place for a Paladin to end up.

Order of the Nail - let's kill us some primitives and savages, which we define as anybody who owns lands we want for ourselves and doesn't have the military might to stop us from settling their lands. Nope. Not likely to be a lot of Paladins here, since the Order's hat seems to be 'racist conquistadors.'

Order of the Pyre - same as Order of the Nail, but concerned with destroying foreign religion and burning books full of 'dangerous' ideas from 'lesser' cultures. In-game, where there literally *are* 'dangerous ideas' (spells with the [evil] descriptor, etc.), a good-ish version of a book-burnin' sect *could* exist, but this surely isn't such an animal, since, again, it's all about the racism and nativism and racial/cultural superiority themes. So, few if any Paladins need apply.

Order of the Rack - a third pretty much 'bad-guy' Order. As defenders of the status quo, regardless of the justness of that status quo, they end up defending Cheliax's government, for instance.

Order of the Scourge - justice for all, rooting out corruption in the highest levels of government, this is totally a possibility for a Paladin, who may be sick of seeing rich or powerful people get away with monstrous crimes, while the poor are being sold into slavery for far less.

Lesser Orders;
Order of the Coil - the Nail on steroids, focused solely on totally obliterating native Mwangi culture. Yikes. Not likely to be any Paladins here.

Order of the Crux - evil to the bone, even before they came back as undead. Nope.

Order of the Glyph - Geryon worshipping supporters of House Thrune who destroy and alter historical records to suit the 'new truth.' Bad-guys to the core.

Order of the Pike - monster-hunters and defenders of rural areas, this Order seems like a fine place for a Paladin to operate.

Order of the Scar - anti-assassination guardsmen, a Paladin might be acceptable in a place where the leader to be protected is someone the Paladin approves of (such as the Crusader Queen of Mendev), but not so much Miss Abby Thrune...

Order of the Torrent - recover kidnap victims / hostages. Another that's a good place for Paladins.

Order of the Wall - defenders of civilized borders, whether or not a Paladin would be suitable would depend on the borders. Those defending northern lands from the monsters of the Sodden Lands would likely be comfortable for Paladins. Those defending borders between devil-run Cheliax and freedom-loving Andoran, not so much.

I like that the Orders include room for pretty much any interpretation in this thread.

There are a number of 'bad-guy' Orders that no Paladin would be likely to be able to function within without falling, like the Nail, Pyre, Rack, Coil, Crux and Glyph.

Then there are Orders like the Torrent, Pike and Scourge, which seem like pretty comfortable fits for someone with a Paladin's ethics and strong moral code.

And a few on the squiffy edge, like the order of the Wall or Godclaw or Scar, where fine lines might need to be tread, and some role-playing / moral conflict opportunities may exist.

Dark Archive

2 people marked this as a favorite.
Professor Farnsworth, Scientist wrote:
I blame Cosmo that no one is funding research to capture and sequester stupid. Forget carbon emissions for a moment. Humanity's only hope is to halt the catastrophic rise of global stupidity before it permanently endumbens us all.

I blame Cosmo that the 'Professor' is trying to con people into concentrating the till-now-diluted-to-near-harmlessness of free floating ambient stupidity into a tank somewhere, where it will feed upon itself and grow in toxicity and be more easily weaponized...

I also blame Cosmo that I haven't had a good reason to use the term 'weapons-grade stupidity' yet today.

Dark Archive

1 person marked this as a favorite.
Thomas Seitz wrote:
Okay Rysky. For the love we both share of Linnorms, I'll stop trying to make the case for Rhodey. I will however be interested to see Infamous Iron Man/Doctor Doom.

This would intrigue me more if they hadn't already done this (and brilliantly) with the Superior Spider-Man/Octavius.

I kind of prefer Von Doom to be a conflicted bad guy, and for this to fail spectacularly, just because he's Doom and has *never* been able to fully live up to his self-proclaimed 'man of honor' notion.

Dark Archive

1 person marked this as a favorite.
JoelF847 wrote:
I thought I recalled an original episode where Uhura was flirting with Sulu a bit. I don't think it ever was a kiss or anything, but if my memory is right, there was definitely some languid stares. I don't recall if Sulu reciprocated or not. Might have been in Naked Time when he was shirtless and fencing...

In the Mirror Universe, Uhura flirted with Mirror Sulu to distract him from his monitor board for a minute (and then slapped him when he got a little too frisky and her distraction was complete).

But I don't recall anything in the TV shows or movies regarding the normal universe version of Sulu (and only that he has a daughter in the 'expanded universe').

Dark Archive

3 people marked this as a favorite.
thejeff wrote:
Hell, most superheroes stumbled into it one way or the other. Is Peter Parker, nerdy high school wimp, someone you would have selected for the Spider-Man job, way back when?

That's a fairly common trope, the unexpected hero, where a much more on-the-page 'appropriate' hero (such as Boromir) turns out to not be as suited to the role as someone who seems completely out of their depth (such as Frodo) and unlikely in the role of hero. The heart of the character ends up being more relevant to their suitability than any amount of experience or field-competence or blood legacy. Whether or not that's at all relevant to the real world (where we'd rather have the old experienced person doing our heart surgery than a plucky kid with a lot of heart), it's certainly a common enough trope in storytelling, the 'ugly duckling' who turns out to have the hero hidden within.

Dark Archive

1 person marked this as a favorite.
phantom1592 wrote:
If Riri was introduced as a new research engineer and slowly worked her way up to being supergenius and was the logical pick when Tony retired, that's decent storytelling.

For that reason, I'm totally okay with Amadeus Cho taking over for the Hulk, from Banner, for awhile, because he's had *years* of being established in the superhero community, tagging along with Hercules and on his own.

Ditto the new Thor, who is at least someone we've heard of before, and has had quite a bit more build up over the decades than the apparently-forgotten Masterson/Thunderstrike did.

Quote:
Any indication that he hands over the most sophisticated weapon system invented to someone he barely knows... because... plot?? That's problematic.

Yeah, this is a far cry from Armor Wars Tony, who attacked Stingray (a fellow Avenger with a battlesuit made from electrified shark cartilage because he 'might be using stolen Starktech'), and stormed Project Pegasus to destroy the Guardsman armors *he had sold the government.*

Still, it's kind of in-character for more recent Tony, who hands out Iron Spider suits to whatever clones Baron Blitzschlag tells him are good to go.

Marvel's really cranking out the lady super-geniuses in the last year or so. Monica Rappacini and Maddy Cho have been showing up in Totally Awesome Hulk, there's Brashear's daughter in Captain Marvel / Ultimates, Nadia 'Pym' (the new Wasp) in one of the Avengers books, one of the two top AIM researchers is female (and the other is another Brashear's brainy spawn), and now Riri. One the one hand, it's nice that the 'eight smartest people on Earth' aren't all going to be dudes forever. On the other hand, Nadia, in particular, is pretty darn over the top (actually reminding me of some of the over the top Pym 'Scientist Supreme' stuff from Mighty Avengers, a little *too* in your face with how amazingly super-smart he was, to the point of reading like bad fanfic). Hopefully most of the ladies can avoid that sort of nonsense.

Dark Archive

3 people marked this as a favorite.
Sundakan wrote:
Granted, I'm no Green Lantern expert, but from what little I DO know "has his personality/background constantly changed and reversed in some drastic hope to make them interesting" sounds just like Parralax Hal.

[tangent] As an older fan, who remembers the characters Hal Jordan and Barry Allen were back in the 70's and 80's, that's as much a pet peeve for me as their returning to sideline Wally West / John Stewart / Kyle Rayner, etc., that they are so *drastically* different now than they were back in the day. Both were established respected heroes, and then returned as an irresponsible frat-boy and a flighty joke character mocked by his Justice League teammates for his naivette.

Why bring them back to just crap on them both so disrespectfully? Ugh. [/tangent]

As for this new 'Iron Woman,' I'm cautiously intrigued.

I'm not thrilled with the recent death of Rhodey, and replacing him with 'another black Iron Man' smacks of tokenism, to me, but the character might turn out to be one of those 'legacy' characters that I end up liking more than the original, like the She-Hulk or X-23 or Jane Foster-Thor, or one of those 'bad ideas' that I knee jerk against and then come around and end up loving the execution of, like the whole 'let's bring Bucky back!' notion, which seemed like utter nonsense, and then turned into a pretty cool Winter Soldier storyline and character.

Another point of wariness is that it's Bendis, whom I'm not terribly fond of, as a writer.

About time we had a *male* legacy of a female hero, 'though, whether it be Black Canary or Wonder Woman or Monica Rambeau or Wasp or whatever. (A male legacy of a character that's already a female legacy of a male character, like Carol Danvers or Zatanna, would just go full on recursive and threaten the nerd-time continuum...) A young man inspired to heroism by a powerful *woman?* Long. Past. Due.

Dark Archive

2 people marked this as a favorite.
Mariel Uth Kaldar wrote:
Ed Reppert wrote:
Mariel Uth Kaldar wrote:
This looks like it will be a neat book. One of the things I liked in the 3.5 Dragonlance setting was the use of the noble class. Is there something similar in Pathfinder?
Thank you. The noble was a player class.

Green Ronin has had a few takes on the Noble class, and it's been updated to Pathfinder as of the Pirate's Guide to Freeport.

Some stuff from their website on the class;

Quote:

The Noble

Shortly after the 3.5 edition hit the shelves, Green Ronin released the Noble’s Handbook, a Master Class sourcebook that provided a comprehensive rules set for running games set among the elite society of your fantasy world. A solid class with lots of support, it was a great book that took our favorite game in a new direction. Several years later, I felt it was time to revisit this class. I wanted to remain true to Rodney Thompson’s design, but give the noble a bit of a power boost for games that don’t necessarily involve noble houses.

The noble’s primary role is to lead and to lead the noble needed a bunch of abilities that would give him minions, give him tools to boost his allies, and also represent the noble’s connections. Since the original noble class gave the character the Leadership feat, I decided to ground the noble’s abilities there. Unlike other classes, the noble picks up and can use the Leadership at 1st level. The normal limitations on the feat prevent the noble from gaining a cohort until 3rd level. As well, a noble still can’t pick up followers until his score is at least 10, so there are some barriers to power. The noble uses his Leadership score for his inspire abilities. Like the bard, inspire allows the noble to boost his allies and weaken his foes. To do so, the noble makes a Leadership check (1d20 + his leadership) score and the effects last for a number of rounds equal to one-half the noble’s class level. The noble begins with one inspire ability, but as he advances, he gains more. Options include awe, competence, courage, complacency, fear, and several others, offering ways to distinguish nobles from each other.

Dark Archive

1 person marked this as a favorite.
Doomed Hero wrote:

Zombie contract labor force. (the working dead)

Hah!

Also fond of the Merfolk ship repair crew, blink dog courier and the Mi-Go surgeon (yikes!).

Dark Archive

1 person marked this as a favorite.

A plant or mineral based race could be immobile/sessile and qualify for no Dex score, although it would have to also lack limbs capable of manipulation, and generally be limited to psychic spellcasting or similar abilities that don't require movement or limbs or somatic components.

There have been a few alien races in sci-novels with that sort of nature, ranging from the 'Angels' of Jeffrey Carver's Infinity Link to the Guardian of Forever, from the old Star Trek episode City on the Edge of Tomorrow, being sentient but immobile/sessile.

Nonabilities in Wisdom and Charisma seem less viable, IMO.

Dark Archive

4 people marked this as a favorite.
Zelgadas Greyward wrote:
Oh, wait no. There was one other. Aroden is alive again. He's been reincarnated as a mortal human. Only a very few people know this, one of which is Iomedae. He is currently living in Absalom.

I love the idea of Aroden being the 'Elvis' of Golarion, with fairly regular 'sightings' in various out of the way places, doing unlikely things. "I see'd him in the arena at Tymon, fighting with one of them Azlanti swords!" "Nah, I heard he was in Pezzack, wearing a heavy hood and cloak, poling a barge at night, smuggling people in and out of that place past the embargo."

Dark Archive

1 person marked this as a favorite.

I like me some classics. Cleric, Druid and Wizard, with Cleric being my number one choice.

Of the newer full casters, Witch would be my favorite. I love Hexes so much that I'd be willing to play a Witch with improved access to Hexes and less spellcasting!

The bloodline powers / revelations that Sorcerers and Oracles get just don't, IMO, make up for delayed spell progression or a tiny spells known list.

Dark Archive

1 person marked this as a favorite.

Generally we start at 1st level, but I kind of prefer 2nd level. 1st level is a bit too all-or-nothing for me, with a single bad roll being too likely to kill off the character. But my preference range is narrow, since I start to lose focus around 8th level... 4th level is my happy place.

I play way too many other types of games, such as superhero games, or GURPS, where you are 'super' right at '1st level' and don't really increase in power at the same rate, and I tend to prefer that sort of 'was always good, not waiting to 'get good later'' sort of situation. Many of the fantasy heroes I grew up reading about, like Conan or Fafhrd & the Gray Mouser, were 'already good' at the beginning of their careers, and didn't really change all that dramatically in 'power level' over the years (well, Conan got a kingdom, but it didn't really make his sword hit any harder or change his 'hit point' total...).

Dark Archive

1 person marked this as a favorite.
The Beardinator wrote:
I like Sarenrae. Iomedae is way too rigid for me. I loved the Forgotten Realms gods. To me, they seemed to make sense. Granted, you had a god/goddess for every day of the year, the gods seemed to fit.

[necromancy!] While I *generally* prefer less gods to more, there are times when it seems like there are 'holes' in smaller pantheons. Golarion already has a bumper crop of gods, some of whom (Hanspur? Naderi?) are ridiculously niche, but reading about Irrisen, I just ache to see Auril the Frostmaiden, from the Realms, as the local deity. Similarly, Golarion has a few gods with Luck as a Domain, but none of them really scream 'god of luck!' like Tymora. Cayden Cailean is about as good as it gets for 'god of adventurers,' and he's, canonically, a recent addition to the pantheon, making his role (and those of Iomedae and Norgorber) apparently non-essential, since Golarion got along just fine for *millennia* without a god of thieves, or a god of murder, or a god of chivalry, or a god of beer.

On the one hand, Auril 'fits' Irrisen so hard that the country seems to have an Auril-shaped hole in it, just waiting for someone like her to fill it. On the other hand, the lack of a 'perfect' god to 'fit' Irrisen only helps to highlight how Irrisen is *wrong* for Golarion, and does not and never will 'fit.' It's unnatural, and the Winter Witches being 'stuck' worshipping deities with little or no relevance to their practices, like Zon-Kuthon, kind of makes sense.

I *like* that the gods of Golarion have such disparate 'origin stories,' from Starstone Scion (Iomedae, Cayden, Norgorber) to self-made-god (Irori, Urgathoa, Nethys) to ascended outsider lord (Lamashtu, Asmodeus, Sarenrae) to 'born that way' (Shelyn, Zon-Kuthon) to 'possibly primordial' (Pharasma, Rovagug) to 'nobody knows' (Abadar, Erastil). And yet, in real world pantheons, the gods are usually related, and that's not the case in Golarion. Pharasma, the goddess of birth, has no kids. Erastil, the god of gettin' married and settling down, is still stag, after all these millennia, which has a hypocritical patronizing 'okay for me, not for thou' sort of ring to it.

It would be intriguing if Erastil *did* have a lover, and that she (or he?) died. (Gods were said to die during the fight with Rovagug. Why not have one or two of them fill 'holes' in the relationship dynamics of the Inner Sea pantheon?) It would be interesting if Pharasma was as much a goddess of birth as she is a goddess of death, an 'All-Mother' to multiple other gods whose 'origins' have not been sourced, such as Abadar, Calistria, Erastil, Gozreh, etc.

There could even be some controversy in some places. One branch of the church of Pharasma might focus on her role as 'All-Mother,' while other branches focus more on her role as 'Lady of Graves,' and quietly discourage any talk of other (lesser) gods. Some churches of other gods might similarly discourage chatter about their god being some other gods wayward child, particularly if that church has a preferred 'origin story' for their god, such as the church of Asmodeus, which insists that Asmodeus was one of the first two gods to come into existence, and would find the idea that he was one of Pharasma's childen to be insulting. [/necromancy]

Dark Archive

4 people marked this as a favorite.
cuatroespada wrote:
doppelganger as a professional mirror.

Dopplegangers are just great for so many roles.

They can play any role, as an actor, no special makeup required.

They can stand in for rich people who don't want to go to an event, functioning as a sort of celebrity look-alike, which could be handy for the powerful person who doesn't want to reveal that they are sick or infirm, or for a family that doesn't want to reveal that their legendary patriarch is dead, and that they are coasting on his reputation, or the political or religious leader who fears that they've been targeted for assassination, and wants to 'appear' at an event 'fearlessly' while they remain home and safe. (The doppleganger may charge more if it realizes that the target fears assassination, and keeping secrets from a creature that can read minds and become anyone is probably more dangerous in the long run than just risking a public assassination...)

They can be the 'Remington Steele,' the 'acceptable' public face of a business or movement that is actually run by individuals who aren't taken seriously or suffer prejudice (like a woman running a detective agency, or an orc or goblin attempting pretty much any serious business venture).

ESP at will makes them terrifyingly effective law enforcement or customs or harbormaster types, always able to verify faultlessly if those before them are accurately listing their imports into the city, or relating witness testimony of a crime. Tariff-defying smugglers and captains who figure out the trick will designate certain members of the crew to be kept in the dark about what they are *really* shipping in the secret hold, or that waterproofed chest in the bilge, and those clueless patsies will be sent to the harbormasters office with the cargo manifest, so that they can't give away anything when their minds are probed. On the other side of the law, they'd also be good at providing witness alibis, even appearing as a supposed murder victim to claim that it was all a mistake, and their ESP power would be just as useful at facilitating smuggling and evading law-enforcement.

And then there's the 'world's oldest profession,' which for a creature able to know what their clients secretly desire, and transform into their ideal lover, would be a snap.

Dark Archive

2 people marked this as a favorite.

Sticking to core spells;

Summon monster is super-versatile. So many options, so many other spells available, and feats like Summon Good Monster, Summon Neutral Monster and Summon Evil Monster just make it so much better.

Bestow curse has great potential, if playing with the 'create your own' option. It's particularly fun as a GM tool.

Polymorph any object is ridiculously fun, when you reach the levels to break the game.

Dark Archive

4 people marked this as a favorite.

I blame Cosmo for sciatica. Apparently what happens in (the) vagus (nerve) doesn't stay in (the) vagus (nerve).

Dark Archive

5 people marked this as a favorite.

A minotaur gardener as the keeper and maintainer of the royal hedge-maze / topiary gardens. He did such a good job on the hedge maze that they had to add some fountains and food trees so that people lost in it didn't die of dehydration/starvation. He's actually pretty shy (The other minotaurs used to pick on him for being runty. They're all dead now...), and visitors to the royal gardens tend to think he's a myth.

Dark Archive

1 person marked this as a favorite.
Rosgakori wrote:
Thomas Seitz wrote:
So what, War Machine, Hawkeye, the Vision and Black Widow with who else, Nenkota?
Hank as a something of a mission control and Tigra as a new character. MAKE THIS HAPPEN PEOPLE.

Yes, Tigra! (Who, canonically, was almost twice as strong as Luke Cage, but that got retconned in a darn hurry when Bendis wanted Luke Cage to be an Avenger team lead, and Tigra to get beat up and humiliated on Youtube by a villain with normal human strength...) Then again, the MCU might not be quite ready for her demon-cat-people origin, and have to go with something like 'she ate Terrigen fish pills! Now she's a cat-peep! Origin sorted! Bang!'

USAgent was also an interesting part of that team, for a time, and the government trying to make their own 'Captain America' now that Rogers is AWOL could flow logically from what has just happened in Civil War. It's a little bit awkward for America's 'Captain America' to be off the reservation, and I'm sure some Senator (who is totally not Hydra, but still an opportunistic jerk looking to hitch his wagon to a spangly star) to rustle up some cornfed musclebound only-a-little-bit off-his-meds violent 'super-patriot' to fill suit.

Can John Cena act? He looks a little bit like John Walker...

Dark Archive

3 people marked this as a favorite.
Jessica Price wrote:
Steve Geddes wrote:
Is there a Qadira/Keleshite specific Pantheon? Any new deity-related flavor material in this book?

There are short descriptions of nine new deities/cults specific in Kelesh, as well as information on Kelesh-specific forms of Sarenism.

There are also new ethnicities, and commentary about some of their religious beliefs.

Swoon! I love Arabian Knights/Al-Qadim-esque settings, as my overenthusiasm for the Wayfinder on that topic probably suggested.

I'm just going to imagine that ten page article on the spice trade in my head, now. I love that sort of setting flavor, not just for the fun of reading it, but for how useful it is in setting up encounters.

There's only so many chosen-randomly-in-a-panic-turnip caravans one can guard before the players ask, 'Why is every country shipping turnips to every other country? Are they like fruitcake, the gift that keeps on regifting?'

Knowing what sort of farmers will need your protection from ankhegs, or what sort of things are in the barrels you'll be setting on fire and throwing at the gnolls (or overboard, to lighten the load/appease the dragon turtle), is useful game information! :)

Dark Archive

2 people marked this as a favorite.
GM Niles wrote:
The defenestration of House Baratheon was a plot twist that I did not see coming. I mean, I knew the poor kid was gonna die at some point...but not like that.

There's still Gendry, who'se 'still rowing,' apparently. Perhaps Dany's fleet will find him out there in the middle of the ocean?

GM Niles wrote:
Little Lady Mormont shaming a room full of grown men and reminding them of their oaths was pure awesomesauce. It was so much better than Smalljon Umber doing it in Season 1...because it came from her!

She's my new Arya. Just awesome!

With so many members of ruling families being somewhat deficient / degenerate in mind or morals (those from the Vale, the Boltons, the Freys, the Lannisters, the Tagaryans), it's refreshing to see someone who has some moral fortitude (even if she might be a touch naïve, in the same sort of way that got Ned Stark decapitated...).

Dark Archive

1 person marked this as a favorite.
Nohwear wrote:
Since Sifkesh is also about heresy, then the best thing to do would be to make them swear of their faith first. Try to convince them that their chosen god(s) is the source of all of their misfortune.

Building off of this;

Trick them into an act of heresy, or leading others astray, so that they unwittingly cause a schism/mass heresy within their faith, by impersonating a divine messenger or portent or vision of some sort (perhaps as simple as drugging them and playing dressup, perhaps as complicated as illusion and sending spells and summoning up real outsiders capable of delivering the 'divine message'). Let them lead a bunch of people astray, perhaps convincing them that their god will protect them from something, that totally kills them because they didn't take any sane precautions (the fatal brain-rotting STD only affects impure degenerates, not honest gods-fearin' folk like us, debauch away! handle those serpents / drink that poison kool-aid / stand linked arm in arm in peaceful resistance to the orc invaders / trust the ghost dance to stop the white-eyes bullets, gods will protect the faithful!).

Bunches of people basically off themselves, and it's heresy to boot. The 'leader' you've selected as pawn may or may not kill themselves out of regret, when they see the results of their inspired leadership on their congregation, or might cackle and join your character in devotion to Sifkesh, depending on how badly broken they are by this sort of plan.

Alternately, convince some good folk that the celestial realms are under attack *right now* by an unnumberable army of fiends, and that they need more angels/archons/agathions/azata *right now.* Any virtuous person willing to 'skip the queue' and report to heaven will be assigned a powerful new angelic body, and join the fray to protect all that is holy and righteous from wickedness and degradation (a process that normally takes centuries, but heaven can't wait!). The process will be painless, and the transition take but moments. Whatever poison used will cause a sort of wide-eyed death rictus that leads those watching to believe they died in ecstasy, glorying as they are seeing the gates of heaven before them.

It goes without saying that this is the sort of wickedness that the PCs should be putting a stop to, not engaging in, but hey, whatever makes for a fun game.

Dark Archive

6 people marked this as a favorite.

Otyugh garbage disposal. Oh wait, Paizo already ran with that one!

Dragon (non chaotic) working for the bank of Abadar, guarding the treasure horde of hundreds of bank clients, noble families, other churches, trading houses, moneylenders and mercantile consortiums, etc. Intellectually, he knows that all the treasure he sits on isn't *his*, particularly since clerics come in and make withdrawals and deposits all the time, but he is happy just getting to sit on a pile of gold ten times larger than anything he could have amassed on his own. He also knows that any dragon hunter who comes after him and 'his' gold has to storm a fortified bank, and fight their way through dozens of mid to high level clerics of Abadar!

Doppleganger advisor / herald to the ruler, reminds him of everyone's names (and reads the minds of everyone coming before the throne).

Dark Archive

2 people marked this as a favorite.
John Kretzer wrote:
I Blame Cosmo that the above post has gotten three favorites....I didn't think it was that awesome.

We were just amused by the thought of *how* exactly Cosmo put you to sleep. Was it the classic 'chloroform handkerchief' trick? Long-distance mind control through the Paizo forums? Some sort of tonic immobility*?

*Not to be confused with the immobility that comes from drinking too much (gin &) tonic.

I blame Cosmo for the amount of time I just spent watching shark videos for, ah, research purposes, yeah, that was it...

Dark Archive

1 person marked this as a favorite.
Lemmy wrote:
spoilery stuff

Seemed to be a running theme.

Oh noes, Mereen is being toasted and apparently has no defenses! Cue Dany returning right on time.

Dark Archive

1 person marked this as a favorite.
Kobold Cleaver wrote:
A god who doesn't approach of constructions could favor a sling, an unarmed strike, a club, or a quarterstaff—all are weapons that require essentially no industry.

I like the sling (or some sort of upgraded 'warsling?') as a favored weapon for someone like Azathoth, all concerned with planetary movements and orbital dynamics and the angular movement of the spheres.

OTOH, I don't really like giving out favored weapon options that the cleric already has as Simple weapons, like staff or dagger or spear or mace.

1 to 50 of 2,548 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.