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So, I can't use my highest iterative to attack with the dagger, then my second iterative to attack with the cestus, when they're both in the same hand?
My big idea right now is to have a Winter Fey / Witch encampment on the other side (why would they fortify only one side of the portal?), and the Black Rider trying to fight his way through.
A couple fey would try to come to the Taldor side to request help from Teb only to find he's in the middle of his own fight (or dead, if the PCs have killed him outside and are now staring at the portal). Looking through allows them to see the encampment and the sight of battle, and if they succeed at a perception check, the sound of battle.
When they go through, they find the Black Rider in all his glory trying to fight his way to the portal, leaving carnage in his wake before eventually succumbing to his wounds.
I will be starting to GM Reign of Winter soon, and I am looking to minimize the role of the Dancing Hut's keys (in order to reduce the effects of plot coupon mentality), and the effects of the Black Mantle or maybe removing it entirely.
Note that this entire post has spoilers running through it for the entire AP.
I'm sorry for the disorganization of the following. It's mostly my rambling thoughts, presented here in case anyone else desires to contribute or that it provides ideas for those thinking along the same lines.
Positives that need to be accounted for in my final version:
The keys give a reason for the PCs to be in such wild locations. They provide the trail for the PCs to follow toward Baba Yaga, without letting the players know where each teleport will take them, so that books 4 and 5 are a massive surprise for players who haven't read the books.
One large thing about how the keys allow the Hut teleport across the universe is that the players don't know where they will end up (aside from the two clues in the keys themselves). This keeps each of books 3,4, and 5 a surprise.
Negatives that I wish to reduce:
The keys (and the pieces in book 6) are blatant plot coupons that serve as the ultimate goals of books 3 and 4. Book 4 feels like filler. The fact that there are only two sets of breadcrumbs (one to Triaxis and one to Russia, with Baba Yaga straight out telling the Riders to start at Artrosa) is kind of flimsy. Either Baba Yaga should have laid an excessively long trail of breadcrumbs, or she should have provided the full information for her Riders right in Artrosa. At least Artrosa is related to Baba Yaga; no one on Triaxis knows she exists except for any minions with the winter generator at the pole.
Related to the keys: book 3's hut only purpose seems to be giving clues to the keys' locations, unlike the other four configurations. Perhaps I can remodel this as the location she uses to test a potential Rider's worthiness.
Spread out the Black Rider's exposition over books 1 and 2. By the end of book 2, the PCs must know:
The presence of the portal, and lack of anything in the camp that looks like it could close it, should be enough to convince the PCs to go through the portal. Perhaps the sight of trees on the other side will help confer that the other side isn’t completely inhospitable (like say, the boundary between the elemental planes of air & water). Perhaps Teb or one of the other fey can shout something about the Pale Tower, or maybe Rohkar has some correspondence with Radosek stuffed somewhere in the Sentinel’s Lodge. One the other side of the portal the PCs watch the end of a battle between the Black Rider and some of Nazhena’s minions ending in him killing them all but a final ice spear fatally wounds him and his essence enters the nearest artifacts of Baba Yaga, reactivating the two keys in a way obvious that makes them obvious to the PCs.
Find reasons for the PCs to go to Artrosa and Triaxus aside from getting the keys. Since the PCs are travelling space (and possibly time!) I can try to borrow heavily from Dr. Who: the doctor frequently shows up in a location that needs his meddling. Artrosa is easy: the Riders have been specifically told to go to there to find her if she doesn’t appear on time. Since Kostchtchie's minions have invaded the place, helping Jadrenka out will help prove that the PCs are on her side and allow her to tell the PCs what’s going on. Triaxis is harder: no one knows who Baba Yaga is, and no one really cares. Both sides get a key as a gift from her in disguise for no real reason aside from wanting to make it difficult for her riders to find her. I guess the point could be to make it difficult for “the assassin’s” followers to find and destroy the keys: although, at this point they would have had to kill the Riders, learn that Artrosa is the next step, and wreck Artrosa and kill Jadrenka to get here.
I'd say that the "miss chance" for a Ranged Touch is so low in most encounters that it shouldn't really factor, but it's not a point I'm willing to argue. :)
Unless you're willing to invest in the point blank shot -> precise shot -> improved precise shot chain, especially at low level, a party with a melee character is frequently going to have its spellcaster take -4 to an effective -8 on its ranged attack rolls.
I don't care that you're only targeting touch. Scorching ray at level 3 at a -1 to -5 ranged touch attack modifier isn't hitting anything with any degree of accuracy.
So, your example is that the rogue is receiving buffs from someone else, while the bard is casting them on himself? The rogue is sucking up party resources, while the bard is providing them himself.
You don't think it's a little lopsided that, in the rogue's party, someone is casting heroism on everyone (costing 4 spells), while in the bard's party someone is casting heroism on everyone except the bard (costing three spells), and the bard has to cast something on himself instead?
The spell gives a +10 bonus due to being a polymorph spell. It does not gain additional bonuses to offset the penalties for other things just because the spell lets you change size. That was already in the +10. You would get the +5 minor changes if you looked like another human (if you started out human). Using the spell to make a human look like a goblin results in: +10(spell) -2(race change) -10(size change) = -2.
You're not disguised as a different size category, you are a different size category, so you don't get the -10. Race change penalty would still apply, since you still have the human subtype.
Skaldi the Tallest wrote:
Since Raith Shadar's disappeared, does anyone else know what he's talking about?
Robert, others have come up with your interpretation before and it's been shot down. That way of doing things would make Flyby Attack a must-have for every caster build so they could do two spells a round.
Considering it's only by DM fiat that said casters could get them (since it's a Monster Feat), that's not much of a problem.
Wow, Flyby Attack is pretty insane! Two standard actions a turn means:
Why does subtier 10-11 Durriya have level 5 spells when she's only a sorceror 3? Does it say anywhere that the Rakshasa caster level stacks with sorceror levels, or is it just implied, since it has spells known instead of spell like abilities?
With respect to season 5, do characters who have Dogged Adventurer still automatically get their second Prestige without doing anything, or do they still need to fulfil the secondary success condition to get it?
The nuckelavees are confusing to me. Their purpose is to destroy creature who corrupt the world (by inflicting corruption on them and their surroundings)... but I don't see how the maftets could instill that rage.
They seem to have a vendetta against the Queen herself, threatening to corrupt all she holds dear if she doesn't acquiesce to their demands.
Especially since she should know that, at this point, only gods, demi-gods or her mother can actually stop the ritual. There's not actually any reason for her to be in the room anymore, except as a nervous busy-body.
Remember that the mirror gate only functions for her, so your players will have to find their own way to the palace (which is currently at least a couple solar systems away. A plane shift (to get from the Wandering Hut plane to Golarion on the Material plane), then a teleport to Whitethrone is within their abilities. If not, they can always call for Zilvazaraat to help them. They've got two days to figure it out, although the longer they wait the more likely they'll be outmatched.
They'd probably be best to dispel the gate as well, otherwise Elvanna can just step through it again when they finally reach her, and they'll have to plane shift back to the Hut...enduring Dear Grandmother's scathing remarks the whole way.
Yes, based off the Bastard Sword model.
They do not.
If you're just going to nerf them into crossbows, why not play without them instead? Much simpler.
Because I want them to have a presence, but for the majority of people, they should be one-shot wonders. How would you accomplish that goal?
What would you do to make guns attractive to someone who doesn't get a gunslinger's DEX to damage?
Well, in the current rules, anyone can just pick up a gun, fire it, and have it be wildly inaccurate (the -4 nonproficiency penalty), so there's that. How much more devastating is a bullet. To be fair, muskets were incredibly inaccurate just because they were made that way so they could reload faster during battle (more bullets in the air, and tons of bodies to hit worked more than the ability to aim). Even when barrel rifling was invented, it didn't become a mainstream war weapon (aside from sharp-shooter teams, perhaps?) due to the increased load time, until they figured out percussion caps and breach loading.
On the other hand, the gun rules seem to assume rifled accuracy, with smoothbore reload speeds and muzzle-loading. Perhaps because it's just not fun otherwise.
In this thread, I ask for input on several firearm houserules. My goal is to get them inserted into a setting, where a large number of people can use them as, at the very least, an opening shot before wading into melee.
Houserule #1: The action to reload a gun barrel cannot be reduced to a free action.
Houserule #2: Shooting with a firearm no longer targets touch AC in the first increment. Instead, they ignore X amount of armor+natural armor, at all range increments. X is probably 4 or 5.
Houserule #3: Firearms are martial weapons. Characters with simple weapon proficiency can use Firearms without penalty, but the action to reload one increases by one step.
Houserule #4: Firearms have the standard 10 range increments for all projectile weapons.
A couple of thoughts of my own: This effectively replaces the crossbow once characters can afford it. It still has the issues that crossbows have in terms of damage scaling, and can't make multiple attacks a round without a pepperbox (which has its own complications once its barrels are empty).
Likely pricing will change. Firearm costs go down (1/2 or 1/4 price), as well as other supplements (alchemical cartridges especially, such that they're the common item: 1gp per round/5 rounds or so).
What else would need to change in order for you to want to use a firearm as:
Bbauzh ap Aghauzh wrote:
That's not the only thing IUS does, though. Another large part of it is that the user can now deal nonlethal damage without either taking a serious attack penalty or provoking. Can you not think of a single reason for someone to take the feat for that option?
Shamus Woodgear wrote:
Well, the hair grease might be a problem. Three of them start setting things on fire when they get excited.
I'd be fairly certain that Expeditious Retreat's explicit statement that it has no effect on other modes of movement is fairly definitive. If that explicit exclusion wasn't there, you'd have a case.
The Travel Domain's power, for example, would increase your fly speed, since it doesn't have that exclusion.
Unlikely. There's no mention of it in the text. Generally it's pretty explicit.
Thomas Long 175 wrote:
Kyle Baird wrote:
With Xiangnuer, I ask for the party's most expensive item (via detect magic). If the party's already pissed her off (maybe attacked but then surrendered?) I ask for everyone's most expensive item. Or die. :-) This has lead to some great moments of "player defeat," but in the end, even if they agree to give up the goods, I only charge them the gp value suggested divided by # players. Asking for gold and not shiny objects is lame. Also keep in mind, often the flail found on the dead npc is often the most expensive item in the party.
I need a bit more of a clarification for this, if you don't mind. If they give up an item, do they lose that item?
That is, if they give up a player's +2 weapon, does he mark that weapon as consumed on his inventory tracker?
If they give up the +1 frost flail, do they lose access to it off the chronicle sheet, in addition to losing the gold from it?
Or is this just a way to make them give up 7000/15000gp in character, and that's the only consequence?
Back on topic! I still recommend a half-moon battle axe: different from a longsword while roughly equivalent, and fits with Tsukiyo semi-thematically.
Could I ask where it says that a (Sp) need only reference a spell in order to be considered that spell's level? I don't read that at all from the two FAQ answers.
I think there's a pretty large difference between this ability and say, the Creation school's 8th level power, which explicitly allows you to cast minor creation.
It shouldn't't be enough period, modifications or not, but regardless...
You are correct, I meant spell level.
So, the spell level of Send Senses (Sp) is level 1, since it's not identical to clairaudience/clairvoyance?
So, what does melded actually mean to you, then? Gear that's melded is inaccessible, so it's not just invisible. You can't take off or even touch your melded armor. How is it restricting your movement? Someone wearing medium armor who uses beast shape still continues to move at a reduced speed?
Can you remove wild armor, or is it still inaccessible?
I agree with this, unfortunately. Does having the teleportation subschool mean that the character is capable of casting 4th level spells at level 1?
Did that question asked about the caster level of (Sp) abilities that aren't spells ever get answered?
It's changed remarkably little since I first posted; I did notice that I didn't like any of my options for my second Warpriest blessing (after Good) with Shizuru as my deity, and then noticed that Tsukiyo offers Good and Darkness, with the latter fitting perfectly with what I'm already doing (basically 1min of blur from 1st level), and a pretty cool flavor vibe to boot. Unfortunately, that costs me katana proficiency, which leaves me looking at either scimitar or longsword for my weapon. I'm currently leaning toward switching to Tsukiyo, but waffling on the sword choice; I like the mental image of a not-scimitar, but katana is gone and my last EK used a longsword. :( But either way, it's going to be made of obsidian (weaker and more expensive than steel, but IT IS A BLACK SWORD). :D
Use a half-moon battle axe!
Also, the polymorph rules state that armor and shield bonuses stop providing their benefit, not that the armor and shield go away altogether.
Read the sentence right before that one. Armor and shields meld into the body along with everything else. Have you been forcing wild shaped bird druids to take -3 on their fly checks because of the ACP on their hide armor? Perhaps you should be!