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Technically, adding more encounters in a day doesn't force a party to rest sooner: that would be the equivalent of, well, reducing the number of encounters in a day. Adding more difficult encounters will force a party to rest sooner as the wizard is required to spend his higher level spells more readily, likely leaving him dry for the Lich he knows is around the corner.
On the other hand, adding more encounters in a day generally means reducing the CR of some/many of those encounters. This allows the wizard to save his higher spell slots for those encounters that they actually find difficult, while relying on his lower level spell slots to get him through the easier ones. The fighter also goes longer since his HP are less likely to be affected due to having AC high enough to mitigate a large number of attacks / saving throws that have a higher probability of working due to lowered DCs.
It's a careful balancing act, that I haven't quite figured out yet, where the CR (and enemy distribution) of an encounter isn't so easy that the party can get through without spending any resources, but isn't hard enough that they have to spend too significant a number of their resources to get through the number of encounters you want them to in a day.
Sorry for my tangent. I just had to cock my head when you stated that adding more encounters in a day would force the party to rest sooner ... after encountering fewer of those encounters you had set for them.
Killer Power wrote:
But what does that mean? As far as I understand Demiplanes they are part of another plane, therefore the PC's (and any other non-native Creatures with them) are "outsiders" in the hut and can therefore be disnissed or banished?
Demiplanes are as much of their own plane as any other 'major' plane. They just reside within the Ethereal or Astral planes. All forms of planar travel work as with other planes.
That's just for interest's sake. Zhangar's got all the right information.
Karui Kage wrote:
I find your delineated search results to be quite useful. I would hate for them to go away.
Also, in Pathfinder these dragons are much more likely to be drakes and not dragons. Much easier foes and more believable for a low fantasy world.
Granted, that makes it even less likely that the characters are high level, given that the dragons are such terrible foes to essentially everyone in the world.
GoT S05E10 spoilers:
Or perhaps there was something like 20 feet of snow beneath them.
Indeed. Remember that ice doesn't have any hardness either, yet I don't imagine anyone thinks that one can use a normal sword to cut through a two foot thick block of ice as if it were made of butter.
I don't know, two of those sound suitably fun for a level 5 party :).
As a point of interest, Cataclysm probably had the most interesting and synergistic affliction spec among all of the expansions. I have no idea why Blizzard decided to change it so much with Mists (although the Destro and Demo got quite a bit better with that expansion).
Yeah, for skeletal champion, +1 CR of the base creature would probably have broken a great deal fewer creatures.
What about advanced and giant?
This still only removes the root, not the entangle.
A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed.
Perhaps? Maybe even foreign ships carrying goods from Sargava. Both of these would technically be loopholes in the idea that they no longer raid Sargavan shipping, but this hurts Sargava long-term anyway.
Ah well, it's not like Sargava has a choice. It's either put up with the pirates' blackmail, or become a Chelish colony again.
Fair enough, although I imagine, being a fairly loose conglomeration of individual ships, not everyone is going to follow along those lines.
Whose shipping lanes are they raiding, then? There's pretty much nothing else down there except for Bloodcove (I believe most of the other colonies are on the southeast side).
Yeah, it always seems weird to me that Sargava is paying the Shackles pirates money to protect them from the Chelaxians, while also suffering from pirates raiding merchants sailing to and from Sargava itself.
Government vs private enterprise, I guess?
Anyways, it's unlikely that the Chelaxians are trading with Sargava. Most of Sargava's trade is going to be coming from the other countries in the Inner Sea region.
Even better, he doesn't have to "run around the room" - once he is within 30' (60' if downwind) he can use a single move action to figure out the right direction and then pretty much move right to the invisible guy. Of course, this uses actions. A move action to determine direction, at least one more move action to actually move to the enemy - no actions left for attacking.
Woah there; "determine the direction" isn't even close to "knowing what square he's in".
Bob Bob Bob wrote:
I can explain this one! The important part isn't the parenthesis, it's the semicolon. That indicates that there's a soft break in the information. Hold Person is Will negates then see text for afterwards. Two separate clauses. Oppressive boredom is Will negates but it's complicated so check the text to see what we mean. One clause.
That's the way I've been leaning as well; there's just been a bunch of discussion that leaned the other way (specifically with oppressive boredom, and some innate desire to keep it worse than hold person).
Is fire an object? 'Cause you can shrink it with the shrink item spell. Could you target gases/air with the spell for similar reason?
Technically, I believe the campfire as a whole is considered an object.
My belief is that anything you can interact with as a whole, separately from something else, is considered an object. You can interact with a door separately from interacting with the wall. Therefore, the door is an object, as is the wall.
Can you normally interact with a brick in that wall using standard mechanics?
Spellstrike specifically gets around this by allowing the magus to channel touch attacks into weapon attacks. The only issue that would come up is identical to this one, where they are trying to TWF with melee weapon + frostbite touch attacks without using Spell Combat (since the magus can't use Spell Combat to continue delivering frostbite attacks without recasting the spell).
To be honest, I wrote my first post without first spending the time to check the touch spell/attack and iterative attack sections in the CRB. I can't find anything that limits iterative attacks specifically to weapon attacks, so I'm sorry for my first post.
I don't see what the magus class has to do with this ruling.
There's no reason why that FAQ answer couldn't have been more general if it wanted to include all free actions that trigger off of attacks.
Cornugon Smash doesn't work on Attacks of Opportunity, assuming that's what you were going for.
In a spell's saving throw entry, does "(see text)" refer directly to the save in front of it, or does it perform identically to other cases where there is an immediate save when targeted, with the spell's descriptive text including more?
Compare two relatively similar spells:
Saving Throw Will negates; see text
The subject becomes paralyzed and freezes in place. It is aware and breathes normally but cannot take any actions, even speech. Each round on its turn, the subject may attempt a new saving throw to end the effect. This is a full-round action that does not provoke attacks of opportunity. A winged creature who is paralyzed cannot flap its wings and falls. A swimmer can't swim and may drown.
Saving Throw Will negates (see text)
You fill your target with boredom. The target loses all interest in its current task and must make a Will save against the spell’s effect in order to perform its next action. If the target fails, it takes no action that round. The boredom lasts until the duration expires or the target breaks the spell’s effect with a successful Will save.
For hold person, it's long been established that the target immediately gets a save when the spell is cast, then can spend a full-round action on their turn to save again. This works out to the target spending one round paralyzed per failed save. In this case, it is likely that the "see text" phrase in the saving throw entry refers to the additional saving throws allowed after the target is afflicted, while the "Will negates" allows a save upon being targeted.
For oppressive boredom, we see that the target must make a Will save at the beginning of his turn (at no cost) in order to be able to act. Is this the Will save that the Saving Throw entry is referring to? Is the "(see text)" phrase in this case used to identify that what exactly "Will negates" is referring to, or does the spell allow an initial saving throw to negate the effect entirely before the target takes his next action?
In order to have oppressive boredom require exactly one round inactive per failed save, without changing the descriptive text, would the Saving Throw entry need to say "None; see text" / "None (see text)"?
Magda Luckbender wrote:
I had an early entry PFS Mystic Theurge (from Clerical Trickery Domain) and it's easy enough to just switch the now-illegal 1/3/x build to 3/3/x. First he gets killed by alchemical explosions, then his two levels of Mystic Theurge turn into Cleric levels. The poor guy!
No need; he's been grandfathered in.
Detect magic or a similar spell, plus a DC 20+spell level Knowledge (arcana) check, revealing that the rope is incontrovertibley the product of an illusion spell.
I'm pretty sure that a DC 15+spell level Knowledge (arcana) check to notice that it's an illusion spell should be pretty clear evidence that it is not real.
The Jadwiga are norms. Elvanna has an artifact on her head that prevents her from aging. She has had several children over the years, so her daughter who's in charge may very well be one of her younger children - the older of which killed each other off in the cutthroat nature of Irrisen politics.
Note that Cassisoche has the title "First Daughter of Elvanna", similar to how Elvanna has the title "Fourteenth Daughter of Baba Yaga". This leads me to believe that Cassisoche is Elvanna's first child, not just her current eldest. Given that queens are implied to already have children capable of ruling the duchies (Jadwiga having had more than four) before becoming queen, this would make Cassisoche more than 100 years old, closer to 115-120.
While the Icecrown of Irrisen artifact states that the queen always appears to be the same age as when she first put on the crown and doesn't suffer ageing penalties, it says nothing about increasing the wearer's life-span. Given that Elvanna's pictures have her look to be in her thirties, at 130+, she's well over the maximum human age of 110, just like every other queen must have been. Cassisoche is also over this range as well at 115+.
Elvanna's 22nd daughter, Lachka, rules a town that was build 75 years ago specifically for her, in order to keep her out of Elvanna's sight. It implies that this is because of her brutal stupidity, so Lachka is likely at least 90 years old, where this would become apparent. The book makes a point of stating that she suffers from suffering age-related maladies, but this may be due to the fact that no-one likes her enough to use magic to help her out, and she's unable to do so herself (being only a witch 1/aristocrat 6).
This leads me to believe that Baba Yaga's daughters and grand-daughters have a longer life span than a standard human. What's the point of Baba Yaga collecting her grandchildren if the majority of them have already died of old age? However, Elvanna is still listed as venerable, so maybe they are closer to the half-elf ageing progression? That would put Lachka and Cassisoche in the old category.
If you want to follow Zhangar's speculation about Baba Yaga's maiden-mother-crone cycle, then Elvanna could be closer to 170-180 years old, with her children following suit. There is an upper bound, however. Elvanna's great-granddaughters are the youngest of the Jadwiga Elvanna mentioned, and Nazhena herself looks to be in her twenties.
Regardless, I'd believe that Elvanna and her children are the only ones that benefit from an increased life span, along with whatever else you'd want to give the Jadwiga, given that they are the ones that are taken by Baba Yaga when she comes to collect.
Charon's Little Helper wrote:
Silent image only provides visual feedback. The spell description specifically states that it does not create texture. It is not mind affecting; it cannot force your character to behave in a certain way. The player still has full control over his character's mental faculties. If you try and climb a silent image wall, the spell does not force you to believe that you are climbing it; your hands and feet will pass through it as you grab for hand- and footholds. If you don't consider this proof that the illusion is not real, then fine. It still cannot stop the hands and feet from passing through the illusion and providing the character this information, which he may or may not act on.
Charon's Little Helper wrote:
Really, this is besides the point. Regardless of whether or not the illusion turns transparent, the creature will have noticed that it can pass through the wall without any ill effect.