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Hooded Man

Serisan's page

Pathfinder Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 2,069 posts (2,072 including aliases). 1 review. No lists. No wishlists. 11 Pathfinder Society characters.


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Pathfinder Roleplaying Game Subscriber

If that character sheet is accurate as of the last time you played, there is no rebuilding required. You are grandfathered in. You must have actually reached the MT level as of the FAQ change to be grandfathered and your character sheet shows 5 levels of MT.


Pathfinder Roleplaying Game Subscriber

So...it's a non-PrC Master Chymist?

Probably with different flavor, but still delicious.


Pathfinder Roleplaying Game Subscriber
Mark Seifter wrote:


Given that the class is basically the length of a player companion (or half the length of a campaign setting), it'll probably be in something more specific, I imagine, where it would make sense for that class to take up so much of the space. That said, I have no insider information about that...yet.

Trust me, not only is it my class; I also wrote all 54 spirits too before the decision, so I've put a lot of time and effort into it. I know how you feel. But looking at the options, it's for the best.

I get it, Mark. The playtesters could all tell that you put a lot of effort into the class. That's part of the reason that it was fun/exciting to play. It really stretched the system in unique ways.

Make sure to tell Jason that some yahoo in MN wants your Harrowed Medium ASAP. :-)


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Arachnofiend wrote:
Yeah, 54 spirits was extremely ambitious and I'm not surprised it had to be cut from the hardcover. The Harrow Medium could probably be a player companion unto itself.

That is a fair observation.


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Jiggy wrote:
*jots down idea for new homebrew monster*

Does it involve disarming characters so they no longer possess hands?


Pathfinder Roleplaying Game Subscriber
Mark Seifter wrote:
Malwing wrote:
Sad to see the 54 spirits go but if each of the six spirits has a wide range then I guess it's fine. I understand you the page count problem but some will interpret this as holding back on product that already exists so you can bleed our wallets with Player Companions and future hardbooks, like downloadable content from videogames or collecting pokemon.
I mean, the pagecount is the pagecount. The alternative is that the pages just go away forever. No one wants that, I hope!

If it really has to end up in another book, this is the most logical one to put it in. I realize that's unlikely, but this is the book that screams "Occult + Inner Sea" in a way that syncs with the Harrow theme of the playtest class.

It's really disappointing to see that the original playtest version is being relegated to an archetype in the hypothetical future.


Pathfinder Roleplaying Game Subscriber

A bodyguard mount is extremely good at the Aid Another stuff. You utilize the stat bump to push int to 3, then take Additional Traits for Adopted (Helpful). My Brawler/Bloodrager/Cavalier has an Axebeak mount with this setup and the second trait is A Friend In Every Town (diplomacy improvements) to have the mount Aid Another on those checks, as well.


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Mark Seifter wrote:
Arachnofiend wrote:
Mark Seifter wrote:
Milo v3 wrote:
The spirits themselves will still have some options to make up for the lack of spirits wont they?
Yup, big time. You could, for instance, go trickster three days in a row, with different legendary tricksters as your inspiration (maybe a legendary cat burglar, a legendary con artist, and a legendary trapsmith) and become awesome at completely different skills!
Is the Cricket still a thing in some way with the new Medium? Being able to run a viable Spring Attack build was one of the cool things about the original version of the class.
One of the key features in the new medium build is that it doesn't use any of the previous spirits, meaning all 54 are untouched and ready for their debut basically whenever we can find a good place for the "Harrowed medium."

My hope is that it comes out fast because I don't think my concept for the playtest character holds up with the new model.


Pathfinder Roleplaying Game Subscriber
Mark Seifter wrote:
Dragon78 wrote:

So you wrote the kineticist's backstory?

Has it been revealed what kind of kineticist(aether, pyro, etc.) the kineticist iconic is?

I think it hasn't been stated aloud explicitly, but the banquet-goers got a look at a blurry version of the first spread of the class, including the iconic's art, which should give a pretty strong clue.

You are such a tease, Mark. :-p

I look forward to the inevitable rebuild of my PFS Medium when the book actually comes out.

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Pathfinder Roleplaying Game Subscriber

I think there is a fundamental difference between GMing a regular game day and GMing a convention that necessitates additional GM incentives: conventions typically are a multi-day commitment and time spent GMing at a convention usually means you're not playing something new or exclusive.

The MN lodge is starting a new convention this year with 5 slots (it's a Fri/Sat/Sun affair). We have an understanding that some things that are available at Gen Con are not to be run until a local convention can "unveil" it to give incentives to players to show up. That means that those of us who are choosing to GM tables are missing out on playing some of the Cool New Things™ to give that opportunity to other players.

From an organizational standpoint, getting GM commitments can be tough, particularly on the scale of a convention. GM incentives help alleviate that pressure.


Pathfinder Roleplaying Game Subscriber
andreww wrote:
Serisan wrote:
Stonelord Paladin is awesome. We've had a couple in my area for PFS that have been very effective.
Stonelord is an awful archetype. You give up basically the strongest abilities the Paladin has for stuff which is much worse. Smite Evil for something you were likely to do anyway, divine grace for a pathetically small amount of natural armour and DR, all of your mercies for something you can get with an armour special quality amongst others.

Divine Protection is replaced by being a dwarf, which gives you access to Glory of Old and Steel Soul. The DR is roughly equivalent to being a Barbarian, but you can still focus on defenses. Yes, Stone Strike is less useful than Smite overall, but your companion is a terror to most scenarios. Defensive Stance can be highly useful in some scenarios, as well.

If you're looking for a DPR machine, the Stonelord is not a good choice. It does, however, scratch a certain defensive itch for some players.


Pathfinder Roleplaying Game Subscriber

Stonelord Paladin is awesome. We've had a couple in my area for PFS that have been very effective.

Doug's wizard build is one of the first blasters I've seen that doesn't have the dip for Crossblooded Sorceror. Looks pretty effective, too.

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Pathfinder Roleplaying Game Subscriber

Congrats to all 5!


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Just a Guess wrote:


This. Be a half-orc and take amplified rage. Now the pair is a real force of nature.

But another option: Blood conduit Bloodrager/ enlightened paladin.
Go unarmed, with light armor you can get the brawling enchant and add cha to AC. You get half the monk progression to unarmed damage and can bond with his unarmed strikes.

You can just as easily do Amp Rage + Bloodline Familiar Bloodrager to get the buddy, then gestalt in Skald. Reasonable stats overall and 27 STR while Raging Song-ing. Bonus points if you eventually go Dragon Disciple for the bonus STR/CON.

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Pathfinder Roleplaying Game Subscriber

My first table of Core: Fighter x2, Barbarian x2, Ranger, and my Lamashtan Cleric.

Second table: Paladin, Ranger (same one as before), Fighter, and my Lamashtan Cleric.


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Is the replacement ability named Judgment? No? Then no.

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Pathfinder Roleplaying Game Subscriber
Joe Ducey wrote:


(with the exception of when I get around to doing Emerald Spire, which I will slow track some levels just to attempt it all on one character).

I want to hone in on this point quickly because Emerald Spire is one of the biggest pain points in the current slow track rules.

Floor 4 has a variable reward system. Players can leave with 1, 2, or 3 experience based on how the floor is completed (along with similarly scaled PP and gold). It is also one of the floors that is recommended for slow track (those floors being 4-5 and 10-15). This creates three major problems:

  • If the player does not seek out external scenario experience (GM or play), they will PERMANENTLY be stuck in their current slow/normal experience track.
  • Characters who have been designed for the Spire do not necessarily have the same qualities (RP or mechanical) as characters designed to play in scenarios. Moreover, many players who create characters for the Spire are not interested in having them outside the Spire.
  • A character death outside the Spire is jarring for the group if that group has been consistently playing the Spire together. It also effectively removes that player from the Spire for reasons that had nothing to do with the Spire itself.

JC had great reasons for the way that floor 4's chronicle works. It truly makes sense given the writing of the floor. That does, however, make the current restrictions on slow/normal track extremely disruptive to some parties.


Pathfinder Roleplaying Game Subscriber

My favorite readied action: to trip an opponent I threaten if they are no longer prone.


Pathfinder Roleplaying Game Subscriber
KenderKin wrote:

As far as Aboleth's lung is concerned it is presented as a spell known only to gillmen, so unless your playing a gillman you need DM consent to take this spell.

I am also not sure that it's not a matter of needing errata.

Although it says.....
Target living creatures touched

It probably was supposed to be....
Target willing creatures touched

Just my 2 cents.

It has a Will save for a reason. :-)

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Pathfinder Roleplaying Game Subscriber

If you can legally ride the creature and it is available in the list of mounts, yes.


Pathfinder Roleplaying Game Subscriber

Yes, use your Witch level for any level-based effects or requirements for the hexes.

No. The source is a feat, not a class feature. You cannot prepare spells that are not on your class list unless they become known via a class feature.

No. Witch hexes are always Intelligence based, regardless of source. Individual hexes may have additional stat requirements or modifiers that are not changed as a result of this feat.

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Pathfinder Roleplaying Game Subscriber
Nefreet wrote:
BigNorseWolf wrote:
if no abuse exists there's no reason for the rule to exist.

That's not entirely true. It could also be in place so characters don't get stuck in module mode, as Chris points out.

If fact, that issue is especially prevalent in Emerald Spire. My group also had someone who had to miss out on a level in order to get back on track and keep pace with the rest of the team.

One of my players for ES is bringing a different character for floor 9 because of this. It also creates an interesting conundrum if your players don't get full experience on floor 4.

Like Chris, I would like this issue reviewed.


Pathfinder Roleplaying Game Subscriber
Kobold Cleaver wrote:
Just gonna say: There is no action listed for "hold breath". You don't immediately start drowning if you're shoved in the water during the surprise round, nor does being teleported without warning into the ocean deprive you of your benefits by RAW. This reading of Aboleth's Lung is not exactly "you may not like it, but that's how it works" material.

Honestly, it shouldn't matter much, though. The duration is hours per level. There are situations where this could reasonably be an assassination spell. The target only gets one save, after all.

As many people like to point out, saying anything after being affected should, in theory, cause you to no longer be holding your breath.


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Ravingdork wrote:
Serisan wrote:
Ravingdork wrote:

Dude, just cast silence on a rock and tuck it in your belt or something. That way it helps facilitate your ambush of the enemy, the enemy doesn't get a save against it, they can't easily move out of the area (since you would simply follow) or toss away the object, and there is no awkward adjudication to be had.

Serisan wrote:
I would like to remind folks that Kraken Throttle, a feat that literally says that the target suffocates, is not intended to prevent the holding breath rules. Dev intent on effects that "cause suffocation" is that you are given the opportunity to hold your breath first. Even if you do get to skip the "hold your breath" rules for some reason, there's still the fort save per round to stay conscious.
That's all well and good, but you really need to provide a source. Or are we expected to take you at your word?
Scroll down for Owen's post.

For easy reference:

Owen K. C. Stephens wrote:

Since there's a process for official FAQs that goes with highest priority first, and as far as I can tell only a few folks have hit a FAQ request on this even, this is not an official FAQ. It is a declaration of intent of one of book's the two developers.

Kraken Throttle should be read to cutting off air from the target, and thus activating the "Suffocation" rules on 445. Yes, as written one could claim that since it uses the word "suffocate" it actually refers the very last step of that process "In the third round, she suffocates." No, that's not what is intended. Since most people agree it doesn't mean "make two checks (in the same round if you have Greater Grapple) and you kill anyone," I'm hope it's not a surprise that it was never intended to mean "make two checks (in the same round if you have Greater

...

For all the years I've been on these boards, I never knew about the time stamp link. Thanks for the tip.


Pathfinder Roleplaying Game Subscriber
Atarlost wrote:


That's the fundamental flaw of level based systems. Levels are a very disassociated mechanic.

Level-less systems tend to have a hard time putting enough of a gap between heroes and mooks to be good epic fantasy simulators, though, and you usually don't get to build a character.

I think Numenera is a great example of a system that addressed this problem successfully. It certainly has its own problems, but it's a very, VERY good system.


Pathfinder Roleplaying Game Subscriber
Ravingdork wrote:

Dude, just cast silence on a rock and tuck it in your belt or something. That way it helps facilitate your ambush of the enemy, the enemy doesn't get a save against it, they can't easily move out of the area (since you would simply follow) or toss away the object, and there is no awkward adjudication to be had.

Serisan wrote:
I would like to remind folks that Kraken Throttle, a feat that literally says that the target suffocates, is not intended to prevent the holding breath rules. Dev intent on effects that "cause suffocation" is that you are given the opportunity to hold your breath first. Even if you do get to skip the "hold your breath" rules for some reason, there's still the fort save per round to stay conscious.
That's all well and good, but you really need to provide a source. Or are we expected to take you at your word?

Scroll down for Owen's post.


Pathfinder Roleplaying Game Subscriber
Ravingdork wrote:
voideternal wrote:
Ravingdork wrote:
DualJay wrote:

Does it makes sense for there to be a second level save or die that knocks them unconscious in one round? No. Therefore, assume they get to hold their breath.

Nonetheless, a somewhat effective option if there is no water nearby.

Just because you don't like it doesn't mean that it's not true.
What part of Aboleth's Lung says they can't hold their breath? Do you simply extrapolate from the fact that you can't breathe air, and that your lungs probably have air, to reach the conclusion that there's no water in your lungs to hold your breath?

Holding your breath is something you consciously do. Easy when you're about to put your head under water, much harder when someone catches you off-guard and forces your head under.

Unless they knew you were about to drown them with magic, why would they think to hold their breath?

I would like to remind folks that Kraken Throttle, a feat that literally says that the target suffocates, is not intended to prevent the holding breath rules. Dev intent on effects that "cause suffocation" is that you are given the opportunity to hold your breath first. Even if you do get to skip the "hold your breath" rules for some reason, there's still the fort save per round to stay conscious.

Then again, martials can't have nice things.


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fictionfan wrote:
Imbicatus wrote:
Serisan wrote:
I find that to be less of a concern that people who talk about casting Create Water every round for days to support a desert town
Just so you know, this really doesn't work. The water created by create water disappears after 24 hours. You can live off it, but you can't fill a cistern for a town to live off after you leave.
Actually it only disappears if it is not drunk. So if you have a bunch of people in a dessert drink from create water and pee it out you will soon have an oasis there.

Purify Food and Drink is also an orison. :-/


Pathfinder Roleplaying Game Subscriber
kinevon wrote:

Honestly, I think the discord comes from confusing the effects of the Dazed condition with the effects of the Stunned or Paralyzed conditions.

Dazed wrote:
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
Paralyzed wrote:
A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can't swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.
Stunned wrote:
A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
Note that, if my understanding is correct, a Dazed creature can still take a 5' step. Can they make AoOs?

An AoO is definitionally an attack action.

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Pathfinder Roleplaying Game Subscriber

Vanara would be fun. My preferred race (orc) has already been ruled out, sadly.


Pathfinder Roleplaying Game Subscriber
Imbicatus wrote:
Serisan wrote:
I find that to be less of a concern that people who talk about casting Create Water every round for days to support a desert town
Just so you know, this really doesn't work. The water created by create water disappears after 24 hours. You can live off it, but you can't fill a cistern for a town to live off after you leave.

Doesn't stop people from saying things like that and trying to be serious.


Pathfinder Roleplaying Game Subscriber
DinosaursOnIce wrote:
Non-magical darkness is barely an issue with their existence.

off-topic discussion:
Players are exploring an area with non-magical darkness and begin a social interaction. After a few minutes of talking, the other side is wary, but currently non-hostile. Your light spell is about to expire because of the timing of all of this.

The million gold questions that come out of this:

  • Will the other side take advantage and attack if you let your light spell lapse?
  • Will the other side assume you are initiating hostilities if you cast light again?

Yes, non-magical darkness is typically a non-issue. I see people cast light on rocks and throw them down hallways. Heck, I do it. But even then, there is a consequence for the action. If you're hypothetically concerned about this, do you also have similar concerns about the Ioun Torch, which completely trivializes the timing concern?

I find that to be less of a concern that people who talk about casting Create Water every round for days to support a desert town.


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Pathfinder Roleplaying Game Subscriber

The system only speeds up play if everyone does their pre-calculating (that includes you as a GM making sure you have all of the AC thresholds). What it does poorly, though, is affecting probability. I would not use this subsystem.

Probability:
Some builds, particularly natural attacker, archery, and TWF builds, are based on forcing probability to play out: more attacks means more chances to hit in a given round. If I roll 3d20 for Claw/Claw/Bite and all of them have the same attack bonus, the likelihood that I miss with all 3 attacks is relatively low. I may miss with 1 or 2, but dice streaks are less problematic when you simply throw more dice. By comparison, a character making a single attack can be made completely ineffective if they happen to be rolling poorly because there are fewer chances to roll.

The easy way to think of this is to simply say "If I have a 1 in 3 chance of hitting the target, it's more likely that I will score a hit if I roll 3 times than 1." Sure, the 1 hit might be bigger, but that doesn't necessarily make it better.

The fastest option I've seen at the table is for players to roll for all their attacks at once and announce the lowest unknown roll result. If we've seen that a 14 misses and I roll attacks totalling 12, 15, and 20, I ask if 15 hits. If it does, I know I have 2 hits. I already know that the 12 is a miss. If it does not, I ask if 20 hits.

I also have a standing rule that dice are read from left to right and paired with their similarly placed bonuses. I find it to be faster than the color matching that many people do. Similarly, when I roll damage (which I frequently roll at the same time as the attack), those dice are read left to right as well.


Pathfinder Roleplaying Game Subscriber

If Words of Power are an option, the delayed progression is a non-issue. If only standard casting is allowed, you're generally better swapping to Admixture Wizard.

This is predicated on the assumption that your reason for getting crossblooded is to do the blasties.

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Pathfinder Roleplaying Game Subscriber
Ascalaphus wrote:

I did have some difficulty pulling off the Whiterook/Dalun thing.

When I ran it, the PCs were all a bunch of murderhobos, the closes they came to having social stats was one PC having ranks in Knowledge Nobility. Which did help a bit, but even so. I was quite a bit frustrated that after reading the adventure blurb weeks earlier, only one player brought a diplomatic PC. However, that one was level 5 and would've pulled the entire party into high tier. Or if he didn't, he could soloed the adventure.

In Whiterook they found the information to exonerate Dalun, but bombed the check to sway Halvor. So they were really frustrated; "we've shown you proof, you stubborn git, why do you still insist on going on this raid?!" According to the text, the evidence gets you only a +2 on the check, not enough by itself.

So there was the awkward situation: you're in the middle of a camp of people who're gearing up to raid a town you just told them you want to visit to trade. They can't really let you go to warn them. But forcing the PCs to join the raid or to just turn away doesn't make much sense either.

One of the players playing a knight in shining armor type PC eventually broke the stalemate by proposing trial by combat. Him against Halvor. First one to drop to 50% or less of HP loses. If the PCs won, no raid. If Halvor won, PCs would join him on the raid.

I didn't have stats for Halvor, but used the high-tier Lieutenant. Predictably, he won the fight, even without rage/power attack (I didn't want to risk a sudden death critical).

So, sulking, the PCs got to Dalun. There I nudged things so they had a second chance at convincing Halvor, and they suddenly teamworked a 30 Intimidate, which was enough for me to defuse the situation.

---

The thing about Dalun that bothers me is this: what if the PCs decide not to start a fight there, but Halvor does? He and his guys run off the map, and the PCs just kinda stand there and go "nuh-uh!".

I had a similar situation while running this scenario. We had a diplomacy-focused character, but he didn't speak up during the entire time in Whiterook. The grappler challenged Halvor to a wrestling match (and why wouldn't he if he's ranked 5th in the Taldan Wrestling Federation's heavyweight division?), only to get roflstomped by dice. I, for reference, treated Halvor as an advanced raider as this was the high tier.

As the PCs arrived at Dalun, I had Haltani interject and ask for peace, allowing the characters to try the sense motive and intimidate route. I was glad they succeeded.

This same group of PCs, though, spent an enormous amount of time not sending Haltani's regards when they reached the Baroness. I think it was a case of the players not paying attention to the box text. Fortunately, things sort of worked themselves out as they got to part 3.


Pathfinder Roleplaying Game Subscriber

Crossblooded is not a trap if you're using Words of Power, which is extremely powerful for blaster builds anyway. If this is a home game, you should see if your GM will allow WoP.


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The easiest way to figure this out is if the PFS campaign management creates a pregen for each of the Unchained classes. I would guess protean, though.

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blackbloodtroll wrote:

Okay. I just didn't want ruin my reputation, before I had a chance to develop one.

This kind of thing is mostly happens right when I wake up, or just about to go to sleep. Once in a blue moon, it happens at other times.

Also, I did not want to "cheat" the system either.

Trying to keep it as legal as I can.

I would hardly consider this situation to be cheating the system. This is more a case of doing the best you can with a suboptimal situation.


Pathfinder Roleplaying Game Subscriber

Improved Unarmed Strike is better than trying to hide weapons. With that in mind, you can always build the Tengu ninja of death.

Tengu Ninja
10, 18, 12, 10, 12, 14 (or some variation)
Swap the Sword Training racial for Claw Attack

1: Weapon Finesse
2: Unarmed Combat Training
3: Two Weapon Fighting

You'll note I'm stopping at level 3. That's all the farther you need to be a blender. Against low AC targets:

Kick +4/ Kick +4/ Claw -1/ Claw -1/ Bite -1

High AC targets: Claw +6/ Claw +6 /Bite +6

Each attack is only 1d3 damage, but you can sneak attack with every one of them. If you are able, take Multiattack (Bestiary 1) to reduce the penalty on your naturals. Additionally, you are able to spend a ki point for an additional kick in the routine.

You can be naked in a dungeon and still rip people to shreds.

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Pathfinder Roleplaying Game Subscriber

That is a unique situation. I hope you are feeling well!

There's some guidance in the Guide to Organized Play for character participation in the case of death and raising:

Quote:

If a character participates in more than 2/3 of the module, she

should receive the full rewards.

That said, though, the general rule is:

Quote:

Playing a module or sanctioned content from an

Adventure Path from beginning to end earns a character
3 XP and 4 Prestige Points if that character is on the
medium advancement track, or 1-1/2 XP and 2 Prestige
Points for characters on the slow advancement track.

My advice would be to see if the players would be willing to continue the module at another date and, if so, complete it. If they are not, I would lean towards giving them full credit due to the circumstances.


Pathfinder Roleplaying Game Subscriber

Burst flame jet is a viable level 1 wordspell. The target words merely indicate the minimum level slot allowed.

Ultimate Magic wrote:
Level: This line lists the minimum level for a wordspell containing this target word.

As such, there's nothing stopping you from using Flame Jet other than it being a suboptimal choice for a level 1 slot.


Pathfinder Roleplaying Game Subscriber

The difficult terrain rules are predicated on normal land-based movement. It comes down to table variance...or Dragon Style.


Pathfinder Roleplaying Game Subscriber
Scott Wilhelm wrote:

Devilkiller was saying that Pathfinder Unchained rewrote the Grappling rules, and it sounds like the iterative grappling feature I was describing is over. Can anybody confirm this?

Is Pathfinder Unchained intended to revise the rules in the Core Rulebook?

No, it presents alternative systems that can be swapped in at GM's discretion.

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Pathfinder Roleplaying Game Subscriber
GM Derek W wrote:

Why darkwood? I've seen this as a standard and can't understand why.

To save 1 lb. of encumbrance? Better hardness to resist sunders?

I've asked ths right out twice before and been completely ignored so a response would be awesome.

Your legal options on a bow for special materials are darkwood, greenwood, and whipwood. Darkwood is the generically more useful of these materials and is dirt cheap. In Core, darkwood is the only legal option.


Pathfinder Roleplaying Game Subscriber

Variation on a character I'm currently playing:

Human Brawler 1/Blood Conduit Bloodrager (Aberrant) 11
Stats: 18/16/12/10/10/13

1: Combat Reflexes, Power Attack, IUS*
2: Improved Trip*
3: Combat Expertise
4: +1 Str
5: Ki Throw
6:
7: Greater Trip, Improved Initiative*
8: +1 Str
9: Bodyguard
10: Improved Disarm*
11: Vicious Stomp
12: +1 Str

* = feat granted by class

Traits: generally open, but Reactionary is a good choice. You can also bolster your class skills to allow for additional out of combat stuff. Axe to Grind is an option because of your ability to threaten everything at once.

Gear: Spring Loaded Wrist Sheath (Adventurer's Armory, 5gp each), iron vials (Ultimate Equipment, 1sp each - prevents vial breaks and potion mishaps), Potions of Enlarge Person (Core, 50gp each), reach weapon of choice (Horsechopper or Lucerne Hammmer preferred)

Play in major encounters:
Round 1: Draw potion from SLWS (Swift), drink potion (Standard), move and draw reach weapon (Move). If necessary, Bloodrage for additional reach.
Round 2: Martial Flexibility for a relevant feat (Move), 5' step as necessary, either ready an action or attack (Standard). Typical readied actions include "Trip target when they are no longer prone" or "Attack if they cast a spell."
Remaining Rounds: Effectively trip-lock and kite.

What you're leveraging: 30' of threatened space while enlarged and raging, the ridiculousness of the Brawler's Martial Flexibility, and general action economy from having multiple AoOs each round.

My current character is diverging from the above build because of some specific situations he's been in. The functionality is still there, though.

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Pathfinder Roleplaying Game Subscriber
redward wrote:
Sammy T wrote:

My worshipper of Rovagug was originally Sczarni and then flipped to Liberty's Edge when the faction switch happened.

He treated the Society as a way to strengthen himself, test his abilities and prove himself worthy of being destroyed last by Rovagug. Thanks to PFS' 3-4 combats a scenario structure, it was a fun RP opportunity to have him revel in the carnage that party often caused and praise them for hastening the arrival of the Rough Beast.

His best "friend" is a Paladin Stonelord of Torag. They have had some great adventures together.

They are not "friends". Ragnar is fulfilling his obligations to the Five Kingdoms and the Society by cooperating with this delusional maniac. Between this and all the errands he's run for the Blackros family, he's also pretty sure the Venture Captains are trolling him.

If they're trolling you, how do you still have arms? One would assume that the trolls would have taken those by now.


Pathfinder Roleplaying Game Subscriber
APG wrote:
Wisdom in the Flesh (LN): Your hours of meditation on inner perfection and the nature of strength and speed allows you to focus your thoughts to achieve things your body might not normally be able to do on its own. Select any Strength, Constitution, or Dexterity-based skill. You make checks with that skill using your Wisdom modifier instead of the skill's normal ability score. That skill is always a class skill for you.

Nowhere in there does it say that the skill stops being Strength, Constitution, or Dexterity-based. You simply make checks with a different stat modifier. If it was intended to replace the typing, it should have been explicit.


Pathfinder Roleplaying Game Subscriber

Yes. The trait does not change the skill to avoid ACP.

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Pathfinder Roleplaying Game Subscriber

Two 8 year olds at the table, but there's that one guy at the table who can't clean up his language despite all the gentle nudges in all the land, which merely cause him to double down. Not f-bombs, mind you, but not necessarily 8yo appropriate language.


Pathfinder Roleplaying Game Subscriber

heh...Tower Ruins with only 1 PC. That's a recipe for death if I ever heard one.

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