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Hooded Man

Serisan's page

Pathfinder Roleplaying Game Subscriber. FullStar Pathfinder Society GM. 2,050 posts (2,053 including aliases). 1 review. No lists. No wishlists. 11 Pathfinder Society characters.


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Pathfinder Roleplaying Game Subscriber

If you can legally ride the creature and it is available in the list of mounts, yes.


Pathfinder Roleplaying Game Subscriber

Yes, use your Witch level for any level-based effects or requirements for the hexes.

No. The source is a feat, not a class feature. You cannot prepare spells that are not on your class list unless they become known via a class feature.

No. Witch hexes are always Intelligence based, regardless of source. Individual hexes may have additional stat requirements or modifiers that are not changed as a result of this feat.

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Pathfinder Roleplaying Game Subscriber
Nefreet wrote:
BigNorseWolf wrote:
if no abuse exists there's no reason for the rule to exist.

That's not entirely true. It could also be in place so characters don't get stuck in module mode, as Chris points out.

If fact, that issue is especially prevalent in Emerald Spire. My group also had someone who had to miss out on a level in order to get back on track and keep pace with the rest of the team.

One of my players for ES is bringing a different character for floor 9 because of this. It also creates an interesting conundrum if your players don't get full experience on floor 4.

Like Chris, I would like this issue reviewed.


Pathfinder Roleplaying Game Subscriber
Kobold Cleaver wrote:
Just gonna say: There is no action listed for "hold breath". You don't immediately start drowning if you're shoved in the water during the surprise round, nor does being teleported without warning into the ocean deprive you of your benefits by RAW. This reading of Aboleth's Lung is not exactly "you may not like it, but that's how it works" material.

Honestly, it shouldn't matter much, though. The duration is hours per level. There are situations where this could reasonably be an assassination spell. The target only gets one save, after all.

As many people like to point out, saying anything after being affected should, in theory, cause you to no longer be holding your breath.


Pathfinder Roleplaying Game Subscriber
Ravingdork wrote:
Serisan wrote:
Ravingdork wrote:

Dude, just cast silence on a rock and tuck it in your belt or something. That way it helps facilitate your ambush of the enemy, the enemy doesn't get a save against it, they can't easily move out of the area (since you would simply follow) or toss away the object, and there is no awkward adjudication to be had.

Serisan wrote:
I would like to remind folks that Kraken Throttle, a feat that literally says that the target suffocates, is not intended to prevent the holding breath rules. Dev intent on effects that "cause suffocation" is that you are given the opportunity to hold your breath first. Even if you do get to skip the "hold your breath" rules for some reason, there's still the fort save per round to stay conscious.
That's all well and good, but you really need to provide a source. Or are we expected to take you at your word?
Scroll down for Owen's post.

For easy reference:

Owen K. C. Stephens wrote:

Since there's a process for official FAQs that goes with highest priority first, and as far as I can tell only a few folks have hit a FAQ request on this even, this is not an official FAQ. It is a declaration of intent of one of book's the two developers.

Kraken Throttle should be read to cutting off air from the target, and thus activating the "Suffocation" rules on 445. Yes, as written one could claim that since it uses the word "suffocate" it actually refers the very last step of that process "In the third round, she suffocates." No, that's not what is intended. Since most people agree it doesn't mean "make two checks (in the same round if you have Greater Grapple) and you kill anyone," I'm hope it's not a surprise that it was never intended to mean "make two checks (in the same round if you have Greater

...

For all the years I've been on these boards, I never knew about the time stamp link. Thanks for the tip.


Pathfinder Roleplaying Game Subscriber
Atarlost wrote:


That's the fundamental flaw of level based systems. Levels are a very disassociated mechanic.

Level-less systems tend to have a hard time putting enough of a gap between heroes and mooks to be good epic fantasy simulators, though, and you usually don't get to build a character.

I think Numenera is a great example of a system that addressed this problem successfully. It certainly has its own problems, but it's a very, VERY good system.


Pathfinder Roleplaying Game Subscriber
Ravingdork wrote:

Dude, just cast silence on a rock and tuck it in your belt or something. That way it helps facilitate your ambush of the enemy, the enemy doesn't get a save against it, they can't easily move out of the area (since you would simply follow) or toss away the object, and there is no awkward adjudication to be had.

Serisan wrote:
I would like to remind folks that Kraken Throttle, a feat that literally says that the target suffocates, is not intended to prevent the holding breath rules. Dev intent on effects that "cause suffocation" is that you are given the opportunity to hold your breath first. Even if you do get to skip the "hold your breath" rules for some reason, there's still the fort save per round to stay conscious.
That's all well and good, but you really need to provide a source. Or are we expected to take you at your word?

Scroll down for Owen's post.


Pathfinder Roleplaying Game Subscriber
Ravingdork wrote:
voideternal wrote:
Ravingdork wrote:
DualJay wrote:

Does it makes sense for there to be a second level save or die that knocks them unconscious in one round? No. Therefore, assume they get to hold their breath.

Nonetheless, a somewhat effective option if there is no water nearby.

Just because you don't like it doesn't mean that it's not true.
What part of Aboleth's Lung says they can't hold their breath? Do you simply extrapolate from the fact that you can't breathe air, and that your lungs probably have air, to reach the conclusion that there's no water in your lungs to hold your breath?

Holding your breath is something you consciously do. Easy when you're about to put your head under water, much harder when someone catches you off-guard and forces your head under.

Unless they knew you were about to drown them with magic, why would they think to hold their breath?

I would like to remind folks that Kraken Throttle, a feat that literally says that the target suffocates, is not intended to prevent the holding breath rules. Dev intent on effects that "cause suffocation" is that you are given the opportunity to hold your breath first. Even if you do get to skip the "hold your breath" rules for some reason, there's still the fort save per round to stay conscious.

Then again, martials can't have nice things.


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Pathfinder Roleplaying Game Subscriber
fictionfan wrote:
Imbicatus wrote:
Serisan wrote:
I find that to be less of a concern that people who talk about casting Create Water every round for days to support a desert town
Just so you know, this really doesn't work. The water created by create water disappears after 24 hours. You can live off it, but you can't fill a cistern for a town to live off after you leave.
Actually it only disappears if it is not drunk. So if you have a bunch of people in a dessert drink from create water and pee it out you will soon have an oasis there.

Purify Food and Drink is also an orison. :-/


Pathfinder Roleplaying Game Subscriber
kinevon wrote:

Honestly, I think the discord comes from confusing the effects of the Dazed condition with the effects of the Stunned or Paralyzed conditions.

Dazed wrote:
The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.
Paralyzed wrote:
A paralyzed character is frozen in place and unable to move or act. A paralyzed character has effective Dexterity and Strength scores of 0 and is helpless, but can take purely mental actions. A winged creature flying in the air at the time that it becomes paralyzed cannot flap its wings and falls. A paralyzed swimmer can't swim and may drown. A creature can move through a space occupied by a paralyzed creature—ally or not. Each square occupied by a paralyzed creature, however, counts as 2 squares to move through.
Stunned wrote:
A stunned creature drops everything held, can't take actions, takes a –2 penalty to AC, and loses its Dexterity bonus to AC (if any).
Note that, if my understanding is correct, a Dazed creature can still take a 5' step. Can they make AoOs?

An AoO is definitionally an attack action.

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Pathfinder Roleplaying Game Subscriber

Vanara would be fun. My preferred race (orc) has already been ruled out, sadly.


Pathfinder Roleplaying Game Subscriber
Imbicatus wrote:
Serisan wrote:
I find that to be less of a concern that people who talk about casting Create Water every round for days to support a desert town
Just so you know, this really doesn't work. The water created by create water disappears after 24 hours. You can live off it, but you can't fill a cistern for a town to live off after you leave.

Doesn't stop people from saying things like that and trying to be serious.


Pathfinder Roleplaying Game Subscriber
DinosaursOnIce wrote:
Non-magical darkness is barely an issue with their existence.

off-topic discussion:
Players are exploring an area with non-magical darkness and begin a social interaction. After a few minutes of talking, the other side is wary, but currently non-hostile. Your light spell is about to expire because of the timing of all of this.

The million gold questions that come out of this:

  • Will the other side take advantage and attack if you let your light spell lapse?
  • Will the other side assume you are initiating hostilities if you cast light again?

Yes, non-magical darkness is typically a non-issue. I see people cast light on rocks and throw them down hallways. Heck, I do it. But even then, there is a consequence for the action. If you're hypothetically concerned about this, do you also have similar concerns about the Ioun Torch, which completely trivializes the timing concern?

I find that to be less of a concern that people who talk about casting Create Water every round for days to support a desert town.


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Pathfinder Roleplaying Game Subscriber

The system only speeds up play if everyone does their pre-calculating (that includes you as a GM making sure you have all of the AC thresholds). What it does poorly, though, is affecting probability. I would not use this subsystem.

Probability:
Some builds, particularly natural attacker, archery, and TWF builds, are based on forcing probability to play out: more attacks means more chances to hit in a given round. If I roll 3d20 for Claw/Claw/Bite and all of them have the same attack bonus, the likelihood that I miss with all 3 attacks is relatively low. I may miss with 1 or 2, but dice streaks are less problematic when you simply throw more dice. By comparison, a character making a single attack can be made completely ineffective if they happen to be rolling poorly because there are fewer chances to roll.

The easy way to think of this is to simply say "If I have a 1 in 3 chance of hitting the target, it's more likely that I will score a hit if I roll 3 times than 1." Sure, the 1 hit might be bigger, but that doesn't necessarily make it better.

The fastest option I've seen at the table is for players to roll for all their attacks at once and announce the lowest unknown roll result. If we've seen that a 14 misses and I roll attacks totalling 12, 15, and 20, I ask if 15 hits. If it does, I know I have 2 hits. I already know that the 12 is a miss. If it does not, I ask if 20 hits.

I also have a standing rule that dice are read from left to right and paired with their similarly placed bonuses. I find it to be faster than the color matching that many people do. Similarly, when I roll damage (which I frequently roll at the same time as the attack), those dice are read left to right as well.


Pathfinder Roleplaying Game Subscriber

If Words of Power are an option, the delayed progression is a non-issue. If only standard casting is allowed, you're generally better swapping to Admixture Wizard.

This is predicated on the assumption that your reason for getting crossblooded is to do the blasties.

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Pathfinder Roleplaying Game Subscriber
Ascalaphus wrote:

I did have some difficulty pulling off the Whiterook/Dalun thing.

When I ran it, the PCs were all a bunch of murderhobos, the closes they came to having social stats was one PC having ranks in Knowledge Nobility. Which did help a bit, but even so. I was quite a bit frustrated that after reading the adventure blurb weeks earlier, only one player brought a diplomatic PC. However, that one was level 5 and would've pulled the entire party into high tier. Or if he didn't, he could soloed the adventure.

In Whiterook they found the information to exonerate Dalun, but bombed the check to sway Halvor. So they were really frustrated; "we've shown you proof, you stubborn git, why do you still insist on going on this raid?!" According to the text, the evidence gets you only a +2 on the check, not enough by itself.

So there was the awkward situation: you're in the middle of a camp of people who're gearing up to raid a town you just told them you want to visit to trade. They can't really let you go to warn them. But forcing the PCs to join the raid or to just turn away doesn't make much sense either.

One of the players playing a knight in shining armor type PC eventually broke the stalemate by proposing trial by combat. Him against Halvor. First one to drop to 50% or less of HP loses. If the PCs won, no raid. If Halvor won, PCs would join him on the raid.

I didn't have stats for Halvor, but used the high-tier Lieutenant. Predictably, he won the fight, even without rage/power attack (I didn't want to risk a sudden death critical).

So, sulking, the PCs got to Dalun. There I nudged things so they had a second chance at convincing Halvor, and they suddenly teamworked a 30 Intimidate, which was enough for me to defuse the situation.

---

The thing about Dalun that bothers me is this: what if the PCs decide not to start a fight there, but Halvor does? He and his guys run off the map, and the PCs just kinda stand there and go "nuh-uh!".

I had a similar situation while running this scenario. We had a diplomacy-focused character, but he didn't speak up during the entire time in Whiterook. The grappler challenged Halvor to a wrestling match (and why wouldn't he if he's ranked 5th in the Taldan Wrestling Federation's heavyweight division?), only to get roflstomped by dice. I, for reference, treated Halvor as an advanced raider as this was the high tier.

As the PCs arrived at Dalun, I had Haltani interject and ask for peace, allowing the characters to try the sense motive and intimidate route. I was glad they succeeded.

This same group of PCs, though, spent an enormous amount of time not sending Haltani's regards when they reached the Baroness. I think it was a case of the players not paying attention to the box text. Fortunately, things sort of worked themselves out as they got to part 3.


Pathfinder Roleplaying Game Subscriber

Crossblooded is not a trap if you're using Words of Power, which is extremely powerful for blaster builds anyway. If this is a home game, you should see if your GM will allow WoP.


Pathfinder Roleplaying Game Subscriber

The easiest way to figure this out is if the PFS campaign management creates a pregen for each of the Unchained classes. I would guess protean, though.

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Pathfinder Roleplaying Game Subscriber
blackbloodtroll wrote:

Okay. I just didn't want ruin my reputation, before I had a chance to develop one.

This kind of thing is mostly happens right when I wake up, or just about to go to sleep. Once in a blue moon, it happens at other times.

Also, I did not want to "cheat" the system either.

Trying to keep it as legal as I can.

I would hardly consider this situation to be cheating the system. This is more a case of doing the best you can with a suboptimal situation.


Pathfinder Roleplaying Game Subscriber

Improved Unarmed Strike is better than trying to hide weapons. With that in mind, you can always build the Tengu ninja of death.

Tengu Ninja
10, 18, 12, 10, 12, 14 (or some variation)
Swap the Sword Training racial for Claw Attack

1: Weapon Finesse
2: Unarmed Combat Training
3: Two Weapon Fighting

You'll note I'm stopping at level 3. That's all the farther you need to be a blender. Against low AC targets:

Kick +4/ Kick +4/ Claw -1/ Claw -1/ Bite -1

High AC targets: Claw +6/ Claw +6 /Bite +6

Each attack is only 1d3 damage, but you can sneak attack with every one of them. If you are able, take Multiattack (Bestiary 1) to reduce the penalty on your naturals. Additionally, you are able to spend a ki point for an additional kick in the routine.

You can be naked in a dungeon and still rip people to shreds.

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Pathfinder Roleplaying Game Subscriber

That is a unique situation. I hope you are feeling well!

There's some guidance in the Guide to Organized Play for character participation in the case of death and raising:

Quote:

If a character participates in more than 2/3 of the module, she

should receive the full rewards.

That said, though, the general rule is:

Quote:

Playing a module or sanctioned content from an

Adventure Path from beginning to end earns a character
3 XP and 4 Prestige Points if that character is on the
medium advancement track, or 1-1/2 XP and 2 Prestige
Points for characters on the slow advancement track.

My advice would be to see if the players would be willing to continue the module at another date and, if so, complete it. If they are not, I would lean towards giving them full credit due to the circumstances.


Pathfinder Roleplaying Game Subscriber

Burst flame jet is a viable level 1 wordspell. The target words merely indicate the minimum level slot allowed.

Ultimate Magic wrote:
Level: This line lists the minimum level for a wordspell containing this target word.

As such, there's nothing stopping you from using Flame Jet other than it being a suboptimal choice for a level 1 slot.


Pathfinder Roleplaying Game Subscriber

The difficult terrain rules are predicated on normal land-based movement. It comes down to table variance...or Dragon Style.


Pathfinder Roleplaying Game Subscriber
Scott Wilhelm wrote:

Devilkiller was saying that Pathfinder Unchained rewrote the Grappling rules, and it sounds like the iterative grappling feature I was describing is over. Can anybody confirm this?

Is Pathfinder Unchained intended to revise the rules in the Core Rulebook?

No, it presents alternative systems that can be swapped in at GM's discretion.

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Pathfinder Roleplaying Game Subscriber
GM Derek W wrote:

Why darkwood? I've seen this as a standard and can't understand why.

To save 1 lb. of encumbrance? Better hardness to resist sunders?

I've asked ths right out twice before and been completely ignored so a response would be awesome.

Your legal options on a bow for special materials are darkwood, greenwood, and whipwood. Darkwood is the generically more useful of these materials and is dirt cheap. In Core, darkwood is the only legal option.


Pathfinder Roleplaying Game Subscriber

Variation on a character I'm currently playing:

Human Brawler 1/Blood Conduit Bloodrager (Aberrant) 11
Stats: 18/16/12/10/10/13

1: Combat Reflexes, Power Attack, IUS*
2: Improved Trip*
3: Combat Expertise
4: +1 Str
5: Ki Throw
6:
7: Greater Trip, Improved Initiative*
8: +1 Str
9: Bodyguard
10: Improved Disarm*
11: Vicious Stomp
12: +1 Str

* = feat granted by class

Traits: generally open, but Reactionary is a good choice. You can also bolster your class skills to allow for additional out of combat stuff. Axe to Grind is an option because of your ability to threaten everything at once.

Gear: Spring Loaded Wrist Sheath (Adventurer's Armory, 5gp each), iron vials (Ultimate Equipment, 1sp each - prevents vial breaks and potion mishaps), Potions of Enlarge Person (Core, 50gp each), reach weapon of choice (Horsechopper or Lucerne Hammmer preferred)

Play in major encounters:
Round 1: Draw potion from SLWS (Swift), drink potion (Standard), move and draw reach weapon (Move). If necessary, Bloodrage for additional reach.
Round 2: Martial Flexibility for a relevant feat (Move), 5' step as necessary, either ready an action or attack (Standard). Typical readied actions include "Trip target when they are no longer prone" or "Attack if they cast a spell."
Remaining Rounds: Effectively trip-lock and kite.

What you're leveraging: 30' of threatened space while enlarged and raging, the ridiculousness of the Brawler's Martial Flexibility, and general action economy from having multiple AoOs each round.

My current character is diverging from the above build because of some specific situations he's been in. The functionality is still there, though.

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Pathfinder Roleplaying Game Subscriber
redward wrote:
Sammy T wrote:

My worshipper of Rovagug was originally Sczarni and then flipped to Liberty's Edge when the faction switch happened.

He treated the Society as a way to strengthen himself, test his abilities and prove himself worthy of being destroyed last by Rovagug. Thanks to PFS' 3-4 combats a scenario structure, it was a fun RP opportunity to have him revel in the carnage that party often caused and praise them for hastening the arrival of the Rough Beast.

His best "friend" is a Paladin Stonelord of Torag. They have had some great adventures together.

They are not "friends". Ragnar is fulfilling his obligations to the Five Kingdoms and the Society by cooperating with this delusional maniac. Between this and all the errands he's run for the Blackros family, he's also pretty sure the Venture Captains are trolling him.

If they're trolling you, how do you still have arms? One would assume that the trolls would have taken those by now.


Pathfinder Roleplaying Game Subscriber
APG wrote:
Wisdom in the Flesh (LN): Your hours of meditation on inner perfection and the nature of strength and speed allows you to focus your thoughts to achieve things your body might not normally be able to do on its own. Select any Strength, Constitution, or Dexterity-based skill. You make checks with that skill using your Wisdom modifier instead of the skill's normal ability score. That skill is always a class skill for you.

Nowhere in there does it say that the skill stops being Strength, Constitution, or Dexterity-based. You simply make checks with a different stat modifier. If it was intended to replace the typing, it should have been explicit.


Pathfinder Roleplaying Game Subscriber

Yes. The trait does not change the skill to avoid ACP.

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Pathfinder Roleplaying Game Subscriber

Two 8 year olds at the table, but there's that one guy at the table who can't clean up his language despite all the gentle nudges in all the land, which merely cause him to double down. Not f-bombs, mind you, but not necessarily 8yo appropriate language.


Pathfinder Roleplaying Game Subscriber

heh...Tower Ruins with only 1 PC. That's a recipe for death if I ever heard one.


Pathfinder Roleplaying Game Subscriber

The build you most recently mentioned doesn't qualify for DD as it can't cast spells yet.

I've contemplated a half orc build using Amplified Rage + bloodline familiar (valet) from bloodrager 1 + skald 4 to lead into DD. If the goal is to be super strong, you're hitting +8 str/con while using Raging Song. Doesn't really mesh well with your stated concept, though.


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Pathfinder Roleplaying Game Subscriber

As someone who loves WoP dearly and would love to see it replace standard casting, I will come right out and say that a FAQ, errata, or official response is very unlikely as it is an alternate system. To answer your questions, though:

1: Yes, boosting the target word adds 3 to the spell level. Indeed, this means that it is not an option for VII-IX, as you indicated. Kind of the price you pay for default standard action summons.

2: There's a target and effect mismatch on these Words. You can either replace the target restriction with Selected and retain the saves or remove them and retain the target Word as Burst (emanation). Check with your GM as to which interpretation your table will be using.

3. Yes, sadly. This is particularly odd since Stone Wall is Conjuration (Creation). Again, speak with your GM about this.

4. I had some verbal sparring with SKR about this issue. Your interpretation is correct. The example spell was probably written at a point when Life Leech didn't have a duration. There's a case to be made for ridiculousness (which was on my side of the fence when I debated it with SKR) wherein instantaneous effects cause duration effects to be similarly instantaneous (permanent, non-dispellable effects). The CRB mentions damage as the primary example of this, but this is not intended to apply to buffs and debuffs in WoP. As such, treat "instantaneous" as a duration of zero rounds for non-instantaneous Words

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Pathfinder Roleplaying Game Subscriber

Congratulations to all

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Pathfinder Roleplaying Game Subscriber

"Diplo-what?"


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You can only cast bonus spells of spell levels unlocked by your class level. You will have 2 1st and 2 2nd, but no 3rd.

Flagged for wrong forum.


Pathfinder Roleplaying Game Subscriber

CONSTRUCT.

Everything else is negligible. Constructs appear level after level after level. Everything else shifts consistently. There's a slight case to be made for Monstrous Humanoid, as well. Seriously, though...CONSTRUCT.

Darkvision or low light vision are helpful, particularly since you won't have Ioun Torches available. Virtually every level has either dim light or no light conditions.

Beyond that, your build choices can be pretty general. Archery and TWF are both viable.


Pathfinder Roleplaying Game Subscriber
Ghosstwalker wrote:
Serisan wrote:
Life Link is simply different for the Shaman. You continue to use the Oracle's version as printed in the actual book. You should file a bug report with Lone Wolf for the Oracle's version if it does not match the current print version.

Great minds and all that...

I did file that bug report and got this as a reply:

Lone Wolf Development Support

8:20 AM (6 hours ago)

This was a deliberate change. Based on the sharing of names and the fact that Shaman is a hybrid of the Oracle and Witch, we interpret the new text from the ACG as an update to the rules. I realize that many people prefer the old text because the new one is less than useful. If you like, I can give you guidance on how to restore the old text for oracles in your home game, but I can't correct it in the base program.

Sorry!

Which is what made me ask here. Is there any official word on this either way or in writing any place that I can send them?

Their interpretation is wrong. Until such a time as there is an actual FAQ, blog post, or errata, the printed version of the Oracle's ability is the legal version. Rules extrapolation does not trump the existing text. After all, they didn't do anything like this for Cinder Dance, which is also shared and has separate text. What about Guiding Star?

Shaman is a "hybrid class," yes, but that is still a separate and distinct class. Technically, Life Link for the Shaman isn't a Revelation, either, but a Hex instead. These are not equivalent.

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Pathfinder Roleplaying Game Subscriber

One consideration is venue. I'm currently 8 floors deep in the Spire with my group and I file it under the store event number because it's run at a store. I have a separate event for a home game of the Spire, as well, that's being run Core.


Pathfinder Roleplaying Game Subscriber

Life Link is simply different for the Shaman. You continue to use the Oracle's version as printed in the actual book. You should file a bug report with Lone Wolf for the Oracle's version if it does not match the current print version.

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Pathfinder Roleplaying Game Subscriber

Also, if you really just need to be mean to Torch, roll up a Kitsune Bard, take the Realistic Likeness feat, and pretend to be him in every scenario. In fact, try to call in favors wherever you go.


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Pathfinder Roleplaying Game Subscriber

THE IRONY!


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Pathfinder Roleplaying Game Subscriber
Advanced Class Guide wrote:

Extra Channel

You can channel divine energy more often.

Prerequisite: Channel energy class feature.
Benefit: You can channel energy two additional times per day.
Special: If a paladin with the ability to channel positive energy takes this feat, she can use lay on hands four additional times per day, but only to channel positive energy. If a warpriest with the ability to channel energy takes this feat, he gains four additional uses of fervor per day, but can use them only to channel energy.

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Pathfinder Roleplaying Game Subscriber

Emphasise in the briefing that the Society NEEDS Torch's help just this once. Allow the party to murder him once they obtain the necessary information. He's only a bard 6/rogue 5, after all, and typically naked. ;-)


Pathfinder Roleplaying Game Subscriber

Not really, though with a SLA, you'd be looking at having all of the words preselected.


Pathfinder Roleplaying Game Subscriber

Thank you

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Pathfinder Roleplaying Game Subscriber
Sebastian Hirsch wrote:
Is free RPG day a big thing in the US ? I mean if you want to try PFS you can do so pretty much for free, just sign up to an even, grab a pregen and roll some dice.

It drives a lot of foot traffic from what I've seen. There's also Free Comic Book Day (this upcoming Saturday, in fact), which is one of the single largest events for some game stores all year. In the US, the word "free" tends to make people run in droves. It doesn't matter that PFS is typically free, though, since it's ongoing instead of a limited time offer.


Pathfinder Roleplaying Game Subscriber

Looks like the same issue as here. I had selected shipping options when I set up my subscription 2 weeks ago, but Unchained was just chillin' in the sidecart.

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Pathfinder Roleplaying Game Subscriber

I have a level 4 Medium that's shelved until OA comes out, but one of our local VOs is looking to complete Eyes of the Ten with his Mesmerist before the book comes out.

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Pathfinder Roleplaying Game Subscriber
Atteisti wrote:

I ran the 8th floor a couple of weeks ago and ended up winging it myself. Luckily transition from 7th level to 8th is pretty simple, since the seventh level provides with material that can easily be adapted for a pathfinder mission.

I'm running the ninth level soon and that's a different thing.

I'm glad I have until mid-June to figure that out.

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