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Jolene Danner wrote:
It was a good speech.
Were I to build a character for this purpose, at the level you've specified, it would definitely be built around Disintegrate. Elemental resistances/immunities are a huge pain and being able to bypass them with magical non-elemental damage is huge.
You could reasonably consider the Psychic as an option on that front. Again, given the level, the best option for discipline is Tranquility (immunity to fear is gained at 13, which removes your single biggest weakness as a psychic - other emotion effects can be bypassed with Intellect Fortress). Psychic also offers a number of utility spells that other classes get a level or two later - Greater Object Possession, Mind Blank, etc. are great to have and are obtainable by 14.
Another spell you could focus on is Enervation. No save, only SR. Doesn't work on undead/constructs/etc., so you need to build utility around it. If you've got Magical Lineage, you can quicken it at your build level. Upgrade to Energy Drain at 17/18, depending on choice of caster. Alternately, you could use the Spiritualist as a base for Enervation, which would provide a lot of additional utility, including a bonus meat shield. Once you get to 16, you would have access to Heal, Harm, and Disintegrate. Despair is probably your phantom of choice.
1. In this case, 'point' is just part of the name - like a coastal city sometimes have it in their name.
2. The ice breaks line of effect, but does not provide cover or concealment.
3. Take 'em alive.
Martin Kauffman 530 wrote:
It seems to me that Paizo should go out of it's way to do whatever it can to encourage local game stores to flourish, even if it means cutting down on it's short term profit. I realize that cutting out the middleman by the online ordering of products is cheaper because it cuts out the middleman; but local gaming venues , I believe, are essential to the long term growth of the gaming community and should be strongly supported. Also to be encouraged are college or high school gaming clubs perhaps with the aid of PFS gaming personnel.
In this particular case, the store closure has nothing to do with any Paizo policy or pricing structure and much more to do with the amount of work it takes to run a store when life has many other commitments, paired with typical lease agreements requiring multiyear agreements.
Keith Apperson wrote:
I look forward to the exciting 2-part resolution of "kitsunes stealing dead nobles' identities."
6 player table of Sewer Dragons of Absalom with 3 players using kobold pregens from True Dragons of Absalom. Our GM (Jolene) was amazed at how fast things went off the rails, particularly when I thanked Drandle Dreng during the briefing for providing Pathfinder assistance to enslave my tribe (I was the sorceror pregen). The rest of the players (by and large) embraced the madness that ensued and it was a blast. Jolene ran the scenario like an absolute champ that night.
Also, my "prepared speech" (wherein I pulled out what I described as an obviously magical scroll) for the chieftain went over very well. "You are stupid. FIREBALL."
So, happy happy for: GM, players, and the right combination of goofy scenario boon and old scenario.
Thanks folks. A third question that came up; Words of Power, and silent spell, from the Oracle curse. The player was arguing that it was a purely mental spell and that people damaged/affected by the spells had no way to know who in fact had hurt them. I believe every spell has a visible component right? Or how would that actually work?
For Wounding, that's going to be up to the GM. The clear intent is that it functions as a foil to the Inflict series of spells, but it doesn't contain the words "negative energy." I would side on it working as intended, but I can see the argument otherwise.
The Undeath effect word does not allow for the creation of variant undead. You get skeletons or zombies and that's it. If the player wants to fight that, my response would be that the fluff of WoP is that it is a primitive precursor to Vancian casting (standard magic) and, as such, has limited options.
Words of Power in the World wrote:
I've had to put height trackers on maps before.
Joynt Jezebel wrote:
Not very familiar with the Bouda, whereas I've had many discussions about the Morphic Savant. Gonna have to pass on that one.
While bipedal allows for things like Disable Device, you can easily have a not-so-terrible knowledge buddy and, at early levels, they can have better UMD than you. Once you've reached a certain point in available evolution points, you can start to differentiate them better and move more to the biped, of course, but you risk diluting your eidolon's skill points once that happens. That said, as you go higher and higher, you will find different uses based on your campaign and can balance around that.
Re: daily uses, I'm seeing 7 uses of the SLA at level 1, scaling up as you improve your gear. The most useful combat level for your eidolon is level 1-2, as well, since it's not likely to be a one round wonder and will have better damage than an eagle in most combats. As such, I'm not terribly concerned here. When you feel the need to ration your summons, you can leverage your spells instead and handle effective control for the party or provide reasonable buffs.
Notes worth considering:
The potential of this archetype lies mostly in its summon monster shenanigans and how well it pairs with Superior Summoning. While eidolon flexibility is nice, being able to summon 3 critters off the top level list 50% of the time as a standard action AND being able to evolve them is far, far more powerful.
The eidolon part is flavorful, but highly restrictive if you're playing the unchained version of the class.
I started my PFS journey back in Season 3, but quit in Season 4 for scheduling reasons. When I finally came back, it was Season 6 and I was looking at stores in the area. After a number of sessions, I settled on YMB as my weekly hangout. It supplanted a number of other activities that happen on Saturday nights, as well - UFC PPVs, for example - but I always found myself drawn to the store, the people, and our slice of the community.
There are certainly other stores around, but they won't be Your Mom's Basement.
I see. You had my heart all aflutter for a while there. This is a topic near and dear to my heart and I even direct messaged Mark about it. Sadly, no news beyond what I already knew.
It depends on your motives for attempting to fail the check. If you're trying to fail the check to benefit your fellow pathfinders, it would be allowed. If you're trying to subvert the no pvp rule by having your class ability do the dirty work, I'd issue a verbal warning, escalating to kicking you from my table and all my future tables if you attempted to persist in spite of that warning.
It's almost always to prevent loss of control of the character to bad guy dominate attempts or something similar. I've never seen a player use that aspect of the black blade for anything but helpful actions.
Would Flutter not approve of the non-violent treatment of enemy animal companions? From an IC standpoint, the character I do this on very much prefers not to hurt animals and takes good care of his own companion. In any scenario where it's possible, I've taken enemy mounts back to safety rather than allowing the party to harm them or letting them run off and get eaten.
Still, it's table variation. I get that. I just like the options it brings up for resolution.
Legal, yes, but not necessarily compelling as a design choice. Sure, it's on the intelligent item purpose table (albeit "diametrically opposed" and not just an entire axis of the alignment chart), but the fundamental difference between a typical intelligent item and a black blade is that the black blade has "a mission." That seems more involved than what the purpose chart indicates. I would narrow the focus of that mission into something more specific. Lawful divine casters, followers of a specific Lawful deity, Lawful outsiders... something just a smidge more selective than 1/3rd of the population.
I was going to respond to each quoted block, but I find your second block sufficiently addresses the first.
Wild, wild table variation.
Pete Winz wrote:
Can you even make a Handle Animal check on a hostile animal? If so, what is the purpose of Wild Empathy?
Wild Empathy makes an animal like you. Handle Animal makes the animal do things. If you cannot use Handle Animal on hostile creatures, why would Exclusive and Serve exist as tricks?
It isn't. Most attack animals are trained. It's merely a DC 10 to command a horse to attack their own rider instead of you
My fundamental assumption is that a known trick has a command that the animal recognizes and my character doesn't know that command. Hence, whenever I do any companion shenanigans, I always treat it as a push.
Jared Thaler wrote:
Handle animal on a mount is even sketchier, since the rules seem to indicate that the ride skill trumps the handle animal skill. I have no problem with handle animal on unfamiliar animals, and throw rider is certainly legit, but flee or exclusive is only going to at best make them treat the mount as not combat trained for purposes of their ride checks.
Indeed, all things mounted are very, very sketchy. The rules are remarkably thin about such an iconic topic. I generally assume that any Handle Animal actions on enemy animals in combat are subject to table variation. As I said, though, if the choice is that or me readying an action to do terrible, terrible things to said mounted character and the mount, the GMs have always voted in favor of "let's do the fun thing with Handle Animal."
Exclusive talks about charm animal in regards to things that don't break it. My assumption when doing this is that the push lasts 1 round (i.e. long enough to prevent the charge). I've also used Flee and Throw Rider for similar purposes.
Re: using Handle Animal on unfamiliar critters, it's an incredibly difficult combat DC for a long stretch of character levels. Until I got the character to 13 and suddenly gained a bunch of skill ranks, I had a 50/50 shot at the push DC. While there's no particular guidance in the rules regarding Handle Animal on unfamiliar creatures, our local ruling on it has pretty consistently been "this is a way more interesting action than most options that a PC could have done, so we're gonna do that."
It's worth noting that the character doing this would usually otherwise trip both the rider and the mount as they approached.
Realized I forgot to mention the "why" of that...
"As a full-round action, I would like to Handle Animal that guy's mount to push Exclusive."
MORE THAN ONCE.
I agree with the multiclass point you bring up. I know it very well.
Most players in my region would either mention their Animal Focus changes as they happen or get asked by the GM about the sudden availability of darkvision or similar abilities. There are plenty of folks around with hunters, but there aren't a lot in my region that don't have pets. Big Slammu and Jaws, Chance and King, and more than a few others are high-level hunters + animal companions in my region.
Question for you: did your GM for Thornkeep mention that you are literally within a town when you're entering the dungeon? Or that there's a section detailing the local goblin tribe, which the townsfolk use as free entertainment and cheap labor?
Thornkeep is a dungeon crawl, but there are a lot of RP things that were left out if the GM neglected to mention and/or prepare the town. This also means that fleeing the dungeon and resting is not only viable, but likely encouraged. Moreover, once you've been inside The Accursed Halls and seen the door to the next level, you could reasonably leave, RP in town, and walk back with a solution to the door without exploring the rest of the dungeon.
What I'm seeing out of your posts is a combination of mismatched expectations (Player-GM and Player-Campaign) that results in a poor play experience. Whether you like the PFS "house rules" or not, the judgment you've rendered so far has nothing to do with actual PFS scenarios - as mentioned, Thornkeep is a module set and it is known for being a meatgrinder dungeon crawl. Find a way to participate in actual scenarios (they'll all have numbers in the title) and let us know how you feel afterward. Here are a couple I'd recommend:
These are just ones that I've played or run that come to mind.
A swift action buff of unlimited duration that can be swapped between evasion, +2 to a physical stat, +4 to one of a number of skills, darkvision, +5' speed, or scent (not to forget allowing feats for constant feather fall, burrow speeds, and swim speeds + water breathing) is considered 'few benefits'?
Depends on the opportunity cost associated. The BAB drop can set you back a level on feats and depending on your other class, this could delay other critical components of a build.
Animal Focus is very good. Ensuring that it properly synergizes with your build is essential, though. Bear in mind that I'm playing it from the opposite standpoint - my hunter has a 1 level dip out. My buffs are stronger and I get more of them (I can have up to 3 active including the dead pet bonus), which makes it much better than the 1 level hunter dip version.
There comes a point, though, where a +2 attribute bonus is not a very meaningful benefit, particularly since you could just buy it for 8,000 gold for an always-on variety via ioun stone. Similarly, if you can't afford the feat for Planar Focus, it loses some of the punch. You always have to question whether the cost of the dip actually gives you a net gain and there are a lot of theoretical builds where it just doesn't happen, particularly when you consider your character as part of a party rather than as an individual, or what is possible when using wands, scrolls, or actual spellcasting.
My psychedelia psychic Mystic Mickey is by far my favorite. At 15th level and with a generalist spell selection, he's been knocking scenarios out of the park and generally he's been a blast to play.
This month will be Tomb of the Iron Medusa and wrapping up All For Immortality, with a target of 20 at Con of the North in February.
Come for the drug jokes, stay for the save-or-sucks raining on our enemies.
Most likely because it's a no-BAB dip that you would normally associate with full-BAB classes and possesses remarkably few other benefits other than wand use. It was best before Verminous Hunter got fixed, which cut the amazing constant fast healing and light fortification option.
I think the 1 level dip is a trap.
Jared Thaler wrote:
I have yet to see one of these types of characters in actual play. I've seen a lot of hunters, but never a character with a 1 level dip for the constant Animal Focus or Planar Focus.
Poison Dusk wrote:
That's a damn lot of work just for a swim speed. Why bother with a hunter at all?
It's on-demand swim speed + waterbreathing...or burrow and +2 natural armor...or immunity to polymorph effects...or constant levitate...or defensive cold damage whenever you're hit in melee...or added fire damage on melee attacks...or... yeah. It's a lot of things.
When you've got a dead pet, one of these can be constant. My hunter 10/medium 1 archer frequently burrows through significant portions of scenarios, using it to reach clifftops, avoid enemies, etc. Being able to 5' into a wall is pretty awesome, after all.
I've combined Good + Bull + Bear to be a frontliner on-demand against evil enemies while using Barkskin for bonus AC, making me an effective melee character despite my relatively low STR and CON base. I've put up Cold + Bear and melee'd against a huge fire elemental, who was thoroughly dissuaded from punching me after taking 1.5(5d4) damage each time it slammed me.
Planar Focus + Animal Focus is a very powerful toolbox on a swift action and the ability to have up to 3 active focuses within PFS levels makes it particularly useful to adapting in combat. Planar Focus comes online at level 5, even if you only have 1 level in Hunter, by dint of only requiring Animal Focus and Kn (planes) 5 ranks. The action economy penalty of having a dead companion is painful, but I've found that it works out just fine.
Divine Hunter gives up teamwork feats for a domain. Swim speed comes from taking Planar Focus at 5 and using the Water focus.
What I've generally heard is that you have to have the AC's death recorded on a chronicle. There was a fair amount of resistance to the idea of coming with a pre-dead companion that wasn't due to actual gameplay. My horse died on my 4th scenario, killed by Aspis agents while it sat outside the dungeon (lol stairs) as they came in to ambush us.
Aaron C. Malone wrote:
Define "high-level" as I would like to see if I can partake in said shenaniganry. I need to introduce you guys to my Chef. He's a blast. Literally.
There are a large number of folks who have been talking about Ye Olde Road to 20. Race for the Runecarved Key is the only scenario that can bump you from 19.2 to 20. Those would be the "high-level" tables. While I haven't done Race yet (I'm one of the Road to 20 folks), I believe the high tier of Race is 15+ or some such.