Just as the title implies. The Kinetic Chirurgeons (KG) replaces Infusions with this ability...Kinetic Chirurgery (Su): wrote:A kinetic chirurgeon must select either aether or water as her primary element. She gains kinetic healer as a bonus wild talent at 1st level. At 3rd level and every 2 levels thereafter, the kinetic chirurgeon can select any one paladin mercy that a paladin of that level could select. Each time she uses kinetic healer, she can apply one of these mercies to the target of the healing. A kinetic chirurgeon can never use infusions. This ability replaces infusions.
Does that mean Infusions are completely off the table for a KG? Or would they be able to select an Infusion by using the Extra Wild Talent feat? I am inclined to say that that ability would completely remove Infusions from the table, but... perhaps there is something I'm unaware of that has been dealt with prior to during the playtest.
Any rulings that you guys are aware of would be greatly appreciated! Or even just incites from folks who were heavily involved in the Occult Playtest.
From the wiki dictionary
at no time in the past or future; on no occasion; not ever.
Never means exactly that. A Kinetic chirugeon is essentially a Healer.
You can still use simple and composite blasts, along with water having some of the best utility WTs in the class. I agree with you that infusions are off the table.