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I'm a bit late to the party, but I'm gonna throw in my 2cp. My upfront disclaimers: I buy a lot of Paizo product, I participate in the playtests, I play a lot of PFS (here's a sample of some characters), I GM a lot, I've played a few other systems, and I've co-authored a system.
Part of the problem with PF1 high end content demand is the fact that everybody knew walking into the system that high end mechanics were borked. Like, seriously borked. So why play that, right? Why would you want to set yourself up for that? That, in turn, affects the sales and design choices.
The problem with that situation, though, is that you have customers like me, who wants to go to high levels and spend a lot of money on product. I'll even go on record as saying that if there's not fairly robust support for high end content, I'm probably not going to retain interest in PF2. It doesn't have to be there right away, but I have virtually no interest in the 1-5 area of play, where PF1 has historically felt like "I don't have the ability to do anything interesting."
Low level stuff is great for simple mechanics and relatable stories. Not my area of interest, though, which means not where I want to spend my money.