Queen Abrogail II

Seren Little's page

586 posts. Alias of blondebandit.


Full Name

Seren Little

Race

Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10

Classes/Levels

Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Gender

Female

Size

Medium

Age

29

Alignment

Neutral Evil

Deity

Asmodeus

Location

Prison

Languages

Common, Celestial, Draconic, Sylvan, Infernal

Strength 14
Dexterity 11
Constitution 16
Intelligence 16
Wisdom 8
Charisma 20

About Seren Little

Character Sheet:

Seren Little
Female Oracle 6
LE Medium Angel-Blooded Aasimar (Outsider)
Init +0;Senses Perception +5, Darkvision 60ft

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Defense
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AC 20, Touch 10, Flat-Footed 20 (+7 Armor, +3 Shield)
HP 46 (6d8+19)
Fort +6(+10 against Disease), Ref +3, Will +5

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Offense
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Speed 20 ft.
Melee Unarmed +6 (1d3+2 non-lethal)
Dagger +6 (1d4+2/x2)
Mace, Heavy +7 (1d8+4/x2)
Ranged Heavy Crossbow +4 (1d10)
Special Attacks Death’s Touch 9/day, Alter Self 1/day

Oracle Spells Known (CL 6th; Concentration +12)
0th (at will)(DC 16)- Bleed, Stabilize, Guidance, Detect Magic, Mending, Create Water, Detect Poison
1st (8/day)(DC 17)- Murderous Command, Inflict Minor Wounds (DC 18), Cure Light Wounds, Cause Fear (DC 18), Decompose Corpse (DC 18), Protection from Good
2nd (7/day)(DC 18) – Sentry Skull, False Life, Inflict Minor Wounds (DC 18), Desecrate
3rd(4/day)(DC19) – Animate Dead (+1 caster Level), Inflict Serious Wounds (DC20), Skeletal Crew, Quicken the Dead (DC20)

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Statistics
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Str 14, Dex 11, Con 16, Int 16, Wis 8, Cha 23 (+2 Headband)
Base Atk +4; CMB+6; CMD 16
Feats Extra Revelation, Spell Focus(Necromancy), Craft Magic Arms and Armor
Traits Consorting with the dark powers, Unnatural Presence, Let us perfect your Favourite spell (Animate Dead)
Languages Common, Celestial, Draconic, Sylvan, Infernal
SQ Unnatural Presence

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Special Abilities
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Death's Touch (Su): You can cause terrible wounds to appear on a creature with a melee touch attack. This attack deals 1d6 points of negative energy damage +1 point for every two oracle levels you possess. If used against an undead creature, it heals damage and grants a +2 channel resistance for 1 minute. You can use this ability a number of times per day equal to 3 + your Charisma modifier.

Undead Servitude (Su): You gain Command Undead as a bonus feat. You can channel negative energy a number of times per day equal to 3 + your Charisma modifier, but only to use Command Undead. You can take other feats to add to this ability, such as Improved Channeling, but not feats that alter this ability, such as Alignment Channel. Treated as Oracle level +2 (Favourite class bonus)

Raise the Dead (Su): As a standard action, you can summon a single skeleton or zombie to serve you. The undead creature has a number of Hit Dice equal to your oracle level. It remains for a number of rounds equal to your Charisma modifier. At 7th level, you can summon a bloody skeleton or fast zombie. At 15th level, you can summon an advanced skeleton or zombie. You can use this ability once per day plus one additional time per day at 10th level.

Unnatural Presence: Your Intimidate skill works on animals and vermin

Equipment:

Combat Gear
Alchemist's Fire (3) - 60 GP,
Wand of Cure Light Wounds(25) - 375GP
Scroll of Divine Favor - 25 GP
Scroll of Shield of Faith - 25 GP
Scroll of Silence (2) - 300 GP

Other Gear
Heavy Mace +1 - 318 - GP
Veil of Useful Items - 0 GP
Dagger - 1 GP
+1 Breastplate - 1350
+1 Heavy Steel Shield of Spell-Storing (ISW) – 1020 GP
Cloak of Resistance +1 - 1000 GP
Headband of Alluring Charisma +2 – 4000 GP
Cold Iron Bolts (20) - 4 GP
Silver Weapon Blanch (2) - 10 GP
Masterwork Backpack - 50 GP
Sleeves of Many Garments - 200 GP
Silk Rope - 10 GP
Candle (5) - 5 CP
Waterskin - 1 GP
Bedroll - 1 SP
Mess Kit - 2 SP
Spring Loaded Wrist Sheath - 5 GP
Manacles - 15 GP
Soap - 1 CP

Gems
Necromancy Supplies - 500g

225 GP 3 SP 3 CP

Spells:

Oracle Spells Known (CL 6th; Concentration +12)
0th (at will)(DC 16)- Bleed, Stabilize, Guidance, Detect Magic, Mending, Create Water, Detect Poison
1st (8/day)(DC 17)- Murderous Command, Inflict Minor Wounds (DC 18), Cure Light Wounds, Cause Fear (DC 18), Decompose Corpse (DC 18), Protection from Good
2nd (7/day)(DC 18) – Sentry Skull, False Life, Inflict Minor Wounds (DC 19), Desecrate, Quicken the Dead (DC19)
3rd(4/day)(DC19) – Animate Dead (+1 caster Level), Inflict Serious Wounds (DC20), Skeletal Crew, Quicken the Dead (DC20)

Notes:
Quicken the Dead
Quicken the Dead
School necromancy; Level Oracle 2
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Target undead creature touched
Duration 1 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
This spell counteracts the lethargy that sometimes over takes the unliving for a time and imbues a single undead creature with power and vigor. The target gains a +2 bonus on attack rolls, saves, and skill checks.

School necromancy; Level Oracle 3
CASTING
Casting Time 1 standard action
Components V, S
EFFECT
Range touch
Target undead creature touched
Duration 10 min./level
Saving Throw Will negates (harmless); Spell Resistance yes (harmless)
DESCRIPTION
This spell counteracts the lethargy that sometimes over takes the unliving for a time and imbues a single undead creature with power and vigor. The target gains a +2 bonus on attack rolls, saves, and skill checks.

Skills:

Bluff + 10 (5 rank, +3 class skill, +6 Cha, -4 Wasting)
Diplomacy +6 (1 rank, +3 class skill, +6 Cha, -4 Wasting)
Disguise +11 (6 rank, +3 class skill, +6 Cha, -4 Wasting)
Heal +5 (1 rank, +3 class skill, +2 Angel-Blooded, -1 Wis)
Intimidate +13 (5 rank, +3 class skill, +5 cha)
Knowledge(Arcana) +11 (4 rank, +3 class skill, +3 int, +1 trait)
Knowledge (History) +7 (1 rank, +3 class skill, +3 int)
Knowledge(Planes) +11 (2 rank, +3 class skill, +3 int, +2 Angel-Blooded, +1 trait)
Knowledge(Religion) +12 (6 rank, +3 class skill, +3 int)
Ride +4 (4 ranks)
Stealth +1 (4 rank, +3 class skill, -4 Chain Shirt, -2 Shield)
Perception +4(5 rank, -1 Wis)
Sense Motive +4 (2 rank, +3 Class Skill, -1 Wis)
Spellcraft + 12 (6 rank, +3 Class skill, +3 int)

Minions (Currently Controlled):

Max Possible: 28 HD.
Current Used:
2 HD - Bloody Skeletal Horse.
16 HD - Fast Bloody Zombie Treant.
3 HD - Bloody Boggard

Abilities/Consumables:

3rd Level Spells 4/4 Remaining
2nd Level Spells 7/7 Remaining
1st level spells 8/8 Remaining
Death's Touch 7/8 Remaining
Undead Servitude 8/8 Remaining
Alter Self 1/1 Remaining
Raise The Dead 1/1 Remaining

Wand of Cure Light Wounds 6/25 Remaining
Alchemists Fire 1 Remaining

Veil of Useful Items
Lantern
Window
Symbol of Asmodeus

Condition/Buffs:

None

Background:

Seren was born to a minor noble family within Matharyn. From the day of her birth it was clear that she was something special as her angelic traits could be seen right from the beginning. As a child her laugh had an inspiring lyrical quality to it and her playful attitude seemed to draw in the people around her.

Her parents, convinced that Seren could be used as a stepping stone to further their climb up the social ladder, brought her to the Church of Mitra. After a few days with the girl the church was convinced that she was a blessed child, clearly holding divine favor and fast-tracked her study in the divine ways. It was in the church that Seren spent her formative years, her parents all but forcing her to engage in various activities and studies to rise in rank within the church, and respectively give themselves more power within the noble circles. These were years of happiness and joy for Seren however, as the congregation flocked around her and she found herself liked by many and friends to countless. It was on the precipice of her official declaration into the church that her world crumbled around her.

Excerpt from the journal of High Cardinal Vitalian of Estylli:

I was told that this girl was something special. That people flocked around her and her kindness would bring great tidings to the Church. Why then during her declaration would she scream out like she did? I can now only describe the sound as the cries of souls trying to escape from hell, and the sound still haunts me in my dreams. She was still screaming when hours later I finally had to stop her entrance into the clergy! This woman has no place in our church, for I fear that only something malicious or possessed by Demons could create a sound like that. I pray to Mitra for this girl Seren’s salvation.

Unbeknownst to the clergy that had raised Seren she was indeed blessed, though not by their god Mitra. The Devil prince Asmodeus, seeing her as a potential avenue of corruption into the Church of Mitra that had risen in the wake of the purge of his followers in Talingarde had claimed Seren long before that auspicious day. Seeing a perfect opportunity to hurt the Church, he chose Seren’s declaration to give her the full power of his divine gifts. The forced influx of power from an evil being had unforeseen consequence on a girl raised with such goodness around her. Constantly in pain when awake, and hounded by horrible nightmare when asleep, Seren quickly became unraveled, and soon lost her favor with the church; the once beautiful socialite’s life disintegrating around her. When it became clear that she would be more burden then benefit to her greedy parents, she was cast out, an unwanted distraction and detriment to the climb of power.

Broken and penniless, it was here that Asmodeus made his gambit. In exchange for her devotion and servitude, he would suppress the pain that his divine power caused her. Seren was quick to agree, anything to remove the constant pain she was enduring. She had underestimated the power that the contract gave him over her, and it was not long before his insidious thoughts and teachings altered her very being. Though no longer wracked with pain, the power of the evil prince flowing through her has caused her body to start slowly rotting away from within. His thoughts have warped her even less subtlety; no longer does she seek kindness and happiness, instead reveling in despair, pain, and the powers of her dark prince.

The pain gone, Seren once again sought entrance into the Church. Seeing the return of a prodigy, the Church was quick to welcome her back, convinced the Mitra had smiled down from the heavens and cleared her of her possession. Back within the church Seren used the naivety of the clergy against them. Thinking she could no wrong (an idea which she helped spread), Seren subtlety began removing those that Asmodeus commanded. The loss of too many of the clergyman, however, would raise suspicion, and in finding a solution Seren finalized her descent into Admodeus’ clutches. Finding that the disappearance of the clergy caused too much suspicion, Seren sought teaching in the necromantic ways, and in the ways of insidious torture techniques. Why kill a clergy man when she could instead convert them to her divine prince’s will and use? For those that would not succumb to her torture, death and then un-death quickly became them, Asmodeus using his divine powers to mask the undead aura’s until a reasonable excuse for their leaving could be distributed throughout the clergy. It was from within the church that Seren was slowly creating a new cult of Asmodeus!

As fate would have it however, this rise in power would soon come to an end. Seeming like any of her other targets, a young paladin whose name she didn’t bother to learn became her undoing. Using her charm and standing in the church she was able to lure him back to her cult’s base of operation like all of the others. Unlike the others of the clergy however, this paladin was truly blessed by the gods. She had not seen any of her other victims use divine holy power, and was unprepared for it use during his torture. Blinded and confused by the burst of holy light, the paladin managed to escape Seren’s grasp, falling into the church bloodied and beaten. It is in his attempted subjugation that Seren’s plot was finally revealed and it is for her consorting with Asmodeus that she is now locked in the dungeons.

Parents:

After casting Seren out , they wanted nothing to do with her, as her corruption had hurt their social standing heavily. how could they have let such a nice child be "possessed" like she was? In order to try and salvage their climb up the social ladder, she was disowned, stricken from their family when she was cast out.

They tried briefly to resume contact with her when she rejoined the church (after accepting Asmodeus' contract), as they personally had little influence or abilities to actually rise in stature and saw her salvation as yet another tool in their quest. By the point they were finally able to make contact however, they had been replaced by Asmodeus in Seren's heart and when they confronted her about rejoining the family, Seren laughed and responded with a simple "No."

Seren has no thoughts or care about her parents and the family she was born into, and they only think of Seren in spite; about what she could have done for them. Her parents quest to rise the social ladder far outweighing what loyalty they have to blood relations.

In a campaign like this, I would like to leave the parents alive and out of mind for now. As our power grows throughout the adventure, there may come a time where our power becomes sufficient for the nobles to want to pick sides. Her parents could then once again seek her out, in their eternal quest for more social power. Lets you/me bring the background back in later in the campaign.


Personality:

Seren has no empathy towards others, seeing everyone as simple playthings alive for her and her god's perverse plans. She does, however, have great social skills, using her innate charisma to convince people to come of their own free will she can appear personable, even friendly when on a quest for Asmodeus or for some fun. Once she has someone within her grasp, her sadistic nature become apparent as Seren revels in causing pain, both physical and mental.

Appearance:

Seren is beautiful, having all the qualities expected of one descended from angels; tall, athletic, Blonde hair, and piercing blue eyes. The curse that came with her divine abilities, however, has begun to desecrate her body. Rotting skin now can be seen over larger and larger swaths of her body. She attempts to the best of her ability to hide the rotting skin, using clothing when possible, and her alter self ability when necessary.