Fighter

Seraph Whitemoor's page

275 posts. Alias of Danath Kirion.


Full Name

Seraph Whitemoor

Race

Init +2; Senses Perception +10

Classes/Levels

AC 25 (Touch 12 Flatfooted 24) HP 43/89 F: +7, R: +4, W:+4

Gender

Female

Size

Medium 6' 6"

Age

?? (Appears 18-25)

Alignment

Chaotic Good

Deity

Cayden Cailean

Location

Southern Brevoy

Languages

Common

Occupation

Captain of the Silver Dragonflight

About Seraph Whitemoor

Seraph Whitemoor

Human (Taldan) Cavalier 7/Champion 1 (Pathfinder RPG Advanced Player's Guide 32)

CG Medium humanoid (human)

Hero Points 1

Init +2; Senses Perception +10

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Defense

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AC 25, touch 12, flat-footed 24 (+11 armor, +2 shield, +1 Dex, +1 deflection)

hp 89 (7d10+19)

Fort +7, Ref +4, Will +4; +2 Morale bonus vs. fear when beneath banner, +2 Trait bonus vs. mind-affecting effects for 1 hour after drinking alcohol

Defensive Abilities hard to kill; Resist fortified drinker

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Offense

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Speed 20 ft.

Melee Hiera (+1 legendary lance w/Change Shape At Will to transform into a greatsword) +10/+5 (1d8+5/×3) and

. . masterwork longsword +11/+6 (1d8+3/19-20)

Ranged masterwork composite longbow +8/+3 (1d8+3/×3)

Special Attacks cavalier's charge, mythic power (5/day, surge +1d6), challenge

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Statistics

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Str 17, Dex 14, Con 14, Int 12, Wis 10, Cha 14

Base Atk +7; CMB +10; CMD 23

Feats Cavalry Formation[UC], Forgotten Past, Furious Focus[APG], Leadership, Monstrous Mount, Mounted Combat, Power Attack, Power Attack[M], Ride-By Attack, Spirited Charge, Vital Strike

Traits armor expert, fortified drinker, pioneer

Skills Bluff +6, Climb +8, Diplomacy +12, Handle Animal +11, Intimidate +10, Knowledge (nobility) +5, Knowledge (religion) +5, Perception +10, Profession (soldier) +4, Ride +7, Sense Motive +10 (+13 when opposing a Bluff check), Swim +6; Racial Modifiers ride mount, sword's skills

Languages Common, Elven

SQ banner, expert trainer, hero points, legendary power, legendary surge, mythic bond, orders (order of the sword), tactician, zealous

Combat Gear cold iron arrows (50), thistle arrows (50), wand of cure light wounds, oil; Other Gear equestrian plate, +1 darkwood buckler, hiera (+1 legendary weapon), masterwork composite longbow, masterwork longsword, muleback cords, ring of protection +1, ring of sustenance, tengu drinking jug - Plum Alcohol (Currently), backpack, masterwork, bedroll, blanket, winter, bullseye lantern, waterproof, cooking kit, flint and steel (2), grappling hook, silver holy symbol (Cayden Cailen), signet ring, silk rope (50 ft.), waterskin (2), whetstone, 118 gp

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Special Abilities

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+3 Ride while riding your bonded mount. (Ex) Cancel your armor check penalty of -3 while riding your mount.

Animal Companion Link (Ex) You have a link with your Animal Companion.

Armor Expert -1 Armor check penalty.

Banner +2/+1 (Ex) Allies who can see your banner gain +2 save vs. fear & +1 to hit while charging.

Cavalier's Charge (Ex) Mounted charge grants +4 to hit and -0 AC rather than +2/-2.

Cavalry Formation May share space with other mounts, charge through space occupied by allied mount

Equestrian plate:

Shined to a mirror finish, this suit of +2 full plate is decorated with gold inlay. As a move action when the wearer is mounted, the plates of the armor expand and reposition to protect the wearer's mount. In this form, the armor becomes a suit of +2 banded mail for the wearer and a suit of +1 banded mail barding worn by the mount. A second move action merges it back into +2 full plate. Equestrian plate cannot transform and protect a mount more than one size larger than its wearer or a creature that cannot wear barding. It can create exotic barding, however, such as for a griffon or dragon.

If extra enhancements or spells are placed upon equestrian plate in full plate form, they affect only the wearer's armor when the suit is split. Effects on the barding are suppressed when it is merged into the armor. If either suit of armor is broken while separated, the other half immediately gains the broken condition as well. Destroying one suit destroys the other as well.

Expert Trainer +3 (Ex) +3 to train mounts, reduced training time option.

Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+1 bonus, bypass all DR).

Forgotten Past Half duration of mind-affecting effects on you (min. 1 rd).

Fortified Drinker +2 save vs. mind-affecting for 1 hr after drinking alchohol.

Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.

Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.

Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.

Leadership (Base Score 12) You attract loyal companions and devoted followers.

Legendary Weapon - Hiera:

Hiera is an intelligent weapon that is able to see up to 30 ft away with darkvision and has the ability to assume another shape. This powerful weapon replaces Seraphs Greatsword and Lance because of its versatility. However the weapon (rolled a 58/100) professes its love for its wielder whenever they are alone. It is attached to Seraph and enjoys being wielded by her alone.

Legendary Power (2/day) All legendary items contain a pool of power - at least two uses that recharge each day. This power is called legendary power, and it works differently than mythic power. Any creature bearing the item can expend the items uses of legendary power, whet

Legendary Surge (+1d6 to Attack Rolls - All, Combat Maneuver Checks) All legendary items have a legendary surge ability, similar to a mythic character's surge ability (see page 170). It can be used only on specific rolls or checks based on the nature or purpose of the legendary item - see the Legendary Surge sidebar o

Mounted Combat (1/round) Once per round you can attempt to negate a hit to your mount in combat.

Muleback cords These thick leather cords wrap around the wearer’s biceps and shoulders; when worn, they make the muscles appear larger than normal. The wearer treats his Strength score as 8 higher than normal when determining his carrying capacity (see Pathfinder RPG Core Rulebook page 171). This bonus does not apply to combat, breaking items, or any other Strength-related rolls except the amount of equipment or material the wearer can carry.

Mythic Bond A legendary item is typically bonded to a single mythic creature. Others can pick up and use a legendary item for its basic functions (like hitting a foe with a legendary mace), but only the creature bonded to the item can utilize it fully.

Mythic Power (5/day, Surge +1d6) Use this power to perform your mythic abilities.

Power Attack -2/+6 You can subtract from your attack roll to add to your damage.

Power Attack [Mythic] Use 1 power to eliminate attack penalties of Power attack for 1 min.

Ride-By Attack You can move - attack - move when charging mounted.

Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.

Spirited Charge Double damage when making a mounted charge (triple with a lance).

Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.

Sword's Challenge +7 (3/day) (Ex) +7 to damage target, -2 AC vs. others when used, +2 to hit while riding your mount.

Sword's Skills +3 (Ex) +3 to Sense Motive opposing Bluff.

Tactician (Cavalry Formation, 6 rds, 2/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.

Vital Strike Standard action: x2 weapon damage dice.

Zealous -5 to hit and +2 to damage on your first attack against a target of a different religion than you

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Swift

Horse

N Large animal

Init +3; Senses low-light vision, scent; Perception +6

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Defense

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AC 24, touch 13, flat-footed 20 (+3 armor, +3 Dex, -1 size, +8 natural, +1 dodge)

hp 66 (+18)

Fort +8, Ref +8, Will +3 (+4 morale bonus vs. Enchantment spells and effects)

Defensive Abilities evasion

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Offense

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Speed 50 ft.

Melee bite +8 (1d4+5) and

. . 2 hooves +8 (1d6+5)

Space 10 ft.; Reach 5 ft.

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Statistics

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Str 20, Dex 16, Con 17, Int 2, Wis 12, Cha 6

Base Atk +4; CMB +10; CMD 24 (28 vs. trip)

Feats Dodge, Mobility, Power Attack

Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Work

Skills Acrobatics +8, Climb +9, Perception +6, Ride +3 (+5 to stay in the saddle), Swim +9

SQ attack any target, combat riding, devotion, work

Other Gear masterwork studded leather, horseshoes of a zephyr, military saddle, pack saddle

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Special Abilities

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Attack Any Target [Trick] The animal will attack any creature on command.

Combat Riding [Trick] The animal has been trained to bear a rider into combat.

Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments.

Evasion (Ex) No damage on successful reflex save.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Mobility +4 to AC vs. AoO provoked by moving out of or through a threatened area.

Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Scent (Ex) Detect opponents within 15+ feet by sense of smell.

Work [Trick] The animal pulls or pushes a medium or heavy load.

Appearance and Personality:

A fiery red head who stands tall at 6'6". She is blessed with a muscular body, honed through the rigors of combat and unknown means as her memories are still lost to her. Hardened in the recent months through the hardship of command and defending a nation in its infancy she has grown mentally and physically along with the respect she garners now for her ability to command.

Their last battle afforded her new gear and she now shines as though the sun were always at her back and her fiery hair now truly appears to be burning. Her armor is inlaid with gold and appears to be crafted by the gods instead of mortal hands. In the recent months her dedication, courage and honorable ways have led to her being revered by the populace as a great general, when once her emotions were as wild as her fiery red hair, she has learned to control her emotions and focus on what counts.

Seraph Whitemoor Background:

Birth –
Unknown.

Youth –
Unknown.

Teens –
Unknown.

Adulthood –
Her life is relatively unknown as she suffers from Amnesia; the earliest thing she remembers is awakening with a bloody gash on her head and on the side of a rocky hill face. From there she wandered until she found a farmer who begrudgingly took her in. While there she suffered one humiliation after the next, as he was an angry drunk and treated her harshly despite her worsening injury. The Farmer tried to take advantage of her one night, pinning her down so that he could do dishonorable things. She resisted and ended up injuring the man to the point he was nearly dead before she could restrain herself. It was then she realized how strong she was, she was abnormally strong for a woman. Leaving the farmer unconscious, she took what she could carry and moved on as quickly as she could.

Her head injury worsened day by day as it had yet to be treated and eventually she fell ill from an infection just outside the village of Greyhaven. A tiny town of leather workers and cattle ranchers along Brevoy’s southern border, luck was on her side again when a local herbalist found her where she had collapsed and took the fire haired woman in and treated her head wound. For days she suffered from a powerful fever, nearly dying before the infection burned out under the herbalist’s intense treatment, some nights she literally screamed from the pain until the draughts she was forced to drink knocked her out.
As she slept she was plagued by dreams of things she couldn’t remember, places, people, conflicts and a man’s face, whose face was obscured by light. The one thing that stuck with her was that he was astride a powerful creature, clad in shining armor and adorned with a heraldry she couldn’t make out. Everything was blurred, too bright to see except for when he reached out and offered her his hand.

The fever eventually worked its way out of her system, her injury healed and surprisingly she was left with a minor barely noticeable scar as it was hidden by her curly red hair. Finally coherent enough to think, after a full week of bed rest, she was finally able to thank the woman who had saved her life and learned about the little village she had stumbled into in her sickened state. Greyhaven was a quaint place with a few troubles, aside from infrequent raids from a nearby goblin tribe in the Greenbelt; they suffered from corrupt guardsmen abusing the townsfolk. Purposefully targeting women and arresting anyone who gets in their way, plying the Justicar with false reports and lies to justify their arrest. No matter who they complain to no one in the nobility would listen as Greyhaven was a village and of little import in the grandness of Brevoy at large.

Seraph found herself incensed at the thought of these guardsmen doing what they wanted, the herbalist Belina calmed her and told her to air on the side of caution as she was an outsider. Outsiders were generally distrusted already and faced even harsher judgment if they stirred up trouble with the guards…

For a few weeks she behaved herself, trying her best to not act despite the blatant activity of the corrupt guard. Because of her keen observation skills she noticed things that others might miss upon entering the quaint village for the first time, the way some of the guards stares lingering and young maidens hastened there step when alone or grouped together as if it gave them some sort of protection from the leering guards. Finally fed up she made a point of attracting the guard’s attention, planning on stirring trouble despite Belina’s warning; she felt deep down someone had to do something. This situation couldn’t continue, especially when she saw how some of the young woman passed with empty stares or broken features and cower when the guard looked their way. It wasn’t long until she got as she wished…

They hemmed her in and she allowed them to bully her into a tight alley between a foul smelling tannery and a butchers shop, they were smart as the cry of the animals would mask the sounds of the crime they were going to commit. She feigned innocence and fear up until they were nearly obscured from being seen by those in the dirt streets of Greyhaven it was then that she unleashed her fury on the two unsuspecting rapists. When the first one sheathed his sword and fondled her chest she relieved him of his blade and turned it on him, smiting the men in a single hit and leaving him bleeding. The bellow of his companion was muffled by the cries of a pig being slaughtered in the butcher shop. She used her free hand and punched him in the throat before slamming him into the butcher shop’s outer wall. As he staggered she kicked him hard in the groin and slammed the hilt of the blade into his skull after he doubled over in pain.

When they were both down she had little time to revel in her victory as she felt the hairs on the back of her neck rise up and with a start she looked up and at the entrance of the tight alley was a man astride a great horned warhorse. He was a breathtaking sight sitting there clad in silver armor that was gilded in platinum and shining like an angel, but she shuddered as she met his stormcloud colored eyes. She could feel the judgment that even now was forming in the man’s eyes, she was shocked however when he trotted off without saying a word. His hawkmaster stuck closely behind him along with nearly a dozen armored men-at-arms. Perhaps this was her chance to help this village.
So she spent the next couple of days trying to get close to this unknown silver clad noble with his strange dragon banner, only to be caught in a night time ambush by the guard. When dragged before the Justicar, his judgment was swift and without mercy, the guards had him swayed long before he heard her side of the story. When it came time to speak he refused her to speak; there was no justice, no hope for fair treatment. She was treated poorly while imprisoned and they savagely beat her a few nights before her lashing was scheduled. The entire time she sat in that prison she thought about that strange nobleman, hoping that he would be there to witness this injustice.

The morning came and she was chained between two posts per her sentence of forty lashes. The guardsmen she had wronged watched from the sideline and some villagers gathered to see her whipped. Brelani was among them. She took the first two lashes by biting her lip as each impact tore her flesh. The third however made her cry out in agony as her back felt as though it were on fire. As she heard the whip come around for the fourth lash she tensed and held her breath…

The whip never struck her, the sound of hooves caused her to look back and see that the strange noble had intercepted the whip. This was now wrapped around his clenched gauntleted fist. Several things happened quickly then, her head was swimming in pain and she couldn’t help but feel that she was imagining the silver clad soldiers that were taking over the square with sword and spear. The silver archers that stood on rooftops with iron tipped arrows at the ready and the hawkmaster who was fighting a guardsman who turned his pike against the mounted lord. The Justicar’s bellow carried over the square, and his demand for justice earned him a challenge from the noblemen who had saved her.

The Justicar never stood a chance from the moment the Cavalier drew his sword…

He left the Justicar crumpled in the dirt, the noblemen then dropped a series of scroll tubes on the Justicar, depicting in great detail the many crimes the guard had committed in the name of his justice. He did this before reaching down and taking the keys of office and walking away. He marched over to her and unlocked her shackles, making sure to give her his shoulder to steady her. From there he offered her the chance to punish those who had wronged her, offering her the whip and having every corrupted guardsmen chained before her and held fast by the poles she was once chained too. It took her only a moment to decide and she dropped the whip; Justice had been served this day. She was shocked though when the man picked it up and expertly whipped each of the guardsmen without a shred of remorse in his voice as he named off their crimes.

They were branded for their grievous crimes against the citizens of Greyhaven and those who weren’t hung were exiled from Brevoy on pain of death if they returned. He hoped up into the saddle and offered her his hand to help her up onto the saddle with him and for a moment she shuddered at the sudden déjà vu she felt. These silverclad men remained in Greyhaven until the village had recovered and assigned new and more trustworthy guardsmen to protect the populace. In that time she learned more about this Danath Orvolsky and was shocked when he asked her to join the ranks of his company the Silver Dragonflight. She hesitantly accepted and revealed to him of her lost memories and that was the first time she saw this stoic man smile and she was entranced by the warmth he suddenly radiated, the hard edge she felt melted away in the presence of that smile. Ever since Greyhaven they have traveled across the lands of Brevoy and into the Greenbelt righting what wrongs they could and preventing further injustices as they could.

He taught her everything from swordsmanship, to horseback riding and even courtly affairs as she quickly moved up in the ranks to become his Captain after they routed the Rotgutt goblins. The hawkmaster, Alastair Cadwallader completely supported the decision as she had proven herself time and time again in battle and was well respected within the company. As she joined Danath in his courtly affairs she started to grow closer to the noble knight, so much so that at times she forgot she couldn’t remember her past. Her feelings became uncontrollable after she had another lucid dream of the man she couldn’t see before, except now it was Danath face she saw.

One night she felt a burning in her chest, a longing that could not be quenched by sleep or cool walk. She left her bed and stole through the camp silently until she snuck around the backside of Danath's tent and slipped in under a loose flap. She didn't make it much further as she entered his tent and was set upon by someone in the darkness. The struggle was short lived as she was stronger then her opponent but it wasn't until her eyes adjust she found she had wrestled Danath to the floor. He was just as surprised as her and gave a homorous remark. "If you wanted to talk so badyou could have came through the f..." She didn't give him long to talk before she kissed him. The moment felt too short when a worried call came from the man-at-arms stationed at the tent entranced. Their chainmail sliding back and forth warned her that they werer coming in and fast, too fast to be called off.

Giving Danath another peck on the cheek as she whispered in his ear. "See you later..." She rolled back and under the back of the tent catching a glimpse of Danath recovering quickly lest the guards be more wary. She stole off to her tent then and quickly bedded. Not knowing what lay ahead for them now as she secreted dread she had gone too far. They had several quiet talks after that, Danath exp[lained the ramifications for someone of his position were discovered to be having an affair with someone below his station. However he reciprocated her feelings and since then they have had their secret romance. Hiding it from everyone as best they could...

What Drives her - Now? Edited 07/29/2014:

With her love for Danath cooled and her somewhat secret relationship with Maria still blooming she has much to consider.

[b]Fort Drelev is the closest place she can think of to make her Barony. Beset on all sides by numerous foes she finds it a challenge worth undertaking.

Maria is a companion she is greatly interested in and despite the sudden marriage proposal Seraph is undaunted in still remaining fast friends with her. But she isn't breaking off their relationship either, despite the back fire it may have on her reputation and standing with the Leventon clan.

Danath... She wishes to rise from behind his shadow and prove herself to her former mentor and love interest. She will command an army of her own once she relinquishes command of the Dragonflight back to him.

Recent Events:

The last six months were brutal for her, she lost the one thing she loved. Gained command of the forces her love once commanded and volunteered for a position she wasn't ready for. But when the chips were down she rallied and came back stronger then ever before. They crushed the largest bandit force in the north, allied with the Leventon's and Maria Borgnok and put the Stag Lord on his heels as they rained blow after blo down on him.

Despite everyone elses negative feelings she developed a relationship with Maria Borgnok. Despite everyone believing her to be a turn coat an traitor Seraph couldn't help but see the possibility that if she could befriend Maria they could find a way to bring down the Stag Lord once and for all. It took a secret meeting to coax a different side out of Maria and in that moment Seraph realized that Maria had suffered far worse then most. In the many months that she longed for companionship she found it in in the Northern Baroness and their closeness led to the fall of the Stag.

The Stag Lord died and Seraph bares the scars of turning her back on the vile lord she wasn't alone though as Maria bares a similar scar. Having barely survived the battle, their companionship was stronger then before. The shocks kept coming though as they defeated some great beast and rose as something greater then they were before. More then mortal...

Danath's return heralds another change in Seraph as she realizes her feelings for him have faded, she loves him for what he has done for her and the fire she had for him burns low. But she realized that they were different people now, she had goals that were similar but different from his own. She would always be his friend though, she owed him so much that it would be hard to repay...