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Guard Captain Blacklock

Seram Zal's page

231 posts. Alias of Lazaro.

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Guard Captain Blacklock

Blasted walking sushi bars!

Fabes DM wrote:

Lazaro

** spoiler omitted **

Fabes

Spoiler:
Check the profile have most of Rowan's profile moved over already :) Pretty much ready to roll

Guard Captain Blacklock

At 36hp; Bloodied

The barbarians flesh is ripped and poisoned to shreds by the fishmen assualt. Hurt and beyond his limit Seram stands silent...

"HAHAHAHA!!!" Seram smiles wide to the shock of the fishmen and even his comrades.

"This is great! This is what I've been waiting for. Finally somethings putting up fight. I'll tear you apart! Even with my own hands" Taking up his massive blade he spins it around his head slicing at all the nearby fishmen.

Blade Sweep on the bloodied warrior 1d20 + 15 ⇒ (2) + 15 = 17; Damage 4d4 + 13 ⇒ (2, 1, 3, 1) + 13 = 20, each bloodied enemy adjacent to you takes 4 damage (Take 4 more fishface); Rageblood Vigor: Each enemy adjacent to you that is not bloodied also takes 4 damage

Gah sucky roll. Action Point

Seram's blade surges. A violent roar echoes in the cave

Thunder Hawk Rage 1d20 + 13 ⇒ (3) + 13 = 16; Damage 4d4 + 13 ⇒ (4, 4, 2, 4) + 13 = 27 thunder, and the target is dazed (save ends); Miss: Half damage; Secondary Target (Fishman 1) 1d20 + 13 ⇒ (8) + 13 = 21 vs Fort; Knock the target prone

Geez I'm plagued by bad rolls :(


Guard Captain Blacklock

Seram takes off with vigor at his gilled foe

Combat Sprint: +4 movement, +4 bonus to all defenses against any opportunity attacks provoked. Move to the sqaure right of the fishman

Seram collides with the walking sushi bar

Howling Strike 1d20 + 13 ⇒ (13) + 13 = 26; Damage 2d4 ⇒ (2, 2) = 4+1d6 + 13 ⇒ (5) + 13 = 18


Guard Captain Blacklock

Initative 1d20 + 5 ⇒ (19) + 5 = 24

"Finally a fight" Seram says impatiently


Guard Captain Blacklock

Seram looks harshly at the two dragonborn before turning his head and making his way forward, "Keh"


Guard Captain Blacklock

Seram splashes into the water and toward the Wrath

Athletics 1d20 + 14 ⇒ (6) + 14 = 20

Coming up on the giant prawn the barbarian tries to slice it's claw free of the mage

Pressing Strike 1d20 + 13 ⇒ (20) + 13 = 33; Damage 2d4 + 13 ⇒ (3, 3) + 13 = 19 and push the Wrath 1 square back, CRIT!!! Damage 21+2d4 ⇒ (3, 3) = 6=28

*Edit: Atletics 1d20 + 14 ⇒ (16) + 14 = 30

"Outta the way mage, unless you wanna die!" Seram screams as he cleaves into the prawn again

Rampage 1d20 + 13 ⇒ (2) + 13 = 15; Damage 2d4 + 13 ⇒ (4, 1) + 13 = 18


Guard Captain Blacklock

Fabes

Spoiler:

Ok I'm at a lose of what I can do here with prawn-boy bring out to sea. And without any of my 4e pdfs I really am at a loss. So what kinda movement or check am I looking at to get to him and hit him with pressing strike?


Guard Captain Blacklock

Need a moment to process my options here... Hmm


Guard Captain Blacklock

Time to smash something!!

Seram swings his heavy blade. Hoping to level the mega-prawn

OA 1d20 + 13 ⇒ (14) + 13 = 27; Damage 2d4 + 13 ⇒ (1, 3) + 13 = 17


Guard Captain Blacklock

I did not


Guard Captain Blacklock

Move to D5; Howling Strike 1d20 + 13 ⇒ (5) + 13 = 18; Damage 2d4 + 1d6 + 13 ⇒ (1, 2) + (3) + 13 = 19


Guard Captain Blacklock

OA 1d20 + 13 ⇒ (18) + 13 = 31; Damage 2d4 + 13 ⇒ (3, 2) + 13 = 18


Guard Captain Blacklock

Howling Strike 1d20 + 13 ⇒ (14) + 13 = 27; Damage 2d4 + 1d6 + 13 ⇒ (4, 3) + (4) + 13 = 24


Guard Captain Blacklock

Seram twirls his blade hoping to reduce the large prawn to ribbons.

Blade Sweep 1d20 + 13 ⇒ (9) + 13 = 22; Damage 4d4 + 13 ⇒ (3, 1, 2, 1) + 13 = 20, and each bloodied enemy adjacent to you takes damage equal to your constitution modifier (+4). Rageblood Vigor: Each enemy adjacent to you that is not bloodied also takes damage equal to your Constitution modifier (+4).


Guard Captain Blacklock

We can use our standard action normally now, yes?

Seram swings the remains of his frozen attavk from his blade, "Have a good idea that won't work on ya"

Howling Strike on the Wrath 1d20 + 13 ⇒ (9) + 13 = 22; Damage 2d4 + 1d6 + 13 ⇒ (1, 1) + (6) + 13 = 21


Guard Captain Blacklock

Yup, frost scimitar.


Guard Captain Blacklock

I think the penalty for attacking while prone is -2; Just checked the ol' PHB. The penalty is -2.

Minor action stand from prone

Filled with the anger of the Wrath of Dagon, Seram strikes out against Grafire.

"Best to hit'em when they're down"

1d20 + 13 ⇒ (13) + 13 = 26; Damage 2d4 + 13 ⇒ (3, 4) + 13 = 20 cold

"Now for you"

Move to D6


Guard Captain Blacklock

D4


Guard Captain Blacklock

"I'm starting to like this place. The sea food delivers itself!"


Guard Captain Blacklock

"Lightly roasted with some tartar sauce, and I'm sure it'll taste fine!"


Guard Captain Blacklock

Athletics 1d20 + 14 ⇒ (17) + 14 = 31


Guard Captain Blacklock

Seram follows, only if to find a decent fight. He uncontrollably begins whistling to Manny's song.


Guard Captain Blacklock

Seram continues his walk

"BRAINS... BRAINS... ERGH...zzz"


Guard Captain Blacklock

1 point from full and have all my daily powers. I can keep watch with Akahale.


Guard Captain Blacklock

Seram gives a quick glance to his sword, but goes back to eatting the foor Grafire has found.


Guard Captain Blacklock

Seram follow the dragonborn, Grafire, in the hope of chopping down whatever it is they are hunting.


Guard Captain Blacklock

Spend one surge to put me at 79 hp


Guard Captain Blacklock

Seram swings his blade, but the fishman dodges the massive weapon

16 isn't hitting anyone


Guard Captain Blacklock

With FM4 dead, Seram gains 9 temp hp thanks to Improved Rageblood Vigor

Jeez I always forget this. Fabes if it's not too late... Seram uses his Rampage ability after criting FM4

Rampage on FM2 1d20+13=27;Damage 2d4+13=17


Guard Captain Blacklock

As the fishman hits Seram responds with his own attack

Cutain of Steel on FM4 1d20+13=15. Well that missed

Seram again swings his massive sword

Blade Sweep 1d20+13=33; Damage 4d4+13=29, and each bloodied enemy adjacent to you takes 4 damage. Rageblood Vigor: Each enemy adjacent to you that is not bloodied also takes 4 damage.


Guard Captain Blacklock

A surge would be great. Put me at 59 hp


Guard Captain Blacklock

Ouch at 19 hp. Second wind putting me at 39, +2 to all defenses.


Guard Captain Blacklock
Fabes DM wrote:

Which one, Seram. FM3 or FM4? You hit, by the way. :D

F3


Guard Captain Blacklock

Seram swings at the fishman

Recuperating Strike 1d20+13=26; Damage 2d4+13=19 and I gain 4 temp hp.


Guard Captain Blacklock

"Finally things are looking fun" Seram Dashes at the fishman with a burst of speed

Combat Sprint, +4 to my move and +4 to all defenses against any opportunity attack I provoke with this movement. Move to Z18; Howling Strike on 2, 1d20+13=27; Damage 2d4+1d6+13=23


Guard Captain Blacklock

Double move to Z13


Guard Captain Blacklock

Seram releases the mage.


Guard Captain Blacklock
Fabes DM wrote:

Grafire takes a swing and punches Seram Zal in the face.

"That felt kinda good," the dragonborn admits ruefully.

"Felt good did it!" the barbarian looms over the dragonborn

"Luckly we have other things to worry about"

Grab Manny 1d20+9=21


Guard Captain Blacklock

IC's not working 1d20=8


Guard Captain Blacklock

"Who's Dagon again?"


Guard Captain Blacklock

Seram takes his large blade and swings down at the cellar door

1d20+13=29;Damage 2d4+13=18


Guard Captain Blacklock

Seram follows behind the others. His boredom mounting.


Guard Captain Blacklock

"Pfft, and here I was looking for a fight"


Guard Captain Blacklock

Seram approaches and uses his trusted door opening technique

FOOT TO DOOR! 1d20+14=24


Guard Captain Blacklock

Seram goes about his grisly task. Taking a moment to dismember each every cultist.

I'm sure people around the town are going to look kindly on us for doing this, haha


Guard Captain Blacklock

"Worried about the undead again Rowan" Gran gives a qicked smile "Let me take of their heads, hells even chop
em into little pieces, that should stop'em from coming back as boogey men"


Guard Captain Blacklock

"Just let him run. To weak for us to be wasting our time on anyway."

Seram stands letting the water clean off his heavy blade. "And who knows we may get lucky. He may be going to call his friends, and they'll come after us. Should be a strong one in their group somewhere."


Guard Captain Blacklock

BUMP


Guard Captain Blacklock

Double move to T18


Guard Captain Blacklock

Laying his blade over his shoulder Seram casually walks

Double move O12

1 to 50 of 231 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>



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