|Sepherum Goblin Squad Member|
Looking at the map, I think that the introductory factions to precipitate pvp in EE are The Knights of Iomedae in the northwest, The Brotherhood of Silence in the center/east and the Hellknights in the south. Obviously the level requirement for faction membership will come later, as will the alignment system. Myself, I don't see a need for an advancement requirement for faction membership when it should be the new players entry into sanctioned player conflict. If players begin with 1000 rep then the only mechanical effect need be that npcs ignore players at -2000, as I believe has been stated. Fort Riverwatch, Thornkeep and Fort Inevitable will each have four trainers representing the mvp roles plus a faction npc. This opens up roughly two-thirds of players as potential targets but will discourage ganking close to one's homebase. I assume looting, grouping in parties, the attacker flag and the normal rep hit for killing someone in your own faction will be in place.