|Sepherum Goblin Squad Member|
|1 person marked this as a favorite.|
Hey I just wanted to throw out a few ideas and was afraid that they would get lost because of the recent toxicity of the forums (one locked and another in danger of being locked). Please don't use this thread to start blaming who got toxic first. Many of the people arguing have, in the past, actually agreed, debated in a non-insulting manner, apologized to each other, and apparently PM'd and spoken amiably on TeamSpeak. Ok, so, here they are.
If you get killed and looted you become unflagged (immune) to pvp (not pve) for 10 minutes. The timer would start from when you retrieve your husk. You lose this immunity if you gain the Attacker, Criminal or Heinous flags and take a rep hit for doing so. You also lose it if you are rezzed by another player. Why 10 min? I think I read somewhere that it takes about that long to move across a hex. I don't think you could use this immunity to gather a bunch of immunes together for an attack/mission; they would have to heal, regain Power, refresh abilities and grab some new equipment. Also in any case when a bunch of bozos that you don't know or trust (you can see their rep) are starting to form you should be taking action no matter what anyway (running away, calling allies, prepare for pvp). This would make corpse camping extremely difficult.
Make starter/tutorial areas not just high-rep loss, Marshall patrolled, etc., but pvp FREE. These areas would be small. They can be supported by Pathfinder lore; this is Iomedae's Sanctuary, this place is under the Edict of Compliance by Asmodeus, Prince of Law, etc. This immunity could have a threshold determined by Goblinworks if they don't want players with some skills and achievements using the area as a completely safe place to run to. I know they don't ever want a player to feel completely safe as part of the overall plan, but, reconsider: a small spot where the newest of the newbies can learn game mechanics without being ganked. This is where you could allow duels which I know they also don't want.
Lairs, instanced or not, out in Wilderness hexes with treasure chests, monster guardians and consequence-free pvp. You'd know what you're getting into and it might be a blast. And there could still be the lairs that go under the normal rules as well.
And what else?