About Seneca Lucianus
Lizardfolk Name Maasti'tus "More than lies"
Male Human (Chelaxian) Cleric 3
LN Medium Humanoid (Human)
Init +1; Senses Perception +3
AC 19, touch 12, flat-footed 17. . (+5 armor, +2 shield, +1 Dex, +1 dodge)
hp 26 (3d8+3)
Fort +5, Ref +2, Will +6
Defensive Abilities Copy Cat (Su) (6/day)
Spd 20 ft.
Melee Heavy Shield Bash -1 (1d4+1/20/x2) and
. . Mace, Heavy +3 (1d8+1/20/x2)
Ranged Crossbow, Light +3 (1d8/19-20/x2)
Spell-Like Abilities Copy Cat (Su) (6/day), Touch of Law (6/day)
Cleric Spells Known (CL 3, 2 melee touch, 2 ranged touch):
2 (2/day) Invisibility*, Disfiguring Touch (DC 15), Instrument of Agony
1 (3/day) Shield of Faith (DC 14), Bane (DC 14), Disguise Self* (DC 14), Cure Light Wounds (DC 14)
0 (at will) Detect Magic, Guidance, Light, Enhanced Diplomacy
Str 12, Dex 13, Con 12, Int 8, Wis 17, Cha 13
Base Atk +2; CMB +3; CMD 15
Feats Dodge, Mobility, Selective Channeling
Traits Fiendish Confidence, Isgeri Orphan
Skills Acrobatics -5, Climb -5, Escape Artist -5, Fly -5, Intimidate +2, Knowledge (History) +3, Knowledge (Religion) +3, Linguistics +3, Ride -5, Sense Motive +7, Spellcraft +3, Stealth -1, Swim -5
Languages Common, Goblin
SQ Aura (Ex), Cleric Channel Negative Energy 2d6 (4/day) (DC 12) (Su), Cleric Domain: Law, Cleric Domain: Trickery, Disease Variant Channeling (±1 Profane), Spontaneous Casting
Combat Gear Bolts, Crossbow (30), Crossbow, Light, Mace, Heavy, Scale Mail, Shield, Heavy Wooden; Other Gear Backpack (empty), Grappling bolt, Rope, hempen (50 ft.), Unholy symbol, wooden: Asmodeus
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Negative Energy 2d6 (4/day) (DC 12) (Su) A good cleric can channel positive energy to heal the living and injure the undead; an evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Law Granted Powers: You follow a strict and ordered code of laws, and in so doing, achieve enlightenment.
Cleric Domain: Trickery Granted Powers: You are a master of illusions and deceptions. Bluff, Disguise, and Stealth are class skills.
Copy Cat (Su) (6/day) (Sp) Create a single mirror image duplicate
Disease Variant Channeling (±1 Profane) Heal ability damage/Sicken
Isgeri Orphan +1 trait bonus on Fortitude saves.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Touch of Law (6/day) (Sp) A d20 roll becomes 11.
Seneca was born in Isger town of Gillamoor in 4690 AR. Seven years later, his parents disappeared in the chaos that swept the town from nearby Chitterwood as the Goblinblood Wars erupted. For several months, the seven-year-old somehow managed to survive on war-torn streets, all the time, trying to locate his parents. Finally, during a respite in the fighting, he was found and relocated to the fishing town of Haugin's Ear by soldiers assuming his parents were dead. Like many children affected by the war, young Seneca was taken in by one of the many monasteries of Asmodeus established shortly thereafter.
The order imposed by the priests at the Order of Dark Might appealed to the young man after the madness that he experienced in his hometown and during the difficult period until he was taken in by the monastery. Here, he studied the Asmodean Monograph and hope bloomed in the young man that the Church could help restore Isger to a place of order. Yet, some of the darker teachings did not appeal to the young man and he struggled to find a different side of the lessons. One that focused on law and order, but not evil.
Last night, the superior priest at the order summoned Seneca to his chamber. He was told that he showed great promise and that it was time for a another test. A favor was owed. He was to report to Ilyssia, the Lady of the Tower tomorrow night and tell no one of the errand.
Another old timer here. Have the brown books and pretty much everything that came after. Have played every version of the game now with a teen and a tween that love gaming as well. I started with Pathfinder at the time of the beta. Play in several PbP. GM for one. Run Pathfinder Society at my FLGS. Have never played in Isger and hope to have a chance to get to the bottom of its mysteries.