Weapon traits look great. Really improve how weapons are distinguished from each other.
Do we know if strength is added to damage on a crit or is a crit now just extra dice and special mechanics?
I think I would prefer no strength. Curve the extra damage on crits down a bit, but that is compensated by interesting effects.
Like some others have mentioned, I would like weapons names to better align with the common terminology. Such as long sword being a 2 hander, falchion being a one hander.
The one hander sword (PFe1 longsword) being called an arming sword. A curvy two hander (PFe1 fachion) possibly being a kriegsmesser.
I can understand the desire to keep the names the same. I feel fairly rational about this.
What I do not feel rational about is "studded leather armour".
OMG there is not such thing as "studded leather armour". It's troll poo! The studs are actually rivets for plates that lie between two layers of leather. Two examples of historical armour are the Jack of Plates (lighter) and the Brigandine (heavier). Please get rid of any reference to "studded leather armour".
Expect more ranting in the armour preview.
My hopes are not high, but I would like this as well. Longsword/Arming sword is the set I am least concerned about, but I would overall like to see weapons and armor match more closer the real world inspiration. Plus plenty of fantastical weapons from previous editions and media that work because they are cool.
For instance, buckler could be a low die martial weapon with the parry trait. Add in other traits that match up with binding and grappling. Make it into one of the off hand weapons of choice (dagger being another popular choice).