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Ceoptra

Selyne's page

191 posts. Alias of Sunset.


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Full Name

Selyne

Race

Half Elf

Classes/Levels

Ranger:4, Sorcerer(s) :3

Gender

Female

Size

Medium

Age

Mature

Special Abilities

Keen senses,

Alignment

Chaotic Neutral

Deity

The world at large

Location

Barely known Island

Languages

Common

Occupation

Survivalist

Charisma 20

About Selyne

Selyne:

About Selyne
Description: Standing tall, lithe and proud, wearing her netting artfully held in place by strategically placed jewelry. She cuts a stunning figure.

Attached to the 'webbing' at various, easy to reach places, are pouches; Some large most small.

Around her waist a braided rope can be seen, though upon closer inspection it is noted that there is a whip, whose handle is cleverly clasped at her wrist by a jeweled bracer, which winds around her left arm, around her shoulders and joins with the length of leather about her slim waist.

Across her back, again attached to her net, is a quiver, from which various pole arms, bows, fletching and other things can be seen poking.

DM

Spoiler:
Born and raised upon the island, he memories of her parents already long faded with time, Selyne has been both raised and learned to adapt to the harsh environment.

Whether one of her parents simply passed beyond the veil and the other returned to the sea, she neither cares to remember, not lingers upon. Now, she enjoys the freedom to move about as she wants and the challenge of staying one of the medium level predators of the island.

She keeps ahead of most of the dangers of the jungle simply by swinging from tree to tree using her Animated, arcane bonded razor whip as her own portable vine. With her Rangers 'Wild Empathy' ability she also lounges in some of the Island's larger free standing bodies of water. Oft times using the position to entangle and drag prey to a watery doom.


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Visual Image 1:Island Elf (Jolly Jack)

Visual Image 2:Cave Woman

Visual Image 3:Prymal

All images Safe For Work.
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Stats

Spoiler:

Str: 12 (+1)
Dex: 16 (+3)
Con: 12 (+1)
Int: 9 (-1)
Wis: 8 (-1)
Cha: 20 (+5)

Size: Medium
Height: 6' 0"
Weight: 136 lb

Total Hit Points: 53
4d10+2d8+24->[2,7,9,2,6,3,24]=(53)

Speed: 30'; Swim 30'

Armor Class: 17 (+3 Dex, +4 Mage Armor)
Touch AC: 13
Flat-foot: 14

Initiative: +3
For save: +6 (+4 Ranger, +1 Sorc, +1 Con)
Ref save: +8 (+4 Ranger, +1 Sorc, +3 Dex)
Will save: +6 (+1 Ranger, +4 Sorc, -1 Wis)

Attack:

Spoiler:

Melee:

Attack:MstWk, Greater, Animated, Arcane bonded, Razor Whip: +9; Rng: 30'; Dam: 1D6
Attack: MstWk, Greater, (Sometimes Animated Rope) Razor Whip: +7; Rng: 30'; Dam: 1D6
* +Entangle and Trip attempts

OR

Attack: Sht Swd: +8; Dam: 1D6
Attack: Sht Swd: +6; Dam: 1D6

Ranged

Attack: Blow Gun" +8; Dam: 1D2; Rng Inc: 20'

OR

Attack: Comp Sht Bow: +8; Dam: 1D6; Rng Inc: 70'
Attack: Javelin: +6; Dam; 1d6; Rng Inc: 30'
Attack Sht Spear" +6 Dam; 1d6; Rng Inc: 30'

Spells

Spoiler:

Spells:
Zero-level Sorcerer spells: (DC=15)
Know:
1)Prestidigitation
2)Mage Hand
3)Dancing Lights
4)Ray Disruption
5) Acid Splash

First-level Sorcerer spells: Per Day: 8 (6+2) (DC=16)
Know:
1)Endure Elements
2)Mage Armor
3)Animate Rope
B)Identify Item

Class and Racial features:

Spoiler:

Elvish traits, Sorcerer base feats, Ranger Base feats.
Generic and level specific feats:

Aquatic Adaption:1stLvl(General); An ancestor was a creature of the sea, granting you the ability/traits of both the Aquatic Subtype and the Land, hence making the character 'Amphibious'; Must be taken at First Level.
Exotic Weapon Proficiency: Whip
Oversize Weapon/Monkey grip: Greater Whip
Weapon Finesse: Use Dex Mod to attack as opposed to Str Mod.
Ranger: Weapon Style; Two weapon fighting
Ranger: Favored Terrain; Aquatic
Ranger: Hunting Bond (Not Chosen)
Sorc: Arcane Bond(Animated Whip)
Sorc: First level stuff :P

Skills

Spoiler:

Climb(Str): +9
Craft(Int)(Seamstress): +6
Bluff(Cha): +6
Handle Animal(Cha): +7
Heal(Wis): +2
Knowledge(Geography): +2
Knowledge(Nature): +4
Spot: +4
Listen: +4
Ride(Dex): +5
Hide(Dex): +5
Mve Silent: +5
Survival(Int): +7
Swim(Str): +9(May always Take Ten)

Equipment:

Spoiler:

4 poundMstWrk, Animated object, Arcane Bonded, Greater Razor Whip (Wraped around arm and waist)
4 poundMstWrk, Greater Razor Whip (Wrapped around waist)
2 poundEfficient Quiver
Elixir of Love{In pouch on webbing}
Potion cure light wounds(x3)(In old Map-case in quiver}
6 poundCombat Net {Worn}
Javelin(x9) {In quiver}
Sht Spear(x2) {In quiver}
2 poundDagger Two worn, { x4 in quiver)
1pound Blow Gun (Tucked into 'webbing'/net)
Darts(x20) {10 in pouch on 'webbing'/net, rest in old map case in quiver)
4 pound Sht Swrds(x2)(Worn across middle of back under quiver)
Composite Sht Bow (In quiver)
Arrows (In Quiver)
2 pound Oil(x10) Two in flasks attached to 'webbing'/net (Rest in carry tubes in quiver)
Belt Pouch(x10) Arraigned all over 'webbing'/net
Carry Tubes(x8) Old scavenged Map-cases, all carried in quiver)
Fish hook(x10) (Old Map-case in Quiver)
2 Pound Bag of Caltrops 1 Tucked away on pouches around 'webbing'/net ( x4 bundled up and in 'pockets' of quiver)
Ever Burning Torch (In quiver)
Torch(x10) (In quiver)
Healers kit (spread about in Map-cases in quiver)
Artisans Tool Kit(Dress making) (Spread about in Map-cases in quiver)
Whet stone Pouch on 'webbing/net
Rope(silk, x2) (In quiver)
Flint and steel In pouch on 'webbing/net
Pitons(x15) (In Map-cases in quiver)
2 Pound Hammer on 'webbing'/net
Two pounds of soap {Worked into small disks, in Map-cases in quiver)
Oil(x10 (In potion tubes in Map-cases in quiver)
1 pound 200 Gp worth of 'artfully' placed jewelry; Clasps, anklets, bracers, broaches, all used to hold her ensemble together. ;)

Total 'carried' weight: 30 Pounds

Light load= <43 Lb; Med Load= 44-86 Lb; Hvy Load= 87-130 Lb

Total Money carried: 0



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