Silver Dragon

Selvaxri's page

Pathfinder Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 1,168 posts. No reviews. No lists. No wishlists. 24 Organized Play characters. 1 alias.


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Grand Lodge ***

Pathfinder Tales Subscriber

I second using NWPFS to coordinate.
Down in Tacoma, we run SFS weekly, with three tables of AP being run on a rotating basis. We'd be glad to see more players.

Grand Lodge ***

Pathfinder Tales Subscriber

So, here's a question- i have an Envoy who just hit 5th lvl, and rather than using a Feat to get Long-Arm Proficiency, I've decided to dip into Soldier for a couple levels. Seems fitting as i based the character off Malcolm Reynolds from Firefly- not Hans Solo. >rolleyes<

His Stats upon hitting 5th-
16 (+2 Racial, +2 Implant) Str/17 Dex (+1 Theme, Outlaw)/14 Con/12 Int/11 Wis/16 Cha
So, as it stands, he has 5 Resolve: Charisma + half envoy level. Do i get any from my new found Soldier class?

Grand Lodge ***

Pathfinder Tales Subscriber

Dreaming of the Future

Spoiler:
My Team gets the end fight, my Wrikrechee Technomancer gets in position to Jolting Surge. Manages to hit- and rolls 1's on my 4d6. What are the odds?
Second attempt, using my Energize Spell ability, for a free Jolting Surge- only to roll a Nat. 1.
Third attempt, Nat 20! :D 20+ damage later, enough to defeat the BBEG.
:D

Save the Renkrados

Spoiler:
Playing with a NPC Keskodai, the party in the chase to catch Vossi. With very little to do, Keskodai uses Command to make a couple of the riders on Vossi literally jump off the beastie.
Before the final fight, my Envoy comes up with a plan to bring most of the party in to the final encounter area. with a 30+ bluff, everyone believed me and allowed my to "secure" my teammates with the rest of the hostages.
I approach the big bad with the intent to "join his crew" as the Starfinders weren't lucrative enough. GM rolls Boss's Sense Motive and rolls a Nat 20, he begins laughing- "He sees through your lies. So, what's your bluff?" I rolled a Nat. 20 myself with a 6 on my Skill Expertise bonus. "Does his Sense Motive exceed my 35 bluff?"
GM sighs and takes back his statement, and offers character a drink.
"Good! Let's get this party start!" and i shoot one of his mooks and we roll into combat.

good times.

Grand Lodge ***

Pathfinder Tales Subscriber

Run some Quests- SilverHex Chronicles, Phantom Phenomena, & Honors Echo lends well to new GMs and are better suited for conventions- especially non-gaming related sessions.
Hour-long quests that give a player a glimpse at what's to be expected in PFS.

Grand Lodge

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Pathfinder Tales Subscriber

Why the 16 Con? You shouldn't worry about being in combat, you could drop that down a few points [to like 14] and put points back into Intelligence, and put some ranks into Escape Artist, Perception, or some relevant knowledge skills. *Being a small creature with low strength, a good Escape Artist would be pivotal in your survival, unless you invest in Liberating Command spell.

You could potentially drop wisdom down a few points, and eventally invest in Steadfast Personality to add your Charisma to Will saves.

Other magic items to consider- Pages & Ring of Spell Knowledge to increase your spell list.

Grand Lodge ***

Pathfinder Tales Subscriber

Greetings all, my area was finally okayed for Region Support and i recently acquired a boon from said support program.
The Boon in question, Xenophile, gives the character specialization in skills if i show race boons for certain playable races.

The question arises, as many of the races that were once locked behind boons- like the foreign/Tian and elemental races, are open and playable.

Would the character i apply this boon to get the benefits from the unlocked races, or just the ones i physically have boons for?

Furthermore, if i acquire boons for other races, do those skills unlock at the same time? as opposed to "once you apply the boon, the race bonuses are locked and you can't unlock more"

Thanks.

Grand Lodge

Pathfinder Tales Subscriber

You "could" take the Delayed Bombs discovery, and strap them to your fists. Detonate them when you make contact.
Drink a Targetted Bomb Admixture first to negate the splash for bonus damage.

If for a home game, you'd have to discuss the plans and idea with the GM to see if he'd okay that idea, though you wouldn't be able to do such a thing until 8th lvl.

Grand Lodge

Pathfinder Tales Subscriber
Rycaut wrote:
You clearly haven't read the new herbs sections from Ultimate WIlderness

nope, haven't touched that book. heard the shifter was a mess of a build.

last time i looked at dabbling in Alchemy was when i was looking through the Alchemy player companion.

Grand Lodge

Pathfinder Tales Subscriber
Rycaut wrote:
Yes. I know what most alchemists get. However other archetypes of alchemist that remove bombs have typically gotten Skill Focus instead of Extra Bombs (If they don’t replace brew potion). Herbalist does not replace brew potion but hero labs was showing it as getting skill focus (when configured to make a PFS character). However I haven’t found anything specific on Paizo’s organized play pages that confirm that this is the intention. (It may be an error in hero labs or I may have missed a note about it). In this case while the Herbalist does not have bombs it does get seedpods which specifically say extra bombs will work with them (however it doesn’t have similar language to allow spells or discoveries or any other bomb related feats or traits to work with seedpods).

True, in that regard i would say you'd get Skill Focus since the archetype looses out on Bombs. Your Seedpods still apply for Extra Bombs and Weapon Focus, but the Skill Focus replacement trumps the Extra Bombs. as a counterpoint- a Gloom Chymist's "gloom" don't count as bombs for the qualifications, so you'd get Skill Focus.

The Crypt Breaker archetype alters it's bombs, so it gets the Extra Bombs bonus feat.

I'm only saying that Herbalism is moot, as much as a caster's spell component pouch is moot- GMs and players assume that you have the necessary components for potions, extracts, and other alchemical items. Unless you need to acquire some really expensive ingredients, like gemstones, most ingredients are so cheap that you don't need to mark them down on your inventory sheet [unless you want to just put down "ingredient shopping spree XX gp"].
persue herbalism if you wish, players will appreciate you handing out various alchemical items- like Ghost Salts and Alkalai salts

Grand Lodge

Pathfinder Tales Subscriber

There's the Rondelero for the Swashbuckler that gives Falcata access to all the weapon finesse stuffs, but you can't two-weapon fight with that archetype.

You won't be able to pick up Adv. Weapon Training until 9th for Fighters Finesse.

If you plan on attempting to finesse a Falcata, Piranha Strike and Slashing Grace may be a better way to go,

any reason for the Hobgoblin choice? what's the stat array- like point buy or die roll?

Grand Lodge ***

Pathfinder Tales Subscriber

Played this at PaizoCon'18 and with a party of Lvl 4/5's... and a lvl 1 Wizard named Jeff.
He only nearly died once during the whole scenario. He was sorely disappointed that he only got 500 gp while the rest of us go over 1k.

Still, despite being the receiving end of a lot of jokes, Jeff had fun as did everyone else.
My Grippli grappler managed to hogtie a fire drake, and the hunter/butcher in Umak was ecstatic to get a whole Fire Drake to make jerky out of.

Grand Lodge

Pathfinder Tales Subscriber

In PFS, alchemists get the "extra bombs" feat in place of Brew Potion. it's in the additional resources stuff and things.

Also, foraging for specific alchemical ingredient during a scenario is moot, as with the "undefined downtime" between scenarios- you could have gone out to forage the stuff yourself; without forcing the gm to research the ecology in the area your venturing to- just for a few herbs you may be able to use

Grand Lodge ***

Pathfinder Tales Subscriber

but... aren't the Eels inside the dungeon?

Grand Lodge ***

Pathfinder Tales Subscriber
Nefreet wrote:

Hmm. Ok. How about this:

I have a PC of every level from 1-15.

I've already played and GMed Emerald Spire.

I will bring one of my in-tier characters to your game.

I will simply play for no credit, in order to make a legal table.

My character will just sit outside and make sure no eels eat anyone.

Email me the no-credit Chronicle when you're done.

So, you gonna set up a "dial-up-a-PC" system for people trying to run through modules that are out of tier of the Pregens?

That would be an interesting idea to see other players contribute to, especially players who've got retired characters and have also already played in a module already.
problem becomes- if that pc dies in the module, are they actually dead completely- or is it up to the party to revive the fallen loaner-PC?

Grand Lodge

Pathfinder Tales Subscriber

After GM'ing at a local convention, i've gotten some floating GM credit, so i'm drudging up this build for further review and critique and possible other directions.

I have a notion of making a Wizard go into the Feysworn, but i still like the idea of Mute Musician bard with Sage Pooka at later levels.

so ideas how to build such a character, is why i'm drudging this build back up.

Grand Lodge

Pathfinder Tales Subscriber

After GM'ing at a local convention, i've gotten some floating GM credit, so i'm drudging up this build for further review and critique and possible other directions.

Sum up the build: daughter of a Priestess of Cayden Cailen, whom never really joined the clegy, and often works at the Hall of Drunken Heroes as a bouncer/security.
Exemplar (brawler archetype).

Selvaxri wrote:


15 Str/14* Dex/14 Con/10 Int/13 Wis/13 Cha

1> Dirty Fighting, Step Up
2*> Combat Reflexes
3> Following Step
4> -
5*> Divine Fighting Technique (Cayden Cailen), Two-Weapon Fighting
6> -
7> Step Up & Strike
8*> Panther Style
9> Punishing Kick

I'm thinking with this direction, i'm a harrying combatant. Step Up & Strike allows me to trigger Broken Wing Gambit, the DFT could potentially help keep me alive.
opinions?

Grand Lodge

Pathfinder Tales Subscriber

Why not add some monsters with the Advanced template? A straight up +2 to everything, and a modest HP bump should make some creatures more of a challenge.

Grand Lodge

Pathfinder Tales Subscriber

Dimensional Excavator... see how people/living beings react to having a literal Pit thrown at them.

Grand Lodge

Pathfinder Tales Subscriber

GM has told me I have 25,000g to work with for gear. Aside from a +4 Headband, what would be worth it? [party stockpile has plenty of Cloaks, so i don't need to get one for myself]

I was also considering venturing down a crafting route- with Scribe Scroll and Craft Wands.
so, the feat progression would look something like- 1/Toughness, Iron Will, 3/Scribe Scroll, 5/Craft Wands, 7/Spell Penetration

because, honestly- my spells are too varied to make Spell Focus useful.

Grand Lodge

Pathfinder Tales Subscriber

Well, i just realized two things-
1> If I take the Occultist archetype, my first and seventh level Exploits are replaced, so I can't take Familiar if i want Potent Magic.
2> my spell selection doesn't lend well to Spell Focus; if i want to go Save/Suck mentality- i don't get any good spells until 2nd lvl.

I could just get a Familiar through spending feats, since Shadowhunter gives me Iron Will "for free" though it'd be longer to get an Improved Familiar. So, i may just drop the whole Familiar idea.

Human Arcanist [Occultist?] 8
NG
10/13/12/21+**/10/12
Alt Racial: Shadowhunter
Trait: Blight-touched (c), Arcane Temper, Seeker, Artistic Dilletante/Tattooed Focus (b)
Drawback: Shadow-scarred
1> Toughness/Improved Initiative/Scribe Scroll(?), Iron Will (b) [E]Conjurer's Focus*
2> -
3> Spell Focus (Enchantment), [E]Quick Study
4> +1 Int, +1 Spell Known
5> Spell Penetration, [E] Potent Magic
6> +1 Spell Known
7> ? [E]Planar Augur*
8> +1 Int, +1 Spell Known

Spells?:

0 (8k)- Dancing Lights, Detect Magic, Mage Hand, Message, Read Magic, Scrivener's Chant, Spark
1 (6k)- Summon Planar Ally*, Summon Monster I, Mage Armor, Magic Missile, Burning Hands, Mount, Enlarge Person
2 (4k)- Summon Monster II, Oppressive Boredom, Blindness/Deafness, Boneshaker
3 (3k)- Haste, Heroism, Hold Person
4 (1k)- Terrible Remorse

Grand Lodge

Pathfinder Tales Subscriber

I'm leaning more towards that control/summon aspect, because the rest of the party handles damage output well- especially between the Kineticist and Bloodrager, few lackeys last more than a few hits.

I do like the idea of taking the Shadowhunter alt. racial trait for human, as the other benefits- aside from Iron Will may come in handy at later levels.

Human Arcanist [Occultist?] 8
10/13/12/21+**/10/13 [no gear yet allocated]
T: Blight-touched (campaign), Pragmatic Activator, ?
1> Varissan Tattoes/Spell Focus (Enchantment/Conjuration)/Shadowhunter; Occultist Exploit
2> -
3> ? , [E] Quick Study
4> - [+1 spell known fcb]
5> ?, [E] Familiar
6> - [+1 spell known fcb]
7> Improved Familiar [Sage Pooka], [E] Potent Magic
8> - [+1 spell known fcb]

now comes the difficult tasks of spell selection.

Grand Lodge

Pathfinder Tales Subscriber

And if i wanted to be more of a "save/suck" Control caster, instead of the typical blaster?

Grand Lodge

Pathfinder Tales Subscriber
DeathlessOne wrote:

I can only speak to what sounds like fun to myself (and with sticking within your own restrictions), but a School Savant Arcanist with the variant Multiclass Sorcerer (Or Blood Arcanist with the variant multiclass Wizard, depending on your tastes) with a focus on the Admixture School powers and liberal use of the Benthic Spell [metamagic] feat.

One question though ... HOW, exactly, are you lacking for BLASTING when you have a kineticist? My experience with them shows them to deal a respectable amount of damage, equivalent to if not greater than, a dedicated archer build.

Anyway... Yeah.

No VMC'ing allowed. Also, the Kineticist is a single-target ranged build. Primary element is Earth and gives him DR and a bit of tankiness.

What the party composition is missing- is a dedicated arcane caster.

Grandlounge wrote:

The arcanist is great are you thinking of an archtype?

What's the plan for the familair? Polka are great little umd users.

If you want to blast there are ways to get the orc bloodline and admixture school powers.There is an int cha aasimar that gets +1 per die on fire spells.

Potent magic is also good. High dcs or more dice on you blasting spells.

I like controll casters if you are interested in playing one of those. If you pick up the right spells you can be control and blaster.

Quick study makes you more versatile.

Spell Specialist make you a precision blaster.

Brown fur transmuted is a blast. Polymorph all your friends.

I was considering, ironically, the Occultist archetype for the Arcanist- get some Summon Monsters to to my spell list, and use them as scouts, flank buddies, path blockers, etc.

The plan for the Pooka is to be the "walking encyclopedia" of the party, with the Sage archetype [if Improved familiars can take archetypes]- since he has Telepathy through touch; it would go invisible, crawl up someone's leg and convey all the information that way.
Not entirely neccessary, but a nice flavor for the character and campaign.

My Skald, before she got blasted and melted, was going a "save/suck" direction with her spell list.
I could try to vary my spell list to include some blasting AoE spells, some save/suck control spells, and some Summons spells.

Our healbot is an Aasimir, so i'd rather not flood the AP with uncommon races. The Kineticist is a hobgoblin, and the bloodrager is a Suli, we had a changeling spiritualist- but he hasn't been around for a while and the gm is holding his spot so we don't have a random person try to join the table.
We had a Duergar, Ifrit, and a Ratfolk in the party before they all died.

Grand Lodge

Pathfinder Tales Subscriber

Okay- long story short, i've lost two characters in the game, and the GM is recommending an int-based class, trying to convince me make an occultist and getting the Mage's Paraphanelia panapoly for the free-metamagic.
Consensus is discouraging, as many would say that Occultists wouldn't make good casting-oriented class. [When you have access to weapons, armor, and the transmutation school- why aren't you playing it that way? bah.]
IMO- Applying Bane to a weapon is a great ability, but strictly limits what i can effectively do as an Occultist.

Current party is-
Ranged-oriented Fighter/Slayer/Ranger
Earth/Fire Kineticist
Bloodrager
and a healbot Cleric.

We are lacking in the blasting/AoE department. The Kineticist and Ranger are good at taking down threats that assaulting the Bloodrager.

So, I'm leaning towards an Arcanist, and grabbing the metamagic based exploits, and humorously grabbing a Sage Pooka with Improved Familiar.
Or, going into Occultist archetype and assisting as much as i can with various summons.

This character would be introduced to the current party as level 8 [20pt buy, no-third party, race at GM's decision]. I'm currently open to possible build directions, with either a non-transmutation based occultist or Arcanist builds.
i will tweak the builds to my own flavor.

Grand Lodge

Pathfinder Tales Subscriber

As a GM running the AP myself, i know the feeling of my party wizard hoping he gets ahold of a spellbook soon.
i do agree with AVR that if you plan on being ranged- PBS/PRecise Shot is neccessary. if this is a home game, possibly talk to your GM about nixing the prerequisite of needing PBS for Precise Shot.

until you get those feats, focus more on zapping enemies that haven't engaged in combat- that way, you don't get the penalty.

Grand Lodge

Pathfinder Tales Subscriber

Don't be a "good" or "lawful" cleric- be an evil/chaotic Cleric and take the Demon Subdomain ability- free ability to boost your attack and damage bonus equal to half your level.

and Negative Energy channeling, bad touch spells, debuffing spells, and you can even try summons.

Grand Lodge

Pathfinder Tales Subscriber

4000g for an upgrading my Cestus to +2, the enchanting it with Ghost Touch seems like a better idea than a Ghost Touch Amulet and take up my neck slot.

I was looking at Charging Stag Style- can turn while charging, ignore difficult terrain and allies while charging, though- i'd need Dodge and Mobility.

Grand Lodge

Pathfinder Tales Subscriber

I plan on taking at least three levels of U.Rogue for Rogue's Finesse so my damage can at least be something to consider even with Piranha Strike/Dedicated Adversary and my Challenge, and without having to spend money on an Agile enhancement; that, and the Rogue Talent and the actual Sneak Attack progression.

I do like the Squad Commander ability, as- it doesn't count towards my use of Tactician, players 'hold onto' for upto an hour, the teamwork feat itself lasts for minutes rather than rounds, and i can use it an unlimited of times per day. Hell, i should have been using Squad Commander a lot more.
Badge is moot.

Sadly, this is a PFS character, and i can't retrain Traits.
And yes, once the character hits level 12, there's very few chances for me to play it again. so, basically, an 11-lvl build, with the 12th progression is moot.

2 Brawler/4 Cavalier/2 Fighter/3 U.Rogue would effectively wrap up the build.

what armor/weapons enhancements should i consider? i would like to get Ghost Touch weapons or Ghost Spike armor, as incorporeal are my bane.

and i do believe- i've been forgetting my grapple bonus from Improved Grapple all this time!
7 BAB* + 5 Dex +2 Gauntlets +1 Armbands +2 Improved Grapple +1 Apprehend -1 Size = +17 [+18 vs my Challenge]
*U.Rogue is 3/4 BAB.

Grand Lodge

Pathfinder Tales Subscriber

I just realized, my little frog is now 8th- so figuring out his latest advancement is important.

U.Rouge gets him Finesse, so i can retrain Weapon Finesse.

I was also considering Spellbreaker Inquisitor, as he recently begun to venerate Gozreh after the god save his ass in the Perils & Plunder module.

Vigilante doesn't offer much, aside from the boost to will saves. Though, the Hangman archetype is humorously relevant to the build. i think i still have net proficiency...

lastly, i don't think i'll need to get to 5th lvl of Cavalier. The Badge ability, although nice isn't necessarily useful in the build, as it only works when i Challenge something.

Grand Lodge

Pathfinder Tales Subscriber

I'm calling a close to this build idea. We're getting into more arguments over why i should play a "gold standard" occultist, vs trying to make my proposed build work.

So far, this whole thread is a major turn off to playing an Occultist EVER. If people expect me to play a Transmutation Occultist, then i'm better off playing something that I created.

@ekibus- i asked for guides so i could read on different opinions on the Occultist's abilities. If they all say "first school you take: transmutation, forget everything else" then i probably shouldn't have even asked.

maybe i'll be better off playing a bloatmage, and irritate my party as i use all my spells for Phantasmal Mount or Floating Disk to cart my ass around.

Grand Lodge

Pathfinder Tales Subscriber

My Bluff modifier is pretty decent, currently at a +11 with Clever Wordplay shifting my Int bonus to Bluff.
though, i haven't been feinting much.

Some gear i'm considering:
Cape of Bravado- +1 Insight to AC, +5 Bluff to Feint... though it's a "cloak" it's slotless. :)
Resplendent Uniform Coat- One additional use to Tactician, increase range. Opting of this over the Vambraces.

I'd rather not spend money on a Headband of Intellect to boost my Feint, so i'm looking for alternatives.

my other magic gear includes some Armbands of hte Brawler for an effective 500g to negate size penalty, and Gauntlets of Twisting Vines... a +2 circumstance bonus stacks with the armband's +1 competence bonus. I was just going to buy Gauntlets of Skill Maneuver for an untyped +2 bonus, but i like the "fear factor" of the GoTV just wrapping up enemies- even though i do have Expert Captor.

Grand Lodge

Pathfinder Tales Subscriber

I have Agile Maneuvers instead of Pirahna Strike. Adding my Dex to CMB is more pertinent than adding to my already meager damage output [1d3+1 w/ +1 Cestus, or 1d4 with Unarmed]. More often than not, i've been using Expert Captor to incapacitate enemies; and if i use Martial Flexibility- i often go for Dedicated Adversary for the temporary Favored Enemy bonus.

Stats:
10 Str (-2 R)/20 Dex (+2 R, +1 B4)/14 Con/12 Int/14 Wis (+2 R)/7 Cha @7
AC is currently 21 (+4 from Mithral Chain Shirt, +5 from Dex, +1 from Size, +1 Ring of Protection).
My Saves are 12 Fort, 10 Reflex, 4 Will [3/3/0 Brawler + 3/1/1 Cavalier + 3/0/0 Fighter + Cloak/Resistant +1], i will definitely need invest in someway to boost my will saves.

I got quite a bit of gold from running through the entirety of Perils & Plunder module, so i do plan on buying some better equipment- like possible Ghost Touch Armor Spikes or just the Ghost Spike armor upgrade.

Right now, i'm half tempted to invest in U.Rogue early so i can possibly retrain Weapon Finesse into Iron Will.

I saw the Rogue Trick "This Whole Time" allows me to use a Wand of Vanish, which would work nicely with Distracting Cloak.

Grand Lodge

Pathfinder Tales Subscriber
ekibus wrote:
Oh to explain the bane idea.

... seriously? you think i'm THAT unfamiliar with the mechanics of the game, and the class?

That's just down right insulting and condescending.

I know and understand why the Transmutation school is so powerful for the Occultist. Does this mean i have to unquestionably build around that school? NO.
I have a Magus in PFS. Is he a scimitar-wiedling, maximized-Shocking-Graps Magus? NO. He's a Vishkanya Eldritch Scion with the Arcane bloodline. I DO NOT LIKE TO BUILD CARBON-COPY CHARACTERS. I like to try to extend my character creating abilities by trying something that goes against the grain.
I have a Kineticist in PFS. He's a Sylph Void Psychokineticist. Void is considered one of the weaker Elements to build around, and the Psychokineticist is considered a bad archetype- trading out "Con-based, Burn = nonlethal" for "Wis-based, burn = wis damage".

Right now, i'd like to see considerations for the possibility of building how i want to. I've got a few weeks until our next meeting, and so far i'm severely disappointed that the community here is not embracing new ideas, versus the "gold standard" builds.
What's the point to having OPTIONS is everyone is following the same build.

That is not to say, that i may change my attitude later. Right now, the group needs an arcane caster with some tricks and gimmicks. Arcanist may be a better direction to go, but lets see what, if anyhting, emerges from this build.

Grand Lodge ***

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Pathfinder Tales Subscriber

One thing i should mention- I actually got to say hi to HMM at PaizoCon this year. She truly is a gnome. From my vantage point [i'm 6'6"] i'm surprised i saw her name badge and greeted her.

It was monday morning, after i had played in Ashes of Discovery at 1am and my Wrickreeshee Technomancer fell down a crevasse and John Compton wandered by in his jammies, surprised to see someone playing his alien race.

I had gotten at most 6 hours sleep during the convention, due to running two 1AM slots and playing a 1AM slot... w00t to bed at 5am and awake at 7am... coffee

Grand Lodge

Pathfinder Tales Subscriber

well, I am pleased to announce that Teht, my grappling grippli has reached level 7.

His most impressive exploits were grappling Cyclops in Peril & Plunder module and grappled and tied up a Fire Drake in Broken Family, Forgotten Name.
I've often forget to use Tactician and even Challenge, but now that i may be going Distracting Cloak/Improved Feint Partner...

I am still debating if taking three levels of U.Rogue is pertinent for this build, i still do like the Vanguard Slayer.

if anyone has other suggestions for 8th and beyond, i'll consider it.

Grand Lodge

Pathfinder Tales Subscriber

<--- imagines an Allosaurus trying to activate a wand.
*laughs as Allosaurus drops wand, and stares at the controlling PC.

>insert Robinson's meme<

Grand Lodge

Pathfinder Tales Subscriber

Don't assume i don't know how classes work. i know Arcanists are spontaneous casters with spellbooks.
Ironically, I was contemplating the Occultist archetype- utility summons and castings.

When i was reading on Retrocognition- i read "hour previous per minute of concentration"... a lot of events happened much before the hour i began casting the spell, hence i saw it as a moot spell.

In regards to my characters dying- This is IRONFANG INVASION, we have no access to towns or shops yet and we have no crafters. What armor we find, is the armor we get. The best armor my Ranger had was +1 Chain shirt, though his archetype gave him his charisma bonus to ac if unarmored. the +5 Ac from the chain shirt, was better than his +3 charisma- and we had other classes in the party that would have benefited more from a Headband of Alluring Charisma.
He also died to a Tick Swarm, when we had no arcane casters aside from a Witch, but his fireballs wouldn't do enough to destroy the swarm.
Yes, 4d6 + 1d4 con damage + cling SUCKS. Defense didn't matter at all.

As for my Skald, when you fail two saves versus AoE attacks- defense doesn't matter. She took 29 from a Flame Strike, then another 43 from a Black Dragon's Acid Breath.

Grand Lodge

Pathfinder Tales Subscriber
ekibus wrote:
Most of the guides are old typically Transmutation is the gold standard.

So, because I'm not looking to build the "go to" style of building Occultists, that it's not going to be a good character?

I am not against holding off taking Panopolies until 10, and taking Transmutation- i can use the Focus power to buff up the Bloodrager or the Archer's weapons.
If i HAVE to get into combat, than i could always just go Weapon Finesse and pop on the Agile weapon trait and use something.
my first character was a Dervish Dancer build, and i try to vary may characters.

The Half-Elf FCB doesn't make sense... "+1/2 bonus to UMD to emulate a race..." what?
Halfling get "1/2 points of mental focus per day"
Elves get "1/2 total mental focus points"

as for the stats-
10[-2] Str/12[+2] Dex/12 Con/18[+2 B4, B8] Int, 11 Wis, 8[+2] Cha.

I don't see the need for Mindshock- as i don't plan on being in combat, aren't that what my zombies are for?- or the point of Retrocognition.

I was looking to take some Scrying-esque spells as the survival nature of the AP involves our party doing a lot of reconnaissance and observations.

Grand Lodge

Pathfinder Tales Subscriber

So, I've two characters die in this AP- first was an Ifrit Sword Devil (Ranger archetype)- who died to a Redcap crit, was revived; then died to a Tick Swarm.
So i created a Hobgoblin Skald with a bear animal companion to try to serve a dual roll. She died after failing two AoE save rolls in the same turn. Atleast she got to pop off a Haste before she died.

Now, we're on to book three and the GM is saying an Int-based character, especially a utility caster would help balance the party of currently: Aasimir support-focused Cleric, a Bloodrager, an archery-focused Hunter/Fighter/Slayer, and a Kineticist.
so the GM is trying to sell me on Occultist. I'd like to keep with Halfling, as their FCB for occultist is an extra Mental Focus per two levels, and that's kind of important to the other aspect of the Occultist my GM is laughing maniacally about- Panopolies, specifically- Mage Paraphenalia

I can take that Panoply at 6th, and get access to some free Metamagics, but be restricted to three Schools- or wait til 10th so i can have a fourth Implement, before i take the panoplies.

Statwise, without gear that i've got to discuss with the GM, at 8th level:
8 Str, 14 Dex, 12 Con, 20** Int, 11 Wis, 10 Cha

Traits-
Pragmatic Activator
??
Blight-Burned [campaign]

I was also looking at the Naturalist archetype and working it into the character's backstory.

So, i'm looking for build directions- especially if i'm going to be dedicated to Divination/Evocation/Necromancy.
And if any, point in the direction of some guides... the Occultist has a lot of inner workings that scares me a little.

Thanks for the help, i hope this time the character doesn't die in his first two sessions.

tl:dr- 8th Lvl Halfling Occultist [Naturalist, if possible] with Mage's PAraphenalia panopoly. Help me make good.

Grand Lodge

Pathfinder Tales Subscriber

Well, this was a short lived character. She died to failing a reflex save against a Flame Strike, then another failed save against a black dragon's acid breath.
Her Bear died as well.

ah well, the gm is trying to convince me to play an occultist.

Grand Lodge

Pathfinder Tales Subscriber

My dice decided to abandon me...

Shenna, female hobgoblin Skald 7
Death- failing reflex save against a Flame Strike, then failing another reflex save against a black dragon's Acid Breath in the final Ranger fortress at the end of book 2.
She managed to pop off a Haste before being melted into a pile of goo.

She died along side her Bear animal companion [she just called it Bear], who was still a bit ragged after being thrashed about by some Dire Weasels.

i probably could have used a PFS reroll to try to save her, but honestly- i didn't feel her. i liked the concept of her character- an outcast from hobgoblin ranks; but a save/suck caster with a bear animal companion to complement and support the party's only frontliner- a bloodrager- left her as a third wheel. between a ranged fighter/slayer, a kineticist, and the healing specialized cleric, my character didn't feel effective, especially when only two people would often accept my rage song.

Grand Lodge ***

Pathfinder Tales Subscriber
Louis Manko Levite wrote:

i have not yet had time to enter the sheets I had from Paizocon. I will be doing so in the next two days. My apologies for the late reporting.

Louis, i was reported having GM'd three tables overnight- when i only GM'd two. Should i have one removed?

also, i am currently missing one SFS session- Star Sugar Heart Love, saturday morning

Grand Lodge ***

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Pathfinder Tales Subscriber

i GM'd a table at PaizoCon where i encountered my first [and probably ONLY] PFS GOBLIN.

I'd love to go to Free RPG Day- as my venue is offering both Skitter Shot and We Be 5uper Goblins... but i'm stuck working. :(

In one of more recent Funniest PFS Moments posts: playing Perils and Plunder module, the party of mostly martials were about the give up a fight and run away from a boss we couldn't fight [with aquakinesis, DR 10/Cold Iron, AND Fast Healing 10]... My character was praying to his new god, Gozreh- just to he could get away from the boss [he nearly drowned due to the boss's aura causing turbulent water immediately around her], the GM took a couple d6 from everyone, looked me in the eye and said "Your prayers have been answered!" when dropping all the dice on the boss's pawn. Max level Flamestrike, from my new god Gozreh.

Grand Lodge ***

Pathfinder Tales Subscriber

How my games at PaizoCon went-

Game 1-

Spoiler:
Full table, playing up w/ four player adjustment because of three low-tier characters and three high-tier.
One player, during the briefing, realized this character had already played FoFB earlier and switched characters and burned a GM star to replay
Party: Vigilante, Druid, Skald, Winter Witch, a GOBLIN Inquisitor 8o, and i think a fighter.

Investigation went well, except that when investigating the prison- none of them used Detect Magic or Detect Evil. They still managed to talk to the Pharasmins and get the loot from them.

During the Prison Break, the Vigilante disguised the Inquisitor as a street urchin and wanted to lock him up. When the boss at the Prison told the Vigilante to beat the child up and leave him in a ditch, did their plans go south.
The Witch tried to Dimension Door the rest of the party in- only to have the spell fail; then the goblin shanked the boss and the druid wild shaped and tried chomping at the boss.
Down to a handful of health, he surrendered and told the party to just take whatever they wanted.

Rescuing the prisoners, the goblin had See Invisibilty active and saw a Pakalshi staring at him, and eventually saw the other. It wasn't until they tried to leave the prisoner area did the Paka's attack- the goblin also saw the Banshee down the ladies' wing and went "nope nope nope"

the party focused on the Banshee, one Pakalshi failed its save against the Winter Witch's Ice Tomb was then pinned against a wall by the druid's summoned trike. The second one didn't last much longer.

Opting to rescue Colson, the Witch literally Teleported Colson back to Absalom, the druid Warp Wood'd the stage and collapsed the guilottine into the crowd.
Citizen Dread didn't last long with a Vigilante and Inquisitor harrying her. When she Dimension door'd away, the party left wondering if the Witch got Colson away safely.

No Liberty's Edge PC's. But hey, i ran a game for my first ever Goblin PC.

Game 2

Spoiler:
Three PC's all lvl 10, sadly playing down because they had to take a lvl 7 pregen. During the briefing they were considering Ezren, but looking over his spell list, they found his spell list very lacking and took the Alchemist and used him as an Extract vending machine.
Investigation went quickly, one of the players got the Grey Gardener plastered before stealing the keys and her cloak.
This time, the Oradin did cast 'detect evil' and found the prison was unhallowed, this gave them precedence to talk to the Pharasmins whom they believed were way too passive.
The subsequent fight with the Grey Gardeners wasn't worth mention- as a party of lvl 10's fighting CR5 enemies... Talking to the boss, with a good cop/bad cop [Intimitade/Diplomacy in the 30's], they found out that-- *gasp* Citizen Dread commanded the undead to not harm the prisoners and that Colson was on his way to the chopping block. Prisoners were safe- best go rescue Colson!
... okay, a jump in the script, i quickly consulted with Louis who told me to run with it.
The Mobs weren't a challenge, nor was Dread- and i was using her upper tier stats- she dimension door'd away, and the party ran back to the prison with colson in tow.

Back at the prison- they found Elraya blinded, and the boss fighting some fantasms- DREAD HAD RETURNED. They rounded a corner, saw her, she screamed for the undead to kill the prisoners and flee again with her dimension door scroll.
One Pakalshi and two specters didn't stand a chance.

Despite playing low tier, the party still had a good time.

Grand Lodge

Pathfinder Tales Subscriber

Bruno needs to meet Teht, my Grappling Grippli.
Tehturee once witnessed Pathfinders chase and apprehend a bad man. One of the PAthfinders was a monk that grappled, and never let go- and took the name of the Monk as he left village. Teht was impressed and inspired- but couldn't find a place to teach to do that which he aspired to be: a monk that grappled and never let go.
So he's improvising.

Until recently, Teht has been doing okay with grappling. being a small frogman in a world of much larger persons, Teht isn't scared. He once knocked the head of a skeleton he was grappling clean off! Then, in same scenario, Teht managed to toss some scary statues off a ledge when smartman said they break weapons.
One of his more dubious exploits happened when he went up against a Cyclops.
Recently, he's actually tied some bad things up [via Order of the Penitent's Expert Captor ability]- a Fire Drake, a couple of skeletons, and a wild Dire Boar... he almost grappled a Frost Dragon... but no. :(

Teht doesn't want to hurt Bruno's head with multiclass. Teht is still pondering what he shall do when he gets to lvl 9. Teht, currently lvl 6, is only a Strangler 2/Constable 3/Drill Sergeant 1 and aspires for Strangler 2/Constable 5/Drill Sergeant 2/ XX? 3

Should Teht consider Shift for his own hilarity?

Grand Lodge

Pathfinder Tales Subscriber

Have you pondered a couple level dips into the Strangler [Brawler Archtype]?
You grab with a bite, get +2d6 "precision" damage with each subsequent hit, in addition to your constrict damage.

Also, why does Bruno take power attack?

Grand Lodge

Pathfinder Tales Subscriber

Constable (cavalier archetype) for Grapple during charge?

Then there's the Bushwhack feat...

Grand Lodge

Pathfinder Tales Subscriber

So, your party doesn't like puzzles. Okay, set them against SPHINXES and see if they prefer Riddles.

Or the ever classic "overthinking" puzzle- as "Push Button" illuminated by glyphs with the entire wall showing signs of buttons and other points of interest- all of which do nothing but Ghost Sounds or Prestidigitation. The PC's literally only need to press "button" of the illuminated sign to get the reward.

Grand Lodge ***

Pathfinder Tales Subscriber

Perils & Plunder, pt.2

How to make Gozrites out of the entire party::
My party is mostly martial fighters and a gnome cleric of Nethys, conscripted to join a pirate crew looking for the treasure of a legendary pirate. We're on an island looking for a map, we befriend a tribe of lizardfolk, fight some ketches, and explore an old Abadarian temple converted to a Gozreh, and even encounter an Air Elemental druid of Gozreh. The Druid asks if we're here to venerate Gozreh, my grippli say "Sure, why not?" and puts it on his character sheet. We gotten makeshift holy symbols from the lizardfolk for defeating a ketch raiding party.
Returning to the beach, we're confronted by an Oceanid- the boss of this particular module chapter- who's in the center of a lagoon. My grippli gets hurled by the fighter at the Oceanid in my attempted "Fastball Special" missing the Oceanid's cmd by 1 with my flying charge grapple.
Fighters can't do anything as they're either pounded by a 7d6 Water Spout or literally grappled by the water. My grippli is drowning in turbulent water.
Situation is hopeless- WE CANNOT WIN, my grippli begins praying to his new god for assistance out of this situation; where the party is considering just fleeing from the fight.
I continue my prayers to Gozreh as i finally begin treading water- now that it's no longer turbulent as i sink.

Then the GM rolls a percentile, laughs, and asks for a couple of d6 from each player. After he collected a dozen d6, he drops them all on the BBEG, and counts the total. Turning to me, the GM says simply: YOUR PRAYERS HAVE BEEN ANSWERED. 70+ damage Flamestrike on the BBEG, killing her.

The tribe of lizardfolk who came to our aide also see this Flamestrike and become devotees to Gozreh and i think one of the party fighters also became a devote to Gozreh.

The GM later told me that he'd given my prayers a 5% chance to be answered with such a fashion. Anything else would have been the lizardfolk tribals harassing the Oceanid. Now, time to see if i can't upgrade a tortoise-shell breastplate i've gotten from the lizardfolk.

Grand Lodge

Pathfinder Tales Subscriber
Nirdish wrote:

Looking at the boons granted by the various Eldest, Magdh seems like hers is the most useful, with a +4 to all Intelligence-based skills. While this may seem best suited to an Intelligence-based class, I actually had a different idea.

Gnome Lore Oracle. Lore Keeper lets you use Charisma instead of Intelligence for Knowledge-checks, but the Boon bonus should still apply. Sidestep Secret on top of being small would give you solid AC and Reflex saves, aided further by Magdh's second boon. Alien Mind would boost AC, Reflex, and spell DCs. Pick up the Irrepressible trait and you're using Charisma to Will against charms and compulsions. Play an older gnome and take Breadth of Experience for a further +2 to Knowledge skills. Take the Magical Linguist alternate racial trait to get the most out of Spontaneous Symbology.

And what does the build do? i am not seeing a reason for such a build; let alone build toward an 11th lvl ability.

I really dislike characters who dump so much into being walking archives.

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