Silver Dragon

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Pathfinder Tales Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 1,068 posts. No reviews. No lists. No wishlists. 19 Organized Play characters. 1 alias.


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Grand Lodge

Pathfinder Tales Subscriber

Hasn't killed this player yet, but a few of us have written him off-
Ironfang Invasion, book 2-

Spoiler:
Party of my Ifrit Ranger (Sword Devil), human archer (fighter/slayer?), dwarf paladin, half-orc witch, and Suli bloodrager are scouting out an old fortress looking to turn into our base- it's on an island in the middle of a river, in the middle of a ravine. It's occupied by some hobgoblins and a black dragon. So recon!
We begin scouting out, and we roll stealth to observe the fortress. Bloodrager fails and the guards call out; he steps out into the open. *collective facepalming ensues*
"Who are you?"
"I'm a mercenary, looking for work. You hiring?"
GM: Roll bluff (he rolls sense motive)
Bloodrager rolls low on bluff.
"Sure, we could use another hand. Approach."
Bloodrager approached bridge leading to fortress.
GM: Now, roll will save as you hear a voice calling for help.
Bloodrager fails, and promptly jumps into the ravine and river.

While the other archer and my ranger keep the camp preoccupied, the Witch uses flight hex on himself to see if the bloodrager survived- and finds him in a stupor at the bottom of the river- slowly drowning. Then the witch himself is grappled and dragged under the water. Kelpies

The Dwarf Paladin is attempting to help, but in heavy armor and negative swim, unless the other player and I literally jump in to save the Bloodrager and Witch, he's not going to be there on time to help either. We're debating...

Earlier, this bloodrager also had a bad run-in with a Mimic like creature

Grand Lodge

Pathfinder Tales Subscriber

Elf Spellslinger Wizard-3 in Iron Gods, contemplating retraining as a Gunslinger/Magus

Ifrit Sword Devil Ranger-6 in Ironfang Invasion. AP may be put on hiatus as the hosting store is closing at the end of the month.

Human Eldritch Guardian/Mutagen Warrior/Martial Master Fighter-10 in Emerald Spire, though we haven't played in months because the GM is lazy.

Grand Lodge ***

1 person marked this as a favorite.
Pathfinder Tales Subscriber
Jayne Munny wrote:
Wei Ji the Learner wrote:


"What is this strange *THING* next to my name?"

AIEEEEEE! Getitoffgetitoffitmightbeinfectious!

*runs around flailing in panic!*

”No calm down there, son.” says the grizzled veteran Pathfinder. ”No sense in gettin’ yerself all riled up like that.

Now, just take some congratulatin’, and maybe a pint of what makes you happy. Relax, and then get back in there. There’s more varmints to wrassle, if you catch my drift.

“Be careful, though. Them stars can be all addictin’ like. I’ve seen it happen before, and I’ll likely see it again. Don’t forget to have fun!”[/b]

"Pssst... Shouldn't we tell them that's a bull's-eye for a "we need another table" volunteer GM target?"

Grand Lodge ***

3 people marked this as a favorite.
Pathfinder Tales Subscriber

It's a fluke. contact your VC and tell him that he's made a reporting error.

Grand Lodge

Pathfinder Tales Subscriber

I tried asking myself, and got very little help in regards to my query.

Decided on going Chronomancer, dedicated to Shyka. Haven't really built the character yet, as it's for PFS- and i've other characters mulling about.

Grand Lodge

Pathfinder Tales Subscriber

Why not the lake itself? an Elder Ice Elemental. ;)

Grand Lodge

Pathfinder Tales Subscriber

So, I have a Dwarf Bloodrager with 19 Str using a +1/+0 Urgrosh (enchanted on the bladed end), and since he's using a double weapon- some friends convinced me to take Two-Weapon Fighting as my 7th lvl feat.

I know the second attack's damage is half my strength modifier. my question is- does the damage reduction come before or after tabulation of the Power Attack bonus?

When not raging- his damage is 1d8+7 S/1d6+3 p.
While Raging/Power Attack- 1d8+19 s/1d6+13 or 1d6+9 p?

Second attack math is either: Power Attack after-(9/2)+9 or half w/ Power Attack -(9+9)/2?

Random- what other feats would complement a two-weapon fighting with a double weapon build?

Thanks much, i want to make sure i have the math right before his first foray as a two-weapon fighter.

Grand Lodge

Pathfinder Tales Subscriber

Tell him to take Discoveries that lead to Mummification and take Ablative Barrier as an extract. At that point, he'd effectively have DR 5/-.

It's not hard to respec him into a martial class, but he needs more HP.
I have a friend who built an unarmed specialized Rage Chemist with Dragon Style to wreck face.

Grand Lodge

Pathfinder Tales Subscriber

Why store SUMMONED creatures in a bag? won't they disappear regardless?

A "more elegant" way of doing what you're doing- is be the buffer yourself. why load up your spellbook with "Summon Monster X" ad nauseum, when you can just cast the spells yourself?

if you'd rather not, there's Mirror Hideaway spell... store them in a Mirror; or Mage's Magnificent Mansion...

Grand Lodge ***

Pathfinder Tales Subscriber

It would specifically mention a discount for any given item. Case in point- Silverhex Chronicles, with the proper boon you get the Silverhex, a +1 Spell-storing alchemical silver sickle, for 2000 less then what it lists on the chronicle sheet.

Destiny of the Sands, pt.2 DOES NOT mention a discount for the Spellguard Bracers, hence- they cost 5000gp.

Grand Lodge ***

Pathfinder Tales Subscriber

Spellguard Bracers are 5000gp. It lists the book and page you can find the item in, so you go by the book price. unless there's a deduction in price, specifically noted on the chronicle, you go by the book price.

Grand Lodge

Pathfinder Tales Subscriber

You could take a dip into the Faceless Enforcer (Vigilante archetype) for the ability to "hide" your identity while wearing your helmet.
at 2nd level, you get faster at donning and removing your armor... but not much else worth pursuing beyond that.
At later levels, when you can afford magic items, getting some Armiger's Panopoly allows you to instantly equip armor keyed to the bracers.

Grand Lodge ***

1 person marked this as FAQ candidate. 3 people marked this as a favorite.
Pathfinder Tales Subscriber

Hello all, the Pathfinder: Worldscape comic series came out over a year ago; and with printed material for Pathfinder v.1 being halted, is there are a chance for the three archetypes- Warlord (fighter), Sword Devil (ranger), & Jungle Lord (ranger) finally getting legalized for the last year of PFS?

I've a Sword Devil in an Ironfang Invasion game that may be discontinued because the venue hosting our game is closing. :( I would really like to see this archetype legalized for play, maybe with some slight modifications?

Grand Lodge

Pathfinder Tales Subscriber
Scott Wilhelm wrote:
<Overly complicated build that isn't in the direction of the original build>

Please stop. I want to make this character an Exemplar. Not a monk, or witch/warpriest/constable/waffle-iron/deadpan-comic/shifter. BRAWLER. End all, be all.

Grandlounge wrote:
You don't lose flurry, which means you get the TWF feat chain for free.

True, too bad a tankard (light mace) doesn't count as a "close weapon"

I thought i lost proficency with Close Weapons, i only just lose Close Weapon Mastery.

Cestus, Rapier, Tankard, and a Butterfly Sword or Tonfa as my primary weapons.

Grand Lodge

Pathfinder Tales Subscriber

I do like the idea of getting FOUR feats at lvl 1 by dipping into fighter, but i do agree that slowing my primary build's progression isn't worth it.

I'm thinking of a stat array close to
15 Str/14* Dex/14 Con/10 Int/13 Wis/13 Cha

I need 13 Wis for some possible shenanigans with some with Punishing Kick at later levels; i need a decent charisma for Bardic Performances when i get them.

I'm half contemplating going down the Step Up feat chain, and possibly taking Disruptive to hinder casters. Definitely playing this possible build off as an "clingy drunk" roleplay.

And i'm having second thoughts on the Divine Fighting Technique. it would be fitting for the character, but not completely vital to the build. its just something to supplement the lose of IUS and Flurry that the Exemplar trades out.

1> Dirty Fighting, Step Up
2*> Combat Reflexes
3> Following Step
4> -
5*> Divine Fighting Technique (Cayden Cailen), Two-Weapon Fighting
6> -
7> Step Up & Strike
8*> Panther Style
9> Punishing Kick

I'm thinking with this direction, i'm a harrying combatant. Step Up & Strike allows me to trigger Broken Wing Gambit, the DFT could potentially help keep me alive.
opinions?

Grand Lodge

Pathfinder Tales Subscriber

@Scott- i can still take Broken Wing Gambit through the Exemplar's "psuedo-Tactician" ability at 5th. I take it via Martial Flexibility, and pass it out without making an over complicated build.

I may still go Dirty Fighting and play it off an "overly touchy drunk" just to mess up some combat.
I don't want to be a dedicated grapple build, though i won't rule out grappling when it's an appropriate tactic.

As an Exemplar, my two team-happy abilities will eat my actions per round.
I will be a standard to doll out Inspire Courage, then later a Move to gain a Feat through Martial Flexibility.

I want to try to get the Drunken Brawler feat.

The direction i'm pondering- is going a two-weapon fighting route with my tankard and unarmed strikes; or an in-your-face distraction fighter.

I can take Panther Style through Dirty Fighting, and just take IUS through Martial Flexibility when using the style.

I still believe a level 1 dip into Fighter is the best option as it gets me three feats and the Divine Fighting Style of Cayden Cailen right from the start.

Grand Lodge

Pathfinder Tales Subscriber

I found your build-

Grandlounge wrote:

I have a grapple investigator. He is human but the build may help.

Blood conduit (urban if you want) bloodrager 1 (extra rage, power attack, improved grapple archetype bonus feat).

Every other level is bonded investigator. Have a bat familair (Flying Fox) become an imp at 8.

3-Falayna celestial obedience
4-Mutagen
5-Extra investigator talent - quick study
6-Expaned inspiration
7-Dirty Fighting
9-Greater Grapple

Use polymorph extracts, resinous skin, heroism.

Your familair can benifit from your extracts. So it can polymorph and do damage while you grapple. An imp even has martial weapon proficency.

2 sets of rolls of the skills your trained in. So your good out of combat.

Dirty fighting + menacing weapon on the familiar is +6 from flanking to your cmb.

The build has huge bonuses to cmb but fewer to cmd so watch that.

Three modes:

1) Grappler with melee familair (shield companion)
2) Two attacker flanking buddy (shield companion).
3) melee/grappler with support familiar (umd and prisoners gloves), ioun stone.

and like all the ones that Scott posted- i don't think a grapple route is the direction i want to go.

Grand Lodge

Pathfinder Tales Subscriber

If you go Dragon Style, you're Flying Kick- an unarmed strike would get a slight damage boost.

You charge into their face, then just unleash heck on your next turn.

Grand Lodge

Pathfinder Tales Subscriber

Unfortunately neither of those builds appeal to me. Those builds are needlessly specialized and don't say "barmaid brawler". I already have a grippli cavalier grappler build, and i don't like making similar characters.

I want this build to focused around the Exemplar archetype.

Grand Lodge

Pathfinder Tales Subscriber
Darc1396 wrote:

Unfortunately can't go travel domain due to god (also ruby is defiantly lawful in my opinion which there are no non evil deities with that) also thanks for the tip on the weapon enhancement

And as for Ascentic style I wanted to flurry with the weapon which unless I missed something I can not do without that style

All Ascetic Style does, is allow you to treat the weapon you're using as if it's an unarmed strike and thus it gains the bonus of the monk's unarmed strike- as in it's treated as Magic at 3rd, et al and apply effects of IUS feats to your weapon- like several Style feats, which won't stack with Ascetic Style.

Honestly, the feat doesn't do anything for this build, especially since you have to choose from the Monk Weapon group- of which the Scythe isn't part of, so you'd need the second step: Ascetic Form to apply the bonus to your scythe.
as you have Crusader's Flurry, the ascetic style is moot- especially since you could by a magic and/or cold iron and/or silver weapons.

You said you didn't want to take more than one level, you could just dip into Monk for the Flurry of Blows.
Warpriest is a very solid class. At fourth level, when you have access to second level spells- you can as a swift action, cast Bull's Strength/Owl's Wisdom on yourself.
At fourth level, you have access to Sacred Weapon, which allows you to apply a weapon enhancement to your weapon as a swift action.

If you get the bonus feat at 6th Warpriest, you could get Weapon Specialization, since you'd count as a fighter for the purpose of combat feats.

You're turn would look something like this-
T1> Swift- apply Sacred Weapon bonus
Standard- apply Blessing
Move

T2> Swift- Fervor
Standard- Attack

Maybe look at the Dragon Style feat for charging through difficult terrain and allies. That sounds very Ruby Rose-ish.

Grand Lodge

Pathfinder Tales Subscriber

Why not Warpriest? You get Weapon Focus as a free feat, and if you proceed deeper you get Fervor, and eventually Channel at 4 lvl Warpriest, so it would take a while for you to get your Channel Smite/Guided Hand to give you that bonus.

1 Warpriest> Dodge, Combat Reflexes, Weapon Focus (Scythe)*
2 W> Fervor
3 W/Monk> Crusader's Flurry, (BF?)*
4 M1/W3> Ascetic Style*
5 M1/W4> Channel Smite
6 W4/M2> (BF?)
7 W4/M3> Guided Hand

Too bad you can't figure in Ruby's 50-cal Rifle into the Scythe build; unless, if this is a home game, you can convince your GM to play it off as an Axe-Musket.

Grand Lodge

Pathfinder Tales Subscriber

Revisiting this thread. still looking for input and advice.
I've decided I may just go a mobile combatant route, rather than a grappling battlefield controller. I was considering a possibly two-weapon fighting route, though the Exemplar looses IUS- so i'd have to take that manually.

another route, would be some Style feats. If i could manage Drunken style, i'd try that as well.

Grand Lodge

Pathfinder Tales Subscriber

Talking to my friend who's playing the Gulch-Gunner, he's helped me make some decisions-
first being: playing as a Core Barbarian. The Raging Strength bonus increases my damage and increases me "to-hit" chance; as opposed to the inherent +2 Dmg from the Unchained Barbarian. Going Core, i'll need Raging Vitality to keep alive, especially at later levels.

Second being: this is a literal "one-hit wonder" build, since most of the time i'll be wanting to seek flanking opportunities. This build option means foregoing iterative attacks, and striking with Furious Focus/Vital Strike.

So far, may build would look something like this-
16 Str/14 Dex/15 Con/10 Int/10 Wis/7 Cha

Earth Breaker +5/1d10+4 [Standard], +7/1d10+7 [Rage], +6/1d10+10 [Rage+Power Attack]
1> Power Attack
2*> Overwhelm/Escape Route
3> Furious Focus
4> Surprising Accuracy (Rage Power), +1 Str

Earth Breaker +8/1d10+4 [standard], +12/1d10+7* [rage], +12/1d10+13* rage + power attack]
*(while raging, +1 dmg while flanking/ratfolk barbarian fcb)

5> Raging Vitality
6*> Outflank
7> Vital Strike
8> Lesser Cult Totem (Rage Power), +1 Str

Earth Breaker +13/2d10+6 [standard], +18/2d10+9 or 2d10+15* when flanking [rage], +18/2d10+18 or 2d10+24* while Flanking [rage + power attack]
*(getting +2 dmg from FCB, +4 dmg from LCT rage power, +3 hit from Surprising Accuracy, no PA penalty from Furious Focus.)

This is not counting the various stat bonuses i'd get from gear. I do plan on getting an Adamantine Heartseeking Vicious Earth Breaker when able.

9> Furious Finish/Devastating Vital Strike
10*> ? [bonus teamwork feat]

Grand Lodge

Pathfinder Tales Subscriber

I could take it as my 8th lvl Rage Power, until i get Outflank working it's only a +2 damage trade off.

Grand Lodge

Pathfinder Tales Subscriber

Ratfolk Pack Rager Barbarian
16 Str/14 Dex/15 Con/10 Int/10 Wis/7 Cha

1> Power Attack
2*> Overwhelm/Escape Route
3> Raging Vitality
4> Lesser Cult Totem (Rage Power)
5> Furious Focus
6*> Outflank
7> ?

With the Outflank bonus being added to my damage thanks to Lesser Cult Totem, and more damage stacked from taking the Ratfolk's Barbarian FCB... honestly, with the LCT taking away my To-hit chance, i may be better off not taking Power Attack/Furious Focus feats to focus on a better To-hit Feats, like Weapon Focus, et al.

Cooperative Swarmer is a legal feat; i just wish that Scurrying Swarmer would get the okay from AR.

Overwhelm would be fun for having a party full of small sized martials.

Grand Lodge

Pathfinder Tales Subscriber

Metal Mystery Oracle?
You get access to this ability-

Quote:

Iron Weapon (Su): You can create a melee simple or martial weapon that lasts for 1 minute for every oracle level you possess. This weapon is appropriate for your size and entirely made of metal (even if it would normally include non-metal parts, such as a spear's shaft) but functions as if it were a normal weapon of its type. You are considered proficient with this weapon. The weapon disappears after 1 round if it leaves your grasp. At 3rd level, the blade is made of cold iron. At 7th level, 15th level, and 19th level, the blade gains a +1 enhancement bonus. At 11th level, the blade is made of adamantine. You can use this ability a number of times per day equal to 3 + your Charisma modifier.[/url]

Grand Lodge

Pathfinder Tales Subscriber

Necro! Digging through my old characters, I found out that I do have access to the Pack Rager archetype. so that's entirely a viable direction.

so i'm bringing this thread back to ruminate teamwork feats to take with the archetype.

Grand Lodge ***

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Pathfinder Tales Subscriber
catman123456 wrote:
The Bottom art work reminds me of a old magic the gathering card

Abomination, i think it is.

W00t for another Blakros delve that involves an old mystery of the museum!

Grand Lodge ***

Pathfinder Tales Subscriber

The Harder to Kill boon saved my Samsaran from death after a crit to the face with a hand-axe.

Most of the time, the parties involve appreciate the Harder to Kill boon and rarely use the Bonus Wealth.

Grand Lodge

Pathfinder Tales Subscriber

Basically, all the political parties in Kaer Maga are at an equilibrium; no one faction has more pull than any others. the other factions don't step onto the toes of the other factions.
The Church of Pharasma can't raid the Necromantic Quarter and destroy all the enthralled undead; the Freeman can't openly raid slavers of the Merchant's guild.

If your players aren't interested in the other factions, just try to find a map that lists all the districts and who holds influence over those areas. When your characters go to those areas, remind that "This faction doesn't like it when you do [this] here."

If you have the time, read the book Redemption Engine, it's a Pathfinder Tales book and takes place mostly in Kaer Maga so it should help a bit.

Grand Lodge

Pathfinder Tales Subscriber

@Diego- thanks that makes sense.

Any other answers for atleast my Phantom Armor question?

Grand Lodge

Pathfinder Tales Subscriber

To what effect is the Magical Tail/Nine-tailed Scion going to avail you for this build? You're trying to turn a martial class into a limited pseudo-casting class.
imo, unless you're going full caster- it's not worth going NTS for a martial.

Else, i'd recommend Dirty Fighting as your standard first level feat- it counts as IUS, Dex/Int 13, and Combat Expertise for the purposes of taking combat maneuver feats, so this way- you could possibly go Improved Trip/Steal/Disarm or even Improved Dirty Tricks, if you want to go with the Cad archetype.

Dirty Fighting, Agile Maneuvers [so you focus more on dex], and Improved [combat maneuver]; though without Dodge/Mobility getting into and out of threaten range could prove lethal.

You could go 9/18/14/10/10/18 [4th and 8th bonus stats already accounted for]

If you can cast while in your fox form, i'd say- just stay in that form, and use your size to your advantage.
My friend has a fox-form Kitsune Ranger with a Warg companion

Grand Lodge ***

Pathfinder Tales Subscriber

Masters of the Fallen Fortress is a dungeon crawl, that could easily be broken into hour-explorations.

There are three Quests- Silverhex Chronicles, Phantom Phenomena, & Honor's Echo; each are 6 hour-long quests within an overreaching story. similarly, House of Harmonious Wisdom is a "special" case as it can be played with high tier characters.

Grand Lodge

Pathfinder Tales Subscriber

No.
Scaled First modifies all the bonus feats that would have been replaced by the Sage Counciller's Cunning Fist ability.

simply, you can't modify the same feature when stacking archetypes.
lastly, what would the Hungry Ghost bring the build, if it would have worked?

Grand Lodge

Pathfinder Tales Subscriber

Greetings all,
I have a PFS Dwarf Bloodrager 1/Spiritualist 6 and upon reaching lvl 7, while calculating his HP- i can't make heads or tails of it. At level 6, my sheet said he has 58. When I run the math through levels, my total comes to 73 HP at lvl 7. So, i'm baffled as to where the spike is coming from, considering i'm progressing into a d8 class.
My Dwarf has 16 Con, took the Toughness feat at lvl 1, and spent his Bloodrager FCB on an extra round of rage; with his spiritualist levels, he's been putting them into HP. At 7th, i've found out about the new Dwarf/Spiritualist FCB [1/4 Phantom damage] from Horror adventures i'm planning on investing in for a bit.

So- MATHS
(10+3) Bloodrager + 6(5+3) Spiritualist + 7 Toughness + 5 FCB HP = 73 HP
Either, i miscalculated his HP at 6th, or I'm missing something somewhere.

Likewise, with my Phantom with a d10 HP pool, with Toughness- I calculated her at 33 as a 5th lvl Phantom before I remembered her Stat bonus at 5th. I put the point into her Con, as i plan her to be the Spiritualist's "body guard" most of the time. Now, as a 6th lvl Phantom with a +2 Con bonus...
So, 6(6+2)+5= 53HP Sound right?

Lastly, does my Phantom's inherent +2 Dodge(Incorporeal)/Natural Armor (Ectoplasmic) AC bonus stack with the Armor progression she gets as she levels? At 5th/6th she has a +4 bonus, for a +6 total?

Thanks much

Grand Lodge

Pathfinder Tales Subscriber

Base Medium wolf companion has stats:
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6

When it grows to large, it gets +8 Str, -2 Dex, +4 Con

At fourth lvl it got an Ability Score increase, so it sounds like the point went into Con.

By 6th lvl, the Wolf has a +2 Str/Dex bonus.

Thus- at 7th, before the size increase- 15 Str/17 Dex/16 Con, 2 Int/12 wis/6 Cha... large, becomes 23 Str/15 Dex/20 Con.
so, sounds about right... don't forget to apply the HP bonus to the puppers.

also, in the CRB and Bestiary, it lists the base stats and bonus upon enlargement in the stat blocks of the animal.

Grand Lodge

Pathfinder Tales Subscriber

So, i had a plan to make a Wayang Harrowed Society Student Arcanist. so, i plan to discard that build, and build this as a Wayang Chronomancer/Feysworn. I don't plan on going any "shadow magic" centric spells except for maybe Shadow Conjurations.

Stats-
10 Str/15 Dex/13 Con/17 Int/10 Wis/14 Cha

probably a mix of control and blasting. Trade out Shadow Magic for Shadow Speaker, a +2 bonus is better than some cantrips.

is it worth it to grab Magical Knack at lvl 1 or grab it later, at 7th via Extra Traits when it's more relevant?

Grand Lodge

Pathfinder Tales Subscriber

Can we get rid of iterative attacks while we're rebuilding the system? It's a pain to track having several attacks, while two-weapon fighting with a claw, bite, and gore attack?

/sarcasm

Grand Lodge

Pathfinder Tales Subscriber

Damiel has been replaced by Mogmurch, the goblin alchemist from the We Be Goblins series?!

Also, please balance Sajan... he's still one of the worst built pregens, 13 Wis at lvl 7 for a monk... wtf?

Grand Lodge

Pathfinder Tales Subscriber
avr wrote:
Imagine a chronomancer wizard sworn to Shyka. The archetype's mentioned in connection with her, it's a natural progression. You miss out on the 10th level ability of the chronomancer but the good stuff is the 1st and 5th level abilities anyway.

The question becomes, when do i proceed into the Prestige class? Fey Obedience requires K(Planes) 3, the prestige requires K(Planes 5) so at earliest lvl 5.

What about Arcanist? sure we miss out on a few Exploits and maximizing our Arcane Pool, but that's almost moot.

Grand Lodge

Pathfinder Tales Subscriber

On a random sidetrack, consider taking Fey Obedience and worshipping Imbrex, an Elder God of Twins from the First World.
The reason- by taking the Obdience feat [both your twins], after an hour of prayer, gain Hardness 1 for the day. That's honestly pretty good- it's DR 1/- and half-damage vs energy attacks.

just something to consider for survivability.

Grand Lodge

Pathfinder Tales Subscriber

Greetings all, with my last build- Mute Musician Bard w/Familiar thread getting no help, I'm sending the call for any potential builds encompassing the Feysworn prestige class.
Of all my PFS characters, I haven't delved into a Prestige class.

My Mute Musician build had a lot of feats eaten up so he could get an Improved Familiar, but delving into the prestige class would hamper his Bard progression.

So, the easiest route is Wizard. I still like the potential idea of getting an Improved familiar, and going Familiar Adept or Pact Wizard archetypes are interesting directions.
Though, it would be interesting to see a Paladin go into Feysworn. I had an idea for a Tortured Crusader, and going Feysworn would be entertaining- roleplaying it as one of the Eldest saved him, thus the prestige class.

That said, give me ideas for builds using the Feysworn prestige class. Let's brainstorm.

Grand Lodge

Pathfinder Tales Subscriber

Greetings all, with my last build- Mute Musician Bard w/Familiar thread getting no help, I'm sending the call for any potential builds encompassing the Feysworn prestige class.
Of all my PFS characters, I haven't delved into a Prestige class.

My Mute Musician build had a lot of feats eaten up so he could get an Improved Familiar, but delving into the prestige class would hamper his Bard progression.

So, the easiest route is Wizard. I still like the potential idea of getting an Improved familiar, and going Familiar Adept or Pact Wizard archetypes are interesting directions.
Though, it would be interesting to see a Paladin go into Feysworn. I had an idea for a Tortured Crusader, and going Feysworn would be entertaining- roleplaying it as one of the Eldest saved him, thus the prestige class.

That said, give me ideas for builds using the Feysworn prestige class. Let's brainstorm.

Grand Lodge

Pathfinder Tales Subscriber

i picked up the First World: Realm of the Fey and decided I may be a follower of the Eldest Ng.
Question becomes how soon should i delve into this prestige class? granted, the earlier i drop into this prestige class, the less Bard stuff i get.

Five lvls of Bard gets me some extra spells from the archetype and Inspired Courage +2, three lvls of his prestige class gets me the first Obedience boon and "feyskinned", then back into bard?

Still looking for advice and direction for this build... i don't mind changing from a bard to something else...

Grand Lodge

Pathfinder Tales Subscriber
avr wrote:

The panther style feats do require 15 Wis.

There's a bunch of feats like stunning fist which impose different conditions on a failed save with a Wis-based DC. Besides stunning fist itself there's dazing fist and staggering fist (+2 and +4 BAB required) and a bunch with +8 BAB or more required which are probably effectively out of reach.

my favorite is Punishing Kick (free with the Hungry Ghost archetype): Knock back- no save, or knock prone- save.

My [Hungry Ghost] Monk has Hand Wraps of Blinding Ki and Long-Arm Bracers, and Vicious Stomp. it's fun during a Flurry when enemies fall prone all around her.

Grand Lodge

Pathfinder Tales Subscriber

Kraken style allows you to add your wisdom damage to grapple damage...

There's honestly not much a monk can use wisdom for outside of Armor bonus or style shenanigans.

Grand Lodge ***

Pathfinder Tales Subscriber

With the advent of 2e on the horizon, and the end of First Edition PFS material being printed in just over a year, let me ask a very simple question-
DO you still plan on making characters for PFS 1.0?

For me, personally, no to an extent. I have 16 PFS characters and two at lvl 1.0. One of those unplayed builds- is a Ratfolk, of which i was told that boons won't carry over. My lingering Wayang Arcanist build may as well just not exist, and give the "Paths We Choose" faction trait to my ratfolk.

I *had* four potential builds running around my head: a "barmaid brawler", a "Feysworn bard", a dwarf skald with a Bag'o-Pipes, and a Halfling Paladin. But those ones may wait til 2e to see what's viable.

Outside of running the characters through AP's via "campaign mode" or through a slough of Modules, I don't see a reason to make any more new characters, if the pool of playable scenarios is definitively finite.

What about the rest of the board, in the coming wake of change?

Grand Lodge

Pathfinder Tales Subscriber

with the advent of 2e on the horizon, i may just hold off on making this build.
I have 16 PFS characters, and adding more may be a bad idea with the inability playing them is discouraging my decision on making this character, as fun and flavorful as it may.

Grand Lodge

Pathfinder Tales Subscriber

bringing this build idea back from the tombs...

I still like the concept of the build, i'm just looking for DIRECTION, i'm definitely setting up this build as a caster, but WHAT kind of caster is the question with the feats being eaten up by the Familiar schtick...

Grand Lodge

Pathfinder Tales Subscriber

still looking for advice and ideas for this build...
Should I go standard brawler that has a support ability; or should i go dex-based grappling field control? would it be worth it to dip into fighter for the possible direction of the build.

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