Kelvos the Wormtouched

Seltyn Sevenleaf's page

1,471 posts. Alias of Dave Young 992.


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M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Glad you're feeling better. Take all the time you need to recover. We'll be here when you're ready.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Still rarin' to go. I have no idea who to talk to about this though.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

If someone wants to start another game, I'm game. It's been almost 2 months.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Still here.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Wishing everyone a Happy New Year, and hoping Rannik is feeling better.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Oh, no! Thoughts are with you. Hoping for a full recovery very soon. Take care.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

The summoned water elemental continues to extinguish fires.

The wizard moves and readies a spell.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Are you OK, Rannik?


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Whoa! Take care.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn again attacks the 3 gargoyles, using another Empowered Coldball.
cold: 9d6 ⇒ (4, 5, 3, 3, 3, 4, 6, 5, 4) = 37
37x1.5=55+4=59 cold damage. DC 22 reflex for half.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

I will be out of town for a week. Bot me if needed.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

The water elemental moves on, extinguishing more fires.

Seltyn casts an Empowered Fireball, changing it to cold, engulfing 3 gargoyles.

Coldball: 9d6 ⇒ (3, 6, 3, 3, 3, 4, 4, 6, 5) = 37
37 x 1.5 = 55+4 = 59 cold damage. DC 21 reflex for half.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

kn. nature: 1d20 + 13 ⇒ (20) + 13 = 33
Ashwing gargoyles!

I don't see any gargoyles on the map. Seltyn would target them if I did.

The elemental continues extinguishing fires.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

The elemental puts out more fires, and attacks the thing in the red square.

Seltyn casts Darkvision on himself and looks for flying things.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Which kn. check to know?


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

I can't tell who's who. And what are the winged things?


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

The elemental puts out the fire where it's summoned, and moves to put out another.

Seltyn attacks the two attackers flanking the barbarian with acid rays.

Top one:ranged touch: 1d20 + 8 ⇒ (2) + 8 = 10
Bottom one: ranged touch: 1d20 + 8 ⇒ (13) + 8 = 21

The last one might have hit. Touch spell.

acid damage: 4d6 + 3 ⇒ (3, 3, 6, 2) + 3 = 17

Which knowledge skill do I need to identify the winged things?


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Hearing the half elf, Seltyn does summon a water elemental. A large one.

It puts out the closest fire, and moves to put out more.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn casts Displacement on the fighter.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Hearing Alika, Seltyn gets closer to her.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn moves and casts Haste on himself and his allies.

That should speed things up a bit.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

I'm angry, too, Seltyn says to Alistair. They are frustrating.

We just have to hang on to what patience we have left. The Shoanti try everyone who isn't Shoanti. They've given us a tent. Let's rest and strategize in the morning over breakfast. We're so close. We have to play the long game.

With that, Seltyn goes into the tent and sets up his bed for the night, and checks his spell book before nodding off.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn shows the mark.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

We've passed every test so far. Every challenge has been overcome, and we stand here before you alive and stronger than ever.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

I am Seltyn Sevenleaf, of the elven lands. I have journeyed far to be an ally in this difficult time.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17
Kyras Darksoul wrote:
And what do we ask? Been a while.

I'm a little hazy, too. We have this new test, but we have no idea what it entails.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

So, we only speak to the Chief. Got it.

Seltyn speaks to the crew; We must avoid speaking directly to the Sun Shaman. Only speak to Chief Ready-Klar. He is the intermediary.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

I agree. We can't do this without their approval, and maybe a little support.

We have nothing to give them, other than having won the last challenge. You'd think that would be enough for most people, but the Shoanti are suspicious of outsiders, and frankly, I don't blame them, given their recent history.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

They're not impressed by things that would impress us. I've studied their lore, speak their language. And yet, I find these folk hard to fathom.

Seltyn ponders, trying to know what to do here.

kn. local: 1d20 + 16 ⇒ (20) + 16 = 36


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

What gifts could we bring?


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

We'll just have to remain respectful and earn their trust.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Alika can take care of us. I will rest. I want to be ready for tomorrow.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

You are right, Alika. We can rest here and tend to the wounded.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

No one could. Well, no one I know personally, anyway. You are a hero. It's sad that your heroism was witnessed by only a few.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Indeed. He took all the risk and succeeded. Well done!


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Out of summons, Garran, but I've got another wall! Just run!

We are still hasted. Add 30' to whatever move you got. We should be able to get away and not get blasted again.

GM: The ice elemental is still on the map. If it is still there, it can attack once Cindermaw bypasses the wall, slowing it down a little.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn casts Wall of Force to slow the thing down while we get away, and keeps running.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Not me.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

ref: 1d20 + 9 ⇒ (11) + 9 = 20
Let's find out!

Seltyn keeps moving at 60'/round.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

I think you still have fly active on you from Seltyn. You can save the elixir.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn follows suit, and runs away.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

The elf follows Garran's suggestion. He takes a round to summon another elemental to replace the one that's about to go poof.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn knows the ice elemental will attack this round, but it won't be likely to do much damage or last very long. He casts a spell that's sure to damage Cindermaw but not Kyras.

magic missile: 5d4 + 5 + 4 ⇒ (4, 2, 3, 1, 2) + 5 + 4 = 21


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn uses his ability to summon a large ice elemental.

He places it beside the creature; able to attack at once.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

I'll be gone until Sunday. Bot me if needed.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn uses his SLA to summon a large ice elemental to attack the beast from behind.

It won't do much, he thinks, but it will occupy Cindermaw for a round or two, if we're lucky.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

This is gonna hurt. I'm focusd on Kyras.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn thinks this is either a magical beast or an aberration. He combs his memory for what he's learned of this monster.

kn. arcana: 1d20 + 18 ⇒ (3) + 18 = 21
kn. dungeoneering: 1d20 + 14 ⇒ (17) + 14 = 31


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

Seltyn's a little nervous.


M Elf Wiz 9 Init +4/ HP 65/65// AC: 22 18/T:17/FF:14 - Percep: +11/ F 8/R 9/W 8 /CMB 4 - CMD 17

You have rounds and minutes. I suspect that some of the effects could be dispelled, one way or another.

The spells were cast. You're as buffed as you can be.

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