Zexcir wrote:
This is a major falacy.
First, of all they are taking up an entire round to try to do something creative, i.e. not defined in the rules.
And this is your major fallacy. It is covered in the rules, they've even given it a name: Deflect Arrows.
Zexcir wrote:
Whenever there is a situation that is simple, like this one, and a player wants to do something creative - let them. This gives them a chance to think of even more creative solutions to problems - it's called roleplaying.
I agree, but for what you're suggesting, why bother with rules at all? Just act out stories, because the rules just seem to be suggestions to you. Why bother with feats or class abilities at all?
Zexcir wrote:
This can be a DMs best friend, because it becomes a memorable moment in your game when a player goes "remember that time when..." It also makes up for all the Nos that a DM is likely to say to the outrageous questions players will ask.
Let me finish that sentence for you: "Remember that time when Biff wasted two feats to get deflect arrows, and the GM completely slapped him in the face by letting me do it for free?"
You may think that's an example of great GM'ing, but some of us disagree. And don't try to make this out to be more than the issue being discussed. There are times when there are situations that really aren't covered in the rules (this not being one of them), where GM's will let the players get creative. But to screw others over because someone else thinks a move is "cool", is just wrong.
Zexcir wrote:
Second they are taking possibly an entire round, not damaging an enemy or casting a spell to knock an arrow out of the way. Sure there is a feat for it, but with that feat one is able to take a full round action and still bat away an arrow. The feat serves it's purpose. If someone wanted to ready an action to bat an arrow away, they can't
Okay, while we're talking about fallacies, let's talk Slippery Slope: If I'm a 20th level mage, and I swing my staff with +20 BAB? I mean if I take a full action for it. A fighter gets to make a lot of attacks at +20 BAB, the Wizard will only be taking 1 a round, that's fair right?
And the fighter, if he spends a whole round rolling sulfur in a ball, can he cast fireball? A wizard can do it as a standard action, so if the fighter takes a full round, it's balanced right?