Woman

Selene Fox-Ear's page

8 posts. Alias of Dragonserpent.


Race

Half elf

Classes/Levels

Ranger one (Urban Ranger, Guide)

Gender

Female

Size

M

Age

27

Alignment

LN

Deity

Irori

Strength 16
Dexterity 16
Constitution 12
Intelligence 14
Wisdom 14
Charisma 8

About Selene Fox-Ear

build:
20 Point buy
14 16 12 14 14 8
5 5 2 5 5 -2
+2 Dex=Half-elf.
[/build]

Appearance:

Selene is of rather short stature for a half-elf, standing at only 5'2, and barely weighs 100 pounds. She is usually adorned with a well cut leather with pieces of wood sewn into it for extra protection. Rather than accentuate her features, the armor conceals most of her beauty and strength. Her hair is strikingly blonde and falls to about shoulder length, not detracting in the slightest from her rather shapely figure, but is often concealed under a well fit leather helmet. She is keenly aware of her surroundings, and always meets the gaze of any observers with a keen challenge in her eyes. A plain but heavy great-sword is belted to her right hip while a light mace is secured to her right one. A well made bow with intricate carvings in elvish hangs from her shoulder, secured to her right forearm by a 3' long leather cord that would make it difficult to steal.

statblock:

Init:+3
Senses: Low-light vision
Perception +11
Fort:+3 ;Ref:+5;Will+2(+4 against enchantments)
Experience Lvl One
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DEFENSE
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AC:=16 (10 +3[Dex])(+)(+3[Armor])
Touch AC [13] Flat-Footed [13]
HP: 11/11 (1d10+1)
CMD:16

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OFFENSE
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BAB:+1; CMB:+4; Init: +3
Speed:30
Melee: Greatsword+4 (2d6+4 19-20 x2, S) ((+1 Damage on first hit)
or Dagger +4 (1d4+3 19-20 x2, S or P)(+1 Damage on first hit)
or Light Mace +4 (1d6+3 20 x2, B)
Ranged: +5 Masterwork Composite Longbow+3 (whetstone) (1d8+4 x3 110' P)
+1 to hit/Damage within 30'
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Feats&Traits:

Feats:Skill focus(Perception),Point Blank Shot
Traits:
Wisdom in the Flesh: Use wisdom for Acrobatics instead of dex, and is always a class skill for you.
On the Payroll:+150 starting gold
Arcane Training(Wizard): Half-elves with this racial trait can use spell trigger and spell completion items for their Favored Class as a 1st-level character if they have no levels in that class. This racial trait replaces the multi-talented racial trait.


SKILLS::

Ranks per level: 6 Class+ 2 Int =8

*Acrobatics (Wis)=+6 (1rank+3class+2Wis)
Climb (Str)+3(0rank+0class+3str)
*Disable Device(Dex)+7(1rank+3class+3Dex)
*Craft(Bows)(Int)+8(1rank+3class+2int+2tools)
*Heal(Wis)+6(1rank+3class+2wis)
*Knowledge(Local)+6(1rank+3class+2int)
*Perception (Wis)=+11(1ranks+3class+2wis+2racial+3skill focus)
Sense Motive(Wis)+2 (0ranks+0class+2wis)
*Stealth(Dex)+7(1rank+3class+3dex)
*Survival(Wis)+6(1rank+3class+2wis)
Swim (Str)+3(0rank0class+3str)
*= 1 rank

CLASS ABILITIES::

Rangers Focus 1x per day:+2 to hit/damage against one creature till it dies or surrenders or new focus is declared.
Track+1/2 lvl (min 1) to survival to identify/follow tracks
Wild Empathy 1d20+0

15gold left
equipment:
Traveler's outfit, Masterwork tools(bows) url=http://www.archivesofnethys.com/gearMisc.htm#weapon-cord]Weapon Cord [/url](Halberd)
Masterwork Composite Long bow(+3) 40 arrows Whetstone(used on all weapons) Whistle
Spring Coiled Wrist-Sheathe (Dagger), Mstw Wooden Armor, Greatsword,

Stat Block

Spoiler:
[ooc]HP 11/11
AC 15/13/12
Fort +3 Ref +4 Will +2(+4 on saves vs enchantments)
Effects: none
Ammo (Composite bow): 40/40
[/ooc
[ooc
Action
Initiative[/ooc [dice]1d20+2[/dice

Dice:

[ooc]Initiative[ooc] [dice]1d20+2[/dice]

Weapons (+1 damage on first attack with weapons due to whetstone)

[ooc]Attack with Greatsword[ooc] [dice]1d20+4[/dice]
[ooc]Damage[ooc] [dice]2d6+4[/dice]

[ooc]Attack with Mstw Composite Long Bow(+4)[ooc] [dice]1d20+5[/dice]
[ooc]Damage[ooc] [dice]1d8+4[/dice]

Saves
[ooc]Fort Save[ooc] [dice]1d20+3[/dice]
[ooc]Reflex Save[ooc] [dice]1d20+5[/dice]
[ooc]Will Save[ooc] [dice]1d20+2[/dice]
+2 vs enchantments
Skill Checks

[ooc]Acrobatics[ooc] [dice]1d20+5[/dice]
[ooc]Climb[ooc] [dice]1d20+5[/dice]
[ooc]Craft (bows) [ooc] [dice]1d20+8[/dice]
[ooc]Knowledge (Local) [ooc] [dice]1d20+6[/dice]
[ooc]Perception[ooc] [dice]1d20+11[/dice]
[ooc]Sense Motive[ooc] [dice]1d20+2[/dice]
[ooc]Stealth[ooc] [dice]1d20+5[/dice]
[ooc]Survival[ooc] [dice]1d20+6[/dice]
[ooc]Swim [ooc] [dice]1d20+4[/dice]

Selene was a Varisian orphan, never really knowing her parents, or if they knew her. The first thing she can remember was the caravan that had adopted her. She was raised by the gypy's and always was traded about and raised by a multitude of caravan's all of which treated her as if she was the daughter of a close friend or relative.

When she was in her teens, Selene's caravan left her in the hands of an aged half-elven witch who lived in the Palantinites, a kind woman who traded herbs and magical items for company and someone to mentor and raise. Selene and the witch, Sandriel bonded over shared racial heritage, and Selene was actually the person to suggest the arrangement with the caravan being fascinated by the two's similarities . Sandriel was eccentric and rather socially inept, having lived as a hermit and hedge witch for most of her life, but she educated Selene as best she could in the arts of independent life in the wilds, and even in the arcane arts.(Racial Trait:Arcane Training) Sandriel was a humble worshiper of Irori, and shared her ascetic views and teachings with Selene, even as the young ranger learned the tools of her trade.

Selene grew from a young adolecent into a rather beautiful if ecentric and odd young woman, and took to visiting with local villages to trade furs for the elderly witch she looked to as a mother, and learned the art of bow making from a rather passionate young hunter named Marcus. The two had a romantic relationship that lasted on and off for several years, usually ending due to the man's temper and Selene's awkwardness, eccentricities, and odd world views taken from her adoptive mother. During a particularly violent argument with Marcus, the young man had ended up threatening the woman who fled into the wilds. As chance would have it, she ran almost quite literally into the professor Lorrimer, as he was studying a rare type of fungus found in the woods of Selene's home. The man had kindly comforted the bereft woman, and hearing about her plight as she broke down sobbing in his arms, he offered her a job as his guide to the area with decent pay and opportunity to travel away from her home in the woods in order to explore the world. Selene would eventually accept the offer after a long and encouraging discussion from her adoptive mother, and ended up spending several years working with the professor, until she settled in Tamrivena, and joined up with the local militia where she could put the skills she had learned helping and protecting the professor to use protecting farmers and villagers. (trait:On the payroll)

Selene had discovered that she passionately agreed with the ideals that Tamrivena upheld in their day to day living.She admired the constant battle for independence that everyone fought, as well as their struggle against their history, against orcs, ghosts, ghouls and the other monstrosities that would stand in the way of living a simple and honest life. She'd spent a great deal of time writing to her adoptive mother and professor, who she came to see as an adoptive father of sorts. When letters stopped ariving from the professor, Selene was filled with great concern for the man, matched only by her feeling of shock when the letter arrived telling her that the man had passed away. The young ranger immediately packed up her things, said good bye to the few friends she'd made in the village, and set out to travel the short distance to Ravengro, having sadly accepted the man's opportunity to explore the after life and readying herself to pay her respects. Selene was sure that where ever he was, the professor was having a wonderful time, unraveling the mysteries of death itself.

About Selene....
Selene was originally a quiet and eccentric girl that really felt out of place among others when growing up. She is a bit rough around the edges, and years of discrimination for her eccentricities and half elf heritage have made her somewhat bitter, and damaged her own self respect. She has a strong desire to prove herself, often accentuated by a false confidence and competitive nature. Her work with the local millitia in Tamrivena has created quite an authoritative attitude about her that hasn't won her many friends. Selene lives vicariously, and takes the teaches of Irori very seriously, yet at the same time, her moral compass is nature's own, of eat or be eaten, where competition is the golden rule. She doesn't believe in good or evil, just a fight for continued survival, and this belief shines through in most things she does. However, in actuality Selene is still a young woman with a poor self-esteem and buried love for life and general innocence. If she can manage to overcome her misgivings as she has with her few friends, she flourishes among support and encouragement.