Seoni

Selena the Elfen Feline's page

338 posts. Alias of BloodWolven.


Race

Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7

Classes/Levels

Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Surv +5, Swim +10, Use Magic+8

Strength 21
Dexterity 20
Constitution 14
Intelligence 18
Wisdom 18
Charisma 16

About Selena the Elfen Feline

Crunch:

Female elf Ninja 3/Summoner Synthesist 3
CN Medium elf – WereJaguar shapechanger - Outsider
Init +5; Perception +12
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Defense
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AC 29, touch 20, flat-footed 19 (+4 Mage, +5 Dex, +1 Dodge, +4 Wis, +5 Nat Armor)
hp 25 (3d8+6); {8, 4, 7} Eidolon added HP 21= 25+21
Fort +2, Ref +8, Will +7 (+9 vs. enchantment)
DR 10/Silver, Fast Healing 1
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Offense
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Speed 30 ft.
Dagger +7 (1d4+3/19-20)
Longsword +7 (1d8+3/19-20)
[dice=unarmed attack with PA 2]1d20+7-2[/dice][dice=damage]1d8+5+4[/dice]
Sling +7 (1d4+3) 50 ft. (0 bullets)

[dice=claw]1d20+7-2[/dice] [dice=damage]1d8+4+4[/dice]
[dice=claw]1d20+7-2[/dice] [dice=damage]1d8+4+4[/dice]
[dice=bite]1d20+7-2[/dice] [dice=damage]1d8+6+4[/dice]

Base Atk +2; CMB +5, CMD 20
Special Attacks: Sneak Attack +2d6
Feats: Improved Unarmed Combat, Power Attack, Dodge,

+1 on any grapple

Eidolon:

Name: Kezelia
N Medium Outsider
Senses darkvision 60 ft.

hp: 21 (3d10+3) 10,4, 4
+2 Str
+3 Nat Armor

Free Evolutions
claws, limbs (arms), limbs (legs).
Evolution Pool (3): Improved Damage Claws (Ex), Improved Natural Armor (Ex) +2, Bite (Ex)

Summoner Spells:
DC = 13 + spell level
Level 0: infinite
Level 1: 5/day

Spells Known:
Level 0 (6):
mage hand
acid splash
message
read magic
open/close
resistance

Level 1 (4):
magic fang 1 min/lvl +1/+1 to one attack
mage armor 1 hour/lvl +4 armor bonus
shield 1 min/lvl +4 shield bonus, blocks magic missile and against incorporeal attacks
Rejuvenate Eidolon, Lesser 1d10+3

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Statistics final, racial, start, magic item, wish, Monolith bonus, Eidolon, WereJaguar
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Str 21, - , 11, +4, +1, +1, +2 +2
Dex 20, +2, 16 +2
Con 14, -2, 14 +2
Int 18, +2, 14 +2
Wis 18, - , 16 +2
Cha 16, - , 16 +2 -2

Traits:
Dangerously Curious: You have always been intrigued by magic, possibly because you were the child of a magician. You often snuck into your parent's laboratory or shrine to tinker with spell components and magic devices, and frequently caused quite a bit of damage and headaches for your parent as a result. You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you.

Unscathed (magic): Each type of energy resistance you have (if any) increases by 2 points.

Racial Traits:

Keen Senses, immune to sleep, Low-light vision, Weapon Familiarity,
Silent Hunter: Elves are renowned for their subtlety and skill. Elves with this racial trait reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running at a –20 penalty (this number includes the penalty reduction from this racial trait). This racial trait replaces the elven magic racial trait.

WereJaguar

Aasimar from Valisia
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5. (These values increase to 7 due to Unscathed trait)

Ninja:

Weapon and Armor Proficiency: Ninja are proficient with all simple weapons, plus the kama, katana, kusarigama, nunchaku, sai, shortbow, short sword, shuriken, siangham, and wakizashi. They are proficient with light armor but not with shields.
Class abilities: Poison Use: At 1st level, a ninja is trained in the use of poison and cannot accidentally poison herself when applying poison to a weapon.

Ki Pool (Su): At 2nd level, a ninja gains a pool of ki points, supernatural energy she can use to accomplish amazing feats. The number of points in the ninja's ki pool is equal to 1/2 her ninja level + her Charisma modifier. As long as she has at least 1 point in her ki pool, she treats any Acrobatics skill check made to jump as if she had a running start. At 10th level, she also reduces the DC of Acrobatics skill checks made to jump by 1/2 (although she still cannot move farther than her speed allows).

By spending 1 point from her ki pool, a ninja can make one additional attack at her highest attack bonus, but she can do so only when making a full attack. In addition, she can spend 1 point to increase her speed by 20 feet for 1 round. Finally, a ninja can spend 1 point from her ki pool to give herself a +4 insight bonus on Stealthchecks for 1 round. Each of these powers is activated as a swift action. A ninja can gain additional powers that consume points from her ki pool by selecting certain ninja tricks.

The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. If the ninja possesses levels in another class that grants points to a ki pool, ninja levels stack with the levels of that class to determine the total number of ki points in the combined pool, but only one ability score modifier is added to the total. The choice of which score to use is made when the second class ability is gained, and once made, the choice is set. The ninja can now useki points from this pool to power the abilities of every class she possesses that grants a ki pool.

2nd level Pressure Points* (Su): A ninja with this trick can strike at an opponent's vital pressure points, causing weakness and intense pain. Whenever the ninja deals sneak attack damage, she also deals 1 point of Strength or Dexterity damage, decided by the ninja. Unlike normal ability damage, this damage can be healed by a DC 15 Heal check. Each successful check heals 1 point of damage caused by this trick. A ninja with this trick receives a +10 insight bonus on this Heal check.
6th level Vanishing Trick (Su): As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.

8th level Wall Climber (Su): A ninja with this ability gains a climb speed of 20 feet, but only on vertical surfaces. This ability cannot be used to scale perfectly smooth surfaces or to climb on the underside of horizontal surfaces.

No Trace (Ex): At 3rd level, a ninja learns to cover her tracks, remain hidden, and conceal her presence. The DC to track a ninja using the Survival skill increases by +1. In addition, her training gives her a +1 insight bonus on Disguise skill checks and on opposed Stealth checks whenever she is stationary and does not take any action for at least 1 round. Every three levels thereafter, the increase to Survival DCs and the bonuses on Disguise and opposed Stealth checks increase by 1.

Summoner:

Synthesist
Rather than summon an eidolon to serve by his side, the synthesist fuses his eidolon’s essence to his own. Instead of two creatures, the synthesist is a fusion of the summoner and eidolon into a single being.

Fused Eidolon

A synthesist summons the essence of a powerful outsider to meld with his own being. The synthesist wears the eidolon like translucent, living armor. The eidolon mimics all of the synthesist’s movements, and the synthesist perceives through the eidolon’s senses and speaks through its voice, as the two are now one creature.

While fused with his eidolon, the synthesist uses the eidolon’s physical ability scores (Strength, Dexterity, and Constitution), but retains his own mental ability scores (Intelligence, Wisdom, and Charisma). The synthesist gains the eidolon’s hit points as temporary hit points. When these hit points reach 0, the eidolon is killed and sent back to its home plane. The synthesist uses the eidolon’s base attack bonus, and gains the eidolon’s armor and natural armor bonuses and modifiers to ability scores. The synthesist also gains access to the eidolon’s special abilities and the eidolon’s evolutions. The synthesist is still limited to the eidolon’s maximum number of natural attacks. The eidolon has no skills or feats of its own. The eidolon must be at least the same size as the synthesist. The eidolon must have limbs for the synthesist to cast spells with somatic components. The eidolon’s temporary hit points can be restored with the rejuvenate eidolon spell.
While fused, the synthesist loses the benefits of his armor. He counts as both his original type and as an outsider for any effect related to type, whichever is worse for the synthesist. Spells such as banishment or dismissal work normally on the eidolon, but the synthesist is unaffected. Neither the synthesist nor his eidolon can be targeted separately, as they are fused into one creature. The synthesist and eidolon cannot take separate actions. While fused with his eidolon, the synthesist can use all of his own abilities and gear, except for his armor. In all other cases, this ability functions as the summoner’s normal eidolon ability (for example, the synthesist cannot use his summon monster ability while the eidolon is present).

This ability replaces the class’s eidolon ability, bond senses, and life bond.

Fused Link (Su)

Starting at 1st level, the synthesist forms a close bond with his eidolon. Whenever the temporary hit points from his eidolon would be reduced to 0, the summoner can, as a free action, sacrifice any number of his own hit points. Each hit point sacrificed this way prevents 1 point of damage done to the eidolon (thus preventing the loss of the summoner’s temporary hit points), preventing the eidolon from being killed and sent back to its home plane.

This ability replaces life link.

Shielded Meld (Ex)

At 4th level, whenever the synthesist is fused with his eidolon, he gains a +2 shield bonus to his Armor Class and a +2 circumstance bonus on his saving throws.

This ability replaces shield ally.

Maker’s Jump (Sp)

At 6th level, whenever the synthesist is fused with his eidolon, the synthesist can cast dimension door as a spell-like ability using his caster level. This ability only affects the fused synthesist and eidolon. The synthesist can use this ability once per day at 6th level, plus one additional time per day for every six levels beyond 6th.

This ability replaces maker’s call and transposition.

Greater Shielded Meld (Ex)

At 12th level, whenever the synthesist is fused with his eidolon, he gains a +4 shield bonus to his Armor Class and a +4 circumstance bonus on his saving throws.

This ability replaces greater shield ally.

Split Forms (Su)

At 16th level, as a swift action, the synthesist and his fused eidolon can split into two creatures: the synthesist and the eidolon. Both have the same evolutions. The synthesist emerges in a square adjacent to the eidolon if possible. All effects and spells currently targeting the fused synthesist-eidolon affect both the synthesist and the eidolon.

The synthesist can use this ability for a number of rounds per day equal to his summoner level. He can end this effect at any time as a full-round action. For the duration of this effect, the eidolon functions as a normal eidolon of the summoner’s class level.

This ability replaces merge forms.

Quirk:

Skills:

Acrobatics +12, (rank 3, CS +3, Dex +5, +1 stone)
Appraise +8, (rank 1, CS +3, +4 Int)
Bluff +8, (rank 2, CS +3, +3 Cha)
Climb +10, (rank 2, CS +3, +5 Str)
Craft (Calligraphy) +8, (rank 1, CS +3, +4 Int)
Handle Animal +7, (ranks 1, CS +3, +3 Cha)
Heal +6, (ranks 0, Wis +4, kit +2)
Diplomacy +7, (rank 1, CS +3, +3 Cha)
Disable Device +12, (rank 3, CS +3, +5 Dex, +1 stone)
Disguise +7, (rank 1, CS +3, +3 Cha)
Escape Artist +9, (rank 1, CS +3, +5 Dex)
Fly +5 , (rank 0, CS +3, +5 Dex)
Intimidate +7, (rank 1, CS +3, +3 Cha)
K (local) +8, (rank 1, CS +3, +4 Int)
K (nobility) +8, (ranks 1, CS +3, +4 Int)

K all +, (ranks 0, CS +3, +4 Int)

Linguistics +8, (rank 1, CS +3, +4 Int)
Perception +13, (rank 3, CS +3, +4 Wis, +2 Racial, +1 stone)
Perform (Dance) +7, (rank 1, CS +3, +3 Cha)
Profession +8, (rank 1, CS +3, +4 Wis) Chiropractor/Masseuse
Ride +9, (ranks 1, CS +3, Dex +5)
Sense Motive +9 (rank 1, CS +3, +4 Wis, +1 stone)
Spellcraft +8, (ranks 1, CS +3, +4 Int)
Sleight of Hand +9, (rank 1, CS +3, +5 Dex)
Stealth +16, (rank 3, CS +3, +5 Dex, +5 cloak)
Swim +10, (rank 1, CS +3, +5 Str, +1 stone)
Survival +5, (ranks 0, Wis +4, +1 stone)
Use Magic Device +8, (ranks 2, CS +3, +3 Cha)

Languages: Common, Elven, Draconic, Gnome, Halfling, Sylvan

Appearance:

A slim figure of pure deadly grace, a beauty to most especially with the angles of a well defined elf. The physique of fine delicate flowing steel silk, every pound of her elfen 5’7” frame ready to react. Her porcelain skin does not seem to color, though she has many tattoos of different colors about her body. There are even small gems embedded on her body. Her hair is a white, almost unnaturally white, smooth and delicate. Though her eyes look to be cut from diamonds and being the only hard spot on her body.

She does not appear to wear any weapons and she wears a scantily clad red dress that does not leave much to the imagination. She holds no backpack. A platinum collar resides around her neck with several gems embedded on it that shine. A platinum bracelet embedded with gems is on each wrist. She wears high-soled blue boots that look stylish and comfortable. A black cloak resides around her shoulders letting her form nearly disappear when she does not move and is in shadows. Several Ioun stones hover around her head and last she wears scarred and worn armbands that have clearly seen rough use, and are constructed out of coarse leather and fastened with thick leather straps.

She will wear much jewelry as long as it does not make noise or shines, the expensive kind is hard to find that way but she is sure she will find many unique things. A platinum collar resides around her neck with several gems imbedded on it. They shine when she is not out on the prowl, just when she is laying back.

Gear:

13 pp, 7 gp, 5 sp, 8 cp, 12 gems at 20 gp each

On person:
Cloak of Shadows
Armbands of the brawler 500 gp
belt of healing 1,000gp 2d8 (3x)
Boots of the cat
AEGIS OF RECOVERY - Price 1,500 gp

2 potions of cure light (1d8+1),
8 potions of mage armor 50 gp

belt pouch (chalk)(1/2),
belt pouch (1/2),
spell component pouch(1/2),
2 signal whistles,
Dress, (5),
dagger(1),
sling (0),
small steel mirror (1/2),
cup,
healer's kit (2)
wooden holy symbol
ball 2"
dice
marbles

coins (1)

Total weight: 12

Cloak of Shadows - Shadow Jaunt 1/encounter, invisibility 1/day, +5 stealth. If you know shadow Jaunt, you may use dimensional door once per day and shadow jaunt 3/encounter.

Aegis of Recovery - grants its wearer a +2 resistance bonus on all saving throws made to recover from a continuing effect, such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack. This bonus does not help against initial saving throws against such effects. Should the wearer ever drop below 0 hit points, the aegis heals the wearer for 2d8+3 points of damage and then crumbles to dust.

Boots of the Cat - These high-soled blue boots provide a great deal of comfort and arch support while also making the wearer appear a little bit taller than normal. The boot’s wearer always takes the minimum possible damage from falls (as if the GM had rolled a 1 on each die of damage incurred by the fall) and at the end of a fall always lands on his feet.

Armbands of the Brawler - These scarred and worn armbands have clearly seen rough use, and are constructed out of coarse leather and fastened with thick leather straps. They grant their wearer a +1 competence bonus on grapple checks and checks to break a grapple.

Deep Red Sphere (Ioun Stone)Cracked: +1 on Disable Device. Price: 200 gp.
Vermilion Rhomboid (Ioun Stone)Cracked: +1 on Acrobatics and Swim checks. Price: 400 gp.
Incandescent Blue Sphere (Ioun Stone) Cracked: +1 on survival. Price: 200 gp.
Dark Blue Rhomboid, Cracked (Ioun Stone): +1 on Perception and Sense Motive checks. Price: 400 gp.

For others:
Masterwork mithral chain shirt (to give to someone)
Pale Ruby Trillian (Ioun Stone)Cracked: +1 on Stealth checks. Price: 200 gp.

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About Valisia:

Class: Cleric 3 (Domains: Feather, Growth)

History
Valisia was always destined for the priesthood. Among the noble gnomish clans, hers had always held a special place in society. The blood of the upper planes ran through her family and had for many generations. From childhood, Valisia had been groomed for the clergy, training and studying the concepts. No particular deitiy was chosen, all were venerated in their own way. All the gods served their role in the cosmos. However, she chose a path of nature and animals. Valisia had always loved the outdoors, walking among the gardens, enjoying the early morning chirping of birds, the evenings sitting under a tree listening to crickets or an owl. She loved to garden and would plant seeds in secret locations to see what would grow. Only she would know of her little plant experiments. She tried to befriend the forest birds. As birds were wont to skittishness, this was a difficult task, but over time, she was able to coax a few to eat seeds from the palm of her hand. The intelligent crows and ravens were the easiest, they seemed to know she meant no harm.
As she transitioned into a young adult and her training matured, she was introduced to a special program. They said her strong personality was perfect for mastering the art of summoning. Over a period of months and even years, she spent time hunched near a summoning circle, trying to draw forth something, bending it to her will. Usually it was a frog, or maybe a rat, but occasionally something like an eagle. Once even a bloodied skeleton appeared, which shocked but intrigued her. Over time, she was able to control the results and keep them around longer and longer. Eventually she did not even need the circle anymore, confident that the summoned minions would bend to her will. In time and with increased prowess, she was able to more and more minions simultaneously, maintaining the original summons at the same time. This was something rare, that few summoners could master. The time went fast and eventually it was time for her final project. She would summon and bind with a special creature from the outer planes. The project crept on her quickly. She had spent so much time working with the summons, that she had scarce devoted much time to the Eidolon process. She passed however, and was excited to see the beautiful creature that answered her call. It was named Kezelia, a bluish humanoid. Valisia, in her mind had envisioned an eidolon with soft blue feathers, talonlike claws, and a nasty set of canines. As it appeared before it, its somewhat nebulous shape evolved in appearance, taking shape as she envisioned. it was was amiable and receptive to Valisia. They bonded quickly, and became friends. It took a lot of focus to maintain Kezelia as well as her summons, but she was able to manage both concurrently, something that was also very rare.

After graduation and high accolades from her mentors, she began to travel and see the world. It was time to take her place in society. She had always yearned to see more than the small forested hills of her home vale. She was good with people and had a natural intuition to serve her well. While she had never been bookish, and was small, even for a gnome, and slight of frame, she was quick, very quick, agile, graceful, and energetic.
Appearance
As an aasimar, the blood of planar celestials runs through her, and she does not look quite gnomish. Her hair and skin have a luminous, somewhat metallic sheen to them. Her eyes glow or change colors depending on her mood. She has a special radiance to her. Valisia typically dresses in functional practical clothing. High boots cover her legs to her knees, a short skirt over hips, a cloak from her back. Covering her torso is a finely crafted mithral chain shirt. This shirt was a special project undertaken between her and Kezelia, a former iteration, in which Valisia, decided to see if Kezelia could master any skills. When focused, and with tools, Kezelia was a decent artisan and took quickly to the craft or armoring. After acquiring the raw materials, months of painstaking careful work resulted in the shirt she now wore, a proud product of her own Eidolon. When not in the field, Valisia may wear a soft diaphanous gown of light green or blue.
Personality
Valisia, is very outgoing, strong willed, curious and dedicated. She would rather spend time wandering the hills or talking to people than spending it in bookish pursuits. Trying to get by on intuition and personality is more her style, and though she is studied, she had never been particularly clever. Relying more on instinct, good looks, and quick reactions had gotten her out of quite a few close calls in her short but varied travels.
Goals
Valisia has met many people in her travels. She looks forward to mastering her craft as a summoner as well as maintaining her role as a priestess. Splitting time between the two has proved to be a lot of work, and she seeks a way to blend them together. She has heard of rare heroes, ones capable of taking on dual roles. In her travels she has met a like minded spirit named Blienka. A shaman and monk, her love of the natural world formed a bond between the two. She has also befriended an elf, Arvangail Wintry, an archer and wizard. She is always looking for new contacts and wishes to improved her mastery over summoning as well as strengthen her bonds with the natural world. She is curious to dabble in other arts. She wishes to see the planes, to someday summon a demon or fiend, and she has read several treatises on necromancy and the dead. She is curious how the supernatural interacts with the natural and what effect the two have upon each other. She has considered writing a scholarly paper researching the matter, if only she wasn't having so much fun traveling and meeting people.
Friends and Family
In addition to Blienka and Arvangail, Valisia is friends with many nobles, and has spent a great deal of time in many of the courts of the realm. As a skilled diplomat, and priestess her presences in many ceremonies has been requested. The fact that the blood of the upper planes courses through her veins, lends extra clout to her position on issues of faith. She knows many priests and druids of multiple faiths, and is on good terms with royalty and nobility in most courts. Her parents, both priests themselves work within her home community.
Stories: Hide

Froggy Went a Courtin'
The candles sputtered, a slight breeze almost blowing them out. She concentrated hard and chanted the brief words, calling deep within herself the power to call forth….something. She felt something answer the call, but then faltered and she felt the connection waver and fizzle. She sighed. "Again," called a voice from behind her. She focused harder, and concentrated. She spoke the words again, clearly, and emphatically reached out with her whole being. THis time a form began to coalesce in front of her. Quickly it winked into existence. She had done it! She had summoned her first creature. She stepped forward to see what she had called, the small shadowy shape lumpy and amorphous. As she brought a candle closer she saw. "Ribbit," croaked the tiny brightly hued creature. It was a start.
Skeletons in the Closet
"Chug! Chug! Chug!" Valisia stood on the table as she up-ended the earthware mug of ale. The Gnomish Bitterbrau was her favorite, but it was potent. She was sturdy, but her small stature was a detriment to contests like this. She had already downed six of them and it was causing havoc on her three foot thirty pound body. Most of this one ended up down her front as she managed to drain the mug in a series of gulps. She held aloft the empty mug triumphantly before slamming it onto the table. Cheers erupted around her. She smiled. She didn't know any of these people, but they were now her new friends. She climbed off the table wobbling and wavering dangerously; luckily she was blessed with natural grace and agility. One might not even suspect she was drunk. How had she lost a boot? She watched her opponent stand and bring a mug to his mouth. "Chug-a-lug! Chug-a-lug!" The huge burly dwarf slammed the mug of ale in one swig, a trickle of the amber brew finding a path down his thick red beard. "BRAAAAAAP!" He belched soundly and the group of people roared in laughter. She wasn't going to win this she realized. Something also nagged at the back of her mind. What time was it? She suddenly froze in realization. Tomorrow was her final project! She had to summon her Eidolon before the entire school at sunrise. She felt her stomach heave, but she kept it down. In a stupor she pushed passed people and made her way to the exit. "Ayyye! Where you going lassy? Giving up so soon? Har har!" The dwarf's taunt angered her. Her drunken brain took over and she considered summoning a pack of dogs to tear him apart. What is wrong with you? She stumbled from the pub and down the street, her one booted foot clumping awkwardly with the slap of her bare foot on the cobblestone pavement. Clump slap clump slap stumble clump slap. Where was she? Her inebriated mind tried to mentally retrace her steps unsuccessfully. Angry, she stepped into an alley way to collect herself. She needed to focus and figure out how to get back home. She would summon. That would help her concentration. She began the quick chant, easy even in her drunken state. A skeleton appeared before her. It hissed and stood at the ready. It dripped, black blood oozing from its bones, pin points of malevolent light in its eye sockets. That was dark. She wondered why she summoned one of these. Perhaps in her anger, her mind pulled one from the ether. Hmmm... She summoned another. Then another. A fourth. They stood before her mindlessly staring at her. Stupid skeletons. Her mind darkened, "You there, kill that one. You two kill each other." In seconds, the four skeletons were slicing away at each other, their broken bones and cuts rapidly healing over. She summoned more skeletons, and then more. The alleyway was filled with the sounds of the skeletons hacking away at each other. Finally she could summon no more, and watched darkly as their cuts barely did any damage to each other, and what little they did disappeared just as quickly, the black necromantic blood healing them. As fast as it started, it was over, they skeletons started winking out of existence, their time on this plane over. She stood, throwing her other boot into the refuse and started walking home not realizing she was going the correct way. She estimated that she had three hours to prepare for her final project.

The Final Project
She was nervous. It was time for her final project. She would summon and bond with an Eidolon today. Other summoners had spent many months, even years preparing for this, reading the research work, practicing the basics, understanding how to evolve an Eidolon and shape it. They understood well the link and bond between the two. Valisia did too ..mostly. She had quickly browsed much of the reading lately, perhaps a little too late, and a little less diligently than she ought to have. She found she fell asleep more often than not studying the dusty tomes. It was far more fun summoning creatures. She was nervous. She knew the concepts. How hard could it be? Many of the other summoners had spent weeks working on theory, drawing elaborate pictures detailing the creature they would summon, how they would evolve it, adding hooves or horns, and making it stronger or any number of possibilities. Valisia kept thinking of birds and furry forest animals, or toads. She wanted a friend though, maybe her Eidolon could provide some companionship that short lived summons could not. She hadn't really decided on much of a concept. A summoner’s Eidolon was supposed to protect them. Maybe that meant claws and fangs. Ok check. Maybe really big claws… Talons, yes. Ok. Maybe some tough hide. Check. She yawned as one of the master summoners droned on about the responsibilities and duties of summoning. She awoke to the sound of her name, "Valisia. Valisia you are called to summon your Eidolon." She gasped awake, adrenalin pumping. How long had she dozed? "Mmmm.. Yes sir. I am ready." She gulped and shuffled slowly to the center as the other students, many with their Eidolons standing next to them, looked on. Perhaps she had had one too many ales last night. Perhaps she should have really studied or at least got a good night's sleep instead of going to the pub to ‘study’. She took a deep breath and began softly chanting. She called forth into the ether and the astral. She searched. Her mind raced, the vague concepts she had previously imagined all jumbled together incoherently. She focused on the ritual. It was a minute long, and she must not falter. At the end, something began to appear. A bead of sweat trickled down past her ear. She put more of herself into the call, bringing it forth. She looked as it began to sharpen, her mind forming it. She had to decide now. Blue feathers. It popped into her head and at the same time the being formed and stood. A tall bipedal woman stood before her. Close to seven feet tall it towered over her. She was blue, and nude, definitely nude. Feathers, she had some feathers for hair, and on her lower arms and legs. A large magical symbol blazed from the creature's forehead, and she felt and could sense somewhat a similar one on her own. It had claws, like an eagle's talons. She was disappointed, perhaps they could be bigger. As her mind formed around the concepts she watched the woman's talons grow in size, the raptor like claws growing to the size of butcher knives. Nice! The woman smiled at her as it flexed its claws. Fangs... The perfectly white teeth of the woman morphed before her, upper and lower canines forming, the human-like teeth turning to sharp pointed carnivorous teeth. The woman's jaw elongated and her neck muscles thickened. She opened her jaws and then shut them again experimentally snapping the air, her grin looking predatory now. Valisia beamed. Not bad. Her smile turned to a blush as the other students snickered and joked about the naked blue woman she had summoned. She focused again. The woman, already muscular, fit and well proportioned, began to grow scales in spots where the feathers did not cover. The scales grew bigger and thicker, almost plate-like in some spots. It helped a little but not much. It would have to do. Valisia felt dizzy, she couldn't muster any more. She whispered, in Celestial, "What is your name?" It responded in kind, "I am Kezelia." As it kneeled down before her, Valisia felt woozy. Then she passed out.

Monkey Business
Valisia crested a small rise in the thick forest. The canopy above kept the floor in shadows. It was cool down here and pleasant. She crept through the foliage quietly. As she got near, she heard grunts and snuffing as the shaggy forest apes chewed on their midday meal. She watched in wonder as the large simians tore down thick stalks of bamboo and chewed on the shoots or stripped leaves from various bushes. She had read about the names of these bushes once, but had fallen asleep trying to remember them. The apes were fascinating. They seemed so gentle, but she could see the huge canine teeth which the dominant male sometimes bared as a reminder to the others. She watched as they uprooted small trees and tore open logs to get at the beetles and grubs within. She scooted closer her eyes riveted on a small baby clinging to its mother’s back. It looked so tiny and fragile. In time it would grow very large and powerful. The baby looked right at her and she froze. Hopefully it had not seen her. ”Oook, ook.” The tiny ape noised softly and started to chew on its own foot. Thank goodness she hadn’t been seen. She started to scuttle slowly backward. Comfortably through the brush she stood up to take her leave and turned around and ran face first into the huge alpha male. Uh oh. As it stood and thumped its chest, Valisia quickly chanted the soothing words she knew would soothe the savage beast. Placated, the simian backed down and stared at her quizzically. Pleased with herself she chuckled softly, until the ape grabbed her and carried her playfully into the clearing with the others. Double Uh Oh.

The Bad Seed
The heavy clerical vestments were making her sweat. She fidgeted in her seat as the sun streamed through the stained glass windows and beat down on the crowd. Various nobles were fanning themselves as Lord ‘Bob’ droned on about something or other. She could never remember all their names. Some people spent a lot of time carefully recording all the noble lineages back twenty or more generations. She couldn’t even remember her own lineage. Bunch of names of angels and so on that supposedly were part of the bloodline centuries ago. Who cared? Her gaze wandered over Lady ‘McSnobbysnort’ who returned a withering disapproving look. What was her problem? Just because Valisia was the size of a small human child did not mean she needed to be treated like one. Valisia had already performed her duty, part of a ritual and ceremonial blessing her order did at such functions. As a member of a more or less neutral clergy, they were often called upon to mediate and sit in on political functions, blessing the dignitaries and proceedings without duly advocating the causes of any particular deities. She wanted to go outside and swim in the nearby river or wander the cool forest. She pushed back the heavy mitre cap on her head as it slid forward. It never did quite fit, and looked downright comical since it was nearly half her size. She kicked her feet to and fro since they did not even reach the floor. As her mind wandered she heard a tap tap tapping on the window nearby. A small bird, perhaps a wren had landed outside and was tapping on the glass. She smiled quizzically at it as it carried on with its persistent tapping. Perhaps it saw its reflection as a rival. It kept looking straight at her. On a whim she cracked the window pane slightly as if to provide a breeze to the people sitting there. She kept her small body in the way of the bird and held out her hand as it leapt into her palm. She returned to her seat cupping the small bird in her hands, but it wriggled forth and hopped onto her shoulder. She smiled and let it sit there. Then it whispered in her ear ”Meet at the old shrine near the forest edge.” Startled, she jumped, her mitre hat falling to the floor ”Whaa!?” When all eyes turned to her, the bird was gone and the reason for her outburst unapparent. Red faced, she cleared her throat, ”Excuse me lords and ladies.” She scuttled from the room. Her ceremonial robes dragged on the floor and along with her soft velvet slippers they made a ‘voop voop swish’ noise as she moved. She moved quickly to her quarters, once there rapidly trying to doff the elaborate garments. Taking what felt like forever she threw on a silken blouse and skirt, and grabbed her boots almost as an afterthought. She sailed through the halls of the old castle they were staying in and soon enough she had slipped through a drain grate to the river’s edge and was making her way to the forest. Her laughter sprang forth as she sprinted through the grass toward the shrine. She didn’t even know who had messaged her.

The Bad Seed Part 2
Slipping into the foliage around the edge of the forest she spied the old ruined shrine. She had seen it from a distance before, and had heard rumors about the place, saying it was haunted. As she crawled on her belly through the old underbrush the twisted sticks and gnarled roots tore and ripped at her silken clothes. Probably a bad idea to have grabbed them in her haste. She looked down at her skirt and blouse. Two buttons gone, one sleeve half torn off at the shoulder, skirt ripped in several places, both permanently ruined by mud. She had no idea this place was so overgrown and protected by brambles. It felt to her that it was grown intentionally. She wiggled through the final bramble bush into a stony clearing, her tiny stature successfully worming past it by laying flat to the ground. She stood and listened quietly. Whoever sent the bird would have had a tough time as well navigating the ticket of growth surrounding the place. The old stones stood solidly, covered in moss and lichen. It was quiet here except for the sound of several large twisted and gnarled oaks swaying gently in the wind. One oak in particular, appeared to have been struck by lightning recently. It had lost most of its leaves and its limbs were blackened. Portions of the trunk were burnt. She stood quietly, reverently for a bit. On a whim she called, ”Hello?” Her voice echoed oddly off of the old stones. No answer. She wandered closer and saw a small altar covered with vines and years of debris. She pulled it all away and brushed away the dirt, adding to the level of filth covering her. The stones felt cold on her feet, as she had lost both boots crawling through the brush. She saw some ancient runes carved in the altar. She did not recognize them. Languages were not her strong point. Compelled by reverence she kneeled before the altar and uttered a brief prayer to the gods of nature. A small bird landed on the giant blackened oak near her. It chirped at her. Was this the same bird that had visited her at the castle? She peered at it, and the tree itself moved. Its huge branches creaking and groaning; the canopy shaking as some blackened leaves were shaken loose, drifting to the ground. Higher up the trunk a hole in the side of it, warped open and above it two knots seemed to drift together and focus in on Valisia like eyes. The hole moved like a mouth and a voice came from it. The voice, deep, and hoarse, raspy, but filled with ancient power, slow and purposeful echoed from it and through the ruins. ”Little one, it is I who called you here. It is well known among the tree spirits, you, planters of seeds and nurturer of life, would be best suited to a task.” She nearly wet herself as the thing spoke, and jumped from her skin. A talking tree! She had heard of the treants. This one must be ancient, but looked to be dying from the lightning strike. She squeaked out a ”Me? How can I help?” The massive tree loomed larger, its trunk separating at the base, splitting and becoming two massive legs. Its ‘feet’ pulled up rocks and earth and stone, dropping debris everywhere as it took two steps into the clearing. Higher up, its upper branches cracked and snapped as they clashed with those of other trees sending a rain of leaves, broken sticks, and several old birds' nests to the ground. Standing before her like a giant before a mouse, the tree lowered one massive branch so that its tips hung before her. Seven acorns hung in small clusters in front of her face. Despite the thunderous roar of stone, earth, branches and leaves accompanying the treant’s movement, its voice still startled her when it spoke again. ”Little one, take these seeds, they are my last. I am dying. I will gather my last rays of sun today, and tonight my sap will flow no more.” As she listened she saw a trickle of sap run from one of the knots almost like a tear. More sap oozed from its ‘mouth’ almost like drool. Her own eyes welled up in tears, “No, I can get help. There are druids who can help…”[/b] Its thunderous voice boomed again cutting her off, ”No little one. I am ancient and my time has come. The lightning has merely hastened by demise. Take my acorns. Protect them, nurture them. Give them names, see them grow and flourish into new treants. I have placed within them much of me. They will remember me and they will remember you when they grow. Even now they are aware. They will grow swiftly, faster than oaks normally do. Call upon them in times of need. Visit them, and do not forget them, but be watchful the seventh one.” As the seven acorns dropped from the branch into her tiny waiting hands she noticed one of them was blackened a bit. ”That one is different, I do not know why. Its spirit will be unpredictable. Give it extra care.” She was shaking now clutching the acorns. She tore off the rest of her sleeve and tucked the acorns securely within, folding it over and over and tying it shut with a strip of cloth from her skirt. ”What do you mean different?” She asked while securing them. After no response she looked up and the treant was motionless again. The knots looked lifeless and the maw of a hole that it spoke from looked hollow and empty. The wind picked up suddenly and she felt cold now despite the heat of the day. The wind caught the tree and it began to sway. It was going to fall! Nimbly she dove aside as the massive trunk began to topple. It seemed to take an eternity and as it fell the other trees nearby seemed to make way for it, their branches slipping aside gracefully giving way to the blackened oak behemoth as it slammed into the stone shrine, sending the ancient rock wall crumbling, the stones thumping to the earth, scattered like marbles. Then it was quiet again. She looked up and the remaining trees seemed to lean in reverently, protectively over their fallen brother. She wiped a tear from her eye with the back of her filthy hand and placed her other hand on the trunk mouthing a prayer. No voice came from her throat, although her mouth moved to the words. When complete, she looked up and the thick gnarled undergrowth had parted into a narrow winding path. The wind blew her tangled knotted hair across her tear streaked face as a crow perched in a tree nearby cawed raucously. She turned and sprinted down the path, her clutch of magical acorns securely clenched in her fist.

The Collar:
Though I do have a problem myself." She points to the platinum collar that resides around her neck, with several gems embedded on it that shine, then continues, "I am bound to servitude and a magical site. The monolith, which I do need to find. My freedoms are not my own. I am a vessel for the monolith. This bracelet here should go to my next master. My freedom is not my own and I need a master. It is just part of my magic as others have their rules these are mine. If you want the chance to be my master take the bracelet and brace yourself for a mental conversation with the bracelet's ego. So I would first need a master and if you are fine with my problems I suppose I could be the Magister."

Shield other 1/day
Charm person mass 1/week or to entice a new master.
https://www.d20pfsrd.com/magic/all-spells/c/covetous-aura/
https://www.d20pfsrd.com/magic/all-spells/e/enticing-adulation/

Vital:
HP: 46/25, AC: 29 _ T: 20 _ FF: 19, Perception +13, Sense Motive +9, Initiative: +5 _ Fort +2 _ Ref +8 _ Will +7 (+9 vs. Ench) CMB +5, CMD 20, Speed: 30 _ Perform (Dance) +7

Skills:
Acrobatics +12, Appraise +8, Bluff +8, Climb +10, Diplomacy +7, Disable D +12, Animal +7, Heal +6, Escape +9, K(local, Nobility) +8, Linguistics +8, Ride +9, Spell +8, Sleight +9, Stealth +16, Survival +5, Swim +10, Use Magic +8