Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Areelu Vorlesh

Selena Halfblood's page

838 posts. Alias of Adahn_Cielo.


HP:53/53|AC:20 T:18 FF:16| DR 5/Magic |Init:+6| Fire,Acid,Cold, Electricity Resistance 10 | Spell Resistance 16 | Fort:+7 Ref:+8 Will:+7(+2 vs Enchantements)|CMB:+13(+15 Grapple,+17 Dan Bong) CMD:26(30 vs. Grapple)


Darkness 3/3 Detect Thought 1/1Alter Self 1/1 Kiss 0/1 Level Drain 5/5; Mythic Pool 3/7 Ki Pool 5/5 Stunning Fist 5/5 Smite Law 1/1; Perception+11 Acrobatics+12 Diplomacy+13(14 to gather information)


Selena Halfblood Half Succubus Monk (Qinggong Tetori) 5/ Champion 1







Strength 19
Dexterity 18
Constitution 16
Intelligence 9
Wisdom 16
Charisma 17

About Selena Halfblood

Hopeful Eye:
The Hopeful Eye - Symbol of the Hopeful
1st Level Ability - Courageous - The wearer may re-roll any save or effect caused by a Fear effect.
3rd Level Ability - Tenacious - The Eye functions as a +1 Amulet of Mighty Fists, using the usual rules for each item. One selected this cannot be changed.
5th Level Ability - Inspired - The wearer can cast the spell Good Hope as a spell like ability once per say. Additionally, she can cast it as a swift action, but becomes Fatigued in doing so for 1 hour.


Selena Halfblood
Female half-succubus human (Taldan) monk (qinggong monk, tetori) 5/Champion 2 (Pathfinder Campaign Setting: Demons Revisited 54, Pathfinder RPG Ultimate Combat 61, Pathfinder RPG Ultimate Magic 51)
LE Medium outsider (humanoid, human, native)
Init +6; Senses darkvision 60 ft.; Perception +11
AC 20, touch 18, flat-footed 16 (+1 armor, +4 Dex, +1 monk, +1 natural, +3 Wis)
hp 53 (5d8+25) (currently 46)
Fort +7, Ref +8, Will +7; +2 vs. enchantments
Defensive Abilities evasion, hard to kill; DR 5/magic; Immune disease, poison; Resist acid 10, cold 10, electricity 10, fire 10; SR 18
Speed 40 ft., fly 60 ft. (good)
Melee mwk cold iron cestus +10 (1d4+6/19-20) or
. . unarmed strike +9 (1d8+7) or
. . bite +4 (1d6+3), 2 claws +4 (1d4+3)
Ranged shuriken +7 (1d2+6)
Special Attacks mythic power (7/day, surge +1d6), passion, smite good, stunning fist (5/day, DC 15)
Spell-Like Abilities (CL 5th; concentration +8)
. . 3/day—darkness
. . 1/day—detect thoughts (DC 15), unholy blight (DC 17)
Str 22, Dex 18, Con 16, Int 9, Wis 16, Cha 17
Base Atk +3; CMB +13 (+15 grapple); CMD 27 (31 vs. grapple)
Feats Combat Style Master[UC], Grabbing Style[ACG], Improved Grapple, Improved Unarmed Strike[M], Snapping Turtle Clutch[UC], Snapping Turtle Style[UC], Stunning Fist, Stunning Pin[UC]
Traits calistrian courtesan
Skills Acrobatics +12 (+16 to jump), Bluff +5, Diplomacy +13 (+14 to gather information), Escape Artist +4 ( +5 to escape a grapple), Fly +13, Lore (Calistria) +7, Perception +11, Profession (courtesan) +11, Sense Motive +8
Languages Common
SQ amazing initiative, break free, change shape (humanoid of same size, alter self), counter-grapple, fast movement, fleet charge[MA], graceful grappler, hedonistic, ki pool (5 points magic), maneuver training, silver tongued, uncanny grapple[MA]
Combat Gear bloodvine rope[ACG]; Other Gear mwk cold iron cestus[APG], shuriken (25), bracers of armor +1, courtesan's kit[ACG], grappler's grease[ACG], grappler's grease[ACG], grappler's grease[ACG], grappler's grease[ACG], grappler's grease[ACG], monk's outfit, mwk manacles, 3,680 gp
Special Abilities
Amazing Initiative (1/round) (Ex) As a free action, use 1 power to gain an extra standard action (can't be used to cast a spell).
Break Free +5 (Ex) At 5th level, a tetori adds his monk level on combat maneuver or Escape Artist checks made to escape a grapple. If a tetori fails a save against an effect that causes him to become entangled, paralyzed, slowed, or staggered, he may spend 1 point from
Change Shape (humanoid of same size, alter self, 1/day) (Su) You can change your form.
Combat Style Master May switch styles as a free action
Counter-Grapple (Ex) At 4th level, a tetori wrestler may make an attack of opportunity against a creature attempting to grapple him. This ability does not allow the tetori to make an attack of opportunity against a creature with the Greater Grapple feat. At 6th level, he
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Acid (10) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (10) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (10) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (10) You have the specified Energy Resistance against Fire attacks.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Fleet Charge (Ex) As a swift action, use 1 power to move speed & attack (+2 bonus, bypass all DR).
Fly (60 feet, Good) You can fly!
Grabbing Style No -4 to 1-handed grapple checks, do not lose Dex to AC while pinning.
Graceful Grappler (Ex) A tetori uses his monk level in place of his base attack bonus to determine CMB and CMD for grappling. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when
Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2.
Hedonistic If you do not gain a reward in a day, you are fatigued for 4h the next day (Fort DC 20 negates)
Immunity to Disease You are immune to diseases.
Immunity to Poison You are immune to poison.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike [Mythic] As a swift action, use 1 power to ignore up to 15 hardness with unarmed strikes.
Ki Pool (5/day) (Su) You have a ki pool equal to 1/2 your monk level + your Wisdom modifier.
Maneuver Training (Ex) CMB = other BABs + Monk level
Passion (5/day, DC 18) (Su) Bestow 1 negative level on grappled mortal or one lured into an "act of passion".
Silver Tongued You can shift a creature's attitude by three steps with Diplomacy.
Smite Good (1/day) (Su) +3 to hit, +5 to damage, +3 deflection bonus to AC when used.
Snapping Turtle Clutch Your shield bonus applies to your CMD and touch AC
Snapping Turtle Style +1 Gain +1 shield bonus to AC when at least one hand is free
Spell Resistance (18) You have Spell Resistance.
Stunning Fist (5/day, DC 15) You can stun an opponent with an unarmed attack.
Stunning Fist Helper This is a dummy ability to add an extra entry for the stunning fist feat in another section of the statblock (since it is shown with a different name in the two places, we can't use sbName).
Stunning Pin Use Stunning Fist against pinned opponents
Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount.
Uncanny Grapple (Ex) You can throw, crush, or swing a creature you are grappling.
Halfblood - Zhen had many children, and even more grandchildren. He tends to spoil them rotten...
Effect - You start with an additional 1000gp and the Halfblood last name. Don’t worry about race - many of Zhen’s children were adopted. This may have other, surprising, effects.

Grappling Succubus: Go go CN monk succubus!

Slaverbane - News of your reputation has spread among slavers and those who fight them. You get a +1 bonus to intimidate any slavers, and a +1 to diplomacy to anyone fighting against, including the Eagle Knights, Bellflower Network and most Andorans.

One of the first rules of an adventurer is to be always wary of who you trust, especially when stunningly beautiful women or handsome gentlemen met by incredible chance in remote places are involved.
But, alas, Selena's biological father was not an adventurer. He did, in fact, marry that beautiful woman: a short time later, she revealed herself to be a Succubus (who promptly killed the poor fool), a creature with nefarious, far-reaching plans in mind. Another basic adventurer rule is that nefarious, far-reaching plans are quite useless when met with a sword wielded by an half-orc 8 foot and more tall.
The Succubus wasn't an adventurer.
It was quite a boon ,though, that the half-orc in question was the good-hearted Zhen Halfblood, and the reason is simple: the succubus left behind a female child a few weeks old. Filled with compassion for the poor baby, the half-orc took her with him, and called her Selena.

Selena was soon took in by one of Zhen's sons, a Taldan nobleman. There, she was raised with love and care by her foster parents, who taught her the classical Taldan principles: a love for literature, scholarship, and an enormous self-importance. While she wasn't the sharpest knife in the drawer, and the fact that she had a knack since a young age to accidentally pick books that were promptly snatched out of her hands as “something that children shouldn't read”, her parents were absolutely proud that she fit perfectly in Taldor's mentality and habits. Fortunately, another person had an important part in Selena's upbringing: Zhen Halfblood himself. During his journeys, the man used to pay a visit to Selena and her family, something that the half-succubus always looked forward to. Not only the half-orc gave her a bit of a moral compass, but the tales of his adventures where one of the things that pushed Selena to grow bored of her Taldan life. As she grew older, the clothes started to seem to her more and more boring, the food more plain, the wigs more itchy, the mundane life more stale and, above all, the people more prudish. It was as if a fire started to burn inside her, a flame that hungered to be kindled not with gossiping and placid, lazy walks, but with exciting adventures, endless riches and exotic pleasures. Since she was born, almost everything she knew about the world passed trough the foggy glass of a beautiful Taldan window, with only the occasional visits from Granpa Zhen giving her hints of the outside world.
But now, now she wanted to smash that window, and pick for herself the ripe fruits of the outside world.

So one night Selena, now a young woman, ran away from home. Normally, it would have been hard indeed to disguise herself, as her horns and wings (usually folded to resemble a cape) would have given her away easily, but recently she started to develop strange abilities, that allowed her to change shape with a snap of her fingers and plunge a room in complete darkness. From there, it was easy to persuade some of the servants to aid in her escape.
A few days later, Selena had reached her destination: the capital of the Isle of Kortos, the magnificent city-state of Absalom. She wandered for an entire day among the streets of the city, mouth-agape, seeing first-hand the wonders that she only heard in Zhen's stories. Without her noticing, the morning became noon, and the noon became night, as she ended up in the Puddles, one of the most dangerous district of the entire city: surely not a place to walk alone for a beautiful woman barely in her 20s, dressed in an expensive Taldan attire. After an hour or so that she got lost in the small alleys of the Puddles, wading trough muddy water, she was approached by a burly half-drunk sailor, that didn't take pains to hide his interest in Selena. Before the half-fiend was able to react, a huge hand had covered her mouth, and another started ripping away her dress. For a second she stood there, frozen in fear, not even able to call for help, and then she unconsciously closed her eyes, averting her head and hacking at the thug with what should have been only harmless slaps.
But instead, the thug stopped. His grip on her became loose, and then all was silence for a moment. She still had her eyes shut when she heard a resounding splash, as the sailor's grip left her completely. Filled with dread, Selena opened her eyes, and there she saw the dead body of the sailor, wrinkled and dry as he had died of thirst in the desert, floating on the sewery waters of the Puddles.
Now completely terrified, she was about to shriek in fear, when once again a pair of hands touched her arms. But this time, instead of a drunk man, she turned to find a pair of an elven man and a woman, dressed both in black and golden dresses, who smiled softly at her.
”Come, this isn't a place for a young girl to be. Don't be afraid we'll give you a warm dinner and some new clothes. You surely can't walk around like that!”

For a week, Selena stayed at the temple of Calistria while recovering from the shock, watching with empty eyes as the guests came and went, some searching privacy, and the others chatting in the vast entrance of the temple. Selena kept to herself, and didn't say a word during the whole week, but she wasn't detached from the world: far from it. She spent the whole week feeling the scent of the passing courtesans, of the flowers in the garden, hearing not the cheap Taldan gossiping, but secrets of people and places that she never heard of, feeling the softness of exotic cushions and opulent carpets.
As Calistrians never do anything for free, on the eight day the priestess that saved Selena asked her to repay her debt by helping around the temple for a month or so, cleaning and tending to the garden. To much of the elven priestess's surprise, Selena sprang up, her eyes now full of life, and pointed to a group of courtesans that were escorting their host to the upper floor.
”Can't I work with them instead?”

And so started the life of Selena as a Calistrian, the life that she had always dreamed for: she heard tales from all over the Inner Sea region, vivid and alive, much akin to those that Zhen used to tell her; she had has much company and pleasures as she wanted; she was paid in jewellery and exotic foods; but most of all, it was all her choice, nothing of that life was forced on her, like her youth in Taldor was. She was also really proud of the fame that she gained: after all, she was little different in appearance than a true succubus, a creature that was present in the fantasies of adventurers and scholars alike since the dawn of times.
It wasn't all perfect tough. Slowly, stealthily, darker thoughts started creeping into Selena's mind: violent images flashed before her eyes, and more than once she felt the urge to snuff the life out of her partners. Occasionally, she also dreaded of what could have happened in the Puddles that night, if things went in a different way...
Terrified of what could have happened if she left all of those emotions bottle up, Selena decided that she needed a way to let out some steam. Luckily, one of her regulars was a priest of Kurgess, that offered to train her in basic martial arts, as a way to calm the soul. At first Selena had more than one problem, the heaviest thing she ever lifted being a plate, but she quickly learned the basics. After some time, Selena asked her Kurgetite trainer to introduce her to some friendly competitions (her objective all along), not before having made him swear never to talk about it to anyone else, and regularly paying on of the other courtesans to help her hide her not-so-elegant pastime.

She had to go trough an incredible amount of precautions, but it was worthy: the battles were exactly the other thing that she needed to get the blood pumping trough her veins. As with her courtesan job, she could keep her dangerous urges in check, while keeping it all in good fun.
All was going perfectly, when she received a letter from her Grandpa Zhen: he was dying...

Selena loves fun.
Her job, her past-times and her interests are all a declination of this simple truth. If she isn't enjoying what she's doing, Selena promptly drops it soon after, something that happens not so infrequently, given her flickery attitude. Luckily, there are some exceptions to this rule, and all of them revolve around “Grandpa Zhen”. Not only Selena would do everything for her grandfather, but the half-orc was also the one that planted in her an hint of morals, something that prevented her from becoming an hedonistic monster. Selena is adamant about the fact that everyone should be able to choose for himself, a philosophy that was heavily influenced by her experiences in life.
Selena also loathes slavery, and if she were the one to decide she would free all of the slaves in Absalom: as she can't do that, she simply takes enormous pains not to pass near the Coins district.

As one could guess from her heritage, Selena is stunningly beautiful. Her long, straight, jet black her falls on her shoulder, making contrast with her slightly tanned complexion. Since she started her “second past-time” (the one that involves punching people unconscious), she takes enormous pains to balance her elegant appearance with the training and physique needed from a fighter. Because while her body may not seem very muscular at a first glance, a closer look reveals that it surely isn't the body of someone that passes all her time entertaining customers and drinking spiced wine.
In the best of Calistrian fashion, Selena prefers outfits that most people would be too embarrassed to wear in public, not only because she likes to show off, but because not being able to look your opponent in the eyes is what makes a difference between an healthy nose and a broken one...

(url= 0]Chart 1[/url)(url=]Chart 2[/url)

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.