Full Name |
Selena Devanholme |
Race |
Human |
Classes/Levels |
Sorcerer (favored) 4 / Witch 1 |
Gender |
Female |
Size |
Medium |
Age |
23 |
Occupation |
111 pp, 114 gp, 10 sp |
Strength |
9 |
Dexterity |
14 |
Constitution |
10 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
18 |
About Selena Devanholme
Status 23/23 hitpoints.
Description
Character Sheet
Subtly transformed by her use of heavenly fire, Selena's eyes no longer glow a vivid blue, they are instead a soft grayish blue. Selena is uncommonly beautiful. Her golden-reddish hair is shoulder length, and is bound back as it would otherwise often swirl around her as though blown by a gentle wind. Her skin is normally a creamy ivory, though it sometimes glows with an inner golden light that makes her seem tanned. Light framed, but agile, Selena weighs only 100 lbs and stands at 5'10".
If encountered in the wilderness, Selena is accompanied by her light riding horse, a gray and white palamino, equipped with a riding saddle and a few saddle bags.
Selena Musical Theme (Corner Stone Cues: Battle of Wonderland)
Celestial Musical Theme (Immediate Music: Believe)
Female Human sorceress 4 / witch 1
CG Medium humanoid (human)
Init +2; Senses Perception +2
DEFENSES
AC 15, touch 14, flat-footed 12 (+1 armor, +1 dodge, +2 Dexterity, +1 deflection)
hp 22 (4d6+1d8)
Fort +1; Ref +3; Will +8
Resist Acid 5, Cold 5
OFFENSE
Speed 30 ft
Melee masterwork heirloom longsword + 2 (1d8-1, crit. 19-20/x2)
or +2 dagger +6 (1d4+1, crit. 19-20/x2)
Ranged +2 dagger +6 (1d4+1, crit. 19-20/x2)
Spell-Like Abilities (CL 4th)
7/day - heavenly fire (ranged touch +4, 1d4+2 divine fire dmg or 1d4+3 healing)
Sorcerer Spells Known (CL 4th)
2nd (4/day) - communal protection from evil
1st (7/day) - bless, burning hands, mage armor, magic missile
0 - dancing lights, detect magic, detect poison, flare, read magic, resistance
Witch Spells Prepared (CL 1st)
1st - cure light wounds, cure light wounds
0 - arcane mark, bleed, daze
Familiar Spells Known
1st - cure light wounds, diagnose disease, ear piercing scream, remove sickness.
0 - arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink, read magic, resistance, spark, stabilize, touch of fatigue
Bloodline Celestial
Patron Healing
TACTICS
Before Combat: If light is lacking, Selena casts dancing lights to light up the battlefield, otherwise she may cast mage armor on another member of the group.
During Combat: Selena mostly uses her divine fire ability to heal her allies. If she is pressed into combat she will cast mage armor on herself and defend herself to the best of her ability.
Morale: Selena does not flee combat but tries to stay behind others if hard pressed.
STATISTICS
Str 9; Dex 14; Con 10; Int 12; Wis 14; Cha 18
Base Atk +2, CMB +1, CMD 13
Traits Charming, Heirloom Weapon
Feats Blessed Mage, Dodge, Eschew Materials, Voice of the Sibyl, Weapon Finesse
Skills Appraise +5, Bluff +10, Diplomacy +10, Heal +9, Knowledge (arcana) +5, Knowledge (nature) +5, Knowledge (planes) +5, Profession (diviner/dreamteller) +7, Spellcraft +5, Use Magic Device +11
Languages Common, Celestial
Gear ring of protection +1, bracers of armor +1, dagger +2, staff of healing, masterwork heirloom longsword, backpack, feathered mantle, waterskin, healer's kit, winter blanket, bedroll, traveler's outfit
SPECIAL ABILITIES
Celestial Resistance (Ex) Selena has resist acid 5 and resist cold 5.
Heavenly Fire (Sp) Selena can unleash a ray of heavenly fire with a range of 30 ft, as a ranged touch attack, inflicting 1d4+2 divine damage to evil creatures, and heals good creatures of 1d4+3 damage.
Ward (Su) Selena can place a protective ward over a creature who gains +2 deflection AC and +2 resistance bonus on saving throws until the creature is struck or fails a saving throw.
Witch's Familiar (Ex) Selena has a golden butterfly as a familiar. While Theras is within one mile, Selena gains +3 bonus to Diplomacy checks.