|
|
|
|
|
Seldriss's page
Pathfinder Society Member. 1,557 posts. No reviews. No lists. 2 wishlists. 1 alias.
|
One of my favorite magic item ever :
The famous and infamous Deck of Many Things.
The best way to doom PCs while rewarding them >:)
You know folks, this is not like it's the very first tablet...
Many others exist already, and probably for a cheaper price...
Lilith wrote: But can I draw on it?!?!? *shakes fist* Considering the majority of designers and architects Apple users, it should be one of the main features...
Besides, all the other tablets are drawing friendly, so i seriously doubt this one won't.
Not to mention that we all know what happens when you remove some rules which don't fit the "Fun" idea...
Mirror, Mirror wrote:
Weapon Types and Initiative
Spell Casting Times and Initiative
As a matter of fact i am still using these rules, weapon speed factors and spell casting time.
You can still use the core races for Gamma World, just change their appearance and call them differently :
Elves/Cats, Gnomes/Raccoons, Halflings/Weasels or Rabbits, Dwarves/Badgers, Half-Orcs/Wolverines and so on...
Gather your group in a different spot than your gaming place, such as a bar or a restaurant.
Explain your feelings and listen to theirs.
Nobody should take anything personal, the point is to have a discussion, to the best interest for everyone.
Together, as friends and adults, you should be able to talk openly about the issues and to find a way to reorganize your group around a game concept which would satisfy everyone.
Good luck :)
As a matter of fact, Sunos, you might be confused by the titles of books :
The Player's Handbook is the main core book of Dungeons & Dragons.
The Core Rulebook is the main book of Pathfinder. And it is a guide for both players and game masters.
This new book will be an extension for players, presenting more options for their characters.
The same way there will be in may another book destined to game masters, the Game Mastery Guide.
So no, this Advanced Player's Guide is not made to replace the Core Rulebook, just to complement it, as a suppplement.
By the way, welcome on the Paizo messageboards :)
Like any other MMORPG, what would attract me to this game would not be the game engine or the graphics, that would be the community.
Not just a community of trekkies mind you, but a community of roleplayers.
This is why i joined some MMORPGs in the past and left many of them, as i was disappointed, even if the game itself was good.
So until know i don't know.
Wait and see...
Very good points brought by Set... (as usual, i hate that guy) (jk)
Something to consider also is that, as powerful they might be, dragons often have themselves powerful enemies. And among them, often are... dragons.
An an oath to form a raiding party against a dragon's nemesis and to slay the beast would be a good thing in the balance, which would as a bonus bring more respect from the dragon, considering how easily his enemy would have been slaughtered.
If it doesn't work, well, there are always virgins... ;)
Papa-DRB wrote: Goblins are "humanoids" so have a medium bab, so the base attack is +0. The goblin in the Bestiary is a warrior, so his base attack is +1.
Aranian is right.
Edit : Ninjaed by Zaister :(
Dave Chappelle.
I am not trying to troll or to tease, but i realized how my people were lucky when i came to live in US and lost all the health benefits we have in France, such as social security, cheap or free medicine and hospitalization, and maybe even more importantly : Actual care and professionalism from doctors.
And you have all these rights whether you are employed or not.
Here in US, medicine is a business.
Two things i noticed about your dwarves :
Their speed is 30 ? Not 20 ?
They have lowlight vision ? Not darkvision ?
In both the 3.5 Monster Manual and the Pathfinder Bestiary the Gnolls are humanoids.
Hire an assassin.
I agree with you two on the principle.
But the poster obviously shows a strong devotion to all things infernal and to the devils, and therefore it would seem appropriate to me to acknowledge that by giving him a special perk, such as transforming his impish familiar into a bigger servant, of course becoming a cohort.
I don't know how the Pathfinder rules would officially rule this, but i wouldn't personally allow a character to collect a menagerie of imps.
Familiars are supposed to be unique.
Animal companions not necessary, as some classes can gather a small horde of them, but an imp is not an animal.
Besides, the pact with a planar creature such as an imp or a quasit is supposed to be exclusive and forever, as the soul of the character is involved. I don't think you can sell your soul multiple times to multiples buyers.
What i would do with a character like in your example would be to use one single imp, but increase his level and abilities according to the classes.
That would become a badass imp, for sure, and then i think it would be appropriate to elevate him as a higher devil type, like a hamatula or an erinye.
I often find myself to prefer books with some elements which could be used into a fantasy/sci-fi setting, rather than actual fantasy/sci-fi books.
Or elements which could be used in a game rather than books about the game.
The same thing goes with movies or TV series.

Nighteyez wrote: Also, I couldn't find stats for a Goat or a Ram. Sounds really weird but I'm going to steal the idea of dwarves riding armoured rams into combat. I honestly don't remember from where i copied this, but here are some stats for the Sheep (Ram) or Goat :
SHEEP/GOAT
Medium-sized Animal
Hite Dice: 2d8+2 (11 hp)
Intitiative: +0 (Dex)
Speed: 30'
AC: 12 (+2 natural)
Attacks: Butt +0 melee (rams and goats only)
Damage: Butt 1d4
Face/Reach: 5'x5'/5'
Special Attacks: Charge 4d4
Special Qualities: Scent
Saves: Fort +4, Ref +3, Will +0
Abilities: Str 11, Dex 11, Con 12, Int 1, Wis 11, Cha 4
Skills: Balance +4, Listen +5, Spot +5
Climate/Terrain: Temperate mountains, hills, and plains
Organization: Solitary or flock (10-80)
Challenge Rating: ½
Treasure: None
Alignment: Always neutral
Advancement: --
Charge (Ex): A ram or goat typically begins a battle by lowering its head and charging at its opponent. In addition to the normal benefits and hazards of a charge, this allows it to make a single butt attack that deals 4d4 points of damage.
Skills: Sheep and goats have a +4 racial bonus to Balance checks.
Heliocentrist wrote: But, really, just because Gary Gygax came up with 6 attributes does not mean that 6 is the magic number. As a matter of fact it is quite ingenious, as it gives us three physical attributes (Str, Dex, Con), mainly used in combat and physical skills, and three mental ones (Int, Wis, Cha), mainly used in investigations, spellcasting and psionics.
Something to remember is the fact that whatever the ability on which a skill is based (ie Wisdom for Perception), the base ability doesn't have as much impact as the ranks you put in the skill, as you rise in levels.
A Rogue can have a very low Wisdom but still maximize his Perception, and a Cleric might have a very high Wisdom but if he doesn't develop Perception it doesn't give him much.
About extra abilities, i used to have Beauty added to the six base abilities, until the 3rd edition, when i realized after some reflexion to get rid of it, as beauty is a very subjective thing, according to races.
Besides, i do not really care if a player wants to have a gorgeous character, or a hideous one.
Charisma is more useful, as a reaction modifier.
misslemiz wrote:
Whats with this forum and you all have profile pics .. am I not special or something?
You can set up your avatar (picture) by clicking on "My Account" at the top of the page...
jetblaksuit wrote: What do fighters do out of combat? They shag the priestess.
Or the sorceress.
Or both.
Interesting...
Radu the Wanderer wrote: If a companion of yours is at negative hp and dying, cast Virtue on them every turn. The 1 temporary HP they are granted will offset the 1 HP they lose if they fail their Con check to stabilize. By doing this until they do, you can help to save their life even if, for some reason, you are out of healing spells and can't stabilize them with a heal check. In my opinion this is not broken, as it is the equivalent of a patient receiving continuous care from a healer.
Besides, keeping a character alive is not broken.
Killing the PCs is not the point of the game.
Dork Lord wrote: You can't judge what's the current IP of WotC by who created what. Yes you can.
Everything in WotC books is their intellectual property.
BUT everything in the SRD is open content, according to the OGL.
Quote: If that were the case, Paizo couldn't have used anything from D&D. They used what was in the SRD, from the OGL.
Quote: I'm curious, how do we know for certain that the Bladesinger class is the IP of WotC? Is there a master list of what they own that I could view for future reference? Whatever is not in the SRD is not OGL.
Indeed.
If the Bladesinger is not really specific to Abeir-Toril (the kit first appeared in the AD&D 2nd Edition Complete Book of Elves), it is still a creation of TSR/Wizards of the Coast.
Eirisai (chaos outsider)
Evil Eye (floating eye)
Greymalkin (morphing cat)
Ophiduan (snake humanoid)
Phrenic Scourge (aberration)
Scavenger Worm (insect)
Tunnel Brute (umber hulk/scorpion)
Honestly, not much content. And not very interesting.
I don't recommend this book at all :(
My assumption is that the Bladesinger, as such, is the intellectual property of WotC.
So i don't think there could be official Pathfinder Bladesingers.
But there is always a possibility of an elite class of elves, merging blade and magic.
(no i won't say the G word)
As a DM, for houserule, i personally consider they can't use potions.
As they don't drink, my assumption is that they don't have the organic compatibility for potions to work on them.
(but they can look for special oils, especially made for them, as special versions of same potions)
For those who are not aware about it, you can save Word documents as PDF.
Joyeux Noël à Toutes et Tous !
Sebastian wrote: Anyone have any thoughts on spending xp to gain levels? Part of me also thinks I might let them keep buying a fake level at a low price. No class abilities, just a HD (say d8), 3/4 BAB, +3/4 caster level, 2 skill points and, maybe if the character has (or gains) caster levels, one extra 0 level spell and 1st level spell castable and 2 new known spells (for a memorized caster) and 1 new known spell (for a spont caster). Levels already have a cost in XP.
What you could do is to enforce training at each levelup, through research for trainers, mentors, masters, cost in gold or services for training in new class abilities, feats or spells, and in general a reasonable time for any training or development.
I happen to do that myself.
Or you could consider proposing a XP/Gold cost for extra feats, spells or abilities.
Do you plan to run your campaign in an exploration theme ?
Uncovering the hexes on the map along the exploration would be rewarding for the players, as they would discover the world according to their journeys.
I saw another thread about exploration in the game. If it can be sometimes nothing but a few mentioned details in parenthesis between two points, exploration can also be an adventure in itself, along of course some interesting discoveries and encounters.
Odysseus and Jason are two perfect examples.
The resources you mention of course remind many RTS games, such as Warcraft or Age of Empires.
You could go in that direction while promoting the development of kingdoms and their maintenance a la Birthright, therefore counting on resources of the land and calling for expansion or conquest of enemy territory.
SirUrza wrote: I have a contention coming up in march that I go to every year. There's been a leather guy there every year with leather slip covers, I'm hoping to find one that fits my Core Rulebook. :) I won't buy anything from a guy in a leather slip...
Grabbing some popcorn and waiting for the hordes of sebastianophobes to come and trash this thread...
I would suggest figurines, each a representation of each player's character.
Or a set of assorted dice, assorted to the player's favorite color or his character's color of choice.
The Dark Ages were actually a somber period of our History during which the dark elves attempted to take over the main kingdoms of the surface world.
The records of these events, written by some bards, were later burned by a secret Inquisition, which used the "other" Inquisition as a cover-up.
The bards were executed, to the last one.
Some secret orders of knights and templars, in crusade against the dark elves, were themselves immolated afterwards, to keep the secret safe.
Of these dark wars, erased from History, only the name "Dark Ages" survived, although the actual meaning was forgotten.
As we all can see, the dark elf invasion was a failure.
Or... was it ?
Joseph Raiten wrote: my brother has done some rebinding in leather for me... but i am not sure how it would stand up to vigorous use Oooo
Leather binding.
That's something i would pay an extra for...
Zurai wrote: BTW, this is totally unrelated, but you want to know the reason why we use d4s, d8s, d12s, and d20s in D&D? It's not for variety. It's because Gygax and Arneson were able to strike a deal with a mathematics supply wholesaler for dice; they couldn't get just 6-siders at a decent price because the wholesaler only had them in sets with the other types (they were generally used for Statistics classes before D&D came along). They pretty much had to invent uses for each of the odd dice, which is probably why the d12 is so poor and neglected. That's the story as Dave Arneson told it, anyway. Thanks for the anecdote, Zurai. :)
I didn't know that...
SilvercatMoonpaw wrote: That's a race with a lion-like head and a human-like body.
I want a race with a lion-like body (but upright) and a sort-of-human head. And wings (they don't have to grant fly speed).
They're completely different.
You could make one up, using the Anthropomorphic (lion) and Winged templates from Savage Species.
Mynameisjake wrote: You can take 20 to search for traps because there isn't any reason why you can't just keep staring at the same 5x5 spot for two minutes. It's a lot easier to say 'take 20' than it is to say: "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything?" "No." "Do I see anything? I rolled a twenty" "Yes. There is a trap."
Hehehe :D
The.
Just chiming in to say that yes, indeed Druids do "rock".
But not just the Pathfinder Druid.
Whatever the version.
From my experience they already did in 3.5, but also in AD&D 2nd or even 1st edition.
The concept is fun and multi-faceted, combining good skills (especially in nature), serious combat abilities (even without wild form), spells, healing, a bonus pet, the iconic animal form and beyond all that many very interesting elements for roleplaying.
That is probably why many girls choose this class, not just for the cuteness of the animal things, but for the originality and multiple options of the class. In my experience, girls don't like to play plain vanilla classes.
Even if it may sound surprising, i would say Rogue, for the versatility.
Or Bard, for the same reasons, plus crowd control, spells and heals.
Note that i am talking about heavy roleplaying games, not mere hack and slash, although both mentioned classes can do pretty well also if needed.
Good Thing :
Running my game from home,
without having to put one foot aside under the cold, wind and snow,
having my players to come home despite the weather and the distance,
having my 3 years old son enjoying their presence and not being too disruptive,
all in all having a good game.
Any date for the PDF availability ?
redcapscorner wrote: Is there an official answer on this? I just started up a witch for Pathfinder Society, and I'd love to trade in my rat for an imp at some point. Does the imp fail to store any bonus spells for me? And theoretically, I have to teach the imp most of the spells my rat knew all over again, right? If i am not mistaken, you can't play an evil character in Pathfinder Society.
And i don't see how a character could have an imp as a familiar without being evil...
(Note that i don't have anything against evil characters personally, i am just talking about Pathfinder Society rules)
|
|