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About Sekhemre of Karnakemail:
parrylw (at) gmail (dot) com Society Number:
2847-2 Initiative: +6 [+4 Dex + 2 Trait]
AC: 19 (10 + 4 (Mithral Chainshirt) + 1 (MW Buckler) + 4 Dexterity)
Hit Points: 18/18 (18 class + 0 Con) Fort: +3 Ref: +7 Will: -1
+1 circumstance bonus on Fortitude saves made against airborne toxins and scent-based effects +2 circumstance bonus on Fortitude saves made to resist contact diseases. Combat:
BAB: +2 CMB: +3 CMD:17 Melee:
MW Wand of Misery +4; 1d6+1; 20/x2 (Type: Bludgeoning) Claw/Claw +8; 1d6+1; 20/x2 (Type: S/B) Bite +8; 1d8+1; 20/x2 (Type: P/S/B) Ranged:
Skills:
Skill Points per level: 4 (Class) + 3 (Intelligence) + 1 (Favored Class) Acrobatics +4 Appraise +9 (+3 Int + 1 rank + 3 class skill + 2 MW Tool) Bluff +1 Climb +1 Craft(Alchemy) +13 (+3 Int + 3 ranks + 3 class skill + 3 (Alchemist lvl) + 1 (Portable Lab) Diplomacy +8 (+1 Cha + 3 ranks + 3 class skill + 1 trait) Disable Device +12 (+4 Dex + 3 ranks + 3 class skill + 2 MW Thieves' tools) Disguise +1 Escape Artist +4 Heal +1 (-2 Wis + 3 MW Tools) Intimidate +1 Knowledge(Arcana) +11 (+3 Int + 3 ranks + 3 class skill + 2 feat) Knowledge(Dungeoneering) +5 (+3 Int + 2 feat) Knowledge(Engineering) +5 (+3 Int + 2 feat) Knowledge(Geography) +5 (+3 Int + 2 feat) Knowledge(History) +5 (+3 Int + 2 feat) Knowledge(Local) +5 (+3 Int + 2 feat) Knowledge(Nature) +12 (+3 Int + 3 ranks + 3 class skill + 2 feat + 1 racial) Knowledge(Nobility) +5 (+3 Int + 2 feat) Knowledge(Planes) +5 (+3 Int + 2 feat) Knowledge(Religion) +6 (+3 Int + 2 feat + 1 trait) Linguistics +7 (+3 Int + 1 rank + 3 class skill) Perception +8 (-2 Wis + 3 ranks + 3 class skill + 2 racial + 2 MW spectacles) Perform (Any) +1 Profession (Any) +0 (-2 Wis + 2 feat) Ride +4 Sense Motive -2 Spellcraft +9 (+3 Int + 3 ranks + 3 class skill) Stealth +4 Survival -1 (-2 Wis + 1 racial) Swim +1 Use Magic Device +5 (+1 Cha + 1 rank + 3 class skill) +1 to Knowledge(Nature) and Survival checks in forest terrain
Feats:
1st: Breadth of Experience 1st-Bonus: Extra Bombs 1st-Bonus: Throw Anything 3rd: Weapon Finesse Traits:
Devotee of a Dead God (Aroden) You simply cannot and will not accept that Aroden is dead. Your faith in his teachings and religion are stronger than ever. Benefit: You gain a +1 trait bonus on Diplomacy checks and Knowledge (religion) checks. One of these skills (Diplomacy) is always a class skill for you. Warrior of Old (Elf) As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. Benefit: You gain a +2 trait bonus on Initiative checks. Racial Abilities:
Weapon Familiarity: Elves are proficient with Longbows, Longswords, Rapiers, and Shortbows, and treat any weapon with the word “Elven” in its name as a martial weapon. Class Features:
Alchemy Bombs 2d6+Int modifier [Fire] damage on a direct hit; 5' radius splash damage = minimum damage (DC 10 + 1/2 lvl + Int modifier Reflex for 1/2 damage on splash only); 2 + lvl + Int modifier / day = 0/8 used Mutagen Discovery: Feral Mutagen Beastmorph: (Gain one ability as per Alter Self, when the mutagen is active) Extracts:
1st level (3 + 1): Shield (0/4) Formulae List:
Comprehend Languages Cure Light Wounds Disguise Self Endure Elements Enlarge Person Shield Equipment:
Explorer's outfit Pocketwatch Doctor's Mask Doctor's Outfit Mundane Equipment:
Portable Alchemist's Lab Combat:
Magical Items:
Coins:
Sekhemre's Specimen Collection:
(Contained in a MW Specimen Chest):
1) 2 x vials of blood from Lady Morilaeth, a creature of Fey nightmare. 2) 2 x vials of Alchemical Ant Repellent. 3) 2 x vials of Giant Ant Ichor. 4) 2 x bottles of Dwarven Firewine. 5) 2 x Bottles of Elven Absinthe. 6) 2 x vials of purified Pesh. 7) 2 x vials of Flayleaf. 8) 2 x vials of opium syrup. 9) 2 x vials of Rulkep's Antimalarial Tonic. Play Statistics:
XP = 6 PA = 11/11 Scenarios: (#29) The Devil We Know Part I: Shipyard Rats (Tier 3-4) (#37) The Beggar's Pearl (Tier 1-2) (#43) The Pallid Plague (Tier 1-2) (#2-01) Before the Dawn, Part I: The Bloodcove Disguise (Tier 1-2) We Be Goblins! (#2-02) Before the Dawn, Part II: Rescue at Azlant Ridge (Tier 1-2) |
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