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Uzbin Parault

Sekhemre of Karnak's page

336 posts. Pathfinder Society character for Luke_Parry.


Full Name

Sekhemre of Karnak

Race

Elf

Classes/Levels

Alchemist (Beastmorph) 3

Gender

Male

Size

M

Age

140

Alignment

Lawful Neutral

Location

Absalom

Languages

Common, Elven, Draconic, Sylvan, Infernal, Ancient Osiriani

Occupation

Alchemist

Strength 12
Dexterity 19
Constitution 10
Intelligence 16
Wisdom 7
Charisma 12

About Sekhemre of Karnak

email:
parrylw (at) gmail (dot) com

Society Number:
2847-2

Initiative: +6 [+4 Dex + 2 Trait]
Senses: Low Light Vision, Perception +8
Speed: 30'

AC: 19 (10 + 4 (Mithral Chainshirt) + 1 (MW Buckler) + 4 Dexterity)
Touch: 14 (10 + 4 Dexterity)
Flat-footed: 15 (10 + 4 (Mithral Chainshirt) + 1 (MW Buckler))

Hit Points: 18/18 (18 class + 0 Con)

Fort: +3 Ref: +7 Will: -1
Elven Immunities (Immune to magic sleep effects; +2 save vs. Enchantment)

+1 circumstance bonus on Fortitude saves made against airborne toxins and scent-based effects

+2 circumstance bonus on Fortitude saves made to resist contact diseases.

Combat:

BAB: +2 CMB: +3 CMD:17

Melee:
MW Ivory-hilted Cold Iron Longsword +4; 1d8+1; 19+/x2 (Type: Slashing)

MW Wand of Misery +4; 1d6+1; 20/x2 (Type: Bludgeoning)

Claw/Claw +8; 1d6+1; 20/x2 (Type: S/B)

Bite +8; 1d8+1; 20/x2 (Type: P/S/B)

Ranged:
Splash Weapon (ranged touch) +7; 2d6+3 (Fire Bomb); 20/x2; Range: 20'

Skills:

Skill Points per level: 4 (Class) + 3 (Intelligence) + 1 (Favored Class)
Acrobatics +4
Appraise +9 (+3 Int + 1 rank + 3 class skill + 2 MW Tool)
Bluff +1
Climb +1
Craft(Alchemy) +13 (+3 Int + 3 ranks + 3 class skill + 3 (Alchemist lvl) + 1 (Portable Lab)
Diplomacy +8 (+1 Cha + 3 ranks + 3 class skill + 1 trait)
Disable Device +12 (+4 Dex + 3 ranks + 3 class skill + 2 MW Thieves' tools)
Disguise +1
Escape Artist +4
Heal +1 (-2 Wis + 3 MW Tools)
Intimidate +1
Knowledge(Arcana) +11 (+3 Int + 3 ranks + 3 class skill + 2 feat)
Knowledge(Dungeoneering) +5 (+3 Int + 2 feat)
Knowledge(Engineering) +5 (+3 Int + 2 feat)
Knowledge(Geography) +5 (+3 Int + 2 feat)
Knowledge(History) +5 (+3 Int + 2 feat)
Knowledge(Local) +5 (+3 Int + 2 feat)
Knowledge(Nature) +12 (+3 Int + 3 ranks + 3 class skill + 2 feat + 1 racial)
Knowledge(Nobility) +5 (+3 Int + 2 feat)
Knowledge(Planes) +5 (+3 Int + 2 feat)
Knowledge(Religion) +6 (+3 Int + 2 feat + 1 trait)
Linguistics +7 (+3 Int + 1 rank + 3 class skill)
Perception +8 (-2 Wis + 3 ranks + 3 class skill + 2 racial + 2 MW spectacles)
Perform (Any) +1
Profession (Any) +0 (-2 Wis + 2 feat)
Ride +4
Sense Motive -2
Spellcraft +9 (+3 Int + 3 ranks + 3 class skill)
Stealth +4
Survival -1 (-2 Wis + 1 racial)
Swim +1
Use Magic Device +5 (+1 Cha + 1 rank + 3 class skill)

+1 to Knowledge(Nature) and Survival checks in forest terrain

Feats:

1st: Breadth of Experience
1st-Bonus: Extra Bombs
1st-Bonus: Throw Anything
3rd: Weapon Finesse

Traits:

Devotee of a Dead God (Aroden)
You simply cannot and will not accept that Aroden is dead. Your faith in his teachings and religion are stronger than ever.
Benefit: You gain a +1 trait bonus on Diplomacy checks and Knowledge (religion) checks. One of these skills (Diplomacy) is always a class skill for you.
Warrior of Old (Elf)
As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble.
Benefit: You gain a +2 trait bonus on Initiative checks.

Racial Abilities:

Weapon Familiarity: Elves are proficient with Longbows, Longswords, Rapiers, and Shortbows, and treat any weapon with the word “Elven” in its name as a martial weapon.

Class Features:

Alchemy
Bombs 2d6+Int modifier [Fire] damage on a direct hit; 5' radius splash damage = minimum damage (DC 10 + 1/2 lvl + Int modifier Reflex for 1/2 damage on splash only); 2 + lvl + Int modifier / day = 0/8 used
Mutagen
Discovery: Feral Mutagen
Beastmorph: (Gain one ability as per Alter Self, when the mutagen is active)

Extracts:

1st level (3 + 1): Shield (0/4)

Formulae List:

Comprehend Languages
Cure Light Wounds
Disguise Self
Endure Elements
Enlarge Person
Shield

Equipment:

Explorer's outfit
Pocketwatch
Doctor's Mask
Doctor's Outfit

Mundane Equipment:
MW Backpack
MW Spectacles
MW Thieves' Tools
Crowbar
Grappling Hook
100' Silk Rope
Waterskin
Flint& Steel
Belt Pouch
Iron Vial
Hammer
Piton (6)
Small Steel Mirror
Glass Bottle
Waterproof Bag
Bedroll
High Quality Whetstone
Spring-loaded wrist sheath (2)
MW Tool - Jeweler's Loupe
MW Tool - Merchant's Scales
Healer's Kit
Surgeon's Tools

Portable Alchemist's Lab

Combat:
MW Ivory-hilted Cold Iron Longsword + Weapon Cord
MW Wand of Misery
Mithral Chainshirt
MW Buckler

Magical Items:
Ioun Torch
Wayfinder

Coins:
0gp, 0sp, 0cp

Sekhemre's Specimen Collection:
(Contained in a MW Specimen Chest):
1) 2 x vials of blood from Lady Morilaeth, a creature of Fey nightmare.
2) 2 x vials of Alchemical Ant Repellent.
3) 2 x vials of Giant Ant Ichor.
4) 2 x bottles of Dwarven Firewine.
5) 2 x Bottles of Elven Absinthe.
6) 2 x vials of purified Pesh.
7) 2 x vials of Flayleaf.
8) 2 x vials of opium syrup.
9) 2 x vials of Rulkep's Antimalarial Tonic.

Play Statistics:

XP = 6
PA = 11/11
Scenarios:
(#29) The Devil We Know Part I: Shipyard Rats (Tier 3-4)
(#37) The Beggar's Pearl (Tier 1-2)
(#43) The Pallid Plague (Tier 1-2)
(#2-01) Before the Dawn, Part I: The Bloodcove Disguise (Tier 1-2)
We Be Goblins!
(#2-02) Before the Dawn, Part II: Rescue at Azlant Ridge (Tier 1-2)


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