Base Atk +4; CMB +5; CMD 16
Languages Common, Elven, Polyglot, Aquan, Osiriani, Goblin, Aklo
River rat: +1 to hit with daggers; + 1 to swim skill; Sea legs: + 2 to acrobatics and climb checks when on board ship and + 2 to swim checks; +1d6 sneak attack damage. Elven abilities (immunity to sleep, + 2 saves against enchantment, low light vision, Keen senses - +2 to perception) Spirit of the waters: +4 bonus to swim checks, can take 10 when swimming, proficient with longspear, trident and net. Evasion: take half damage only on failed reflex save.
Swinging reposition - in light armour and when conditions permit, can make a charge/bull rush attack and then reposition self by moving up to 5ft as a free action, even if charge would end turn.
Resiliency - Once per day, gain 4 temporary hp when reduced to below 0 hp. These last for 1 minute
Sneak attack +3d6
Unflinching (+1 Will save vs. fear/mind affecting effects)
Uncanny Dodge (Cannot be caught flat-footed)
Bleeding attack: Target takes 1 additional point of damage per die of sneak attack per round (stopped by DC 15 Heal check/effect that heals HP damage)
Acrobatics +20 (6 rank,+3 class,+ 4 dex, +2 feat, +5 BOSAS)
River rat - + 1 to hit with daggers; +1 to swim check. Making good on promises - + 2 saves against fear