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King of Roses

Sekathral's page

628 posts. Alias of Limeylongears.


Full Name

Sekathral Silvereye

Race

Elf

Classes/Levels

Rogue (pirate) 6

Gender

Male

Size

M

Age

37

Special Abilities

See below

Alignment

CN

Deity

Calistria

Location

Shackles

Languages

Common, Elven, Polyglot, Aquan, Osiriani, Goblin, Aklo

Occupation

Sailor/pirate

Strength 12
Dexterity 18
Constitution 11
Intelligence 17
Wisdom 14
Charisma 10

About Sekathral

Base Atk +4; CMB +5; CMD 16
Init +4; Senses Perception + 13
--------------------
DEFENCE
--------------------
AC 19, touch 15, flat-footed 15. . (+4 armor, +4 Dex, +1 deflection)
HP 34 (1d8)
Saves Fort +2, Ref +11, Will +4 (+ 7 against fear effects, +5 against mind-affecting effects)
--------------------
OFFENCE
--------------------
Spd 40 ft.
Melee: +1 thundering rapier +11 (1d6 +1/18-20/x2)
Ranged dagger +9 (1d4 + 1/19-20/x2)
Ranged heavy crossbow +9 (1d10/19-20/x2)
Feats Sea legs (bonus), weapon finesse, combat expertise, weapon focus (rapier)

Languages Common, Elven, Polyglot, Aquan, Osiriani, Goblin, Aklo
Combat Gear: Studded leather armour +1, + 1 thundering rapier, 5 x daggers, heavy crossbow, 40 quarrels, ring of protection +1
Other gear: boots of striding & springing, thieves' tools, pipe, pouch of flayleaf, bottle o’rum, caltrops, 50ft of silk rope, grappling hook, flint & steel, bullseye lantern, 3 x flasks of oil, backpack, 3 x potions of CMW, 4 x potions of CLW, 2 x thunderstones, 2 x tanglefoot bags, flask of acid, 2 x flasks of alchemist's fire, Wind-caller compass, 2 x vials of antitoxin 661.1 gp, 7sp
--------------------

SPECIAL ABILITIES:

--------------------
River rat: +1 to hit with daggers; + 1 to swim skill; Sea legs: + 2 to acrobatics and climb checks when on board ship and + 2 to swim checks; +1d6 sneak attack damage. Elven abilities (immunity to sleep, + 2 saves against enchantment, low light vision, Keen senses - +2 to perception) Spirit of the waters: +4 bonus to swim checks, can take 10 when swimming, proficient with longspear, trident and net. Evasion: take half damage only on failed reflex save.
Swinging reposition - in light armour and when conditions permit, can make a charge/bull rush attack and then reposition self by moving up to 5ft as a free action, even if charge would end turn.
Resiliency - Once per day, gain 4 temporary hp when reduced to below 0 hp. These last for 1 minute
Sneak attack +3d6
Unflinching (+1 Will save vs. fear/mind affecting effects)
Uncanny Dodge (Cannot be caught flat-footed)
Bleeding attack: Target takes 1 additional point of damage per die of sneak attack per round (stopped by DC 15 Heal check/effect that heals HP damage)

Skills:

Acrobatics +20 (6 rank,+3 class,+ 4 dex, +2 feat, +5 BOSAS)
Appraise +7 (1 rank, +3 class, +3 int)
Bluff +9 (6 rank, +3 class)
Climb +11 (6 rank, +3 class, +2 feat)
Diplomacy +7 (4 rank, +3 class)
Disable device +13 (6 rank,+3 class,+ 4 dex)
Escape Artist +7 (1 rank, +3 class, +4 dex)
Intimidate +7 (4 rank, +3 class)
Knowledge (geography)+ 12 (6 rank, +3 class, +3 int)
Linguistics +8 (1 rank, +3 class, +3 int)
Perception + 13 (6 rank, +3 class, +2 wis, +2 race)
Profession (Sailor) +12 (6 rank, +3 class, +3 int)
Sense Motive +8 (3 rank, +3 class, +2 Wis
Stealth +13 (6 rank,+3 class,+ 4 dex)
Swim +15 (5 rank, +3 class,+ 1 trait, +2 feat, +4 racial)
Use Magic Device +5 (2 rank, +3 class)

Traits:

River rat - + 1 to hit with daggers; +1 to swim check. Making good on promises - + 2 saves against fear



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