Mutants and Masterminds 3E.
Senses 6 (Detect Minds, Radius, Extended, Acute, Accurate)
Mental Blast 7 (Area-Burst, Selective Attack, Subtle)
Joseph Williams had a rather idyllic childhood for a while. His parents were poor, but they really loved both him and each other and took very good care of him. Then, when he was eight years old, they were both killed in a car accident, of all things. From there, he was shuttled through an endless sequence of foster homes. He wasn't cute enough and was far too quiet, and just never got picked for adoption by anyone.
He was always a really nice guy, the kind who legitimately cared about his fellow human beings and wanted to make the world a better place. He was also pretty smart, and worked hard to get into a profession that would allow him to help people. Specifically, people as unfortunate as he had been. He succeedsd in doing so by becoming a Social Worker, and worked hard to make things better. Unfortunately he was also really bad at backing down, even when he should, and wound up on the wrong side of a rather large man with a knife who'd been abusing his kids, his outbreak occurred then, and he threw the man across the room with telekinesis, and, in a fit of rage, literally rewrote the man's mind. An act he still feels guilty over, as that amounts, at least in his opinion, to the death of one man and creation of another, and the man's crimes didn't warrant execution.
Since then, he's been attempting to do as much good as possible, but in a smart way. Towards this end, he's been making as many powerful friends as he can without doing anything wrong, and in furthering that goal he's let a few people know he's a telepath. He, for the most part, leaves people with the impression he's a low-level telepath with nothing resembling Mind Control, Mental Blast, or Telekinesis, and certainly not superhuman toughness. This has resulted in a few calls for help from various people, and some favors owed him, but no major problems yet. He's considering doing the whole superhero thing (and has picked the name 'Seizure'), but hasn't made the leap just yet.
On the lighter side of things, while in college, Joseph was always a shy, kinda geeky, guy, but made friends and had quite a lot of fun. He still keeps in touch with several friends from there when he can. He also discovered RPGs in college, and manages to get in a game here and there, despite his busy schedule.
Joseph is, as mentioned above, a really nice guy. He's also quiet, and a bit shy around women he's attracted to. His most defining feature, however, is probably a sense of responsibility. He believes that, as human beings, everyone has a responsibility to do as much good as they can, and that, as someone with powers, the scope upon which they can work is broadened immeasurably. This also means that he takes tresponsibility for the consequences of his actions, or of his failures to act, very much to heart and considers them carefully before acting.
Nothing special. He's got frizzy brown hair, brown eyes, and is a little too pale. He's not ugly or anything, but he's nothing special either. He tends to blend into a crowd. He does have a nice smile, though.
The costume Joseph has picked out for his Seizure identity is classic. Specifically, it is a grey shirt, black pants, grey trenchcoat, grey fedora, black leather gloves, and black domino mask (ie: the kind of mask this avatar shows). It's simple, easy to move in, relatively nondescript if you keep the gloves and mask in a pocket and skip the hat, and speaks to his love of truly old-fashioned superhero outfits.
In combat, Joseph's tactics depend on what he's facing. Versus large numbers of weak opponents, he'll use Mental Blast to good effect, while single, powerful, enemies are more likely to result in him using Mind Control to end things quickly. If, for some reason, his foes are immune or of above average resistance to his mental powers, he'll fall back on his Telekinesis, using the Perception range version against dodgy types and the other version on bricks.
Joseph never had a lot of friends growing up, being a quiet, introspective, geeky, sort. He blossomed in college, though, and still maintains most of the people he became close with there as good and close friends, and he values them all the more having been without friends for so long. Here's a list:
Kyle Wilkes: Kyle is smart, sharply handsome, and a lot more charming and personable than Joseph ever was. He's geeky, but in an extremely understated way, and keeps a cool head in dangerous situations. Kyle's older than Joseph by a few years, and currently an Assistant District Attorney. Due to the usefulness of his position, he's also the only one of Joseph's friends who know about his having gained powers, and thus literally the only person he's trusted with the full extent of his abilities. He's also the GM of Joseph's weekly D&D game, a hobby he continues to make time for despite his busy schedule (not needing to sleep helps a lot). Kyle also happens to be gay (fairly openly), and has a bit of a crush on Joseph...the latter a situation Joseph's telepathy has only recently revealed and which he's working hard not to let make things awkward (with some success).
Charlie Bauer: In contrast to Kyle, Charlie's a chronic underachiever and slacker. He's currently still a student (having switched majors three times), going into his eighth year as an undergrad, and trying (not as hard as he should) to make his band a success. Yes, Charlie's in a band (a pretty decent one, too). He and Joseph often hang out when Joseph's not busy (if only because Charlie is never too busy to hang out). All that said, he's a brilliant guy, with a genius IQ and a penchant for computer hacking in his copious spare time. He, too, plays in Kyle's D&D game.