Draugr

Segallion's page

Goblin Squad Member. Pathfinder Adventure, Lost Omens, Rulebook Subscriber. Organized Play Member. 105 posts (108 including aliases). 1 review. No lists. 2 wishlists. 7 Organized Play characters. 2 aliases.




Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Sorry but I need to cancel the following lines:

Pathfinder Cards
Pathfinder Modules
Pathfinder Player Companion

The price increase is what lead to my decision, it just doesn't make sense on the price increase vs content to continue these. I might resubscribe to the Cards depending on what is being released.

As always thank you

Segallion


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Good morning Paizo,

I have not received the above order, but received the shipping notification over 2 weeks ago.

Can someone update me on this?

Thank you very much


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'm adding some additional details to holy-symbols in my campaign and wanted to see what types of ideas I could get from the community.

Here is what I have so far.

The Holy symbol of Torag is an upside down warhammer. Symbols are split between precious metals for Clerics, artisans and royalty(copper, silver, gold). While the workable metals (iron, steel, mithril) are given to the more militaristic side of the religion. (Paladins, Warriors, Inquisitors). DC 15 Religion check to know the rank vs. the metal.

Adamantine symbols are given only to the greatest of Dwarven Heroes. No known person outside of the Dwarven race has ever been given this honor.
Bronze Thrall->Shieldbearer
Copper Initiate->Acolyte
Iron Clansman->Axeman (weapon of choice)->
Silver
Steel
Gold
Mithril
Platinum

Certain symbols may contain gems or are made entirely of a gemstone if the bearer demonstrates certain qualities.
DC 20 Religion to know what gems go with what quality.

I'm stuck on having some naming conventions for the Military and Religious side of Dwarven society. I'm leaning toward adding some Viking ranks as the Humans in that region do worship Torag as well.

Anyone care to offer some input?

Thanks in advance

Segallion


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Please cancel my current comics subscription.

Thank you very much


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Can you please cancel my current Pathfinder Mini subscription.

Thank you

Segallion


1 person marked this as a favorite.
Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'm not sure where this would be of most use to everyone so decided this was the place to start, if this should go in a different forum please lets move it there.

I wanted to start a list of rules found in various AP's and Modules that might come in handy for other GM's games when they need a ruling on something that might not be found in other sourcebooks.

For example In the Crypt of the Everflame you can find the following:

RESTING: DC 10 Survival check to find a suitable level ground to rest on. Those that sleep on lumpy ground make a DC 13 Fortitude save or be fatigued the next day.

SINKING: Failed swim checks cause you to sink in the water. Those carrying light or medium load sink 10' per failed check, while those heavily encumbered sink 20 feet per failed check.

Any others to add to this list?


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Is there a way to change from the Deluxe to the Standard subscription?

Thank you in advance.

Segallion


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Can you please cancel my current Pawns subscription?

Is there a way to do this manually without having to post a message? Just trying to make it easier for those of you down in the unholy caves.

Thank you

Segallion


1 person marked this as a favorite.
Pathfinder Adventure, Lost Omens, Rulebook Subscriber

As a GM are Knowledge Checks bringing you down? Are the players ready to tear you apart when you don't give them the juicy bits of info they are looking for? Well fret no more. We have instituted something that seems to help, perhaps it will help you as well

So prepare for the wall of text about to spring forth....

We broke down the creature stat block as follows

Creature Stat Block:

Header
Name and CR
XP
Race, Class, Level
Alignment, Size, Type
Init and Senses
Aura
Defense
AC
hp
Saving Throws
Defensive abilities, DR, Immune, Resist, SR
weaknesses
Offense
speed
space/reach
special attacks
spell like abilities
spells known/prepared
Statistics
ability scores
base atck, cmb, cmd
feats
skills
languages
SQ
Ecology
environment
organization
treasure
Special abilities
special abilities

When a Knowledge check is asked for roll as normal and get the number they beat the roll by, these are the points the PC can spend.

If you are successful you get the name and sub-class(es) of the creature, as well as a brief description. In addition, we added that if successful you learn a bit of info based upon the type of profession you are. For example a Fighter would tend to get more info about ability scores and attack bonuses, while a Wizard would get spells or magical abilities.

You are able to spend these points to learn about the creature itself or any of its types.

Items to spend points on
1. Each line of the stat block counts as 1 point
2. Each Bold item counts 2 but you learn everything in that area
3. Special abilities cost on a one for one basis. If someone asks for special ability and it has none, they still lose the point as it has answered their question.

Bone Devil entry from Beasiary:

Devil, Bone (Osyluth) CR 9

XP 6,400
LE Large outsider (devil, evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft., see in darkness; Perception +19
Aura fear aura (5 ft., DC 19, 1d6 rounds)
DEFENSE

AC 25, touch 14, flat-footed 20 (+5 Dex, +11 natural, –1 size)
hp 105 (10d10+50)
Fort +12, Ref +12, Will +7
DR 10/good; Immune fire, poison; Resist acid 10, cold 10; SR 20
OFFENSE

Speed 40 ft., fly 60 ft. (good)
Melee bite +14 melee (1d8+5), 2 claws +14 melee (1d6+5), sting +14 melee
(3d4+5 plus poison)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 12th)
Constant—fly
At will—dimensional anchor, greater teleport (self plus 50 lbs. of
objects only), invisibility (self only), major image (DC 17), wall of ice
3/day—quickened invisibility (self only)
1/day—summon (level 4, 1 bone devil, 35%)
STATISTICS

Str 21, Dex 21, Con 20, Int 16, Wis 15, Cha 18
Base Atk +10; CMB +16; CMD 31
Feats Alertness, Combat Reflexes, Improved Initiative, Iron Will,
Quicken Spell-Like Ability (invisibility)
Skills Bluff +17, Diplomacy +17, Fly +21, Intimidate +17, Knowledge
(planes) +16, Perception +19, Sense Motive +19, Spellcraft +16, Stealth +14
Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft.
SPECIAL ABILITIES
Poison (Ex)

Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect
1d3 Str damage; cure 2 consecutive saves. The save DC is Constitution-based.

ECOLOGY

Environment any (Hell)
Organization solitary, pair, or inquisition (3–10)
Treasure standard

The interrogators and inquisitors of devilkind, bone devils delight in
torturing those weaker than themselves—mortals, souls, and other devils
alike. Born of ancient heresies mired amid the Styx-fed swamps of
Stygia, Hell's fifth layer, bone devils—also known as osyluths—enforce
infernal order and the will of the archdevils. Powerful fiends favor
these terrifying sadists for their unwavering devotion to Hell's laws
and the commands of their masters, as osyluths eagerly report the
disobedience of other devils—regardless of standing—and take to the
craft of torture like morbid artists. Diabolists risk much to bargain
with them, as bone devils glean many infernal secrets amid their
nightmarish calcified torture hives. These devils especially delight in
journeying to the mortal plane, as their cruel talents and service to
evil spellcasters often mean gaining much valuable information, which
they might hold in their perfect memories for centuries before reporting
back to their diabolical masters.

In battle, an osyluth uses quickened invisibility after each attack to
confuse foes. Many osyluths carry twisted and eerie bone weapons, but
these tools are more for torture and intimidation than actual combat.

Osyluths tower over lesser devils at 9 feet tall—though their tails and
fearsome but useless wings make them appear much larger—and weigh upward
of 400 pounds.

Thormar (Paladin) and Halis (Wizard) both roll against this and are successful. Thormar gets 1 point and Halis gets 2.

Both get sent the following:
/////////////////////Successful check info//////////////////////////
Devil, Bone (Osyluth)
outsider (devil, evil, extraplanar, lawful)

The interrogators and inquisitors of devilkind, bone devils delight in
torturing those weaker than themselves—mortals, souls, and other devils
alike. Born of ancient heresies mired amid the Styx-fed swamps of
Stygia, Hell's fifth layer, bone devils—also known as osyluths—enforce
infernal order and the will of the archdevils. Powerful fiends favor
these terrifying sadists for their unwavering devotion to Hell's laws
and the commands of their masters, as osyluths eagerly report the
disobedience of other devils—regardless of standing—and take to the
craft of torture like morbid artists. Diabolists risk much to bargain
with them, as bone devils glean many infernal secrets amid their
nightmarish calcified torture hives. These devils especially delight in
journeying to the mortal plane, as their cruel talents and service to
evil spellcasters often mean gaining much valuable information, which
they might hold in their perfect memories for centuries before reporting
back to their diabolical masters.
///////////////End of Successful Check///////////////////////

Now based on class without costing any points here are the "extra"
pieces they learn

///////////////////Thormar//////////////////////////
They have an aura of fear, which only the most hardy overcome.
//////////////End Thormar/////////////

////////////////////Halis//////////////////////////
In battle, an osyluth uses quickened invisibility after each attack to
confuse foes.
/////////////end Halis////////////////

Now they choose which questions to ask, either in the current creature,
or any sub-classes they want. In this case any of the following:
outsider (devil, evil, extraplanar, lawful).

This seems to have helped since the PC's are responsible for asking the questions so if a valuable piece of information isn't found via the Knowledge check it isn't because I left it out.

Happy Gaming!!


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Well I did this once before for help with a code of Sarenrae, so figured I would reach out to the masses to see what help I can get for this one.

Here is what I have so far....

"Justice and honor are a heavy burden for the righteous. We must demonstrate unyielding courage in the face of adversity. No danger is too great to prevent us from fulfilling a promise or completing a mission. This commitment is stronger than our fear, pain, hardship, or even death."
1. Aggressively seek out the enemies of humanity. We must seek out and take the war to Demons, Devils, Evil Dragons and Undead.
2. My word is my honor, and my honor is my life. If I make a promise I will carry it out even if it means my death.
3. Until I am in a position of authority or rulership, then I am just the arm of justice not the executioner. Should one ask for mercy I will grant it to them, but they must still answer for any crimes.

"For Victory, for the Heart."
4. Valor dictates we must attack an enemy without hesitation, Whenever possible we should seek out the most formidable enemy as our primary opponent. We should seek to engage our opponent face to face (not with missile combat), continuing to fight until the enemy withdraws or is defeated.
5. Can't ever use poison of any kind! For this cheapens the victory as well as the soul of the person using it.
6. If we should need to leave the field, I shall be the last one on it, making sure my friends, companions, or wards are all safe before I am.

"Be like a tempered steel sword, able to bend and not break."
7.Must set an example to the common folk, but especially children, both in appearance and attitude. (10% of income must be spent on appearance of self + gear)
8. May only own two magical weapons,(one being a sword) one suit of armor, and one shield. Extra are turned into the church to be used instead in the various crusades instead of wasted.
9.

"May the strength of your sword guide you through the fog of mortal words."
10. A paladin must respect the laws of the land he/she knows are just (fair and good). Whenever in doubt, especially when travelling abroad, it is the spirit of the Law that must be followed, if ever the letter is corrupted or unknown.

I'm having problems getting that last one filled in. I'm thinking something along the lines of her protection of women, and courtly love, but just can't seem to find the words.

As always appreciate any feedback and or help any are willing to lend.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Well we had ourselves a nice water adventure that didn't go so good for the PC's. They were not at all happy about the drowning rules and how once you hit 0 hp the next round you are essentially dead.

So I proposed the following change.

You get your Con divided by 4 extra rounds before you are truly drowned. For example a person with a Con of 18 is knocked out under water, he has 4 more rounds before death. While an 8 Con would get two more rounds.

Too little? Too much? Anyone else have any alternate rules they have used?


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

My players would love to see a Companion Expanded line...they love some of the options that have shown up in the Races books, but there just isn't enough "love" for them to run with it. For example in the Elves book you have a section on "magical" food items that can be created with cooking and alchemy, but with nothing else coming along those lines they are not keen on expanding their character that way since there is limited number of items listed.

I understand that I or they can create additional items, it just seems my group dynamice doesn't give us the time to do those things.

Just a thought.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

So, does a cleric need a component pouch to cast a domain spell that requires a material component?(Fireball) Or does that change to a Divne, or Divine Focus component?


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

So first here is a description of the Aid another action

AID Another:
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.

You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.

So my group is split on how to handle this. Some want a limit, others are fine with it as is....at least until I start smacking them around with it with tougher creatures ;)

Bad guy is in the middle with a PC on the right and left. Each provides the other flank, and one of them decides to aid another for an additional +2 for a total of +4 to hit, or a +2 to hit and +2 to AC.

Now we can continue to take this to crazy levels by adding additional monsters and even further by adding monsters with reach.

Example: I have a PC surrounded by evil guys with one Big Bad Evil Guy. Each of the bad guys decide to aid their Big Bad Boss, some with offense and some with defense. So say 10 guys total,splitting between them to attack and defense) for a total of +10 to attack and +10 to defense (provided of course they hit AC 10 which shouldn't be too hard). Now while the PC's are busy trying to clean up the little bad guys, I'm mopping the dungeon floors and walls with the Big Guy on the PC's.

Do you all play with it as is? Or do you limit it by only allowing either flank or an aid check? Perhaps only from one side of the battlefield, thus you can only aid guys that are NEXT to you, not across granting flank? Or some other limit such as aiding another with skills you can put a limit on how many is feasible.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Hey I found this little tid-bit over at Hero Labs....not expecting an answer, but are you major RPG publisher being referred to?

"We got back from last week's tradeshow and had a huge pile of stuff to get done. We're also in the midst of preparing for a big presentation this Thursday to one of the major RPG publishers - we fly out in about 36 hours. "


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

Good afternoon all. I have a player that's going to start moving up as a Paladin for Sarenrae. I've decided to create a code to help with expectations, and add to the roleplay experience for him. I'd like to hear what you think of the below and please offer any other items you can think of or why you think one's I've chosen might not work. I'm trying to get close to 10 items. Appreciate the input in advance.

The flowery text is not really mine, but pieces I've taken from the various sources I could find on Sarenrae.

"Be as a caring father or brother to all in need. Help heal the sick and lift the fallen. Be a guiding light into the darkest hearts and lands"
1. Must heal those that ask for it regardless of if they can pay.
2. Mercy must be granted to those that ask for it or request asylum
3. Help those that can't help themselves. Basically tithe 15% (money earned only. Gear not counted)

"Only respond to violence in kind with swift metal and scorching light"
4. Don't initiate combat if another path seems open
5. Actively seek out and destroy any cult of Rovagug.
6. Destroy any mindless undead or beasts as well as anything related to Rovagug as they are beyond redemption.

"Each new day brings hope and renewed opportunity. One must not let darkness into your life"
7. Can't knowingly tell a lie
8. Can't knowingly use poison
9. Must never own a slave, and must do your best to free those in bondage.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

So I've setup a wishlist for items. Now my friends can come in and purchase these things, however does it give them my current discount and the ability for me to get the PDF with the purchased material?

Thanks in advance!


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I placed this elsewhere in the forum under the Product itself but thought it might get more visibility here.

Ayway, the Adventurer's Sash (Seeker of Secrets) is priced at 20 gp, 10x more expensive than a plain back pack. Perhaps I'm missing something but why would one use this instead of any other cheaper form of container? Does it grant something I'm not getting?

Appreciate any thoughts input in advance


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I was curious if third party products that receive this type of license will make their appearance in future books of Paizo? Basically, will we see anything that will make it into any "official" works, or will we only still see the items that Paizo has created?

For example, could Warlock training grounds show up in future cities?
Will any of the third party compatable items make it to Pathfinder Canon?

We essentially have a clean slate so to speak with a brand new world setting. With a limited budget if these items are never going to see the light of day in Golaria, then this would give me a better idea on where to spend my money.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'd like to make a suggestion to perhaps have a flag to be set for this forum once a question has been answered to make it easier to move through the threads to see which questions have been answered and those that are still pending answers.

I think this will help speed up both those looking for an already asked question and to find those which have been answered.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I was wondering off all the things you have created, thus far, what things did you think would take off, but the community didn't seem to take it the way you intended? What about things the community has jumped on that you never expected?

Just some examples:
've seen several threads asking about Aroden, and what domains he might have used, all for a dead God.
It also seems like Gnomes are a big hit here, were those anticipated, or did they receive much more interest than you first expected?


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

I'm curious as to how other DM's handle the various Knowledge checks in a module or AP.

Do you allow anyone with the appropriate Knowledge check to automatically make the roll when prompeted from the module?
Or do you only allow it when a PC asks to make a check?
Or some combination of the two?

Looking forward to the replies.

Segallion


I was curious if there have been any discussions on either having an "official" software package for Pathfinder, or will the company create it's own?

For example I use DM genie, it works for me, but it takes a lot of time I may not have, nor can I script as much as I would like to in order to automate the process of feats, adventures, etc.

Now I notice you did do some stuff for RPXplorer which is great, but it just doesn't have the GM tools done yet.

Segallion


Pathfinder Adventure, Lost Omens, Rulebook Subscriber

It looks like I probably selected the wrong method of shipping as there are products which are available that have not left the pending state. I'd like to be able to get the books that are available now if possible, while getting the ones that are coming in the future to be sent out at those times.

I apologize for any inconvenince, and thanks for the help.