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Zon-Kuthon Priestess

Segallion's page

Paizo Superscriber, Pathfinder Battles Case Subscriber. Pathfinder Society Member. 69 posts (72 including aliases). 2 reviews. No lists. 2 wishlists. 6 Pathfinder Society characters. 1 alias.

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Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

William Edmunds wrote:
I just bought the item card deck for Carrion Crown and just wanted to hear some general advice for using them. In general, do you hand the cards to the PCs and let them fill in the blank spaces on the cardbacks as they learn about the items? Or does the GM usually have the specifics filled out beforehand? What kind of pen/marker works best for these cards?

I've got a subscription so we use them as follows.

Any weapon or armour that is Masterwork or better I select an appropriate card.

Any other magic item or piece of equipment that matches a card I then give that player to keep.

If a player buys or purchases a magic item they get to select the card that represents the item.

We use sticky notes for the back of the cards so that they can be re-used in other games in the future.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

YuenglingDragon wrote:

A lot of this is going to depend very much on your campaign.

For #3, what do you do if you're far away from civilization? Can't trust the city? As a mortal hand of Iomedae on the Material Plane, can you dispense the same justice that would be dealt otherwise? Can a murderer, that you know is guilty, be executed by your hand? What do you do about high level spellcasters or those who might be likely to be rescued by high level spellcasters? There probably isn't a jail capable of holding someone like that.

Are these listed in order of importance? What happens when you GM presents you with a moral quandary, save the life of the young woman in front of you or capture the serial killer that kidnapped her? If you save her you may have doomed many other women to his predations.

No particular order, more of myself and the player working through this as his code, so we both are on the same sheet of music, so to speak.

This is more of an outline so we both know what to expect, and that there are no surprises.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Well I did this once before for help with a code of Sarenrae, so figured I would reach out to the masses to see what help I can get for this one.

Here is what I have so far....

"Justice and honor are a heavy burden for the righteous. We must demonstrate unyielding courage in the face of adversity. No danger is too great to prevent us from fulfilling a promise or completing a mission. This commitment is stronger than our fear, pain, hardship, or even death."
1. Aggressively seek out the enemies of humanity. We must seek out and take the war to Demons, Devils, Evil Dragons and Undead.
2. My word is my honor, and my honor is my life. If I make a promise I will carry it out even if it means my death.
3. Until I am in a position of authority or rulership, then I am just the arm of justice not the executioner. Should one ask for mercy I will grant it to them, but they must still answer for any crimes.

"For Victory, for the Heart."
4. Valor dictates we must attack an enemy without hesitation, Whenever possible we should seek out the most formidable enemy as our primary opponent. We should seek to engage our opponent face to face (not with missile combat), continuing to fight until the enemy withdraws or is defeated.
5. Can't ever use poison of any kind! For this cheapens the victory as well as the soul of the person using it.
6. If we should need to leave the field, I shall be the last one on it, making sure my friends, companions, or wards are all safe before I am.

"Be like a tempered steel sword, able to bend and not break."
7.Must set an example to the common folk, but especially children, both in appearance and attitude. (10% of income must be spent on appearance of self + gear)
8. May only own two magical weapons,(one being a sword) one suit of armor, and one shield. Extra are turned into the church to be used instead in the various crusades instead of wasted.
9.

"May the strength of your sword guide you through the fog of mortal words."
10. A paladin must respect the laws of the land he/she knows are just (fair and good). Whenever in doubt, especially when travelling abroad, it is the spirit of the Law that must be followed, if ever the letter is corrupted or unknown.

I'm having problems getting that last one filled in. I'm thinking something along the lines of her protection of women, and courtly love, but just can't seem to find the words.

As always appreciate any feedback and or help any are willing to lend.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Well we had ourselves a nice water adventure that didn't go so good for the PC's. They were not at all happy about the drowning rules and how once you hit 0 hp the next round you are essentially dead.

So I proposed the following change.

You get your Con divided by 4 extra rounds before you are truly drowned. For example a person with a Con of 18 is knocked out under water, he has 4 more rounds before death. While an 8 Con would get two more rounds.

Too little? Too much? Anyone else have any alternate rules they have used?

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Exitilus wrote:

I'm new to DM'ing and I've been reading and preparing to run the Carrion Crown Module. Just curious about rewarding the experience for Research.

Does Each DC Rewards it's own Experience? or is it a sum of the previous. IE A DC25 Research rewards 400 Experience. Do they also get the DC10, 15 and 20 as well?

You are correct! They get xp at each DC.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Question on the bloodblock alchemical item.

Bloodblock wrote:
This gooey, pinkish substance helps treat wounds. Using a dose gives you a +5 alchemical bonus on Heal checks for providing first aid, treating wounds made by caltrops or similar objects, or treating deadly wounds. A dose of bloodblock ends a bleed effect as if you had made a DC 15 Heal check. When treating deadly wounds, using a dose of bloodblock counts as one use of a healer's kit (and grants the +5 bonus stated above).

I guess my question is it assumed that when you purchase a healer's kit that this also comes with it? Or does it just save uses on the healers kit with deadly wounds? (instead of using two uses it only uses one)

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

I'd like to thank you all in advance for coming back and offering advice. Thanks again!!

Obi of the Hagfish
Aurafaint conjuration; CL 5th
Slot Belt; Price 2500 gp; Weight 1 lb.
Description
Obi are usually made of a wide piece of plain cloth, but more exotic materials such as silk are not uncommon. These items are much more common in Tian Xia, but are now often seen in the various markets of the mainland.

When damage occurs to the wearer of the Obi of the Hagfish (or Nuta-unagi obi as it is known in Tien) from either being grappled, constricted or swallowed whole, the Obi causes the wearer to secrete a layer of muculent ooze from his pores. For grappled and constricted characters this functions much like a grease spell. For those that have been swallowed whole, the Obi often initiates a gag reflex(DC 20 Fort save)due to the foul taste of the mucus. Should the creature fail its saving throw the wearer is regurgitated prone into any open square in front of the creature.
The mucus quickly sloughs off and lasts only a minute after its effect has taken place.

While obi typically come in a variety of colors and patterns, they are most often seen as simple sashes, but much more elaborate versions have been seen. Legends abound of powerful obi that bestow additional abilities that are connected to the various knots (Musubi) tied into them.
Construction
Requirements Craft Wondrous Item, grease; Cost 1250 gp

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

I seem to recall one from the old Dungeon AP's. Where you picked a demonation (cp, sp, gp, pp, or gems). From there each person has one set of dice from D4 to d20. You start with the lowest die first and all roll at the same time, once you hit the largest number on that die, you move the next. The first to roll a 20 then rolls again and the number that comes up is what each other person pays the winner

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

My players would love to see a Companion Expanded line...they love some of the options that have shown up in the Races books, but there just isn't enough "love" for them to run with it. For example in the Elves book you have a section on "magical" food items that can be created with cooking and alchemy, but with nothing else coming along those lines they are not keen on expanding their character that way since there is limited number of items listed.

I understand that I or they can create additional items, it just seems my group dynamice doesn't give us the time to do those things.

Just a thought.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Would love to maybe see some codes of conduct for Paladins based on the various religions.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

I hate doing this here, but I don't seem to have permission to post on Hero Lab website, so hoping those that use the product here, or from over there get a chance to see this.

In regards to the tactical combat console, how are you using this during your game? Say you are running an Adventure Path, do you have all the encounters entered ahead of time, like say per room? Or do you enter this on the fly?

Just curious as I'm trying to figure this out and get a good approach to doing this quickly during a game.

Thanks again!

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Colen wrote:

Hi everyone,

We just released Hero Lab v3.6a, which includes a major addition for the Pathfinder game system - the "Pathfinder Bestiary I" package. This new data package includes all material from the Pathfinder Bestiary and Bonus Bestiary, with over 300 creatures and stock heroes ready for instant use in your games.

This optional add-on package costs $14.99, and is available to Pathfinder users by going to the "License" menu within Hero Lab and selecting "Purchase Data Package...".

If you have any questions about Hero Lab or the new data package, we're happy to answer them here, or on our forums. You can read more about Hero Lab here:

http://wolflair.com/hero_lab

Enjoy!

My question is around the tactical console. Are all of the monsters available there, so I can just click to add several creatures quickly to the console and just run a combat from there?

Thanks in advance!

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

I'm ready to hear about the ...and much, much more bullet point in the product description ;).

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Mikaze wrote:

Very nice code here!

Segallion wrote:

6. Destroy any mindless undead, Demons, Daemons, Devils, as well as anything related to Rovagug as they are beyond redemption.

Made the biggest change here, by adding Demons, Daemons, and Devils to this list. Seeing how she was an Angelic figure before becoming a Goddess I thought this fit well...My only problem was with the Devils as she has made a pact with Asmodeus. But the character was fine with this. I'm curious as to what the rest of you all think.

It could be porblematic.

Risen/redeemed fiends do exist in the Golarion setting, as they were explicitly mentioned in Classic Horrors Revisited in a small discussion on why mindless undead are evil. Now, such creatures would still be incredibly rare, but the possibility exists. And with Sarenrae being the biggest proponent of redemption amongst the gods and her history of being able to work with Asmodeus for short times for the greater good, it doesn't seem right to bind her paladins with an absolute kill order when the possibility, however slim it may be, of being able to turn a fiend towards good exists.

Just tagging them as "truly irredeemable fiends" might cover it, and allow for any exceptions to be dealt with accordingly without breaking the code. After all, the rule you have already allows leeway for those incredibly rare good undead to be dealt with peacefully. This would just complete the set.

Is it just me, or does anyone else have a much easier time seeing certain demons and devils being redeemable, but daemons not at all? Hell, Calistria has demons that serve her, and they theoretically could be living in her realm in Elysium. Granted, they'd probably be (mostly) CN, heavily altered demons...

And then there's that misty island in Nirvana...

I agree, and the things you bring up as they are why I was concerned. However, I do like the gray areas. Not as a trap to lose Paladinhood, but as an internal conflict. He has several codes that could possibly contradict themselves. This can help by allowing him justifiable actions and he isn't locked down to behaving a certain way. It also will cause him to maybe think twice about what he does.

My real conflict was with the Devils part of it. I think Daemons for sure can be there, sounds like there is no redemption at all in any of them. I wasn't aware of the Demon aspect, but again I think chances are pretty good they are evil to the core. But for now, my player likes it so I'm good with it.

I'm almost curious if a Code of Conduct might be reflective of an area the Paladin trains in. I could see the Paladin from Katapesh, having a very different code than say one closer to the Worldwound...interesting subject either way.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Wow I guess I'm pretty busy, didn't get a chance to update with my final version. So here goes

"Be as a caring parent or sibling to all in need. Help heal the sick and lift the fallen. Be a guiding light into the darkest hearts and lands"
1. heal those that ask for it regardless of if they can pay.
Removed the "must" here to avoid confusion with having to heal enemies.
2. Mercy must be granted to those that ask for it or request asylum
I left the "must" here. Felt it was appropriate for a Goddess of Redemption, and also felt that other parts of the code could also be addressed if the Paladin felt that redemption was beyond that enemy.
3. Help those that can't help themselves. Basically tithe 15% (money earned only. Gear not counted)
No change here

"Only respond to violence in kind with swift metal and scorching light"
4. Don't initiate combat if another path seems open
No change
5. Actively seek out and destroy any cult of Rovagug.
No change, although this is having some interesting effects in my Legacy of Fire Campaign
6. Destroy any mindless undead, Demons, Daemons, Devils, as well as anything related to Rovagug as they are beyond redemption.
Made the biggest change here, by adding Demons, Daemons, and Devils to this list. Seeing how she was an Angelic figure before becoming a Goddess I thought this fit well...My only problem was with the Devils as she has made a pact with Asmodeus. But the character was fine with this. I'm curious as to what the rest of you all think.

"Each new day brings hope and renewed opportunity. One must not let darkness into your life"
7. Can't knowingly tell a lie
No change
8. Can't knowingly use poison
No change. Some interesting points brought up, but again I felt that for a paladin of Sarenrae, that poison use shouldn't be there, but could definately see this in other Codes for different Gods. As others have mentioned there are other ways to bring in bad guys without resorting to poison.
9. Must never own a slave, and must do your best to free those in bondage.
No change

"May the strength of the sun guide you through the fog of mortal words."
10) A paladin must respect the laws of the land he/she knows are just (fair and good). Whenever in doubt, especially when travelling abroad, it is the spirit of the Law that must be followed, if ever the letter is corrupted or unknown.
This last one is too good to pass up, and something that I always felt a Lawful Good person should abide by. This last one just reinforces it. Thanks Winterthorn!

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

So, does a cleric need a component pouch to cast a domain spell that requires a material component?(Fireball) Or does that change to a Divne, or Divine Focus component?

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

So we start off small...what do we all start with a PC or NPC. So lets combine a character generator with some type of Avatar system. We'd need to pick or use a 3-D graphics generator of somekind, with a possible tie-in to say something like PCGen, or Hero-labs to keep track of the stats.

From there we'll need tons of artists to start generating or adding content of all weapons (broken, regular, masterwork) and armors, monsters, etc.

The tie in here for Pathfinder could be the Items cards. Graphics mimic the item cards and once given to a PC he keeps the card on his "character sheet". The back could be used for History, or what the item actually is.

The problems...cost. usually a graphics engine is licensable, that could be costly...then the artists, are they doing this for free? Or are we paying them? Or a combination. Something like, hey created a swords pack, you can download it and add it to the system for 1.00?

Pretty interesting subject.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

So first here is a description of the Aid another action

AID Another:
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.

You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.

So my group is split on how to handle this. Some want a limit, others are fine with it as is....at least until I start smacking them around with it with tougher creatures ;)

Bad guy is in the middle with a PC on the right and left. Each provides the other flank, and one of them decides to aid another for an additional +2 for a total of +4 to hit, or a +2 to hit and +2 to AC.

Now we can continue to take this to crazy levels by adding additional monsters and even further by adding monsters with reach.

Example: I have a PC surrounded by evil guys with one Big Bad Evil Guy. Each of the bad guys decide to aid their Big Bad Boss, some with offense and some with defense. So say 10 guys total,splitting between them to attack and defense) for a total of +10 to attack and +10 to defense (provided of course they hit AC 10 which shouldn't be too hard). Now while the PC's are busy trying to clean up the little bad guys, I'm mopping the dungeon floors and walls with the Big Guy on the PC's.

Do you all play with it as is? Or do you limit it by only allowing either flank or an aid check? Perhaps only from one side of the battlefield, thus you can only aid guys that are NEXT to you, not across granting flank? Or some other limit such as aiding another with skills you can put a limit on how many is feasible.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Lindisty wrote:
Segallion wrote:
Lindisty wrote:

This may be an irrelevant question, but... Are there no female paladins of Sarenrae?

(I honestly don't know-- I run a homebrew world, so my knowledge of Golarion is pretty spotty.)

If it's an all male order, then there's no problem. If it's mixed-gender, though, the women of the order are going to have a hard time living up to this part of the code.

The code was written for one of my PC's at the table. Since he is male, I went with the line above. Had he been female I would just change it up so it works.

I'll be posting my final version soon, as always great discussion on this so far, I really appreciate getting the different takes people have.

I understand. Your campaign, your call. :)

Personally, unless I intended it to be a single-gender order, or I was going to have a different code for male and female paladins of the order, I'd probably try to make the code gender-neutral up front. But I have a mixed-gender table, and I wouldn't want to unthinkingly restrict my players' options (or my own options in creating NPCs) because of gender.

Agreed, this was done in character with his "trainer" basically giving this to him word for word...when I do my final revision, I'll try to make it gender neutral ;)

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Lindisty wrote:

This may be an irrelevant question, but... Are there no female paladins of Sarenrae?

(I honestly don't know-- I run a homebrew world, so my knowledge of Golarion is pretty spotty.)

If it's an all male order, then there's no problem. If it's mixed-gender, though, the women of the order are going to have a hard time living up to this part of the code.

The code was written for one of my PC's at the table. Since he is male, I went with the line above. Had he been female I would just change it up so it works.

I'll be posting my final version soon, as always great discussion on this so far, I really appreciate getting the different takes people have.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Hey I found this little tid-bit over at Hero Labs....not expecting an answer, but are you major RPG publisher being referred to?

"We got back from last week's tradeshow and had a huge pile of stuff to get done. We're also in the midst of preparing for a big presentation this Thursday to one of the major RPG publishers - we fly out in about 36 hours. "

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Lisa Stevens wrote:


So, this is a good question. I have heard a number of people talk about taking Pathfinder in directions that D&D hasn't gone before. I have done a lot of brainstorms on this topic and it is really hard to find ideas for books that haven't already been done during the 30+ year history of D&D.

So, what are ideas for products that haven't been done a million times before?

-Lisa

Brainstorming so this isn't probably going to be pretty...

Clergy....heirarchy of each clergy type both single city and world views. Including "honorary" titles. Code of Conduct for Paladins of each religion. Druidic versions listed as well.

Imports/Exports...what items does each city or region use/ship, cost of running a caravan and/or guards or shipping routes and trade lines. How much can be made this way?

Empire building, mass combat rules. Costs for buildings, and workers, what types of buildings are typical for a village, town, city...and based on location. Costs of running a tavern, or shoppe and monies earned and growing a business. Creating and running guilds and/or organizations, and the benefits and hinderances of such.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

A Man In Black wrote:


Interesting that you say that he can't break the law. I don't see any part of his vows that says that.

That is probably just an assumption on being Lawful, or at least my take on it. Lawful to me would mean one that typically obeys the laws, and doesn't need to be described in the code of conduct as to me it's implied by the alignment.

On the topic of poison, since it got more of a look that I originally thought. I'm not saying that ALL Paladins can't use poison, just that one of Sarenrae wouldn't. At least based upon what I have read of her, it just doesn't seem to play into her porfolio or style. (if someone could come up with something in a released book,fluff or crunch, I might rethink it. Selk in particular brings up good points for why it shouldn't)
Now there may be some that I could see this being Ok for. Say a God of Art, since this could be construed as an art form, or perhaps Justice, where you have to bring someone in at all costs.

As for the 10th item I still am drawing a blank. I thought of maybe not allowing the use of "frost" items since she is typically using fire related effects, but just doesn't seem like a good way to go.

Once I'm done with this and have agreement or updates from the Player I'll post the final draft here for those that would want to see it.

As always I appreciate all the feedback on this so far.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Caineach wrote:


Edit: I like your code BTW, but for the beast part you may want to clarify it a little. Do they have to hunt down the wolf pack, or is this intended for things like wyverns and dragons?

Agreed. I pulled that description from the article of Sarenrae. My thinking was for example your wyvern or wolf pack. It's not like you can reason with them to avoid combat, and if they are terrorizing the local populace it is your job to put them down. I'm leaning on removing the beasts part however as it does seem vague.

Ryan Machan wrote:
For example, let's take the first one. Must heal all those who ask for it. There's some good intent here, but also some potential for abuse by you as the DM. A wicked creature who has learned of the Paladin's code may use it against them to preserve themselves. A completely irredeemable creature, the very essence of wickedness and suffereing, and to whome the Paladin should respond with all the vigour of attacking a cancer, can say 'Mercy! Heal me!'. What situation does this place the Paladin in now?

You have a valid point. Dropping the "must" part should make it work. Then its the Paladin's choice on when it should apply, and not something he HAS to do.

A Man In Black wrote:
That said, what's the priority? Do cultists of Rovagug deserve mercy? Is telling a lie or using poison to avoid the initiation of combat acceptable? What about initiating combat against cultists of Rovagug, or against slaveowners? Initiating combat to save asylum seekers?

Excellent questions. No priority, but more of an outline of how he should behave. But it's definately something we will discuss to make sure he has the same views as I do or what his take on this is. I'm just giving this to him as a rough outline we will work together to make this work.

Do cultists of Rovagug deserve mercy? That's going to be for him to decide ;). Although I probably wouldn't count that as a strike against his code if he chooses either way. If he thinks they might be redeemable, after doing time for their crimes...perhaps, if not and he kills them that is acceptable as well under his code.

Is telling a lie or using poison to avoid the initiation of combat acceptable? In this case I'd say No. As I read about Sarenrae they seem to want to avoid combat via words, but if those words fail then action is necessary. So I'm going with IF he can talk someone down then great, but not at the expense of telling a lie, or using poison to do so.

What about initiating combat against cultists of Rovagug? There he has free reign. As described a cultist of Rovagug is all about destruction, and probably has almost no chance at redemption and thus doesn't need to worry about that here.

What about slave owners? Well here is the problem....we are in Katapesh where slavery is legal. He's going to have to walk a fine line here as in this part of the world slavery is legal, so he can't break the law, but must do his best to help, which may mean turning his back when slaves escape and not offering to help any local authorities to bring them back in. Again a tough line (but not one that plays much of a part in the current campagin).

Initiating combat to save asylum seekers. Again another tough line. This one may depend on circumstances. Within the party...yes he may have to "protect" the ones that have requested asylum. Sometimes this may be out of his hands...but as long as he does his best to uphold his end, via diplomacy, intimidate, everything at his disposal and isn't successful, then I feel he has upheld his end in this.

Thanks to everyone that has responded thus far and I'll work on editing this further

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Quandary wrote:
The destroying "beasts" because they are beyond redemption seems a bit off... Did you mean Aberrations? Because Natural Creatures may well have it within their nature to kill, but there's nothing wrong with that, that's Nature's way. Why woudn't a paladin rather take a lion that's causing trouble further out to the mountains where it won't cause trouble with peasants? (etc)

The research does specifically use Aberrations as something that should be destroyed, but also mentions the mindless beasts. My reasoning for not using Aberrations specifically is that often times in the Pathfinder AP's, you can get some help from some unlikely sources, and didn't want them to use this code as a way to smash everything in his path.

Quandary wrote:
The Poison Use = Evil thing I think has run it's course. What is so evil about killing someone (say, a Rovagug cultist) after they are effected with a CON poison, than achieving the same effect but taking some more damage yourself because they lasted longer?

I wasn't thinking of using poison as an evil act, more of it conforming into not bringing darkness into your life. Thinking of it as you have Sarenrae to call upon and shouldn't need to use such tactics regardless of whom you are fighting, as you are a shining example to the faith. Your "other" abilities should allow you to bring down those that are beyond redemption. Although your point of using paralytic poison does bring up an interesting way of subduing evil doers.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Good afternoon all. I have a player that's going to start moving up as a Paladin for Sarenrae. I've decided to create a code to help with expectations, and add to the roleplay experience for him. I'd like to hear what you think of the below and please offer any other items you can think of or why you think one's I've chosen might not work. I'm trying to get close to 10 items. Appreciate the input in advance.

The flowery text is not really mine, but pieces I've taken from the various sources I could find on Sarenrae.

"Be as a caring father or brother to all in need. Help heal the sick and lift the fallen. Be a guiding light into the darkest hearts and lands"
1. Must heal those that ask for it regardless of if they can pay.
2. Mercy must be granted to those that ask for it or request asylum
3. Help those that can't help themselves. Basically tithe 15% (money earned only. Gear not counted)

"Only respond to violence in kind with swift metal and scorching light"
4. Don't initiate combat if another path seems open
5. Actively seek out and destroy any cult of Rovagug.
6. Destroy any mindless undead or beasts as well as anything related to Rovagug as they are beyond redemption.

"Each new day brings hope and renewed opportunity. One must not let darkness into your life"
7. Can't knowingly tell a lie
8. Can't knowingly use poison
9. Must never own a slave, and must do your best to free those in bondage.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Cpt_kirstov wrote:
You only get a free PDF if you got the product as part of your subscription, not if you're buying products from the past.

DOH!! That's what I get for posting before REALLY thinking about it, I should know better....

Thanks for the answers. As a gaming group guys have been giving me money on a weekly basis to get stuff for the game, thought I might be able to get away from that bookeeping and just have them do it themselves, but the only time might be if they are going to be getting a better discount then what I can cover.

Appreciate the info guys!

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

So I've setup a wishlist for items. Now my friends can come in and purchase these things, however does it give them my current discount and the ability for me to get the PDF with the purchased material?

Thanks in advance!

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

It would be very interesting to see the different "codes" for paladins based upon which Gods they support. It must be very different to be a Paladin for Gorum then say one for Iomedae.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Sean K Reynolds wrote:
Paul Watson wrote:
Where are the Derro Magic and Derro Magister feats in the Example Derro detailed? I can't find them in the book itself, or in the Bestiary. It's fairly clear what Derro Magic does, but I'm at a loss for Magister.

Argh, we had to cut them for space, and I thought we caught all the references, including the changes to her stat block... but we left the feat names in her listing. :/

Here's what they're supposed to do:

DERRO MAGIC
You have developed additional spell-like abilities from your unusual reaction to brain mold.
Prerequisite: Derro Magister, derro, Cha 20.
Benefit: Your caster level for all your derro spell-like abilities is equal to your total HD. You gain the following spell-like abilities.
At will—levitate.
1/day—deeper slumber, modify memory.

DERRO MAGISTER
You are particularly affected by the consumption of brain mold, granting enhanced resistance to magic and an intuitive understanding of vivisection.
Prerequisite: Derro, Cha 20.
Benefit: Your spell resistance increases by 5. You gain a +4 racial bonus on all Heal checks.

Hehe I'll take those errors if it gives us some new goodies ;).

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

I typically use software for combats, so all the AC's and HP's and attacks I already have....

For me to have the illustration on the front to show the players and perhaps a handy guide for Knowledge checks on the back would be the most beneficial, or typical tactics for that particular monster.

By Knowledge Checks I'd be looking for a breakdown such as Offensive abilities, Defensive, Special Abilities, Special Qualities, Typical spells, etc.

But even if done exactly as SKR descibes I'd probably pick them up, just to have the picture to show the players.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Father Dale wrote:
hogarth wrote:
Segallion wrote:
hogarth wrote:
Draznar wrote:
If the wizard provokes as attack of opportunity you can try to initiate a grapple on him?
No, grappling is a standard action; you can't substitute it for a normal attack.
I believe that you can. An attack action is a standard action which grapple falls into. I see no reason why you can't substitute an attack of opportunity to grapple.

Here's the relevant quote from the Combat Maneuver rules:

Yeah I think you may be right. Grapple specifically uses a standard action, and you couldn't do multiple grapple attempts as part of a full-attack action. Other combat maneuvers like disarm, sunder, and trip can be used "in place of a melee attack." These could be done multiple times in a full attack action.

I see now, it looks as though the Combat Maneuvers that specifically use "in place of a melee attack", are the one's that could be substituted for an attack of opportunity while those that use "standard" actions would not. Thanks to you both for the clarification.

I would agree with that and apologize to the original poster if I might have caused any confusion.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

hogarth wrote:
Draznar wrote:
If the wizard provokes as attack of opportunity you can try to initiate a grapple on him?
No, grappling is a standard action; you can't substitute it for a normal attack.

I believe that you can. An attack action is a standard action which grapple falls into. I see no reason why you can't substitute an attack of opportunity to grapple.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

ricco2lav wrote:
hi, i got a problem with : "Pactmaster's favor" own by garavel(in his equipement), it's said in Pathfinder - legacy of fire III - "The jackal's price" that i've to see in Pathfinder Chronicle : "Dark market to Katapesh", but i didn't where it is, so if someone could give me the page or what is it, it will good, in fact i just need to know what it do exactly, i don't know if it's useful or not. So thanks a lot for your answer.

Take a look here my friend

Also you there is a search feature on the left hand side, I used this and this link was the first one on the list. It can be a time saver :)

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Scipion del Ferro wrote:
I'm kind of under the impression that you can access items in the pouches as a free action if they aren't strapped shut. That would be worth the cost.

Ok so one free action to retrieve a stored item. That would negate the attack of opportunity since it was now a free action.

Thanks for the help on that, makes more sense.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

I placed this elsewhere in the forum under the Product itself but thought it might get more visibility here.

Ayway, the Adventurer's Sash (Seeker of Secrets) is priced at 20 gp, 10x more expensive than a plain back pack. Perhaps I'm missing something but why would one use this instead of any other cheaper form of container? Does it grant something I'm not getting?

Appreciate any thoughts input in advance

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Perhaps this belongs in a different forum, but the Adventurer's Sash is priced at 20 gp, 10x more expensive than a plain back pack. Perhaps I'm missing something but why would one use this instead of any other cheaper form of container? Does it grant something I'm not getting?

Appreciate any thoughts input in advance

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

ElyasRavenwood wrote:

Brok yes I agree. My first thought was to do days/level, but when I looked at Delay Poison, I saw that it was only hours/ level. I thought it would be better to go with the precedent.

Does anyone think if I up the duration of the spell from hours/ level like delay poison to days/level that would upset the game balance?

I think the problem you run into with the hours/level is that most diseases saves could be days away. So then your either taking a gamble at when to cast it, hoping the save falls within that time, or the spell is never really going to help.

In that respect I think taking it up to days/level is Ok. I'd probably go with something like 1 day for every 2 levels.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Rzach wrote:

Is there actually an app for pathfinder being made on the iphone? If so where did you hear about it?

Thanks,
Rzach

Rzach,

I believe it was mentioned at Gen Con this year.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Tim Hitchcock wrote:

nice!

I actually had a gleeful murderous goblin song for Blobog in House of the Beast.
One which PCs could hear echoing about in the darkness.

If I can figure out where I hid it in my hard-drive, I'll post it

Were you ever able to find that murderous goblin song? I'd love to be able to add this as well.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Just curious if there was a time that this type of feature might be implemented?

As of now, it's painful to try and wade through what has been answered and what has not.

Thanks again for all your hard work!!

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

My group will consist of the following:

Ellanora Moonglade
Female Half-Elven Sorceress Draconic Bloodline
Having just been rescued from her Blue Dragon father, she is fighting for her freedom as the Pactmasters have sold her over to Garavel.

Holly
Female Human Sorceress Elemental Bloodline
An 11-year old girl having escaped and killed her father who wanted her to surpress her abilities, was taken in by Haleen. She is on a search for what happened to her ward.

Treagar
Male Dwarven Ranger
Also a friend of Haleen, now has the unenviable task of trying to find his friend while keeping an eye on a strange, strange little human girl, while trying to wipe out the entire gnoll population.

Graff
Male Half-Orc Cleric of Sarenrae
Having found redemption, is looking at ridding himself of a cursed shield and ghost of a little girl, and something even more sinister....

Vichade
Male Human Cleric of Sarenrae
The "chosen one". An albino cleric of the fire goddess. Has a birthmark that mysteriously appeared on his first birthday. Since that time the sun has not affected his condition.

Flaxen Schneaberflebin
Gnome Male
STill pending his newer character since the release of the core rulebook. I've heard bard, and I think Arcane Trickster has come up, but no telling yet.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Dosgamer wrote:
Does the community know if any of the listed programs in this thread have been updated for the final release? Just curious which ones, if any, have been updated already and user feedback on them if so. Thanks!

Dos,

I believe the only one I've seen so far is Hero Lab's. They've had several updates since the release and are working on getting more and more info in as quickly as possible.

I have not seen any news from RPGXplorer or PCGen as of yet.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Mistwalker wrote:
Quandary wrote:
"Medieval Crossbows"? Try checking the X-bow picture in the Equipment section, since this is Pathfinder RPG we're discussing, not "Historical Accuracy for X-Bows but Nothing Else RPG".

That too has a lever on the underside, not a pressure plate.

As well, most weapons in Pathfinder RPG are based on medieval weapons. I was not looking for historically accurate crossbows, but wondering on where you got the pressure plate image/idea from, as I have not seen or heard of it before (then again, I am not a historian either :) ).

It was a show, I think on Spike Tv, where they had historical battles that could never happen. In this case it was a Knight VS a Pirate. In there they showed the type of weapons used on both sides and what they did damage wise against an opponent. That's where I got the crossbow reference from.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Mistwalker wrote:
Segallion wrote:
There are no rules that I could find on this either. However after seeing a crossbow in action (they have a hair trigger the slightest pressure would set them off) then I would say no. However, should one have a masterwork (or higher) I would allow them to keep it loaded.

Why would a crossbow user need to keep their finger on the trigger while moving?

This isn't any different than with firearms.

It wasn't a trigger like a gun....the trigger was actually a pressure plate that ran the length of the stock, so a slight bump on the pressure plate, say by bumping your leg while you are walking, and wham the bolt is released.

So by taking say a masterwork crossbow I'd say you can have it designed to be more like a trigger of a firearm...as well as keeping the bolt locked into place without falling off.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

There are no rules that I could find on this either. However after seeing a crossbow in action (they have a hair trigger the slightest pressure would set them off) then I would say no. However, should one have a masterwork (or higher) I would allow them to keep it loaded.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

Looks like the last ETA was end of July on this. Just curious to see how close these are to being released?

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

I was curious if third party products that receive this type of license will make their appearance in future books of Paizo? Basically, will we see anything that will make it into any "official" works, or will we only still see the items that Paizo has created?

For example, could Warlock training grounds show up in future cities?
Will any of the third party compatable items make it to Pathfinder Canon?

We essentially have a clean slate so to speak with a brand new world setting. With a limited budget if these items are never going to see the light of day in Golaria, then this would give me a better idea on where to spend my money.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

I'd like to make a suggestion to perhaps have a flag to be set for this forum once a question has been answered to make it easier to move through the threads to see which questions have been answered and those that are still pending answers.

I think this will help speed up both those looking for an already asked question and to find those which have been answered.

Segallion (Paizo Superscriber, Pathfinder Battles Case Subscriber)

I hope this might be the right spot to ask for some changes here, that would make these more helpful than they are currently. I didn't want to do it in a review and mark this down as the maps are very nice.

Some things that would be nice to see are the removal of the numbers to most of these maps. I'd love to give the players these as handouts, but as they are labeled now, that just won't work. Similiar to the full city map it marks the areas of the city, but doesn't go beyond that. Pefect!

Also perhaps something to help keep the maps in place once opened. Like a pouch built into the binding so that the maps don't get lost, or dropped around when being moved around.

The last thing would be perhaps a bonus or two of additional maps or features that don't already show up in the AP.

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