|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Thanks for the answers.
So just double checking, I can still hand out the previous numbers right?
Cos I found an old printout of these older cards yesterday, it was in a folder for a con 2 years back. One card has been given out.
I will just make sure I download and save all the numbers.
We are going to host a gaming event at our local community center for Tabletop Day, where we will be running the Silverhex Chronicles.
I wanted to prep more Pathfinder Society Cards for the event, after checking that I already have 9 cards reserved in the system. I clicked the reserve 10 more cards options, but now I can't access/download the earlier 9 reserved cards??!?
The only option I see now is "Download Ten Most Recent Pathfinder Society Cards".
Is there a way to download the previously reserved Pathfinder Society Cards?
To clarify, I got 20 cards reserved, but I can only download and access the most recent 10 cards, how do I download/access the earlier cards?
As you've guessed, his mount is a wolf, and this choice is because this Animal Companion is also on the Cavalier's mount list
Mount (Ex): A cavalier gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the cavalier’s level as his effective druid level. The creature must be one that he is capable of riding and is suitable as a mount. A Medium cavalier can select a camel or a horse. A Small cavalier can select a pony or wolf, but can also select a boar or a dog if he is at least 4th level. The GM might approve other animals as suitable mounts.
I'm only pointing this out, as PFS is very restrictive on animal companions. Options that are "Let the GM decided" don't work in PFS.
So I noticed that wolf is mentioned to be on the Cavalier's mount list. However, that is only so for small-race characters.
The build still works if a small race, like a halfling or Wayang, as they do qualify for a wolf mount.
In any case, if your going to get a Worg, the build can still easily go with a horse till lv 4, then grab the Worg. Which don't care about races or race size.
I played a fighter-class archer till lv 12 in PFS. Here are somethings that might help you.
1) GET the Impervious weapon quality on your bow ASAP.
2) In addition to the Efficient Quiver, get a Handy Haversack. You will use a lot of arrows and 14 str will not be enough to carry them all. Get a HH and dump arrows into one of the side pockets in the HH. *Have craft arrows as a skill would help too.
3) Get weapon blanches and different arrow types. Get Blunt arrows to deal with skeletons and be able to deal non-lethal damage at range. Get alchemical arrows like Arrow (tangleshot) to slow enemies or Arrow (trip) to trip them. Weapon blanches are useful if you don't plan to pick up the clustered shot feat. Ghostsalt weapon blanch is a little ex, but is useful vs ghosts and other insubstantials.
3a) Buy Cold Iron arrows instead of normal arrows as your default arrows. CI arrows are CHEAP, they cos 2gp for 20, over 1 gp for 20 normal arrows. They work against demons, which are pretty common foes.
4) Consider not going with the Archer-archetype. The reason is the Archer archetype denies you access to Dueling Gloves, one of the best items for a fighter. To use Dueling Gloves, you need Weapon Training (Ex), which gets replaced by Expert Archer (Ex). Expert Archer (Ex) does not work with Dueling Gloves. (as per the FAQ.)
These are off my head. Hope this helps!
A Portable Hole is clearly meant to be used in combination with a Bag of Holding as a tactical weapon.
Combined they are effectively a "BABY NUKE"
By placing a Portable Hole inside a Bag of Holding, you get the equivalent of a 10-foot radius portable nuke that can remove most creatures from play by throwing them into the Astral Plane (hopefully permanently)
Together they are greater than the sum of their parts.
While there are more powerful (and expensive) options to remove creatures from play. A Portable Hole + Bag of Holding is one of the cheapest known permanent removal weapons available for adventurers.
Hummm... this is Kingmaker right? Kingmaker has like 4 huge hex maps to explore...
Could you have been walking into a part of the map that is meant for higher level play?
Hence the blood hags are like level wall? Something meant to keep you away from that part of the map, till you are of a higher level?
You can't make a MW improvised weapon unfortunately.
However... You can use a MW weapon or +X weapon as an improvised weapon with the Monk of the Empty Hand archetype.
Also if you do want to make an improvised weapon character. Do pick up the Surprise Weapon, combat trait.
Source Ultimate Campaign pg. 54
John Compton wrote:
Sorry for necroing this thread.The post above was a year ago, so have the above points appeared in an FAQ as mentioned?
I'm asking, as I'm looking around the faq and the additional resources and can't seem to find any FAQ entry or notes in the additional resources page under Advanced Race Guide.
Specifically the note under the "Related Point: Can I have an 18th-level animal companion at level 12?" which stated that "The above information will be included in an FAQ entry, and a note will appear in the Additional Resources entry for Pathfinder RPG Advanced Race Guide."
Having a player asking about how his half-elf lunar oracle works with leveling his animal companion. Would be great to know it this has been clarified.
A skill don't have to be a class skill to put skill ranks in.
While knowledge (local) is not a class skill to your character and you won't get a +3 if you add ranks into it, you can still put ranks into knowledge (local).
By just simply placing 1 rank in a skill you are "trained" in that skill.
A skill does NOT need to be a class skill to be trained in.
*Im assuming you are new to PF. Sorry if you already knew the above... :P
Again, sorry if this has been asked before, but are the upcoming Faction Journal cards going to be used in the core campaign?
Also, would there be any Faction Journal card entries there would likely be impossible to complete, due to the lack of additional resources? (Just asking here...)
Finally, if the Faction Journal cards to give access to sources? Could you use them in CORE? (I'm assuming the cards can give access to somethings.)
Hi there Hazrond. Sometimes it would be easier for everyone to understand if you post the full description of what you are asking about.
Prerequisites: Int 13, human.
Benefit: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.
As for the answer to your question,
If you are a half-elf witch with the fast learner feat:
Stephen Radney-MacFarland wrote:
As answered here by a developer.
So no... you cannot pick 2 alternate class reward, which is what you want.
A quick break down of the feat for easier understanding:
When you gain a level in a favored class,
Thanks Chemlak for all this. My party just started kingdom building and the party is very impress by the tracking sheet.
By the way, I'm not certain over the district consumption, but it is house ruled in my game, as it does make sense for a larger city to make use of more resources for maintenance.
James Jacobs wrote:
That's more then enough info to work on.
Charon's Little Helper wrote:
Actually it is legal, since he does not summon his eidolon in combat. (His eidolon was build as a scout/rogue type and used out of combat.)
Instead he rides the bat and summons pets (example, elementals) as in via his summon monster SLA to fight in combat.
James Jacobs wrote:
Sorry for bring up an old reply.
1) Its said that the Mordant Spire elves patrol and guard the islands.
So what would the Mordant Spire elves relation be like with the/any storm giants that settled on the islands?
2) The storm giants Organization entry states:
Would the sorcerer be a fellow storm giant (CR 13 + 7-10 levels of Cleric/sorcerer/Oracle/etc) or would they more likely to be mortal servants?
2a) Do storm giants have mortal servants that serve them in a greater capacity then just farmers or worker for their estates? Like a butler, household wizard/cleric/spellcaster, or even as estate guards or bodyguards?
3) How does storm giant families treat their fellow storm giant families neighbours?
4) If a storm giant is to... fall in love with a human or other mortal, would this be considered "inappropriate" in storm giant culture?
4a) How would a storm giant go about with a mortal lover? A ring of permanent alter-self? Giving the mortal lover a ring of alter self (modified for huge). Learn to shape change?
5) How does storm giants threat mortal adventurers who appear on their door step? Do they give guest rights? Or immediately ask the adventurers to leave the island?
6) What are storm giant's attitude towards the smaller races?
7) What does Azlant islands look like? Bare rocks? Magic plagued like the mana-wastes?
8) Are the islands ruled by storm giants different? Do they use their control weather abilities to make their estates livable? (able to grow crops and stuff)
9) If the giants do use their control weather abilities to make such islands livable, would this also means the abandonment, removal or death of the storm giant rule/family of an Azlant island doom the mortal servants who live on the estate? (No crops, foul weather returns?)
10) What is the weather and environment of the Azlant islands like?
11) Other then humans, elves, dwarfs and other similar sized races, what other intelligent races or creatures would likely be servants of storm giants?
Thanks in advance!
Thanks for the input, Just a Guess, Charender.
Just have discussion with some fellow GMs and players. I'm going to go with it cure/removes/get rid of any condition in which you are now immune to.
So if a PC get poison, diseased, etc and somehow gain immunity to say condition, that PC is cured.
Makes everyone's life simpler.
If there is an official clarification on this, that would be great, otherwise I guess its up to the GM.
It's in my original post.What happens to any ongoing conditions that are already inflicting you, if you gain immunity to these ongoing conditions?
And what happens after you lose that immunity? Does these conditions come back?
FAQ: Can I re-skin or re-flavor an animal companion or item? wrote:
A player may not re-skin items to be something for which there are no specific rules, and any item a character uses for which there are no stats is considered an improvised weapon
The FAQ seems pretty clear here... a scepter is not a flag...
You are however free to call/name the flag you bear a "Scepter". Everyone else would just see a flag.
@Charender, its true those spell does say suppressed, likely as they do have an active duration.
Its the word immunity that confuses the matter. What does immunity means in the context of ongoing conditions?
Oh right. Forgot that polymorph is pretty limiting.
I think the life oracle's Energy Body (Su) would be a more appropriate example. Energy body actually gives you the elemental subtype.
So in this case, you gain the elemental subtype, which is immune to poison for a couple of rounds, only to lose it later. Now what happens?
Im on the same ideal as you, that you lose the poison effect completely. But I have noticed GMs ruling it as a temporary suppression only.
What about situations where the immunity is temporary?
Like what if you polymorph into an elemental when you are poisoned?
Check out the anime Gargantia on the Verdurous Planet.
It is basically what your original post is about, but set in a future earth and uses technology.
The fleets in the anime are basically raised old ships repaired for use. The ships are linked to each other with gigantic clamps, making the ships once massive city, with fleets joining up and breaking apart as needed.
So, what happens if you gain immunity to an ongoing condition? And lose the immunity later? What happens then?
Basic Question: How does immunity interact with ongoing conditions? Does it cure or suppress these conditions?
Example, you gain Poison or Disease Immunity -
And if you lose the immunity to Poison or Disease -
Example 2, you are paralysed, then gain immunity to being paralyze -
And if you lose the immunity to being paralyze -
Any clarification would be welcome.
Just a Guess wrote:
Given the limited rounds per day = to your oracle level, its likely impossible to abuse this ability.
While under the effect of Energy Body, you would have the benefits of the elemental subtype and therefore have no need to breathe, eat, or sleep, but once energy body is used up... the need to breathe, eat, or sleep will just kick back in.
The Fox wrote:
So can Trusty Buddy....
Trusty Buddy spoiler:
Bypass all types of DR, as it is written in the chronicle sheet? Or is it limited to only DR/adamantine?