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I think that as a GM you have the right to decide on fringe cases like this one.
As for "Does one need to target the center of an area of effect in order to dispel it?"
I will say no, you don't have to target the center.
As for the 2nd question... base on the Unhallow Spell discription, the "stored spell" would only "effect applies to all creatures, creatures that share your faith or alignment, or creatures that adhere to another faith or alignment"
Since the dispell magic spell is not a creature, it cannot be the target of an Unhallow Spell's stored spell.
SOME weapons are kinda like armor... they would also be a no go for druids... like the Dwarven Boulder helmet!
Helmet, dwarven boulder
Alchemical Weapon (Su): At 2nd level, a grenadier can infuse a weapon or piece of ammunition with a single harmful alchemical liquid or powder, such as alchemist’s fire or sneezing powder, as a move action. This action consumes the alchemical item, but transfers its effect to the weapon in question. The alchemical item takes full effect on the next creature struck by the weapon, but does not splash, spread, or otherwise affect additional targets. Any extra damage added is treated like bonus dice of damage, and is not doubled on a critical hit. The alchemical treatment causes no harm to the weapon treated, and wears off 1 minute after application if no blow is struck. At 6th level, a grenadier can use her alchemical weapon ability as a swift action. At 15th level, this ability becomes a free action. This ability replaces poison resistance.
When you hit level 6, you could move to draw and swift to infuse.
ALL archers (fighters, rangers, slayers, zen archers, etc) are POWERFUL damage dealers.
It really is more about what you want out of your archer.
Fighters - More consistent damage output, just pure damage
Ranger - More than just damage
Slayer - Ranger with no spells, but more damage output
Zen Archer (Monk) - A LOT of arrows in the air!
As you can see archery comes in every flavor. There are very few cons, it REALLY is just what YOU want!
This is just preference... But I really enjoy pairing Ulfen Guard with the Viking archetype for fighters. At 8th level (5 viking/3 Ulfen Guard) by choosing the Formal Training dedication you count as an 8th level fighter for feat qualifications, and your rage stacks with Viking's. Not only all of that but the flavor fits really well too.
I did seriously consider going with a pure viking. But I realised that viking takes away weapon training, which is required for the Ricochet Toss feat. Which us the linchpin of an axe thrower build.Without Ricochet Toss, I would have to invest in half a dozen axes atleast
I'm thinking of making an Axe-thrower Ulfen Guard character for PFS.
The Ulfen Guard PC seems like a mix of Fighter and Barbarian...
Should I also focus on STR and get a Belt of Mighty Hurling (Lesser) for throwing axes?
The basic ideal is kinda like a Thor like character that uses axes. Start early level as melee axe build and move on to focusing on throwing one weapon via Ricochet Toss feat.
James Jacobs wrote:
1) What if someone who is truly LG or at the very least truly, totally Good, wants to go to hell for the sake of another? An example reason being the person they love most and who does love them in return is going to/in hell and they want to join them.
2) How does hell or the good planes for that matter handle such cases?
3) I read in one of the Pathfinder Tales of angels called the Redeemed(?), who are former devils turn angels. Aka they are the opposite of fallen angels.
4) Which core deities are the most likely to have or gain an addiction to korean love dramas?
5) Which iconic characters are the most likely to have or gain an addiction to korean love dramas?
6) What inner sea nation has the most "soft power"? As defined as the ability to shape the preferences of others through appeal and attraction.
7) What would you do if you found out that a product that you made was culturally insensitive?
8) Are the humans of Golarion originally from another planet/world/plane? Or or are the humans of Golarion and other planets in the solar system the result of parallel evolution on their own planets?
9) With so many other non-human races to be racist against, how racist are the human races of Golarion to each other?
10) How do anti-paladins of Calistria handle the fact that that their goddess's home is on a goodly plane?
11) Do Flumphs have their own deities?
12) Are there fairy godmothers in the Golarion multiverse?
If a PC wants to make someone (NPCs, etc) else feel "uncomfortable" or disgusted, which social skill or skill/s should be used?
An example, a PC causes a distraction by wolf-whistling, catcalling or giving "hungry eyes" at some NPCs.
Which social skill or skill/s should be used in this situation? Assuming that the PC is NOT ACTING and actually having the hots for the NPCs.
Some thoughts on this...
I've not read any Dragonlance books, so I have no idea what Raistlin was capable of. I'm not entirely certain he's read them either.
Well... he pretty much just wiped out all the gods of the world single handedly. You know, the simple everyday stuff that solo, OP, physically sick spellcasters do. :P
So older era Dragonlance? Before they learned how to use wild magic?
If that is the case... remind the GM that wizard magic would therefore be High Sorcery?
Among the wizards, it is only Raistlin Majere who has a health issue which affected his magic. Which is mainly cos he is effectively walking around with a curse on him for being too overpowered.
Most High Sorcery spellcasters have no such issues. Especially more so for the Wizards of High Sorcery. The strength of their powers are more closely tied to the moons that give them their power.
So what the GM should be doing is:
2) Assign the proper color robe (white, red or black) to them based on the caster's alignment.
3) THEN the GM has to come up with a way to track the Moons' (Solinari, Lunitari and Nuitari) rise and wane.
4) And finally come up with the appropriate buffs and debuffs on the appropriate spell schools and robe colors, depending on which moons are on the rise and which ones are on the wane.
IF the GM wants to give fatigue for spellcasting, then the GM better make sure that each spellcaster is a Raistlin Majere in the making.
This post should be in the rule questions section.
That said, you are correct.
Wands are Spell Trigger items that he can use as long as the spell is on his spell list.
Scrolls are Spell Completion items and he would need to use UMD to activate them.
"An alchemist can utilize spell-trigger items if the spell appears on his formuale list, but not spell-completion items (unless he uses Use Magic Device to do so)."
CRB, pg550 wrote:
Creating magic armor has a special prerequisite: The creator’s caster level must be at least three times the enhancement bonus of the armor.
So.... the Make whole (normal version) spell, would not be able to repair a +4 armor/weapon?Since the required, double the Caster level, is a CL 24? Which is not attainable for most lv 1 to 20 PCs?
The Make Whole, Greater from the Technology Guide would had to be used instead?
So most magical items, and magical weapon and armor qualities have a caster level listed.
Make whole wrote:
Make whole can fix destroyed magic items (at 0 hit points or less), and restores the magic properties of the item if your caster level is at least twice that of the item.
But what is the caster level for magical weapons and armor that are just a flat +1 to +5?Examples, +2 longsword or +5 full plate?
Is it just a caster level 5, no matter the number of the "+X"? As per the requirement for the Craft Magic Arms and Armor feat?
Or is there another way to calculate the caster level these items?
Just some questions that popped up while discussing character creation (for Golarion)
1) Do Hellknights that are Lawful-Good go to hell in their afterlife?
2) CAN Hellknights that are Lawful-Good go to hell in their afterlife, if they really want to? (Assuming they really believe the in the clause.)
3) Can souls change alignment? and...
3a) If so, do they get "resorted" to their proper alignment afterlife plane?
4) (Asking for a friend) Are there really Goblin Paladins in Golarion? Like the in Paizo artwork?
4a) If so, which deities are these goblin paladins likely to worship?
James Jacobs wrote:
Wait... a min...
1) Why would the Dominion of the Black fear Desna?
2) Is Desna an early "Iron God"?
Aka a Machine AI turned into a god over many years and with worship? (Like one of the possible endings of the Iron Gods AP?)
3) If so, does this explains why Desna is usually present in the material world and not the outer planes? Cos she started as a material being? Maybe as a giant spaceship's AI?
4) In Chronicle of the Righteous, Black Butterfly's entry states that "Legend tells that at the dawn of creation, Desna placed the stars in the sky."
Does this meant to mean that Desna mapped out the universe (as a spaceship), actually created the stars (more like a world maker) or in a mythical sense(aka it's just a saying)?
5) Is something like a yah-thelgaad or Chyzaedu Paladin even possible?
6) How does Flumphs protect worlds or fight against the Dominion of the Black or similar Lovecraft elements?
Well there are alignment issues if you don't include a line like "and creatures of an elemental subtype that matches a domain granted by the deity (if any)"
An off my head example are the CE Demon Lords, Flauros and Kostchtchie, which have the Fire domain and Ice subdomain respectively.
Herald Caller wrote:
This is not anywhere near as restrictive as you described.
The Herald Caller's Divine Heralds (Su), does not restrict you to alignment subtypes like the Sacred Summons feat. This means ALL ANIMALS that follow your alignment can be summoned.
In addition, if you pick any deity with Neutral as part of their alignment like Neutral Good, you can readily summon neutral monsters like Elementals. Cos as stated above, as long as a summoned monster's alignment t matches at least one aspect of your deity’s alignment, you can summon it.
For most clerics on the good to evil or law to chaos scale, you already can't cast alignment opposite spells anyway, so there really isn't that much to lose.
The only cleric summoner that loses out a little are pure neutral cleric, which might find themselves unable to summon monsters from the 4 corners of the alignment grid, LG, CG, LE and CE.
Overall, you lose very little summon choices. After all clerics are already alignment tied when it come to alignment type spells.
Is there any reason why the lyrakaen has to lie/disguise to rule? I mean, why would anyone have a problem with a servant of Desna being in charge?
This is what the party said they were planning to do.
As far as GMing is concern, there may be political and unfortunately racial reasons for a Lyrakien azata to take over.
1) She isn't on the current or past government. She is effectively a stranger to everyone. (Which the party may or may not want to disguise her further into someone specific; like the past ruler.)
2) Lyrakien azatas are tiny... which makes it like... Think the story Peter Pan... would the lost boys follow Tinkerbell instead of Peter Pan?
3) The charter for founding a new country is given to them by a human nation (which is also their main trading partner)
4) Their nation has a human majority and most of those are simple country folk from the river kingdoms.
Yes, it IS kinda racist, but I got to keep it real. Their kingdom is not founded in Heaven.
Be careful with over thinking into how player actions interact with the game system.
Otherwise you may end up with crazy ruling, like having to to make a player or yourself roll saving throws for every single item that is caught in a fireball/fire. God help you if they say they drop a bag of glass marbles on the floor and into the fire.
The Familiar (or any other NPC for that matter) having their own egos and are not just mindless creations is one of the matters that I will remind the players about, when they finalize their decision.
@Arachnofiend, I also do not punish players for their decisions. Some actions however do have reactions in the story and the players will have to live with the outcomes of their actions.
As others have mentioned, NPCs are people in the story and not the mindless slaves of PCs.
If NPCs playing their roles = passive-aggressively punish the PCs, then what is the point of the story at all?
The previous ruler has indeed been written out of the story. There may be a mission to save him one day, but that would have to be story for another time.
*The nation does have a fae, Kobold and other non-human/oid population, but as a whole the population would likely not support a Lyrakien azata as a ruler. Not to mention the nation's patrons who gave the party the charter to start a nation in the first place is a human nation.
I am strongly considering allowing a familiar as ruler and just let the story play out.
The class is quite interesting to read and reminds me of a 3.5 class that also make use of runes on a barbarian base.
One issue I do have with this class is that the writing is a quite messy. It has too many things going and they are all over the place.
Also instead of a spell pool it uses rage as a spell pool. This can be either overpowered or broken and weak as there are many more ways to get more rounds of rage.
I'm as asking as the GM, if this is a good or bad ideal for GMing and story.
My party wants to have the party wizard's familiar (Lyrakien azata) be the replacement ruler of their country. Via a Hat of Disguise.
The party wants to make use of the Lyrakien azata, as it has a high Cha stat of 20. (Rulers add their Cha modifiers to any one of the 3 main kingdom stats.)
While this make some sense from a mechanical standpoint, I'm very hesitant to allow this, both from a GMing standpoint; 1) I feel it cheapens the ideal of having PCs if the party has a NPC companion in such a role. And also from a story point of view, as 2) the Lyrakien azata is from a wizard's Pact Wizard archetype's True Form ability and not just a normal improved familiar. The Pact Wizard's patron being Desna. While she is a CG goddess, she doesn't seem to be the type of goddess that would support having a servant of her's outright lying to a nation. The Lyrakien azata after all is a servant of Desna's.
I'm considering the following options.... but are there any others I should consider?
Yes to Familiar as Ruler -
What should I do?
If you are wondering why not just get the Paladin to be the ruler?
CRB - Combat - Full-Round Actions wrote:
When you make a full round attack and have multiple attacks (either from having a high bab, haste spell or feats like rapid shot), you resolve each attack one at a time.
So Ricochet Toss allows you to effectively use 1 weapon to commit multiple attacks. As the weapon returns back to you after each attack.
I totally agree on a reorganization.
Many of what is currently appearing in the FAQs and other rules that could use clarification or streamlined, could be made into the core of a "Pathfinder 2.0". Things like how grapple really works? Do spell features from different classes affect each other? Etc, could all be ironed out, reorganized and clarified in Pathfinder 2.0.
The Core Rule book alone is a good example. As is in its current state, it is clearly written by and for someone who already understood the 3.5 D&D rules. For a total newbie to the game system, the core book is a mess, with a totally new reader getting completely lost. Hence the need for the current Beginner Box and Strategy Guide.
Making the game more easier to understand, while keeping all the current content valid, should be the goal of any Pathfinder 2.0.
Flyby Attack is legal for my Eagle Shaman Druid character as the Eagle Shaman archetype is a legal source that specifically allows Flyby Attack to be chosen.
Pathfinder Roleplaying Game: Bestiary wrote:
go for flyby attack, by the way.
Thanks for the advice. I do think I will be going with Flyby Attack. I may have to see if I can squeeze Wind Stance later at lv 11.
Sorry, forgot to mention, this is for a PFS character.
My PFS eagle shaman Druid just leveled up to lv 9 and I get to pick an extra feat, thanks to the archetype.
I'm a caster (summoning) focus druid, so I only have a 12+ in Str. (Depends on what I wildshape into.)
Cons - I likely won't be able to use it for fly + grab attacks, even in Roc form as I just don't have the str to pull it off. Not to mention the amount of rounds needed to pull that off.
Cons - It eats up my other lv 9 feat slot, as it needs dodge too.
So which of these 2 feats, would you advise my character to pick up?
I'm currently leaning more towards, Flyby Attack, as it is a feat not usually available. Or maybe I should consider one of the other feats, Improved Lightning Reflexes, Lightning Reflexes, Skill Focus (Perception)?
Well the first thing the GM usually ask if we try the above is, "what language are you shouting that in?".
In PFS, this usually have everyone looking at their list of languages and picking the one most of them knows. (And hopefully one that the enemies don't understands.)
In a homebrew the above reason is why some GMs would advise the party to have a one or a couple of "party languages". Languages that are rare for most npcs, but one that everyone understands or picked up.
From the Core Rule Book, under Magic --> Transmutation --> Subschools --> Polymorph
"You can only be affected by one polymorph spell at a time. If a new polymorph spell is cast on you (or you activate a polymorph effect, such as wild shape), you can decide whether or not to allow it to affect you, taking the place of the old spell. In addition, other spells that change your size have no effect on you while you are under the effects of a polymorph spell."
One polymorph spell in effect at any given time. Since it takes the place of the old spell, the old spell if effectively ended.