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No, shooting at a grappled target won't risk a chance of it hitting your ally
Some thing to note on how Pathfinder Grappling works:
1a) When the grappler grapples a target, he must move the target to a open space next to him. If he can't do so the grapple fails.
2) Both grappler and grappled suffer the grappled condition.
3) They both can't perform aoos.
4) There is no 50% possibility to hit your ally who is grappling/grappled rule in PF. (Remember! They are in separated squares.)
4a)They might provide cover from the range attack.
Do note that the above are not iron clad, there are many class and archetype abilities and feats that can modify this rules. But the no 50% chance is pretty solid.
Otherwise, it won't be fair or logical to people who started off with Pathfinder and never played 3.5 before. Would they be expected to look up 3.5 FAQs?
Hope they come up with a clear and substantial reply.
Offhand, I expect the results to be something like...
- Grab, Trip, Pull, and Push to be restricted to free actions.
- Rock Catching to become "as a free or immediate action". (Hence solving the biggest issue this ability has.)
Or (Very unlikely outcome)
- Total system overhaul! Maybe the reclassification of certain free actions to "instant" actions? (Instant being free actions that can be done any time?)
Ron Feldman wrote:
The Advanced Race Guide includes a Shadow Creature template. Fittingly enough, it's in the section on Fetchlings. When my players cast Summon spells (not Eidolon summonings), I'll downgrade their spell by one level and put the Shadow...
I feel this is a great way to spook your players and have them realize something is seriously wrong.
To the OP's original question. I'm not sure if your snake AC qualifies... but the 2nd feat in the snapping turtle style tree allows you to "Whenever an opponent misses you with a melee attack while you are using the Snapping Turtle Style feat, you can use an immediate action to attempt a grapple combat maneuver against that opponent, but with a –2 penalty."
May be that could help?
James Jacobs wrote:
Thanks for answering!
I fear as much...
From what I have read on the elves of Kyonin, they are extreme isolationist.
1) So would Kyonin accept an adopted Dwarf child of such a union? As in if the Dwarf takes up the family name of the Elf and they choose to live in Kyonin, would the elves even accept it?
2) Especially if both parents, Elf and Dwarf are nobles or even members of the royal family in their respective nations?
3) And how would such a Elvish speaking Dwarf child, growing up in Kyonin,see him or herself and the world?. Would he or she sees herself as a... Dwelf?
I'm assuming adopted elven or half-elven children would have a much easier time then the dwarf child in Kyonin.
Hi, I'm going to be running this in a con tomorrow and I have some questions.
1) Why does General Tenasi speaks in a weird 3rd person-kinda way when answering questions? Like calling her patrol teams, "the elves" instead of "we", Kyonin or "our teams"?
Is this intentional? Is the Kyonin military around the tanglebriar separated from other Kyonin elves or something?
2) The boss has a Keen weapon, but the thread range is just x3? Isn't a Keen weapon double the threat range? So it should be a 19-20/x3?
In Golarion, how would their respective societies view an Elf-Dwarf couple?
Specifically, an Elf from Kyonin and a Dwarf from the Five Kings Mountains.
Would such a couple be considered unusual? Deviants? Hated? Shunted? Made outcasts? Or would they be accepted as an unusual, but acceptable relationship? Or is such a relation ship considered perfectly normal? Or even preferred due to their relative long lives?
And what if both are of noble or royal birth?
I'm trying to make sense of a character backstory in the Golarion setting.
So why is the Mana Wastes, even called the Mana Wastes?
Given that Mana usually means a form of magic resource for casting spells in most game settings.
I mean how did the people of Nex and Geb even come up with the name Mana?
Does Mana, as a form of magic resource used for casting spells, actually exist in the Golarion setting?
Sorcerers do kinda plays like a mana-using class, but they are still a form of Vancian magic users right?
Is a Magus's Arcane Pool a form of mana?
Some random questions. (Sorry if these have been asked before)
1) What is the relation (if there is any) between Rovagug and the Outer Gods?
2) In a 1 on 1 fight between Rovagug and an Outer God, who would win? Rovagug? Or an Outer God? (If its has to be a specific Outer God, lets go with Yog-Sothoth.)
3) How does the different deities that represent a similar Portfolio relate to each other? Like how does Deities of the Sun like Shizuru and Sarenrae interact? Or the once dead Tsukiyo and the dead Azlanti moon goddess Acavna?
3a) Are such gods aspects of each other?
3aa) Are deity aspects a concept that exist in the Golarion universe?
4) Tsukiyo is a deity that died, but managed to resurrect with the help of other deities. Could something similar be done to other dead deities?
5) Would the names of the God of Smiths and Goddess of Love that appeared in Shelyn's history be revealed?
6) Is Magic a "stable" force in the Golarion universe? As in would there ever be a change of magic going totally chaotic as in some other settings like the Forgotten Realms?
Thanks in advance for any answers.
Some more nice ideals here.
lol, I might go with an extra layer to the story, where the Kobolds love of story is due to reality warping by the mites in the first place... :P
Kingmaker is truly malleable.
My version of Kingmaker's background story:
My adventurers are actually handpicked agents working for the 10 Guilds of Ravnica (yes as in the Magic the Gathering plane of Ravnica.) Who are sent to Golarion via a 1-way portal to help the guilds maintain their control over the organization that they (the guilds) formed over 400 years ago to explore and catalog the world of Golarion.
10 guilds for 10 Decemvirate. And you wonder why the Pathfinder Society is so active in knowing everything there is to know.
The whole Kingmaker story is to help them set up a base for adventures in other parts of the world.
Well, PFS should be inclusive of everyone, try explaining to the GMs.
Or if there must be a "no-player zone" then have him seat the closest spot to the GM.
After all its less likely for a GM to call foul a player who is rolling right in front of him.
Also if you notice any GMs giving him a hard time, try explaining the situation to them before, during a break or after the game.
Dotting this. To the OP, thanks for writing this up. I have been contemplating using a spellpoint system for my homebrew for some time now. The main reason I back off from it is that the 3.5 tables from d20srd.org just don't work properly for pathfinder classes.
Thanks for breaking it down.
Just a two quick questions,
2) And is is possible to use the charts with a simplified spell cost of as per the spell level? Or will this give spellcasters too much spellpoints to use per day?
Thanks again for this!
James Jacobs wrote:
When I saw the line on any sub-domain, I assumed it was for the purpose of simplicity and keeping the word count down.
This may have quite an effect on PFS players playing divine classes characters.
Players that own only the Chronicles of the Righteous and APG, may be confused over sudden restrictions on sub-domain on their characters that worship an Empyreal lord. Or may have to be retrained(?)
I hope that this would be look into before and when Inner Sea Gods: Deities is release. To give players some warning about such a change.
Hope someone from the PFS side is reading this.
@pennywit, Thanks for the ideals!
I never did thought of it that way... the ideal of adding an extra layer of complication with the mite's reality being affected by the kobold's story telling is a very interesting ideal!!!
And I do have a Paladin Judge in the party. This should help give the party more ideals.
I may just want to limit the story telling effect to these hexes or that such story effects only affect lower level and certain fae types. I want to avoid the party becoming overly concern or try to influence the nature of fae npcs with story.
To that end, I think I may just make it a first world effect that affects this particular tribe of mites.
@LoreKeeper, thanks! It look very interesting.
I'm going to dig through it for ideals.
So in the current version of kingmaker I'm running, I made a lot of changes to help bring the story to life.
The Planned Changes:
The War of the stories
Both the Kobolds and Mites tribes are changed to be unusual tribes of their respective races that love stories and tales. Accept they love them in different ways.
For the Kobolds, the role of the Kobolds shaman is given to the best "story-teller" among them. I changed them to be addicted to stories and whoever can present the best story among them, becomes their Shaman. They LOVE to CHANGE stories to make them more interesting and basically make up things as they go along.
The mites on the other hand, are presented as "stick to tradition" story tellers that refuse tell the stories in any different way other then how they were originally heard. (yes heard, they don't write stories down.)
So the whole "war" between the Kobolds and the Mites is going to be a change into an "ideological war". They are basically fighting because they disagree over how certain stories actually goes and how to tell such stories.
The party is to notice that the corpses of kobolds and mites they found actually died from exhaustion. They are basically trying to out shout each other to death over a story.
The ideal is for the party to try to resolve this peacefully, by getting them to agree to certain stories, kill off 1 side or take control of both tribes, by becoming the best story tellers around.
Currently, the mites have attacked the party once outside their lair and failed. When the party investigate the mite's lair they will find the mites with captured kobolds. The mites trying to "brainwash" the kobolds to see things their way.
On the Kobold's end, they could care less about the boring Mites and just wish that the Mites would be less boring and not so stuck up about what goes where in stories, as long as they are fun.
The Mites are presented as the aggressors here and the Kobolds as the ones who started it (The Kobolds keep pranking the Mites by changing the stories in the middle of a telling.)
Would this be too much changes? Am I pushing my players too far by possibility changing a series of combat encounters into RP ones?
Agree options 1 or 3.
A Cleric or a Druid would be helpful. I side more towards the Cleric, but that because I love the Cleric's ability to heal HP and ability scores damage.
Your party lacks the following:
1) Dedicated healer
A Cleric or Druid can handle most of the above 3 roles. Both the Cleric and Druid can heal, summon pets to tank and are full casters.
It would really just depends on which you prefer. The Cleric is much more better at healing, while the Druid can tank better with an animal companion. Remember that BOTH classes can summon pets to tank. The saurian druid get them out faster at later levels, but the Cleric's summon monster spells, mean the pets he summon can smite.
I see that many of the minior gods have their subdomains listed.
In Chronicles of the Righteous, it is stated that clerics of Empyreal Lords gain access to all subdomians options available to them from their empyreal lord's domains.
Would the release of Inner Sea Gods: Deities over right or change this access?
PS: If the Empyreal lords are not appearing in Inner Sea Gods: Deities, then I guess that nullify the above question.
For the propose of PFS, would the glider really allow you to place ranks in Fly?
It just seems weird, since you are using a vehicle to achieve flight... while the fly skill seems to be more for flying via magic or natural wings.
If the gilder works, won't having a flying purchased mount like the Dire bat or Giant vulture also be acceptable to place ranks in fly?
Asking, cos it seems the restrictions on placing ranks in the fly skill is being easily overcome with $$$ :P.
Ok, I'm a little confused. I just went to pathfinderdb and checked the links for:
And they all appear to be fine. Was able to dl them all with the UC and UM classes tuck under the pisonic pdf.
Was pathfinderdb down is the past monsth/s?
Oh, and does anyone know if happy camper is making character sheets for the advanced classes?
I have some ideal. Going to work on it and post later.
BTW, What are the rules for divinity in Celstia?
Are there ranking for gods? Demi-gods, lesser gods, great gods etc?
Can they have aspects? Avatars? Can Aspects over take the "main" god and become the new "main" aspect of the god?
Do there need a source for their divinity? Aka Ambrosia, Peaches of Immortality, an All-Father/Mother?
Can they die? And/Or Be resurrected?
Is there an over-god, example Ao from Forgotten Realms?
Do they need to maintain a "balance" or is it anything goes?
Just wanting to know if any such rules have been set, so I know where to start writing.
As a GM, I admit that I did this to a PC Cleric once. I had him saw a fellow PC as his "Goddess" and had him worshipped her, groveling at her feet.
Of course, I only did it only because that PC Cleric was high on Flayleaf and failed a fort save and a will save.
Can't you just use the Adopted social trait to gain the Enlightened Warrior race trait?
In my current homebrew, I'm having the players use a hitpoint formula of 1/2 hit dice + 2 + Con mod.
However, I'm wondering if I should change it to max hit dice - 2 + Con mod instead?
My 3rd option is to keep method 1, but up barbarians to 1/2 HD + 3 + Con mod. To make it more fair for a barb player.
My game have enemy encounters of CR+3-4 commonly. The party does only face one such encounter every day. Most other fights are easier.
As what Robert said, but here is some clarification:
You still have to hit a swarm's AC to actually HIT it. (as in method 1)
Method 2 is just damaging the swarm with the Alchemist's Fire's splash damage. Which means you just need to hit the squares, which are AC 5.
If you have an Alchemist character around. He can rely on his throw anything ability to add his INT mod to his splash weapon's damage. This also ups the splash damage from such weapons to include his INT mod.
Sorry for necroing this thread.
I had re-ran The Temple of Empyreal Enlightenment 2 twice more to great fun.
In my re-ran, I present the temple inhabitants and the temple itself as place inhabited by a bunch of health/exercise freaks.
In the re-runs:
The food that appeared on the table are all kinds of "health foods" like bitter gourd, soybean blend, infused with wheat grass extract or wholegrain with purified clay bread.
The ideal is to not spill the beans on the temple too early. The food would taste horrible to the player characters no matter if they happen to have a Heresy Point or not
With respect to earlier posts
Don't allow BULLYING at the table. Be fair to everyone.
1) Don't let the player/s bully the GM and other players. - EVERYONE should have a fun time. Don't allow a player or players to bully you, the other players or pick on 1 player in the party.
Don't let allow players to force you into accepting their ideal of how a situation should have played out. For example, a player might try to abuse his or her diplo skill, by quickly saying out his character's actions and rolling the dice straight away.
On the other extreme, don't allow a player whose character lack the proper skills to "Role-Play Power-gaming" pass situations. A player's character is not represented sololy by the player's own personal social skills. Make sure proper rolls are made by the player in question. Don't let the -2 to diplo Barb auto-succeed on a DC 20 dilpo roll, just because the Barb player is good in talking. If he/she wants to play a party face character, he/she should have made a party face character.
Also avoid logic loops, they are often use by players to justify actions that should not be allowed. Like nonsensical justifications for PvPing.
2) Be Fair - State house rules clearly and early. If there is a need to include new rules or changes to existing ones, make it clear the reasons why. Like to make the game more fair in some ways, or state why you feel a rule/feat/spell has been abused... etc.
Overall the game should be fair and fun for everyone. Be flexible with players. If the player whose character has the best social skills is not good at talking in real life, allow him or her to explain her character's actions in 3rd person. Don't punish players for their imperfections, it is their characters that the story is interacting with.
I got a related question. Sorry for posting this here.
If I'm running a homebrew that incorporates the entirety of 2 AP, can I give chronicle sheets for the respective APs to my players?
For example, if I'm running Kingmaker (non-PFS-sanctioned AP), but in-cooperate the whole of Wrath of the Righteous (PFS-sanctioned AP) or another sanctioned AP into the homebrew, basically running a campaign that is a mix of these 2 APs, can I issue chronicle sheets to my players for the Wrath of the Righteous AP or other sanctioned APs?
Ah... Just read up on E6... so players stop leveling after lv 6, but still gain feats? Interesting...
Btw, are the feats gained after lv 6, level dependent?
True. They are now just part of the additional resources.
So if you have them, you get to use the vanities, classes and items they contain. Just like any other source.
Most books have a couple of things, be it feats, spells traits etc that are "unique" to that book. This is a way to get people to buy more stuff.
Otherwise, Paizo is going to lose money on printing, salaries, writing, artwork, etc, each time they release a new product that "consolidates" or reprint stuff from previous books.
Currently, I'm just adding more similar monsters, or calling up NPCs that fit the situation, like the werewolf boss, bandit party above. For other encounters I change them significantly.
The fairies got changed from "fairy tricksters, to a "fairy court" which lay judgement on the party, after they killed the brother of an "intelligent" Tatzlwyrm. They now got long term story powered Geas on all of them... :P
One of this days, I'm going to post a "HELP!!! I need to challenge my party thread."
Thanks for all the input!
@Philip, Thanks, I'm already referencing the 6 player mod. Its pretty helpful, like the 25 xp per person for each hex.
It is a little hard to find a good balance for my players. Especially since I give them almost total freedom to make any kind of character they want. (With story and balancing restrictions)
Basically, they can make custom races and archetypes.
Thanks to these customizations, my players' characters can be anything from a 15 to 25 pointbuy depending on their race choices.
I got a 1/2 half-elf, 1/2 Dragon Sorceress in my party, getting the dragon from the ARG and a human who has Outsider Native (Aasimar) after he got given an experimental treatment.
There is a player playing a straight up Judge Dredd Paladin to the the above human outsider monk that is going to be a damage king once he hits lvl 3, thanks to a customized monk archetype and a modified Dervish Dance that works with spears.
Sigh... I wonder if I'm giving them too much freedom... :P
Just putting the link to the Guide to Pathfinder Society Organized Play (PFRPG) PDF.
@Dark Vicar, you would want to read the guide. It contains all information you need to play a Pathfinder Society game.
Seems like I got the bandits wrong they are only 1/3 CR not 1/2 CR.
Combining their xps, it totaled, 2,475, for a CR 6 encounter. Which they were able take on and defeat!
I wonder does me allowing up to 25 point buy + 1000 starting GP, made them a little too tough for their level.
Oh well, I guess I should try to peg encounters to give them a challange.
@BornofHate , oh I will be hitting them more then once a day if the situation makes sense.
Big question, I find it not a challenge at all, throwing low attack mobs like bandits on the party. The Bandits just can't hit them!
They are well rested and it was the only fight of the day. They were heading back to the trading post. They did not gain any physical reward for a RP encounter the night before, and I wanted to reward them in some way. Ideal was a bandit band with goods.
I factored that since I 1) did gave them 1000gp to start their character with and therefore they could have purchased an alchemical silver weapon. 2) Gave them a alchemical silver dagger in a previous loot and 3) They have a paladin that can by pass DR with smite, they should be ok.
I just wonder if I should up the challenge of future fights to match the party? Or stick to the book and potentially have them wiping the board and make light work of other encounters.
Edit: And they did have an alchemist with them, who could have bombed the werewolf to death.
So I'm running Kingmaker+ aka with changes and I'm wondering if I'm getting the balance in difficulty right.
Party is 7 in size, BUT! Only 3-4 players are usually playing at any time. Non-present player's have their characters, out-of-commissioned.
They faced the above party in place of 6 bandits as call for by the book.
So my question is, Is this encounter really too much? Am I way overboard on the CR? Is it ok to have a lv 2 party face a DR 10/Silver enemy?
Another example of a change I did was the spider lair. I upped the giant spiders to 4 giant spiders and 1 spider swarm, the terrain is full of webs that the spiders can move into, but PCs can't with out being trapped. Any fire effect burns the webs and exposes the hidden spiders.
Extra game information -
- 1 campaign trait (chosen from any available trait, say trait becomes a campaign category trait.)
- Out-of-commission characters get 1/2 xp.
Hestvon, the Halfling Hercules! (Build ideal) -Ideal is to make a build that matches the ideal of "Hercules" and is able to punch, kick, use any number of weapons from a rock or a club to a bow.
STR: 15 DEX: 12 CON: 16 INT: 10 WIS: 12 CHA: 9
Now small PC on medium mount charger is all good min-max wise, but the title is Hestvon, the Halfling Hercules. HERCULES, as in the demi-god of strength!
We are going to make a well optimized, but stick to flavor-wise character.
1) He can beat monsters to death with a club, fists or anything in hand
That is a long list so, so lets try to incorporate as much as we can into Hestvon. I too would suggest Barb as a base, but we may want to level-dip to get what we want.
So Barb Titan Mauler or Invulnerable Rager, +Urban Barbarian, both match flavor wise, so its up to you, one or the other.
Now we want to show that Hestvon can take on anything, not just good with weapons, so lets grab unarmed strike and the ability to take anything and use it as a weapon. Hence we are going to take 1 level in Monk of the Empty Hand.
<WAIT WHAT?? Monk + Barb??? Lawful vs non-lawful? FEAR NOT! When there is a will, there is a way! The Key here is a trait called Enlightened Warrior for Aasimar - Idyllkin, grab it via the Adopted social trait. Now you can take levels of Monk and still be a Barb, as long as you are NG or N. The other method is to take the lv of Monk first, then change alignment and go Barb the rest of the way. (Method 2, don’t require the use of a trait.) Remember being non-lawful only stops you from progressing as monk, nothing is stopping you from being a monk first and then stop taking further levels in monk.>
Also don't be afraid to go a couple levels of Monk of the Empty Hand, say up to level 3. You won't really lose out on BAB up to 3 and can gain another feat, speed and an ability.
Monk of the Empty Hand allows Hestvon to punch others in the face and access to the Catch Off-Guard or Throw Anything feats as a bonus. Now he can’t ever be weaponless.
For example (EXAMPLE ONLY), we could dip 1 level into Warpriest for the Strength and Travel Blessings. Str for a little boost to attack and Travel to be able to get out of situations. Also able to use wand of less restoration if got fatigue or exhausted.
Improve Grapple/(Other combat manoeuvres) If you want to start grappling,etc
Point Blank Shot + Precise Shot - take if you want to go more range or throw stuff better.
Regardless of your choices, lets review what Hestvon can do now (to varying degrees base on your choices):
Hope all this helps. Its not really a complete build, but the ideals are all there, hopeful you can take it further and complete it.