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Secane's page

FullStarFullStar Pathfinder Society GM. 1,603 posts (1,614 including aliases). No reviews. 1 list. 1 wishlist. 12 Pathfinder Society characters.


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Lantern Lodge

Given the huge debate over this topic, why isn't there more people FAQing this?
Or is there a post I'm missing?

Lantern Lodge


Why not do both?

I'm only saying this as there seems to be solid interest in both classes. Just pick one to do before the other.

Lantern Lodge **

If you had a Lantern Lodge character, who changed to another faction, say taldor, then make use of this season's free faction change... you can easily end up with A LOT of titles... :)

Lantern Lodge

They are replayable! Yeah!

Lantern Lodge

Broken the tie with Skald. Could really use a solid guild for that class.

I'm still trying to understand if the Skald is just a more offensive Bard(?)

Lantern Lodge


You are vastly overestimating the str builds.
They usually start out really good, but unless they get plenty of support as they creep towards the 2 digit levels, they will soon find themselves badly outclassed.

Archers, as an example, would outpace a melee str build around lvs 7-8.

For example, say the lv 9 party is facing a monster with 15 feet reach. A melee str build will have to take an aoe to get to the target. An archer can just start shooting away. And if the combat starts within the 15 foot reach? A properly spec archer can shoot without concern about aoe, but the str-build still have to walk up to the target.

And once you start thing about spells... fly.. invisi, blur, mirrior image, etc.
There are a ton of ways for a spell caster to out class a Str-build.

The different builds may progress at different speeds, strs susually start off well early, magic users slowly build up as they level up, etc.
But no single build is able to dominate it all.

Lantern Lodge

Umbranus wrote:
With the order of the beast (the one from the ACG because there are two) he would make a quite fitting wow hunter.

I don't think Order of the Beast from ACG is legal for PFS play.

Might want to check the additional resources.

Lantern Lodge **

Muser wrote:

2nd GM run, tier 5-6, 3 characters + Kyra:

They pretty much waltzed through the scenario until Mr. Black and his patented Black Appendage Spaghetti Suprise, well, took them by surprise. Once Kyra was running low on channels, nobody had moved past the huge red herring and they finally got out of the tentacles, the group backtracked to the doll room to "wait out his buffs". After an hour had passed, they returned to find the laboratory fairly empty except for a lot of bodies.

No deaths, 1 exp, 0 pp, about half the loot. Oh well, win some, lose some.

Both times when I played and ran Golemworks, the party got through with flying pass the tentacles.

Half the party did got trapped when I ran it, but between a flying eidolon and monk, he did not stand any chance... :(
Not to mention the summoner throw out a black tentacles of his own on the poor boss.

GinoA wrote:

I'm running this one in a couple days so I've been reading up on the particulars. I'm also planning to apply the chronicle to my improvised-weapon based build.

Two notes. The text in the actual scenario describes the Trusty Buddy slightly differently.

Golemworks Incident wrote:
This tool functions as a crowbar in every way, but bypasses damage reduction when used as an improvised weapon and grants a +4 circumstance bonus on Strength checks to open doors or chests instead of the normal +2 bonus. The words “Trusty Buddy” are engraved into the crowbar’s handle.

This seems more clear that it is intended to not function as a 'typical' adamantine crowbar.

On the other side, I'm pretty sure the only DR in the scenario is 5/adamantine.

So, that's my two cents on both sides of the debate.

It is confusing. By RAW, it does seem to by pass DR (with no mention of any specific type/s), but due to its adamantine material, it is assumed that the DR it can bypass us only adanantine.

I hope that someone can clarify this.

On another hand, I wonder how people would react if it was an iron crowbar with similar properties? Would people question the written text of bypass DR as well, if it were made of iron or steel?

Lantern Lodge

Pupsocket wrote:
Secane wrote:

Wait... if a Cleric transfers the dead condition to himself... won't that kill him (the cleric)? And once he is dead the dead condition snaps back to the ally and the ally is now dead again too?

So if a cleric uses this on a dead party member, won't that just automatically kill off both of them?

I mean dead is dead right? You can cast cure spells on a corpse and get to to +1000hp, but the corpse is still dead?

But the condition doesn't snap back when the cleric is dead, it snaps back when the duration ends.

Still... that's 2 dead party members.

The Ally will keep going for a couple of rounds more... but then he's dead too?

And I suppose breath of life would have to be used on the cleric, but since he is dead, he will need another player to cast it on him.

Lantern Lodge

Zen Archer with 3 levels of Weapon Master for more per hit damage and extra feats. Most importantly Dueling Gloves.

Lantern Lodge

I played a barbarian based grappler in PFS. I went with having a good spellcraft skill (To identify FoM on a target) and went the spell sunder, rage power, tree to use spell sunder to dispell the FoM on the target before grappling him.

Preferably I would ask a wizard party mate to help me get a dispell on that FoM, so I can just move in to grapple.

A well build grappler, never has to worried about a target casting FoM, AFTER you have grapple the target. The DC to cast a spell when grappled would be just way too high!

Lantern Lodge **

Nothing is stopping you from playing a crazy character.

Its all in your character's own mind... @_@!!!

Lantern Lodge

Wait... if a Cleric transfers the dead condition to himself... won't that kill him (the cleric)? And once he is dead the dead condition snaps back to the ally and the ally is now dead again too?

So if a cleric uses this on a dead party member, won't that just automatically kill off both of them?

I mean dead is dead right? You can cast cure spells on a corpse and get to to +1000hp, but the corpse is still dead?

Lantern Lodge

Chris Lambertz wrote:
Hey guys, this one has been pushed out to tomorrow afternoon. #6-04 is available tonight, however.

Ooohh! Wonder what is reason the delay? :S

Set to run #6-05, the following week.
While #0-8 Slave Pits is set for next week in my area.

Lantern Lodge

Quick question. If you got a flaming weapon on an amulet of mighty fist. If you use pummel style and have 4 attacks, does the flaming weapon's 1d6 fire damage gets added in 4 times? Or just once?

Lantern Lodge **

I guess you just got to RP his devotion, instead of having an actual mechanic for showing his devotion. Aka no obediences, but nothing is stopping him from showing open devotion to a deity.

Lantern Lodge **

FLite wrote:
Secane wrote:

Having ran this, I like the senario, but discovered something about players:

Sundering = a lot of GM hate! :(

Did you point out to them (after the scenario) that they can just get make whole cast to fix whatever broke?

I did. I made a point to read up Sunder before the game and what it takes to repair a destroyed weapon/armor/etc.

Not all of my players know that. So some were quite upset, thinking their weapon was permanently gone if it got below 0 hp and destroyed.
I had to explain, but maybe I should have done that before the game. May had helped.

Luckily, none got evil items that could have been wiped out by the ending effect. Or it will be another set of upset.

Lantern Lodge **

Having ran this, I like the senario, but discovered something about players:

Sundering = a lot of GM hate! :(

Lantern Lodge **

The Dragon Empire deities don't have obedience at this point of time. Maybe Paizo will release something in the future.
And there are no conversions that are known off. An option could possibly be made available in a future boon?

There are some Inner Sea deities that are worshiped in Tian Xia, why not give them a try? Like Abadar or Shelyn?

Lantern Lodge

Isn't there like only a handful of the Goblin boons available?

Sorry Morag, but deusvult is right, a Goblin character is really hard to come by. I doubt anyone with a goblin boon would want to part with it easily.

Why not try out the new available races? Like the Wayang?

Lantern Lodge

James Jacobs wrote:
Secane wrote:
6) Do Golarion Deities ever face being challenged by gods from other worlds?
6) Yes.

1) How do such foreign(?) gods pop up in Golarion? Do they send heralds? Avatars? Mortal worshipers teleporting over?

1a) And how to Golarion deities and foreign ones fight it out? Avatar combat? Gods's Chess? Roll d20s?

2) Many of the Golarion gods have homes in the outer planes. Would it be safe to assume that there are gods from other worlds whose homes are on the outer planes too?

For example, would a LG deity of another world likely to be one of Iomedae's neighbors in Heaven?

Lantern Lodge **

Muser wrote:

No. It's made of adamantine, not godmatter.

inb4 "but muh RAW"

Sorry, it's just very irritating that, in a place as masturbatorily fixated on close reading as the Paizo boards, people suddenly foregoed all inference. Sure it says "bypasses DR" on the chronicle but sheesh.

Hence I was hoping for an official reply. Asked the author, but he said that the item was added by paizo, not him.

Its a 3000gp improvised weapon. So is the bypass DR (all) a planned part of this item?
Otherwise it is a very expensive improvised weapon.

Lantern Lodge

1) Is the first world a plane like heaven or the abyss (aka planes that are a location) Or is it more like a mirror copy of the material plane?

1a) If its more like a mirror copy, does this means that there is a equivalent of outer space in the first world and there are planets, solar bodies, etc that are the first worlds of other planets/etc.

1b) Same question as 1a on the Shadow and Ethereal Plane.

2) How do beings like the outer gods, elder gods and the Dominion of the Black, that exists in the materiel universe and beings from the Great Beyond like the Proteans, demons, angels, devils, Axiomites, etc, view each other?

2a) And if they come into contact how would they respond? Fight? Ignore each other?

3) Do members of the Dominion of the Black have souls? And if so, do they get judged at the Boneyard?

4) Is the Dominion of the Black actually evil Flumphs?

5) Is there anything the Dominion of the Black actually fears? Magical Ponies? Magical Caring Bears? Their Mother-in-Laws? Competing organizations that mass produce whatever the Dominion of the Black is selling, in a china factory like way? (The last is a stereotype)

6) Do Golarion Deities ever face being challenged by gods from other worlds?

7) Are Golarion Deities, especially the older ones like Sarenrae worshiped on other worlds?

8) When races view the gods, do they always see them in the image of their own race?
For example, would a Triaxian see Shelyn as a Triaxian beauty?

9) Do people use the Outer Planes like Axis as a transfer stop to travel from one planet on the material plane to another planet?

10) What would the Mi-go do, if a worldwound appears on their planet.

Lantern Lodge

Are you using the ARG to make a customized tree race? Or are you basing this off an existing creature?
(I'm assuming the 2nd option, since you stated that the game is lv 10, but you have only 5 lvls of class.

My only advice at this time is to NOT be a Wood school wizard!
Or if you have to be one, avoid using your Splintered Spear (Su) ability.
People will make comments on where you grew that spear from! ;P

Lantern Lodge

Dotting this.

Seem like a very interesting build.

Lantern Lodge

joeyfixit wrote:
3) Is this worth a +1? Couldn't I just adjust the level of the Compound Bow?

Its only +1,000 gp, NOT a +1. So yes, its worth it.

Carefully Hidden and Indomitable Faith both give a trait bonus to will saves, so they do not stack.

Lantern Lodge

1 person marked this as a favorite.

I have a PFS fighter-archer character who is a Seeker.

Firstly, I would advice you not to go with just 10 wis, try placing more points into it. Even if it is just to a 12.
I have seen way too many games ending badly due to the damage dealer getting dominated. Carefully Hidden is a very good choice!
As a damage dealer you will want great will save, because if you get dominated, chances are the party is doomed.

Secondly, Your explanation for Focused Shot is sound, but I would still advise you take up Rapid Shot or some other feat instead. The extra damage for a single shot is just not worth it.

Playing an archer from lv 1, you will realize your play style changes as you level up. You start off as more of a support role, playing second fiddle to front loaded classes like the barbarian or summoner, but as you level, you will get a lot better and outpace the other classes

As a Fighter-archer, you want to focus on getting as much static damage on your arrows. Weapon training + dueling gloves, weapon specializations and its greater version, are what separates a fighter archer from rangers or zen archers.
Basically, you fire 1-2 less shots, but you hit better and deal more damage per shot.

Your selection of Clustered Shots is well chosen! That feat is almost a must have at higher levels. Especially in the face of robots and demons, all with DR. While others cry over DR, you can scoff at it.

Finally, I would suggest Combat Reflexes + Snap Shot and Improved Snap Shot line over Disrupting Shot.
The reasons are:
1) The Snap Shot line is almost a fighter exclusive, due to the number of feats required. Most other archer types like the zen archer or ranger can't afford the feats to enter this line.
2) As you have mentioned above, you want to remove hit points from enemies. And from my own experience in PFS games, it is almost always better to full round attack and deal as much damage as possible to an enemy, instead of readying an action to disrupt their spellcasting.
A dead enemy can do nothing!
3) While Disrupting Shot is good, it requires a ready action. This means you are dealing no damage that turn. As a damage dealer, you should be hurting something every turn.
4) The snap shot line give you the ability to dead damage to other out of your turn. And with the Improved version, you just need to stay (15ft) of a spell caster and most of them will start casting spells, think you can't do anything cos you are just an archer.

All archer builds are good, each bring something different to the table. The most important ability is to not get mind-controlled!

EDIT!: One VERY IMPORTANT thing to add. Grab the following Ranged Weapon Qualities on your Bow ASAP!: (from most important to least)
1) Impervious - Your Bow is your life! Don't allow it to be sundered, or made useless with a simple spell like Warp Wood. Impervious will protect your bow and make it tougher and protected from spells like Warp Wood or a rust monster.

2) Seeking - Got an invisible enemy? Facing a caster with the Blur spell? Or Mirror image? Fog? Seeking solves all those problems. Target the right square and you won't have to roll for a miss chance.

3) Adaptive - Planning to get a Str boost from bull strength? Or a +2 str belt/ioun stone later? Adaptive is a cheap way to up your Str rating on your bow, when you need it as you need it.

4) Holy (optional) - You should not much problems hitting targets as you reach higher levels. Holy is a great way to get more damage per hit. More so as your an archer! With 4-6 attacks at mid lvls, each hit by an arrow nets 2d6 damage against the most common enemy alignment type.

5) Glamered (optional) - Some times... you will have no choice, but to enter a location without your weapons, or your weapon may be peacebonded. This helps in sneaking your bow across.
Now a bow is useless without arrows so get a normal quiver or 2 in a handy haversack or better yet a Pathfinder Pouch and your set to pull out a weapon, when your enemies expect none.

Hope all this helps! And enjoy playing a fighter-archer.

Lantern Lodge

1) (You really don't have to answer this one.) I was looking through the Gen con paizo blog post, when I saw a pic of you... ah... well... did you slimmed down?


2) PFS in-game lore: What is the relationship of the various factions of the Pathfinder Society to each other and the society itself?

I'm asking this as I was running the Weapon in the Rift scenario recently and I notice that it is written that Ollysta Zadrian the faction leader of the Silver Crusaders have "left the Society" to "start" her own faction. This is reflected in the King of Chaos(?) book as well?

This got me puzzled, as I always thought that the various factions are part of the society itself. That they are like interest groups within an organization.
But the wording in the scenario suggests that factions are completely separated from the society...?

Could you clarify/elaborate on this?

3) I recently saw the article on Occult Adventures and the new psychic classes. After passing the message along to my fellow players/GMs, a couple gave replies that are quite negative about this news.
Namely they seem to bemoan Pathfinder walking the same path as 3.5 and that new products are like an endless pit of doom...

Do you ever worry that consumers may get buyers fatigue?
Are there steps taken to pace the amount of products released?

4) Is it possible for a Kaiju to be a spaceship as well? Or have a species or civilization living on/within it?

5) Do any Kaiju has ties to the outer gods?

6) With the release of Iron Gods and other books that talk about the material universe, like the Golarion's solar system, is there ideals to take space travel further and include a "Spelljammer" type adventure path or books that expand on space travel?

7) Is there even active space travel in the Golarion universe?

8) Are there any place/plane in Golarion that a god cannot grant spells to her followers? (Like a anti-divine communication zone)

9) I just read that demon lords that died end up in a place in the abyss. Do Gods that died have a similar "final resting place" for their essence or their corpses?

10) What advice/s would you give someone going to gencon for the first time?

Thanks for any answers to the above!

Lantern Lodge

I noticed that in the guide, the text on blessings seems to suggest they only work on giving your allies the effects of the blessing.

But isn't there is an FAQ that states, you count as your ally for the purpose of spells and powers unless it does not make sense?

Here it is..

So you can easily bless yourself with say the Air domain's flight and go charging at targets yourself.


Also the minor Air Domain blessing is effectively a free Point Blank Master feat. Having played an archer, you can't imagine how many large or above sized monsters with reach, would just love to sink their claws into a foolish archer without Point Blank Master.
Should be upped from orange to green or better. (Only draw back is it takes a turn to turn on.)

Lantern Lodge **

snickersimba wrote:
I can't print them, our library charges a dollar a page to print and my computer cannot handle large files. I still need to print the CRB. Its gonna be pricey at the library

Wow... that is VERY expensive. Hopefully you can find a print shop to print from instead. They usually charge a lot less. (At least in my part of the world.)

Lantern Lodge **

Does the Trusty Buddy crowbar on the chronicle sheet by passes DR of any type?

Lantern Lodge

Is the presence of Kaiju in Tian Xia, one the reasons there doesn't seem to have any recorded history of Spawns of Rovagug attacks in Tian Xia?

Aka, do/would the Kaiju attack or chase off any Spawn of Rovagug that enters a Kaiju's territory?

Lantern Lodge **

Many newer players have no ideal what is the Pathfinder Society (in-game lore). Many have even leveled up to higher levels, with little ideal of who are the Decemvirate or what is the role of a Venture Captain (Other then a quest giver)

I'm planning to make a list of "common terms" of the Pathfinder Society for my local play groups, but is already there such a list out there?
And can anyone direct me to it?

If anyone can list terms (and their means!) that I should have list in such a list, please do let me know below!

Much appreciated!

Lantern Lodge

666bender wrote:

official name is Nebulous Hargrim

his angelic name is Castiel

Remember to buy a trench coat!

Lantern Lodge

Jeven wrote:

The CRB gives a commoner (hireling, untrained) a wage of 1sp per day. After you deduct cost of food, clothing and housing from that meager amount, there wouldn't be much left over for them to spend on magical appliances.

Also since it only costs 35gp or so a year for a full-time housekeeper, then there doesn't seem a need for the wealthy to invest in really expensive magical housekeeping equipment.

Don't underestimate the wealthy. Not all of them is going to tightfisted or rational about the use of their money.

Many a times its also about social status and prestige.

Given the chance to own, brag and show off an expensive magical device can improves one's social standing in the eyes of one's peers.

Otherwise why do you think there is such a market for luxury products?
Or the creation of famous brands?

Lantern Lodge

Can someone explain the river of souls artwork?

Is that a human souls ---> Demon on the green circles

and a souls ---> demiplanes on the red ones?

Lantern Lodge

1 person marked this as a favorite.

There is an much easier way to break Geb.

Its call a divorce.

Cos everyone knows that it is the Harlot Queen that does all the hard work in the kingdom.

Lantern Lodge

Hummm... I never quite see LE as a destroy the world sort, that's more a NE thing (which does fit a worshiper of Nethys.)

LE always sounds more like a control or rule the world type.

Lantern Lodge

3 people marked this as a favorite.

Not sure what level you are at now, but do remember that low level characters can't be detected by detect evil, unless your a cleric or similar class that have an evil aura class feature.

By the time you hit Lv 5+, you should be able to throw up a misdirection spell most of time to help avoid being discovered by detect evil.

(!) Note, Nethys is true neutral... so... LE might not fit your character? I would suggest being a LE worshiper of Abadar, with a emphasis on civilization + power.

For the LE part, be honest about your reasons, you can sound power hungry, whine about the goodness of the paladin, etc and make yourself sound more neutral then evil. (While still doing evil things to justify the LE alignment.)

Lantern Lodge **


Lantern Lodge

This should be in the rules section question.

By raw, no it does not prevent.

Please remember you are talking about a magical item here, it only makes your face stony in appreance, it is not a normal mask. People can argue that your bites should get more powerful, now that your jaw is like stone.

Lantern Lodge

I'm assuming your ex-angel is a guy?

Huummm.... having a look here?


Lantern Lodge

Andrew Christian wrote:
Secane wrote:

Wasn't this explained before by Mike or some one else from Paizo in another post?

I remembered something about how adding CHA twice to dex works was explained using a paladin and oracle?

Something like if one ability says in place of and the other says add, they both work, but if both abilities say add, only the highest will work out?

Can't quite remember which thread...

Nobody from Paizo, as far as I'm aware, has clarified this.

I found the posts, they are by James Jacobs on his ask him anything thread. Since it is not an official thread/answer... I guess yap, still no official answer then.

Lantern Lodge

Wasn't this explained before by Mike or some one else from Paizo in another post?

I remembered something about how adding CHA twice to dex works was explained using a paladin and oracle?

Something like if one ability says in place of and the other says add, they both work, but if both abilities say add, only the highest will work out?

Can't quite remember which thread...

Lantern Lodge

Ah! That explains it. I was wondering why an older art work is used in the front cover of a new AP.

Does say much about the quality of the art work, even the older ones looks good enough to be on a cover. (It sure got me confused. :) )

Lantern Lodge

2 people marked this as a favorite.

One day, Paizo will publish the Golarion's version of The IKEA catalogue, which will include many magical conveniences and items. Stuff that won't fit in books meant for adventurers.

OOHHhhh, look! Ever-chill FÄRGRIK beer tankards! Only 5gp!

Lantern Lodge

James Jacobs wrote:
Squeakmaan wrote:
So more like the xenomorphs from the Alien series and other H. R. Giger style stuff?

That's a better comparison, yes. They're not intended to be the actual xenomorphs though, of course.

"Valley of the Brain Collectors" will reveal a lot. There's more tidbits in "Occult Mysteries" as well.

Thanks for the heads-up! Looking forward to book 4 of Iron Gods!

Given the cover art has a Ilee as the model, I assume it has something to do with the tenth planet Apostae as well?

Lantern Lodge **

Wow, that is a ton of very important info! Got to pass the message along.

Edit: So the Technologist feat is not required for certain skill checks? They just have a bonus to such checks? Or is this in reverse, where those that lack the Technologist feat takes a penalty but can still complete the check?

Lantern Lodge

Just remember! Its is NOT PFS legal! (For VERY obvious reasons. ;P)

Lantern Lodge

Divine Protection
Your deity protects you against deadly attacks.

Prerequisite(s): Cha 13, Knowledge (religion) 5 ranks, ability to cast 2nd-level divine spells; blessings, domains, or mystery class feature.

Benefit: You gain a bonus equal to your Charisma modifier on all saving throws. If your Charisma modifier is already applied as a bonus on all saving throw (such as from the divine grace class feature), you instead gain a +1 bonus on all saving throws.

If the above is not AWESOME! I don't no what is!

Cha is your main caster stat, so you get extra love from this feat. It is a must have at level 5. All other feats are secondary to this.

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