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A skill don't have to be a class skill to put skill ranks in.
While knowledge (local) is not a class skill to your character and you won't get a +3 if you add ranks into it, you can still put ranks into knowledge (local).
By just simply placing 1 rank in a skill you are "trained" in that skill.
A skill does NOT need to be a class skill to be trained in.
*Im assuming you are new to PF. Sorry if you already knew the above... :P
Again, sorry if this has been asked before, but are the upcoming Faction Journal cards going to be used in the core campaign?
Also, would there be any Faction Journal card entries there would likely be impossible to complete, due to the lack of additional resources? (Just asking here...)
Finally, if the Faction Journal cards to give access to sources? Could you use them in CORE? (I'm assuming the cards can give access to somethings.)
Hi there Hazrond. Sometimes it would be easier for everyone to understand if you post the full description of what you are asking about.
Prerequisites: Int 13, human.
Benefit: When you gain a level in a favored class, you gain both +1 hit point and +1 skill rank instead of choosing either one or the other benefit or you can choose an alternate class reward.
As for the answer to your question,
If you are a half-elf witch with the fast learner feat:
Stephen Radney-MacFarland wrote:
As answered here by a developer.
So no... you cannot pick 2 alternate class reward, which is what you want.
A quick break down of the feat for easier understanding:
When you gain a level in a favored class,
Thanks Chemlak for all this. My party just started kingdom building and the party is very impress by the tracking sheet.
By the way, I'm not certain over the district consumption, but it is house ruled in my game, as it does make sense for a larger city to make use of more resources for maintenance.
James Jacobs wrote:
That's more then enough info to work on.
Charon's Little Helper wrote:
Actually it is legal, since he does not summon his eidolon in combat. (His eidolon was build as a scout/rogue type and used out of combat.)
Instead he rides the bat and summons pets (example, elementals) as in via his summon monster SLA to fight in combat.
James Jacobs wrote:
Sorry for bring up an old reply.
1) Its said that the Mordant Spire elves patrol and guard the islands.
So what would the Mordant Spire elves relation be like with the/any storm giants that settled on the islands?
2) The storm giants Organization entry states:
Would the sorcerer be a fellow storm giant (CR 13 + 7-10 levels of Cleric/sorcerer/Oracle/etc) or would they more likely to be mortal servants?
2a) Do storm giants have mortal servants that serve them in a greater capacity then just farmers or worker for their estates? Like a butler, household wizard/cleric/spellcaster, or even as estate guards or bodyguards?
3) How does storm giant families treat their fellow storm giant families neighbours?
4) If a storm giant is to... fall in love with a human or other mortal, would this be considered "inappropriate" in storm giant culture?
4a) How would a storm giant go about with a mortal lover? A ring of permanent alter-self? Giving the mortal lover a ring of alter self (modified for huge). Learn to shape change?
5) How does storm giants threat mortal adventurers who appear on their door step? Do they give guest rights? Or immediately ask the adventurers to leave the island?
6) What are storm giant's attitude towards the smaller races?
7) What does Azlant islands look like? Bare rocks? Magic plagued like the mana-wastes?
8) Are the islands ruled by storm giants different? Do they use their control weather abilities to make their estates livable? (able to grow crops and stuff)
9) If the giants do use their control weather abilities to make such islands livable, would this also means the abandonment, removal or death of the storm giant rule/family of an Azlant island doom the mortal servants who live on the estate? (No crops, foul weather returns?)
10) What is the weather and environment of the Azlant islands like?
11) Other then humans, elves, dwarfs and other similar sized races, what other intelligent races or creatures would likely be servants of storm giants?
Thanks in advance!
Thanks for the input, Just a Guess, Charender.
Just have discussion with some fellow GMs and players. I'm going to go with it cure/removes/get rid of any condition in which you are now immune to.
So if a PC get poison, diseased, etc and somehow gain immunity to say condition, that PC is cured.
Makes everyone's life simpler.
If there is an official clarification on this, that would be great, otherwise I guess its up to the GM.
It's in my original post.What happens to any ongoing conditions that are already inflicting you, if you gain immunity to these ongoing conditions?
And what happens after you lose that immunity? Does these conditions come back?
FAQ: Can I re-skin or re-flavor an animal companion or item? wrote:
A player may not re-skin items to be something for which there are no specific rules, and any item a character uses for which there are no stats is considered an improvised weapon
The FAQ seems pretty clear here... a scepter is not a flag...
You are however free to call/name the flag you bear a "Scepter". Everyone else would just see a flag.
@Charender, its true those spell does say suppressed, likely as they do have an active duration.
Its the word immunity that confuses the matter. What does immunity means in the context of ongoing conditions?
Oh right. Forgot that polymorph is pretty limiting.
I think the life oracle's Energy Body (Su) would be a more appropriate example. Energy body actually gives you the elemental subtype.
So in this case, you gain the elemental subtype, which is immune to poison for a couple of rounds, only to lose it later. Now what happens?
Im on the same ideal as you, that you lose the poison effect completely. But I have noticed GMs ruling it as a temporary suppression only.
What about situations where the immunity is temporary?
Like what if you polymorph into an elemental when you are poisoned?
Check out the anime Gargantia on the Verdurous Planet.
It is basically what your original post is about, but set in a future earth and uses technology.
The fleets in the anime are basically raised old ships repaired for use. The ships are linked to each other with gigantic clamps, making the ships once massive city, with fleets joining up and breaking apart as needed.
So, what happens if you gain immunity to an ongoing condition? And lose the immunity later? What happens then?
Basic Question: How does immunity interact with ongoing conditions? Does it cure or suppress these conditions?
Example, you gain Poison or Disease Immunity -
And if you lose the immunity to Poison or Disease -
Example 2, you are paralysed, then gain immunity to being paralyze -
And if you lose the immunity to being paralyze -
Any clarification would be welcome.
Just a Guess wrote:
Given the limited rounds per day = to your oracle level, its likely impossible to abuse this ability.
While under the effect of Energy Body, you would have the benefits of the elemental subtype and therefore have no need to breathe, eat, or sleep, but once energy body is used up... the need to breathe, eat, or sleep will just kick back in.
The Fox wrote:
So can Trusty Buddy....
Trusty Buddy spoiler:
Bypass all types of DR, as it is written in the chronicle sheet? Or is it limited to only DR/adamantine?
I don't usually like to necro a 4 year old thread, but FarmerBob is essentially asking everything I wanted to ask in a new thread.
Specifically, what happens to an existing poison, when you activate energy body? Is the poison:
Q1 - Are "evil" races inherently evil?
So what would happen in these situations?:
1a) Would a bugbear or goblin raised from birth by a good, caring and accepting adopted parents and community, be able to grow up as a good alignment character?
1b) If a good character gets reincarnated as a bugbear or goblin, would he or she eventually be comes evil due to his or her new race?
Q2 - What about creatures of the half-templates?
2a) Would a half-celestial Red Dragon swing more towards doing good?
2b) Or would there be a kinda conflict of natures, due to chromatic dragons leaning towards evil natures, conflicting with the celestial towards good natures?
The wedding scheme could per chance could perchance work, but i find myself lacking daughters as well as time to produce any.
Hence the adoptions. Remember adoption could also mean roman noble family style adoptions, your new daughters could be adults with your family name.
By the way, how did A managed to force you into an alliance? I mean it seems while you are out numbered, your army is way more tougher then theirs.
1) Take a lv of Gunslinger. *Edit: Grow a beard, you will look more serious.
2) Have 3 daughters (Adopt if necessary)
3) Marry each daughter to the ruler of A, B and C respectively.
4) Invite all 3 of your now son-in-laws back home for a family dinner.
5) Sit at the dinner table with your Double-barreled musket on your lap.
6) Get them to start talking to each other.
Edit: Oh and remember to get them grant you a suitable title like "Grandfather of the New Nation" or something similar.
EDIT 2: On 2nd thought, it may be better to pull this off as the MOTHER-IN-LAW. It can generate more fear/respect from your son-in-laws.
Remember! If you do go with MOTHER-IN-LAW, you could always threaten to "MOVE IN" with any of them... ...to help them keep the peace... with a musket...
*Oh! And remember to start talking about grand kids. Nothing sinks the warmongering ways of a warlord faster then his MOTHER-IN-LAW breathing down his neck over having grandkids.
lol, well you got me there.
I have to point out that the player (while new to PF) are playing lv 5+ characters, meaning they have been clueless about the errors in their characters for a few games.
As for the spells and feats, the main problem is that herolab gives a print out of it, but it was incomplete, meaning that the player in question was given a false sense of being prepared for the game. Only to realize during the game that herolab gave him an incomplete description.
These were just an isolated case or two, most of the time using whatever 3rd party character sheet, your own personal excel sheet or herolab is fine. GMs could however be given a bad impression of a 3rd party character record system if it has errors often enough.
@Nefreet, if a player comes to your table with a herolab character sheet, but! He or she understands his character, owns all the relevant books/pdfs and is able to give proper breakdowns of his stats when called for. Would you be alright with such a player playing at your table?
Aka, if someone uses HeroLab just to organize their characters, is it ok?
From personal experiences with players using HeroLab at the table in my area. There was once or twice, where upon asking for clarification of a certain spell, feat or class power, the player using HeroLab was unable to come up with a proper answer. We had to pause the game to calculate the proper attack modifier or look up the spell or feat.
That said, these cases involve newer players who just started learning Pathfinder. Older players who do use herolab, mainly use it cos it makes things neat.
As long as people understand their characters and have the proper materials at hand, it should be fine, right?
I think I understand whats happening in your game. I have heard horror stories from the 3.5 days to characters build just to trip everyone around them. Usually a whip/chainwhip type build.
Its just a little harder to pull off in PF, but once its up and facing the right kind of enemies... ToT
Are you the GM? You could add enemies that can't be tripped or are very difficult to trip...
Paladin + Fey Foundling :) and favored class tiefling :)
Add worship of Iomedae to that list. Inheritor's Light is a 6,555 gp item that gives "Any cure spells or lay on hands effects used to heal the wielder of this blade heal an additional 1 point of damage per die, up to the effect’s normal maximum healing amount."
Basically a slightly weaker form of fey founding in a magical weapon.
If you go paladin, do grab the Bracers of the Merciful Knight wrist wondrous item as well. Ups your lay on hand as if your 4 levels higher.
@felinoel, did you cast the fly spell on yourself? Or did the GM forced it upon you?
If you prepared and choose to cast fly on yourself, shouldn't you have the responsibility to read up on the spell and how flying works?
And yes the GM could have reminded you, but you should not expect it from every GM. Even more so if your in PFS and playing a lv 5+ character.
You would also need to push air into the bottle to push the liquid out.
True, that would require you to breathe air into the bottle or have enough air already in the bottle to help displace the liquid.
On another note... would bring the potion with water mixed into it make the potion any less effective?
Its like instead of drinking 1 pint of beer, you spilt the pint of beer into two pint glasses and mix in water, either way you are still getting as much calories as 1 pint of beer, not less?
Most GMs I know would likely allow drinking of potions underwater.
After all, just think about it, is it really impossible to ingest liquid from a bottle in real life? Using a wine bottle as an example, 1)open bottle, quickly use thumb to stop water from linking into bottle, 2) bring bottle into mouth, carefully remove thumb to maintain seal over bottle, 3) drink...
While the potion sponge in the ARG, suggests otherwise, the fact it is an item (and not a game rule) make it hard to enforce it.
Jeremy Coppersmith wrote:
Also what hard copy/PDFs will I need to get in order to play a Tengu monk with archetypes and exotic weapons. (Include anything I will need to play in general)
I would suggest looking up a site like www.archivesofnethys.com
The archives lists the source book (and page) for all the resources/spells/feat/class etc.
By cross referencing your character's feats/class/etc, you can have a good ideal which books/pfs you need for your character. This would save you a money, as you can just buy what you need for your character.
In addition, the archives kindly labelled what is PFS legal with a PFS logo. (You would still want to double check the additional resources page, as the Archives does not differential between races/class/etc that require a boon to unlock and those that always accessible.
*I'm suggesting www.archivesofnethys.com instead of www.d20pfsrd.com, as the d20pfsrd often renames materials, which can be very confusing for players and GMs.