Ham

SecSeibzehn's page

Organized Play Member. 17 posts (4,161 including aliases). 11 reviews. No lists. No wishlists. 33 aliases.


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What kind of creatures would you recommend for favored enemy? I'm leaning towards human right now.


DM Quoth wrote:
Sorry, but no. None of those classes. If you want to go that route, I recommend a Rogue or a Fighter with Weapon Finesse, building up to Duelist down the line. ;)

Two-weapon ranger is actually the second closest I think, but rogue is also tempting. Thanks for the quick reply! I'll get started.


How about the Advanced Class Guide classes? I'm considering playing a fencer along the lines of Inigo Montoya or Wesley, since, you know... we're escorting a princess bride-to-be, and it just makes sense. Swashbuckler is my first choice for class.


I don't think I'll get 1 5 5 6 5 again, but here's to re-rolling.

4d6 ⇒ (4, 5, 5, 2) = 16 = 14
4d6 ⇒ (2, 6, 1, 6) = 15 = 14
4d6 ⇒ (2, 4, 3, 6) = 15 = 13
4d6 ⇒ (2, 4, 1, 2) = 9 = 8
4d6 ⇒ (1, 1, 1, 1) = 4 = 3
4d6 ⇒ (5, 6, 4, 2) = 17 = 15

The 3 and the 8? Abysmal. That's... 5, 5, 3, -2, 7 and ... -11. Puts that point buy at 7. Yeesh. Re-rolling again.

4d6 ⇒ (4, 3, 5, 5) = 17 = 13
4d6 ⇒ (3, 6, 1, 5) = 15 = 14
4d6 ⇒ (4, 5, 5, 5) = 19 = 15
4d6 ⇒ (3, 6, 1, 4) = 14 = 13
4d6 ⇒ (6, 4, 6, 5) = 21 = 17
4d6 ⇒ (4, 5, 6, 2) = 17 = 15

That's much better.


5d6 ⇒ (2, 6, 6, 2, 4) = 20 = 18
5d6 ⇒ (2, 5, 5, 6, 5) = 23 = 21
5d6 ⇒ (6, 2, 2, 5, 6) = 21 = 19
5d6 ⇒ (2, 1, 6, 4, 1) = 14 = 13
5d6 ⇒ (1, 1, 4, 4, 5) = 15 = 14
5d6 ⇒ (2, 5, 1, 1, 2) = 11 = 10
1d3 ⇒ 3 = 3

Interesting.


Quote:
As for Pharoah, I would recommend perhaps putting 2 dots into Dexterity as 1 dot means you're pretty clumsy and it will really gimp your defense stat.

He's clumsy, yeah. He's a big guy. He's not Giant merit, but he's a truck. He shouldn't be able to do a backflip or even walk down a narrow hallway without bumping into stuff.

And on defenses:

Street Fighting
Duck and Weave (•): Your character has been beaten all to hell more than a few times. Now she dodges on instinct, not on skill. You can reflexively take a one-die penalty to any actions this turn in order to use the higher of her Wits and Dexterity to calculate Defense. If you’ve already made a roll without penalty this turn, you cannot use Duck and Weave.

I think that should cover me. Thanks for the concern, though. I know that WoD doesn't take kindly to people with low defenses 'round those parts.


I was considering this character: Pharaoh Williams.

Pharaoh is a street thug who gets wielded like a bat by the people who pay him. He's the guy that throws bricks through people's windows, debt collects with a baseball bat or gets four guys and beats the s!@# out of some unlucky dude. And he gets paid to do it. In money, favors or respect.

In the meantime, he works a minimum wage job and spends nights with his uncle, an old drunk who runs a run-down boxing gym. Sometimes he volunteers places, tries to help kids out. He carries the groceries for the old lady who lives on his floor. People come to him with problems. He solves them. Usually by stepping on their problem's throat.

Pharaoh's concept is "Gang muscle with a heart of gold." But that's what I've got so far.


Draeke Raefel wrote:
SecSiebzehn wrote:

I just wrote up a giant post (3-4 pages, at least) on last night's game where we all played an oracle, a cavalier and a summoner. I wrote up my observations, transposed the eidolon's stats and everything, put up a detailed play-by-play and....

... the forums deleted it when I clicked Preview Post.

Well, I'm not re-writing it. Awesome.

... the back button is your friend! It has saved my posts quite a few times.

The first thing I did was mash back, but it was gone. I don't even know what happened-- I wrote it all out in a new post, clicked preview and immediately jumped to the end of a completely different thread. I'm searching through my history hoping something saved it, but it looks like no dice.


I just wrote up a giant post (3-4 pages, at least) on last night's game where we all played an oracle, a cavalier and a summoner. I wrote up my observations, transposed the eidolon's stats and everything, put up a detailed play-by-play and....

... the forums deleted it when I clicked Preview Post.

Well, I'm not re-writing it. Awesome.


No love for level one? I put together a basic "angry bobcat" eidolon for the newbie summoner. No skills, but here it is.

Catter Cattington:
lv 1 Summoner's Eidolon
Medium Quadrupedal Eidolon
HD: 2d10+2 (13 hp)
Speed: 40ft
Fort: 4=3+1 Reflex: 5=3+2 Will: 0=0+0 Bab: +2 CMB: +4 CMD: 16 (20 vs. trip)
Ac: 14=10+2(dex)+2(natural) Tch:12 Ff:12

Str 14 Dex 14 Con 13
Int 7 Wis 10 Cha 11

Bite (1d6+3) +4, Trip
2 Claws (1d4+1) -1

Evolutions: Limbs (legsx2, f), Bite (f), Claws, Trip, Pounce

Special: Darkvision, Link, Share Spells

Feats: Combat Reflexes


I saw some rules on making underage characters, something like only rolling 1d6 per certain age categories. I think from 9-13 you had 2d6 in all stats but dex, which was 3d6, and from 1-6 you had 1 in all stats but 1d6 in dex and 1d6 in charisma.

Something weird like that!


King of Vrock wrote:
Draeke Raefel wrote:
I always like spending the first ability score point on my animal companion for intelligence 3 and then giving them linguistics( common ) as a skill. That way I can just ask them to do what I want them to.

Except for the fact that no matter how smart the horse is it can't speak as it has no vocal abilities. As noted explicitly in the Druid section:

Wild Shape excerpt wrote:
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)

He means that the animal companion, with its new linguistics skill, can understand common. This is so he doesn't have to make vague handle animal checks to coerce his furry friend and can instead just express his wishes verbally.

Read before replying, internet buddy.


Gauntlets not being a "monk weapon" is fishy. I don't understand why covering your hand with a protective surface would fundamentally alter the style you fight in or the prowess you have with your fists. If you're throwing a punch, you're not going to roll your wrist around or do any movements that would be impossible wearing a gauntlet.

There's just a disconnect there between mechanics and the roleplaying. Imagine a villain grafting light-weight mithril gauntlets onto the monk's hands and mithril boots onto his feet-- suddenly, the monk is neutered and can't flurry, even though his movement isn't restricted at all. (Well, he can flurry of headbutts.. or if he's a dwarf, he could swing his beard at people.. but this is besides the point)


Under PFRPG? Use the Beast Shape spell rules just like a druid, allow the PC to turn into any one of the types available to gain the listed benefits from Beast Shape.

Though, that's pretty lame. I'm unsure if Shifter is really convertable considering the hefty changes to wildshape.


I don't know why people always have to make the Knight and give him all of these crazy abilities.

If you want a holy crusader, make a paladin.

If you want a normal but pious avenger, make a fighter.

I don't know why "Knight" immediately makes someone think "needs a mechanic to punish them for fighting unfair." Why can't a player just make those decisions?

Nonetheless, in my head, here's knight:

Paladin without spells, lay on hands and without a spirit bond or animal companion. Same immunities and auras. Then, bonus feats every three levels choosable from a specific list of feats, like Combat Expertise, Mounted Combat, Shield Focus.. etc. Then, knight's challenge that allows them to mark an enemy akin to 4e fighter's mark. Let's give them an amount of uses per day of that ability equal to 1/2 their level.

None of this "He's a paladin who is defeated by being ignored!" or an opponent who can make you lose your abilities by laying down and taunting you into taking advantage of his prone state.


Robert Billingham wrote:

If this was posted elsewhere please let me know...but sneak attack "some" undead? Will that be defined in the Bestiary or is it explored in the Core Rulebook? Has there been updated language from the Beta to the Final?

Did they give undead more hit points as a result? I am not happy about this since the ability to not be able to sneak attack undead has been a mainstay in core D&D since the beginning.

It's pretty much now that unless the creature in question is homogeneous (made of entirely the same material, ie a clay golem, a black pudding), it can both be critically hit and sneak attacked. Anything that isn't homogeneous has a weak point, and that's what rogues use and abuse to sneak attack.

Does it make sense? Most of the time. It's generally GM's call when these types of things come up in my game. For instance, if a rogue in my group attacked a medium iron golem and crit, I wouldn't allow it since it's made of entirely metal. However, a skeleton is made up of a lot of interworking pieces and parts, so I'd allow him to crit a skeleton by breaking, fracturing or dislocating a joint or something akin to that.


Iceraven wrote:
So in my games I don't do the critical hit confirmation thing. If you crit you crit end of story. My question to the community is how would you alter the Warblades "Battle Ardor" Class ability in this situation. Normally it provides a bonus equal to your INT bonus (but capped by your warblade level) on checks to confirm critical hits.

Would hate to see a critical build scimitar weapon master in your games, then.. :P

I would suggest maybe swapping Battle Ardor for the Pathfinder fighter's Bravery class ability, or for Swordsage's Quick to Act?