Contract Devil

Sebastian Hirsch's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. FullStarFullStarFullStarFullStarFullStar Venture-Captain, Germany—Aschaffenburg-Würzburg 3,405 posts (3,789 including aliases). 9 reviews. No lists. 2 wishlists. 46 Organized Play characters. 2 aliases.



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Random GM toys


The boards at my first review so to keep this significantly shorter, good idea, but the difficulty really ruined this one for me.

Better luck next time.


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Exactly what I wanted

*****

This scenario just works, I find it hard to describe how reminiscent it is without a lot of spoilers, but this was 5-star scenario after reading half of it... and it keeps that level.

I really want to see more from this author, I am really impressed.


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It's good

****( )

Short review, but I didn't want to wait any longer to recommend this one.

Wordcount might have limited this one, and the author certainly has potential. With a bigger word count, I am pretty certain that this one could have hit the 5-star mark.

I have run it before and will run it again. It seems amazing for groups of new players and I can recommend it.
It might be a bit more complicated than other 1-5s, but it is worth the effort.

4.5 Stars


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Difficulty seem about right

***( )( )

I will have to write a proper review at some point, but I played it on low, ran it in low tier with 6 players (they pretty much decimated it), and high with 3 and a pregen. The second group struggled quite a bit more, but it still seemed like a properly tuned challenge.

Three are quite a few things to like, unfortunately, it has a couple of flaws that prevent me from giving more than 3 stars.


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Exactly what I wanted/expected

*****

This scenario is exactly as advertised, it helps me to fill convention schedules and introduces GMs and players to new systems in an organic fashion.

That said, there is definitely room for improvement:

- A sample scenario, or at least having the way a dungeon is constructed would help new GMs to familiarize themselves with this scenario.

- In some aspects, this is more like a toolkit than a scenario. While there is a lot of potential for ambient storytelling and showing your skill as a GM, if you don't do that it might look like a random collection of monsters.

- Filling out the chronicle sheets is not fun, for future scenarios please add some sort of page where it is easier to see which items you need to remove from the chronicle sheets (since players didn't find them in that version of the scenario). It sounds like a minor gripe but after your fifth time running the scenario, you will know what I am talking about.

- Variety, having a number of harder and easier encounters to choose from is very welcome, but slightly more would be even better. The scenario already gives the GMs a lot of freedom when it comes to difficulty, why not give GMs a little bit more to counter certain player tactics and make sure that the scenario is entertaining for the whole party, not the player who can efvade/dismantle every challenge the scenario provides (maybe a couple of treasure/equipment packs for the monster to use and add as additional loot).
Of course, it is important not to overcompensate, but GMs should already be aware of that.

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So this scenario has a lot of room to improve, so why still 5 stars?
It was an experiment and it delivers, most of the complaints/wishlist I have... might not have something I could have come up with without the scenario.

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An update/expansion of this one (new locations ?) or even a new everygreen would be very wellcome.


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