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Contract Devil

Sebastian Hirsch's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path, Companion, Maps Subscriber. FullStarFullStarFullStarFullStar Venture-Lieutenant, Germany—Aschaffenburg-Würzburg. 2,593 posts (2,947 including aliases). 2 reviews. No lists. No wishlists. 25 Pathfinder Society characters. 1 alias.


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Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Some veils might also be involved ...

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Jared Thaler wrote:

No. :)

Okay, more seriously, I would not have a problem with someone describing the cane as a parasol, but Expect Table Variation (TM). What you are doing falls under "Cool, but not technically legal"

Jared is correct, but just in case get a parasol and some string/glue and attach it to your sword cane.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Please not, that Tonya is talking about Character sheets and and similar items, you still need to bring your physical chronicle sheets, and ITs (you will need to be able to add and subtract items, and cross off boons).

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber
David knott 242 wrote:

What does the Extra Spontaneous Spell Mastery feat do?

Interacts with the Magaambyan arcanist prestige class and let's you use spontanous spell mastery more often.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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A: Any species that uses the word "Wesa" deserves a lightsaber to the face.
B: I remember the name Pun Pun, from a dark and terrible place (wizards of the coast character optimization board) and he is in the wrong setting.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Andrew Christian wrote:
BigNorseWolf wrote:
If there is one way to read the rules so that something does nothing, doesn't work, or malfunctions and another way to read it so that it does what its supposed to do, go with the second.

This is generally true, yes. However not all options work 100% of the time. Indeed some things are written to only work with certain types of other things.

So it is completely valid to say that blood money may not work with certain spells.

I agree with Andrew, the power and WBL argument aside (and frankly I have stated my views on that point), this is very much an issue of table variation.

Just imagine a GM having to tell they your players, that their plan to raise all those fallen party members won't work. Suddenly that GM is in a very ugly situation, either he follows an interpretation of the rules (with all those other consequences the come from it) or he uses his best judgement... which might result in some very serious circumstances ...staying serious.

It gets worse when the same GM has already made a ruling on the very same unclear situation at a previous table, and now would have to rule differently.

---

And regarding that James Jacobs post, I really like and respect his opinions on a variety of issues, but often mentions that his answers are just his personal view (I assume a big reason, is professional courtesy ie. not his primary department)

---

Frankly the ban seems justified based on the power of the spell alone an the effect on WBL (there really is no way to farm money in PFS, and avoiding to spend money is quite similar), but the table variation bit is just as troublesome.

Best case scenario for some of in this thread, the spell becomes legal again, but is limited to work with a rather short list of spells.

And to add some more issues, can you use blood money while you are polymorphed ? Do oozes have blood ?

Actually if your BBEG manages to posses the party barbarian for a round (before the group uses their countermeasures) is there anything that prevents the cater from casting blood money to "waste" 24 points of strength damage ? ^^

Blood Money wrote:
For example, a sorcerer with the spell stoneskin prepared could cast blood money to create the 250 gp worth of diamond dust required by that spell, taking 1d6 points of damage and 1 point of Strength damage in the process.

How exactly does a sorcerer have stoneskin "prepaired"? Does he need wizard levels ?

If you are capable of receiving strength damage, but the actually damage is prevented by another effect, does the spell even work ?

---

Some of those might be more unlikely than others, and frankly the possession trick is a rather nasty surprise, but yeah that is certainly the bad kind of table variation.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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I am seeing a lot of areas, where we as a community could be better, either at communication or when it comes to events for new players.

Obviously some players are resistant to positive suggestions/criticism and for some PFS may be a rather bad fit. Nothing wrong with that, but PFS is what it is.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber

Funny thing, that your buddy found my roll 20 avatar pic^^ (Pinterest es kind a evil in that regard, you start searching for a pawn picture, and before you know it 5 hours have passed you have downloaded 100+ pictures).

It should work, nothing in the class description ( or rather the sidebar) prevents weapons over medium size. Katana could work for that picture as well, since they are slightly curved too.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Messy situation, especially considering the status (in the community) of the offending couple, I have had to deal with similar situations before, and it is not pretty. Of course my situation wasn't nearly as bad, the players wanted to learn and get better, even if he had problems applying himself and helping in the scenario.

In this case and from the posts of various players from that region, it seems there are a number of problems:

- GMs need to apply rules equally and fairly to all players, and should strife to be constistent in their application of the PFS and PF rules over a large number of tables. It is great to fix your mistakes once you become aware of them, but you can'T just softball because of a small selection of players. And obviously I players refuse to make required rolls.... there have to be consequences. Obviously there are is an another side of the story, be if I had been the GM in some of those instances, the couple might have received some unsatisfactory chronicle sheets.

- Players need to be vocal too, it is a nice start that they apparently talked to their GMs/Event Organizers/VO, but sometimes another player just has to ask "Why is your character here ? What does your character contribute to this mission? Your presence is making the scenario harder for the other characters, what is your character willing to offset this, in other words, what risk to you take ?"
Not something nice to say, and I had to say something a bit similar (but severely reduces) to a player as GM already.

Please not that I am basing a lot of that feedback on the comment, that they are always the first to run away, and do not risk their safety in combat.

- The event organizer really should have an honest talk with the two players. Just state the fact , that players expressed the wish not to be at the same table as them, and that some players openly stated, that they stopped attenting public events because of them.
Give them specific examples on what kind of actions are frowned upon, and what is expected of a player character of their level.

- I can see this situation turn very ugly once the other players are feed up with the situation. Ugly tactics like not including them as allies in your buffs (like bardic music), being better at running away, creating difficult terrain in the path of their retreat so the monsters can catch up.... etc. If really don't have to continue listing things that don't touch the "no PVP" rule... but can be covered under "don't be a jerk".
And frankly I would have trouble condemning players, who after the two players failed to contribute again, stand up state their intention to leave and ask the GM for a chronicle sheet that reflects the current status of the scenario.

This issue needs to be adressed sooner than later, and the event organizers, GMs and VO need to have a serious talk with the other players.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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I am relatively curious about the gnoll example, something tells me, that the race might not have been the only thing that made the character illegal (point buy, starting wealth etc.)

Personally I would have explained the problem to the player and "fixed" the character by magically transforming it into a legal level 1 human character... or just give him a pregen.

If this is enough to stop a player from comming back, either I failed my diplomacy check, or organized play might not have been the right format for them (nothing wrong about that, some people just search for something decidedly different).

Regarding killing fresh level 1 characters, I did that recently do one of my regular players... it felt bad but at that point I had already rolled openly and the group let the unconscious character drown over 3 rounds....

I suggest reading GM 101 and 201 on this very side, when it comes to this subject.

GM resources

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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I second Walter's suggestion as well, chances are pretty good that if this happens, it comes from the generosity of other players. Sentiments like that seem worthy of support.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber

Some of those assumptions are questionable at best, and archetypes like the grandier help with the action ecconomy issue.

Unfortunately this thread really has nothing to do with PFS and should be moved into the general RPG discussion.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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I haven't properly started to read the scenario yet, just printing handouts and maps, but the chronicle sheet has a graphic error.
It has the scenario background, not the blank chronicle background on the bottom of the page.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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kinevon wrote:

Just to throw a wolf amongst the chickens, there is a trap in a module that uses multiple alchemist's fires.

** spoiler omitted **

Sorry, but a a trap that drops alchemical fires is pretty irrelevant here, it doesn't even use an attack roll. And the damage is not consistent with using 12 of them.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Yeah nothing PFS specific about this one, but after reading it the only thing I can say with certainty is expect table variation. The item lack a clear limit, but GMs can make reasonable limits when an item or ability is missing that information.

In any case, if you want a PFS ruling, that prevents familiars from using weapons and armor ASAP, this thread is good way to accomplish that.

I advise against it, but consider that you can't war your cloak of protection while you wear this cloak.

Silver Crusade

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It really says a lot when I associate the last miniature not with a god but a certain VC ^^

And I will obtain the Bartender mini for a character of mine (I already love the pawn^^)

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Kalindlara wrote:

A once-and-for-all, official clarification on this would be great.

(If they could establish exactly how Racial Heritage works across sources at the same time, that would be even more awesome.)

A PFS FAQ really would be very welcome here.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Scrying aid:
In to Judge a Soul Mata Ryu tries to snag a bit of sknin with his fingernails to scry the PCs at a later point. On page 4 of Karma reclaimed this has ben expanded to include him swiping an actual item.

I suspect, that it is only fair to give the players a chance, since the fingernail technique is a bit obtuse and deserves at least a chance for the players to avoid it. Asking the players for a perception check at the start of the scenario is a very neat idea. (Of course I am still going the do the long fingernail bit - my players actually assumed that the long fingernails where some kind of show of wealth).

---

Up the Mountain:
The Up the Mountain section is pretty impressive and could be a nice way to introduce new players to these mechanics. Actually the penalties, especially the whiteout, are so drastic, that having the Blessing of Malikeen boon, can so drastically change the encounter... groups or individual party members will drastically feel it if they don't have the boon.
This might be intentional to motivate players to play the two scenarios with the same characters (which does crate the chance for some very nice RP moments), but the mechanical effects can be pretty devastating to the wrong party.

---

Bridge:

I assume, that when yeti shakes the bridge, a failed strength check will deposit the character in the snow below, and that they are not in danger of falling into the water? The Reflex save is pretty clear, but shaken off could potentially mean worse.

---

A rose by any other name:

I really hope that GMs read the tactics properly, the "does not use defensive spells" bit is pretty critical. A yeti with mage armor and shield would be almost invite a TPK here, at least in low tier.

The yeti is also supposed to hide first, is there a stealth check involved here, or is he just so well hidden (behind the cover, maybe under the snow) that he is just assumed to succeed with a negative stealth modifier? If the whiteout is in effect, this might be a nonissue, but with the blessing in play, players could see him and trigger the encounter an invalidate tactics... which could end up very badly.

Heads:

The beheaded swarm has the same space listed as a normal beheaded, but according to the swarm traits, it should be 10 ft. unless I am mistaken.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Thea Peters wrote:
Kalindlara wrote:

There are many reasons why specific mechanics are banned for PFS.

Some require GM adjudication.
Some involve crafting.
Some are meant for evil characters.
Some are restricted for storyline reasons.
Some are attached to races that aren't legal for all players.
Some are meant to be unlocked through play.
Some are considered unbalanced for Society play.
Some rotate in and out of legality.

I may have missed a few other reasons.

Harrowed, this is the most complete list of reasons to your question. I doubt that you are going to get much more of a complex answer from a dev. I understand the frustration, however, these are the main reasons decision are made for the overall benefit of the campaign

I have to agree with Kalindria and Thea, that list is pretty much it. The reason why something is allowed is not publicly discussed, for a number of pretty good reasons.

And sorry to say that, but if you only desire a developer answer, chances are pretty good, that you will not receive exactly what you want.

The PFS community, on these boards and at every game table is one of the things many of us treasure quite a bit. That is the reason why you already received quite a number of helpful posts, despite the fact, that many of those posters have answered almost the same question dozens of times already.

Additonal resources re a complicated issue, and with out the option to measure something objectively, something people have to make judgement calls. When you decide what is available to thousands of players worldwide, the wants of few unfortunately have come after the needs of the many.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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I am quite surprised that this happened to your several times Incendiaeternus, in any case (and as others have mentioned) running out of printed copies of a GM boon is no reason, to deny them to GMs.

This is the 21th century, if we can't manage to distribute signed paper, something has gone very wrong.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Since casters can charge up their magic staffs between scenarios, I see no reason not to allow this.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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BigNorseWolf wrote:
Rosc wrote:

I'm toying with the idea of a Tengu Time Oracle who's 'cursed' to get yanked around the timeline, and works for the Society to help find a means to stabilize his chronological position while giving them as few spoilers for the future as possible.

** spoiler omitted **

.. Someone want to explain why there's a giant egg sitting in the mission briefing room?

Pathfinder Rule #68745-2: Don't antagonize the giant egg.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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BigNorseWolf wrote:
Alexander Lenz wrote:

In my experience the ssc is mostly done in my region, but i ran Horn of Aroden last weekend and the players said: "even if it costs us both Prestige i will do do this now -> has anyone a problem with that" I am glad they asked the table beforehand but they lost it because they did it anyway AND sabotaged it already.

** spoiler omitted **

The differences between a prince and a princess in that situation are absolutely amazing.

Funny you should say that, the whole mess started when the boy called the Psychic (Tabitha Thrune, trait princess) something pedestrian, and she proceeded to slap him. Since that only dealt 1 damge the half orc clerc of DESNA showed her how to do it properly and slapped him properly. It all went downhill from there, but the players are mostly happy with their actions.

It was quite entertaining to watch from the other table, where I was running the excellent school of spirits.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Ferious Thune wrote:

Sebastian: It's not that a normal Magus can't cast a powerful spell, then take a full attack. It's that they have to at least approach melee range to do so, and thus put themselves in some kind of danger. The archetype we're discussing here can do those things and stay well out of melee range. In a lot of cases well out of range of a charge, even. I'm not saying that should for certain mean the archetype should be banned. But it is a large advantage over a traditional Magus, who has to put themself at risk to be effective. Even with a reach weapon and long arm, a normal magus will still be within a 5 foot step of a huge creature, and often of a Large creature. That's not the case when the Magus is using a longbow.

I'm not that familiar with the Myrmidarch, so maybe the same issue exists there. This archetype, though, appears to have taken the most powerful caster (Wizard) and merged it with the most powerful Martial (Archer). There is reason to be wary in that situation.

My personal experience with ranged magus characters does tend to color my opinion here. I usually ended up investing just as much into AC as my melee builds, since enemies had an uncanny ability to come dangerously close, and when the two weapon fighting ettin is standing right in front of you, using your ranged weapon wasn't an option.

Participating in melee allows the GM to attack you too, which is sometimes quite welcome if it means, that not everyone attacks the same character.

So yeah, since I am buffed and protected to a similar extend, melee doesn't seem to have the same downsides, the higher crit chance, spell storing weapons and the ability to provide a flank for your friendly neighborhood rogue usually seem like a good trade.

Of course this depends on the party composition and the enemies.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Nice post, but there are a couple or issues:

A kensai spends his life focusing his training and meditation into a rapturous perfection of the use of a single weapon, which is usually but not always a sword, channeling his arcane might through it in a dizzying and deadly dance beyond the abilities of even the greatest of mundane warriors.
Weapon and Armor Proficiency
A kensai is proficient in simple weapons and in a single martial or exotic melee weapon of his choice. A kensai is not proficient with armor or shields and suffers normal arcane spell failure chance when casting magus spells while armored.

What you wrote about the Hexcrafter is correct, but I would like to add that with the right feats a melee focussed magus can deliver a hex with after a successful attack with an unarmed strike (as a swift action). The ranged magus has no such option, and since hexes require you to be within 30 ft. of your target, chances are pretty high that you will find yourself in melee combat after using a hex.

After playing two ranged myrmidarch magus characters for quite some time, I can attest, that running out of spells can be a real problem, and that problem will become even more obvious with spell combat. Even with my focus on ranged attacks I found myself regularly in melee and had to use spell combat with a backup weapon . the eldritch archer gives up that ability (and even if it did not, since I have hold my arcane bond bow, I will usually lack the free hand to use spell combat).

The comparison with a Zen Archer is rather unfortunate, since they can actually ignore quite a number of the issues associated with using a ranged weapon, their bonus feats even give them early access to Improved Precise shot (difficult to get for a ¾ BAB class like the magus).
The fact, that they gain point black master at level 3 differentiates them even more, the monk can fight in melee range of another enemy, the magus has to deal with using ranged attacks and spellcasting.

Most of your other points, are dead on though, especially the loss of access to high crit range weapons, and the fact that you can’t hold touch spells if you miss.

I should be able to post some sample character builds for comparison later.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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FAQed, this issue crops up so often, that an entry into the PFS FAQ might be warranted.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Congrats, that is an impressive number of tables.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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If you write your character to be trouble, you as a player are responsible for the damage you cause.

It might not affect the mission, but it very much will affect the chance of the other players ever willingly sitting at the same table ever again.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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kinevon wrote:
GM Lamplighter wrote:
And before anyone asks, it's *extremely* unlikely they will revise all the Chronicles to add all the non-Core-but-always-available items in scenarios to the Chronicles.
Might not hurt to request a "Core Scenario Access Document", something like the Secondary Success Conditions document, for older scenarios, to let the GM know what to write into the chronicle for a Core game for additional access....

That sounds pretty great, especially since it could allow access to some nonmagical exotic weapons.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Yeah, there are a couple of other ways to abuse this spell, but I would rather see it removed.

Since it is from a player companion, the chances or an errata are just too slim.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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John regarding, the missing limit of skirmisher tricks for hunter pets. You could argue, that the description of the rapier is missing a "2" in a couple of places. http://paizo.com/threads/rzs2rmwz?How-Are-GMs-Ruling-Hunters-Animal-Compani on#2

John Compton wrote:

Basically what Robert said above. If you have to make a call as a GM because an ability seems to be missing a key piece of information (e.g. range or uses per day), I recommend aiming for a fair middle ground that keeps the ability useful without making it super powerful/limitless.

Granted, this isn't a thread about how to rule on rules ambiguities in general; it's about a particular ambiguity. I recently overheard several of the design team talking shop about the Advanced Class Guide, so I'll try to inquire about this particular point and see if we can get some clarification.

I`ll try to find other similar posts later.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Ragoz wrote:

James isn't part of campaign leadership. Those in charge can take care of this as they see fit.

Again you would be contradicting an official paizo source. Do whatever you want at a private PFS game, but don't take action at a public event.

It is an obvious mistake. I haven't checked occult adventures recently, but if it has a spell with a typo (e.g. 14d6 per caster level, instead of 1d6 per caster level) I expect every GM who becomes aware of the situation to correct the issue.

While other miss priced items might be subject to argument, a +3 weapon at that price completely breaks the pricing guidelines.

I am curious, what players, who would want to get the item at the unfixed price, would do after they die to a typo.

"Sorry guys but the attack clearly states, that it deals 1d10+200, yeah it is pretty obvious, that it should be +20 but I really can't contradict the official source now can I ? ^^ "

GMs have brains and I expect everyone to use the resources at their disposal when it comes to situations like this one.

As far as I am concerned, the tactic/opinion from the players in the OP is poison to organized play.

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Pathfinder Society Roleplaying Guild Guide wrote:

Core Mode
The Core Mode is an option created for both players and
GMs and does not replace the standard mode campaign.
New players and GMs may feel less intimidated by the
focused content of this play mode.
Core campaign players are limited to the following
resources for character creation as explained in Chapter 2:
• Pathfinder R PG Core Rulebook
Guide to Pathfinder Society Organized Play (this document)
• Pathfinder Character Traits Web Enhancement
All players are allowed to play in both the Core and
Standard campaign play modes. Core and Standard
characters may not play at the same table. Core Mode
characters may retrain their characters as noted on page
22 but may only utilize the three documenst listed above
with full access to earned core play mode Chronicle sheets

Not crazy about the "guild" part, but at least the Core description mentions the old name.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber
TOZ wrote:
Man, so this is what it's like when Blizzard releases a WoW patch.

Exactly, all those people who are mostly happy with the patch or don't care are all busy playing and don't post here.

Silver Crusade

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spell combat wrote:

Spell Combat (Ex)

[See FAQ]

At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

It doesn't look great for the Magus class in that area.

Bucklers should work, light shields are... unclear.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber

Since I asked this in the other tread already, and I really want to get the printing done in time for my next event...

Can we please get a version without the watermark? I don't mind players seeing my official PFS Email on there, but my private Email accounts gets way to many emails per day, and I would inevitably miss emails from players.

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After seven pages, I think we can all agree, that we all should try to avoid ever getting into a similar situation, so:

Necromancers, you have plenty of wonderful spells at your disposal, you don't have to create undead, especially if other party members ask you not to do so.

Followers of Pharasma, try to bring back your party members alive, if you feel that you have to take some kind of retaliatory action, maybe just rip the spell out of their spellbook, they can recover from that, and maybe learn. The same thing isn't possible if you kill them.

GMs: Tell your players the consequences of their actions. If the players want to start a war, they better not try to do it at your table. Warn them that this kind of behavior could result in you banning one of both of them.
And for heavens sake, don't penalize players for healing party members under any circumstances (unless they try to "cure" the dhampir).

Everbody: Be nice and try to respect the other players, intentionally antagonizing others never ends well.

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I like most people here, have no idea what scenario and which dead enemies where available, but does everbody forget about the player of the rogue ?

The party could have pooled their resources to buy a raise dead for the rogue. Once you have animated the body as an undead creature, that option is gone.

Unless it was absolutely certain, that the player of the rogue did not want his character to come back, this aspect very much breaks the "don't be a jerk" rule.

And maybe next time instead of letting someone die, just do something foul to their spellbook or something similar.

And unless really necessary, please don't mutilate the bodies of your fallen comrades (there actually is precedent where this is a pretty great idea but that's a rather big spoiler).

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All that drama over a lousy 1 hd human skeleton or zombie addition to an APL 4 party.

As The Fox said, neither player is without blame. I am not sure how the players feel about it, but as the GM I would have made it clear that this kind of behavior isn't exactly welcome in PFS.
Other players might choose to avoid the tables where those players play because of that event.

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If you plan to attend a PFS event, it might be a good idea to inform the event organizer, that you want to attend with your children.

That should prevent a number of unwelcome surprises, especially when it comes to larger events. And some adventures might be a rather bad choices for young children.

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chad hale 637 wrote:
Sebastian Hirsch wrote:
What kind of official response are you expecting?

uhm, let me see...

oh, I don't know...

I think I forgot it...

or maybe, you didn't read what I have been writing?

You come off a little bit strong, it seems you have some longstanding grievances/opinions. But my question was quite honest, some people aks for clarification, some want the PFS rules to be changed and others just want to learn that their GM has misapplied the PFS rules.

chad hale 637 wrote:


Seriously, is the current limitation inflicting skill mechanic with "Dice-beats-player" what this game is all about?

am I supposed to enjoy a "Role-playing" game that blocks my efforts to role play my character?

Roleplaying and succeeding at set mechanical difficulties is not the same thing.

I know quite a number of gamers who are perfectly happy to use the skill system when it comes to a number of subjects (like rolling acrobatics, using handle animal) but want to RP their diplomacy at with the exclusion of any modifier or dice roll.

Since this approach would make investing into social skills a colossal waste of time and resources, I am quite happy that the PFRPG uses the current system of actually requiring the checks.

It is worth mentioning that GMs are not robots, and even the guide mentions the option to use "creative solutions".

chad hale 637 wrote:

to role play my character?

Are the DMs and rude NPC text of some adventures right?

That my "character" simply isn't needed?

is this the official intent?

Can you please describe the situation in detail in a spoiler tag, some NPCs from previous sessions were a bit antagonistic, like "Oh I could just do it myself, but since it is pretty obviously a suicide mission, I prefer sending you ...."

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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chad hale 637 wrote:

1. Can a Higher level character "retire" and provide superior equipment or other boon to an heir?

2. What if a Wiz (or Sorc) wanted to do something for a hero that was starting out?

3. Could you start play with; permanent-Enlarge person, Permanent-reduce person, or permanent-resistance?

4. if one compares a permanently enlarged Halfling to a human, or a permanently reduced human to a Halfling; Are humans really balanced with the other races?

5. Let's say My class has 2+ skill ranks, maybe one knowledge skill, maybe one social skill, and the attributes desired are physical-
Still my mental scores are:
Intelligence 13
Wisdom 14
charisma 10

When I am role playing my character is it really appropriate to demand a dice roll skill check - EVERY time I have an idea or want to say something? A number of PFS D.M.s seem to delight in "rushed/stressful" situations (can't take 10) and DC's of 15 or higher. it pains me that on a roll of 14 or less, I automatically fail. Of course, Dc's can be higher, anything above 20 and I have no hope what-so-ever.

It wounds me personally that, in accordance with the rules, my failure is all but guaranteed. I feel that as a player, I personally am being mistreated* and severely marginalized* (*the only allowed words I can use here or the resident board N@Z!s will delete my post).

1. Well kinda, if you have a Scarab Sages faction card, another character of yours could inherit it.

And there are some boons that grant benefits to newly created character, you should be able to earn some by playing your current character.

2. Not really, or to be more precise... they don't want to.

3. No, there are plenty of ways to get the effect once combat starts (like a cleric subdomain).

4.No/Yes/Maybe depends on the value you put one additional skill points and the extra feat, balanced doesn't mean, that everybody is equally good at everything.

5. Some classes are better at some things than others, for example fighters and barbarians are pretty good when it comes to the physical stuff like climb and acrobatics, caster types have different class skills and attributes, thus they are better in other areas.
When to call for a roll and when characters are unable to take 10 really depends on the GM, not everybody makes the same choices.

If you find the GMs in your area unsatisfactory in that regard, I heartily suggest you to take up the GM mantle yourself (or stop playing at the tables of those GMs).

Silver Crusade **** Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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BigNorseWolf wrote:
The party is pondering doing "Pets of the ten" and having their pets run through the eyes of the ten.

Sounds amazing, I am on board. My cat already has amateur swashbuckler, now she just needs a fancy pair of boots and and the appropriate headgear^^

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