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Contract Devil

Sebastian Hirsch's page

Goblin Squad Member. RPG Superstar 8 Season Star Voter. Pathfinder Adventure Path, Companion, Maps Subscriber. FullStarFullStar RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg. 2,360 posts (2,714 including aliases). 2 reviews. No lists. No wishlists. 22 Pathfinder Society characters. 2 aliases.


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Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Congrats, that is an impressive number of tables.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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If you write your character to be trouble, you as a player are responsible for the damage you cause.

It might not affect the mission, but it very much will affect the chance of the other players ever willingly sitting at the same table ever again.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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kinevon wrote:
GM Lamplighter wrote:
And before anyone asks, it's *extremely* unlikely they will revise all the Chronicles to add all the non-Core-but-always-available items in scenarios to the Chronicles.
Might not hurt to request a "Core Scenario Access Document", something like the Secondary Success Conditions document, for older scenarios, to let the GM know what to write into the chronicle for a Core game for additional access....

That sounds pretty great, especially since it could allow access to some nonmagical exotic weapons.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Yeah, there are a couple of other ways to abuse this spell, but I would rather see it removed.

Since it is from a player companion, the chances or an errata are just too slim.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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John regarding, the missing limit of skirmisher tricks for hunter pets. You could argue, that the description of the rapier is missing a "2" in a couple of places. http://paizo.com/threads/rzs2rmwz?How-Are-GMs-Ruling-Hunters-Animal-Compani on#2

John Compton wrote:

Basically what Robert said above. If you have to make a call as a GM because an ability seems to be missing a key piece of information (e.g. range or uses per day), I recommend aiming for a fair middle ground that keeps the ability useful without making it super powerful/limitless.

Granted, this isn't a thread about how to rule on rules ambiguities in general; it's about a particular ambiguity. I recently overheard several of the design team talking shop about the Advanced Class Guide, so I'll try to inquire about this particular point and see if we can get some clarification.

I`ll try to find other similar posts later.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Ragoz wrote:

James isn't part of campaign leadership. Those in charge can take care of this as they see fit.

Again you would be contradicting an official paizo source. Do whatever you want at a private PFS game, but don't take action at a public event.

It is an obvious mistake. I haven't checked occult adventures recently, but if it has a spell with a typo (e.g. 14d6 per caster level, instead of 1d6 per caster level) I expect every GM who becomes aware of the situation to correct the issue.

While other miss priced items might be subject to argument, a +3 weapon at that price completely breaks the pricing guidelines.

I am curious, what players, who would want to get the item at the unfixed price, would do after they die to a typo.

"Sorry guys but the attack clearly states, that it deals 1d10+200, yeah it is pretty obvious, that it should be +20 but I really can't contradict the official source now can I ? ^^ "

GMs have brains and I expect everyone to use the resources at their disposal when it comes to situations like this one.

As far as I am concerned, the tactic/opinion from the players in the OP is poison to organized play.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Pathfinder Society Roleplaying Guild Guide wrote:

Core Mode
The Core Mode is an option created for both players and
GMs and does not replace the standard mode campaign.
New players and GMs may feel less intimidated by the
focused content of this play mode.
Core campaign players are limited to the following
resources for character creation as explained in Chapter 2:
• Pathfinder R PG Core Rulebook
Guide to Pathfinder Society Organized Play (this document)
• Pathfinder Character Traits Web Enhancement
All players are allowed to play in both the Core and
Standard campaign play modes. Core and Standard
characters may not play at the same table. Core Mode
characters may retrain their characters as noted on page
22 but may only utilize the three documenst listed above
with full access to earned core play mode Chronicle sheets

Not crazy about the "guild" part, but at least the Core description mentions the old name.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber
TOZ wrote:
Man, so this is what it's like when Blizzard releases a WoW patch.

Exactly, all those people who are mostly happy with the patch or don't care are all busy playing and don't post here.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber
spell combat wrote:

Spell Combat (Ex)

[See FAQ]

At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.

It doesn't look great for the Magus class in that area.

Bucklers should work, light shields are... unclear.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber

Since I asked this in the other tread already, and I really want to get the printing done in time for my next event...

Can we please get a version without the watermark? I don't mind players seeing my official PFS Email on there, but my private Email accounts gets way to many emails per day, and I would inevitably miss emails from players.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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After seven pages, I think we can all agree, that we all should try to avoid ever getting into a similar situation, so:

Necromancers, you have plenty of wonderful spells at your disposal, you don't have to create undead, especially if other party members ask you not to do so.

Followers of Pharasma, try to bring back your party members alive, if you feel that you have to take some kind of retaliatory action, maybe just rip the spell out of their spellbook, they can recover from that, and maybe learn. The same thing isn't possible if you kill them.

GMs: Tell your players the consequences of their actions. If the players want to start a war, they better not try to do it at your table. Warn them that this kind of behavior could result in you banning one of both of them.
And for heavens sake, don't penalize players for healing party members under any circumstances (unless they try to "cure" the dhampir).

Everbody: Be nice and try to respect the other players, intentionally antagonizing others never ends well.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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I like most people here, have no idea what scenario and which dead enemies where available, but does everbody forget about the player of the rogue ?

The party could have pooled their resources to buy a raise dead for the rogue. Once you have animated the body as an undead creature, that option is gone.

Unless it was absolutely certain, that the player of the rogue did not want his character to come back, this aspect very much breaks the "don't be a jerk" rule.

And maybe next time instead of letting someone die, just do something foul to their spellbook or something similar.

And unless really necessary, please don't mutilate the bodies of your fallen comrades (there actually is precedent where this is a pretty great idea but that's a rather big spoiler).

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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All that drama over a lousy 1 hd human skeleton or zombie addition to an APL 4 party.

As The Fox said, neither player is without blame. I am not sure how the players feel about it, but as the GM I would have made it clear that this kind of behavior isn't exactly welcome in PFS.
Other players might choose to avoid the tables where those players play because of that event.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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If you plan to attend a PFS event, it might be a good idea to inform the event organizer, that you want to attend with your children.

That should prevent a number of unwelcome surprises, especially when it comes to larger events. And some adventures might be a rather bad choices for young children.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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chad hale 637 wrote:
Sebastian Hirsch wrote:
What kind of official response are you expecting?

uhm, let me see...

oh, I don't know...

I think I forgot it...

or maybe, you didn't read what I have been writing?

You come off a little bit strong, it seems you have some longstanding grievances/opinions. But my question was quite honest, some people aks for clarification, some want the PFS rules to be changed and others just want to learn that their GM has misapplied the PFS rules.

chad hale 637 wrote:


Seriously, is the current limitation inflicting skill mechanic with "Dice-beats-player" what this game is all about?

am I supposed to enjoy a "Role-playing" game that blocks my efforts to role play my character?

Roleplaying and succeeding at set mechanical difficulties is not the same thing.

I know quite a number of gamers who are perfectly happy to use the skill system when it comes to a number of subjects (like rolling acrobatics, using handle animal) but want to RP their diplomacy at with the exclusion of any modifier or dice roll.

Since this approach would make investing into social skills a colossal waste of time and resources, I am quite happy that the PFRPG uses the current system of actually requiring the checks.

It is worth mentioning that GMs are not robots, and even the guide mentions the option to use "creative solutions".

chad hale 637 wrote:

to role play my character?

Are the DMs and rude NPC text of some adventures right?

That my "character" simply isn't needed?

is this the official intent?

Can you please describe the situation in detail in a spoiler tag, some NPCs from previous sessions were a bit antagonistic, like "Oh I could just do it myself, but since it is pretty obviously a suicide mission, I prefer sending you ...."

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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chad hale 637 wrote:

1. Can a Higher level character "retire" and provide superior equipment or other boon to an heir?

2. What if a Wiz (or Sorc) wanted to do something for a hero that was starting out?

3. Could you start play with; permanent-Enlarge person, Permanent-reduce person, or permanent-resistance?

4. if one compares a permanently enlarged Halfling to a human, or a permanently reduced human to a Halfling; Are humans really balanced with the other races?

5. Let's say My class has 2+ skill ranks, maybe one knowledge skill, maybe one social skill, and the attributes desired are physical-
Still my mental scores are:
Intelligence 13
Wisdom 14
charisma 10

When I am role playing my character is it really appropriate to demand a dice roll skill check - EVERY time I have an idea or want to say something? A number of PFS D.M.s seem to delight in "rushed/stressful" situations (can't take 10) and DC's of 15 or higher. it pains me that on a roll of 14 or less, I automatically fail. Of course, Dc's can be higher, anything above 20 and I have no hope what-so-ever.

It wounds me personally that, in accordance with the rules, my failure is all but guaranteed. I feel that as a player, I personally am being mistreated* and severely marginalized* (*the only allowed words I can use here or the resident board N@Z!s will delete my post).

1. Well kinda, if you have a Scarab Sages faction card, another character of yours could inherit it.

And there are some boons that grant benefits to newly created character, you should be able to earn some by playing your current character.

2. Not really, or to be more precise... they don't want to.

3. No, there are plenty of ways to get the effect once combat starts (like a cleric subdomain).

4.No/Yes/Maybe depends on the value you put one additional skill points and the extra feat, balanced doesn't mean, that everybody is equally good at everything.

5. Some classes are better at some things than others, for example fighters and barbarians are pretty good when it comes to the physical stuff like climb and acrobatics, caster types have different class skills and attributes, thus they are better in other areas.
When to call for a roll and when characters are unable to take 10 really depends on the GM, not everybody makes the same choices.

If you find the GMs in your area unsatisfactory in that regard, I heartily suggest you to take up the GM mantle yourself (or stop playing at the tables of those GMs).

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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BigNorseWolf wrote:
The party is pondering doing "Pets of the ten" and having their pets run through the eyes of the ten.

Sounds amazing, I am on board. My cat already has amateur swashbuckler, now she just needs a fancy pair of boots and and the appropriate headgear^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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I am not sure, I would love to get a clarification regarding this issue and the spells from a number of sources.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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kinevon wrote:

So, does that mean we can enchant a Doughnut Hole of Power, now? And does it have to have bacon? Or just confectioner's sugar, powered sugar, and maple syrup?

For me, though, it should be chocolate doughnut, chocolate glaze, and chocolate sprinkles. Is there a way to get more chocolate in there?

I recently made Nutela ice cream, it should be possible to replace most of the fat inside the doughnut with something like that. If you increase the size a bit, adding solid pieces of chocholate inside the dough should be possible... and not unlike a molten lava cake it would be glorious.

-

How about a new objective for the next set of cards:

"Share a box of doughnuts, berliner, Oliebollen, chocolate chip cookies or similar treat with your fellow players and the GM. If Mike Brook is present, you may substitute any of the items listed above for amazing beer."

At least this one. should not be subject to that much debate. ^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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ARGH! wrote:

Stones biologically produced... kidney stones anyone?

Just do not try to call those gemstones...

Considering what some people are willing to pay, the kidney stones of certain celebrities could be .... an option ^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Lord Fyre wrote:
This is all interesting, but how will the poor PFS halflings prove their manhood?

King of the Stoval Stairs hard mode seems like a nice idea, whatever is left of the halfling (maybe an ear, and parts of the spleen) will definitely have proven their manhood.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Hillis Mallory III wrote:
but... but... Catpeople are Puuuuuuuurrrrfect!!

Yes, but with so many scenarios with robots, it is only a matter of time until they get out their laser pointers. ^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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I started PFS with season 6 and since then had the chance to play and run a couple of older scenarios, and came to the conclusion, that PFS scenarios are getting better and better.

So keep up the good work.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber
Pathfinder Design Team wrote:

Answered in FAQ

FAQ wrote:

Courageous Weapon Property: Is the courageous weapon property meant to help only on saves against fear? The text seems to give unfettered increases to all morale bonuses, which is way out of line for a +1 equivalent weapon ability.

A courageous weapon was meant to help only on saves against fear (either adding its enhancement bonus as a morale bonus on saves against fear, or adding half its enhancement bonus to your existing morale bonus on saves against fear, whichever is best for you). However, the wording is in error. The last sentence should say “on saves against fear” after “any morale bonus.” This change will be reflected in the next errata.

Thank you so very much, this issue has been nagging me, ever since I discovered it in Herolab... and did some research.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Well I gues it depends on the GM, but why would any GM, but I usually carry only one of each pregen (2 for some of the more popular ones, and I flat out refuse to give some of them to new players).

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Avatar-1 your guide works very well for me, thank you very much.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Well it seems like your player is making his chosen faction work - I always assumed followers of Groetus (despite being followers of a CN God) always want to stop Rovagug with the words:

"You are not allowed to destroy the world, we have a schedule to keeeeeep! "

After writing that I suddenly feel extremely German...

That followers of Rovagug and other "unconventional" deities sometimes have problems in scenarios - in one very recent scenario... well chances are, that a player could become irredeemably evil after switching sides.

Silver Crusade would have been a disaster, I can't - but I want to see - imagine that character in first steps part 1, doing the Silver Crusade mission.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber
Mark Seifter wrote:
Talgeron wrote:
Can you clarify if Unwelcome Halo, from Inner Sea Gods, in fact works the same way as Daylight? I've experienced table variation based on the spell level, despite the fact that it has the same language as Daylight.
It's not in the RPG line, so the design team can't officially clarify on it. That said, it sure looks like it does, which, granted, puts it far outside the expected power level of a 1st-level spell.

I am very grateful for the illuminating blog, but the fact that that policy (no FAQ/Errata for softcovers etc.) is in place, is still pretty high on my admittedly short list of things I would love to see changed.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber

I would welcome a clarification regarding this issue. Currently I assume, that modifier is not multiplied.

Also remember that logic doesn't equal good game design.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber

So two friends had a falling out, well it happens.

Try reduce the amount of sharing and off topic discussions at the table, and schedule a separate time for anyone who wants do participate (maybe a shared dinner or something) to talk your their real lifes (you know the stuff you can talk about with close friends).

That said, I know how it feels to have others air their grievances to you (I might be to good at that, apparently people love to tell me their problems), and sometimes even I need a friendly ear to talk about my own problems.

Every gaming table has their own set of unwritten rules, and those should be relatively obvious to everybody.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Woran wrote:
The Fox wrote:
How much are the gold stars worth? Maybe we should just get rid of them if they are causing this much trouble.
I just dont see how you could abuse them. That +4 or whatever one a single re-roll wont be game breaking.

#

And it is not like having more GM stars really gives you more forum credibility - personally I think it kinda creates a bit of an unfair expectation like "What did that 4 Star GM just say? I can't believe how someone with so many reported games can still say something so [description] " ...

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Kerney wrote:

One request as a summoner lover. I get the feeling the stigma the class has had extended to some extent to the designers and editors. I don't have proof. It's just things like not seeing am npc summoner since season two and the speed of the transition.

What I am asking is some "rehabilitation" for the class in pfs adventures. Make a summoner eidilon combo important npcs in some adventures. Maybe have a Summoner venture captain with an eidilon sitting in on the briefings. Basically, please try to make the class a bit more part of the world.

Thanks in advance,

Kerney

One "lovely" level of Emerald spire featurs the same summoner 3 times.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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John Rivers 639 wrote:
Thanks for reply. I was hoping to play female dwarf Kinetiscist/Oracle of earth named Toph. Can't wait to do so when book is released.

Well let me guess what oracle curse you will take ^^ And the best thing is, just never have to learn names, just call them "moron" or "twinkletoes^^"

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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BigNorseWolf wrote:
Undead Mich wrote:
As a Magic player, I've noticed a definite sense of superiority from RPG players, It kept me out of the hobby for a long time, until a friend invited me into his home game.
i think role players and card players are on that mutual level of "thinks they're not a geeky as" level of the chart...

Yeah it is nice too look towards other people and think "at least I am not that nerdy", my only problem is that I am part of too many groups: I played WOW excessively, I play MTG, I watched the old Pokemon anime, I watched entirely to much MLP, I watch way to much anime in general, read comic books, novels, play MOBAS... and watch Dr. Who...

Really the only group of Nerds where I don't have anything to talk about are sport nerds, and even then talking about certain martial arts works.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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thaX wrote:
Witch Doctor wrote:
Acedio wrote:
Blog wrote:
The unchained summoner qualifies for all existing summoner archetypes, save those that modify the eidolon's type or base form.
First Worlder Archetype modifies base form IIRC.
and as a double whamy, it alters the eidolon's type, from outsider to fey.
So the next question for the Paizo staff is if there will be an updated First Worlder Archtype coming out in a future product. Please?

Personally I think the new Summoner is crying out for new base forms and archetypes^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Hollister wrote:

I also think it is a good idea to feed your GM. Preferably tacos. All GMs, everywhere, appreciate tacos, and this helps them to properly distinguish a '20' from a '2'.

So please, give your GM tacos. It's the right thing to do.

Yes, it is the safe thing to do. GMs don't kill players, players who fail to feed their GMs kill players ^^

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber
Andrew Christian wrote:
Is it? Is it ok for them to attack with other weapons?

I would have to check the FAQ :

PFS FAQ wrote:

Can my animal companion or familiar wear or use magic items?
It is intended that animal companions or familiars can not activate magic items. An animal companion could benefit from an item with a continuous magical effect like an amulet of natural armor if its master equipped the item for the animal companion. [b] Animal companions of any type may not use manufactured weapons.[/b

Animal companions are also limited by their individual anatomies. In Pathfinder Society Organized Play, animal companions always have access to barding and neck-slot items so long as they have the anatomy. For example, a horse and pig can always have access to barding and neck-slot items. A snake does not have access to either. However, an item called out to be used by a specific animal is usable by that animal regardless of slot.

Additionally, animal companions have access to magical item slots, in addition to barding and neck, as listed on the inside front cover of the Animal Archive so long as they select the Extra Item Slot feat. The Animal Magic Item Slots table found in Animal Archive is not a legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source. If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

An animal or familiar has to have an intelligence of 3+ to activate an ioun stone. If the animal or familiar has less than a 3 intelligence, they may not activate an ioun stone.

The brownie, faerie dragon, imp, lyrakien azata, mephit, quasit, sprite familiars, granted by the Improved Familiar feat, use the Biped (hands) section of the chart. The carbuncle and voidworm protean, familiars granted by the Improved Familiar feat, uses the Serpentine section of the chart. If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

RAW is pretty clear, as long as you have the right physiology, you can use manufactured weapons, unles you are an animal companion.

And frankly considering the fact that animal companions are usually quite small and lack proficiency, I don't see the problem, especially since using your familiar in combat puts it in real danger.

Silver Crusade

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Andrew Christian wrote:

The guy is talking about a monkey. Monkeys have tails.

Where did a tiefling come into play?

Tiefling ancestry is a wee bit complicated I am told.^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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kevin_video wrote:
Mark Stratton wrote:

A GM can check off a box when he or she runs a game for which he or she gets a Chronicle Sheet for his or her character. If the GM is running a scenario and gets credit for it and thus applies that chronicle to a character, he or she can check off a box. If a GM is running a scenario and does not get credit for it (say, because he or she has already run that scenario once for credit), then he or she does not get a chronicle sheet, and therefore may not check off a box.

As the blog posting reads:
"I am the GM more often than I play. Do these cards offer me anything?
Yes, there is a special faction goal that appears on each card and rewards a participant when she is the GM and applies the Chronicle sheet to that character. To get the full benefits of the card, you'll still need to play, but at least you're not missing important opportunities by applying GM credit to a character."

As John later says:
"When you apply GM credit to a character, you can check one of the final objective's five check boxes for that character."

Okay, so based off of that then, just for clarification, even if it's a scenario like We Be Goblins, players don't get anything, but GMs do?

Pretty much, but to be honest, since a that adventure can end pretty quickly in an explosion ...

Silver Crusade

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It is currently scheduled, that we will learn what makes it into PFS on Monday the 27. in the PFS blog.

Aside from that, the new Barbarian and the other class are alternative options.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Well it is certainly no riddle why he got his 5th Star. Congratulations !

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Some people might argue, that the old rogue is a trap option, and personally I somewhat agree, but people will still be able to make bad characters, or play decent characters badly.

Removing material from the CRB, will do nothing but make the game more unattractive to start for new players, and communicating that whole classes from the damn CRB aren't PFS legal is ... not a conversation I want to have.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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There really is no distinct reason to remove the original barbarian, monk and rogue.

Silver Crusade

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Pathfinder Adventure Path, Companion, Maps Subscriber

This is utterly nit picky, but I might as well just mention it:

Flurry of blows requires and unarmed strike or a monk weapon.

Unarmed strike lists the following options: fists, elbows, knees, and feet.

Style Strike, can be used when using flurry of blows, and the monk has to designate an unarmed strike to use as a style strike.

Most style strikes mention elbows, feet or kicks, but Head-Butt requires the use of a head-butt.... but a monk can't actually deal unarmed strike damage with his head. The Style strike description mentions "resolve the attack as normal" so this head-butt should do damage.

--

I know it is incredibly stupid, and I would not want monks to deliver their unarmed strikes exclusively through head butts... but on the same token, I just want to avoid debates with PFS GMs whether or not that attack only does 1d3 damage and provokes..

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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UndeadMitch wrote:
Sebastian Hirsch wrote:
Alceste008 wrote:
Sebastian Hirsch wrote:

... after reading a couple of spoiler threads, I am pretty sure, that no matter what happens with the PFS ruling.. we are in for a fun couple of month of arguments.

Everything from "They have taken my will save away, now the class is ruined", to "My Eidolon can no longer pounce at level 1..therefore it is ruined" and "Rogues are no longer terrible, now I have to search for another class to bash... my afternoon is ruined!!!!1!!1!".

Fun for everybody^^

EDIT: And ready yourself for the occult classes, and plenty of GMs complaining about complexity (and players who do not understand their own class)... and Airbenders, and Metalbenders, and Bloodbenders ^^ (actually looking forward to that one).

I really like the new barbarian, rogue, and summoner. I do not ever play monks so no opinion on that one. However, I would rate the rogue as buff, barb as a little buff, and the summoner as a nerf. Still, I like the new summoner for the increased flavor of the eidolon with the templates. The new summoner spell list and evolutions also makes sense. Pounce should not be a 1 point evolution nor haste a second level spell.

I would not mind giving someone like bards haste as a second level spell (or maybe just a personal version), but yeah.

Now I just want to get the book... I am sure there are some nice pictures inside. UM had the Quigong monk pic (love it), ACG hat the Antipaladin kicking a pig... let's just say that I am expecting some unchained people^^

Oh man, the pig kick tied that entire book together!

Well, since I have the pdf (got it Friday.. hours before I had to GM 3 slots at a convention.. ;) ) unchained has plenty a lovely picture (the cover is great since it has chains and unchaining, the class pictures aren't that great since they don't include chains or unchaining... and Sajans nipple tassels are out of place ^^) but the best one seems to be Selah facing a difficult decision ^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Mystic Lemur wrote:
kinevon wrote:
You could have hit his triggers.

Look. I'm an a-hole and I make no (well, very little) apology for it. But I'm not a Venture Officer. I'm not the "face" of PFS. If I'm a jerk, everyone rolls their eyes and goes on about their business. When someone in a position of leadership is a jerk, it sours people on the Organized Play campaign. "Triggers" or not, Kelly was in the wrong.

Sebastian Hirsch wrote:
we generally do better, when new players make a new thread and ask specific questions.
No we don't. When we see the same question for the hundredth time, we complain about all the threads asking the same question. Doesn't matter that the new person has never seen the question asked before.

I think we have been doing pretty well when it comes to the area of new players or GMs asking for "directions". Even in the unfortunate cases of "My first PC just died", we tend to be quite positive and helpful.

Those are the important ones, a admit, that we don't do quite as well when it comes to things like "why is that one specific thing not PFS legal, obviously the campaign leadership is against the very concept of fun" or "why not just allow everything", but even then, this community is still far preferable to any kind of comments sections.

And regarding the topic of VCs and VLs and a position of leadership, I think in every volunteer organisation you will find people, who can deal with posting on the internet, and those who don't.
My VO barely reads these forums (to be honest, he is out there GMing PFS..) and my VL does read, but usually does not post, since apparently the little VL tag, makes everything he writes literally the worst thing ever...

Depending on your personal situation, your interactions with VCs and VLs can vary wildly, some may see them every week, but my PFS home group has never met any of them, and that is unlikely to change.

Just because they aren't helpful all the time, is no reason to hold them to an unreasonable standard.

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