Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Contract Devil

Sebastian Hirsch's page

Goblin Squad Member. Pathfinder Adventure Path, Companion Subscriber. Pathfinder Society Member. 1,179 posts (1,529 including aliases). 2 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 1 alias.


RSS

1 to 50 of 1,179 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Jeff Merola wrote:
Dervish Dance is Dex to hit and Dex to Damage AND has the "counts as a one-handed piercing weapon" clause. Slashing Grace, of course, is the exact same (for a Swashbuckler only). Both are feats. You don't take both.

Ah crap, should have checked before.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
FranKc wrote:
Snorter wrote:
Jiggy wrote:
8. Have you SEEN how some people react to being corrected, or even just questioned? I kid you not, sometimes I've clicked "reply" on someone's posted question, copy-pasted the relevant rule, and clicked "submit" without typing any words of my own at all; and then been criticized for making personal attacks. This has happened multiple times, all from different posters. I have told someone they got a piece of information wrong and then been publicly chastised, telling me I have no right to tell someone they're wrong. The list goes on. The thought of how the other party (especially entrenched veterans) might react to being approached can be quite a deterrent.

On a related note; have you seen how some people react to being supported?

I've spoken/posted before, siding with someone, and providing further information to supplement what they said, and had them argue with me, as though I've contradicted them. 0_o?

Them: "The rule is [blah blah]"
Me: "And if you check out Chapter X, there's a table that summarises this stuff..."
Them: "NO! THE RULE IS [BLAH]! AND [BLAH]!"
Me: "...."
Them "SO THERE!"
Me: "I was agreeing with you, in case you didn't realise."

I believe we are the generation that forgot how communication was supposed to work. One could blame the internet for that, but I can take at least some of the blame. As part of said generation.

In an internet forum you don't see the other person, their age, their race, their sexual orientation, their smell, their facial and body movements and gestures, the tone and volume of their voice ...

I could continue, but it is s rather simple fact, that peoples brains aren't suited to this kind of communication.

Twitter is far worse though. Oh and I would be lying, to argue that people not paying attention is a big part of the issue.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

So, if we are still talking about a Swashbuckler... why would the player want to use a scimitar with Dervish Dance (I mean this doesn'd invalidate the discussion about bucklers) ?

A Swashbuckler requires the a light or one-handed piercing weapon for among others the Menacing Swordplay and Precise Strike deeds. If he has Slashing Grace, he can use a scimitar for said deeds, but then Dervish Dance only serves to allow the character to use his dex instead of str for attack rolls.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Unless a class mentions that is counts as levels in her parent classes, id doesn't. A Hunter has this kind of language, but a bloodrager does not.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
BigNorseWolf wrote:
Sebastian Hirsch wrote:

So the real issue is, that some feats just replace a stat, and do not give the option to use the original stat if you want to....

Well to be fair, I suspect this is more an issue with Cheliax: Empire of Devils being on of the first splatbooks.

I believe the impetus for the ruling was the Monk/sacred fist trying to double up on their wisdom bonus to AC.

As a clarification rather than a change, this will take PP to get rid of if it cost you something.

Looking at the archetype, it seems they forgot to add the text "this ability works like the monk ability", but yeah, I guess this ruling is a positive thing in the long run.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

So the real issue is, that some feats just replace a stat, and do not give the option to use the original stat if you want to....

Well to be fair, I suspect this is more an issue with Cheliax: Empire of Devils being on of the first splatbooks.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Ok I'll bite, who is actually affected by this ruling? Which builds are unusually good now ?

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

My knee jerk reaction was to say no, but after looking at all the items in the Armory (rather decent) and the alchemy manual (pretty damn good) . The feat seems very good, especially with things like cold iron (5 GP for +1 CL for dispel checks), I think, that limiting it to one application of optional focus items per spell seems to be fair.
Otherwise you could stack cold iron (5 PG) and Myrrh (2 PG) on the same dispel magic.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Yeah the cleric bit is a bit of a spoiler I got from reading on these boards, apparently at least one scenario has one (and the tactics are apparently intentionally sub optimal to avoid killing killing the party).

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Well complaining at the table has some downsides:

-Time constraints may prevent players/GMs from talking about it in a sufficient amount of time.
- Players usually haven't researched the scenario in question, some of them have a reputation for killing characters (negative channeling clerics)
- Suddenly you are "that guy", someone who just lost a character and can't deal with it.

As players we have to believe what the GM is telling us is correct, of course there are always areas were players should feel motivated to correct the GM when something seems like a misunderstanding (a cleric channeling negative energy to harm the party and heal her undead minions, GM claiming that a particular enemy is immune to critical hits- especially if this was true in D&D...), but the scenario might always have given enemies specific abilities, that can make things tough.

On the flip side if a GM has a reputation to kill an anomalous amount of player characters and/or even states this intention when the game starts... I think this is very much worthy of reporting.
Anomalous monster tactics like killing a dying, while other players are still attacking you leaves a pretty bad taste.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Oh a couple or ranks of UMD with a wand of lead blades and that large sword will hit realllly hard^^

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Radiance on a cleric is certainly a valid option. Since your players have arrived at Defenders Heart, this is a great opportunity to introduce more cold iron weapons, holy water and similar anti demon materials.
If you are worried offter them the purchase of a couple of wands with 5-10 charges (clw, protection from evil.. etc).

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

The AP has plenty of NPCs, those could play a greater support role.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Be a level 11 hunter^^

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

Take a long hard look at the level 7 stat adjustments of a large cat animal companion and compare them to a dire tiger, that is pretty much what you get.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Notkyra wrote:
Sebastian Hirsch wrote:
Cadavrul wrote:
After being cast out of the church of Urgathoa, I have come to serve Charon, my Lord of Death and Water.

Well better than Hanspur, Charon you can respect, but he and Gyrona are pretty much the definition of D-list evil.

On a related note, what did you do to get cast out by Urgathoa... cure the sick ? Serve unspoiled milk? .... dare I say, clean the tea urn?

Hanspur is CN. Stop spreading vicious lies about my diety. Would you by chance like to take a walk down by the river? :)

Imbicatus wrote:
Hanspur isn't even evil, his alignment is CN. So one of his rituals is to drown a fellow traveler. Just travel with a killer deserving of death.

The fact, that you can be a CG professional drowner... just feels wrong. Of course followers of Ragathiel have to kill every day ...

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Mekkis wrote:


It's not cheating.

It's still not cool. As I see it, if it happens, it clearly falls into an organisational failure, up there with running scenarios cold. It can generally be avoided with good regional coordination.

Out of the 110 or so tables I've ran, four of the worst five tables have had at least one person who had read the scenario previously on it. This may be a coincidence.

trollbill wrote:


If this is a problem for you, for whatever reason, my understanding of the rules is that you have the following recourse.

1) You may NOT refuse to GM a particular player. However...

Actually, the guide is pretty clear that you can:

Guide p20 wrote:

Some GMs may not

be comfortable running an adventure for players who
have foreknowledge of what is to come. If your GM is
not comfortable with you replaying a scenario, the GM
has the right to deny players the opportunity to replay
a scenario for any reason.

Actually being a bit anal about it, the text mentions that a GM is allowed to feel uncomfortable when a player has foreknowledge of the adventure. But he can only refuse if the player is actually replaying it, just having read the scenario in question does not constitute replaying... right?

Of course the RAI is pretty clear here.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Cadavrul wrote:
After being cast out of the church of Urgathoa, I have come to serve Charon, my Lord of Death and Water.

Well better than Hanspur, Charon you can respect, but he and Gyrona are pretty much the definition of D-list evil.

On a related note, what did you do to get cast out by Urgathoa... cure the sick ? Serve unspoiled milk? .... dare I say, clean the tea urn?

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Please let this be some kind of Kill la Kill reference ^^

Just looked, and it seems only Norns can use Shears like scimitars. You could always argue improvised weapons, but yeah aside from that, Fate's Shears seem to be the item of choice.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

It is just weird, that they ban demon harbringers and daemons ^^

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Renegade Paladin wrote:
Valeros, just for the novelty of the fact his build cheats. He gets two listed attacks with his short sword as part of his full attack, despite not having Improved Two-Weapon Fighting. :p I suppose whoever wrote the pregens realizes the undeniable truth that the whole TWF feat chain should just be one feat that scales with BAB. ;)

Nope, the valeros pregen seems correct, at least in the version I downloaded recently.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

This may be an unrelated question, but are the horsemen like Charon PFS legal, it was never challenged, but from my reading of the additional resources list they forbid a number of gods, but the horsemen didn't seem to be included.

Edit: I really see no reason to forbid a number of gods, if even the allowed gods have disgusting and abhorrent practices, and frankly Pathfinder characters have to accept quite a bit of weirdness when it comes to other characters.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Since I use a tablet, have the PRD on there as well as plenty of pdfs, I have to say that trying to stop metagaming this way is utterly irrelevant.
Players will metagame if they are willing to do so, and frankly there is nothing strictly wrong with a player sitting at the table with the bestiary in hand. There are plenty of legitimate reasons to do so, summons, polymorph spells, looking up specific abilities from their animal companions ... the list goes on.

Trying to stop metagaming is impossible, and if a player really wants to do it... well I would prefer to avoid them, but wasting energy on it seems like a waste.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Kelly Youngblood wrote:
Sebastian Hirsch wrote:
"Murder hobo cleanup detail" seems like a fun mission. For additional prestige you could make sure that the authorities don't learn or the war crimes committed by the last group, or where the bodies are buried^^
Like in ** spoiler omitted **

Sounds nice, ok if this happens to exist, how about an scenario where the society needs to interrogate some dead bodies? A necromancer would have to bring them back from the dead, and the group has to interrogate them by convincing them to cooperate (ideally without removing limbs).

Could be a nice scenario, maybe add a little research (maybe zombie John could be persuaded to help, if the society promises to pay the tuition for his niece) maybe an attack by overzealous band of paladins..... the idea really grows on me^^

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

I like to read scenarios after I have played them, and it is pretty nice to know that sometimes GMs manage to make copper look like gold ^^

Of course I have purchased adventures that I haven't run yet, that is just one of the realities or our situation.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

I played Bonekeep 3 and even there the GM made a slight error regarding the limits of an NPCs class ability (something was an immediate action rather than a free action), I didn't call him out on it, since everybody can make mistakes and the NPC might have some obscure ability.

But the fact, that a GM who could run Bonekeep, made a mistake should illustrate that mistakes happen to everybody.

And to keep things positive a quote from some obscure document:

GAMEMASTERING 101 wrote:

First and foremost, Pathfinder is about roleplaying and not dice
rolls. It’s about playing a character and interacting with other
players and the world. As a GM, really get into the game and
engage your players to get the most out of the experience.
Don’t be afraid to push yourself and make mistakes; your
players will appreciate your efforts to make the world come
alive. Most of all, have fun.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Well in some settings dwarves use guns, they would be ideal, but since we already have a gunslinger...

All we need is some kind of crossbow that is so heavy or has some special rule attached to benefit from strength. Something like (and I blame dragon age for this):

Dwarven Crossbow:

Exotic Weapon two handed weapon, 2d6 piercing damage, weight about 20 pounds.

This heavy crossbow is designed to be used by strong creatures, and the user can reload the crossbow once per turn, per point of strength bonus.

Something like this, but obviously this is just a very rough stab at it.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Grey_Mage wrote:
Sebastian Hirsch wrote:

Well I don't think it is that unusual for a level 4 or 7 character to own a partially charged wand, after all this is true for nearly every PFS character since wands of cure light wounds seem to be mandatory.

Level 1 with wands are a little bit more unusual, but the pregens are usually only played for one mission, thus their expendables likely won't be used up. This is a nice change from previous pregens, since this allows them to contribute without burdening other players for stuff^^.

One of the developers (in another thread) stated they wanted the pre-gens to have some flavor rather than the standard wand of CLW the party most likely have several of already.

This gives the pre-gens the opportunity to be a hero in some unique circumstances. This not only contributes to the party but also may influence the player to come back and play again. Obviously, for game play balance this is mitigated by only having a few charges.

But yeah, pre-gens break a few rules (whether intended or not is another story... )

I actually agree and like this change, and even plan to play the hunter pregen in future (sooo many wands^^)

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

The guide is pretty damn nice, I had missed Monstrous Mount completely, unfortunately it is a bit unclear if hunters are supposed to gain access to it.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

I think Harsk suffers from being a concept character, since all the CRB iconics have something that breaks the mold a bit:

-our barbarian iconic is a woman
-our paladin is a woman and black (yeah I would prefer not mentioning this, but this would have been quite unimaginable 30 years ago)
and our ranger isn't an elf, doesn't use a bow, isn't a dwarf that likes to drink...

Yeah poor Harsk suffers from using a bad weapon, having bad racial modifiers for his class and suffering from a class mechanic (favored enemy) that seems to based on a certain drow ranger.

I think he would benefit greatly from the APG spells gravity bow, instant enemy, lead blades and others and maybe vital strike.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

Well I don't think it is that unusual for a level 4 or 7 character to own a partially charged wand, after all this is true for nearly every PFS character since wands of cure light wounds seem to be mandatory.

Level 1 with wands are a little bit more unusual, but the pregens are usually only played for one mission, thus their expendables likely won't be used up. This is a nice change from previous pregens, since this allows them to contribute without burdening other players for stuff^^.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

"Murder hobo cleanup detail" seems like a fun mission. For additional prestige you could make sure that the authorities don't learn or the war crimes committed by the last group, or where the bodies are buried^^

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Arthun wrote:
Sebastian Hirsch wrote:

Sorry, but as a player of this AP, what the hell are you doing here reading this?

I know which part of the adventure you are playing at, and without spoilers, those aren't the toughest fights in this adventure even if some fights are really quite easy.

Your party composition might not be perfect for this part yet, with two arcane casters, and I suspect little in combat healing fights can be quite deadly at those levels.
Of course some options are better than others for this AP, personally I think Paladin archers are always a very potent option, especially against mobile enemies like demons.

And we really have not idea if and how your GM runs this adventure as written, nearly everybody has houserules in some aspect or another. That said most people start to complain at/after the third adventure (about mythic that is, the later half of the adventure you are playing has GM complaints entirely separated from many complaints related to mythic).

I read many of magnus' posts and, as far as i remember right now, i have not seen very concrete information on the path in this thread. Maybe i've read the right/wrong pages. Also, I'm the one with the AP subscription in the group so I guess there are easier ways for me if I wanted to spoiler mysfelf about the AP ;)

I am sorry if I have offended you in some way because the "what the hell" is kind of "strong - or I am mistaken because english is not my mothertongue :(

I do thank you for the information concerning what people think about when mythic starts to get to overpowered. I don't think we have any special houserules for mythic yet.

Don't worry I am not angry, at all I tend to apologize ahead of time even if what the hell is a strong statement, I considered what the abyss for a short time, but found it a little bit too one the nose ^^.

The reason why I am not particularly happy when players read threads like this is, that I and a couple of other posters tend to demonstrate our arguments with rather detailed posts about the adventures in question.
Some posts, like the ones showcasing the rather absurd damage output some moderately well done characters can dish out, aren't very troubling - even if I can't help myself to provide countermeasures.

More troubling are discussions about topics, where we discuss about what is actually in the adventure, what enemies can deal with certain tactics, what percentage or enemies in the AP are immune to a witches slumber hex( and how many encounters this ruins) or how much slayers and swashbucklers will suffer from the encounter design.

Frankly I think players deserve to be protected from that, I have played APs, where I had read the adventure years before. My memory was quite hazy, but it really wasn't ideal.

And yeah, quite a number of people who have participated in the playtest and GM this campaign are very unhappy, especially since there MA is a diamond in the rough.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Hey Candide, good luck on your campaign journal (I pretty stopped mine, for a number of reasons - to detailed and to late are among them).

Your Party seems to be well set up, and the first adventure should work fine.

My suggestion would be to handwave some of the mechanics in this AP (devotion points, cleaning shrines and similar things), your players might not appreciate your suggestions to clean a dirty shrine in the middle of an attack to destroy the wardstone fragment.

My general suggestions for part 1 would be these:

- Take your time to RP the Mongrelmen (playing them and their chief an dignified friendly well spoken creatures) the ever growing entourage of NPCs and take time to retake the city.
The adventure has a massive implied countdown one the PCs learn of the Wardstone fragment, but I had very good experiences with adding more encounters in the city. I added some encounters with roving bands or cannibals, and let's face it rapists. Men turned mad and feral, demon worshipers serving as amusement for lower ranking demons. There should be plenty of opportunities to save entrenched townsfolk.

And please have a good hard look at the mythic rules, and what has been written about them on these boards. There are a relatively low number changes to keep things sane.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Skeld wrote:
magnuskn wrote:
MMCJawa wrote:
magnuskn wrote:
What I mean is that the developers are introducing new rules (Mythic Adventures, ACG, upcoming stuff, prior sub-systems in other AP's) which are not suffiently tested, often function clunkily at best and won't get erratae'd/FAQ'ed for years. And that they are just forging ahead with this approach and are leaving a mess behind them. AP's are of course unchanged, but many of them have suffered from those badly developed sub-systems in the past and probably will in the future.
Having seen multiple conversations between you and, for instance, James Jacobs, I don't see anything he could contribute to this thread that would satisfy you or make you happy.
Well, since he can't really promise things which go against company policy, of course. Still, it is a bit sad to see that the devs stop paying attention to their older AP's so quickly. Well, if they turn into a walking disaster like this one (for reasons enumerated very often by now by very many different GM's), I can kinda understand not wanting to touch it with a ten foot pole.

It's a bad assumption to say that because none of the devs have posted to this thread in a while, they are ignoring it. We don't know what they do or don't read without posting. I read lots of thread I never post to.

Also, James said that he thought the Mythic rules didn't accomplish what he hoped they would and that he was disappointed with the way the AP turned out overall. He even thanked everyone for the feedback and requested that it continue.

Like MMCJawa, I'm not sure there is anything James could do that would satisfy you, so why continue to engage? That's a conclusion James may have reached as well.

-Skeld

Just give him and everybody else, who is running this AP the time to actually finish it. An open wound needs some time to close and heal.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Arthun wrote:

As a player I really got a very different impression than many people in this thread.

Maybe it is because we are just Level 6 Tier 1 but the 2 encoutners we had were very tough - and I don't think they were Mythic monsters (i think an incubus and some cultists in a destroyed temple).

Our GM told us about new stats, an increased difficulty and so on due to a discussion at the paizo forums.

I am all for a challenge but currently my paladin goes down in every fight and I think the difficulty is a little to much.
And to be honest - IMO challenges are part of the game but also is triumph and beating the sh** out of enemies. So, some easy encounters have to be there to feel "mythic".

Edit, the group:
20 pt buy
Fighter (free hand i think with aldori dueling sword, Guardian)
Paladin of Iomedae (Champion & Marshall)
Wizard/Conjurer (archmage)
Witch (archmage)

Sorry, but as a player of this AP, what the hell are you doing here reading this?

I know which part of the adventure you are playing at, and without spoilers, those aren't the toughest fights in this adventure even if some fights are really quite easy.

Your party composition might not be perfect for this part yet, with two arcane casters, and I suspect little in combat healing fights can be quite deadly at those levels.
Of course some options are better than others for this AP, personally I think Paladin archers are always a very potent option, especially against mobile enemies like demons.

And we really have not idea if and how your GM runs this adventure as written, nearly everybody has houserules in some aspect or another. That said most people start to complain at/after the third adventure (about mythic that is, the later half of the adventure you are playing has GM complaints entirely separated from many complaints related to mythic).

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Skeld wrote:
magnuskn wrote:
Skeld wrote:
magnuskn wrote:
grandpoobah wrote:
Then again, we're already seeing book 3 of Iron Gods this week, so maybe WOTR is yesterday's news....
Most probably. The devs have stopped paying attention to the board for months now. It all kinda feeds into my perception that Paizo is kind off just running in front of the lion of game mechanic problems they have created, by pushing out new products as fast as they can.

They're putting out APs at a rate of about 1/month. Just like they've done for the last 7+ years. The pace hasn't changed.

-Skeld

What I mean is that the developers are introducing new rules (Mythic Adventures, ACG, upcoming stuff, prior sub-systems in other AP's) which are not suffiently tested, often function clunkily at best and won't get erratae'd/FAQ'ed for years. And that they are just forging ahead with this approach and are leaving a mess behind them. AP's are of course unchanged, but many of them have suffered from those badly developed sub-systems in the past and probably will in the future.

Some of your points I sort of agree with, while others I don't agree with. I'm glad you clarified your statement, however.

-Skeld

I think it would be reasonable for Paizo to stop a bit, maybe delay product a bit, take a few weeks and take a hard look at the current state of the game. And of course take care of some FAQ issues and Errata.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

@Piccolo Taphodarian: I mentioned this already, but your players would destroy this AP as written, even if you double everything or worse.

Of course you have capable optimizers and are unwilling to nerv anything, but that is you call.

@magnuskn: The ACG classes have great potential, and are very fun to play, but I agree Paladins and Rangers are already enough to destroy it.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
claudekennilol wrote:
Sebastian Hirsch wrote:
I really cant see a scenario, where slashing grace isn't banned but fencing grace is, so don't worry.
I wasn't worried about it being banned, I'm just worried about how soon after it's released they'll update the doc to include it.

Yeah, sorry about, that, I was trying to say, that you should be able to plan with the feat.

However, I think Flamboyant Arcana followed by Arcane Deed are better choices when it comes to increasing your damage.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

I really cant see a scenario, where slashing grace isn't banned but fencing grace is, so don't worry.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

I think it would reasonable to unban Pummeling Style - Charge.

My reasoning is rather uncomplicated, combats tend to be rather short these days (usually 2-3 rounds in my experience), and since quite a number of classes can already function in the first round ( spellcasters, characters with hexes, archers) and melee characters are usually quite limited in this regard.

Of course the fact that style feats eat up a swift action, seems rather insignificant for a lot of classes at lower levels, but quite a number of them (like the magus class) need their swift actions.

Without Master of Many Styles (which still requires the monk to be lawful, thus limiting access) this combo requires two feats. And for most characters Pummeling Style won't be very useful.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Hit the FAQ button, I really hope that both versions end up viable, especially for PFS.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
LazarX wrote:
Sebastian Hirsch wrote:
Actually I wonder how PFS handles this, after all what happens in the rare situation, that a player has the animal archive but doesn't own the ACG... can't he use the old spell, can he use the new one - since the lacks the required source ?
If he doesn't own the ACG, he can't be a Hunter AT ALL. As far as something being in multiple versions, the newer version of the spell is the ONLY one allowed to be used.

I really should create a thread on this, but this issue is a bit larger than just hunters. With the ACG spell a druid can't access it, the same is true for antipaladins and witches... a class that doesn't really rely on a living animal companion.

For those classes the new spell is simply not an option and I see no reason to exclude them, or to increase the level to level 3 especially for summoners.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

I have to say, not really amazed by the hunter archetypes, they are pretty much campaign and region specific. The Scarab Stalker is very melee focused (no bonus to dex, and a bonus to charge attack rolls), and the scarab beetle focus seems extremely weak (especially compared the similar ability on the Verminous Hunter, which does scale properly). Not a bad archetype, but some trades like giving up evasion for a bonus against breath weapons seem unreasonable.

Uprooter Scout doesn't give up too many useful abilities, but then again, unless you are in the right regions most abilities won't be very useful.

Silver Crusade

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion Subscriber

I would welcome this change, it is not relevant to my characters, but since there doesn't seem to be a reason not to allow it ...

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Well, the spells kinda do exactly the same, pretty much shield other, but the low level version is available to pretty much all classes, the new version has a very restricted list of classes.

And if we follow that logic, the new Evil Eye hex from ACG, could replace the old one, thus removing the restriction.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Actually I wonder how PFS handles this, after all what happens in the rare situation, that a player has the animal archive but doesn't own the ACG... can't he use the old spell, can he use the new one - since the lacks the required source ?

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

Well this leaves the question, are both legal or just the new one (the ACG version) the old version was even usefull for antipaladins and plenty of other classes ... the new one isn't even available to druids..

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber
Marc Radle wrote:
Sebastian Hirsch wrote:
@ Slacker2010: Shield companion is a nice spell (though I am a bit unclear whether you still need those platinum rings) and seems like a nice choice for hunters, and since it is a level 1 wand plenty of players have that option.
Hmmm ... just checked out shield companion and it's a pretty cool spell. I'm not sure what you are referring to with the platinum rings though - there is no mention of platinum rings anywhere in the spell. Are you referring to the material component in shield other?

Yes, since shield companion references shield other and shield companion does not have a separate components line, I assume that the components are identical to shield other.

I assume that this isn't intended, since the vast majority of suitable targets can't wear rings.

Silver Crusade

Pathfinder Adventure Path, Companion Subscriber

@ Slacker2010: Shield companion is a nice spell (though I am a bit unclear whether you still need those platinum rings) and seems like a nice choice for hunters, and since it is a level 1 wand plenty of players have that option.

@David Bowles: So what options do hunters really have ? not buff their AC? And remember animal companions can't easily benefit from rings of protection (item slot) and shields (rules limitation).
Of course, if the party has a friendly alchemist everybody can gain shield and enemies will never hit again.

1 to 50 of 1,179 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.