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Contract Devil

Sebastian Hirsch's page

Goblin Squad Member. RPG Superstar 2015 Star Voter. Pathfinder Adventure Path, Companion, Tales Subscriber. FullStarFullStar RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg. 2,283 posts (2,637 including aliases). 2 reviews. No lists. No wishlists. 19 Pathfinder Society characters. 2 aliases.


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Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Good luck Mike, and thank you for your all your hard work.

Sad to see you go.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Dysfunction wrote:
Codanous wrote:

Without too much spoilers, here is a certain scenario in Season 6 that revisits Gamin the Misforged.

You think Badru would be able to fix it?

Fixing Gamin is possible if you get the right reward on a chronicle sheet from season 6. Whiteout that - or if you fail to entice a master swordsmith to aid you - it just stays broken.

However, even with the chance not repair that broken sword, I don't expect it to have any significance to newer adventures.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Hitokiriweasel wrote:

I've considered the VO sign off idea too, but the big question I keep coming back to is "How does the VO know they actually own the book? What if I just borrowed it from a friend and got the VO to sign off on it?" I realize not many people are going to do this, but I'm sure it's an issue that's been brought up. I do think this is probably the easiest solution. If you have a VO near you.

As for finding rules on-line, the Archives of Nethys does a good job of having all the character options and a label of what's PFS legal. Though it does lack specific rules, but that wasn't the intention of the site.

Regardless of what campaign leadership decides to do, there's always going to be cheaters or people who don't thoroughly enforce rules.

I always liked the idea to somehow mark the book, maybe writing something with a golden pen inside the cover (maybe adding some sort of serial no.) of course etching it with a branding iron, jagged bone, adamantine scalpel, bloody handprint (the blood of the player, not mine).....

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

I had to reread the OP post, is this really how some GMs handle initiative ?

Someone said wrote:

Using normal grouped initiative, the GM has the goblins run up, all on the same initiative, get flank, and attack with +2s (flank bonus). This involves each monster using a move action to close in, and a standard action to attack. Nobody is getting extra actions or breaking rules, but it apparently seems "unfair" because if the goblins had moved individually, the first to run up & attack would have had no flank bonus for the attack. Or so it appears to the player who has reasoned it out, but see the next bullet point.

Even when I don't roll initiative for every identical monster (and I should be be more sensitive after my Trial by Machine core table).

Someone said wrote:
Alternatively, the "no interleaving" rule suggests that the GM must resolve every monster's turn separately, to avoid the aforementioned issues. However, in this case, the GM has the goblins delay and cluster anyway, then each goblin moves into position and readies on getting a flank, and then the attacks trigger, and each goblin gets the +2 flank bonus anyway.

This is pretty much how I have always done it (excluding monsters who are just too stupid for this tactic) of course I might be missing something.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

IQuarent wrote:
No one answered my question...

The official clear cut answer is that the rule is the rule.

While I am sympathetic to the situation, that is the current, rule.

Now, you might labor to get the rule changed, or find some way to help yourself and others in that situation, but frankly that is not the question you asked.

Silver Crusade

Pathfinder Adventure Path, Companion, Tales Subscriber

Please cancel my Pathfinder Roleplaying Game subscription. It makes more sense to purchase it locally, and I am trying to avoid paying avoidable taxes (and considering the shipping cost, subscribing is usually an indulgence)

Sorry for the inconvenience.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Congratulations Kelly!!

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

3 people marked this as a favorite.
BigNorseWolf wrote:
The party is pondering doing "Pets of the ten" and having their pets run through the eyes of the ten.

Sounds amazing, I am on board. My cat already has amateur swashbuckler, now she just needs a fancy pair of boots and and the appropriate headgear^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

The Eldritch Knight isn't terrible, but his specialization isn't helping. Depending on your group composition he can still perform, but really needs some accuracy buffs like heroism

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Apocryphile wrote:
Jeff Merola wrote:

No, it's mentioned in the book too:

Unchained, Page 8, Introduction wrote:
Finally, with the exception of the monk, these classes should work with any of the archetypes from previous books as long as the classes still have the appropriate class features to replace.

If the archetype only alters/replaces class features the Unchained Monk still has, then they can take that archetype. At least that's what I thought.

It comes down to a grand total of about 2 existing Monk archetypes are valid for the unchained Monk, but there you are.

From the Blog:

Unchained Blog wrote:

As a final note, we want to advise folks about archetype and other features' compatibility for the unchained classes for the organized play campaign.

The unchained barbarian qualifies for any archetype that does not modify how the rage class feature operates (such as the urban barbarian archetype), and she is limited to any barbarian rage power that appears in Chapter 1 (including the rage powers on page 13)
The unchained monk does not qualify for any archetypes, save those in future publications that specifically cite their compatibility with the unchained monk class.
The unchained rogue qualifies for all existing rogue archetypes, but she is limited to any rogue talents listed in Chapter 1 (including the sidebar on page 24).
The unchained summoner qualifies for all existing summoner archetypes, save those that modify the eidolon's type or base form.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Another thing, that I feel obliged to mention, is that a rogue from the CRB (without any archetypes, rogue tricks from other sources) is strictly worse than an unchained rogue.
The player in question had no advantage of playing that scenario with the old rogue, in fact his performance might have been significantly improved with the the new version.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Blazej wrote:

One of my bards was taken out in the first round of the first encounter by a full attack from a golem. The GM took that as his cue to make fun of my character for the rest of the adventure even outside of combat. He open one area and closed another with, "the only one in real danger of death is the bard."

My eldritch knight was present at a fair within a special with various events. I went for one not because my character would be good at it, but because it would be fun. After I failed I tried in other events, mostly because no one else in the party was interested and I wanted to break the ice. GM had more fun describing my failures though, by the second event he skipped skill checks and defaulted to hecklers booing me off. I stopped trying after that.

These aren't the once in a while situation, this is more or less the norm. I could go into detail more detail on how another GM decided to change a bit of my bard's name and instead call him Little S*+!s. Or the GM that decided to elaborate on my summoner's backstory by determining that my eidolon really hated the summoner.

As for other players, there was the moment where another player's first words to me were "Ah, so your character is a prostitute." Another was kind enough to cast heal on my eldritch knight following a feeblemind, but only after a minute of him cooing, making kissing noises, and comforting me like an animal as I stared him dead in the eyes.

While I love it when I get into good roleplay at a convention table, but if convention PFS is consistently good at anything, it is making me not want to roleplay with the people at the table. In those cases, I would really like to fall back on a strong character I can at least have fun with my character mechanically.

In no particular order:

-I suggest asking for advice, before you build the character. We a whole part of this forum dedicated to pretty much that. Some problematic choices are made at level 1 and can't be fixed.

-Retraining traits isn't currently possible, unless those traits were gained through the additional traits feat.

-Please post some of your builds, I am pretty sure, that they are not quite as horrible as I expect. I have seen pretty terrible characters already, but unless you intentionally cripple yourself...

-Some of those players/GMs violated the don't be a jerk rule. I have no idea when it comes to the particulars, but the GM really should have interfered at some point.

-Thus far I have never used the retraining rules to increase the power of a character, I mostly use it to fix mistakes and gain access to newly published options I like.

This really has very little to do with the retraining rules, but quite a lot to do with discourteous players - soloing the entire scenario is one extreme and being a waste of space (not capable of contributing) is the other.
I usually advice players to aim for a middle ground and build character that can perform above average, but don't always have to give 100 %, it's tricky but sometimes you just have to bring your A game when another character isn't able to perform.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

FAQ wrote:

Concealment and Precision Damage: Does concealment (the 20% kind, not total concealment) negate all kinds of precision damage? There is some confusion from the multiple places where precision damage appears.

Yes, in general concealment does negate all kinds of precision damage, unless you have a special ability that particularly says otherwise like the Shadow Strike feat or the Unchained rogue’s sneak attack.

It is pretty clear, that the CRB rogue does not benefit from this.

Changing the name of sneak attack would have caused complications, but adding the ability to sneak as a separate class feature might have ben an option.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

As Jeff mentioned it increases the burden of the GM. It is an unfortunate fact, that sometimes GMs have to know how quite a number of class abilities work, since sometimes players aren't aware of some quite vital limitations and powers.

And of course "because the GM said so".

Some rules just tend to create a lot of unresolved questions, and adding 3 pages of special rules and ruling for every subsystem tends to get old really fast.

Of course there are exceptions, I have not fully absorbed it just jet, but VMC looks good, it might be too good in some places though.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

kinevon wrote:
Andrew Christian wrote:
Jeff Merola wrote:
Eric Ives wrote:
Jeff Merola wrote:
Andrew Christian wrote:


I do not believe that was ever the intent, and I'm not going to hold anyone to it.
I doubt it was the intent, but it is the rule. Barring the rule changing or PFS specific ruling being made (which I would really like to see), ignoring it is technically cheating.
You know, it really is ok to take intent into consideration when interpreting a rule. Real courts and judges do.

Real courts and judges also create an enforceable precedent, and haven't been told repeatedly to stick to what the rules say to avoid table variation.

I think the rule should be changed, but I also don't think it's a good idea to have a VC saying it's okay to ignore a rule when it's inconvenient.

I'm not saying to ignore a rule. I'm saying that I'm taking intent into account.

And I'm tired of your constant insinuations to be honest.

This game is a game of rules, true. And largely the advice I give publicly on the boards is conservative towards RAW. However, at some point, you have to look at intent. If you are slave to strict RAW all the time, then this is no longer a roleplaying game. Its a computer simulation. I prefer to play a roleplaying game.

Oddly enough, I, for once, agree with Andrew.

But I would also like to remind everyone that Mike has mentioned that he wants to encourage the use of common sense, and I think this is a situation where common sense should override slavish, and, honestly, jerky, adherence to a rule that wasn't designed to handle this kind of situation.

Honestly, worse case scenario should be treating Unchained as an archetype for retraining purposes, or retraining class features, which should reduce the cost down, if necessary, as well.

1st level: Weapon finesse (bonus feat, Unchained, added)
2nd level: no differences
3rd level: Danger sense (trap sense+), Finesse training (Unchained, added)
4th level: Debilitating Injury...

Sneak attack is different, since the new sneak attack even works when in areas of concealment.

EDIT: And you might have to change rogue talents...

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

tcharleschapman wrote:

Hey everyone,

I'm digging up kind of a dead post but this seems to be the best place.

Just played a con over the weekend and my wizard foresight wizard with tripping magic missiles got to level 6. Hooray, I get haste and more low-level spells! Most of my 1st level spells are predetermined:

** spoiler omitted **

The nice thing about those Magic Missiles is they hit and trip but I don't get many of them. My workaround used to be a wand of magic missile. This worked well until my module yesterday where when we were in trouble and I was out of spells, 1d4+1 was more of a joke than helpful. Now that wand is about gone and I need to replace it with something. Is there a level 1 or 2 (on either a wand or scroll) that isn't going to break the bank but give me benefits for levels to come as something to do to conserve spells/backup when I run out?

You already received good suggestions for additional purchases, but I just want to mention, that you can't use your toppling spell metamagic feat with the magic missiles from your wand. I am not claiming that you tried to do so, I just wanted to clarify it for other readers.

And as Jessex has mentioned Int 28 might be a bit ambitious, by all means continue using your toppling spells, but remember that CMDs and legs tend to increase dramatically at higher levels.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

BigNorseWolf wrote:
Jeff Merola wrote:
Eric Ives wrote:
Jeff Merola wrote:
Andrew Christian wrote:


I do not believe that was ever the intent, and I'm not going to hold anyone to it.
I doubt it was the intent, but it is the rule. Barring the rule changing or PFS specific ruling being made (which I would really like to see), ignoring it is technically cheating.
You know, it really is ok to take intent into consideration when interpreting a rule. Real courts and judges do.

Real courts and judges also create an enforceable precedent, and haven't been told repeatedly to stick to what the rules say to avoid table variation.

I think the rule should be changed, but I also don't think it's a good idea to have a VC saying it's okay to ignore a rule when it's inconvenient.

Extenuating circumstances are a thing. The electrons needed to hit the border, thaw out, and then get translated. That takes time.

There is an argument to be made for leniency, especially in regions where not everybody speaks english. That said, I think asking for leniency is better than forgiveness in this case.

And since having a firm rule to handle situations, where players want to retrain from one version of the class to another will be needed anyway, asking for some sane way to retrain from one flavor of rogue/barbarian/monk to another without using another class as a stepping stone seems like the right way to go.

RAW, the player can't retrain, but considering that it was in the blog, which isn't required reading for players and GMs... Ideally the GM of the game he played, that caused this mess, should have told him... but apparently he didn't and might have been unaware of the blog...

It is a tricky situation, and asking for a one time exception, is not usually how these kind of things work, especially since a number of other players would come out of the woodwork and demand equal treatment.

The only thing, that would be fair for everybody, would be to ask the campaign leadership, for something like a general amnesty, and give everybody who has played their character after the cutoff point 1 more chance to retrain (especially since the retraining rules are a bit weird right now.To reiterate, giving the rogue to rogue unchained "super retraining synergy" and allowing them to retrain in one go for something like 1-2 days per class level would be my preferred solution.)

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

BigNorseWolf wrote:
DeVega wrote:
BigNorseWolf wrote:


The target says a lot about why you're doing something.

I can agree with this. I think we just disagree on the cause and effect of the situation. I can imagine a chaotic evil character that frees slaves by killing slavers just as easily as a chaotic good character... He just focuses on the killing part more than the freeing. The target may speak as to why you're doing something, but in the end your own actions are still more important to alignment than who you force those actions upon.

Its certainly possible for a chaotic evil person that likes killing to join up with Andorans Band of Merry Men and use their activities as a cover for their own sadistic bloodlust a la dexter, but that cover wouldn't work at all in the first place if shooting arrows at slavers and shooting arrows at grain merchants was the same thing. Good motives for continually shooting slavers in the back with an arrow are at least plausible. Grain merchants? Not so much.

. If you have to look along the shaft of an arrow from the wrong end, if a man has you entirely at his mercy, then hope like hell that man is an evil man. Because the evil like power, power over people, and they want to see you in fear. They want you to know you're going to die. So they'll talk. They'll gloat.

They'll watch you squirm. They'll put off the moment of murder like another man will put off a good cigar.

So hope like hell your captor is an evil man. A good man will kill you with hardly a word.”
― Terry Pratchett, Men at Arms

Appreciate the quote, but now I am just sad again.

And as you and others have argued, context is everything.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

claudekennilol wrote:

I was just looking at gear for my third level hunter. Knowing I didn't have enough fame to purchase a lot of stuff (only 12 fame), I looked over the always available again. I just thought it was odd that I can buy a +1 Adamantine weapon (which I can currently afford at lvl 3.1) and if I were the kind of character that needed one, I can't purchase a +1 AoMF which is cheaper until a minimum of lvl 4 (assuming I play no modules and get all 18 prestige in the 9 played scenarios.).

I understand that an AoMF can have abilities other than just enhancement bonuses, so that alone might be reason enough. But a +1 Adamantine weapon is really good in its own right and is always available.

sorry, but a level 3 hunter has plenty of options, especially considering the availability of consumeables.

And let's not forget, that an amulet of mighty fists with something like "flaming" can seriously increase the DPS of a character with plenty of natural attacks (like a tengu or an animal companion).

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Not making a RAW argument here, just an observation:

Since there is not retraining synergy, we could handle this like changing an archetype, so the question would be how many class features this actually changes? Is old sneak attack to new sneak attack a change ?

Since this was never considered when the origninal retraining rules were drafted, and you can't retrain one level at a time, since you can't have levels in both classes... there should be some sort of consideration.

Personally just saying 1-2 PP tp retrain from one to the other seems about right, but this really is an issue for the rules team.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

It is not currently always available.

However, I am in favor of changing the current always available rules to make it an always available item.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

1 person marked this as a favorite.

I am not sure, I would love to get a clarification regarding this issue and the spells from a number of sources.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

BigNorseWolf wrote:

Thats it, I'm doing a paladin of Ragathiel.

KILLLING EQUALS HONOR!!!

I see what you did there ....^^

Silver Crusade

Pathfinder Adventure Path, Companion, Tales Subscriber

I believe quite a number of other adventure paths suffer from the same problem.

It can even happen in Kingmaker, when your Town grown to quickly.

And of course, PFS players, Abasalon has more than 300,000. inhabitants.

Silver Crusade

Pathfinder Adventure Path, Companion, Tales Subscriber
Salafax wrote:
I agree with the sentiments above. Just looking at Dual Identity (and Renown) through the lens of PFS play, I can't figure out the relevance during a scenario. It seems like an awesome concept for an longer campaign or even Adventure Path, though. Maybe folks will play the Vigilante during the scenario and use their +4 for day job rolls as others suggested. Regardless, I'm still excited about this and I'll give it a try at my next PFS session and see for myself.

Not being in the right identity might be crippling when an expected social encounter, turns out to be a fight, or you are caught in a random encounter. The chance to get a +4 doesn't seem to be worth the risk in many situations, especially since changing takes quite a long time, and has to be done in secrecy (at least at the lower levels).

Cyrad wrote:

I completely agree with Alexander Augunas. I feel Dual Identity is being undervalued.

I can even see it working really well in PFS scenarios. Most PFS scenarios take place in one location or have you sent from Absalom to another town with plenty of downtime before talking to the next major NPC. You would have plenty of time to gain renown and make use of your social.

Sorry to disagree, but while there are a number of adventures where this tactic could be possible, most do have a rather short time frame.

Every scenario that takes place in Absalon or in a remote area without significant civilization (and even then 200 people is nothing, Sandpoint already has 1200) will not benefit from renown, unless your GM somehow is very very open about the definition of neighborhood.

I don't think that I can recall running a single adventure, and some were very much RP focused, where this renown would have been able to provide a benefit.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Congratulations!

Silver Crusade

Pathfinder Adventure Path, Companion, Tales Subscriber

Changing your identity without any other player noticing seems challenging. If would not be surprised, to learn that quite a number of players will completely ignore their social identity.

Silver Crusade

Pathfinder Adventure Path, Companion, Tales Subscriber
Jade_darkness wrote:

Hello all,

just need a quick rules explanation.

so ive heard that pummeling charge can be picked up quite early with the Sacred Fist if you take a dip into master of many styles.

Im very confused as to why that is, though it must be true because my hero lab says its legal.

why does the one level dip suddenly make it legal for me to take this feat, when it states the prerequisites are either a base attack of 12, or 8 brawler or monk levels?

any help is highly appreciated.

Hero Lab is great, and I use it a lot, but please don't assume that it works just because HeroLab says so. They are quite often correct, but due to some mechanical limitations, it does not cover some corner cases perfectly.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Oh well, let's analyze this one bit by bit:

- coup de grace: The combat option is not an evil act. Not unlike swinging your sword around, like a crazed madman, doing so in the middle of the forest is fine. Doing so in the middle of a room filled with small children is not fine.

So lets change the question:

Is it an evil act, to kill a captured enemy, if you have the option to deliver him to proper authority?

Well it is certainly a chaotic act, and might quite likely be evil, depending on the situation. In the scenario you described

spoiler:
Scions of the Sky key, the only scenario with trees and ladders in recent memory.
the NPC you were trying to kill, is a pretty big bastard, and not bothering to deal nonlethal damage is fair game.
Even killing him might be justified, if you had not chance to bring him back to proper authority, but that is not the case here.

Things just become more complicated once enemies surrender, or you can keep them alive before they die from their wounds. Asking the remaining locals if they wanted him dead would have been a legitimate option. And bringing him to the next human authority in the region, could have helped, to improved the reputation of the Society in the area (well thats just RP concern).

Personally given the situation, I am not entirely sure if I would have given you an alignment warning for killing him. That said, it certainly is a grey area, not giving first aid to a bleeding enemy, or letting a stabilized enemy stay unconscious behind with a few surviving locals... the results aren't all that different from killing him yourself but people tend to view it differently.
Considering what the NPC in question was currently doing, when the fight started, I can understand the desire to see him dead.
-

I would have to check the scenario, how long it would have taken to climb up to the platform - and without more details I would be hard pressed to say, that your GM broke any rules.

-

However the whole "I want to kill him while the Fighter is trying to tie him up thing" has quite a number of problems associated with it.

Coup the Grace is a full round action, thus you have to pretty much start your turn pretty close to the helpless enemy. The fighter player might very well, have a different opinion about that, and might very well decide to bull rush, grapple or sunder your weapon. Which would not break the PVP rule, but is pretty likely to brush up against the "don't be a jerk" rule.
Your attempt to kill an NPC, the fighter is actively trying to restrain and bring to some sort of proper authority could a break be interpreted as you breaking the "don't be a jerk rule".

Of course GMs often bring their own points of view to the table, and while we try to be fair and balanced, we usually bring our own experiences to the table.

Whenever it comes to a situation like this, it is usually preferable to talk about the situation as players and come to some sort of solution. If the GM in this case, has informed you that he considers this kind of behavior an evil act, you pretty much have to deal with it.

If it is a dealbreaker for you, I suggest talking to the GM and other players, there is usually a give and take involved. Maybe the fighter doesn't have to take every enemy captive, and can give you the chance for some vengeance?
Even deciding if you want to take an enemy alive, can/should be a group decision.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

1 person marked this as a favorite.
kinevon wrote:

So, does that mean we can enchant a Doughnut Hole of Power, now? And does it have to have bacon? Or just confectioner's sugar, powered sugar, and maple syrup?

For me, though, it should be chocolate doughnut, chocolate glaze, and chocolate sprinkles. Is there a way to get more chocolate in there?

I recently made Nutela ice cream, it should be possible to replace most of the fat inside the doughnut with something like that. If you increase the size a bit, adding solid pieces of chocholate inside the dough should be possible... and not unlike a molten lava cake it would be glorious.

-

How about a new objective for the next set of cards:

"Share a box of doughnuts, berliner, Oliebollen, chocolate chip cookies or similar treat with your fellow players and the GM. If Mike Brook is present, you may substitute any of the items listed above for amazing beer."

At least this one. should not be subject to that much debate. ^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Seth Gipson wrote:
Woran wrote:
They are very simmilar to the Dutch "Oliebollen" which is basically fried dough with raisins in it.
My mom's family is Dutch (my grandparents came over after WW2) and my Oma would make Oliebollen every year for New Years Eve.

From my google search. it looks pretty similar, maybe with a little less air inside of it. Thx for the idea Woran, now I have something new to try.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Congratulations!!!

Silver Crusade

Pathfinder Adventure Path, Companion, Tales Subscriber
Gamerskum wrote:
If you don't cast defensively would you then provoke twice for people with combat reflexes?

Yes.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Thank you, at some point I hope to be known for something other than my cooking, but the marriage proposals haven't significantly reduced so far.

Ever since I have found PFS, I have been exceedingly happy and finally actually got to play Pathfinder. I started to GM in an effort, to give back to our wonderful community, and hope to continue this trend as Venture Lieutenant.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Nils Janson wrote:
Would be hard to get one that is worth 400+ gold pieces

You have eaten my food before, there is already a certain "richness" to the my hot dog buns, I am certainly not above adding gold to my cooking. ^^

And I have made rock candy before ^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Sorry, but I think, that even calling them pancakes, is a little bit confusing, since I usually just form them into a semi round shape, and throw them into the boiling fat.

Once they are ready, you just fish them out of the oil, try to remove excess fat with a couple of paper kitchen towels, add sugar to the outside.

There are several important views when it comes to the sugar, some prefer powdered sugar, and some caster sugar.

After that step they are basically done, but many prefer them filled with jam.

... ... ... Damn, I think I have found the next food item for some of our game days.

And I am pretty sure they could work as a sage jewel^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

1 person marked this as a favorite.
ARGH! wrote:

Stones biologically produced... kidney stones anyone?

Just do not try to call those gemstones...

Considering what some people are willing to pay, the kidney stones of certain celebrities could be .... an option ^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Not having sufficient prep time to provide the usual level quality is one of the reasons why running this doesn't seem very appealing to me.

That said, free RPG day is a much bigger event in the USA than in my corner of Europe, and I haven't had a FLGS in my area for quite some time.
Well there is one, but I haven't approached them just jet, since RPGs are a very minor part of their portfolio, they mostly deal in video games, board games and geeky stuff(and as far as I know their closing time would make it pretty impossible to run PFS).
I have asked one of my players, who does have a connection to the store, to check if there is interest, but chances are pretty slim.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Congratulations, may they work you to the bone until you do your reporting in your sleep^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

@IQarrent, I am sorry that you had a negative experience, but I think that anonymous seem like a very dangerous option for this community.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Yours is mined wrote:

Experienced players, eh? My first choice would be Night March of Kalkamedes.

Do your players like Lovecraft? Even if they DON'T, my second choice would be Voice in the Void.

Night Marsh seems like a good fit, one way or the other, Overflow... teaches the players and the GMs quite a lot about certain enviromental rules.

I recently played 4-18 the Veterals Vault, and that should work for your particular demographic.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Everything above, as well as potions of Fly, or a scroll of dimension door are good PP purchases. If you rely on an animal companion, a scrolls with a couple of castings of carry companion can be very nice.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Ideally, if it is not one of my players - I usually offer some sort of aid when it comes to character creation, and some players have taken my offer - sending a player to these boards is not a terrible idea.

If the request includes "Character for PFS" and " new player", chances are very good, that the player will receive pretty good advice.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Cyrad wrote:
BigNorseWolf wrote:

To be fair" additional resources" sounds like the guide , more vespene gas, splat books, pathfindering 101, setting up a society etc.

"Stuff whats legal and not here" would be the signpost more needed by a newbie.

Yep, this is what I mean. Of course, now that I'm not a newbie, I know where to look.

It was also a big shock to the player to learn that the summoner got banned and that he had to play a different version from a book he never heard of. Banning an entire class was something he never anticipated, especially when the player's guide implied he could. Banning a whole class is a big deal. Not something that should be swept in a small note.

So, I assume, that the player has read the guide to organized play, and the character was otherwise entirely legal? And had the required resources with him?

I agree, that it could be highlighted a bit better, and maybe the "how to start" part could be easier to find on the site, but... the even limitations like the legal race are in the additional resources, he might as well have turned up with a drow ranger (though that one is far easier to fix).

The guide is pretty clear, but maybe, the "Character Creation" section (pages 7-10), could bear
to repeat the part from page 5 :

Guide to organized play Version 8. Page wrote:

The Core Assumption

The leadership of this organized play community assumes
that you will use common sense in your interpretation of
the rules. This includes being courteous and encouraging
a mutual interest in playing, not engaging in endless rules
discussions. While you are enjoying the game, be considerate
of the others at the table and don’t let your actions keep them

from having a good time too. In short, don’t be a jerk.
Pathfinder Society Organized Play assumes that every
player has the following resources.
• Pathfinder R PG Core Rulebook
• Guide to Pathfinder Society Organized Play (this document)
Additionally, a GM should have access to all books
in the Pathfinder Roleplaying Game line of hardcover
rulebooks, whether a physical or electronic copy. The
rules content of these books can be found online for free
as part of the Pathfinder Roleplaying Game Reference
Document located at paizo.com/prd. Unless noted
otherwise in this guide, everything contained in the
Core Rulebook (except artifacts, evil items, and intelligent
items) is legal for Pathfinder Society play. Players whose
characters utilize creatures from an approved Additional
Resource as companions or familiars are required to have
that reference at the table.
In addition to having these materials, players and
Game Masters are expected to be familiar with the
official Pathfinder Society Organized Play FAQ at
paizo.com/pathfindersociety/faq. If a clarification on the
FAQ pertains to your character, you are expected to bring
a copy of the relevant sections to any Pathfinder Society
Organized Play game.

Additional Resources
Paizo Publishing produces a wide range of sourcebooks
that further explore the game rules and world of Pathfinder.
These volumes contain a huge variety of options to help

you customize your character. You can view a frequently
updated list of all campaign-legal Additional Resources
online at paizo.com/pathfindersociety/resources.
In order
to utilize content from an Additional Resource, a player
must have a physical copy of the Additional Resource
in question, a name-watermarked Paizo PDF of it, or a
printout of the relevant pages from it, as well as a copy
of the current version of the Additional Resources list.
You must inform the Game Master that you plan to use
Additional Resource material before play begins, so he has
a chance to familiarize himself with the new material.

Chapter 2 mentions the additonal resources too, but the /resources link does not send you to the additonal resources, or even the player resources page anyway.

Chapter 2 wrote:

Select your character’s class and race from the choices
offered in the Core Rulebook. You may also select kitsune,
nagaji, tengu and wayang as your character’s race with
access to the proper Additional Resources book. Other
races are not legal unless the character’s Chronicle stack
includes a race boon. Additional class and race options
from resources like the Pathfinder R PG Advanced Player’s
Guide, Pathfinder R PG Ultimate Magic, Pathfinder R PG
Ultimate Combat, Pathfinder R PG Advanced Race Guide, and
Pathfinder Campaign Setting: T he Inner Sea World Guide are
generally available with few or no alterations
, as well.
In some cases, such as magic item creation, the special
nature of a worldwide organized play campaign requires
minor changes to standard class features. Please note the
following such changes:

The section about feats actually links to Paizo.com/pathfindersociety/additionalresources, but that just deposits me on the main PFS Page.

However when I go the the additional resources page, my browser lits this URL
http://paizo.com/pathfinderSociety/about/additionalResources

That fixing that seems like a nice Idea.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

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Lord Fyre wrote:
This is all interesting, but how will the poor PFS halflings prove their manhood?

King of the Stoval Stairs hard mode seems like a nice idea, whatever is left of the halfling (maybe an ear, and parts of the spleen) will definitely have proven their manhood.

Silver Crusade

Pathfinder Adventure Path, Companion, Tales Subscriber

Well, the Banner of Ancient Kings is an 18 000 GP item, it is very much supposed to be good. At the level where you will first be able to afford it, buffing the entire party with heroism isn't that unexpected.

As always your group composition might vary, in some groups this will be great, in others pretty insignificant.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

1 person marked this as a favorite.
Hillis Mallory III wrote:
but... but... Catpeople are Puuuuuuuurrrrfect!!

Yes, but with so many scenarios with robots, it is only a matter of time until they get out their laser pointers. ^^

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

The unchained rogue has rogue talent that makes poison better, but yeah, unless you can set up the fight (maybe using stealth and a ranged weapon) poison could be advantageous.

However unless you can craft it yourself, it is usually not very cost effective.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Someone had one like that, maybe Nefreet ? Try a forum search, I think someone made it into a fillable form recently IIRC.

Silver Crusade ** RPG Venture-Lieutenant, Germany—Aschaffenburg-Würzburg

Adding the CL of items the players have to identify would be appreciated.

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