|Sebastian Hirsch Star Voter 2015|
Nice review Magnuskn, after following you campaign journal for such a long time, I am quite impressed that you were able to temper you anger and provide useful feedback.
I pretty much agree with most of your points (even considering, that my group has not even finished part 2 yet, I already had to make plenty of modifications ), but I am a bit surprised, that you didn't, mention the plethora of encounters at or below APL (even without considering mythic tiers). It might be a complaint, you and me have already leveled at a number of adventure paths, but I think it bears repeating.
Mythic abilities tend to give players characters a lot more endurance, from abilities that let characters convert mythic power into spells, to powers like recuperation. Those make test of endurance a massive waste of time, and most players understand this quite soon. Comparisons to that damned duracell bunny seem a bit unfair, but it is not without merit.
Regarding the NPCs, you are pretty dead on especially with your comparison to Jade Regent (even considering, that even that one had a number of non essential NPCS). Some are kinda interesting, especially the married NPCs, but most of them don't really have an arch, or get new roles to play in the later adventures. Getting the ability to invest a small number of NPCs with a degree of mythic power (maybe to fill a role underserved in the party) would have been preferable (I might still take that route).
And to end this on a controversial point, I think mythic is worth saving, it requires a number of changes here and there, but the core concept is sound. If course APs have to compensate for these changes (either less XP and/or loot).