Sean Pierce |
It's a real pity it's core only...there's a ton of great archetypes out there, especially one that solves the whole "Bard works best the more meleers there are" setting: Magician. Got a ton of casters in the party and know (as you should) you'll be hitting SR eventually? Dweomercraft Performance. Need to be better at wands so that you can substitute some spellcasting and have a wider variety of buffs and also make up for your small number of spells? Wand Mastery + Magical Talent. Wanna get some of those awesome buff/utility Wizard spells or get some awesome Witch debuffs? Expanded Repetoire. Only problem? Meleers get no benefit and you lose bardic knowledge. But it depends on the party. Sucks it's only core for his party though :<
One of treentmonk's suggested roles for a bard, btw, isn't just front-line fighter but front-line CC. The whip can become an enemy's hell at range... it's not a bad idea. And while you aren't tripping/disarming/tricking/feinting? Bardic performance, buffs, wands, etc. Personally, I like Bards as the best "Support", not necessarily "Buffer". If I had to play a character that could, as he says, "primarily boost other people's performances &/or protect them from harm", then Bard is the way I go every time. And the best part? You get to write about how well everyone did as well. For those true support hearts out there.
Also just realized this post is 2 years old....*cough*. Well that's my two cents on the subject either way :x