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Sean, Minister of KtSP's page

1,003 posts (1,520 including aliases). No reviews. No lists. No wishlists. 24 aliases.


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Doug Greer wrote:
We just finished with "The Champions Belt" the other night, and it could have come to a very messy end, but my players came up with some ideas that allowed me to help them trough it, but it was still no easy task for them, the last few encounters in that one were very difficult and wore them down a lot.

My party of 5 suffered heavy losses in the hidden shrine for CB. They lost a ranger to the <i>slay living</i> trap, and lost two more members to the alkilith. And yet? They still dropped Bozal Zahol in one round.


Hey Chris,

Some ideas for keeping the adventure on track -- Allustan is very much a GM mouthpiece character. His input on the subject might help turn them around, convincing them that the mission to the Free City to see Eligos is more important, and that acts of arson and vigilantism in Diamond Lake may not go over as well with the populace as they seem to think it will.

Alternately, you can have them return to Diamond Lake only to find that the entire operation in town is gone. Smenk has skipped town, or is dead (he's ultimately an irrelevant pawn in the greater AoW scheme) and every other part of the operation has been stripped of its immediate cash value, and abandoned. The PCs can burn the Feral Dog to the ground, but they'll be burning an empty shell, and they'll know it.

There's nothing like making your players feel that the bad guys are three steps ahead of them to keep them on their toes. And the baddies are supposed to be at this point in the campaign, to set up the next adventure. There's nothing all that important going on in Diamond Lake as far as the greater AoW arc is concerned.


Hey,

I am running AoW, and am currently part way through HoHR. We'll probably get to the Sodden Hold next session, but there's some things about the building and its secret underground level that are glarlingly not working for me and I could use some advice on what I'm not getting, or how to tweak it so that it actually works.

First, Sodden Hold is supposed to be located on a river bank, but the typical ground by a river bank like that seems unlikely to support that type of underground tunnelling. Let alone to such a great depth.

Second, the map to the Warren Level appears to have an error in it. I presume the hallway entering room D9 from the top of the map is the short hallway at the bottom of the shaft in D8, but the text for room D8 indicates that the hallway should be running east to west.

Finally, if I am understanding the text for rooms D8 and 9 correctly, the depth math is really not working out. The shaft in D8 descends 35 feet to the surface of the water, which descends another 40 feet to the bottom of D9. The water in D9 is 40 feet deep, and the control pillar another 10 feet above that, which puts floor level of the Warren 25 feet below the floor of the Hold level, and the ceiling (presuming 10 foot ceilings) only fifteen feet below. None of that would be all that much of a problem, except that any attempt at arranging the two levels at anything remotely resembling the adventure text causes the 40 foot deept pit trap in front of the false door in room D2 to fully intrude through some important part of the Warren, making the whole thing impossible.

Am I missing something? Am I smoking crack? Am I nitpicking too much? All of the above?

Thanks.

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