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So my group has recently gone through a fair number of changes. One of them is that we weren't able to continue meeting on our regular day and often people knew they wouldn't be able to make it each week. As a result we have a much smaller group and have been trying to keep things down to one-shots. Since we are doing one-shots anyway, the suggestion has come up for us to become a society legal game (that and we made a few optimized but RAW characters that were able to 2 man adventures 4 levels higher than them... so some power control as well). As I am now reading through the society rules and Traits, I came across: Trait: Aid Allies:
When using the aid another action, you give
your ally a +3 bonus instead of a +2 bonus This got me thinking about interactions with Aid Another, the Order of the Dragon Cavalier, the feat: Swift Aid, and maybe even the cloistered cleric ability to aid a group instead of an individual. Rules as Intended seems to be that the Trait is giving an additional +1 to Aid another checks. But that isn't what it is says... so how it interacts with Swift Aid is not clear. I think by RAW they don't interact and you would simply have a choice of either giving +1 as a swift action or +3 as a standard action. The relevant Order of the Dragon Ability:
Aid Allies:
At 2nd level, whenever an order of the dragon cavalier uses the aid another action to assist one of his allies, the ally receives a +3 bonus to his armor class, attack roll, saving throw, or skill check. At 8th level, and every six levels thereafter, this bonus increases by an additional +1. The intent again seems to be that Aid Another gives additional scaling bonuses as the cavalier levels up. RaW on this one is a bit trickier though. Unlike the Aid Allies trait, this ability doesn't say that it replaces the normal bonus from Aid Another (though, I think that is the intent). That being the case would a second level Cavalier (Order of the Dragon), who had the Aid Allies Trait and took a standard action to Aid Another (AC) be able to give +3 to AC and +3 to hit? If he had the Swift Aid feat would he be giving +1 to AC and +3 hit as a swift action? RaW seems to say so... though again it isn't the intent, I don't think. You could just expand the same logic out to the cloistered clerics ability... you see where this is going at this point. So, I guess my question is how this is officially handled in Pathfinder Society play. In my home game, I could rule it a variety of different ways based on perceived intent... but we can't do that with Society play. So how would other GM's (judges?) handle this? Sean Mahoney The Gamers' Guide to Pathfinder has released our latest episode: The Gamers' Guide to the Witch Sean & Barry continue their class discussion series in this episode dedicated to the Witch. We would love to hear what you think! Feel free to comment here or come and join the discussion on the message boards at 3.5 Private Sanctuary. Register and become a part of the discussion. While your there check out some of our other episodes: The Gamers' Guide to Firearms - Part I
pathfinder&Itemid=65]The Gamers' Guide to Romance[/url] We are a happy member of the gaming shelf over at 3.5 Private Sanctuary, where you can find other great podcasts, such as: 3.5 Private Sanctuary
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Let us know what you think!!! Sean Mahoney The Gamers' Guide to Pathfinder has released our latest episode: A discussion on many of the impacts of love and romance on your game. We would love to hear what you think! Feel free to comment here or come and join the discussion on the message boards at 3.5 Private Sanctuary. Register and become a part of the discussion. While your there check out some of our other episodes: The Gamers' Guide to Firearms - Part I
We are a happy member of the gaming shelf over at 3.5 Private Sanctuary, where you can find other great podcasts, such as: 3.5 Private Sanctuary
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Let us know what you think!!! Sean Mahoney The Gamers' Guide to Pathfinder has released our latest episode: The Gamers' Guide to the Alchemist Sean and Barry continue the class discussion series with an in-depth discussion of the Alchemist class from the APG. We would love to hear what you think! Feel free to comment here or come and join the discussion on the message boards at 3.5 Private Sanctuary. Register and become a part of the discussion. While your there check out some of our other episodes: The Gamers' Guide to Firearms - Part I
We are a happy member of the gaming shelf over at 3.5 Private Sanctuary, where you can find other great podcasts, such as: 3.5 Private Sanctuary
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Let us know what you think!!! Sean Mahoney The Gamers' Guide to Pathfinder has released our latest episode: The Gamers' Guide to Character Death. The round table discussion finally continues when Sean & Barry are joined by Trent to discuss the implications of player death… er… character death on your game, players and assorted other things. We would love to hear what you think! Feel free to comment here or come and join the discussion on the message boards at 3.5 Private Sanctuary. Register and become a part of the discussion. While you're there check out some of our other episodes: The Gamers' Guide to Firearms - Part I
We are a happy member of the gaming shelf over at 3.5 Private Sanctuary, where you can find other great podcasts, such as: 3.5 Private Sanctuary
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You can also subscribe to our podcast through iTunes or find us on RPGPodcast.com. Alternatively you can subscribe with your podcatcher with out direct feed:
Let us know what you think HERE!!! Sean Mahoney The Gamers' Guide to Pathfinder has released our latest episode: The Gamers' Guide to Words of Power Sean and Barry discuss the alternate magic system, Words of Power, presented in Ultimate Magic. We would love to hear what you think! Feel free to comment here or come and join the discussion on the message boards at 3.5 Private Sanctuary. Register and become a part of the discussion. While your there check out some of our other episodes: The Gamers' Guide to Firearms - Part I
We are a happy member of the gaming shelf over at 3.5 Private Sanctuary, where you can find other great podcasts, such as: 3.5 Private Sanctuary
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You can also subscribe to our podcast through iTunes or find us on RPGPodcast.com. Let us know what you think!!! Sean Mahoney The Gamers' Guide to Pathfinder has released our latest episode: The Gamers' Guide to Player Types Sean and Barry discuss the common types of problem players that appear at gaming tables and how to deal with them. We would love to hear what you think! Feel free to comment here or come and join the discussion on the message boards at 3.5 Private Sanctuary. Register and become a part of the discussion. While your there check out some of our other episodes: The Gamers' Guide to Firearms - Part I The Gamers' Guide to Firearms - Part II The Gamers' Guide to Eastern Gaming The Gamers' Guide to Party Roles The Gamers' Guide to Vehicles and Caravans We are a happy member of the gaming shelf over at 3.5 Private Sanctuary, where you can find other great podcasts, such as: 3.5 Private Sanctuary
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Let us know what you think!!! Sean Mahoney The Gamers' Guide to Skinning has been dropped into the Gamers' Guide to Pathfinder feed. You can find us at www.35privatesanctuary.com or iTunes or Zune. A discussion of the DM and Player tool known as skinning, a technique for allowing you to run or play the thing you want to with out changing the rules. Drop by our boards and let us know what you think of the new intro music! Sean Mahoney The Gamers' Guide to Pathfinder A friend and I have started up a new podcast that is just two guys look at the rules of Pathfinder. If this is something you might be interested in check us out! Our RSS feed is:
I have submitted our podcast to iTunes and it is currently under review and you should be able to subscribe through iTunes soon. Currently I have posted our first episode:
I expect I should have 2 more episodes (The Gamers' Guide to Firearms - Part II and The Gamers Guide to Dipping) posted with in the next day or so. I have another episode halfway edited and a fifth waiting for editing to start. Each episode is a little over an hour and we are shooting for about 1 hour as our episode length. Let me know what you think!!! Sean Mahoney I see that City of Seven Spears has now shipped but I have yet to receive Racing to Ruin. Can I get some help on this? As a side note I seem to have a lot of issues getting shipments from you guys since I moved to Ocean Shores, WA. Is there something I can do to help alleviate the ongoing issue? Sean Mahoney I got my notification today that the first part of this AP will be billing/shipping soon. Exciting! This got me thinking about the Player's guide. It is my understanding that the player's guide will no longer be incorporated into the chronicles products, but will be a stand alone product. Is this correct? Will subscribers to the AP be getting a free copy of this? I am sure it will be a free download for all, but it would be great to have a hardcopy. Sean Mahoney I play in a group that uses all of the 3.5 material available (including Dragon Mags). As a result switching over to Pathfinder would need to be pretty seamless with all of these sources for it to be a very viable choice for us. So, how compatable would you say the new rules are with ALL the material that is out there for 3.5 (at least all the WotC licensed stuff)? I know it was stated design goal, but I get the feeling that the compatability is more on the lines of picking up an AP and still using 3.5 stuff for all the PCs. Sean Mahoney Can ToB maneuvers be used outside of combat? Could someone who has the feat that heals you a number of HP each time you refresh your maneuvers just sit there doing so (perhaps via adaptive style) until they are at full hp? This seems to be against the intent of the abilities, but I haven't seen something telling me if they work that way. Sean Mahoney Werecorpse wrote:
I figured I would give this one it's own thread so as to not threadjack others. I used this method when I ran SCAP (my first real time running a campaign as a DM) and it worked fantastically. I figured that this time I would use XP... and I am finding it is coming out to be almost the identical point I would have picked so far. Anyway, I figured I would give this a stab for you since it will make my life of judging if they need a side trek easier as well. Level 2 - Before Heading into the Catacombs of Wrath Level 3 - Just before Thistletop Level 4 - End of Burnt Offerings Level 5 - Just before Misgivings Level 6 - End of Misgivings Level 7 - End of Skinsaw Murders Level 8 - After Graul Farmstead Level 9 - After retaking the Fort
Level 10 - End of Hook Mountain Massacre Level 11 - Reaching Jorgenfist
Level 12 - End of Fortress of the Stone Giants Level 13 - Entering the Runeforge
Level 14 - End of Sins of the Saviors Level 15 - Entering the Pinnacle of Avarice Level 16 - Beginning fight with Karzoug Anyway... that is my suggestion roughly. I can only confirm the first three right now (my party is in Thistletop) as I didn't actually do any of the math to see where things happen, but looked for good story points. Sean Mahoney I have been noticing a trend of more and more posts in the Adventure Paths just assuming that people are using the Pathfinder RPG Beta rules. I have seen this in both initial posts asking for clarification and in responses to other peoples rules questions. (note: there are plenty of people specifying 3.5 or PRPG in their posts as well, but more and more are not doing so). My question is what you all feel the correct "default" assumption should be for someone reading a post regarding rules. Should we make the reasonable assumption that this is the Pathfinder board and so it is the Pathfinder rule set that should be assumed or should we make the equally reasonable assumption that the Pathfinder Adventure Paths in question were written with the 3.5 OGL ruleset and so that should be the default assumption? To continue that train of thought, does your answer change for the next AP that will be written using the PRPG rules? Will it make a difference that the finalized version will be released at that point? Does your assumption change with that release retroactively (i.e. would responses in the RotRL forum default to PRPG if they were not already)? Just curious what people think on this one. Sean Mahoney I just finished reading Howl of the Carion King today (started with the PDF and finished with the print version that arrived), and all I have to say is WOW! This is a phenominal adventure. The only thing I didn't like is that I just started Rise of the Runelords at my last session so it will be a while before I can run this. Sean Mahoney Well, it looks like I am all set to wrap up my SCAP camapaign next session. I have decided that I am going to wrap up after the desctruction of the Tree of Shackled Souls. The players are currently about 1/2 way through the adventure now, I think we can wrap it up by the end of next session. Now the big question is should I run Age of Worms, Savage Tide, Rise of the Runelords or Curse of the Crimson Throne next?!? (I think either AoW or RotRL... I am liking Golarion a lot but Greyhawk is sooo classic D&D) Sean Mahoney So I just finished reading through all of the latest Second Darkness kickoff and was very happy with the adventure and settings. I was, however, underwhelmed by the set piece adventure that was included. To boil it down it was a location not an adventure and had a few hooks that would give you a reason to head in and start fighting. I guess I was just disappointed to see a pure dungeon crawl included. That said, I think the idea has a LOT of potential. It would have to be played a bit differently though and the hooks used would need to be different. First I would suggest the hooks would not be pointing to the identity of the pauper but instead would simply have him being an issue and the PCs having a reason to clean up that neighborhood. A) (Good) The PC cleric is assigned to the mission himself. No illegal activities are seen to take place in the mission but the PC would get a good idea of things going on in the neighborhood. The PCs would then try and stop some of this activity with some success (set up a few "rescue the accosted person" and maybe a situation in which the PCs send a false shipment through the area to pull out the bandits and make an ambush for them style adventures). This brings them to the attention of the gang who starts attacking them directly (just never in the church which both the PCs and the gang are likely using as something of a base). Through clues from ambushes laid by either side for the other and any other methods that the PCs might use, they track their quary back to the church. At this point the drunkeness of the resident priest and the "blind eye" attitude of the other can be used to make it look like they might be complicit or even in charge of the whole thing (likely a ruse orchestrated by the pauper). B) (Greedy) similar to the above, but the party is being paid by a rival gang to take over the area. The PCs then come in and have to find out who the thieves are with similar tactics as above. Another option here would be if you have a rogue PC wanting to start up his very own little thieves guild. He starts to do so and it turns into a turf war with this gang. Anyway... just some ideas off the top of my head how this could have been a better adventure, rather than just the location that it was. I truly hope the future set-piece stuff doesn't follow this precedent. I was excited about the additional adventure that would also work well in the adventure itself, but was just disappointed with the delivery of this one compared to the quality that Paizo normally gives out. Sean Mahoney Hello Paizo! I am not wanting any action on this at all, but I did want to give some feedback. I just received Pathfinder 12, Pathfinder 13, and Pathfinder Companion: Second Darkness (hooray!). However all three were shipped in the same size (and therefor cost I am sure) container as a single Pathfinder typically ships in. Unfortunately it was a bit too tight for the journey and now the corners of both the Companion and 13 are fairly bent up. Now, they are not unusable in any way, it is just a little disappointing when these are books I really enjoy to seem them a little beat up when I get them. I know that it will cost me more, but in the future if shipments of that many books at once could be sent in a slightly larger container, I would appreciate it. Once again, no action or remedy is being sought here, I am just looking to provide feedback. Thanks for all the amazing work! Sean Mahoney I am wondering if I have been making a mistake in running things. For those creatures that do not list treasure in the HC, but instead just list a pg # in the MM, should I be rolling and including random treasure or is the total treasure in the adventure complete for all the challenges found in the adventure? Sean Mahoney Hello all, With the announcement that Paizo will not be publishing an adventure path in the foreseeable future for 4E I have taken to looking closer at Necromancer Games products. The official Paizo line is that they will still be involved in putting out 4E material as they are partnered with Necromancer Games and they are doing 4E material. So after perusing the list of products that have been produced I realized that I had already bought several of the products (albeit pre-3.5 stuff) and so could look to them for a quality comparison. Now, I don't really care all that much about the art and paper stock and such (though it is nice in the Paizo stuff, it is not what brings me back), so I don't really care about that. However, I found the necromancer material that I have just isn't something I would be interested in adding to my game. Before anyone gets too insulted by that let me explain. Necromancer is said to have be third edition material with a first edition feel, and I think in this they are tremendously successful. The problem for me is that I don't like the first edition feel. Hopefully that can be perceived as just a taste difference and not an attack. Specifically I mean that I do not enjoy dungeon crawls and want as much chance for RP as possible. In fact my only complaint with the Adventure Paths has been that I feel they are too dungeon heavy, but as they are so ripe for RP I still love them (and I do love the combat too... just in small doses). Anyway, my question is if the later Necromancer Games products went any more towards the roleplaying aspect of the game and away from the dungeon crawl focus? If so, can someone give me an example of a product they feel fits that criteria so I can pick it up and check it out. Once again, I am not trying to attack, Necromancer has successfully hit the target they are shooting for in my opinion and that is a really great thing that most companies struggle with, so they should be congratulated. I am just looking for a different target in my adventures and want to know if I choose to switch to 4E will I need to abandone Paizo altogether or if I will be able to get the same type of great adventures from Necromancer games that are 4E products? Sean Mahoney Hey all! I am starting as a player in a game that will be starting up soon and will be playing a bard for the first time in 3.x. So far, so good. However, I like to have some good art for my character and typically I have found that Paizo products have yet to fail me in some good art somewhere for a character idea. But I am having a hard time finding a non-effete looking male bard. Any suggestions? Links? Sean Mahoney I have recently been reading through my collection of Dungeon magazines again and came across an interview of Monte Cook in the January 2003 (155) issue of Polyhedron (perhaps asked by Erik Mona... not sure). Polyhedron: "Having gone through that entire process, what words of advice do you have to the people who will be designing Fourth Edition some time down the line?" Monte Cook: "The big huge things that we learned was that D&D players want a really good game and are willing to change and accept change more than we even thought. If there are things I could go back and redo in Third Edition a lot of them probably are the way they are because we were afraid to make too big a change. We called them "sacred cows," things that made D&D D&D and we couldn't change them. I think that Fourth Edition can probably take that idea and go even further with it. "The differences between First Edition and Second Edition were not very big, and I think that came from a level of conservatism, and maybe at that time that was the right choice to make. I don't know. I think my advice to a Fourth Edition designer is 'do what will make a good game.'" Discuss... Sean Mahoney Many of the arguments I hear FOR 4E are based around the mechanical or rules (percieved?) issues that are being addressed in the new edition. Other arguments against 4E (certianly not all, but many) cite examples of changes to the flavor or fluff of D&D as horrible changes to D&D (the FR changes being the most agregious example). Are we arguing the same things here? To me, I see no issue seperating the two in my mind.
Is it fair, though, to counter an argument that 4E is good because it fixes the issues with the 15 minute adventuring day with an argument that what they are doing Forgotten Realms is rediculous? Is it reasonable for someone to day, like I am currently, that they will probably like 4E but won't be buying too many more FR products? Anyway... I am rambling... I guess I feel many of the arguments in the same threads are arguing two different things... kind of like balancing a mechanical bonus in a class with a roleplaying handicap... Sean Mahoney I am just glancing through the art in Worlds & Monsters before reading it more thoroughly and I see quite a few former covers to Dungeon and Dragon Magazines (and even the Compendium) in there as examples on the updated look. Well, at least WotC is recognizing the great influence that Paizo has been on the game! Sean Mahoney I just finished reading the Races and Classes book last night*, and it occured to me that it would be interesting to see what roles are not currently utilized by power sources and vice versa since that will hint at upcoming classes we might be seeing. So the roles that I saw described were:
In each of the above cases it might be possible to have a melee or ranged version of each as well. Not sure on some of them, but could be interesting... imagine a melee controller... hrmm... As for power sources, this is kind of what I have gleaned so far:
Alright... all that said I think it will be interesting see where there are holes in these combos and who is filling the existing slots (wethere actually announced for PHB I or not).
So what do you think? Does looking at it this way give you ideas for additional classes that might be fun to see in upcoming products? Sean Mahoney *(Before anyone jumps to harshly on me for dropping cash on it, I must say it was nice to read some of the thoughts of the designers to a much greater degree than we are hearing on the internet. That said I think it should have been released on DDI instead... would have made that much more successful than it is and we wouldn't be paying the price for this type of advertising... but that is neither here nor there) If you were the designer of 4E, what would you do about the base assumption about how people play D&D. The two options I see (shout out if you have others) would be as follows: A) This is DUNGEONS & Dragons. The 'base' style of play is the dungeon crawl. The rules should focus on combat mainly. Once this is done then you add in what you can to support other styles of play. (Note: Role-playing is fairly rules independant and is actually restricted by adding rules to govern it... so it is not the focus). B) Lost of people play lots of different ways. We should try and support all of them equally. What do you think? Sean Mahoney So, this was one of the first things that jumped out at me when I started looking at 4E, that they were 'fixing' the fact that spellcasters run out of spells. Ignoring HOW they are going about 'fixing' this for now, is this even a problem? Do you think it is something you would look at changing if you were the maker of 4E? Sean Mahoney In the latest Paizo Blog it is mentioned that the readers of Dungeon demanded backgrounds and histories for all dragons that appear in adventures and this is something they will strive to make happen in Pathfinder. While I think this is great, the truth is that those stories and backgrounds only make a difference if the DM can somehow get them to the PCs... otherwise it is just fluff for the GM reading it. I would be very interested in seeing places for these idease to be given out as well as having the background actually in the adventure. For example, the blog gives a white dragon who has terrorized the Shoanti for some time and tells of legends they still tell about the raids of this great beast and the heroes who ventured to, but never returned to tell the tale. Providing a time in which the PCs meet one of these tribes and share tales with them around the camp fire would be an exceptional encounter to forshadow this type of thing (and make more sense for how the PCs go after the Dragons horde if they down it somewhere else). Sean Mahoney I am very curious about 4e and would be very interested in hearing some discussions on it, but it seems like the majority of threads here are just complaint sessions and loud statements that people will never switch. That just isn't what I am looking for (the humor I see in the EXACT comments made when the switch from AD&D 2e to 3e took place wears off real fast). Can anyone point me to any threads here they feel are enlightening about 4e? Things people want to see (rather than just railing against any change)? And so on? Sean Mahoney Ok... I had fun in the best 1st level spell category and learned a few things, so I am curious about second level arcane spells. What do you think THE best is, or if you can't pare it down that much, a short list of the best. Either core or things like the Spell Compendium are free game. Sean Mahoney So interesting story from my game that took place tonight. First, as a point of background, I included the modification (I believe from DelvesDeep) to make Skylar Krewis to have been the ex-husband of Triel Eldurast and a member of the ill-fated patrol that she turned on and slaughtered (he was brought to negatives but stabalized and survived after a convalesence during which he found faith in St. Cuthbert). During Life's Bazaar I had a new player who liked to go out at night and "look for clues" while aimlessly wandering the city. One night he saw a red-haired woman in spikey black armor who was speaking with some tough/punk looking fellows wearing red armbands. Further investigation told them first about the Alleybashers and actually directed them to Sgt. Krewis for more information on the lady. Krewis told them he would take this part of the investigation and try and track her down, the party resisted this until he told them the whole story of her betrayal and promised to tell them if any of this led anywhere or had anything to do with the missing children. At the time it was a red-herring for them, but the kicked themselves later for not having found out more about her (like they could have found much) after the attack on the lucky monkey. The point was, though, that it tied her closer to the plot and turned her from a random bad guy into someone the party hated. Fast forwarding, we had a player coming in who would likely be joining the group full-time at some point in the future but would only be able to sit in for one session for right now. My players really wanted to keep playing this campaign as they were really into the story rather than a one-shot of something else since he was there. Since they were heading down into the Kopru Ruins at the beginning of the session he joined, I went ahead and advanced Krewis to level 5 to match the party and gave him to this new player. He resigned his commission (he will get it back) and joined the party to 'put an end to his divorce issues once and for all.' Fast forward again to the encounter with Triel. The rogue in the party had found and disabled the trap on the door, so that wasn't an issue and when he opened the door combat began with initiative. Triel won with Krewis going just after her (the alarm had been set off earlier so she had 4 mooks in the room with her and had her armor on). She taunted them a bit and then cast Bull's Strength on herself to buff herself up while they played with the mooks. Then Krewis stepped into the room and begged her to lay down her weapons and come back to the city with him and he would use the last of influence to try and avoid the death penalty for her, which she of course laughed off. The mooks all moved in on Krewis and three of them surrounded him, each swinging but having their blows swept aside by a swift parry or blocked with his shield (good rolls, just not quite enough to hit him). The party then moved into the room as well, with the Paladin moving up to threaten Triel and the Sorceress softening Triel up a little with a Lesser Orb of Fire. Then Skylar went... in advancing him he had gotten Great Cleave... and there is a reason it is called "Great." He downed all three of the mooks who had surrounded him in a single flurry of activity (cleaving into each after downing the last). I described this as reversing his sword and plunging it into the stomoch of the poor fellow behind him and leaving it in the astonished fellow, then grabbing the wrist of another as he was thrusting and tugging him off balance to impale the other guard who was also thrusting... ending both of their lives. He then let go, spun and retrieved his sword as all three toppled to the ground. Triel was duely impressed and said "My! You have improved some! I shall enjoy laying you low a second time right after I down this pathetic patsy of St. Cuthbert." (Meaning the Paladin who was threatening her). She rolled well... but one short. The rogue then finished off the last mook and the Paladin, Cleric and Sorceress all missed Triel who was gleefully taunting them and enjoying being in the thick of battle. Then Skylar went... He walked forward 15 feet and swung... natural 20... confirmed critical... since we use the Critical Hit Deck in our game for the PCs and "Boss Types," the player controlling Krewis was able to draw. He got a "disembowel" action. He then rolled his double damage on top of the bleed and constitution damage this would be doing... max rolls on both dice. This was described as: "Krewis marches forward on his former wife saying, 'Very well, if this is how it must be...,' bats aside her raised flail with his shield and cuts low once with his sword. Triel's haughty expression turns to shock as she slowly looks down, sees her own innards spilling across the floor and then topples back into her still bubbling hot spring which quickly churns with reddend water." Sgt. Skylar Krewis had three actions in this fight. He entered the room begged her to change her mind, killed 3 of her 4 guards and then laid her low in one spectacular blow. It was a perfect performance from one of the parties favorite NPCs and resolved his back story with his ex-wife beautifully. I couldn't have planned it better had I wanted to. One of those time when the dice make for a great story. Sean Mahoney How many of you let the Players know the name of the adventure they are on and at what point? For example, I did not give out the name of Life's Bazaar until the end of the adventure. While there is a little double meaning going on there, I figured my players would assume the meaning that someone was selling people. On Flood Season though, I introduced it on their way back from the Lucky Monkey just after describing the ever increasing sheets of rain caused by the incoming monsoon season. So how about you? Do you even let the Players know the name of the adventure? Sean Mahoney Paizo continues to keep adding new and exceptional products to their offerings, and it is hard to say anything but "thank you" for this. However, a result of this has been an increasing number of categories in the Message Boards. To ease in the browsing of the boards it would be a HUGE help if all categories started out 'minimized' and were somehow expandable on request. So for instance, I could skip the sections on customer service easier than having to scroll past them but they still would remain one of the first options so that Paizo can continue it's exceptional dedication to customer service. Basically giving people what they are after faster is what I am going for here. I suppose while I am suggesting, I would go for some sort of 'sticky' option available for certain threads (such as an FAQ). This would head off repeat threads that come up as soon as the last one has fallen off the boards, such as "When will Age of Worms / Savage Tide Adventure Path be compiled and released as a hardbound compilation as was done with Shackled City?" which has been answered time after time on these boards (and is a very valid question considering the quality of the products). Anyway... Keep up the good work... just suggestions... take them as you will... Sean Mahoney I am running my SC campaign with an alternate rule in which I level up the PCs at appropriate times in the story rather than worry about counting XP. It seems to be working well, but I thought I would hit you all up for your ideas on when the best times to level up is. 2nd - Descending into Jzadirune (after significant RP and such)
Let me know what you think! Sean Mahoney One of the phenomena surrounding the release of 3e that I found absolutely fascinating was the rise of the internet web sites and forums to prominence with in the gaming community as a whole. Certainly I am not contending that this was the only reason that they gained prominence, but it was certainly a catalyst that helped tip them over into the mainstream of the gaming consciousness and someone could make the argument that this was the death knell of publications like Dragon, but that is a conversation for another time. What I am more interested in right now is what new mediums will 'show their stuff' with the rumors surrounding the release of 4E. My guess on this... podcasts. I have been an avid listiner to podcasts for several months now and don't think I will stop listening anytime soon. One of my favorite categories is, of course, the gaming podcasts. The Paizo Blog announced that Paizo has been involving themselves with the Podcasts as well, starting with Eric Mona's latest appearance on Green Ronin's new Podcast. I think these are the new ENworlds we need to be keeping an eye on. In my mind, they even have a potential to replace some of what I used to look to Dragon for (much more so than the new Dragon that WotC is making... but I will try and reserve judgement on that front). So... one of my complaints about the gaming podcasts that I have so far been able to find is that they are all strongly derogatory of D&D and the D20 system. For the most part they are all enamoured of the indy games like Dogs in the Vineyard, the Mountain Witch and the like. They are still very good listens as they can spark ideas for running games or character ideas, but I still yearn for a podcast that understands that the mechanics are not what drives the story, you can have a great story with any mechanic and once your players know that mechanic well it is MUCH quicker than learning a new game a month. (As a not the WotC podcast doesn't really add a whole lot other than rules clarifications and advertisements for upcoming products... not a bad thing, just not what I am looking for here). Below is a list of gaming podcasts that I have found and grown to like. Does anyone have others that they listen to that they can add to this list? How about D20 friendly ones? Let me know!!! Dungeons & Dragons Podcast (official WotC)
Sean Mahoney I know that D1 has not yet arrived in our hot little hands, but I am curious if anyone can speak to how these two adventures relate to one another? Various sources have indicated that D0 is a good precursor to D1, How? D0 is phenominal (even more so considering it was a "free" give away product) and I am excited about D1 as a result. Any info will make me a happier and happier camper. Sean Mahoney Just read over the latest blog. It is a fine blog in and of itself, but what is the connection with Pathfinder? Certainly the cards COULD be used with Pathfinder, but this is really just a blog on a completely seperate Paizo product. To be fair it now sounds interesting, but I am just missing more info about Pathfinder! Sean Mahoney I have seen mention several times that the Seven Deadly Sins will play a prominent role in this campaign. While I am fine with this conceptually, I am also cognizent that these are not a universally held list, but are specifically from the Catholic religion (I think). That being the case and I am assuming Catholocism will not exist in this world, will there be a good, in depth, description on where these come from? I guess I am worried that a backdrop the size of Diamond Lake, while great for a very indepth look at a small city, is going to leave MANY things missing from an overall campaign setting view. For example... chances are there will be a cleric or Paladin in the party and they will want to know about their gods. That means there will be space taken up for general descriptions as well as mechanics (favored weapons, domains, etc., etc.). Anyway... just curious... I could easily see an entire 96 page Pathfinder being just a campaign setting... Sean Mahoney Alright... it hasn't been that long, but sleeping on all this has helped me a lot. I am no longer emotional over the loss of our beloved magazines and am now very excited about the Adventure Path Magazine... er... I mean, Pathfinder. I did see mentioned in one of the many things I read yesterday (I think from Lisa) that these APs would be taking players from level 1-15+. Does this mean that not all APs will be going all the way up the chain, though some might? (I think this is really good thing btw). Sean Mahoney
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