The diagram shows that one of the hallways contains a blue lantern, but I thought we had that one in our possession. Are there two blue lanterns, or is that a typo?
Sorry, you guys have the indigo lantern. Indigo is kind of a navy blue, halfway between blue and violet.
As for lighting the lanterns, you'll need to leave a torch or something else inside the lantern, as the lanterns have no wick or fuel of their own.
Also, I don't think anybody has checked out the lit green lantern yet.
Hoo boy. Long, hard day at work guys. Thanks for your patience. Give me about half an hour to settle in at home, and I'll post about the first round of combat.
It will probably take us a few days to get through even the simplest of fights (we'll see), so I'll be patient. But I am about to head in to work for a few hours, where I will check in periodically. If, by about 11 pm or so Pacific time (GMT - 7:00), there are still players who haven't rolled initiative, I'll roll for them, so that by tonight I'll be able to establish combat order for the fight, etc.
Nobody's surprised on either side, so everyone roll initiative. (I've seen other PbP games use just one initiative roll for each side, modified by individual initiative bonuses. I'm not sure either way is necessarily easier or harder. If you guys have any opinions on the matter, chime in.)
Rend, you still owe me a spot check. Now Shamus does too. Actually, everyone will soon be entering the cairn, so everyone make a spot check, effective as you enter the cairn.
If your spot check is 10 or better:
Spoiler:
You catch a faint, flickering green light from somewhere far back in the tunnel.
It is about a ten minute walk to the stand of brush. As you arrive, the raven alights on nearby chunk of rubble and gives a loud caw. The brush and rubble in front of the entrance could likely be cleared in about ten minutes, but otherwise it is difficult terrain to cross, and your movement is halved.
Being one of the last ones in the door, Dalzig hurriedly pushes through to the relative safety of the library. Finding himself dripping water, a condition he most definetly does not favor while wearing armor, he sets about taking it off the armor with some quite audible clanks. Once the armor is strewn across the floor in a haphazard manner he sits on his haunches and shivers. "This might not be the worst place you've been to, but it is most definitely the worst place I've stayed in. Let's get a fire going." Dalzig glances at everyone else expectantly, making no move himself to get one started.
There is little to start a fire with. The wood is all soaked, from just the last few minutes of rain, and the books that once lined the shelves have dissolved into mush over the years, little colonies of pale book-boring worms swim delightedly through the soggy paste.
It takes a minute or two for Dalzig to get out of his armor, and shortly after that, the pouring rain outside slows to a mild drizzle.
DAMN! I'm on a roll here (pardon the pun)... which probably means that when I get to some really important rolls they're going to suck, hahaha.
Actually, the timber looks pretty sturdy, now that you really look at it. In fact, aside from the missing roof and flooring, and the eastern wall, the building is surprisingly sound, structually. It could easily be made livable again with a lot of work, and a little cash, mostly for new timbers and fresh thatching. There's more than enough stone rubble to rebuild the collapsed wall, though that would take more work than anything else.
Also, I'll cast Mage Armor when we enter the cairn (just in case I forget it then I can at least say that I mentioned it now ;-)).
So noted! You'll be at the cairn very shortly, but more importantly I have read and accepted your mage armor activation upon entering the cairn itself, so if I forget, you can point to this post and say "SEE! You even acknowledged it!"
New post about the interior of the building coming shortly!
Whoops! Sorry. Just spotted your post in the discussion thread about summoning the raven. You're not all the way to the WC yet. I know you said you'd do it just outside of town, but the raven will be useful to find the WC's exact location, so maybe you can actually play out the summoning now that we're at the abandoned building?
Just FYI guys, I'm out of town, but occasionally able to log on. It shouldn't really be any different than normal, I just wanted to let you know, in case it was a while in between my posts. Great stuff so far, and soon we shall head out for the Whispering Cairn!
Just to be clear -- I've been pretty silent in this thread the last couple of days because y'all seemed to have hit the big "first time all the party members meet" role playing encounter. There's not a lot for me to do during this encounter. I leave it to you guys to actually, you know, role play with each other.
If you really want me to, I can try and start a bar brawl for you. You know... get our first combat encounter out the way instead. You guys just let me know.
Dalzig finds himself wandering the muddy streets yet again. In a town such as this, no one wants to listen to the little gnome spouting his religious zeal. That, coupled with the boorish nature of his job, makes him very downtrodden. He finds himself outside a tavern he hasn't visited yet. Perhaps someone will care what he has to say this time. He pushes himself into the tavern.
Dalzig finds an empty table and clamors on top of it. Holding up a small dagger with a red skull icon lashed to hilt, he tries to grab the attention of those gathered. Good people of Diamond Lake! Embrace the magic of The Ruby Sorceress and you will be free! Worship her and you will have nothing to fear; not even death itself. He lowers the dagger and looks around the tavern, seeing the same reaction as usual. Mumbling, he leaps off the table and walks up to the bar. My good man, a small cup of ale if you will. He puts down two coppers on the bar. Once he receives his drink he takes a sip and starts muttering to himself. Such a sodden place. Nothing magical about it at all. Why am I destined to become decrepit here? He sighs and continues on drinking.
And yes, as all this goes on, a gnome enters the bar and hops up on a table to give a brief sermon, before heading to the bar for a drink.
Everybody ignores you. Except for the bartender, who only serve you in silence, and a sickly looking man with the bow, who slides up to you and buys you an ale.
You hear someone in the far corner of the bar whisper, "it's a good thing Kullen isn't here. Show that upstart halfie a thing or two."
All you can hear in the bar, aside from the bartender and the guy next to you is the cook in the back room, banging all manner of pots and pans around and screaming at the poor mop boy, "Don't just stand there you gaping lackwit, KILL IT! ::CLANG:: STOMP on it, boy! ::SLAM:: It's running over there, by the cheese! ::SQUISH:: Now it's off again. You have to be ::SPRANG:: quicker than that! It's a fast little sucker ::WHAM:: Now it's in with the potatoes! ::P'TANG::"
You have, however, already spotted the elf before the bartender mentions her to you.
Also, as you're talking to him, the half orc seems to be asking you if you can read.
You've sort of befriended Allustan. In the month or so you've been here, he's about the only person you've met who's shown any interest in your sermons at all. You met him on the street one afternoon, as he walked past while you were preaching from atop a barrel. When he heard you speak, he stopped and casually as you please, he engaged you in conversation, talking about Wee Jas, magic, and six or seven other random subjects that happened to ramble out of his mouth. You had a hard time keeping up with him, actually.
Since then, he's invited you over for a weekly evening of tea, supper, and discussion. You were excited at first, think he might introduce you to some other people, and together you'd be able to start a church of Wee Jas, but those hopes were quickly dashed when you realized it was just Allustan. He provides an excellent meal, and is much more calm and focussed in his conversation than the first time you met him, and he knows Wee Jas scripture and lore quite well (sometimes even better than you), but you still can't shake the feeling that when it comes to the subject of actual belief and faith, he's being ever so slightly condescending.
Still, he provides good food and good conversation, and has generously offered to pay for your room for as long as you stay in Diamond Lake. And, frankly, you come to realize that this will be as close as you get to founding a church of Wee Jas in this mudhole, and this mudhole is where the Church elders have seen fit to post you.
You too are aware of Allustan, and have consulted with him once, breifly upon arrival here. your archaeological interest in the cairns has driven you here. You know most people think the cairns were robbed dry long ago, but you're not so convinced. Some of the research you did at the Academy has led you to believe that the cairns might just have secret passageways that lead to even older tombs and chambers, left there by mighty races in the distant past.
You're also aware that there are "coincidentally" three other adventurers here from Jhesail who just "coincidentally" happen to be planning on exploring cairns for treasure. You have a horrible siniking feeling that one of the few idiot friends you've told was too stupid to keep his stinking yap shut.
There's also a larger reason you've come. Your divination research has also left you with a gnawing feeling of dread and despair. Every time you divine, when you reach your mind to that higher awareness and extend your senses out, there's this... dead zone out on the horizon. A place where all life ceases to exist. When you reluctantly tried to talk about it with your professors, they dismissed it as a slightly abnormal reaction to the astral horizon. You stopped talking about it, to them or anyone else.
But more than anything, what drove you here is the gnawing sensation that something is coming. Something that threatens to devour the world. Something that starts here in Diamond Lake.
After a few moments I begin asking idle sounding questions about the Cairn's outside of the town.
Gather Information (Cairns) 12 (8+4)
Old Man at Bar: Yoor not froom arouwnd 'ere, are yah? Yeh, deys a boonch oof cains in th'ills ouwtside oof toown. Deyv ben empteh fur an aige and moore. Th'wee wons leik tuh daire eitch ovah tah spend th'noit in'em occasionalleh.
Shamus Car'das wrote:
I also make a few discreet inquiries about the nature of the other strangers in town.
Gather Information (other strangers) 20 (16+4)
Bartender: Wot? You mean besides yourself and half the rest of the bloody town? Strangers? Well, there's a few. Most of 'em's just smelly fugees, good for naught but the mines and soon a box. But if yor looking for aught like yourself, well that half orc is new in town and looks like you couldn't force him down a shaft at the point of a dozen swords. There's a dwarf coming this way who looks like a city toipe for sure. I've heard tell there's a gnome in town, who's trying to spread the gospel of some goddess or other, hasn't had much luck round these parts -- I can't possibly imagine why. Diamond Lake is just a magical paradise. I think he's might made friends with the old wizard, Allustan. He's about the only one interested in magic around here.
There's three other strangers in from Jhesail, saying they're going to go exploring in Stirgenest Cairn. Don't know why. The cairns were all stripped of anything valuable centuries ago. They're all certainly older than that. That elf lass over there by the knife-throwing boards is one of 'em. And some stranger brought in by Smenk has been set up in that old observatory to the north.
There's an orphaned kid in town too. I think he's headed in behind the Dwarf.
Sean, do you have any preference or standards that you would like us to use for ooc comments, thoughts, dialogue, dice rolls, etc? Also btw, I'm not going to read Spoilers unless it's specifically indicated in the post that I should, so if anyone decides to use them "for effect", please make it clear that the info is for everyone...
I have no preference, save for the use of the convenient OOC tag, for OOC comments.
We'll talk a little more about this later today. I'm about to leave for a few hours to strike the show I just finished last night, but I'll be around all afternoon and evening, and pretty much every day this week, so this is a good time to get under way, I think. And I'll answer Rend and Shamus' rolls, and make more posts in a couple of hours. And thanks, guys! I really liked those first couple of posts. I worked on them for a few hours, making sure they set just the right tone. Glad you liked them.
You've been hanging around Diamond Lake for a while, getting a feel for where the marks lie, who to watch out for in town, and where there's money to be made. You know the sherriff, mayor, and several of the mine managers are not to be crossed or trifled with. You also know that there are three strangers in town -- a large man named Auric who wears an enormous belt he won in gladitorial combat, an older man who wears the robes of a wizard or arcanist, and attractive and cocky elf woman named Tirra who handles her bow and daggers with equal ease. More importantly you know that they are here to do some exploring of one of the ancient cairns in the hills outside of town. Everyone in town says the cairns were picked clean of anything valuable centuries ago, but that never seems to stop the occasional team of explorers from showing up in town looking for treasure and adventure. They all leave town empty handed, save for the rare group that heads into the hills and is never heard from again. But those people were probably eaten by wild animals.
,I'll come up with a couple of possibilities for you and post them later tonight, when I get back near my computer (I'm posting from my phone at the moment).,1,Save Changes