Shackles Pirate

Seamus Haggrathy's page

152 posts. Alias of Jonasty1031.


Full Name

Seamus Haggrathy

Race

Human

Classes/Levels

Gunslinger (Mysterious Stranger) 3

Gender

Male

Size

Medium

Age

27

Alignment

CN

Deity

Besmara

Languages

Common, Polyglot

Strength 12
Dexterity 15
Constitution 12
Intelligence 12
Wisdom 12
Charisma 16

About Seamus Haggrathy

Current HP: 25/25
Current XP: 3,820

Flavor and character:

Backstory: Seamus Haggrathy used to be a pirate of the Shackles. Robbing and pillaging with the best of them, he plied the waters of the Inner Sea always looking for the next ship to plunder or town to raid. It seemed a life blessed by Besmara herself and he gave thanks to her daily for it. But the Pirate Queen is a fickle goddess and the weather can turn with little warning, especially when you make a mistake in your course.

It was a bawdy night of debauchery in Port Peril where he met the comely lass that would be his undoing. The wine flowed freely, along with his coin, and soon he had retired to a quiet corner outside to relieve the young woman of her "valuables". Waking the next morning he found himself lying next to the girl from the previous evening, her throat cut and her blood all over him. What was worse was the stark realization that sobriety lent him, that he had in fact lain with the daughter of one of the most feared of the Free Captains in the Shackles and that it now looked to anyone with half a brain like he had killed her after a night of passion.

He instantly knew he had been framed for her murder but he did not know by whom. Given his lifestyle, he had made quite a few enemies in his time at sea and the list of suspects was a long one. Knowing death to be in his immediate future, Seamus did the only thing any self respecting pirate would do. He ran.

Fleeing the Shackles in the first ship he could find, Seamus made for Absalom. The largest city in the world was an easy place to lose oneself and Seamus signed on with one of the many adventuring groups that seemed to infest the place, so long as it was heading further from the bounty that had by now been put on his head in the Pirate Isles. He didn't know how long it would take, but some day he would find out who had done this to him and make them pay. He would find a way to return home.

For now though, Seamus found the life of an adventurer to be one he could easily adjust to. His skills were just as useful as they were on a ship and the plunder was as good, sometimes better, than what he was used to.

Personality: Seamus is a pirate at heart and he still carries his Shackles accent as well as mannerisms. He sometimes tosses in nautical references or phrases into his speech and isn't one to shy away from a good time in a tavern after a long stint in the wilds.

Appearance: A reasonably attractive man, Seamus is a tall well built individual. His skin is deeply tanned from many hours spent working the sails under the sun and his hands are rough and calloused from hauling the ropes. He has dark shoulder length hair that he wears swept back under a kercheif, in the Shackles style. Fanciful tattoos cover both his arms from wrist to shoulder. Looking at the man, it is easy enough to guess his homeland.

Build Mechanics:

Seamus Haggrathy 3,540xp
Male Human (the Shackles) Gunslinger (Mysterious Stranger) 3
CN Medium Humanoid (Human)
Init +2; Senses Perception +5
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DEFENSE
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 25
Fort +4, Ref +5, Will +3
Resist: None
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OFFENSE
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Spd 30 ft.
Melee: MW Scimitar +5 (1d6+1, 18-20/x2) OR Dagger +4 (1d4+1, 19-20/x2)
Ranged: MW Double-Barreled Pistol +6 (1d8, x4) 20 ft, misfires on 1-2 OR Pistol +5 (1d8, x4) 20 ft, misfires on 1
Special Attacks: deeds, grit
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STATISTICS
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Str 12, Dex 15, Con 12, Int 12, Wis 12, Cha 16 (human bump to Cha)
Base Atk +3; CMB +4; CMD 16
Feats: Point-Blank Shot, Quick Draw, Rapid Reload(Double-Barreled Pistol)
Traits: Killer (add crit modifier number to crit dmg), Armor Expert (-1 to ACP of any armor worn)
Skills: Acrobatics +7(2 ranks), Bluff +8(2 ranks), Climb +6(2 ranks), Craft: alchemy +6(1 rank), Handle Animal +3(0 ranks), Heal +1(0 ranks), Intimidate +9(3 ranks), Knowledge: engineering +6(1 rank), Knowledge: local +6(1 rank), Perception +5(1 rank), Profession: sailor +5(1 rank), Ride +2(0 ranks), Sleight of Hand +6(1 rank), Survival +5(1 rank), Swim +7(3 ranks)
Languages: Common, Polyglot
Gear(weight lbs): MW Scimitar (4), Dagger (1), MW Double Barreled Pistol (5), "Starter" Pistol (4), MW Chain shirt (25), Firearm bullets x25(.5), Black Powder Horn x3(3)(25 doses), 10 alchemical paper rounds (-), Gunsmith's kit (2), MW Backpack (4), chalk (-), belt pouch (.5) 30gp
Encumberance: 49lbs (Light load is 50)
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SPECIAL ABILITIES
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Grit: 3pts per day, to be spent on Deeds
Deeds: see Gunslinger class
Lucky: +1 to Will saves at 2nd level, and +1 for every four levels after
Fav class(Gunslinger) 1st hp, 2nd skill, 3rd skill