Depends on your Spellcasing Style:
For an enchanter Still, Silent, Heighten, Persistant, Threnodic are good choices, Spell Focus & Greater Spell Focus
For a elemental/blasty type: Elemental, Focused, Dazing, Empower, Selective, Maximize, Rime, Intensified Spell
For Save or Suck: Heighten, Persistant, Focus and Greater Focus
For Controller type: Rime,
For the Magus: Intensified & Empower, (and get close range arcana for that 10d6 Snowball and Empowered/Maximized/Quickened with posibility to crit Ennervation can you say 8 levels in a crit BOOYAH!)
For Everyday uses:
Preferred Spells: For Caster Level variable dependant spells, you cast often. Stack a +6 for a particular spell with
Spell Perfection: For almost everyone, as it doubles practically everything you ride on Caster Level and DC. Get 3 other Metamagic Feats to plan for Spell Perfection at 15th level.
That's the beauty of your different mages, you can build something quite diverse everytime you take the class.
I think Virtue Magic would be mechanically the same as Sin Magic, it would just be used into a different purpuse
Instead of transmuting lead into gold it would turn garbage into food and spoiled water into purified one to drink to feed the needy etc,etc.
I started trying to do that but instead I went for a Magaambyan Arcanist wich is a goodytwoshoes super cool Prestige Class
I played a Dirge Bard in Carrion Crown and they are awesome. The undead affecting enchantment spells are sweet and helpful.
Also you can combine that archetype with Sound Stryker and dish out good damage (weird words counds a bludgeoning).
Also nicely placed diplomacy checks are going to help you lots in certain encounters and knowledge religion and arcana are sweet to have all over the modules.
Paladin will help but he has to be really, really "open minded".
With the Archaeologist available I dont know why anyone would consider playing a rogue. Archaeologists are the awesomesauce!
I'm building a Magaambyan Arcanist but I'm having trouble finding good combos with the Good Descriptor spells and feats for a Magaambyan Arcanist Conjuror Specialist, anyone have builds or recommendations on what to pick and how to synergyse?
The only good use for the Good Descriptors seem to be Holy Word for a nice abuse of Spell Perfection (grin: Varisian Tatoo, Spell Specialization) in higher levels,
My suggestions for druid spells are the following.
Anyone has done a build for the Magaambyan Arcanist?
Hey guys thanks for the replyes,
Due to MAD I think I need to roll my stats to consider the best path to follow either str or dex.
As magi shine when using a wide crit scimitar is always agood choice.
As mentioned before I dont mind losing spell recall as mystic theurges rarely are without spellcasting options.
Right now I'm looking for strategies to raise my to hit and my AC.
I think the cleric spells help and also adding Greater Heroism from the witch Via Samsaran Mystic Past Life is a win/win (I'm adding Ill Omen, Enervation and Greater Heroism, dunno anything else that stands out that is arcane witch not present in the cleric spell list)
I'm pondering at this idea for a while. And I want your opinion on how to optimize this concept. We are starting a Planescape campaign and the GM proposed us 240,000 gps wealth level no crafting feats.
Professor Q wrote:
I think you are suggesting Empyreal Sorcerer + Cloistered Cleric (for additional domain powers) which is still kinda red... Y would much prefer Pathfinder Savant.
If you want to use a continuos use item, you need to use the 2000 modifier.
Then you have to multiply the cost by 2 because of the 1 min/per level duration.
If you want it to be a slotless item you have to multiply by two again. Like using a Ioun Stone.
So the price would be
1 Spell Level x 1 Caster level x 2000 Continuous use x 2 Duration x 2 Slotless = 8000 gps.
Hope that helps!
I guess that could be the case, as the Magus and Paladin specifically state that the weapon bonuses stack. It should apply the same to the SpellSlinger.
Damn I didnt knew that. Well thats over my budget thanks for the feedback! No wonder it looked kinda cheap. Thanks!
My GM found something that fixed our problems, specially when we were entering level 8th and things started to get messy.
We loaded our sheets in there, and every level we print them out, withouth mistakes or anything, you can see a breakdown of your AC, attacks etc etc
Very simple and it doesnt allow you to "cheat".
Ok so I loved that movie, you can also inspire yourself in other movies with the same theme: Dude, where's my car!!! comes to mind.
Firstly: How much time frame passed
Second: When are they getting roofied? You could put a powerful wizard or cleric mind erasing them for a deed done before.
What would they have done to deserve that
Third: How will you show "The Trail" and by that I mean the small pieces of information they will have in order for them to retrace their steps. That will also translate into skill checks:
General ideas come to mind:
As promised here is my report from today.
In the aftermath of the Mokmurian battle the PCs retreated to Magnimar via Teleports and the Rogue character was left in the library to study as much as he could about the following adventure path.
My character mentioned to him and did some suggestions for him which were translated into: a composite shortbow +2, bracers of lesser archery, dusty stone +1 and a Headband of Mental Prowess +2 so he could boost his Charisma (9, now 11), Wis (16, now 18) and Int (12, now 14).
He also was saying that he thought there was too much melee as three classes enter the frays so he should be more ranged (OMFG!) so he will buy the Gang Up Feat in order to take advantage of a ranged sneack attack (/cry he was actually thinking about his character and feta planning), so he bough combat expertise this level and the next chance to get gang up.
Weirdly enough he started to act quite different (my guess is that either the DM or him read this lol). He started to pull the bow, and approached the enemies flanking and from behing when they expended their attacks of opportunity, his total damage output was 35 or 40 I think. He even sneaked attacked like twice and once scored a critical hit! I mean he was actively fighting! Thanks so much for everyone that contributed and give in their perspective it was much appreciatted.
I actually learned a lot and everyones answers got me thinking about the nature of roleplaying in general and the nature of its players :)
Edit: Small spoilers :)
You pose quite an interesting proposition. I was think exactly that. If he were an NPC we would have kicked him a lot before. I was even thinking about a rogue hireling, which would be much more helpful.
If I had an NPC that was not pulling his weight in combat I would have kicked him out already or just not saved him. This is much of the problem. Main reason is how to traverse the delicate barrier of the delicate telling someone that he batlantly sucks. Lets face it, in character will be just as the same as gently b&+#* slaping him. Anyway I sent him an email suggesting him things I can craft for his character and/or buy in order for him to be more effective in combat. Hasnt answered....tomorrow is my gaming session, expect a full report around afternoon ZOMG finally Pathfinder day! The happiest day of the week!
Matt Gwinn wrote:
In the end the most important thing is to have fun, because it is a Roleplaying GAME. I just find it frustrating on his playstyle and complete lack of heroic performance. We are after all, the Heroes of Sandpoint. A lot is expected of us and legends will be weaved in hour honor including The cowardly non stabby rogue!
Im so going to do that: I was actually thinking about crafting him Boots of Greater Invisibility, getting him an Enchanted Short Bow and Bracers of Archery.
I hope he doesnt take it the wrong way, if not we might leave him in the inn while he is sleeping, I can so imagine my character casting 5 Phantom Steeds and leaving him behind hahaha
Matt Gwinn wrote:
Sorry, lots of posts didnt expected so much support guys, thanks for that!
He is a newly acquired friend, but I've known him around 10 years. I do care for him. He is a good guy.
He doesnt, god I hope he doesnt find it, I'm trying my best to cite facts in here.
The fact is, he is summed up as a old guard roleplayer that prefers pure roleplaying games. My guess is that he would be far better playing Burning Wheel or Call of Chutulu rather than Pathfinder, as one post noted, Hook Mountain and Fortress are grinds, they requiere a delicate balance and planning of characters, 4 players have already decided what their feat choices and equipment will be for the next 9 levels. Mainly because the GM is playing monsters by the book, Xanesha was devastating and we didnt even stand a chance and that was the first time we saw that a bit of planning went a long way.
I hope he likes us if not he would be stabbing us in the back!
Actually the GM runs dmg output by char on his Hero Lab thingie. I mentioned it because the Monk player told me: I think the rogue did 4 dmg on that fight tops...and we were like....yeah I think so. Hummm
Wow actually I was kinda ok with him until we started to see some pretty obvious things for example the Monk was very irritated when he told him in character and in combat: You XXXX help me flank this ogre! (he was 10 feet away from him hiding in a bush, and he batlantly refused because he would get hit... then I started to get a bit upset because I kinda asked him to lend me his enchanted keen weapon because I lost it to a disarm and run monk harpy, mainly because of his (crit modifier) and he refused to lend it to me.
So I'm so going to roleplay his ass off:
I can imagine the scenes of me having a dummy and telling him how to strike and he hitting at me because he rolls badly, and explaining him how to wear a new armor and making him assist me in making a Headvand of Vast Intellect and a Girdle of Giant Strenght for him, lol.
More suggestions welcome! Haha
Need to clarify, dead weight in combat. His net damage in all the Hook Mountain Massacre fights was zero. He used spiritual weapon and was an Oracle with really low Wisdom and high Charisma hell bent on converting people into his created god...kinda like Nale from Order of the Stick, was very funny. His oracle was actually more useful, actually he did something that helped! I remember he casted silence in himself and was flying above the Necromancer final guy of the module, with good results. Yeah not entirely deadweight.
Matt Gwinn wrote:
And it sounds like he turns down his share of the treasure anyway. If he's turning down rings of protection+2, that means someone else (maybe your character) is getting it.
Actually we divide the share of the loot and when something is not used we sell it.
We have managed to play for 11 to 12 levels and this issue has arised before, actually in the Xanesha fight the Monk and another character died and he was invisible and flying all the time (via potions) he didnt wanted to fight because he would turn visible (boy his character really sucks). Once he switched to another character for around 4 levels and then came back to this one. Weirdly his rogue was not missed and his other character was also a bit of deadweight, all he did was flying invisible and do out of combat healing and exploration.
I think this sums up the essence of this post. I'm not saying he is a bad person, I'm just thinking he is deadweight. I have played with poorly planned characters in the past and they were frustrating because they coudnt do well in combat, or social skills or normal skills, yet they always have elaborate back stories and motivations.
His character can improve a lot by just thinking for better items and gearing more appropiately.
In Charisma and Leadership the Monk usually does the talking. And Is our diplomatic voice and also sometimes our voice of reason and peace.
Regarding traps well I think so far we have gotten like 4 traps yeah those were funny:
And yeah thats it. Horse idea sounds very interesting.
Actually not so much, he has a funny back story about his family. And is trying to scholar himself in the ways of the pathfinder society and Thassilonian History, he also has really sub par Charisma around 10ish. He does have 18 Dexterity! He is not a bad guy personally I like him a lot but his character is like so terribly annoying, I do understand him now, he is a old school roleplayer who doesnt care about stats, proper gearing or character abilities, he might as well have played optimized characters in the past and he is just having fun now, at the expense of DEATH CHARACTERS /DRAMA!!! Hahaha
- Yeah well a character might look and act different but they need to be resourceful and contribute something to a combat. See Conan and tell me how cool would he be if he ran around casting a spell from a scroll...
- A bard could do a lot of things to boost us without actually engaging melee! Have you seen bardic performance? That would be so helpful. And he could even cast higher level spells and do a lot of other tricks each round.
- Our party is quite pacifist, we dont kill the majority of our enemies and let them run having previously bowed to make ammends and we are filling Magnimar's Jails lol, our monk actually specializes in pinning and gagging. Because the monk doesnt believe in killing and its starting to permeate other characters!
- Just my two cents :)