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Water Elemental

SeaBiscuit01's page

57 posts. Alias of Vasantasena.

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Go Team Jacob!!


Wow they sound pretty cool, thank you very much :)


Can we get a small spoiler of the new spells added please pretty pleaseeee


Depends on your Spellcasing Style:

For an enchanter Still, Silent, Heighten, Persistant, Threnodic are good choices, Spell Focus & Greater Spell Focus

For a elemental/blasty type: Elemental, Focused, Dazing, Empower, Selective, Maximize, Rime, Intensified Spell

For Save or Suck: Heighten, Persistant, Focus and Greater Focus

For Controller type: Rime,

For the Magus: Intensified & Empower, (and get close range arcana for that 10d6 Snowball and Empowered/Maximized/Quickened with posibility to crit Ennervation can you say 8 levels in a crit BOOYAH!)

For Everyday uses:
- Extend for buffs
- Selective to protect your allies, etc
- Varisian Tatoo (or Spell Tatoo): For +1 to CL to a particular school

Preferred Spells: For Caster Level variable dependant spells, you cast often. Stack a +6 for a particular spell with

Spell Perfection: For almost everyone, as it doubles practically everything you ride on Caster Level and DC. Get 3 other Metamagic Feats to plan for Spell Perfection at 15th level.

That's the beauty of your different mages, you can build something quite diverse everytime you take the class.


I did characters very badly until my gm gave us Hero Lab now we now things like encumbrance and have exact numbers in it. Highly advisable.


You can go to the excel spreadsheet and filter through casting time.


Your spell would translate into creating an area of difficult terrain around yourself and making yourself inmmune to it.

Like Entangle + Freedom of Movement (personal).

Sounds interesting.


Ah thanks!! Sounds adecuate ;)


Hello,

I want to crafting a Ring of Consecrate (cleric level 2) can you help me with its cost?

ClxSlx2000 = 12000

For duration i think its 1.5 x 12000 = 16,000

Between 1.66 (tree times per day use) = 10,843

Is this adecuate? Feedback please.,


Actually blind fighting is a good idea. Specially a good warrior, you have 50% chance of pummeling the wiz. As the wizard has other options. Remember in higher levels Mirror image is useless but resourceful and the warrior should have a wizard in his party to help him overcome the other.


1 person marked this as a favorite.

I think Virtue Magic would be mechanically the same as Sin Magic, it would just be used into a different purpuse

Instead of transmuting lead into gold it would turn garbage into food and spoiled water into purified one to drink to feed the needy etc,etc.

I started trying to do that but instead I went for a Magaambyan Arcanist wich is a goodytwoshoes super cool Prestige Class


I think Virtue Magic would be mechanically the same as Sin Magic, it would just be used into a different purpuse

Instead of transmuting lead into gold it would turn garbage into food and spoiled water into purified one to drink to feed the needy etc,etc.


Scarred Witch Doctor (Con as primary casting attribute), one level in martial class that allows entry to Eldritch Knight and Prehensile Hair.


Damn it I hope the gay iconic is either Valeros or Ezren they are both so hot!


I played a Dirge Bard in Carrion Crown and they are awesome. The undead affecting enchantment spells are sweet and helpful.

Also you can combine that archetype with Sound Stryker and dish out good damage (weird words counds a bludgeoning).

Also nicely placed diplomacy checks are going to help you lots in certain encounters and knowledge religion and arcana are sweet to have all over the modules.

Paladin will help but he has to be really, really "open minded".

With the Archaeologist available I dont know why anyone would consider playing a rogue. Archaeologists are the awesomesauce!


I'm building a Magaambyan Arcanist but I'm having trouble finding good combos with the Good Descriptor spells and feats for a Magaambyan Arcanist Conjuror Specialist, anyone have builds or recommendations on what to pick and how to synergyse?

The only good use for the Good Descriptors seem to be Holy Word for a nice abuse of Spell Perfection (grin: Varisian Tatoo, Spell Specialization) in higher levels,

My suggestions for druid spells are the following.

1: CLW
2: Barkskin, Lesser Restoration
3: Cure Moderate Wounds
4: Freedom of Movement, Atavism, Cure Serious Wounds
5: Wall of Thorns, Awaken
6: Antilife Shell
7: Heal

Anyone has done a build for the Magaambyan Arcanist?


You is the overreacting panda. You let him play with anything he likes. Also Negative Channel can be taken out with alternate racial traits if I recall correctly.


Hey guys thanks for the replyes,

Due to MAD I think I need to roll my stats to consider the best path to follow either str or dex.

As magi shine when using a wide crit scimitar is always agood choice.

As mentioned before I dont mind losing spell recall as mystic theurges rarely are without spellcasting options.

Right now I'm looking for strategies to raise my to hit and my AC.

I think the cleric spells help and also adding Greater Heroism from the witch Via Samsaran Mystic Past Life is a win/win (I'm adding Ill Omen, Enervation and Greater Heroism, dunno anything else that stands out that is arcane witch not present in the cleric spell list)


I'm pondering at this idea for a while. And I want your opinion on how to optimize this concept. We are starting a Planescape campaign and the GM proposed us 240,000 gps wealth level no crafting feats.

So:
1) What race combos better with this? (Samsaran comes to mind for MAD)
2) Strength or Dervish dance? Second one is feat intensive
3) Any new magic items I'm missing? And which ones should I get first?
4) Archetipes for either magus and cleric?
5) Arcana suggestions?
6) And what combos and gameplay do you guys suggest for this particular combo?

Thanks!


1 person marked this as a favorite.

I think you are a sad boring panda. ¡Nuff said! Spellcasters are da bomb playboy!


I would seriously consider splitting your group, it starts to sound unmanageable


Blight Druid, is an archetype I think. They are curators of nature corrupted, defile and natural disasters.

They are perfect for druids that want to destroy civilizations and humans to let nature reclaim the land.

Also you can think as an ecoterrorist.


Permanent Detect Magic...and if you are against a dragon...you should know better that he will be buffed if you dont hit. With a high number.


Professor Q wrote:
Crysknife wrote:

On PRCs:

the mystic theurge works a bit better mixxing wizard and cloistered cleric: you give up a few spells from the cleric but you cast all using INT. Still red for me, orange at best.

Are you talking about the UM Cloistered Cleric? I looked it up on the OGC and I'm only seeing wording that suggests you still use Wisdom.

I think you are suggesting Empyreal Sorcerer + Cloistered Cleric (for additional domain powers) which is still kinda red... Y would much prefer Pathfinder Savant.


You can play fighter/wizard which is the archetypical elven knight...or wait a sec wait a MAGUS! :)


1 person marked this as a favorite.

THEY GET SPELL RECALL AT LEVEL 11

THEY DONT GET IMPROVED SPELL RECALL. EVAH!

IM TELLING YOUR MOM YOU ARE A NAUGHTY BOY, AND THEN YOUR GM SO HE CAN HOUSE RULE NO MAGI FOR YOU!


Wasnt scalable items a big thing in the Midnight RPG?


If you want to use a continuos use item, you need to use the 2000 modifier.

Then you have to multiply the cost by 2 because of the 1 min/per level duration.

If you want it to be a slotless item you have to multiply by two again. Like using a Ioun Stone.

So the price would be

1 Spell Level x 1 Caster level x 2000 Continuous use x 2 Duration x 2 Slotless = 8000 gps.

Hope that helps!


LazarX wrote:
Vasantasena wrote:
Oh I didnt knew that! Is it errataed?

You can reason it by inference.

Cap on abilites for non epic weapons is +10 total. Of that a maximum can be a +5 in enhancement bonuses. By extension the total cap of what you can put on a weapon is +5/+5 in enhancements and abilities. Bladebound magi after 4th level would then be fully free to spend all of their arcane pool on weapon abilities. (as would any other magi who get their hands on magic weapons)

I guess that could be the case, as the Magus and Paladin specifically state that the weapon bonuses stack. It should apply the same to the SpellSlinger.


damn it what happened!!!


You can add two of the same metamagic to one spell a Intensified x2 Spell thereby making Shocking Grasp level 3? Is that possible?


Glad I could help. I think I will try the Spellslinger in my next game seems fun.

Or maybe an arcane archer hehe :)


Dear Treatmonk, your guides make my character's private parts go tingly. Thanks and continue doing stuff for other classes!


Weables wrote:

Also, the 30% discount for alignment restriction is completely up to your DM. I don't allow it in my games, simply because it tends to be a cheesy way to reduce cost with no penalty.

"But Bob, I get a 90% discount on this magic item if it can only be worn on days ending in Y by elves named Darren who also have 5 classes in magus and speak with a lisp!"

ya know? if you're an elf magus with a lisp named Darren, its really no major hardship.

Damn I didnt knew that. Well thats over my budget thanks for the feedback! No wonder it looked kinda cheap. Thanks!


My GM found something that fixed our problems, specially when we were entering level 8th and things started to get messy.

Hero Lab

We loaded our sheets in there, and every level we print them out, withouth mistakes or anything, you can see a breakdown of your AC, attacks etc etc

Very simple and it doesnt allow you to "cheat".


Ok so I loved that movie, you can also inspire yourself in other movies with the same theme: Dude, where's my car!!! comes to mind.

Firstly: How much time frame passed

Second: When are they getting roofied? You could put a powerful wizard or cleric mind erasing them for a deed done before.

What would they have done to deserve that

Third: How will you show "The Trail" and by that I mean the small pieces of information they will have in order for them to retrace their steps. That will also translate into skill checks:

General ideas come to mind:
- Mr. Chow can be translated into a naked angry gay vengeful hell bent gnome or a high ranking Red Mantis Assassin (boy that would be so much fun!)
- You gotta have stolen a Large Tiger animal companion from the Archdruid of a nearby forest
- It has to have started in Cheliax or somewhere so very corrupted lol maybe Absalom.
- Ah maybe the characters married each other.
- OMG I just thought about you guys stealing a Hellknight Armor, image the fighter waking up in it lol I might build the module and do a small adventure out of it lol


Mike Schneider wrote:
I know it's impolite; but since no one else has bravely stepped forward to address the affront, it is left to me....** spoiler omitted **

Terribly sorry about that mate, its *bought*, english is my second language. ;)


SeaBiscuit01 wrote:


You pose quite an interesting proposition. I was think exactly that. If he were an NPC we would have kicked him a lot before. I was even thinking about a rogue hireling, which would be much more helpful.
If I had an NPC that was not pulling his weight in combat I would have kicked him out already or just not saved him. This is much of the problem. Main reason is how to traverse the delicate barrier of the delicate telling someone that he batlantly sucks. Lets face it, in character will be just as the same as gently b*~~@ slaping him. Anyway I sent him an email suggesting him things I can craft for his character and/or buy in order for him to be more effective in combat. Hasnt answered....tomorrow is my gaming session, expect a full report around afternoon ZOMG finally Pathfinder day! The happiest day of the week!

As promised here is my report from today.

RotRL:

In the aftermath of the Mokmurian battle the PCs retreated to Magnimar via Teleports and the Rogue character was left in the library to study as much as he could about the following adventure path.

My character mentioned to him and did some suggestions for him which were translated into: a composite shortbow +2, bracers of lesser archery, dusty stone +1 and a Headband of Mental Prowess +2 so he could boost his Charisma (9, now 11), Wis (16, now 18) and Int (12, now 14).

He also was saying that he thought there was too much melee as three classes enter the frays so he should be more ranged (OMFG!) so he will buy the Gang Up Feat in order to take advantage of a ranged sneack attack (/cry he was actually thinking about his character and feta planning), so he bough combat expertise this level and the next chance to get gang up.

Weirdly enough he started to act quite different (my guess is that either the DM or him read this lol). He started to pull the bow, and approached the enemies flanking and from behing when they expended their attacks of opportunity, his total damage output was 35 or 40 I think. He even sneaked attacked like twice and once scored a critical hit! I mean he was actively fighting! Thanks so much for everyone that contributed and give in their perspective it was much appreciatted.

I actually learned a lot and everyones answers got me thinking about the nature of roleplaying in general and the nature of its players :)

Edit: Small spoilers :)


EWHM wrote:

I've thought about this a bit more, and I'd like to refine and extend my remarks :-)

Clearly if the rogue were an NPC without Player Character stamped on his forehead in letters visible only to other player characters, he'd not be hired by them as a member of the party----at a full equal share of the treasure.

I could see him being hired at a 1/4 of a normal share. That's what minor henchmen get customarily (for a band of 12th level characters, major henchmen are typically 10th level or so, minor ones 8th level). People who like the leadership feat (i.e., not me, I'm a-ok with henchmen, starting in fact as low as 1st level, but I'm seriously not ok with the metagame leadership feat) would call that a cohort.

The problem is, because of social contract outside the game, it is difficult for players (not their characters, if that disembodied entity called the player wasn't involved, the characters would certainly be able to handle the negotiation without issue) to negotiate unequal shares for different player characters. Even seriously old school folks like myself, that often do 'level shares' (total number of shares = the total party levels, you get a number of shares equal to your level---this necessitated by the fact that if your character croaks and can't be brought back, I won't necessarily just front you a new character of equal level), the idea of a 12th level character warranting less than an equal share would be anathema.
So the player of the rogue, in this case, is creating a metagame crisis.

You pose quite an interesting proposition. I was think exactly that. If he were an NPC we would have kicked him a lot before. I was even thinking about a rogue hireling, which would be much more helpful.

If I had an NPC that was not pulling his weight in combat I would have kicked him out already or just not saved him. This is much of the problem. Main reason is how to traverse the delicate barrier of the delicate telling someone that he batlantly sucks. Lets face it, in character will be just as the same as gently b&+#* slaping him. Anyway I sent him an email suggesting him things I can craft for his character and/or buy in order for him to be more effective in combat. Hasnt answered....tomorrow is my gaming session, expect a full report around afternoon ZOMG finally Pathfinder day! The happiest day of the week!


Matt Gwinn wrote:


My guess is that you are probably right, but I'm betting that he can't find a group willing to play those games. He's probably only playing in your campaign because that's what everyone else wants to play. Chances are he doesn't even like Pathfinder that much, at least not the way you guys play it. It's a pretty issue these days and I've experienced it myself. For a long time I "sucked it up" and played in groups I didn't fit in, out of necessity.

My guess is that he is desperately trying to make the game fun for him by playing it more RP style and that's difficult to do when he's not only fighting the system, but the other players. Playing in an AP doesn't help either. It sounds like the GM is the only one that has his back at all.

If you're truly his friend, maybe you can work with him a bit and work around his style of play. Try RPing more and putting fewer combat expectations on him. I bet if he starts having more fun he'll find ways to make his character useful in the campaign. A player's first priority is having fun, everyone else having fun is a close second. Let him get to his own fun first.

Back on the subject of character death. How many of those deaths were followed by raise dead spells? Once your cleric can cast 5th level spells, death is meaningless. Collect the corpses and start praying.

Also, are you winning? Are the bad guys ultimately being defeated?

In the end the most important thing is to have fun, because it is a Roleplaying GAME. I just find it frustrating on his playstyle and complete lack of heroic performance. We are after all, the Heroes of Sandpoint. A lot is expected of us and legends will be weaved in hour honor including The cowardly non stabby rogue!


Xum wrote:

That is it! You do that mate, roleplay is key, and don't forget to ask him "Dude, since you are afraid, why don't you go home? We all like you, and will come to visit, we have our own lives to worry about, and we need someone to help us out, not someone for us to be worried too!

Make him contribute in a roleplaying way, if he likes you guys, in character, he would do a lot to help, even staying out. Improved invisibility, bows, casting spells from scrolls, he can do A LOT, without getting even close to an enemy. Make him see that, or next time there is an adventure, leave him at the tavern sleeping before you leave.

Im so going to do that: I was actually thinking about crafting him Boots of Greater Invisibility, getting him an Enchanted Short Bow and Bracers of Archery.

I hope he doesnt take it the wrong way, if not we might leave him in the inn while he is sleeping, I can so imagine my character casting 5 Phantom Steeds and leaving him behind hahaha


Matt Gwinn wrote:

You never answered one of my original questions.

Is this guy your friend?
Do you even know him outside of the game?
Is he friends with anyone in the group? How many of you?

Maybe he just doesn't like you guys, in which case why should he care if your characters are dieing?

All we have to go on is what you tell us. Does he know about this thread? Maybe he can chime in with his perspective.

There are all kinds of reasons why this problem exists and without knowing more or hearing from both sides we're all just talking out of out butts.

Let me sit in on one session and I can tell you exactly what the problem is, but until that happens we're all just guessing.

Sorry, lots of posts didnt expected so much support guys, thanks for that!

He is a newly acquired friend, but I've known him around 10 years. I do care for him. He is a good guy.

He doesnt, god I hope he doesnt find it, I'm trying my best to cite facts in here.

The fact is, he is summed up as a old guard roleplayer that prefers pure roleplaying games. My guess is that he would be far better playing Burning Wheel or Call of Chutulu rather than Pathfinder, as one post noted, Hook Mountain and Fortress are grinds, they requiere a delicate balance and planning of characters, 4 players have already decided what their feat choices and equipment will be for the next 9 levels. Mainly because the GM is playing monsters by the book, Xanesha was devastating and we didnt even stand a chance and that was the first time we saw that a bit of planning went a long way.

I hope he likes us if not he would be stabbing us in the back!


Jiggy wrote:
phantom1592 wrote:
The fact that these mathmatical equations have even been RUN means to me that the OP is interested in teh mechanics version.

You know full well that most people talk about the "average" this or that in a casual sense, being really more of a vague guess than a literal average.

You took the obviously casual, imprecise statement and inserted the idea that he ran calculations to determine average damage output.

Then you took that idea of having done the math - an idea which you invented all on your own and inserted where it obviously didn't exist - and used it as the basis for your claim that the OP "is interested in the mechanics version."

Actually the GM runs dmg output by char on his Hero Lab thingie. I mentioned it because the Monk player told me: I think the rogue did 4 dmg on that fight tops...and we were like....yeah I think so. Hummm


phantom1592 wrote:


With SIX characters... and the typical small combat space on the map... I'd probably get out of the way of hte Paladin and Magus too...

Wow actually I was kinda ok with him until we started to see some pretty obvious things for example the Monk was very irritated when he told him in character and in combat: You XXXX help me flank this ogre! (he was 10 feet away from him hiding in a bush, and he batlantly refused because he would get hit... then I started to get a bit upset because I kinda asked him to lend me his enchanted keen weapon because I lost it to a disarm and run monk harpy, mainly because of his (crit modifier) and he refused to lend it to me.

So I'm so going to roleplay his ass off:

I can imagine the scenes of me having a dummy and telling him how to strike and he hitting at me because he rolls badly, and explaining him how to wear a new armor and making him assist me in making a Headvand of Vast Intellect and a Girdle of Giant Strenght for him, lol.

More suggestions welcome! Haha


Jiggy wrote:
SeaBiscuit01 wrote:
Matt Gwinn wrote:
And it sounds like he turns down his share of the treasure anyway. If he's turning down rings of protection+2, that means someone else (maybe your character) is getting it.

Actually we divide the share of the loot and when something is not used we sell it.

We have managed to play for 11 to 12 levels and this issue has arised before, actually in the Xanesha fight the Monk and another character died and he was invisible and flying all the time (via potions) he didnt wanted to fight because he would turn visible (boy his character really sucks). Once he switched to another character for around 4 levels and then came back to this one. Weirdly his rogue was not missed and his other character was also a bit of deadweight, all he did was flying invisible and do out of combat healing and exploration.

Healing and exploration doesn't sound like dead weight.

Need to clarify, dead weight in combat. His net damage in all the Hook Mountain Massacre fights was zero. He used spiritual weapon and was an Oracle with really low Wisdom and high Charisma hell bent on converting people into his created god...kinda like Nale from Order of the Stick, was very funny. His oracle was actually more useful, actually he did something that helped! I remember he casted silence in himself and was flying above the Necromancer final guy of the module, with good results. Yeah not entirely deadweight.


Matt Gwinn wrote:
And it sounds like he turns down his share of the treasure anyway. If he's turning down rings of protection+2, that means someone else (maybe your character) is getting it.

Actually we divide the share of the loot and when something is not used we sell it.

We have managed to play for 11 to 12 levels and this issue has arised before, actually in the Xanesha fight the Monk and another character died and he was invisible and flying all the time (via potions) he didnt wanted to fight because he would turn visible (boy his character really sucks). Once he switched to another character for around 4 levels and then came back to this one. Weirdly his rogue was not missed and his other character was also a bit of deadweight, all he did was flying invisible and do out of combat healing and exploration.


HarbinNick wrote:

Saying a rogue who avoids combat is a better role-player is like saying I'm a better person cause I'm a underweight syphilitic near-sighted asthmatic wreck.

I think this sums up the essence of this post. I'm not saying he is a bad person, I'm just thinking he is deadweight. I have played with poorly planned characters in the past and they were frustrating because they coudnt do well in combat, or social skills or normal skills, yet they always have elaborate back stories and motivations.

His character can improve a lot by just thinking for better items and gearing more appropiately.


Jiggy wrote:


BNW, you just went up several ranks in my Book of Awesome People (and/or Canines).

To the OP:
This is not "roleplayers versus rollplayers". You have a simple question to ask: Does this PC contribute to the adventure? Note that this is different from whether or not he contributes to combat. As some others have said, having a noncombat specialist is nice. If you know Stargate, think Daniel Jackson. He translates, does knowledge rolls, acts as something of a diplomat, and so forth. That said, the refusal to even carry a shortbow concerns me. Even Daniel Jackson carries a gun just in case, even though he hardly ever fires it. If this player refuses to at least do that, there's something else going on.

Of course, if he doesn't meaningfully contribute to the adventure, then you clearly have a problem. You do mention that he's good at disarming traps - is that it? Are you often in situations that might have traps? You might consider buying him a horse, leaving him in town, and saying "We'll call you if we suspect traps" if that's all he's good at.

Also, if he's allegedly doing this for roleplaying reasons, then make sure you get him to roleplay his reasons for wanting to embark on life-threatening adventures in the first place.

In Charisma and Leadership the Monk usually does the talking. And Is our diplomatic voice and also sometimes our voice of reason and peace.

Regarding traps well I think so far we have gotten like 4 traps yeah those were funny:
1) He didnt disarmed and fell into it.
2) He wasnt searching for them and my char, took quite a chunk of dmg
3) Got disarmed well
4) He entered the magical trap and managed to disarm it in 2 rounds we all got the activation debuff nevertheless

And yeah thats it. Horse idea sounds very interesting.


Realmwalker wrote:


Next question does he do anything else useful beside disable traps, does he craft, use charisma based skills, knowledge skills etc.
I played a Gnome Rogue(Investigator), magical linguist, high intelligence used social and knowledge skills mostly. Combat is main weapon was a rapier did 1d4 damage +2 dex bonus lowish str. No Attribute below 10.

Very poor combatant low damage but was the groups face and information gatherer his skills made him useful enough that his poor combat capability was looked over. In this case his role was not combat at all but information gathering and social face.

From my point of view he was not a sub par build he did what he was designed to do very well. He was far from optimized however.

Pathfinder does not have to be all combat, I have run exciting well run non combat adventures. It can be done and done well, most of the optimized builds I have seen would fall flat and fail at these.

Balance is key to a good game and a nice ratio of combat to noncombat encounters can make a game exciting and allow all the players to roleplay the way they like.

Actually not so much, he has a funny back story about his family. And is trying to scholar himself in the ways of the pathfinder society and Thassilonian History, he also has really sub par Charisma around 10ish. He does have 18 Dexterity! He is not a bad guy personally I like him a lot but his character is like so terribly annoying, I do understand him now, he is a old school roleplayer who doesnt care about stats, proper gearing or character abilities, he might as well have played optimized characters in the past and he is just having fun now, at the expense of DEATH CHARACTERS /DRAMA!!! Hahaha


phantom1592 wrote:
SeaBiscuit01 wrote:

My questions are

- Is he being rewarded by acting as a coward?

Yes. As are many, many, many characters in fictional literature. Not everyone is designed the same. Not everyone WANTs to be a frontline fighter.

SeaBiscuit01 wrote:
- Is optimizing your character wrong?

It's not wrong. But personally I find it a bit boring. Having gamed for about 15 years myself, I DO like my characters to look and act different. Most of that history was in 2E... and after awhile all fighter stats tend to look the same.

Mixing it up with stats/weapons/personality that is completly different makes things new and memorable.

SeaBiscuit01 wrote:
- Is not contributing to combat at all ok for your standards?

Certainly.

There are pacifist characters out there. There are posters around here that advocate that killing anything for any reason is wrong... I imagine their characters wouldn't help much in combat...

SeaBiscuit01 wrote:

- Am I a huge drama queen? (yeah maybe a bit, I think so...hum ok huge Dramarama Queenzalor lol)

Yep!! ;)

I've never been a big fan of people telling me how I should play my characters... or what Feats I HAVE to take in order to worth playing with... and I could be wrong, but that seems to be what your doing.

You suggested that he should play a bard. Why? Why would you be ok with a bard running around the field avoiding combat and casting weak spells but your upset with the Rogue?

Did you guys start out at level 12? or did you earn all those levels? If he's been doing this from the beginning... then why are you characters surprised by this? Why aren't they factoring in that with their plans?

Just because it says 'rogue' on the sheet... doesn't mean that EVERY Rogue has to act the same... If I wanted to play some kind of gambler, or Politician or... anything else that doesn't fit in with the Caster/Fighter section... He'd be a rogue. It's a good catch all for the oddball characters.

NOW......

- Yeah well a character might look and act different but they need to be resourceful and contribute something to a combat. See Conan and tell me how cool would he be if he ran around casting a spell from a scroll...

- A bard could do a lot of things to boost us without actually engaging melee! Have you seen bardic performance? That would be so helpful. And he could even cast higher level spells and do a lot of other tricks each round.

- Our party is quite pacifist, we dont kill the majority of our enemies and let them run having previously bowed to make ammends and we are filling Magnimar's Jails lol, our monk actually specializes in pinning and gagging. Because the monk doesnt believe in killing and its starting to permeate other characters!

- Just my two cents :)

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