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I would like to add some kudos to the people who ran the HQ.
Apologies to anyone I miss (or mispell): thanks to Mark, Liz, Laura, John, and Noel! Also, Mark G was a fantastic ambassador for Indianapolis! There was no overlooking the effort he put in organizing the games at Scotty's, helping out at HQ (or wherever needed), and looking after the never-ending treasure chest line. In light of all of the threads subsequent to Gen Con which have inspired so much debate and bad karma, I thought another Gen Con thread was warranted which focused on the most important things: PFS at Gen Con was an incredible success brought about by people who went above & beyond, and the vast majority of people had a terrific time!! So please, use this thread to share your positive experiences, funny stories, and recognize the folks that made the Gen Con PFS experience such a blast! (No complaints on this thread, please) I would like to start out by recognizing the most important people, the players. I was fortunate to GM for 48 fun, enthusiastic folks and my brother. I had about 15-20 newbies to PFS, and a there were a couple for whom this was their first ever Roleplaying Game session! I laughed during every session, and was impressed by the roleplaying and ingenuity demonstrated. One of my favourite memories from this year came out of the Special. The youngest player at my table managed to be the first out of the room of over 300 PCs to break thru one line of defence in the climactic encounter. His face really lit up when the Overseer GM (Tim Hitchcock) worked his character's name into the narrative (I believe it was Aust). The next day, I ran into him and his dad, and they were both incredibly enthusiastic about the session, and about Pathfinder Society. Let's hear some more! Dragnmoon wrote:
Either way is fine, but at some point you will have to create a new event, to keep things clear for yourself. Todd Stewart wrote:
It was extremely hot! I don't know how you Americans ever get your dogsleds to work!Thorkull wrote:
That was a common understanding, but was clarified in the infamous Handle Animals blog a few months ago :) That said, there are only 11 tricks to learn, so an Int 3 animal is gonna get them all when they have bonus tricks. Thorkull wrote: 5. No, you're still at [INT Mod]*3 + [Bonus Tricks], except for INT 3 creatures. The restrictions on tricks per mod are how quickly you can train them up to that limit. Once you're up to the limit of tricks, you can't teach them any additional tricks regardless of how many scenarios you play. Correct, but there is no exception. Int 3 means 9 tricks + bonus. Sorry, Kerney. Josh's rulings are the rules unless they have since been changed. And I never said that I was "Anti". I just said that Chris was within the rules, and made an understandable ruling based on the scenario. EDIT: That probably came out more emphatic than intended.
Kerney wrote: Well there are no rules saying you can't ... Actually, there are. It was ruled on by the head of the PFS at the time. I don't know if it ever made it into the FAQ threads, but here is the post: Is it something that a GM might be unaware of, or look the other way on? Yes, of course. Was Chris following the rules? Absolutely. AND as he pointed out in his spoiler, this was a case where the re-skinning would have provided and in-game benefit which the designer of the mod would not take into account (as most legal mounts are accounted for in the scenario). Swiftbrook wrote: I'm a rookie PFS GM who hasn't even earned my first star. I signed up for 4 slots, I wanted to try out GMing at GenCon and still play a lot. For my four slots I was given three different adventures to prep. That is the rookie stream. I had 9 slots, 7 different scenarios (2 of which I ran "cold").They softballed you, Brook. ;) Andrew Christian wrote:
Hey Andrew, Just wanted to say that I think this is not hugely different from what the folks like me (who got people so upset in the first place) were talking about.The only part that is significantly different is the stuff about Faction Missions. And I still don't think that they should be ignored as part of a larger pattern of behaviour. That said, a player who I would be having difficulty with is likely to be turning other faction missions into evil acts as well. EX: There would be a difference between obtaining an item from a non-villain NPC by diplomacy/reward (Good), theft/intimidate (Neutral), or torture/murder (Evil). And I have seen that happen ("I can't make the Diplomacy check? Fine, I jump him and beat him to death to take the item.") Blazej wrote:
While it is a lot, there is not a time limit. The Field Guide just came out, so try looking again in a few days. It's currently up on the Paizo Store blog. I would recommend that you get some sort of guide to Golarion. The Inner Sea Primer is great for a quick intro, but you may want to get the Inner Sea World Guide for a more in-depth look at all of the countries the scenarios take place in. You will probably also want the Bestiary 2 eventually. Dennis Baker wrote:
I think that they are a little less fuzzy than many make them out to be, however. BTW, Dennis, I really liked the scenario as a whole.
After getting a chance to catch up on the thread, a few thoughts/clarifications. A lot of people are discussing executions. The faction mission in the OP is not an execution. In my earlier post, I did not suggest that I would declare a character unplayable for performing one evil faction mission (tho I did say that I may strip a paladinhood). I do believe that such acts should be tracked, however, and that a consistent pattern of inappropriate behaviour should be dealt with. I certainly do not believe that a character should be declared unplayable without any prior warning by a GM. In answer to Matthew M (and others), yes, I believe that this also applies to other characters with alignment restrictions. One of my biggest PFS regrets was not having a serious alignment discussion with the player of a monk after one of my sessions. However, I do not believe that Good acts need to be tracked - they do not offset a consistent pattern of evil acts, and the only character which would mechanically suffer from being "too Good" is a cleric of an evil deity (and they tend not to err too far on the side of Good). For the overwhelming majority of players, this is not even an issue. Most players are far harder on themselves, alignment-wise, than a typical GM is. However, when you run a large number of PFS sessions, you will come across 1 or 2 who push things beyond reason. If a player is given multiple warnings, yet continues to fudge dice rolls, or use illegal feats, or lie about their character's stats, I don't think that anyone would begrudge a GM for booting/banning the player. Why is it different if they are given multiple warnings, yet continue to ignore the rule against evil characters? Mike Schneider wrote: The fact that you and I are now on the same page does not mean that we are certain where the campaign stands on the issue. You may have to be patient for a response, especially when you ask during Gen Con :) The problem is that there are spells with instantaneous effects that clearly should not reverse at the end of a scenario (like cures), and there are spells that have been seen to be problematic if they carry over between scenarios (like animate dead). I am sure that the issue will be discussed, but it may take a while to come up with an equitable solution. I'm not a big fan of the "evil" missions either, and I feel that the one referred to would definitely meet my definition of an evil act. Probably enough so that I would remove powers from a paladin or cleric of good who performed it (though I would wonder why they were part of that faction to begin with). Maybe even question those who did not at least protest. That said, we are approaching 80 scenarios now. That's over 600 faction missions. They cannot all appeal to every player or character, especially the more devout roleplayers, and epecially those who have a rigid code. While I'm not fond of a "Prestige tax" on roleplayers, it's not really worse than those who cannot earn Prestige because of some mechanical reason (like lacking a Skill). And I support Chris M's policy of tracking questionable alignment moves. A GM is well within their rights to remove a character for being evil, or to remove a paladinhood for evil/dishonourable acts (tho the player should be given some prior indication that it is possible, and usually not for a 1st offense). A player can certainly appeal to a co-ordinator. Either way, notations on Chronicles, or lack thereof, would speak to the history of the character. I guess I'm one of those rules sticklers Jason refers to :) For me, PA expenditure is one of the hard-coded rules of PFS, and should not be worked around. That said, there were a lot of other ways around the situation. The characters could have pooled for a raise (I would even have let them use credit from what they were getting that session). The rogue could have been smarter. The dice could have been resolved separately (would have probably saved the rogue). Or you could have let it stand. BTW, Nic Logue's character got knocked to -9 (3.5 rules) in the same encounter during the very first running of a PFS scenario :) I guess I was one of the lucky ones: for the 9 slots I ran, I won 2 racial boons and a Pathfinder Society shotglass! Drogon: I understand your concern, but I think that you are approaching it from the wrong angle.
IMO the question should be: what different special thing can we do for store play? Jiggy, I think that you over-reacted to Thorkull's post. He was not accusing you of being cheesy, but referring to a rules interpretation that was actually raised on these boards a while ago.
As an answer to your orignal question:
David Harrison wrote:
To this, I would add reading the Glossary (it's amazing how many rules people miss are in there), and the Monster Abilities from the Bestiary (tho you cold look those up on an "as needed" basis, a quick skim certainly helps). I encourage you to try it out! I almost always let my players know that polite corrections are welcome, as I still learn something new/different in the rules almost every week. So you are far from alone, and far from unwelcome. I understand the wishes of people for boxes of "mook" monsters like goblins, orcs, and skeletons. However, I have more than enough orcs and skeletons. Goblins, I could see getting, because of the unique Pathfinder look. I would rather the encounter packs were used for the "monsters" that make Pathfinder different. Let's see some pugwampis, sinspawn, and serpentfolk! From the schedule announced, I think they could satisfy both needs. Honestly, I have no problem with the price of the main set, or the randomization. I'm more concerned about the excess packaging. And I would want to see a set list, because once again, I already have enough minis of the creatures shown. Now, the Runelords set is more likely to get me spending... Hi Swiftbrook.
godsDMit wrote:
For my reference, only the numerical bonus applies. CRB wrote:
However, the table (15-10) also applies a footnote 2 to Flaming, which means that the Flaming property does pass on to ammunition. I think this is a misunderstanding of the wording. My understanding of how it works (and I hope Mark will correct me if I'm mistaken): Season 3 - 1 PA from Faction mission, 1 PA from completion goal
Bottom line, it doesn't matter which is which. You get 2 missions, which you can complete for a maximum of 2 PA. Callarek wrote:
More importantly for PFS, there is nothing that says it can be put onto ammunition. Which means that you are creating a weapon outside of those listed. Which is not allowed for PFS. Sean K Reynolds wrote: I'm a veteran player. I'm buying three. I know I'll put them to good use. Yup. I'll be buying a few as well. Including one for me. You never know what you will find useful in a product like this - while it will be close to the core rules, it may make certain mechanics clearer, or have a change which may work as a houserule. And of course, there may some copies going out to the next generation of Clan Shackleton. And, while I understand the concerns about international shipping, it really should be part of the Rules Subscription. It's a rules product. While it may be a small inconvenience for those who do not want it to un-subscribe/re-subscribe, it doesn't hurt anyone to have it available for those who want it. Callarek wrote:
I don't think this would work either. If it's not available for ranged weapons, it would not be available for ammunition.EDIT: And the rules and table spell out which qualities are passed on to ammunition. The rules say enhancement bonuses and alignment pass on. The table indicates which specific properties go to ammo (granted that is almost all of them on the table). Chris Mortika wrote:
Yeah... while I like seeing people wearing the faction shirts, I can't say that I'm a fan of having someone at my table who's been wearing it for the whole 4-day convention :) Matthew Trent wrote:
Yeah... not much of a conflict, when you only have to look up what Ability Damage means. And when your original post calls the designers out for this "broken" mechanic, and you don't know how it works, I would say that's relevant to the discussion.Melissa Litwin wrote:
Melissa, it appears that there may also be some confusion between Ability Damage and Ability Drain. Ability Damage just applies penalties, without reducing the stat - ao it doesn't affect pre-requisites for feats (for example). EDIT: And I also think this mechanic changed a fair bit for PFRPG, as you no longer have the different effect based on whether your score was odd or even. In the interests of Full Disclosure, and because people are unlikely to cancel with under a week left: Thurs morn: Midnight Mauler
Fri morn: Midnight Mauler
Sat morn: Delve/TBD
Sun morn: There are other rooms at the convention??? Disclaimers:
Mark Moreland wrote: Just a note that we'll be awarding GM credit for a full slot's worth of delve tables. You can spread those over the full 4 days as needed. Email Liz if you want to try to get more slots under your belt. Awesome! I was wondering about that, but didn't want to complain because running the Delve is going to be a lot of fun!!
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