I'd like to see boxes for bestiary 2 and 3, but I also want (nay, need), tokens for the ARG races like Catfolk, tengu and the like.
Bestiary 2 has been announced for August. And there is one Tengu in the Bestiary Box.... but yeah, it would be nice to have more of them.
Getting ARG races may be easier if they ever make NPC Codex 2, with other classes & races, and an accompanying Pawn Set. Unless of course those races appear in an AP (like Jade Regent).
I'm either missing something, or just having trouble with the visualization of the teleport connection of the dungeons.
Is the intent that the arches are an opaque sheet of magic? Or a plain dead end corridor? Or is it possible to see through to the destination, so it appears that you are just walking down a corridor with no indication that you have teleported?
The third almost seems to be the implication, but I couldn't find where it describes any visual effect.
This is the start of a campaign journal for Reign of Winter.
the various locations of future books of the AP.
About the group:
We are using Hero Points with the following modifications:
Characters stay with the party when a player cannot make it, and earn normal xp. However, they cannot earn any Hero Points.
The starting complement of adventurers consists of
Kydeem de'Morcaine wrote:
Yup, I'd consider that quick :)
It all depends on your group and schedule.
CotCT took one of my groups almost 3 years, playing 3 hour sessions bi-weekly.
CoT took another 2 years, playing 2.5 hour sessions bi-weekly.
My Runelords group is in between books 4 & 5 after 3.5 years, but that group is on an erratic schedule, with another GM running long stints of Ptolus.
So after you've spent years going to level 17, with many players on their 2nd or 3rd character, a lot of players are ready to start a 1st level character in a new storyline.
The dragons look great, and I'm sure they will be quite popular.
However, I'm going to take a minority position and say that I hope that future Huge combo packs do not make dragons a priority.
There are a lot of dragon minis already available, and so many other possibilities in the bestiaries...
I like some of Brinebeast's suggestions (esp the dinosaurs and megafauna), but packs featuring unique bestiary (or previously unreleased in plastic) monsters would appeal to me even more. Like a Jabberwock, or a demon pack with a Nalfeshnee, or a giant pack with a cyclops, or an oni pack, or qlippoth, or...
Hopefully this set does well, so other options are possible.
That is my recollection as well, but my PRD search-fu fails me.
Logically, the save must come first, as it may render everything else moot (ex if evasion is involved).
Matthew Morris wrote:
Vulnerability is only x 1.5So in your example of the maximized fireball, it would end up as 30 points of fire damage.
Unfortunately, in many cases that would defeat the purpose for using a character name.
A barghest as a wolf/goblin/outsider is originally from OGL material. As the minis are not produced under the OGL, it could get legally dicey. Far better to just name it something different (which is the name used in the AP the set is based on) than to get into any legal grey areas.
Which is also why we see Wrath and Treachery Demons.
Of course in the case of Caedimus it also differentiates him from the other Derro.
The items in
Council of Thieves:were a lot of fun.
Mother of Flies, in Fmughwa's den
I think my players had just as much fun finding out what they did as I had tormenting them.
We're in the closing act, and one of the heroes is still blue.
If those are the kind of thing the OP means, I agree that a few more would be fun... but I understand that the "too many" line is really easy to cross.
John Kretzer wrote:
My only complaint....and it is much broader sense...I don't like totaly evil countries. Showing a neutral or even good Winter Witch I think would have been interesting...or even a evil Winter Witch who is not so EVIL. Maybe there is such a character in the AP.
No Glinda the Winter Witch yet ;)However, there are many Good NPC citizens of Irrisen in these adventures.
You could also look at southern Taldor as having a slight Austro-Hungarian Empire thing going on which could help spackle over the disparity in geography by giving a basis for common themes. Also, Taldor has been in contact with the north longer than any other extant polity in the southern Inner Sea. Ample time for situations like Turin mentioned just above to occur with some cross pollination of cultures, etc. Not a perfect analogue, but were in high falootin' fantasy land anyhow.
Actually, I think that there were implications a few years back that Taldor was based on the Byzantine Empire.
And the Byzantine Emperor actually had Viking mercenary guards (the Varangian Guard)
Edit: And if you look at the page I linked to, it talks about the Varangians being assimilated by the Byzantine Greeks. So it would be entirely possible to have a village of Norse architecture in Greece.
Or modern Minnesota, or New Zealand... :)
Re: Lirianne - Called it! ;)
Marcus, the good news is that there are only Lini, Sajan, and Seltyiel left of the original iconics. And Seltyiel isn't really core anymore.
So there's still a decent chance of getting one of your requests this set. Though I would think Seltyiel or Alahazra may show up instead, with the others in one of the next couple.
Yup.. somehow I got things convoluted as well :) Somehow I read an implication that this AP was just a marketing tool for the new hardcover, which is not the case.
To be honest, I had planned to give this path a pass. My players have less enthusiasm about Mythic than I do, and I'm on the fence.
Not necessarily. I'm pretty sure the OGL operates differently for software.
And you would definitely need to put an OGL blurb on it.
Best to check with Vic Wertz after the weekend, as Liz suggested.
I'm one of those 30+ years RPG players.
I think the increase in female players and GMs is one of the best ways that our hobby has evolved in that time.
Unfortunately, I have had few women in my home games - few players and never as a GM (tho that may be because I GM in 80% of my games).
I was fortunate enough to get into a few play-by-post games on these boards with Rev Rosey - one of the best GMs I have ever had. A great story teller who kept the game moving. She even made me like a game system that I wasn't a big fan of.
Most of my exposure to female GMs has been at conventions. I've had good & bad female GMs, though I would say they tend more towards the upper middle compared to the male GMs I've had to deal with.
One other perspective I wanted to raise. As a former Venture-Captain for PFS, and somebody who did a lot of marshalling in the early days of the Society at Gen Con, I'm always impressed by the dedication I've seen from the women who do GM. Whether or not I've been fortunate enough to sit at their tables, I've always been surprised by, and grateful for, the number of sessions some of the women can be counted on for... people like Thea Peters, Robyn Nixon, Nani Pratt, Lora Massey... every one of them is a Gamemastering beast :)
Berk the Black wrote:
Flip maps or Cards for the ships might work. Add them to an encounter pack.
There are already the Ship and Pirate Ship Flip-Mats, and the Waterfront, Boats & Ships, Ship's Cabins, and Vehicles Map Packs. Get the pdf, and print out as many rafts/lifeboats as you need on cardstock :)
I disagree with both interpretations.
Honestly, taking 2 off of cold damage is not unbalancing - it is good at low levels, but will soon be made up for by anyone who doesn't have the trait by spells or magic items.
I agree that VWH is weaker, but Sense Motive is pretty good skill to pick up.
I plan to run them as is, tho I may let the VWH get more nails (either max, or up the die).
BTW, I would say Warded Against Witchery or Adaptive Magic would be at least as good as Northern Ancestry.
There are only 3 "core" iconics left (including Seltyiel). I'm hoping they will start working on the other ones now, to mix it up a bit.
I was thinking Seltyiel and Lirianne would be a good pair for this set: Seltyiel is in the art, and this is the best fit for a gunslinger.
But we will have to wait for the preview.
I think you're right. And I kind of think that's what you're doing by starting a thread like this, especially on a Friday night when the people you are theoretically talking to have gone home for the weekend.
Pictures are available in the Product Discussion forum. It's easy enough to create a link on this forum, either to there or to an external site.
Spiggs, if it's not too late you might also check out the Pathfinder Paper Minis. They have complete sets for every part of Runelords, as well as NPC's for Sandpoint. And the price is right. Assuming you have a colour printer, scissors, & glue, and you can get some cardstock.
Welcome back :)
No Carrion Crown ones yet, but you can probably get a few undead in other sets.
For example, check out the list on Skeletons of Scarwall. Pretty sure you can find everything you mentioned there, with minor substitutions - like
a demi-lich for flaming skulls
I just wanted to thank whoever hung on to my contributor copy of Wayfinder #5 (for 2 years!) until I re-started a subscription. I had just figured I missed out on it, and it made a very nice surprise when it was added to my February shipment.
It also got the wheels turning again for another story...
On one of the latest Pathfinder Battles threads, it was suggested that there be a bit more differentiation between the sets for the 2 product lines. And I agree.
The following APs have not been done in pawn or mini form:
I understand Erik's comments about not wanting to go back to an older, out-of-print path, especially when many of the pawns would be duplicates. Similarly, SD and CoT don't really need a wide range of pawns beyond the Bestiary and NPC sets (not sure about CC, haven't read it). LoF can probably be adequately rounded out with the paper minis, considering the age of the AP.
So I would suggest Kingmaker and Jade Regent would be the best paths for pawns: Kingmaker due to it's popularity and wide range of foes, and Jade Regent due to the number of creatures which may not be adequately covered by planned products.
Lady Ophelia wrote:
Except that a cat cannot flank because it is Tiny.
I hear Art of the a Duel had a similar feat to Robilars Gambit. It's being converted to PF with Razor Coast...
From my dim memory:
However, it is restricted to fencing weapons and is part of a long feat chain.
I was talking to Craig today, and he's glad people are still talking about his little pdf :)
Ninja in the Rye wrote:
Check out the AP threads on these boards. Also the d20pfsrd.There are conversions available for all of the monsters, npc's, traps, items...
I don't think any of them are perfect, but they will save you a lot of work :)
Erik Mona wrote:
And because I know folks are wondering, the set does include about five figures armed with pistols or that have something to do with gunpowder. Jus enough to please folks who want it, but no enough to spoil the set for those who don't.
I was thinking this would be a good set for Lirianne to be one of the included iconics :)
Edit: While this is not one of the first back-APs I wanted to see, I'm still looking forward to it.
I'm running a Carrion Crown VTT game and would like to know if these maps are high enough quality to be used in a VTT game. I found the maps in the books/pdf are not high enough quality to be copied and pasted directly from the printed materials. I often have to re-create the maps myself, but this would save A LOT of time.
They are the same size/resolution as in the pdf. However, they have the option to not show grids, map keys, secret doors, etc.