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Thevanan Quain

Scribbling Rambler's page

Pathfinder Adventure Path, Companion Subscriber. FullStarFullStarFullStar Pathfinder Society GM. 1,939 posts (2,946 including aliases). 11 reviews. No lists. No wishlists. 4 Pathfinder Society characters. 17 aliases.

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Grand Lodge

Pathfinder Adventure Path, Companion Subscriber
Eryx_UK wrote:
I'd like to see boxes for bestiary 2 and 3, but I also want (nay, need), tokens for the ARG races like Catfolk, tengu and the like.

Bestiary 2 has been announced for August. And there is one Tengu in the Bestiary Box.... but yeah, it would be nice to have more of them.

Getting ARG races may be easier if they ever make NPC Codex 2, with other classes & races, and an accompanying Pawn Set. Unless of course those races appear in an AP (like Jade Regent).

Grand Lodge

Pathfinder Adventure Path, Companion Subscriber

Thanks, thejeff & Rob.
What I thought, but my brain was all muddly and I wanted to find out if it knew what it was talking about.

Grand Lodge

Pathfinder Adventure Path, Companion Subscriber

I blame Cosmo for getting Carrie, Samantha, Charlotte, and Miranda slightly tipsy.

Grand Lodge

Pathfinder Adventure Path, Companion Subscriber

I'm either missing something, or just having trouble with the visualization of the teleport connection of the dungeons.

Is the intent that the arches are an opaque sheet of magic? Or a plain dead end corridor? Or is it possible to see through to the destination, so it appears that you are just walking down a corridor with no indication that you have teleported?

The third almost seems to be the implication, but I couldn't find where it describes any visual effect.

Grand Lodge

Pathfinder Adventure Path, Companion Subscriber

This is the start of a campaign journal for Reign of Winter.
Please feel free to comment, but use spoiler tags when discussing things my players would not have seen yet.

ESPECIALLY:
the various locations of future books of the AP.

About the group:
We are playing at our FLGS, Worlds Collide in Oshawa, Ontario.
We usually play on Thursday nights for about 3 hours, 2 weeks on then 2 weeks off.
The players are all younger adults, with an ancient GM who has been running RPGs for 33 years.

Rules:
We are running 20 Point Buy characters, with all of the current hardcover rulebooks being fair game except for the ARG.

We are using Hero Points with the following modifications:
- Maximum of 5 Hero Points
- you may also use a Hero Point to confirm a crit before rolling for confirmation, in addition to the uses is the APG
- you gain a Hero Point whenever you level, in addition to the methods in the APG

Characters stay with the party when a player cannot make it, and earn normal xp. However, they cannot earn any Hero Points.

The Characters:

The starting complement of adventurers consists of
- Alyandra DeLavega, Tiefling Alchemist, played by Allison
- Chalen Ashshield, Half-Elf Cleric of Sarenrae, played by Patrick
- Dawei Tsui, Tien Sorceror (Sage), played by Jeff
- Felios, Aasimar Bard, played by Mark
- Orvin, Human Fighter (Two-Handed Fighter), played by Aaron
- Skitt Small, Varisian Inquisitor of Calistria, played by Cyril

Grand Lodge

Pathfinder Adventure Path, Companion Subscriber
Kydeem de'Morcaine wrote:
swingjunkie wrote:
How do your players take being constantly restarted Lakeside? or the that generally the way of it regardless of what you're doing?
It usually takes us about a year to a year and a half to complete an AP. Usually by then, they are tired of the PC and want to try something new anyway.

Yup, I'd consider that quick :)

It all depends on your group and schedule.

CotCT took one of my groups almost 3 years, playing 3 hour sessions bi-weekly.

CoT took another 2 years, playing 2.5 hour sessions bi-weekly.

My Runelords group is in between books 4 & 5 after 3.5 years, but that group is on an erratic schedule, with another GM running long stints of Ptolus.

So after you've spent years going to level 17, with many players on their 2nd or 3rd character, a lot of players are ready to start a 1st level character in a new storyline.

Grand Lodge

Pathfinder Adventure Path, Companion Subscriber

The dragons look great, and I'm sure they will be quite popular.

However, I'm going to take a minority position and say that I hope that future Huge combo packs do not make dragons a priority.

There are a lot of dragon minis already available, and so many other possibilities in the bestiaries...

I like some of Brinebeast's suggestions (esp the dinosaurs and megafauna), but packs featuring unique bestiary (or previously unreleased in plastic) monsters would appeal to me even more. Like a Jabberwock, or a demon pack with a Nalfeshnee, or a giant pack with a cyclops, or an oni pack, or qlippoth, or...

Hopefully this set does well, so other options are possible.

Grand Lodge

Pathfinder Adventure Path, Companion Subscriber
xevious573 wrote:


I highly expect that (Saving Throw -> Fire Resistance -> Fire Vulnerability) is the correct order but I can't find where that specifically is spelled out.

That is my recollection as well, but my PRD search-fu fails me.

Logically, the save must come first, as it may render everything else moot (ex if evasion is involved).

Grand Lodge

Pathfinder Adventure Path, Companion Subscriber
Matthew Morris wrote:


So, if the creature is of the cold type, and gets fire resistance 10...

Fireball hits for 60 points of damage.

  • Save goes first, let's say he saves for half, so that's 30 points
  • Fire resistance comes next. So the 30 goes to 20
  • Fire vulnerability kicks in, multiplying the 20 to 40.
  • Vulnerability is only x 1.5

    So in your example of the maximized fireball, it would end up as 30 points of fire damage.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Vic Wertz wrote:
    Scribbling Rambler is correct on all counts.

    Can I quote you on that?

    Hmmm... apparently I can... ;)

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    gbonehead wrote:

    A point: it would be really cool if the named minis were easier to figure out. I had a heck of a time with Malfeshnekor from Rise of the Runelords; I couldn't tell by sight what kind of creature it was, and "Malfeshnekor" didn't help a hell of a lot.

    If in the future named creatures were labeled as "Malfeshnekor (barghest)" [for example] I would imagine it would be little extra effort yet infinitely more helpful for those of us who can't identify every creature from all the bestiaries, adventure paths and every other published source by sight :)

    Unfortunately, in many cases that would defeat the purpose for using a character name.

    A barghest as a wolf/goblin/outsider is originally from OGL material. As the minis are not produced under the OGL, it could get legally dicey. Far better to just name it something different (which is the name used in the AP the set is based on) than to get into any legal grey areas.

    Which is also why we see Wrath and Treachery Demons.

    Of course in the case of Caedimus it also differentiates him from the other Derro.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    How will this thread not be shut down under the "Don't Be A Jerk" rule??

    ;)

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    The items in

    Council of Thieves:
    Mother of Flies, in Fmughwa's den
    were a lot of fun.
    I think my players had just as much fun finding out what they did as I had tormenting them.
    We're in the closing act, and one of the heroes is still blue.

    If those are the kind of thing the OP means, I agree that a few more would be fun... but I understand that the "too many" line is really easy to cross.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Erik Mona wrote:

    Rambler: When the time comes that I can slate Large creatures into the common rarity, I will be a very happy boy indeed. :)

    Well, I did say it was a wish :)

    Obviously, I'm not high enough level for that spell yet :(

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    1 person marked this as a favorite.
    John Kretzer wrote:
    My only complaint....and it is much broader sense...I don't like totaly evil countries. Showing a neutral or even good Winter Witch I think would have been interesting...or even a evil Winter Witch who is not so EVIL. Maybe there is such a character in the AP.

    No Glinda the Winter Witch yet ;)

    However, there are many Good NPC citizens of Irrisen in these adventures.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    1 person marked this as a favorite.

    Very nice!
    Tho I personally wish the rarity was switched between the first two.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    2 people marked this as a favorite.
    Turin the Mad wrote:
    Don't forget the Wookie suit for Vic! :P

    Let Wertz win...

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Herbo wrote:
    You could also look at southern Taldor as having a slight Austro-Hungarian Empire thing going on which could help spackle over the disparity in geography by giving a basis for common themes. Also, Taldor has been in contact with the north longer than any other extant polity in the southern Inner Sea. Ample time for situations like Turin mentioned just above to occur with some cross pollination of cultures, etc. Not a perfect analogue, but were in high falootin' fantasy land anyhow.

    Actually, I think that there were implications a few years back that Taldor was based on the Byzantine Empire.

    And the Byzantine Emperor actually had Viking mercenary guards (the Varangian Guard)

    Edit: And if you look at the page I linked to, it talks about the Varangians being assimilated by the Byzantine Greeks. So it would be entirely possible to have a village of Norse architecture in Greece.

    Or modern Minnesota, or New Zealand... :)

    Grand Lodge ***

    Pathfinder Adventure Path, Companion Subscriber

    Oh! How unlucky!!!

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    2 people marked this as a favorite.
    John Kretzer wrote:
    Actualy the Spainish Inquistion was not as bad history has made it out to be.

    Just more unexpected.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    Re: Lirianne - Called it! ;)

    Marcus, the good news is that there are only Lini, Sajan, and Seltyiel left of the original iconics. And Seltyiel isn't really core anymore.

    So there's still a decent chance of getting one of your requests this set. Though I would think Seltyiel or Alahazra may show up instead, with the others in one of the next couple.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    Not necessarily Next (because some things may be too similar to RoW and WotR), but I would like to see a campaign that starts with the Mammoth Lords and goes into the Darklands area beneath.
    Kind of a Lost World/Pellicudar vibe.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Gluttony wrote:


    As for my question being 'dumb' based on the grounds you've given:...

    I think you mis-read that, Gluttony. Eric was probably just saying his own question was dumb (which it wasn't).

    :)

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Sub-Creator wrote:


    Yup, you're right. Got my words twisted around a bit there. What you two said is what I was thinking, but failed to convey properly. Despite that, the purpose for what I was saying remains unchanged. ;)

    Yup.. somehow I got things convoluted as well :) Somehow I read an implication that this AP was just a marketing tool for the new hardcover, which is not the case.

    To be honest, I had planned to give this path a pass. My players have less enthusiasm about Mythic than I do, and I'm on the fence.
    However, James' posts have encouraged me to look closer.
    Also, I have been one of the proponents of a more "heroic" APs.
    I'm now inclined to at least pick up the first couple of volumes, and see what it's about.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    @ Urath: Nope. Just read James Jacobs' post on this page.
    They would not have done this AP without having the Mythic Rules, according to JJ.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    I highly recommend people read this thread by Vic Wertz.
    It does a very good job of explaining why reprints are bad business for Paizo.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Mazra wrote:
    My bet would be Alahazra Iconic Human Oracle. Her image is often seen in some of the artwork for Skull and Shackles.

    That would be good. IIRC, the "party" of iconics for the art was Alahazra, Lem (done), Merisiel (done), and Seltyiel.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Vaughner wrote:

    Check with the Paizo people for commercial release stuff but logic dictates anything in the PRD could be used. http://paizo.com/pathfinderRPG/prd/

    Not necessarily. I'm pretty sure the OGL operates differently for software.

    And you would definitely need to put an OGL blurb on it.

    Best to check with Vic Wertz after the weekend, as Liz suggested.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    I'm one of those 30+ years RPG players.

    I think the increase in female players and GMs is one of the best ways that our hobby has evolved in that time.

    Unfortunately, I have had few women in my home games - few players and never as a GM (tho that may be because I GM in 80% of my games).

    I was fortunate enough to get into a few play-by-post games on these boards with Rev Rosey - one of the best GMs I have ever had. A great story teller who kept the game moving. She even made me like a game system that I wasn't a big fan of.

    Most of my exposure to female GMs has been at conventions. I've had good & bad female GMs, though I would say they tend more towards the upper middle compared to the male GMs I've had to deal with.

    One other perspective I wanted to raise. As a former Venture-Captain for PFS, and somebody who did a lot of marshalling in the early days of the Society at Gen Con, I'm always impressed by the dedication I've seen from the women who do GM. Whether or not I've been fortunate enough to sit at their tables, I've always been surprised by, and grateful for, the number of sessions some of the women can be counted on for... people like Thea Peters, Robyn Nixon, Nani Pratt, Lora Massey... every one of them is a Gamemastering beast :)

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Berk the Black wrote:
    Flip maps or Cards for the ships might work. Add them to an encounter pack.

    There are already the Ship and Pirate Ship Flip-Mats, and the Waterfront, Boats & Ships, Ship's Cabins, and Vehicles Map Packs. Get the pdf, and print out as many rafts/lifeboats as you need on cardstock :)

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    I disagree with both interpretations.
    The non-lethal damage is still from the cold, so subtract resistance normally.
    And cold-weather gear does completely protect you from the damage until extreme cold (-20). This has been clarified in these boards.

    Honestly, taking 2 off of cold damage is not unbalancing - it is good at low levels, but will soon be made up for by anyone who doesn't have the trait by spells or magic items.

    I agree that VWH is weaker, but Sense Motive is pretty good skill to pick up.

    I plan to run them as is, tho I may let the VWH get more nails (either max, or up the die).

    BTW, I would say Warded Against Witchery or Adaptive Magic would be at least as good as Northern Ancestry.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    The caravan rules are in the Jade Regent Players' Guide, but you should check out the boards about them for scaling issues.

    Ship combat is in the S&S Player's Guide.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    You could also submit to the Wayfinder fanzine. They are currently taking articles, with a deadline of March 31st.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    2 people marked this as a favorite.

    Bodies of board trolls?????

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Sara Marie wrote:
    liz: I actually have some in the trunk of my car right now.

    Cookies?? Bacon??? Cans of whoop-ass????

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    There are only 3 "core" iconics left (including Seltyiel). I'm hoping they will start working on the other ones now, to mix it up a bit.

    I was thinking Seltyiel and Lirianne would be a good pair for this set: Seltyiel is in the art, and this is the best fit for a gunslinger.

    But we will have to wait for the preview.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    Yup.
    This artwork really grabbed my attention.
    Beautiful.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    ConflictRoleplaying wrote:


    Outside of the fact you shouldn’t bite the hand that feeds you, am I wrong?

    I think you're right. And I kind of think that's what you're doing by starting a thread like this, especially on a Friday night when the people you are theoretically talking to have gone home for the weekend.

    Pictures are available in the Product Discussion forum. It's easy enough to create a link on this forum, either to there or to an external site.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    1 person marked this as a favorite.

    Spiggs, if it's not too late you might also check out the Pathfinder Paper Minis. They have complete sets for every part of Runelords, as well as NPC's for Sandpoint. And the price is right. Assuming you have a colour printer, scissors, & glue, and you can get some cardstock.

    Welcome back :)

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    No Carrion Crown ones yet, but you can probably get a few undead in other sets.

    For example, check out the list on Skeletons of Scarwall. Pretty sure you can find everything you mentioned there, with minor substitutions - like

    Spoiler:
    a demi-lich for flaming skulls

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    Ha! The three primary suspects :)

    Thanks, Cosmo.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    I just wanted to thank whoever hung on to my contributor copy of Wayfinder #5 (for 2 years!) until I re-started a subscription. I had just figured I missed out on it, and it made a very nice surprise when it was added to my February shipment.

    It also got the wheels turning again for another story...

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    Yeah, Sarah Robinson really hit it out of the park again with this one. I really liked the design/art for the interior covers of Legacy of Fire and Jade Regent, but this looks like it will be right up there with them.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    On one of the latest Pathfinder Battles threads, it was suggested that there be a bit more differentiation between the sets for the 2 product lines. And I agree.

    The following APs have not been done in pawn or mini form:
    Curse of the Crimson Throne (paper minis available)
    Second Darkness
    Legacy of Fire (paper minis available for Books 1 & 2)
    Council of Thieves
    Kingmaker (paper minis available for Books 1-3)
    Sepent's Skull (paper available)
    Carrion Crown
    Jade Regent

    I understand Erik's comments about not wanting to go back to an older, out-of-print path, especially when many of the pawns would be duplicates. Similarly, SD and CoT don't really need a wide range of pawns beyond the Bestiary and NPC sets (not sure about CC, haven't read it). LoF can probably be adequately rounded out with the paper minis, considering the age of the AP.

    So I would suggest Kingmaker and Jade Regent would be the best paths for pawns: Kingmaker due to it's popularity and wide range of foes, and Jade Regent due to the number of creatures which may not be adequately covered by planned products.

    Grand Lodge ***

    Pathfinder Adventure Path, Companion Subscriber
    Lady Ophelia wrote:

    Man! I wish this post was up a week earlier! I got schooled at a convention table this past weekend about flank so I had to go all the way around! If I could have gotten Jameson (My cat) that trick earlier, I could have killed the baddie faster!

    Except that a cat cannot flank because it is Tiny.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber

    Actually, Parry is one of the feats before that.
    And as mentioned above, the supplement was not originally written for Pathfinder.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Thanael wrote:
    I hear Art of the a Duel had a similar feat to Robilars Gambit. It's being converted to PF with Razor Coast...

    Sort of.

    From my dim memory:
    "Stop-thrust" allows you an AoO against your nominated Dodge opponent if they attack you. If you hit, you get an AC bonus against the attack.

    However, it is restricted to fencing weapons and is part of a long feat chain.

    I was talking to Craig today, and he's glad people are still talking about his little pdf :)

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Ninja in the Rye wrote:

    Mostly this thread makes me want to either GM or play in Curse of the Crimson Throne. I had no idea it was such a well thought of AP.

    Now if only there was a version that had already been conveniently converted over to Pathfinder ...

    Check out the AP threads on these boards. Also the d20pfsrd.

    There are conversions available for all of the monsters, npc's, traps, items...

    I don't think any of them are perfect, but they will save you a lot of work :)

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Erik Mona wrote:
    And because I know folks are wondering, the set does include about five figures armed with pistols or that have something to do with gunpowder. Jus enough to please folks who want it, but no enough to spoil the set for those who don't.

    I was thinking this would be a good set for Lirianne to be one of the included iconics :)

    Edit: While this is not one of the first back-APs I wanted to see, I'm still looking forward to it.

    Grand Lodge

    Pathfinder Adventure Path, Companion Subscriber
    Entola wrote:
    I'm running a Carrion Crown VTT game and would like to know if these maps are high enough quality to be used in a VTT game. I found the maps in the books/pdf are not high enough quality to be copied and pasted directly from the printed materials. I often have to re-create the maps myself, but this would save A LOT of time.

    They are the same size/resolution as in the pdf. However, they have the option to not show grids, map keys, secret doors, etc.

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